static int clif_setlevel(struct block_list* bl)
{
int lv = 0;
switch( bl->type )
{
case BL_NPC:
case BL_PET:
// npcs and pets do not have level
return 0;
default:
lv = status_get_lv(bl);
if( battle_config.client_limit_unit_lv&bl->type )
return clif_setlevel_sub(lv);
}
return lv;
}