/** Parses a password.
* This routine can parse a pass that has a salt (new as of unreal 3.2.1)
* and will set the 'salt' pointer and 'hash' accordingly.
* RETURN VALUES:
* 1 If succeeded, salt and hash can be used.
* 0 If it's a password without a salt ('old'), salt and hash are not touched.
*/
static int parsepass(char *str, char **salt, char **hash)
{
static char saltbuf[MAXSALTLEN+1], hashbuf[MAXHASHLEN+1];
char *p;
int max;
/* Syntax: $<salt>$<hash> */
if (*str != '$')
return 0;
p = strchr(str+1, '$');
if (!p || (p == str+1) || !p[1])
return 0;
max = p - str;
if (max > sizeof(saltbuf))
max = sizeof(saltbuf);
strlcpy(saltbuf, str+1, max);
strlcpy(hashbuf, p+1, sizeof(hashbuf));
*salt = saltbuf;
*hash = hashbuf;
return 1;
}