viewing paste Unknown #21082 | Athena

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//===== Hercules Script ======================================
//= Disguise Event
//===== By: ==================================================
//= GmOcean
//===== Current Version: =====================================
//= 5.1
//===== Additional Comments: =================================
//= Note: This script requires PCRE to run properly.
//= 5.0 Last update by GmOcean.
//= 5.1 Cleaned and standardized, mostly. [Euphy]
//= 5.2 Updated to current Hercules syntax. [Winterfox]
//============================================================
 
new_4-4,131,190,5   script  Disguise Event  4_M_NFDEADMAN,{
 
    // Currently set to run every two hours.
    // To change times, edit the OnClock labels below.
 
    .@GroupId = 80; // Group ID required to access NPC.
    .@n$ = "[^0000FFDisguise NPC^000000]";
 
    if ( getgroupid() >= .@GroupId) {
        mes( .@n$ );
        mes( "Select an option." );
        next;
        switch( select( "Turn ON/OFF Event:Event Settings" ) ) {
        case 1:
            mes( .@n$ );
            if ( .EventON ) {
                mes( "The Event is currently: [^0000FFON^000000]" );
                mes( "Would you like to turn it OFF?" );
            } else {
                mes( "The Event is currently: [^FF0000OFF^000000]" );
                mes( "Would you like to turn it ON?" );
            }
 
            if( select( "Yes:No" ) == 2) close;
 
            if (.EventON) {
                .EventON = 0; 
                .Timer = 0;
                setnpctimer( 0 );
                stopnpctimer;
                announce( "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue );
                deletepset( 1 );
                setnpcdisplay( "Disguise Event",  4_M_NFDEADMAN );
                close;
            }
 
            .EventON = 1;
            .Timer = 1;
            initnpctimer;
            .ResetCounter++;
            announce( "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue );
            announce( "The Event is being held in Event Room.",bc_all | bc_blue );
            close;
        case 2:
            mes( .@n$ );
            mes( "Pick a setting to modify." );
            next;
            switch( select( "Monster Display:Number of Rounds:Prize Settings" ) ) {
            case 1:
                setarray( .@r$, "Disguise as all monsters.", "Disguise as MVPs only." );
                mes( .@n$ );
                mes( "Choose a disguise rule." );
                next;
                .Rule = select( implode( .@r$, ":" ) );
                mes( .@n$ );
                mes( "The Disguise Rule has been set:" );
                mes( "  > ^0055FF" + .@r$[ ( .Rule - 1 )] + "^000000" );
                close;
            case 2:
                mes( .@n$ );
                mes( "Input the number of rounds you want the event to last." );
                mes( "Current number: [^0000FF" + .Rounds + "^000000]" );
                next;
                input .@Rounds;
                .Rounds = .@Rounds;
                mes( .@n$ );
                mes( "The number of rounds has been changed to " + .Rounds + "." );
                close;
            case 3:
                mes( .@n$ );
                mes( "Input the Item ID of the prize given each round." );
                mes( "Current item: [^0000FF" + getitemname( .Prize ) + "^000000] (ID #" + .Prize + ")" );
                next;
                input .@Prize;
                mes( .@n$ );
                if ( getitemname( .@Prize ) == "" || getitemname( .@Prize ) == "null") {
                    mes( "That item does not exist. Please try again." );
                    close;
                }
                .Prize = .@Prize;
                mes( "Input the amount to be given." );
                next;
                input .@amount;
                mes(.@n$ );
                if ( .@amount <= 0 || .@amount >= 10000 ) {
                    mes( "That amount is invalid. Using default ammount of 1." );
                    .@amount = 1;
                    next;
                    mes( .@n$ );
                }
                
                .PrizeAmt = .@amount;
                mes( "The Prize has been changed successfully." );
                mes( "Prize: " + .PrizeAmt + "x [^0000FF" + getitemname( .Prize ) + "^000000]" );
                close;
            }
        }
    }
    if (.EventON) end;
    mes( .@n$ );
    mes( "Welcome." );
    mes( "How may I be of assistance?" );
    if( select( "Information:Nothing, just passing through." ) == 2 ) close;
    next;
    mes( .@n$ );
    mes( "This event is quite simple." );
    mes( "At the start of the event, I will" );
    mes( "disguise myself as a random" );
    mes( "monster. You have to shout" );
    mes( "that monter's name out loud." );
    next;
    mes( "If you are correct, you will receive" );
    mes( "a prize. If not, keep trying!" );
    mes( "That's all that there is to this event." );
    close;
 
    OnInit:
        .EventON = 0;
        .Wait = 0;
        .Winner = 0;
        .ResetCounter = 0;
        .Rounds = 10;
        .Prize = 7227;
        .PrizeAmt = 2;
        .Rule = 1;
        
        setarray( .MVP, OSIRIS, BAPHOMET, DOPPELGANGER, MISTRESS, GOLDEN_BUG, ORK_HERO, DRAKE, EDDGA, MAYA, MOONLIGHT,
        PHARAOH, PHREEONI, ORC_LORD, KNIGHT_OF_WINDSTORM, GARM, DARK_LORD, TURTLE_GENERAL, LORD_OF_DEATH, DRACULA, EVENT_BAPHO,
        DARK_SNAKE_LORD, INCANTATION_SAMURAI, PORING_V, AMON_RA, TAO_GUNKA, RSX_0806, BACSOJIN_, B_SEYREN, B_EREMES, B_HARWORD,
        B_MAGALETA, B_SHECIL, B_KATRINN, B_YGNIZEM, APOCALIPS_H, LADY_TANEE, THANATOS, DETALE, KIEL_, RANDGRIS,
        GLOOMUNDERNIGHT, KTULLANUX, ATROCE, G_MAGALETA_, IFRIT, FALLINGBISHOP, BEELZEBUB_, GOPINICH, MOROCC_, KUBLIN,
        S_NYDHOG, BOITATA );
 
        if( RENEWAL )
            setarray( .MVP[ getarraysize( .MVP ) ], QUEEN_SCARABA, LOST_DRAGON, LEAK, I_QUEEN_SCARABA );
 
        .Blacklist$ =  "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," +
        "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," +
        "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," +
        "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," +
        "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," +
        "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," +
        "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," +
        "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," +
        "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," +
        "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";
    end;
    
    OnMinute55: //Event Start
        .ResetCounter++;
        .EventON = 1;
        .Timer = 1;
        .Wait = 1;
        announce( "The Disguise Event will begin in 3 minutes.", bc_all | bc_blue );
        announce( "The Event is being held in Event Room.", bc_all | bc_blue );
        initnpctimer;
    end;
    OnTimer10000:
        if ( .Timer || .Change ) end;
        function Disguise;
        .Wait = 0;
        Disguise;
    end;
    OnTimer30000:
        if (.Timer ) end;
        .Change = 0;
        setnpcdisplay( "Disguise Event", 4_M_NFDEADMAN );
        npctalk( "You took too long to guess what I was. Please wait 10 seconds while I disguise again." );
        specialeffect( 725 );
        $MonsterName$ = "";
        deletepset( 1 );
        initnpctimer;
    end;
    OnTimer60000:
        if ( !.Timer ) end;
        announce( "The Disguise Event will begin in 2 minutes.", bc_all | bc_blue );
        announce( "The Event is being held in Event Room.", bc_all | bc_blue );
    end;
    OnTimer120000:
        if ( !.Timer ) end;
        announce( "The Disguise Event will begin 1 minute.",bc_all | bc_blue );
        announce( "The Event is being held in Event Room.",bc_all | bc_blue );
    end;
    OnTimer180000:
        function Disguise;
        if ( !.Timer ) end;
        announce( "The Disguise Event has begun!",bc_all | bc_blue );
        announce( "The Event is being held in Event Room.",bc_all | bc_blue );
        .Timer = 0;
        initnpctimer;
        Disguise;
    end;
    OnCorrect:
        if (.Winner) {
            dispbottom( "Someone has already won this round." );
            end;
        }
        
        .Winner = 1;
        .RoundCount++;
        
        deletepset( 1 );
        activatepset( 1 );
        getitem (.Prize, .PrizeAmt );
        
        announce( strcharinfo( PC_NAME )+" is correct! I was disguised as: " + $MonsterName$, bc_map | bc_blue );
        
        if ( .RoundCount >= .Rounds ) {
            setnpcdisplay( "Disguise Event", 4_M_NFDEADMAN );
            .RoundCount = 0;
            .Change = 0;
            .EventON = 0;
            setnpctimer( 0 );
            stopnpctimer;
            npctalk( "Thank you all for playing. That was the last round of the Disguise Event. Come play again later." );
            end;
        }
 
        setnpcdisplay( "Disguise Event", 4_M_NFDEADMAN );
        .Change = 0;
        setnpctimer 0;
    end;
 
    function Disguise {
        if ( .Rule==1 ) {
            .Winner = 0;
            .@monster =  rand(SCORPION, PINGUICULA);
            if ( compare( ","  + .Blacklist$ + "," ,  "," + .@monster + ",")) Disguise;
            if (.@monster == .LastMonster) Disguise;
            .LastMonster = .@monster;
            $MonsterName$ = getmonsterinfo( .@monster, 0 );
        } else {
            .Winner = 0;
            .@monster =  rand( getarraysize( .MVP ) );
            $MonsterName$ = getmonsterinfo( .MVP[ .@monster ], 0 );
        }
        
        deletepset( 1 );
        defpattern( 1, "([^:]+):.\\s*"+$MonsterName$+".*", "OnCorrect" );
        activatepset( 1 );
        
        if ( .Rule==1 )
            setnpcdisplay( "Disguise Event", .@monster );
        else
            setnpcdisplay( "Disguise Event", .MVP[ .@monster ] );
        .Change = 1;
        setnpctimer( 0 );
    }
}
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