viewing paste Class Mastery System v1.2 | Athena
Posted on the
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
| //===== eAthena Script =======================================
//= Class Mastery System
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= An advanced job & build switcher.
//== Classes either become available as they are mastered,
//== or when purchased from an NPC.
//============================================================
/*
> item_db2.txt:
3333,Class_Manual,Class Manual,11,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "Class_Mastery"; },{},{}
> item_trade.txt:
3333,123,100
> idnum2itemdisplaynametable.txt:
3333#Class_Manual#
> idnum2itemresnametable.txt:
3333#∏∂π˝√•_π´#
> idnum2itemdesctable.txt:
3333#
^0055FFAncient secrets lie within...^000000
^ffffff_^000000
Weight :^777777 0^000000
#
*/
prontera,148,203,4 script Class Mastery::CMSys 405,{
set .@n$,"[Class Mastery]";
mes .@n$;
mes "How may I assist you?";
next;
switch(select(" ~ Purchase a manual: ~ Purchase classes: ~ ^777777Close^000000")) {
case 1:
mes .@n$;
if (!.Mode[3]) {
mes "It seems like we're out of stock";
mes "at the moment. My apologies.";
close; }
if (countitem(.ManualID)) {
mes "We only allow one manual per character. Orders, orders...";
close; }
mes "Manuals cost ^FF0000"+.Mode[3]+" Zeny^000000.";
mes "Would you like one?";
next;
switch(select(" ~ Sure!: ~ I'll think about it.")) {
case 1:
mes .@n$;
if (Zeny < .Mode[3]) {
mes "You don't appear to have";
mes "enough Zeny... These are very";
mes "valuable books, you know?";
close; }
set Zeny, Zeny-.Mode[3];
getitem .ManualID,1;
specialeffect2 441;
mes "Enjoy!";
close;
case 2:
mes .@n$;
mes "Okay. Take your time.";
close; }
case 2:
mes .@n$;
if (!.Mode[4]) {
mes "No classes are available for";
mes "purchase. You'll have to earn";
mes "them manually, I suppose...";
close; }
if (!countitem(.ManualID)) {
mes "You'll need a manual first!";
close; }
mes "Entries cost ^FF0000"+.Mode[4]+" Zeny^000000 each.";
if (Zeny < .Mode[4]) {
mes "Go earn some more!";
close; }
set .@menu$,"";
for(set .@i,1; .@i<getarraysize(.JobList); set .@i,.@i+1) {
if (!(Class_Mastery & pow(2,.@i)))
set .@menu$, .@menu$+" ~ "+jobname(.JobList[.@i]);
set .@menu$, .@menu$+":"; }
set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
next;
set .@i, select(.@menu$);
if (.@i == getarraysize(.JobList)) close;
mes .@n$;
mes "Are you sure you want to purchase an entry for the ^0055FF"+jobname(.JobList[.@i])+" ^000000class?";
next;
if(select(" ~ I'm sure.: ~ No, wait...") == 2) {
mes .@n$;
mes "That's perfectly fine.";
mes "Come back whenever you'd like.";
close; }
mes .@n$;
set Zeny, Zeny-.Mode[4];
set Class_Mastery, Class_Mastery | pow(2,.@i);
specialeffect2 441;
mes "There you go, all done!";
message strcharinfo(0),jobname(.JobList[.@i])+" added to Class Manual.";
close;
case 3:
close; }
OnPCJobLvUpEvent:
if (!.Mode[1]) end;
if (@JNull$ == jobname(Class)) end;
else set @JNull$,"";
if (!@JIndex || .JobList[@JIndex] != Class) {
set @JIndex,0;
for(set .@i,1; .@i<=getarraysize(.JobList); set .@i,.@i+1)
if (Class == .JobList[.@i]) { set @JIndex, .@i; break; }
if (!@JIndex) { set @JNull$, jobname(Class); end; } }
if ((JobLevel == .JLvlMax[@JIndex]) && !(Class_Mastery & pow(2,@JIndex))) {
set Class_Mastery, Class_Mastery | pow(2,@JIndex);
atcommand "@allskill";
message strcharinfo(0),jobname(Class)+" added to Class Manual.";
for(set .@i,0; .@i<4; set .@i, .@i+1) {
specialeffect2 441; sleep2 50; }
} end;
OnPCLoginEvent:
if (.Mode[0] && !countitem(.ManualID)) getitem .ManualID,1;
end;
OnTimer50:
stopnpctimer;
setnpctimer 0;
close;
OnInit:
// --------------------- Config ---------------------
// Mode:
// [0] Manual received automatically upon login? (1: yes / 0: no)
// [1] Classes added automatically through leveling up? (1: yes / 0: no)
// [2] Enable NPC to purchase manual/classes? (1: yes / 0: no)
// [3] Price of manual, in Zeny (if NPC enabled; 0 to disable)
// [4] Price per class, in Zeny (if NPC enabled; 0 to disable)
setarray .Mode[0],0,1,1,10000000,5000000;
// JobList: All the classes (ID) that are available.
// JLvlMax: The max job level of classes in JobList.
setarray .JobList[1],0, 4008,4009,4010,4011,4012,4013,4015,4016,4017,4018,4019,4020,4021,23,24,25,4046,4047,4049;
setarray .JLvlMax[1],10, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70,99,70,70, 50, 50, 50;
set .ManualID,3333; // Item ID of manual
set .CastTime,4; // Seconds for class change
set .Interrupt,1; // Class change is interruptable? (1: yes / 0: no)
set .BuildCount,4; // Number of builds and Quick Change options (max 26)
set .MaxLevel,99; // Maximum base level (to prevent stat overflow)
// --------------------------------------------------
if (!.Mode[2]) hideonnpc "CMSys";
end;
}
function script Class_Mastery {
function Class_Change; function Get_Menu; function Save_Build; function Load_Build;
if (!Class_Mastery) { message strcharinfo(0),"The book does not respond."; end; }
while(1) {
message strcharinfo(0)," ~ Class Mastery System ~ ";
switch(select(" > Quick Change: > Set Quick Change Options: > Switch Classes: > Manage Builds: > ^777777Close^000000")) {
case 1:
message strcharinfo(0),"Quick Change:";
set .@index, Get_Menu(1,getvariableofnpc(.BuildCount,"CMSys"));
if (.@index == getvariableofnpc(.BuildCount,"CMSys")+1) break;
if (!@QC1[.@index] && (!@QC2[.@index] || BaseLevel < getvariableofnpc(.MaxLevel,"CMSys"))) {
message strcharinfo(0),"Class change failed."; close; }
if (@QC1[.@index]) Class_Change(@QC1[.@index]);
if (@QC2[.@index]) {
if (BaseLevel < getvariableofnpc(.MaxLevel,"CMSys")) message strcharinfo(0),"Level requirement not met for build change.";
else Load_Build(getd("Build_"+@QC2[.@index]+"$")); }
close;
case 2:
setarray .@ar$[0],"*","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z";
while(1) {
message strcharinfo(0),"Set Quick Change Options:";
set .@index, Get_Menu(1,getvariableofnpc(.BuildCount,"CMSys"));
if (.@index == getvariableofnpc(.BuildCount,"CMSys")+1) break;
message strcharinfo(0),"Set Quick Change Options > Slot "+.@index+":";
switch(select(" > Edit job ("+((@QC1[.@index])?"^0055FF"+jobname(getvariableofnpc(.JobList[@QC1[.@index]],"CMSys")):"^777777none")+"^000000): > Edit build ("+((@QC2[.@index])?"^0055FF"+@QC2[.@index]:"^777777none")+"^000000): > ^777777Back^000000")) {
case 1:
message strcharinfo(0),"Set Quick Change Options > Slot "+.@index+" > Edit job:";
set .@i, Get_Menu(2,getarraysize(getvariableofnpc(.JobList,"CMSys")));
if (.@i == getarraysize(getvariableofnpc(.JobList,"CMSys"))) break;
set @QC1[.@index], .@i;
set QC1$,"_";
for(set .@i,1; .@i<=getvariableofnpc(.BuildCount,"CMSys"); set .@i,.@i+1)
set QC1$, QC1$+.@ar$[@QC1[.@i]];
message strcharinfo(0),"Changes saved.";
sleep2 250; break;
case 2:
message strcharinfo(0),"Set Quick Change Options > Slot "+.@index+" > Edit build:";
if (BaseLevel < getvariableofnpc(.MaxLevel,"CMSys")) {
message strcharinfo(0),"You must be level "+getvariableofnpc(.MaxLevel,"CMSys")+" to use this."; sleep2 250; break; }
set .@build, Get_Menu(3,getvariableofnpc(.BuildCount,"CMSys"),1);
if (.@build == getvariableofnpc(.BuildCount,"CMSys")+2) break;
if (getd("Build_"+.@build+"$")=="" && .@build != getvariableofnpc(.BuildCount,"CMSys")+1) {
message strcharinfo(0),"No build info found."; sleep2 250; break; }
else set @QC2[.@index], (((.@build == getvariableofnpc(.BuildCount,"CMSys")+1))?0:.@build);
set QC2$,"_";
for(set .@i,1; .@i<=getvariableofnpc(.BuildCount,"CMSys"); set .@i,.@i+1)
set QC2$, QC2$+.@ar$[@QC2[.@i]];
message strcharinfo(0),"Changes saved.";
sleep2 250; break;
case 3:
break; }
sleep2 250; }
break;
case 3:
message strcharinfo(0),"Switch Classes:";
set .@i, Get_Menu(2,getarraysize(getvariableofnpc(.JobList,"CMSys")));
if (.@i == getarraysize(getvariableofnpc(.JobList,"CMSys"))) break;
if (Class == getvariableofnpc(.JobList[.@i],"CMSys")) {
message strcharinfo(0),"Class change failed."; close; }
message strcharinfo(0),"Select '"+jobname(getvariableofnpc(.JobList[.@i],"CMSys"))+"'?";
if (select("Yes:No") == 2) break;
Class_Change(.@i);
close;
case 4:
if (BaseLevel < getvariableofnpc(.MaxLevel,"CMSys")) {
message strcharinfo(0),"You must be level "+getvariableofnpc(.MaxLevel,"CMSys")+" to use this."; sleep2 250; break; }
while(1) {
message strcharinfo(0),"Build Manager:";
switch(select(" > Save Build...: > Load Build...: > Rename Build...: > ^777777Back^000000")) {
case 1:
message strcharinfo(0),"Build Manager > Save Build:";
set .@build, Get_Menu(3,getvariableofnpc(.BuildCount,"CMSys"));
if (.@build == getvariableofnpc(.BuildCount,"CMSys")+1) break;
if (getd("Build_"+.@build+"$")!="") {
message strcharinfo(0),"Overwrite previous build #"+.@build+"?";
if(select("Save new build:Cancel")==2) break; }
Save_Build(.@build);
message strcharinfo(0),"Type a name for your build.";
input getd("Build_"+.@build+"n$");
message strcharinfo(0),"Build #"+.@build+" ("+getd("Build_"+.@build+"n$")+") saved.";
sleep2 250; break;
case 2:
message strcharinfo(0),"Build Manager > Load Build:";
set .@build, Get_Menu(3,getvariableofnpc(.BuildCount,"CMSys"));
if (.@build == getvariableofnpc(.BuildCount,"CMSys")+1) break;
if (getd("Build_"+.@build+"$")=="") {
message strcharinfo(0),"No build info found."; sleep2 250; break; }
Load_Build(getd("Build_"+.@build+"$"));
message strcharinfo(0),"Build #"+.@build+" loaded.";
sleep2 250; break;
case 3:
message strcharinfo(0),"Build Manager > Rename Build:";
set .@build, Get_Menu(3,getvariableofnpc(.BuildCount,"CMSys"));
if (.@build == getvariableofnpc(.BuildCount,"CMSys")+1) break;
if (getd("Build_"+.@build+"$")=="") {
message strcharinfo(0),"No build info found."; sleep2 250; break; }
message strcharinfo(0),"Type a new name for Build #"+.@build+" ("+getd("Build_"+.@build+"n$")+").";
input getd("Build_"+.@build+"n$");
message strcharinfo(0),"Build #"+.@build+" renamed.";
sleep2 250; break;
case 4:
set .@j,1; break; }
if (.@j) { set .@j,0; break; }
sleep2 250; }
break;
case 5:
close; }
sleep2 250; }
function Class_Change {
specialeffect2 348;
if (getvariableofnpc(.Interrupt,"CMSys")) {
message strcharinfo(0),"Casting...";
initnpctimer "CMSys",1;
progressbar "", getvariableofnpc(.CastTime,"CMSys"); }
else for(set .@i,0; .@i<getvariableofnpc(.CastTime,"CMSys"); set .@i,.@i+1) {
message strcharinfo(0),(getvariableofnpc(.CastTime,"CMSys")-.@i)+" seconds remaining...";
sleep2 1000; }
jobchange getvariableofnpc(.JobList[getarg(0)],"CMSys");
set JobLevel, getvariableofnpc(.JLvlMax[getarg(0)],"CMSys");
atcommand "@allskill";
set SkillPoint,0;
skilleffect 292,0;
return; }
function Get_Menu {
set .@menu$,"";
switch(getarg(0)) {
case 1:
deletearray @QC1[0],getarraysize(@QC1);
deletearray @QC2[0],getarraysize(@QC2);
setarray .@ar$[0],"*","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z";
set .@s$,"_";
for(set .@i,1; .@i<=getstrlen(QC1$); set .@i,.@i+1)
for(set .@j,0; .@j<27; set .@j,.@j+1)
if (compare(QC1$,.@s$+.@ar$[.@j])) {
set @QC1[.@i], .@j;
set .@s$, .@s$+.@ar$[.@j];
break; }
set .@s$,"_";
for(set .@i,1; .@i<=getstrlen(QC2$); set .@i,.@i+1)
for(set .@j,0; .@j<27; set .@j,.@j+1)
if (compare(QC2$,.@s$+.@ar$[.@j])) {
set @QC2[.@i], .@j;
set .@s$, .@s$+.@ar$[.@j];
break; }
for(set .@i,1; .@i<=getarg(1); set .@i,.@i+1)
set .@menu$, .@menu$+" > "+((@QC1[.@i])?"^0055FF"+jobname(getvariableofnpc(.JobList[@QC1[.@i]],"CMSys")):"^777777no job")+"^000000 / build "+((@QC2[.@i])?"^0055FF"+@QC2[.@i]:"^777777empty")+"^000000:";
set .@menu$, .@menu$+" > ^777777Back^000000";
break;
case 2:
for(set .@i,1; .@i<getarg(1); set .@i,.@i+1) {
if (Class_Mastery & pow(2,.@i))
set .@menu$, .@menu$+" > "+jobname(getvariableofnpc(.JobList[.@i],"CMSys"));
set .@menu$, .@menu$+":"; }
set .@menu$, .@menu$+" > ^777777Back^000000";
break;
case 3:
for(set .@i,1; .@i<=getarg(1); set .@i,.@i+1)
set .@menu$, .@menu$+" > Slot "+.@i+" ("+((getd("Build_"+.@i+"n$")=="")?"^777777empty":"^0055FF"+getd("Build_"+.@i+"n$"))+"^000000):";
if (getarg(2,0)) set .@menu$, .@menu$+" > No build:";
set .@menu$, .@menu$+" > ^777777Back^000000";
break; }
return select(.@menu$); }
function Save_Build {
setarray .@ar$[0],"a","b","c","d","e","f","g";
set .@s$,"";
for(set .@i,0; .@i<7; set .@i,.@i+1)
set .@s$,.@s$+.@ar$[.@i]+((.@i==6)?StatusPoint:readparam(.@i+13))+"|";
setd "Build_"+getarg(0)+"$", .@s$;
return; }
function Load_Build {
setarray .@num$[0],"0","1","2","3","4","5","6","7","8","9";
setarray .@ar$[0],"a","b","c","d","e","f","g";
ResetStatus;
for(set .@j,13; .@j<20; set .@j,.@j+1) {
set .@var$,"";
set .@s$,.@ar$[.@j-13];
while(1) {
for(set .@i,0; .@i<10; set .@i,.@i+1) {
if (compare(getarg(0),.@s$+.@num$[.@i])) {
set .@var$,.@var$+.@num$[.@i];
set .@s$,.@s$+.@num$[.@i];
break; }
} if (compare(getarg(0),.@s$+"|")) break; }
if (.@j==19) set StatusPoint, atoi(.@var$);
else statusup2 .@j, atoi(.@var$)-1; }
return; }
} |
Viewed 886 times, submitted by Guest.