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//===== rAthena Script =======================================
//= Poring Ball
//===== Template By: =========================================
//= Saruka
//===== Revised By: ==========================================
//= Mysterious
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN 
//===== Description: =========================================
//= Football game made for Ragnarok Online, with a poring
//= as a ball.
//= The red team is on the east of the field
//= The blue team is on the west of the field
//===== Additional Comments: =================================
//= v1.0 - First release [Saruka]
//= v1.1 - Just fixed credits [Mysterious]
//= v1.2 - Revised a little bit [Mysterious]
//===== Prerequisites: =======================================
//= The Football Field: ball2
//= Red and Blue palettes: 78 & 79
//= red palette : $paletteRed
//= blue palette : $paletteBlue
//============================================================
quiz_02,349,390,4   script  Organizer#orga_ball 869,{
 
    //cutin "lhz_diguts02",2;
    set @palette, getlook(7);
    if ($@state_match == 1) goto OnConfirmation;
    if ($@state_match >= 2) goto OnMatchinplay;
 
Showgamerules:
    mes "[ ^BF0073Organizer^000000 ]";
    mes "Poring Ball is quite a simple game.";
    mes "You have to send the poring into your adversary's goal.";
    mes "The team that makes the most goals will win the match.";
    next;
    mes "[ ^BF0073Organizer^000000 ]";
    mes "However, before going onto the field, 2 teams must be made.";
    mes "All the members of one team have to be in the same group.";
    mes "Then a person of each group will go subscribe to one of the assistants.";
    mes "When 2 teams are subscribed, you will have to give them your confirmation.";
    mes "Once the teams are confirmed, all the players must come see me to be sent to the trainers.";
    mes "The trainers will send you on the field, the match will not wait for you so hurry!";
    next;
    mes "[ ^BF0073Organizer^000000 ]";
    mes "If no teams subscribe, room will be made for new teams.";
    goto OnClose;
 
// OnSubscriptionteam called by the assistants during the subscription of each team
OnSubscriptionteam:
    // if the 2 teams are subscribed
 
    if (($@redteamID!=0) && ($@blueteamID!=0) && (getpartyname($@redteamID)!="null") && (getpartyname($@blueteamID)!="null")) {
        announce "Organizer : The 2 teams are ready : "+getpartyname($@blueteamID)+" and "+getpartyname($@redteamID)+".",bc_yellow|bc_map;
        announce "Organizer : You have 1 minute so that a member of each team can come confirm the subscription.",bc_yellow|bc_map;
        if ($@state_match!=1) { 
            set $@state_match, 1;
            stopnpctimer;
            initnpctimer;
        }
    }
    end;
 
OnConfirmation:
    if ((getcharid(1)!=$@redteamID) && (getcharid(1)!=$@blueteamID)) {
        // if the player isn't in one of the teams send him back to the game rules.
        goto Showgamerules;
    }
 
    if (getcharid(1)==$@redteamID) {
        // Confirm if the player is part of the Red Team
        mes "[ ^BF0073Organizer^000000 ]";
        mes "Thank you for confirming with the Red Team.";
        if ($@redconfirmation==1) goto OnClose; // if we have already confirmed, no need to go further.
        set $@redconfirmation, 1;
        close2;
    }
    // else
    if (getcharid(1)==$@blueteamID) {
        // Confirm if player is part of the Blue Team
        mes "[ ^BF0073Organizer^000000 ]";
        mes "Thank you for confirming with the Blue Team.";
        if ($@blueconfirmation==1) goto OnClose; // if we have already confirmed, no need to go further.
        set $@blueconfirmation, 1;
        close2;
    }
 
    // verify that the groups haven't been sorted
    if ((getpartyname($@redteamID)=="null") || (getpartyname($@blueteamID)=="null")) {
        announce "Organizer : The teams are not valid anymore, the match has been cancelled.",bc_yellow|bc_map;
        stopnpctimer;
        callsub OnMatchcancellation;
        goto OnClose;
        end;
    }
 
    if (($@state_match!=2) && ($@blueconfirmation==1) && ($@redconfirmation==1)) {
        stopnpctimer;
        announce "Organizer : The match will begin soon! ALL the players must contact me to be transferred on to the field.",bc_yellow|bc_map;
        set $@state_match, 2;
        donpcevent "TimerInitMatch::OnStart";
    }
    cutin "",255;
    end;
 
OnTimer60000:
    announce "Organizer : The delay of the confirmation has passed, the match is cancelled...",bc_npc|bc_map;
    callsub OnMatchcancellation;
    end;
 
OnMatchcancellation:
    set $@state_match, 0;
    set $@blueteamID, 0;
    set $@redteamID, 0;
    set $@redconfirmation, 0;
    set $@blueconfirmation, 0;
    set $@isballonfield, 0;
    set $@teampossessingballID, 0;
    return;
 
OnMatchinplay:
    if (getcharid(1)==$@redteamID) { // if the player is from the red team
        mes "[ ^BF0073Organizer^000000 ]";
        mes "Ready to play?";
        switch (select("I want to go on the field.","I want to cancel the match.")) {
            case 1:
                // Test actual palette
                if (@palette != $paletteRed) {
                    if (@palette != $paletteBlue) {
                        // The player isn't wearing a suit, you need to save his suit at the lockers, to give it back after
                        set savePalette, @palette;
                    }
                    setlook 7, $paletteRed;
                }
 
                savepoint "quiz_02",335,345;
                percentheal 100,100;
                warp "quiz_02",335,345;
                goto OnClose;
            case 2:
                cutin "",255;
                cutin "lhz_diguts07",2;
                set $@redconfirmation,2;
                announce "Organizer : "+strcharinfo(0)+" of the Red Team asks for a match cancellation.",bc_npc|bc_map;
        }
    } else if (getcharid(1)==$@blueteamID) { // if the player is from the blue team
        mes "[ ^BF0073Organizer^000000 ]";
        mes "Ready to play?";
        switch (select("- Go to field","- Cancel the Match")) {
            case 1:
                // Test actual palette
                if (@palette != $paletteBlue) {
                    if (@palette != $paletteRed) {
                        // The player isn't wearing a suit, you need to save his suit at the lockers, to give it back after
                        set savePalette, @palette;
                    }
                    setlook 7, $paletteBlue;
                }
 
                savepoint "quiz_02",364,345;
                percentheal 100,100;
                warp "quiz_02",364,345;
                goto OnClose;
            case 2:
                cutin "",255;
                cutin "lhz_diguts07",2;
                set $@blueconfirmation,2;
                announce "Organizer : "+strcharinfo(0)+" of the Blue Team asks for a match cancellation.",bc_npc|bc_map;
        }
    } else {
        // if the player isn't in one of the teams send him back to the game rules.
        goto Showgamerules;
    }
    if (($@blueconfirmation==2) && ($@redconfirmation==2)) {
        announce "Organizer : Match has been cancelled.",bc_npc|bc_map;
        callsub OnMatchcancellation;
        donpcevent "TimerMatchcancellation::OnMatchcancellation";
        end;
    }
    goto OnClose;
 
// At the start of map server :
OnInit:
    set $paletteRed, 79;
    set $paletteBlue, 78;
    // Warp all the players from map ball2 near the Organizer.
    callsub OnMatchcancellation;
    end;
 
OnClose:
    close2;
    cutin "",255;
    end;
}
 
 
quiz_02,363,365,4   script  Red Assistant#coach_R   911,{
 
    // If a match is in play
    if ($@state_match >= 2) {
        mes "[Red Assistant]";
        mes "The subscriptions are currently unavailable because a match is in progress. Don't hesitate to try again in a few minutes!";
        close;
    }
 
    // Does the player belong to a group?
    if (getcharid(1)==0) {
        mes "[Red Assistant]";
        mes "The subscriptions are for groups, and you're not in a group. Come back with your friends!";
        close;
    }
 
    // Isn't the group of the player subscribed as the blue team?
    if (getcharid(1)==$@blueteamID) {
        mes "[Red Assistant]";
        mes "Hey! A player from the opposing team! Get ready to face off one of the best teams!";
        mes "The formidable Red Team!";
        close;
    }
 
    // If a team is already subscribed, and that team still exists
    if (($@redteamID!=0) && (getpartyname($@redteamID)!="null")) {
 
        // if the player belongs to that team that's already subscribed
        if ($@redteamID==getcharid(1)) {
            mes "[Red Assistant]";
            mes "Do you wish to unsubscribe your team?";
            next;
            if (select("Yes, we want to stop the match.","No, we're staying.")==2) close;
            // if the player wishes to unsubscribe their team
            announce "Team "+getpartyname($@redteamID)+" has disbanded. There is no more Red Team!",bc_yellow|bc_map;
            set $@redteamID, 0;
            close;
        }
        mes "[Red Assistant]";
        mes "A team is already subscribed! It's Team "+getpartyname($@redteamID)+".";
        close;
    }
 
    // if there are no teams subscribed and that the subscriptions are open
    mes "[Red Assistant]";
    mes "Do you wish to subscribe your team?";
    next;
    if (select("Yes, we want to subscribe.","No.")==2) close;
 
    // Team subscription
    if ($@redteamID==0 || (getpartyname($@redteamID)=="null")) {
        set $@redteamID, getcharid(1);
        mes "[Red Assistant]";
        mes "Your team is now subscribed, good luck!";
        announce ""+getpartyname($@redteamID)+" Team has subscribed as the Red Team!",bc_yellow|bc_map;
        close2;
        doevent "Organizer#orga_ball::OnSubscriptionteam";
    } else {
        mes "[Red Assistant]";
        mes "I'm sorry! Another team has subscribed before you...";
        close2;
    }
    end;
 
}
 
quiz_02,336,365,4   script  Blue Assistant#coach_B  912,{
 
    // If a match is in play
    if ($@state_match >= 2) {
        mes "[Blue Assistant]";
        mes "The subscriptions are currently unavailable because a match is in progress. Don't hesitate to try again in a few minutes!";
        close;
    }
 
    // Does the player belong to a group?
    if (getcharid(1)==0) {
        mes "[Blue Assistant]";
        mes "The subscriptions are for groups, and you're not in a group. Come back with your friends!";
        close;
    }
 
    // Isn't the group of the player subscribed as the red team?
    if (getcharid(1)==$@redteamID) {
        mes "[Blue Assistant]";
        mes "Hey! A player from the opposing team! Get ready to face off one of the best teams!";
        mes "The formidable Blue Team!";
        close;
    }
 
    // If a team is already subscribed, and that team still exists
    if (($@blueteamID!=0) && (getpartyname($@blueteamID)!="null")) {
        // if the player belongs to that team that's already subscribed
        if ($@blueteamID==getcharid(1)) {
            mes "[Blue Assistant]";
            mes "Do you wish to unsubscribe your team?";
            next;
            if (select("Yes, we want to stop the match.","No, we're staying.")==2) close;
            // if the player wishes to unsubscribe their team
            announce "Team "+getpartyname($@blueteamID)+" has disbanded. There is no more Blue Team!",bc_yellow|bc_map;
            set $@blueteamID, 0;
            close;
        }
        mes "[Blue Assistant]";
        mes "A team is already subscribed! It's Team "+getpartyname($@blueteamID)+".";
        close;
    }
 
    // if there are no teams subscribed and that the subscriptions are open
    mes "[Blue Assistant]";
    mes "Do you wish to subscribe your team?";
    next;
    if (select("Yes, we want to subscribe.","No.")==2) close;
 
    // Team subscription
    if ($@blueteamID==0 || (getpartyname($@blueteamID)=="null")) {
        set $@blueteamID, getcharid(1);
        mes "[Blue Assistant]";
        mes "Your team is now subscribed, good luck!";
        announce ""+getpartyname($@blueteamID)+" Team has subscribed as the Blue Team!",bc_yellow|bc_map;
        close2;
        doevent "Organizer#orga_ball::OnSubscriptionteam";
    } else {
        mes "[Blue Assistant]";
        mes "I'm sorry! Another team has subscribed before you...";
        close2;
    }
    end;
}
 
 
quiz_02,326,336,4   script  Red Coach#coach_R   911,{
 
    mes "[Red Coach]";
    if (getcharid(1)!=$@redteamID) {
        mes "It looks like you got nothing to do here...";
        close2;
        goto OnLeave;
    }
 
    mes "Hello, I am the Coach of the Red Team!";
    next;
    percentheal 100,20;
    switch(select("Go on the field","Leave","Cancel")) {
        case 1:
            // If the match begins, warp immediately,
            if ($@state_match==2) goto OnReadyformatch;
            // otherwise, determine waiting time before being rewarped on the field
            set @waiting_time, 5000;
            if ($@state_match==3) {
                mes "[Red Coach]";
                mes "You will be sent on the field in "+(@waiting_time/1000)+ " seconds, be ready!";
                close2;
                addtimer @waiting_time, "Red Coach#coach_R::OnReadyformatch";
            }
            break;
        case 2:
            goto OnLeave;
            break;
        case 3: 
            break;
    }
    close;
 
OnLeave:
    warp "quiz_02",350,374;
    close;
 
// Warp on the field
OnReadyformatch:
    set @poringBallAura, 0;
    warp "ball2",66,56;
    end;
}
 
 
quiz_02,373,336,4   script  Blue Coach#coach_B  912,{
 
    mes "[Blue Coach]";
    if (getcharid(1)!=$@blueteamID) {
        mes "It looks like you got nothing to do here...";
        close2;
        goto OnLeave;
    }
    mes "Hello, I am the coach of the Blue Team!";
    next;
    percentheal 100,20;
    switch(select("Go on the field","Leave","Cancel")) {
        case 1:
            // If the match begins, warp immediately,
            if ($@state_match==2) goto OnReadyformatch;
            // otherwise, determine waiting time before being rewarped on the field 
            else if ($@state_match==3) {
                set @waiting_time, 5000;
                mes "[Blue Coach]";
                mes "You will be sent on the field in "+(@waiting_time/1000)+ " seconds, be ready!";
                close2;
                addtimer @waiting_time, "Blue Coach#coach_B::OnReadyformatch";
            }
            break;
        case 2:
            goto OnLeave;
            break;
        case 3: 
            break;
    }
    close;
 
OnLeave:
    warp "quiz_02",350,374;
    close;
 
// Warp on the field
OnReadyformatch:
    set @poringBallAura, 0;
    warp "ball2",54,56;
    close;
}
 
 
ball2,0,0,0 script  TimerInitMatch  -1,{
 
OnStart:
    // countdown before the match begins
    set $@teampossessingballID, 0;
    set $@score_blue_match, 0;
    set $@score_red_match, 0;
    stopnpctimer; // normally pointless, but seeing the consequences of a npc timer, we won't take a chance.
    initnpctimer;
    announce "Match will begin in 30 seconds.",bc_npc|bc_map;
    //doevent "Ball::OnReturntomiddle";
    end;
OnTimer5000:
    announce "Match will begin in 25 seconds.",bc_npc|bc_map;
    end;
OnTimer10000:
    announce "Match will begin in 20 seconds.",bc_npc|bc_map;
    end;
OnTimer15000:
    announce "Match will begin in 15 seconds.",bc_npc|bc_map;
    end;
OnTimer20000:
    announce "Match will begin in 10 seconds.",bc_npc|bc_map;
    end;
OnTimer25000:
    announce "Match will begin in 5 seconds.",bc_npc|bc_map;
    end;
OnTimer30000:
    announce "The match has begun!",bc_npc|bc_map;
    stopnpctimer;
    donpcevent "TimerMatch::OnStartMatch";
    pvpon "ball2";
    end;
}
 
 
ball2,0,0,0 script  TimerMatch  -1,{
 
OnStartMatch:
    stopnpctimer; // normally pointless, but seeing the consequences of a npc timer, we won't take a chance.
    initnpctimer;
    set $@state_match,3;
    end;
OnTimer180000:
    mapannounce "ball2", "Halftime! Score is currently "+$@score_blue_match+" (Blue) / "+$@score_red_match+" (Red)",bc_map;
    end;
OnTimer360000:
    mapannounce "ball2", "The match is over! Scores end with "+$@score_blue_match+" (Blue) / "+$@score_red_match+" (Red)",bc_map;
    set $@state_match,4;
    pvpoff "ball2";
    end;
 
OnTimer362000:
    if ($@score_blue_match<$@score_red_match)
        mapannounce "ball2", "Congratulations to the Red Team!!",bc_map;
    else if ($@score_blue_match>$@score_red_match)
        mapannounce "ball2", "Congratulations to the Blue Team!!",bc_map;
    else mapannounce "ball2", "It's a tie!!",bc_map;
    donpcevent "Ball::OnReturntomiddle";
    end;
 
OnTimer420000:
    mapwarp "ball2","quiz_02",350,374;
    set $@state_match,0;
    set $@blueteamID, 0;
    set $@redteamID, 0;
    set $@redconfirmation, 0;
    set $@blueconfirmation, 0;
    set $@teampossessingballID, 0;
    end;
}
 
 
ball2,0,0,0 script  TimerMatchcancellation  -1,{
 
OnMatchcancellation:
    set $@state_match, 4;
    mapannounce "ball2", "Score is currently "+$@score_blue_match+" (Blue) / "+$@score_red_match+" (Red)",bc_map;
    mapannounce "ball2", "The match has been cancelled to a team or coach's request!",bc_map;
    donpcevent "Ball::OnReturntomiddle";
    stopnpctimer;
    initnpctimer;
    end;
 
OnTimer4000:
    stopnpctimer;
    mapwarp "ball2","quiz_02",350,374;
    set $@state_match,0;
    end;
}
 
 
ball2,60,56,4   script  Ball    1002,{
 
// Kicking the ball allows it to move from many squares,
// however its location is determined square by square.
// The ball draws its course by moving forward from a square every 150 ms.
// Every time it lands on a square it makes some tests to determine if a goal has been made,
// if it came out of the field, etc.
// If that is the case it returns to its place on its own (middle of the field, corners, etc.)
 
    if ($@state_match!=3) {
        // If there are no matches in progress ( hasn't started yet, just finished, etc.)
        npctalk "No match! Don't touch!";
        end;
    } 
 
    if ($@destinationType>0) {
        end;
    }
 
    // If the player isn't in one of the 2 subscribed teams :
    if ((getcharid(1) == 0) || ((getcharid(1) != $@redteamID)  && (getcharid(1) != $@blueteamID))) {
        npctalk "A trespasser!! Get out "+strcharinfo(0)+" !";
        warp "quiz_02",350,374;
        end;
    }
 
    set $@Activeplayers$, strcharinfo(0);
    set $@ActiveteamID, getcharid(1);
 
    // Player and ball coordinates at the time of the shot
    getmapxy $@mapname$,$@mapxNPC,$@mapyNPC,1;
    getmapxy $@mapname$,$@mapxPC,$@mapyPC,0;
 
    // verification of the player's distance / ball : the player must be 1 square from the ball.
    if (distance($@mapxNPC,$@mapyNPC,$@mapxPC,$@mapyPC)>2) {
        dispbottom "You cannot shoot the Poring Ball at distance.";
        end;
    }
 
    // Watch out for the position of the stopnpctimer, some tests must be made beforehand (has the player really hit the ball?)
    stopnpctimer;
 
    specialeffect 26;
    specialeffect 44;
    npcspeed 98;
 
    // Research of the distance the ball will travel
    // (still for now)
    set $@distance,4;
 
    // Research of the position of the ball X
    if ($@mapxPC<$@mapxNPC) set $@movementX, 1;
    else if ($@mapxPC>$@mapxNPC) set $@movementX, -1;
    else set $@movementX, 0;
 
    // Research of the position of the ball Y
    if ($@mapyPC<$@mapyNPC) set $@movementY, 1;
    else if ($@mapyPC>$@mapyNPC) set $@movementY, -1;
    else set $@movementY, 0;
 
    // If the ball is already out of the field, it cannot be moved further away from the field
    if ($@isballonfield==1) {
        if ((23>=$@mapyNPC+$@movementY)||($@mapyNPC+$@movementY>=89)||(12>=$@mapxNPC+$@movementX)||($@mapxNPC+$@movementX>=108)) end;
    }
 
    // Check if the ball is in a team's possession (for example after the ball's been kicked out of the field by a team,
    // only the other team has the right to give the first hit to the ball)
    if ($@teampossessingballID != 0) && ($@ActiveteamID != $@teampossessingballID) {
        dispbottom "The other team gets the Poring.";
        end;
    }
    else set $@teampossessingballID, 0;
 
    // start of the ball's movement
 
    set $@mapxNPC, $@mapxNPC+$@movementX;
    set $@mapyNPC, $@mapyNPC+$@movementY;
 
    npcwalkto $@mapxNPC,$@mapyNPC;
    //npctalk "npcwalkto A "+$@mapxNPC+" "+$@mapyNPC;
    goto Whereistheball;
    end;
 
OnTimer150:
    stopnpctimer;
    getmapxy $@mapname$,$@mapxNPC,$@mapyNPC,1;
    //npctalk "getmapxy "+$@mapxNPC+" "+$@mapyNPC;
 
    // Research of the direction if the ball already has one
    if ($@destinationType>0) {
        switch($@destinationType) {
            case 0: break;
            case 1: // Go to the middle of the field
                set $@destinationX, 60;
                set $@destinationY, 56;
                break;
            case 2: // Go to the North West corner
                set $@destinationX, 15;
                set $@destinationY, 86;
                break;
            case 3: // Go to the North East corner
                set $@destinationX, 105;
                set $@destinationY, 86;
                break;
            case 4: // Go to the South West corner
                set $@destinationX, 15;
                set $@destinationY, 26;
                break;
            case 5: // Go to the South East corner
                set $@destinationX, 105;
                set $@destinationY, 26;
                break;
            case 6: // Go to the West Goal
                set $@destinationX, 19;
                set $@destinationY, 56;
                break;
            case 7: // Go to the East Goal
                set $@destinationX, 101;
                set $@destinationY, 56;
                break;
        }
 
        // Research of the movement X of the ball to get closer to destination
        if ($@destinationX<$@mapxNPC) set $@movementX, -1;
        else if ($@destinationX>$@mapxNPC) set $@movementX, 1;
        else set $@movementX, 0;
 
        // Research of the movement Y of the ball to get closer to destination
        if ($@destinationY<$@mapyNPC) set $@movementY, -1;
        else if ($@destinationY>$@mapyNPC) set $@movementY, 1;
        else set $@movementY, 0;
 
        // Movement of the ball
        npcwalkto $@mapxNPC+$@movementX,$@mapyNPC+$@movementY;
        getmapxy $@mapname$,$@mapxNPC,$@mapyNPC,1;
 
        // if the ball still hasn't reached its destination, restart the timer
        if (($@mapxNPC==$@destinationX) && ($@mapyNPC==$@destinationY)) set $@destinationType,0;
        else {
            stopnpctimer;
            initnpctimer;
        }
        end;
    }   
 
    // save the coordinates " before movement " (to delete the players from the minimaps)
    //set $@mapxNPCold, $@mapxNPC;
    //set $@mapyNPCold, $@mapyNPC;
 
    // If the ball doesn't have a precise destination, it continues its previous movement
    set $@mapxNPC, $@mapxNPC+$@movementX;
    set $@mapyNPC, $@mapyNPC+$@movementY;
 
    npcwalkto $@mapxNPC,$@mapyNPC;
    //npctalk "npcwalkto B "+$@mapxNPC+" "+$@mapyNPC;
 
    // Update the movement of the Poring on the minimap
 
    // for every player on the map
        // affects rid with a thing like : getcharid(3)
        //attachrid($@thingmabob_rid);
        // delete old save point
        // draw new save point
 
    goto Whereistheball;
    end;
 
OnReturntomiddle:
    set $@destinationType, 1;
    stopnpctimer;
    initnpctimer;
    end;
 
Whereistheball:
    // Note :
    // the command "getmapxy $@mapname$,$@mapxNPC,$@mapyNPC,1;" previously used here
    // wasn't allowing enough time for the ball to move, and often gave its coordinated to the movement
    // so instead I update the coordinates of the ball manually when it is being moved. This means that we work with
    // the " supposed " coordinates of the ball.
    // If the supposed coordinates ever didn't fit with the real coordinates, there would be a need to think
    // a way to give the ball the time to move, before doing the getmapxy.
 
    //If the ball was out, test if it came back on the field
    if ($@isballonfield==1) {
        if (((23<$@mapyNPC)&&($@mapyNPC<89))&&((12<$@mapxNPC)&&($@mapxNPC<108))) {
            mapannounce "ball2", "The Poring is back on the field.",bc_blue;
            set $@isballonfield,0;
        }
 
    } else {
 
        if ($@mapxNPC>=108) {
        // T h e    b a l l    i s    o n    t h e    e a s t    s i d e
 
            // Check if we are in the right-side goal
            if ((53<=$@mapyNPC)&&($@mapyNPC<=59)) {
 
                mapannounce "ball2", " "+$@Activeplayers$+" has scored a goal for the Blue Team!",bc_blue;
                npctalk "Goal! I'll return to the middle of the field.";
                set $@score_blue_match, $@score_blue_match+1;
                set $@destinationType, 1;
                set $@teampossessingballID, $@redteamID;
                stopnpctimer;
                initnpctimer;
                end;
            }
            // if we are not in the goal,
            mapannounce "ball2",  " "+$@Activeplayers$+" has sent the Poring Ball out of the field!",0xFF0000;
            //set isballonfield,1;
 
            if ($@ActiveteamID==$@redteamID) {
                // If the ball gets kicked by a player from the defending team, send the ball in the right corner :
                if ($@mapyNPC<=56) {
                    npctalk "Out of the field! I am going to the corner.";
                    set $@destinationType, 5; // Destination South East
                } else {
                    npctalk "Out of the field! I am going to the corner.";
                    set $@destinationType, 3; // Destination North West
                }
                // It's the blue team (attackers) that now possess the ball:
                set $@teampossessingballID, $@blueteamID;
 
            } else if ($@ActiveteamID==$@blueteamID) {
                // If the ball gets kicked by a player from the attacking team, send the ball in front of the goal
                npctalk "Out of the field! I am going in front of the Red Team's goal.";
                set $@destinationType, 7; // Destination East Goal
 
                // It's the red team (defenders) that now possess the ball:
                set $@teampossessingballID, $@redteamID;
            } else end;
            stopnpctimer;
            initnpctimer;
            end;
        } else if ($@mapxNPC<=12) {
            // T h e    b a l l    i s    o n    t h e    w e s t    s i d e
 
            // Check if we are in the left-side goal
            if ((53<=$@mapyNPC)&&($@mapyNPC<=59)) {
 
                mapannounce "ball2", " "+$@Activeplayers$+" has scored a goal for the Red Team!",bc_blue;
                npctalk "Goal! I'll return in the middle of the field.";
                set $@score_red_match, $@score_red_match+1;
                set $@destinationType, 1; // Destination middle of the field
                set $@teampossessingballID, $@blueteamID;
                stopnpctimer;
                initnpctimer;
                end;
            }
 
            mapannounce "ball2", " "+$@Activeplayers$+" has sent the Poring Ball out of the field!",0xFF0000;
            //set isballonfield,1;
            if ($@ActiveteamID==$@blueteamID) {
                // If the ball gets kicked by a player from the defending team, send the ball in the right corner:
                if ($@mapyNPC<=56) {
                    npctalk "Out of the field! I am going to the corner.";
                    set $@destinationType, 4; // Destination South East
                } else {
                    npctalk "Out of the field! I am going to the corner.";
                    set $@destinationType, 2; // Destination North West
                }
                // It's the red team (attackers) that now possess the ball:
                set $@teampossessingballID, $@redteamID;
 
            } else if ($@ActiveteamID==$@redteamID) {
                // If the ball gets kicked by a player from the attacking team, send the ball in front of the goal
                npctalk "Out of the field! I am going in front of the Blue Team's goal.";
                set $@destinationType, 6; // Destination West Goal
                // It's the blue team (defenders) that now possess the ball:
                set $@teampossessingballID, $@blueteamID;
            } else end;
            stopnpctimer;
            initnpctimer;
            end;
        } else if (($@mapyNPC>=89)||($@mapyNPC<=23)) {
            // T h e    b a l l    i s    o n    ( e i t h e r    N o r t h    o r    S o u t h    s i d e )
 
            mapannounce "ball2", " "+$@Activeplayers$+" has sent the Poring Ball out of the field!",0xFF0000;
 
            set $@isballonfield,1;
            if ($@ActiveteamID==$@redteamID) {
                set $@teampossessingballID, $@blueteamID;
                npctalk "Poring for the Blue Team.";
            } else if ($@ActiveteamID==$@blueteamID) {
                set $@teampossessingballID, $@redteamID;
                npctalk "Poring for the Red team.";
            }
            end;
        }
    }
 
    // Preparation for the next movement
    set $@distance,$@distance-1;
    if ($@distance>0) {
        stopnpctimer;
        initnpctimer;
    }
    end;
}
 
 
// *******************************************************************
//                         Others                 NPCs
// *******************************************************************
 
ball2,108,52,2  script  Red Flag#fred1  722,{
    end;
}
 
ball2,108,60,2  script  Red Flag#fred2  722,{
    end;
}
 
ball2,12,52,6   script  Blue Flag#fblue1    722,{
    end;
}
 
ball2,12,60,6   script  Blue Flag#fblue2    722,{
    end;
}
 
 
ball2,60,17,8   script  Field Assistant 913,{
 
    mes "[Field Assistant]";
    mes "Hi, what do you want?";
    next;
    if (getgmlevel()>79) {
        switch(select("Leave","Cancel","Cancel the match","Give a point to the Red Team","Give a point to the Blue Team","Put the ball back in the middle")) {
            case 1:
                goto OnLeave;
                break;
            case 2: 
                break;
            case 3:
                if ($@state_match == 3) {
                    set $@blueteamID, 0;
                    set $@redteamID, 0;
                    set $@redconfirmation, 0;
                    set $@blueconfirmation, 0;
                    set $@state_match, 0;
                    set $@isballonfield, 0;
                    set $@teampossessingballID, 0;
                    donpcevent "TimerMatchcancellation::OnMatchcancellation";
                } else mes "No match is in progress.";
                break;
            case 4:
                if ($@state_match == 3) {
                    mapannounce "ball2", " "+strcharinfo(0)+ " has added a point for the Red Team!",bc_blue;
                    set $@score_match_rouge, $@score_match_rouge+1;
                } else mes "No match is in progress.";
                break
            case 5:
                if ($@state_match == 3) {
                    mapannounce "ball2", " "+strcharinfo(0)+ " has added a point for the Blue Team!",bc_blue;
                    set $@score_blue_match, $@score_blue_match+1;
                } else mes "No match is in progress.";
                break;
            case 6:
                mes "To be continued.";             
                break;                  
        }
 
    } else {
 
        switch(select("Leave","Cancel")) {
            case 1:
                goto OnLeave;
                break;
            case 2: 
                break;
        }
    }
    close;
 
OnLeave:
    warp "quiz_02",350,374;
    close;
 
}
 
 
// map football field
ball2   mapflag noicewall
//ball2 mapflag pvp
ball2   mapflag pvp_noguild
ball2   mapflag nomemo
ball2   mapflag noteleport
ball2   mapflag nowarp
ball2   mapflag nosave  SavePoint
ball2   mapflag nopenalty
ball2   mapflag nobranch
ball2   mapflag noexp
 
// map for team constitution
quiz_02 mapflag noskill
quiz_02 mapflag nomemo
quiz_02 mapflag nobranch
quiz_02 mapflag nopenalty
quiz_02 mapflag noexp
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