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Index: src/map/atcommand.c
===================================================================
--- src/map/atcommand.c (revision 17312)
+++ src/map/atcommand.c (working copy)
@@ -3726,10 +3726,18 @@
  *------------------------------------------*/
 ACMD_FUNC(reloadscript)
 {
+   struct s_mapiterator* iter;
+   struct map_session_data* pl_sd;
+
    nullpo_retr(-1, sd);
    //atcommand_broadcast( fd, sd, "@broadcast", "Server is reloading scripts..." );
    //atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" );
 
+   iter = mapit_getallusers();
+   for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
+       pc_close_npc(pl_sd,2);
+   mapit_free(iter);
+
    flush_fifos();
    map_reloadnpc(true); // reload config files seeking for npcs
    script_reload();
Index: src/map/clif.c
===================================================================
--- src/map/clif.c  (revision 17312)
+++ src/map/clif.c  (working copy)
@@ -10413,7 +10413,18 @@
    clif_npc_sell_result(sd, fail);
 }
 
+/// Close out a window because the NPC is unloaded
+void clif_NpcCloseShopList(struct map_session_data *sd)
+{
+   sd->npc_shopid = 0; //Clear shop data.
+   sd->npc_shopchoice == 0;
+   if(sd->npc_shopchoice == 1)
+       clif_npc_buy_result(sd, 3);
+   else if(sd->npc_shopchoice == 2)
+       clif_npc_sell_result(sd, 1);
+}
 
+
 /// Chatroom creation request (CZ_CREATE_CHATROOM).
 /// 00d5 <packet len>.W <limit>.W <type>.B <passwd>.8B <title>.?B
 /// type:
Index: src/map/clif.h
===================================================================
--- src/map/clif.h  (revision 17312)
+++ src/map/clif.h  (working copy)
@@ -349,9 +349,6 @@
 void clif_blown(struct block_list *bl); // area
 void clif_slide(struct block_list *bl, int x, int y); // area
 void clif_fixpos(struct block_list *bl);   // area
-void clif_npcbuysell(struct map_session_data* sd, int id); //self
-void clif_buylist(struct map_session_data *sd, struct npc_data *nd);   //self
-void clif_selllist(struct map_session_data *sd);   //self
 void clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes);  //self
 void clif_scriptnext(struct map_session_data *sd,int npcid);   //self
 void clif_scriptclose(struct map_session_data *sd, int npcid); //self
@@ -394,6 +391,11 @@
 void clif_changechatstatus(struct chat_data* cd);  // chat
 void clif_refresh(struct map_session_data *sd);    // self
 
+void clif_npcbuysell(struct map_session_data* sd, int id);
+void clif_buylist(struct map_session_data *sd, struct npc_data *nd);
+void clif_selllist(struct map_session_data *sd);
+void clif_NpcCloseShopList(struct map_session_data *sd);
+
 void clif_fame_blacksmith(struct map_session_data *sd, int points);
 void clif_fame_alchemist(struct map_session_data *sd, int points);
 void clif_fame_taekwon(struct map_session_data *sd, int points);
Index: src/map/npc.c
===================================================================
--- src/map/npc.c   (revision 17312)
+++ src/map/npc.c   (working copy)
@@ -1287,11 +1287,14 @@
    sd->state.callshop = 0;
    sd->npc_shopid = id;
 
-   if (type==0) {
+   if(type==0) {
+       sd->npc_shopchoice = 1;
        clif_buylist(sd,nd);
    } else {
+       sd->npc_shopchoice = 2;
        clif_selllist(sd);
    }
+
    return 0;
 }
Index: src/map/pc.c
===================================================================
--- src/map/pc.c    (revision 17312)
+++ src/map/pc.c    (working copy)
@@ -6584,11 +6584,14 @@
 {
    nullpo_retv(sd);
 
-   if (sd->npc_id) {
+   if (sd->npc_id || sd->npc_shopid) {
        if (sd->state.using_fake_npc) {
            clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
            sd->state.using_fake_npc = 0;
        }
+       if(sd->npc_shopid && sd->npc_shopchoice)
+           clif_NpcCloseShopList(sd);
+           
        if (sd->st) {
            if(sd->st->state == RUN){ //wait ending code execution
                add_timer(gettick()+500,pc_close_npc_timer,sd->bl.id,flag);
Index: src/map/pc.h
===================================================================
--- src/map/pc.h    (revision 17312)
+++ src/map/pc.h    (working copy)
@@ -202,7 +202,7 @@
    unsigned short mapindex;
    unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
    unsigned int client_tick;
-   int npc_id,areanpc_id,npc_shopid,touching_id; //for script follow scriptoid;   ,npcid
+   int npc_id,areanpc_id,npc_shopid,touching_id,npc_shopchoice; //for script follow scriptoid;   ,npcid
    int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
    int npc_menu; // internal variable, used in npc menu handling
    int npc_amount;
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