//===== rAthena Script =======================================
//= Battleground: PVP
//===== By: ==================================================
//= AnnieRuru
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A simple battleground script:
//= Kill players from the other team.
//===== Additional Comments: =================================
//= 1.0 First version, edited. [Euphy]
//= 1.1 Use up to date battleground script commands [AnnieRuru]
//============================================================
- script bg_pvp#control -1,{
OnInit:
.minplayer2start = 2; // minimum players to start (ex. if 3vs3, set to 3)
.eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds)
setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,...
501, 10;
end;
OnStart:
if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
end;
// create Battleground and teams
.red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
.blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
delwaitingroom .rednpcname$;
delwaitingroom .bluenpcname$;
bg_warp .red, "guild_vs3", 13,50;
bg_warp .blue, "guild_vs3", 86,50;
.red_score = .blue_score = .minplayer2start;
bg_updatescore "guild_vs3", .red_score, .blue_score;
// match duration
sleep .eventlasting * 1000;
// end match, destroy Battleground, reset NPCs
if ( .red_score > .blue_score ) {
mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
callsub L_Reward, .red;
}
else if ( .blue_score > .red_score ) {
mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
callsub L_Reward, .blue;
}
else
mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
bg_warp .red, "prontera",152,178;
bg_warp .blue, "prontera",154,178;
bg_destroy .red;
bg_destroy .blue;
donpcevent .rednpcname$ +"::OnStart";
donpcevent .bluenpcname$ +"::OnStart";
end;
L_Reward:
bg_get_data getarg(0), 1;
for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i];
return;
// "OnDeath" event
OnRedDead: callsub L_Dead, .red_score;
OnBlueDead: callsub L_Dead, .blue_score;
L_Dead:
set getarg(0), getarg(0) -1;
bg_updatescore "guild_vs3", .red_score, .blue_score;
bg_leave;
if ( !getarg(0) )
awake strnpcinfo(0);
sleep2 1250;
percentheal 100,100;
end;
// "OnQuit" event
OnRedQuit: callsub L_Quit, .red_score;
OnBlueQuit: callsub L_Quit, .blue_score;
L_Quit:
set getarg(0), getarg(0) -1;
bg_updatescore "guild_vs3", .red_score, .blue_score;
percentheal 100, 100;
if ( !getarg(0) )
awake strnpcinfo(0);
end;
}
prontera,152,178,5 script Red Team#bg_pvp 733,{
end;
OnInit:
sleep 1;
set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0);
OnStart:
waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
end;
}
prontera,154,178,5 script Blue Team#bg_pvp 734,{
end;
OnInit:
sleep 1;
set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0);
OnStart:
waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
end;
}
guild_vs3 mapflag battleground 2
guild_vs3 mapflag nosave SavePoint
guild_vs3 mapflag nowarp
guild_vs3 mapflag nowarpto
guild_vs3 mapflag noteleport
guild_vs3 mapflag nomemo
guild_vs3 mapflag nopenalty
guild_vs3 mapflag nobranch
guild_vs3 mapflag noicewall
guild_vs3 mapflag hidemobhpbar