viewing paste Venjirai - Auto Disguise | Athena

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/*//----------------------------------------------------------------//
//----------------Scripted by Spera---------------------------------//
//------------------FinalStrikeRO-----------------------------------//
//--------------------Disguise Event NPC v2-------------------------//
/-------------------------------------------------------------------//*/
 
 
yuno_pre,33,95,2    script  Disguise CP     968,{
 
if (getgmlevel()<50)
{
    mes "^3399FF[Disguise CP]^000000"
    mes "Sorry, you are not a GM!";
    close;
}
 
mes "^3399FF[Disguise CP]^000000"
mes "Hello GameMaster!";
mes "What do you want to do?";
switch(select("Start Event:Stop Event:Set number of rounds[^E50000"+$guessrounds+"^000000]:Set prize^E50000 ["+getitemname($guessprize)+"]^000000 ^E50000 ["+ $guessprizecount + "]^000000:Nothing"))
{
    case 1: 
    {
        next;
        mes "^3399FF[Disguise CP]^000000";
        mes "Please confirm by typing START."; 
        input .@confirm$;          
        if (.@confirm$ == "START") 
        {
            donpcevent "guessAnnouncer::OnGMStart"; 
            close;
        }
        mes "Confirmation failed";
        close;
        break;
    }
    case 2:
    {
        next;
        mes "^3399FF[Disguise CP]^000000";
        mes "Please confirm by typing STOP."; 
        input .@confirm$;          
        if (.@confirm$ == "STOP") 
        {
            donpcevent "guessAnnouncer::OnGMStop";
            close;
        }
        mes "Confirmation failed";
        close;
        break;
        
    }
    
    case 3:
    {
        next; mes "^3399FF[Disguise CP]^000000";
        mes "Please type in the new number."; 
        input $guessrounds; 
        if ($guessrounds > 30) set $guessrounds, 30;
        else if ($guessrounds < 1) set $guessrounds, 1;
        close;
    }
    
    case 4:
    {
        next; mes "^3399FF[Disguise CP]^000000";
        mes "Please type in the new prize id."; 
        input .@guessprizeid; 
        if (getitemname(.@guessprizeid) == "null" || getitemname(.@guessprizeid) == "") {next; mes "^3399FF[Disguise CP]^000000"; mes "Error"; mes "This item does not exist in the database..."; close;}
        set $guessprize, .@guessprizeid;
        next; mes "^3399FF[Disguise CP]^000000";
        mes "Please type in the amount."; 
        input .@guessprizeamount;
        if (!.@guessprizeamount) set .@guessprizeamount,1 ;
        set $guessprizecount,.@guessprizeamount; 
        next; mes "^3399FF[Disguise CP]^000000";
        mes "Prize has been set to ^E50000 "+ getitemname($guessprize)+ "^000000 and the amount to ^E50000 " +$guessprizecount+"^000000";
        close;
    }
    
                    
    case 5:
    {
        next; mes "^3399FF[Disguise CP]^000000";
        mes "Good bye"; 
        close;
    }
 
}
 
 
}
 
 
 
 
 
 
 
 
poring_c01,102,99,4 script  Disguise NPC        794,{
 
if (!$guessbegin)
{
    mes "^3399FF[Disguise NPC]^000000";
    mes "The event is going to start soon!";
    close;
}
end;
 
OnStart:
    set $guessbegin, 1;
    set .DisguiseWon, 0;
    if (!$DisguiseRound)
    {
        npctalk "Alright. Let's get it over with ~.~ ";
        sleep 4000;
        npctalk "But first I will explain to you how to play the game.";
        sleep 6000;
        npctalk "I am going to disguise into a random monster.";
        sleep 5000;
        npctalk "You have to guess the monster's name and shout it out.";
        sleep 5000;
        npctalk "Don't bother about the use of capital and small initial letters.";
        sleep 8000;
        npctalk "Now get ready.";
        sleep 5000;
    }
    else if ($DisguiseRound < $guessrounds-1)
    {
        npctalk "Get ready for the next round.";
        setnpctimer 0;
        sleep 8000;
    }
    else
    {   
        npctalk "Last round now!";
        sleep 2000;
        npctalk "Get ready.";
        sleep 6000;
    }
 
    do
    {
        set .@guessrepeat, 0;
        set $monster, 1000 + rand(1,950);
        for (set .@k, 0; .@k <getarraysize($Forbidden); set .@k, .@k+1)
        {
            if ($monster == $Forbidden[.@k]) 
            {
                set .@guessrepeat, 1;
                break;
            }
        }
    }
    while (.@guessrepeat);
    setnpctimer 0;
    initnpctimer;
    setnpcdisplay "Disguise NPC",$monster;
    set $MonsterName$, strmobinfo(1,$monster);
    defpattern 1, "([^:]+):.*\\s"+$MonsterName$+"(.*)", "winround";
    activatepset 1;
    npctalk "What's my name?";
    sleep 3000;
    npcwalkto 102,103;
    sleep 2000;
    npcwalkto 102,99;
    end;
    
    OnTimer10000:
        if (!.DisguiseWon)
        { 
            npctalk "Come on. What monster am I?";
            sleep 3000;
            npcwalkto 102,103;
            sleep 2000;
            npcwalkto 102,99;
            if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
        }
        end;
 
 
    OnTimer25000:
        if (!.DisguiseWon) 
        {
            npctalk "Nobody knows that monster?";
            sleep 3000;
            npcwalkto 102,103;
            sleep 2000;
            npcwalkto 102,99;
        }
        end;
 
    OnTimer35000:
        if (!.DisguiseWon) 
        {
            npctalk "You get 10 more seconds to guess my name.";
            sleep 3000;
            npcwalkto 102,103;
            sleep 2000;
            npcwalkto 102,99;
        }
        end;
 
    OnTimer45000:
        if (!.DisguiseWon)
        { 
            npctalk "Round is over.";
            if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
            set $DisguiseRound, $DisguiseRound + 1;
            sleep 3000;
            deletepset 1;
            npctalk $MonsterName$ + " would have been the correct answer.";
            sleep 5000;
            if ($DisguiseRound >= $guessrounds)
            {
                set $DisguiseRound, 0;
                sleep 3000;
                npctalk "Event is over now!";
                sleep 3500;
                npctalk "See ya guys";
                sleep 2000;
                emotion 12;
                sleep 1000;
                set $guessactive, 0;
                mapwarp "poring_c01.gat","que_qsch05.gat",252,341;
                setnpcdisplay "Disguise NPC",794;
                disablenpc "Disguise NPC";
                end;
            }
            goto OnStart;
        }
        end;
 
    winround:
        setnpctimer 0;
        deletepset 1;
        set .DisguiseWon, 1;
        set $DisguiseRound, $DisguiseRound + 1;
        npctalk strcharinfo(0) + " got my right name!",0;
        sleep2 3000;
        npctalk $MonsterName$ + " is the correct answer.";
        sleep2 3000;
        npctalk "Take this as a reward.";
        getitem $guessprize, $guessprizecount;
        if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
        if ($DisguiseRound >= $guessrounds)
            {
                set $DisguiseRound, 0;
                set $guessactive, 0;
                sleep 3000;
                npctalk "Event is over now!";
                sleep 3500;
                npctalk "See ya guys";
                sleep 2000;
                emotion 12;
                sleep 1000;
                mapwarp "poring_c01.gat","que_qsch05.gat",252,341;
                setnpcdisplay "Disguise NPC",794;
                disablenpc "Disguise NPC";
                end;
            }
        sleep 5000;
        goto OnStart;
        end;
 
    
 
}
 
//-----------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------
 
-   script  guessAnnouncer  -1,{
 
 
OnGMStart:
    if ($guessactive) end;
    set $guessactive, 1;
    announce "A Gamemaster has started the Disguise Event",0;
    set $guessbegin, 0;
    sleep 3000;
    if (!$guessactive) end;
    announce "If you want to join, come to the main town, head downwards and enter the warp portal.",0;
    enablenpc "guesswarp";
    enablenpc "Disguise NPC";
    sleep 3000;
    announce "Number of Rounds: "+$guessrounds,0;
    sleep 2000;
    announce "Prize: "+ getitemname($guessprize) + " x " + $guessprizecount,0;
    sleep 2000;
    if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
    announce "The portal is going to close in one minute.",0;  
    sleep 60000;
    if (!$guessactive) {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
    announce "The portal has been closed.",0;
    disablenpc "guesswarp";
    set $DisguiseRound, 0;
    sleep 5000;
    if (!$guessactive) {disablenpc "Disguise NPC"; end;}
    if(getmapusers("poring_c01") == 0) 
    {
        disablenpc "Disguise NPC";
        set $guessactive, 0;
        end;
    }
 
    donpcevent "Disguise NPC::OnStart";
    end;
 
OnGMStop:
        if ($guessactive)
        {
            set $guessactive, 0;
            announce "A Gamemaster has stopped the Disguise Event",0;
            set $DisguiseRound, 0;
            mapwarp "poring_c01.gat","que_qsch05.gat",252,341;
            setnpcdisplay "Disguise NPC",794;
            disablenpc "Disguise NPC";
            disablenpc "guesswarp";
        }
        end;
 
 
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
OnClock0000:
    if ($guessactive) end;
    set $guessactive, 1;
    announce "The server is starting a Disguise Event now.",0;
    set $guessbegin, 0;
    sleep 3000;
    if (!$guessactive) end;
    announce "If you want to join, come to the main town, head downwards and enter the warp portal.",0;
    enablenpc "guesswarp";
    enablenpc "Disguise NPC";
    sleep 2000;
    announce "Prize: "+ getitemname($guessprize) + " x " + $guessprizecount,0;
    sleep 2000;
    if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
    announce "The portal is going to close in one minute.",0;  
    sleep 60000;
    if (!$guessactive)  {disablenpc "guesswarp"; disablenpc "Disguise NPC"; end;}
    announce "The portal has been closed.",0;
    disablenpc "guesswarp";
    sleep 5000;
    if (!$guessactive)  {disablenpc "Disguise NPC"; end;}
    announce "Next Event will start in 2 hours.",0;
    set $DisguiseRound, 0;
    if(getmapusers("poring_c01") == 0) 
    {
        disablenpc "Disguise NPC";
        set $guessactive, 0;
        end;
    }
 
    donpcevent "Disguise NPC::OnStart";
    end;
 
OnInit:
    disablenpc "Disguise NPC";
    disablenpc "guesswarp";
    set $guessactive, 0;
    setarray $Forbidden[0],1003,1006,1017,1021,1022,1027,1043,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,1223,1284,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1407,1411,1414,1496,1501,1900;
 
}
 
//-----------------------------------------------------------------------------------
//------------------Warp Portal------------------------------------------------------
que_qsch05,253,320,0    warp    guesswarp   2,2,poring_c01,103,95   
//-----------------------------------------------------------------------------------
//------------------Map Flags--------------------------------------------------------
poring_c01  mapflag nowarpto
poring_c01  mapflag noskill
poring_c01  mapflag nosave
poring_c01  mapflag nomemo
poring_c01  mapflag noteleport
//-----------------------------------------------------------------------------------
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