viewing paste Unknown #30819 | Athena

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/**            
 
*from idathena
===================mob_db.txt======================================
3010,EP14_3_DEATH_A_MOB1,Corrupt Orc Baby,Corrupt Orc Baby,158,250000,1,12390,14640,1,948,215,240,50,120,85,80,60,88,50,10,12,0,7,42,14469,150,672,864,288,0,0,0,0,0,0,0,522,1,603,1,604,1,607,1,715,1,716,1,717,1,0,0,0,0,0,0
3011,EP14_3_DEATH_A_MOB2,Corrupt Desert Wolf Baby,Corrupt Baby Desert Wolf,158,232890,1,12390,14640,1,948,215,240,45,100,85,100,88,120,50,10,12,0,2,43,14469,150,1600,900,240,0,0,0,0,0,0,0,522,1,603,1,604,1,607,1,715,1,716,1,717,1,0,0,0,0,0,0
3012,EP14_3_DEATH_A_MOB3,Corrupt Familiar,Corrupt Familiar,158,222550,1,12390,14640,1,948,215,240,70,86,85,75,53,100,50,10,12,0,5,41,14469,120,1276,576,384,0,0,0,0,0,0,0,522,1,603,1,604,1,607,1,715,1,716,1,717,1,0,0,0,0,0,0
3013,EP14_3_DEATH_B_MOB1,Corrupt Orc Warrior,Corrupt Orc Warrior,158,300000,1,12390,14640,1,948,215,240,60,150,85,150,40,122,70,10,12,1,7,42,14469,150,1864,864,288,0,0,0,0,0,0,0,522,1,603,1,604,1,607,1,715,1,716,1,717,1,0,0,0,0,0,0
3014,EP14_3_DEATH_B_MOB2,Corrupt Desert Wolf,Corrupt Desert Wolf,158,292450,1,12390,14640,1,948,215,240,50,120,85,110,55,130,70,10,12,1,2,43,14469,150,1120,420,288,0,0,0,0,0,0,0,522,1,603,1,604,1,607,1,715,1,716,1,717,1,0,0,0,0,0,0
3015,EP14_3_DEATH_B_MOB3,Corrupt Phen,Corrupt Phen,158,284110,1,12390,14640,1,948,215,240,100,110,85,95,70,115,70,10,12,1,5,41,14485,150,2544,1344,1152,0,0,0,0,0,0,0,522,1,603,1,604,1,607,1,715,1,716,1,717,1,0,0,0,0,0,0
3016,EP14_3_DEATH_C_MOB1,Corrupt Orc Zombie,Corrupt Orc Zombie,158,375000,1,12390,14640,1,948,215,150,150,180,145,202,40,88,30,10,12,1,7,49,14469,170,2852,1152,840,0,0,0,0,0,0,0,522,1,603,1,604,1,607,1,715,1,716,1,717,1,0,0,0,0,0,0
3017,EP14_3_DEATH_C_MOB2,Corrupt Verit,Corrupt Verit,158,352715,1,12390,14640,1,200,100,948,215,166,87,150,60,150,130,10,12,1,2,49,14469,150,2468,768,480,0,0,0,0,0,0,0,522,1,603,1,604,1,607,1,715,1,716,1,717,1,0,0,0,0,0,0
3018,EP14_3_DEATH_C_MOB3,Corrupt Megalodon,Corrupt Megalodon,158,347413,1,12390,14640,1,948,215,240,300,157,80,140,90,209,84,10,12,1,5,49,14469,170,2492,792,432,0,0,0,0,0,0,0,522,1,603,1,604,1,607,1,715,1,716,1,717,1,0,0,0,0,0,0
3029,GRIM_REAPER_ANKOU,Reaper Ankou,Reaper Yanku,159,50000000,1,300000,300000,1,3000,1000,200,70,200,100,200,200,220,100,10,12,2,1,89,14757,200,672,336,288,0,0,0,0,0,0,0,522,1,603,1,604,1,607,1,22537,10000,0,0,0,0,0,0,0,0,0,0
=====================================================================
 
*from idathena
========================item_db.txt==================================
22537,Prize_Of_Hero,Prize of Hero,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem(IG_Prize_Of_Hero); },{},{}
=====================================================================
 
 
========================instance_db.txt==================================
16,Bios Island,7200,300,1@dth1,19,94,1@dth2,1@dth3
=====================================================================
 
 
========================quest_db.txt==================================
15005,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Memorial Dungeon: Isle of Bios"
15006,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Isle of Bios Exploration"
15007,7200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Memorial Dungeon: Isle of Bios"
=====================================================================
 
 
 
**/
 
 
 
 
prontera,163,235,4      script  Dimensional Device#Bios 10007,{
        set .@party_id,getcharid(1);
        set .@md_name$,"Bios Island";
 
        set .@bios_timer,checkquest(15005,PLAYTIME); // 1 week
       
        dispbottom "15005 = " + .@bios_timer;
       
        if (!instance_check_party(.@party_id,1)) {
                mes "Make or join a party with more than 1 member and try again.";
                close;
        }
        if (.@bios_timer == -1) {
                if (getcharid(0) == getpartyleader(.@party_id,2)) {
                        mes "Confirmed the party has been made. Would you like to reserve entrance to the Bios Island?";
                        next;
                        switch(select("Generate dungeon "+.@md_name$+":Enter the dungeon:Cancel")) {
                        case 1:
                                if (instance_create(.@md_name$) < 0) {
                                        mes "Party Name: "+ getpartyname(.@party_id);
                                        mes "Party Leader: "+strcharinfo(0);
                                        mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!";
                                        close;
                                }
                                mes "^0000ff"+.@md_name$+"^000000 - Try to reserve";
                                mes "After making a reservation, you have to talk to NPC behind and select the menu 'Enter the Dungeon' to enter the dungeon.";
                                close;
                        case 2:
                                callsub L_Enter,0,1;
                        case 3:
                                close;
                        }
                }
                switch(select("Enter the "+.@md_name$+":Cancel")) {
                case 1:
                        callsub L_Enter,1,1;
                case 2:
                        end;
                }
        } else if ((.@bios_timer == 0)) {
 
                set .@dun_lim_time,bios_timer+43200; // 1 week
                //set .@dun_lim_time2,bios_timer+14400; // 4 hours
                set .@dun_cur_time,gettimetick(2);
                set .@dun_ent_t,(.@dun_lim_time - .@dun_cur_time);
                set .@dun_h,(.@dun_ent_t / 3600);
                set .@dun_m,(.@dun_ent_t - (.@dun_h * 3600)) / 60;
                set .@dun_s,.@dun_ent_t - ((.@dun_h * 3600) + (.@dun_m * 60));
 
                mes "Due to the tower's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon.";
                close;
                end;
        } else {
                set bios_timer,0;
                erasequest 15005;
                //erasequest 3136;
                mes "^0000ffThe records and after effects related to the Bios Island have been removed. You can generate and enter the Bios Island again.^000000";
                close;
        }
 
L_Enter:
        switch(instance_enter("Bios Island")) {
        case 3:
                mes "An unknown error has occurred.";
                close;
        case 2:
                mes "The memorial dungeon Bios Island does not exist.";
                mes "The party leader did not generate the dungeon yet.";
                close;
        case 1:
                mes "You can enter the dungeon after making the party.";
                close;
        case 0:
                mapannounce "e_tower", strcharinfo(0) +" of the party, "+ getpartyname( getcharid(1) ) +", is entering the dungeon, Bios Island.",bc_map,"0x00ff99",FW_NORMAL,12;
                if (getarg(1)) {
                        set bios_timer,gettimetick(2);
                        //setquest 15005;
                        //setquest 3136;
                }
                //warp "1@tower",52,354;
                if (getarg(0) == 0) close;
                else end;
        }
 
 
OnInit:
        waitingroom "Bios Island", 0;
  end;
 
 
}
 
 
//============================= i n s t a n c e p a r t ================================
 
1@dth1,67,97,6  script  Vrid#ep14bs_st  468,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnEnable";
        end;
OnEnable:
        hideoffnpc instance_npcname("Vrid#ep14bs_st");
        end;
OnDisable:
        hideonnpc instance_npcname("Vrid#ep14bs_st");
        end;
OnChat1:
        npctalk "So there are othere people too.";
        end;
OnChat2:
        npctalk "Are you also ordered to prevent Morroc from ressurecting?";
        end;
OnChat3:
        npctalk "I'm Vrid and this is Zeith, We've been traveling around the world fighting for justice.";
        end;
OnChat4:
        npctalk "Hey, Zeith say something.";
        end;
OnChat8:
        npctalk "Don't mind him. He's not so quiet when there are only two of us.";
        end;
OnChat10:
        npctalk "We only came because the old geezer down below kept rambling about Morroc's resurrection.";
        end;
OnChat11:
        npctalk "Err, what's this place? I just touched the seed, and suddenly the scenery changed.";
        end;
OnChat12:
        npctalk "Holy cow!, are we flying in the sky?!";
        end;
OnChat17:
        npctalk "...";
        end;
OnChat18:
        npctalk "Whoever you are, we'll kill you before you do!";
        end;
OnChat21:
        npctalk "Who's he? is he trying to resurrect Morroc?";
        end;
OnChat22:
        npctalk "Let's chase him! Zeith, hurry!";
        end;
}
 
1@dth1,71,97,4  script  Zeith#ep14bs_st 467,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnEnable";
        end;
OnEnable:
        hideoffnpc instance_npcname("Zeith#ep14bs_st");
        end;
OnDisable:
        hideonnpc instance_npcname("Zeith#ep14bs_st");
        end;
OnChat5:
        npctalk "...";
        end;
OnChat6:
        npctalk "I'm Zeith.";
        end;
OnChat7:
        npctalk "...";
        end;
OnChat9:
        npctalk "...You talk enough for both of us.";
        end;
OnChat14:
        npctalk "Who's there?!";
        end;
OnChat23:
        npctalk "...Ack";
        end;
OnChat24:
        npctalk "I hate running...";
        end;
}
 
1@dth1,74,94,4  script  Reaper Yanku#ep14bs_st  10028,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnDisable";
        end;
OnEnable:
        hideoffnpc instance_npcname("Reaper Yanku#ep14bs_st");
        end;
OnDisable:
        hideonnpc instance_npcname("Reaper Yanku#ep14bs_st");
        end;
OnChat15:
        npctalk "*Chuckle* This is the Isle of Bios, a place i conjured up in my mind.";
        end;
OnChat16:
        npctalk "You've walked into the trap, making yourself willing sacrifices for my Lord Morroc. Aren't you afraid of dying?";
        end;
OnChat19:
        npctalk "Don't tempt me, human.";
        end;
OnChat20:
        npctalk "I want to watch you die slowly and painfully *Chuckle*";
        end;
}
 
1@dth1,74,94,4  script  ?????#ep14bs_st 111,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("?????#ep14bs_st")+"::OnDisable";
        end;
OnEnable:
        enablenpc instance_npcname("?????#ep14bs_st");
        end;
OnDisable:
        disablenpc instance_npcname("?????#ep14bs_st");
        end;
OnChat13:
        npctalk "*Chuckle* Do you want to know where you are?";
        end;
}
 
1@dth1,56,94,0  script  #ep14bs_stchat  -1,5,5,{
        end;
OnTouch:
        donpcevent instance_npcname("#ep14bs_stchat")+"::OnEnable";
        end;
OnInstanceInit:
        enablenpc instance_npcname("#ep14bs_stchat");
        end;
OnEnable:
        enablenpc instance_npcname("#ep14bs_stchat");
        initnpctimer;
        donpcevent instance_npcname("#ep14bs_stchat")+"::OnDisable";
        end;
OnDisable:
        disablenpc instance_npcname("#ep14bs_stchat");
        end;
OnTimer3000:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat1";
        end;
OnTimer6000:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat2";
        end;
OnTimer9000:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat3";
        end;
OnTimer12000:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat4";
        end;
OnTimer15000:
        donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat5";
        end;
OnTimer18000:
        donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat6";
        end;
OnTimer21000:
        donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat7";
        end;
OnTimer24000:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat8";
        end;
OnTimer27000:
        donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat9";
        end;
OnTimer30000:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat10";
        end;
OnTimer33000:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat11";
        end;
OnTimer36000:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat12";
        end;
OnTimer39000:
        donpcevent instance_npcname("?????#ep14bs_st")+"::OnEnable";
        donpcevent instance_npcname("?????#ep14bs_st")+"::OnChat13";
        end;
OnTimer42000:
        donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat14";
        end;
OnTimer45000:
        donpcevent instance_npcname("?????#ep14bs_st")+"::OnDisable";
        donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnEnable";
        donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat15";
        end;
OnTimer48000:
        donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat16";
        end;
OnTimer51000:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat17";
        end;
OnTimer54000:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat18";
        end;
OnTimer57000:
        donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat19";
        end;
OnTimer60000:
        donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnChat20";
        end;
OnTimer63000:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat21";
        end;
OnTimer66000:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnChat22";
        donpcevent instance_npcname("Reaper Yanku#ep14bs_st")+"::OnDisable";
        end;
OnTimer69000:
        donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat23";
        end;
OnTimer72000:
        donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnChat24";
        end;
OnTimer75000:
        donpcevent instance_npcname("Vrid#ep14bs_st")+"::OnDisable";
        end;
OnTimer76000:
        donpcevent instance_npcname("Zeith#ep14bs_st")+"::OnDisable";
        mapannounce instance_mapname("1@dth1"), "<SYSTEM> : Eliminate all the enemies on the Island and exit through the door on the other side to move on the next area.",bc_map,"0xFFFF00";
  donpcevent instance_npcname("#ep14bs_stcmob")+"::OnEnable";
        stopnpctimer;
        end;
}
 
//Control MOB
//====================
1@dth2,56,94,0  script  #ep14bs_stcmoba -1,5,5,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("#ep14bs_stcmoba")+"::OnDisable";
        end;
OnTouch:
        initnpctimer;
        donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnEnable";
        end;
OnDisable:
        disablenpc instance_npcname("#ep14bs_stcmoba");
        end;
OnEnable:
        enablenpc instance_npcname("#ep14bs_stcmoba");
        end;
OnTimer2000:
        mapannounce instance_mapname("1@dth2"), "<SYSTEM> : Eliminate all the enemies on the Island and exit through the door on the other side to move on the next area.",bc_map,"0xFFFF00";
        donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnEnable";
        stopnpctimer;
        end;
}
 
1@dth1,0,0,0    script  #ep14bs_stcmob  -1,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("#ep14bs_stcmob")+"::OnDisable";
        end;
OnEnable:
        enablenpc instance_npcname("#ep14bs_stcmob");
        donpcevent instance_npcname("#ep14bs_stcmob")+"::OnRespawn";
        end;
OnDisable:
        disablenpc instance_npcname("#ep14bs_stcmob");
        end;
OnRespawn:
  .@map$ = instance_mapname("1@dth1");
  .@label$ = instance_npcname("#ep14bs_stcmob")+"::OnMyMobDead";
        areamonster .@map$,98,40,250,171,"--ja--",3010,18,.@label$;
        areamonster .@map$,98,40,250,171,"--ja--",3011,18,.@label$;
        areamonster .@map$,98,40,250,171,"--ja--",3012,11,.@label$;
        areamonster .@map$,150,170,161,160,"--ja--",3010,1,.@label$;
        areamonster .@map$,150,170,161,160,"--ja--",3011,1,.@label$;
        areamonster .@map$,150,170,161,160,"--ja--",3012,1,.@label$;
        areamonster .@map$,289,115,327,92,"--ja--",3010,1,.@label$;
        areamonster .@map$,289,115,327,92,"--ja--",3011,1,.@label$;
        areamonster .@map$,289,115,327,92,"--ja--",3012,1,.@label$;
        areamonster .@map$,219,156,232,139,"--ja--",3010,1,.@label$;
        areamonster .@map$,219,156,232,139,"--ja--",3011,1,.@label$;
        areamonster .@map$,219,156,232,139,"--ja--",3012,1,.@label$;
        monster .@map$,201,169,"--ja--",3011,1,.@label$;
        monster .@map$,274,104,"--ja--",3011,1,.@label$;
        monster .@map$,164,79,"--ja--",3012,1,.@label$;
        monster .@map$,163,45,"--ja--",3011,1,.@label$;
        monster .@map$,131,47,"--ja--",3010,1,.@label$;
        monster .@map$,127,171,"--ja--",3010,1,.@label$;
        monster .@map$,131,47,"--ja--",3012,1,.@label$;
        monster .@map$,131,47,"--ja--",3011,1,.@label$;
        monster .@map$,93,94,"--ja--",3010,1,.@label$;
        monster .@map$,93,94,"--ja--",3011,1,.@label$;
        monster .@map$,210,100,"--ja--",3012,1,.@label$;
        monster .@map$,197,102,"--ja--",3010,1,.@label$;
        monster .@map$,185,142,"--ja--",3010,1,.@label$;
        monster .@map$,250,146,"--ja--",3012,1,.@label$;
        monster .@map$,247,142,"--ja--",3011,1,.@label$;
        monster .@map$,209,51,"--ja--",3010,1,.@label$;
        monster .@map$,212,54,"--ja--",3012,1,.@label$;
        monster .@map$,234,59,"--ja--",3011,1,.@label$;
        monster .@map$,249,78,"--ja--",3010,1,.@label$;
        end;
OnMyMobDead:
  .@map$ = instance_mapname("1@dth1");
  .@label$ = instance_npcname("#ep14bs_stcmob")+"::OnMyMobDead";
        set .@callnum,85; //75 for original value
        set .@a_mob_num,mobcount(.@map$,.@label$);
        set .@mob_dead_num,.@callnum - .@a_mob_num;
        if (.@mob_dead_num == 65) {
                mapannounce instance_mapname("1@dth1"), "<SYSTEM> : 10 - monsters remain on island.",bc_map,"0xFFFF00";
        }
        else if (.@mob_dead_num == 70) {
                mapannounce instance_mapname("1@dth1"), "<SYSTEM> : 5 - monsters remain on island.",bc_map,"0xFFFF00";
        }
        else if (.@mob_dead_num == 74) {
                mapannounce instance_mapname("1@dth1"), "<SYSTEM> : 1 - monsters remain on island.",bc_map,"0xFFFF00";
        }
        else if (.@mob_dead_num == 75) {
                mapannounce instance_mapname("1@dth1"), "<SYSTEM> : You have eliminated all the monsters. Use the exit at 3 o'clock to move on to the next area",bc_map,"0xFFFF00";
                donpcevent instance_npcname("#bioswarp1")+"::OnEnable";
                donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnEnable";
                donpcevent instance_npcname("#ep14bs_stcmoba")+"::OnEnable";
                donpcevent instance_npcname("#ep14bs_stcmob")+"::OnDisable";
        }
        end;
}
 
1@dth2,0,0,0    script  #ep14bs_stcmobb -1,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnDisable";
        end;
OnEnable:
        enablenpc instance_npcname("#ep14bs_stcmobb");
        donpcevent instance_npcname("#ep14bs_stcmobb")+"::OnRespawn";
        end;
OnDisable:
        disablenpc instance_npcname("#ep14bs_stcmobb");
        end;
OnRespawn:
  .@map$ = instance_mapname("1@dth2");
  .@label$ = instance_npcname("#ep14bs_stcmobb")+"::OnMyMobDead";
        areamonster .@map$,98,40,250,171,"--ja--",3013,18,.@label$;
        areamonster .@map$,98,40,250,171,"--ja--",3014,18,.@label$;
        areamonster .@map$,98,40,250,171,"--ja--",3015,11,.@label$;
        areamonster .@map$,150,170,161,160,"--ja--",3013,1,.@label$;
        areamonster .@map$,150,170,161,160,"--ja--",3014,1,.@label$;
        areamonster .@map$,150,170,161,160,"--ja--",3015,1,.@label$;
        areamonster .@map$,289,115,327,92,"--ja--",3013,1,.@label$;
        areamonster .@map$,289,115,327,92,"--ja--",3014,1,.@label$;
        areamonster .@map$,289,115,327,92,"--ja--",3015,1,.@label$;
        areamonster .@map$,219,156,232,139,"--ja--",3013,1,.@label$;
        areamonster .@map$,219,156,232,139,"--ja--",3014,1,.@label$;
        areamonster .@map$,219,156,232,139,"--ja--",3015,1,.@label$;
        monster .@map$,201,169,"--ja--",3014,1,.@label$;
        monster .@map$,274,104,"--ja--",3014,1,.@label$;
        monster .@map$,164,79,"--ja--",3015,1,.@label$;
        monster .@map$,163,45,"--ja--",3014,1,.@label$;
        monster .@map$,131,47,"--ja--",3013,1,.@label$;
        monster .@map$,127,171,"--ja--",3013,1,.@label$;
        monster .@map$,131,47,"--ja--",3015,1,.@label$;
        monster .@map$,131,47,"--ja--",3014,1,.@label$;
        monster .@map$,93,94,"--ja--",3013,1,.@label$;
        monster .@map$,93,94,"--ja--",3014,1,.@label$;
        monster .@map$,210,100,"--ja--",3015,1,.@label$;
        monster .@map$,197,102,"--ja--",3013,1,.@label$;
        monster .@map$,185,142,"--ja--",3013,1,.@label$;
        monster .@map$,250,146,"--ja--",3015,1,.@label$;
        monster .@map$,247,142,"--ja--",3014,1,.@label$;
        monster .@map$,209,51,"--ja--",3013,1,.@label$;
        monster .@map$,212,54,"--ja--",3015,1,.@label$;
        monster .@map$,234,59,"--ja--",3014,1,.@label$;
        monster .@map$,249,78,"--ja--",3013,1,.@label$;
        end;
OnMyMobDead:
  .@map$ = instance_mapname("1@dth2");
  .@label$ = instance_npcname("#ep14bs_stcmobb")+"::OnMyMobDead";
        set .@callnum,85; //75 for original value
        set .@b_mob_num,mobcount(.@map$,.@label$);
        set .@mob_dead_num,.@callnum - .@b_mob_num;
        if (.@mob_dead_num == 65) {
                mapannounce instance_mapname("1@dth2"), "<SYSTEM> 10 - monsters remain on island.",bc_map,"0xFFFF00";
        }
        else if (.@mob_dead_num == 70) {
                mapannounce instance_mapname("1@dth2"), "<SYSTEM> 5 - monsters remain on island.",bc_map,"0xFFFF00";
        }
        else if (.@mob_dead_num == 74) {
                mapannounce instance_mapname("1@dth2"), "<SYSTEM> 1 - monsters remain on island.",bc_map,"0xFFFF00";
        }
        else if (.@mob_dead_num == 75) {
                mapannounce instance_mapname("1@dth2"), "<SYSTEM> You have eliminated all the monsters. Use the exit at 3 o'clock to move on to the next area",bc_map,"0xFFFF00";
                donpcevent instance_npcname("#bioswarp2")+"::OnEnable";
                enablenpc instance_npcname("#ep14bs_stchatb");
                donpcevent instance_npcname("Vrid#bios3_00q")+"::OnEnable";
                donpcevent instance_npcname("Zeith#bios3_00q")+"::OnEnable";
        }
        end;
}
 
1@dth3,0,0,0    script  #ep14bs_stcmobc -1,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnDisable";
        end;
OnEnable:
        enablenpc instance_npcname("#ep14bs_stcmobc");
        donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnRespawn";
        end;
OnDisable:
        disablenpc instance_npcname("#ep14bs_stcmobc");
        end;
OnRespawn:
  .@map$ = instance_mapname("1@dth3");
  .@label$ = instance_npcname("#ep14bs_stcmobc")+"::OnMyMobDead";
        monster .@map$,62,80,"--ja--",3016,1,.@label$;
        monster .@map$,64,80,"--ja--",3016,1,.@label$;
        monster .@map$,66,80,"--ja--",3016,1,.@label$;
        monster .@map$,68,80,"--ja--",3016,1,.@label$;
        monster .@map$,72,80,"--ja--",3016,1,.@label$;
        monster .@map$,74,80,"--ja--",3016,1,.@label$;
        monster .@map$,76,80,"--ja--",3016,1,.@label$;
        monster .@map$,78,80,"--ja--",3016,1,.@label$;
        monster .@map$,62,93,"--ja--",3016,1,.@label$;
        monster .@map$,64,93,"--ja--",3016,1,.@label$;
        monster .@map$,66,93,"--ja--",3016,1,.@label$;
        monster .@map$,68,93,"--ja--",3016,1,.@label$;
        monster .@map$,72,93,"--ja--",3016,1,.@label$;
        monster .@map$,74,93,"--ja--",3016,1,.@label$;
        monster .@map$,76,93,"--ja--",3016,1,.@label$;
        monster .@map$,78,93,"--ja--",3016,1,.@label$;
        monster .@map$,62,85,"--ja--",3016,1,.@label$;
        monster .@map$,64,85,"--ja--",3016,1,.@label$;
        monster .@map$,66,85,"--ja--",3016,1,.@label$;
        monster .@map$,68,85,"--ja--",3016,1,.@label$;
        monster .@map$,72,85,"--ja--",3016,1,.@label$;
        monster .@map$,74,85,"--ja--",3016,1,.@label$;
        monster .@map$,76,85,"--ja--",3016,1,.@label$;
        monster .@map$,78,85,"--ja--",3016,1,.@label$;
        end;
OnMyMobDead:
  .@map$ = instance_mapname("1@dth3");
  .@label$ = instance_npcname("#ep14bs_stcmobc")+"::OnMyMobDead";
        set .@callnum,24;
        set .@c_mob_num,mobcount(.@map$,.@label$);
        set .@mob_dead_num,.@callnum - .@c_mob_num;
        if (.@mob_dead_num == 24) {
                initnpctimer;
        }
        end;
OnTimer2000:
        donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat31";
        end;
OnTimer4000:
        donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat32";
        end;
OnTimer5000:
        donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnEnable";
        stopnpctimer;
        donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnDisable";
        end;
}
 
1@dth3,0,0,0    script  #ep14bs_stcmobd -1,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnDisable";
        end;
OnEnable:
        enablenpc instance_npcname("#ep14bs_stcmobd");
        donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnRespawn";
        end;
OnDisable:
        disablenpc instance_npcname("#ep14bs_stcmobd");
        end;
OnRespawn:
  .@map$ = instance_mapname("1@dth3");
  .@label$ = instance_npcname("#ep14bs_stcmobd")+"::OnMyMobDead";
        monster .@map$,62,80,"--ja--",3017,1,.@label$;
        monster .@map$,64,80,"--ja--",3017,1,.@label$;
        monster .@map$,66,80,"--ja--",3017,1,.@label$;
        monster .@map$,68,80,"--ja--",3017,1,.@label$;
        monster .@map$,72,80,"--ja--",3017,1,.@label$;
        monster .@map$,74,80,"--ja--",3017,1,.@label$;
        monster .@map$,76,80,"--ja--",3017,1,.@label$;
        monster .@map$,78,80,"--ja--",3017,1,.@label$;
        monster .@map$,62,93,"--ja--",3017,1,.@label$;
        monster .@map$,64,93,"--ja--",3017,1,.@label$;
        monster .@map$,66,93,"--ja--",3017,1,.@label$;
        monster .@map$,68,93,"--ja--",3017,1,.@label$;
        monster .@map$,72,93,"--ja--",3017,1,.@label$;
        monster .@map$,74,93,"--ja--",3017,1,.@label$;
        monster .@map$,76,93,"--ja--",3017,1,.@label$;
        monster .@map$,78,93,"--ja--",3017,1,.@label$;
        monster .@map$,62,85,"--ja--",3017,1,.@label$;
        monster .@map$,64,85,"--ja--",3017,1,.@label$;
        monster .@map$,66,85,"--ja--",3017,1,.@label$;
        monster .@map$,68,85,"--ja--",3017,1,.@label$;
        monster .@map$,72,85,"--ja--",3017,1,.@label$;
        monster .@map$,74,85,"--ja--",3017,1,.@label$;
        monster .@map$,76,85,"--ja--",3017,1,.@label$;
        monster .@map$,78,85,"--ja--",3017,1,.@label$;
        end;
OnMyMobDead:
  .@map$ = instance_mapname("1@dth3");
  .@label$ = instance_npcname("#ep14bs_stcmobd")+"::OnMyMobDead";
        set .@callnum,24;
        set .@d_mob_num,mobcount(.@map$,.@label$);
        set .@mob_dead_num,.@callnum - .@d_mob_num;
        if (.@mob_dead_num == 24) {
                initnpctimer;
        }
        end;
OnTimer2000:
        donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat33";
        end;
OnTimer4000:
        donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat34";
        end;
OnTimer5000:
        donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnEnable";
        stopnpctimer;
        donpcevent instance_npcname("#ep14bs_stcmobd")+"::OnDisable";
        end;
}
 
1@dth3,0,0,0    script  #ep14bs_stcmobe -1,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnDisable";
        end;
OnEnable:
        enablenpc instance_npcname("#ep14bs_stcmobe");
        donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnRespawn";
        end;
OnDisable:
        disablenpc instance_npcname("#ep14bs_stcmobe");
        end;
OnRespawn:
  .@map$ = instance_mapname("1@dth3");
  .@label$ = instance_npcname("#ep14bs_stcmobe")+"::OnMyMobDead";
        monster .@map$,62,80,"--ja--",3018,1,.@label$;
        monster .@map$,64,80,"--ja--",3018,1,.@label$;
        monster .@map$,66,80,"--ja--",3018,1,.@label$;
        monster .@map$,68,80,"--ja--",3018,1,.@label$;
        monster .@map$,72,80,"--ja--",3018,1,.@label$;
        monster .@map$,74,80,"--ja--",3018,1,.@label$;
        monster .@map$,76,80,"--ja--",3018,1,.@label$;
        monster .@map$,78,80,"--ja--",3018,1,.@label$;
        monster .@map$,62,93,"--ja--",3018,1,.@label$;
        monster .@map$,64,93,"--ja--",3018,1,.@label$;
        monster .@map$,66,93,"--ja--",3018,1,.@label$;
        monster .@map$,68,93,"--ja--",3018,1,.@label$;
        monster .@map$,72,93,"--ja--",3018,1,.@label$;
        monster .@map$,74,93,"--ja--",3018,1,.@label$;
        monster .@map$,76,93,"--ja--",3018,1,.@label$;
        monster .@map$,78,93,"--ja--",3018,1,.@label$;
        monster .@map$,62,85,"--ja--",3018,1,.@label$;
        monster .@map$,64,85,"--ja--",3018,1,.@label$;
        monster .@map$,66,85,"--ja--",3018,1,.@label$;
        monster .@map$,68,85,"--ja--",3018,1,.@label$;
        monster .@map$,72,85,"--ja--",3018,1,.@label$;
        monster .@map$,74,85,"--ja--",3018,1,.@label$;
        monster .@map$,76,85,"--ja--",3018,1,.@label$;
        monster .@map$,78,85,"--ja--",3018,1,.@label$;
        end;
OnMyMobDead:
  .@map$ = instance_mapname("1@dth3");
  .@label$ = instance_npcname("#ep14bs_stcmobe")+"::OnMyMobDead";
        set .@callnum,24;
        set .@e_mob_num,mobcount(.@map$,.@label$);
        set .@mob_dead_num,.@callnum - .@e_mob_num;
        if (.@mob_dead_num == 24) {
                donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnEnable";
                initnpctimer;
        }
        end;
OnTimer5000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat35";
        end;
OnTimer9000:
        donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat36";
        end;
OnTimer13000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat37";
        end;
OnTimer17000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
        donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnEnable";
        end;
OnTimer21000:
        donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat38";
        donpcevent instance_npcname("#ep14bs_stchatr")+"::OnEnable";
        stopnpctimer;
        donpcevent instance_npcname("#ep14bs_stcmobe")+"::OnDisable";
        end;
}
 
1@dth3,0,0,0    script  #ep14bs_stcmobf -1,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnDisable";
        'npcMvpKill = 0;
        end;
OnEnable:
        enablenpc instance_npcname("#ep14bs_stcmobf");
        donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnRespawn";
        end;
OnDisable:
        disablenpc instance_npcname("#ep14bs_stcmobf");
        end;
OnRespawn:
        monster instance_mapname("1@dth3"),70,67,"Reaper Yanku",3029,1,instance_npcname("#ep14bs_stcmobf")+"::OnMyMobDead";
        end;
OnMyMobDead:
  .@f_mob_num = mobcount(instance_mapname("1@dth3"),instance_npcname("#ep14bs_stcmobf")+"::OnMyMobDead");
        if (!.@f_mob_num) {
                donpcevent instance_npcname("#ep14bs_stchatr")+"::OnDisable2";
                initnpctimer;
        }
        end;
OnTimer3000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnEnable";
        end;
OnTimer6000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat43";
        end;
OnTimer9000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat44";
        end;
OnTimer12000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat45";
        end;
OnTimer13000:
        donpcevent instance_npcname("Vrid#bios3_00f")+"::OnDisable";
        donpcevent instance_npcname("Zeith#bios3_00f")+"::OnDisable";
        end;
OnTimer13500:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnEnable";
        donpcevent instance_npcname("Zeith#bios3_00q")+"::OnEnable";
        end;
OnTimer14000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
        end;
OnTimer16000:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat46";
        end;
OnTimer19000:
        donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat47";
        end;
OnTimer22000:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat48";
        end;
OnTimer25000:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat49";
        end;
OnTimer28000:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat50";
        end;
OnTimer31000:
        'npcMvpKill  = 1;
        stopnpctimer;
        donpcevent instance_npcname("#ep14bs_stcmobf")+"::OnDisable";
        end;
}
 
1@dth1,291,103,0        script  #bioswarp1      45,1,2,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("#bioswarp1")+"::OnDisable";
        end;
OnDisable:
        disablenpc instance_npcname("#bioswarp1");
        end;
OnEnable:
        enablenpc instance_npcname("#bioswarp1");
        end;
OnTouch:
        warp instance_mapname("1@dth2"),17,93;
        end;
}
1@dth2,291,103,0        script  #bioswarp2      45,1,2,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("#bioswarp2")+"::OnDisable";
        end;
OnDisable:
        disablenpc instance_npcname("#bioswarp2");
        end;
OnEnable:
        enablenpc instance_npcname("#bioswarp2");
        end;
OnTouch:
        if(!checkquest(56430))setquest 56430; //Boss Hunting
        warp instance_mapname("1@dth3"),45,68;
        end;
}
 
1@dth3,64,74,6  script  Vrid#bios3_00q  468,{
        if ('npcMvpKill) {
                mes "[Vrid]";
                mes "I came by this Hero Token by accident";
                mes "I want to give it to you!";
                next;
                mes "[Vrid]";
                mes "Now let's get out of here!";
                getitem 6684,1; //Proof of The Heroic
               
                //if(checkquest(40019)) completequest 40019;
                //if(checkquest(15006)) erasequest 15006;
                setquest 15005;
                //if(!checkquest(51720)) {
        //setquest 51720;
        //completequest 51720;
                //}
                warp "prontera",155,135;
                close;
                end;
        }
        end;
OnInstanceInit:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnDisable";
        end;
OnEnable:
        hideoffnpc instance_npcname("Vrid#bios3_00q");
        end;
OnDisable:
        hideonnpc instance_npcname("Vrid#bios3_00q");
        end;
OnChat1:
        npctalk "You're lucky to be here. I got tottaly lost the moment I entered that maze.";
        end;
OnChat2:
        npctalk "If it weren't for Zeith, I'd still be in there, wandering. Thanks Zeith!";
        end;
OnChat4:
        npctalk "What's up?";
        end;
OnChat7:
        npctalk "Umm... I think you're right.";
        end;
OnChat8:
        npctalk "They're all small in the beginning and then we faced bigger and stronger ones over time.";
        end;
OnChat9:
        npctalk "To me, that sounds natural. What are you worried about?";
        end;
OnChat13:
        npctalk "You again?";
        end;
OnChat17:
        npctalk "Shut up! you fiend! We don't have time for your lackeys!";
        end;
OnChat18:
        npctalk "I'll get rid of you myself!";
        end;
OnChat46:
        npctalk "Ah, finally I can move!";
        end;
OnChat48:
        npctalk "We could have died if it weren't for you!";
        end;
OnChat49:
        npctalk "I want to give you something for saving our lives.";
        end;
OnChat50:
        npctalk "Talk to me again when you're ready to accept it.";
        end;
}
1@dth3,72,74,4  script  Zeith#bios3_00q 467,{
        if ('npcMvpKill) {
                mes "[Zeith]";
                mes "Vrid seems to have something for you...";
                close;
        }
        end;
OnInstanceInit:
        donpcevent instance_npcname("Zeith#bios3_00q")+"::OnDisable";
        end;
OnEnable:
        hideoffnpc instance_npcname("Zeith#bios3_00q");
        end;
OnDisable:
        hideonnpc instance_npcname("Zeith#bios3_00q");
        end;
OnChat3:
        npctalk "...Something's been bothering me.";
        end;
OnChat5:
        npctalk "...I've got the feeling that the monsters were growing stronger with time.";
        end;
OnChat6:
        npctalk "Just like children growing up into adults.";
        end;
OnChat10:
        npctalk "Well, I'm curious about the monster we'll face now.";
        end;
OnChat11:
        npctalk "...";
        end;
OnChat47:
        npctalk "Hmpf, I'm ashamed of myself for being so weak...";
        end;
}
 
1@dth3,64,74,6  script  Vrid#bios3_00f  10036,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("Vrid#bios3_00f")+"::OnDisable";
        end;
OnEnable:
        hideoffnpc instance_npcname("Vrid#bios3_00f");
        specialeffect 89;
        specialeffect EF_FIREHIT;
        end;
OnDisable:
        specialeffect EF_ICECRASH;
        hideonnpc instance_npcname("Vrid#bios3_00f");
        end;
OnChat21:
        npctalk "Ugh! W-what's going on?! I-I can't move!";
        end;
OnChat28:
        npctalk "Ugh!";
        end;
OnChat29:
        npctalk "I don't want to die!";
        end;
OnChat31:
        npctalk "Wow! you're amazing! Did you kill them all?";
        end;
OnChat33:
        npctalk "Holy cow!";
        end;
OnChat36:
        npctalk "You're cheating! Release us and fight fairly!";
        end;
OnChat38:
        npctalk "Damn it, I can't move";
        end;
OnChat40:
        npctalk "You cheater, fight fairly!";
        end;
OnChat41:
        npctalk "I'm sorry we can't help!";
        end;
}
 
1@dth3,68,74,4  script  #widefreeze     139,10,10,{
                sc_start        SC_FREEZE,10000,0;
                end;
 
        OnInstanceInit:
                disablenpc instance_npcname("#widefreeze");
                end;
       
        OnEnable:
                initnpctimer;
                enablenpc instance_npcname("#widefreeze");
                end;
       
        OnTimer3000:
                stopnpctimer;
                disablenpc instance_npcname("#widefreeze");
                end;
}
 
1@dth3,72,74,4  script  Zeith#bios3_00f 10035,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("Zeith#bios3_00f")+"::OnDisable";
        end;
OnEnable:
        hideoffnpc instance_npcname("Zeith#bios3_00f");
        specialeffect 89;
        specialeffect EF_FIREHIT;
        end;
OnDisable:
        specialeffect EF_ICECRASH;
        hideonnpc instance_npcname("Zeith#bios3_00f");
        end;
OnChat22:
        npctalk "N-neither can I! I can't move my feet!";
        end;
OnChat30:
        npctalk "...Ugh!";
        end;
OnChat32:
        npctalk "Nope, we aren't so lucky, more is on the way!";
        end;
OnChat34:
        npctalk "...You got this kid!";
        end;
OnChat39:
        npctalk "Yanku has a strange magic be careful!";
        end;
OnChat42:
        npctalk "I can't get out of his magic!";
        end;
}
 
1@dth3,70,67,4  script  Reaper Yanku#bios3_00q  10028,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
        end;
OnEnable:
        hideoffnpc instance_npcname("Reaper Yanku#bios3_00q");
        end;
OnDisable:
        hideonnpc instance_npcname("Reaper Yanku#bios3_00q");
        end;
OnChat12:
        npctalk "*Chuckle* at least one of you has a good head on his shoulders.";
        end;
OnChat14:
        npctalk "Are you curios about your next adversaries?";
        end;
OnChat15:
        npctalk "Ahead of you is an army of the immortal.";
        donpcevent instance_npcname("--ja--#1bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#2bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#3bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#4bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#5bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#6bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#7bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#8bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#9bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#10bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#11bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#12bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#13bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#14bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#15bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#16bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#17bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#18bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#19bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#20bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#21bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#22bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#23bios3_")+"::OnEnable";
        donpcevent instance_npcname("--ja--#24bios3_")+"::OnEnable";
        specialeffect EF_READYPORTAL;
        end;
OnChat16:
        npctalk "*Chuckl*...Come out my men!";
        end;
OnChat19:
        npctalk "Right back at you, bigmouth";
        end;
OnChat20:
        npctalk "I'll teach you how terrifying it is to be helpless in the face of horror!";
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnDisable";
        donpcevent instance_npcname("Zeith#bios3_00q")+"::OnDisable";
        donpcevent instance_npcname("Vrid#bios3_00f")+"::OnEnable";
        donpcevent instance_npcname("Zeith#bios3_00f")+"::OnEnable";
        donpcevent instance_npcname("#widefreeze")+"::OnEnable";
        end;
OnChat23:
        npctalk "On the isle of Bios, each day is a lifetime.";
        end;
OnChat24:
        npctalk "You must have noticed my soldiers have grown up before the sunset";
        end;
OnChat25:
        npctalk "After nightfall, they've reached the final stage of their development. life beyond death.";
        end;
OnChat26:
        npctalk "That's right it's time for you to experience death.";
        end;
OnChat27:
        npctalk "Get ready to feel the fear of death! HA HA HA HA!";
        //2segundos despues
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
        end;
OnChat35:
        mapannounce instance_mapname("1@dth3"), "Reaper Yanku : I underestimated you, or my soldiers aren't as strong as I thought.",bc_map,"0xFF0000";
        end;
OnChat37:
        mapannounce instance_mapname("1@dth3"), "Reaper Yanku : You're still talking. I'll just kill you myself and get it over with!",bc_map,"0xFF0000";
        end;
OnChat43:
        npctalk "HA HA HA HA!";
        end;
OnChat44:
        npctalk "...You're strong";
        end;
OnChat45:
        npctalk "Soon Lord Morroc will return. HA HA HA... The fear of death will follow you wherever you go!";
        end;
}
 
1@dth3,70,67,4  script  #ep14bs_stchatb -1,8,8,{
        end;
OnTouch:
        donpcevent instance_npcname("#ep14bs_stchatb")+"::OnEnable";
        end;
OnInstanceInit:
        donpcevent instance_npcname("#ep14bs_stchatb")+"::OnDisable";
        end;
OnEnable:
        initnpctimer;
        donpcevent instance_npcname("#ep14bs_stchatb")+"::OnDisable";
        end;
OnDisable:
        disablenpc instance_npcname("#ep14bs_stchatb");
        end;
OnTimer3000:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat1";
        end;
OnTimer6000:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat2";
        end;
OnTimer9000:
        donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat3";
        end;
OnTimer12000:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat4";
        end;
OnTimer15000:
        donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat5";
        end;
OnTimer18000:
        donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat6";
        end;
OnTimer21000:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat7";
        end;
OnTimer24000:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat8";
        end;
OnTimer27000:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat9";
        end;
OnTimer30000:
        donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat10";
        end;
OnTimer33000:
        donpcevent instance_npcname("Zeith#bios3_00q")+"::OnChat11";
        end;
OnTimer36000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnEnable";
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat12";
        end;
OnTimer39000:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat13";
        end;
OnTimer42000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat14";
        end;
OnTimer45000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat15";
        end;
OnTimer48000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat16";
        end;
OnTimer51000:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat17";
        end;
OnTimer54000:
        donpcevent instance_npcname("Vrid#bios3_00q")+"::OnChat18";
        end;
OnTimer57000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat19";
        end;
OnTimer60000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat20";
        end;
OnTimer63000:
        donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat21";
        end;
OnTimer66000:
        donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat22";
        end;
OnTimer69000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat23";
        end;
OnTimer72000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat24";
        end;
OnTimer75000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat25";
        end;
OnTimer78000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat26";
        end;
OnTimer81000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnChat27";
        donpcevent instance_npcname("--ja--#1bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#2bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#3bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#4bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#5bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#6bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#7bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#8bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#9bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#10bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#11bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#12bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#13bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#14bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#15bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#16bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#17bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#18bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#19bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#20bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#21bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#22bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#23bios3_")+"::OnDisable";
        donpcevent instance_npcname("--ja--#24bios3_")+"::OnDisable";
        donpcevent instance_npcname("#ep14bs_stcmobc")+"::OnEnable";
        end;
OnTimer83000:
        donpcevent instance_npcname("Reaper Yanku#bios3_00q")+"::OnDisable";
        end;
OnTimer84000:
        donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat28";
        end;
OnTimer87000:
        donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat29";
        end;
OnTimer90000:
        donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat30";
        stopnpctimer;
        end;
}
 
1@dth3,0,0,0    script  #ep14bs_stchatr -1,{
        end;
OnInstanceInit:
        donpcevent instance_npcname("#ep14bs_stchatr")+"::OnDisable";
        end;
OnEnable:
        enablenpc instance_npcname("#ep14bs_stchatr");
        initnpctimer;
        end;
OnDisable:
        disablenpc instance_npcname("#ep14bs_stchatr");
        end;
OnDisable2:
        stopnpctimer;
        disablenpc instance_npcname("#ep14bs_stchatr");
        end;
OnReplay:
        initnpctimer;
        end;
OnTimer2000:
        set .@chat_ran,rand(1,3);
        if (.@chat_ran == 1) {
                donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat38";
                end;
        }
        else if (.@chat_ran == 2) {
                donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat40";
                end;
        }
        else if (.@chat_ran == 3) {
                donpcevent instance_npcname("Vrid#bios3_00f")+"::OnChat41";
                end;
        }
OnTimer6000:
        set .@chat_ran,rand(1,3);
        if (.@chat_ran == 1) {
                donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat34";
                end;
        }
        else if (.@chat_ran == 2) {
                donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat39";
                end;
        }
        else if (.@chat_ran == 3) {
                donpcevent instance_npcname("Zeith#bios3_00f")+"::OnChat42";
                end;
        }
OnTimer50000:
        stopnpctimer;
        donpcevent instance_npcname("#ep14bs_stchatr")+"::OnReplay";
        end;
}
 
1@dth3,62,80,3  script  --ja--#1bios3_  3016,{
        end;
OnInstanceInit:
OnDisable:
        end;
OnEnable:
        end;
}
 
1@dth3,64,80,3  duplicate(--ja--#1bios3_)       --ja--#2bios3_  3016
1@dth3,66,80,3  duplicate(--ja--#1bios3_)       --ja--#3bios3_  3016
1@dth3,68,80,3  duplicate(--ja--#1bios3_)       --ja--#4bios3_  3016
1@dth3,72,80,3  duplicate(--ja--#1bios3_)       --ja--#5bios3_  3016
1@dth3,74,80,3  duplicate(--ja--#1bios3_)       --ja--#6bios3_  3016
1@dth3,76,80,3  duplicate(--ja--#1bios3_)       --ja--#7bios3_  3016
1@dth3,78,80,3  duplicate(--ja--#1bios3_)       --ja--#8bios3_  3016
1@dth3,62,93,3  duplicate(--ja--#1bios3_)       --ja--#9bios3_  3016
1@dth3,64,93,3  duplicate(--ja--#1bios3_)       --ja--#10bios3_ 3016
1@dth3,66,93,3  duplicate(--ja--#1bios3_)       --ja--#11bios3_ 3016
1@dth3,68,93,3  duplicate(--ja--#1bios3_)       --ja--#12bios3_ 3016
1@dth3,72,93,3  duplicate(--ja--#1bios3_)       --ja--#13bios3_ 3016
1@dth3,74,93,3  duplicate(--ja--#1bios3_)       --ja--#14bios3_ 3016
1@dth3,76,93,3  duplicate(--ja--#1bios3_)       --ja--#15bios3_ 3016
1@dth3,78,93,3  duplicate(--ja--#1bios3_)       --ja--#16bios3_ 3016
1@dth3,62,85,3  duplicate(--ja--#1bios3_)       --ja--#17bios3_ 3016
1@dth3,64,85,3  duplicate(--ja--#1bios3_)       --ja--#18bios3_ 3016
1@dth3,66,85,3  duplicate(--ja--#1bios3_)       --ja--#19bios3_ 3016
1@dth3,68,85,3  duplicate(--ja--#1bios3_)       --ja--#20bios3_ 3016
1@dth3,72,85,3  duplicate(--ja--#1bios3_)       --ja--#21bios3_ 3016
1@dth3,74,85,3  duplicate(--ja--#1bios3_)       --ja--#22bios3_ 3016
1@dth3,76,85,3  duplicate(--ja--#1bios3_)       --ja--#23bios3_ 3016
1@dth3,78,85,3  duplicate(--ja--#1bios3_)       --ja--#24bios3_ 3016
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