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//===== Hercules Script ======================================
//= Reset NPC
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= Resets skills, stats, or both.
//===== Additional Comments: =================================
//= 1.0 First Version
//= 1.1 Optimized for the greater good. [Kisuka]
//= 1.2 Cleaning [Euphy]
//= 1.3 All statuses removed upon skill reset. [Euphy]4_F_JP_CYNTHIA
//============================================================
 
prontera,133,189,7  script  Sherin The Build Girl   4_F_JP_CYNTHIA,{
 
// Mode of NPC
// 1 = Switch & Save Status Build
// 2 = Reset Status
// 4 = Reset Skills
// 7 = All of Above [ 1+2+4 = 7 ]
set .BMMode,7;
 
// How Many Slots available to Save Status Builds.
set .MaxSlots,2;
 
// Enable Stats Slot Rename
set .StatRename,1;
 
setarray .BMCosts[1],
            500000,     // Switch Builds Cost
            500000,     // Save Build Cost
            500000,     // Reset Status Cost
            500000;     // Reset Skills Cost
            
if( BaseLevel <= 70 ) { 
setarray .BMCosts[1],
            50000,      // Switch Builds Cost
            50000,      // Save Build Cost
            50000,      // Reset Status Cost
            50000;      // Reset Skills Cost
}
                
while(1){
mes "[Sherin The Build Girl]";
mes callfunc("getMes",$@resetnpc,0);
mes callfunc("getMes",$@resetnpc,1);
mes " ";
mes callfunc("getMes",$@resetnpc,4) + ""+.BMCosts[ @menu ]+"" + callfunc("getMes",$@resetnpc,5);
next;
 
switch( select( ( .BMMode & 1 )?"^0000FFSwitch Status^000000":"",
                ( .BMMode & 1 )?"^0000FFSave Status^000000":"", 
                ( .BMMode & 2 )?"^0000FFReset Status^000000":"",    
                ( .BMMode & 4 )?"^0000FFReset Skills^000000":"")){
    case 1:
        if( Zeny < .BMCosts[ @menu ] ){
            mes "[Sherin The Build Girl]";
            mes callfunc("getMes",$@resetnpc,2) + ""+.BMCosts[ @menu ]+"" + callfunc("getMes",$@resetnpc,3);
            close;
            break;
            }
        mes "[Sherin The Build Girl]";
        mes callfunc("getMes",$@resetnpc,15);
        if (select(callfunc("getMes",$@resetnpc,12)+":"+callfunc("getMes",$@resetnpc,13)) == 2) {
        next;
        mes "[Sherin The Build Girl]";
        mes callfunc("getMes",$@resetnpc,14);
        close;
        }
        next;
        mes "[Sherin The Build Girl]";
        mes callfunc("getMes",$@resetnpc,4) + ""+.BMCosts[ @menu ]+"" + callfunc("getMes",$@resetnpc,5);
        message strcharinfo(0), callfunc("getMes",$@resetnpc,8);
        mes "^FF0000Slot[X]^000000-[^0000FFSTR|AGI|VIT|INT|DEX|LUK^000000]";
        mes "^0000FF_____________________________^000000";
        for( set .@i,1; .@i <= .MaxSlots; set .@i,.@i + 1 ){
            mes "^FF0000"+.@i+".^0000FF"+getd( "Slot_"+.@i+"$" )+"^000000 [^0000FF"+getd("STR_"+.@i)+"|"+getd("AGI_"+.@i)+"|"+getd("VIT_"+.@i)+"|"+getd("INT_"+.@i)+"|"+getd("DEX_"+.@i)+"|"+getd("LUK_"+.@i)+"^000000]";
            }
        mes "^0000FF_____________________________^000000";
        input .@a,0,.MaxSlots;
        if( .@a != 0 ){
            callfunc("SwitchBuild",.@a);
            message strcharinfo(0),"Done";
            set Zeny,Zeny - .BMCosts[ @menu ];
            }
        close;
        break;
    case 2:
        if( Zeny < .BMCosts[ @menu ] ){
            mes "[Sherin The Build Girl]";
            mes callfunc("getMes",$@resetnpc,2) + ""+.BMCosts[ @menu ]+"" + callfunc("getMes",$@resetnpc,3);
            close;
            break;
            }
        mes "[Sherin The Build Girl]";
        mes callfunc("getMes",$@resetnpc,16);
        if (select(callfunc("getMes",$@resetnpc,12)+":"+callfunc("getMes",$@resetnpc,13)) == 2) {
        next;
        mes "[Sherin The Build Girl]";
        mes callfunc("getMes",$@resetnpc,14);
        close;
        }
        next;
        mes "[Sherin The Build Girl]";
        mes callfunc("getMes",$@resetnpc,4) + ""+.BMCosts[ @menu ]+"" + callfunc("getMes",$@resetnpc,5);
        mes "^0000FF_____________________________^000000";
        mes "^FF0000@^000000 STR - "+readparam(bStr)+" ^FF0000@^000000 AGI - "+readparam(bAgi)+" ^FF0000@^000000 VIT - "+readparam(bVit)+"";
        mes "^FF0000@^000000 INT - "+readparam(bInt)+" ^FF0000@^000000 DEX - "+readparam(bDex)+" ^FF0000@^000000 LUK - "+readparam(bLuk)+"";
        mes "^0000FF_____________________________^000000";
        message strcharinfo(0), callfunc("getMes",$@resetnpc,8);
        mes "^FF0000Slot[X]^000000-[^0000FFSTR|AGI|VIT|INT|DEX|LUK^000000]";
        mes "^0000FF_____________________________^000000";
        for( set .@i,1; .@i <= .MaxSlots; set .@i,.@i + 1 ){
            mes "^FF0000"+.@i+".^0000FF"+getd( "Slot_"+.@i+"$" )+"^000000 [^0000FF"+getd("STR_"+.@i)+"|"+getd("AGI_"+.@i)+"|"+getd("VIT_"+.@i)+"|"+getd("INT_"+.@i)+"|"+getd("DEX_"+.@i)+"|"+getd("LUK_"+.@i)+"^000000]";
            }
        mes "^0000FF_____________________________^000000";
        input .@a,0,.MaxSlots;
        if( .@a != 0 ){
            callfunc("SaveBuild",.@a,.StatRename);
            set Zeny,Zeny - .BMCosts[ @menu ];
            }
        close;
        break;
    case 3:
        if( Zeny < .BMCosts[ @menu ] ){
            mes "[Sherin The Build Girl]";
            mes callfunc("getMes",$@resetnpc,2) + ""+.BMCosts[ @menu ]+"" + callfunc("getMes",$@resetnpc,3);
            close;
            break;
            }
        mes "[Sherin The Build Girl]";
        mes callfunc("getMes",$@resetnpc,11);
        if (select(callfunc("getMes",$@resetnpc,12)+":"+callfunc("getMes",$@resetnpc,13)) == 2) {
        next;
        mes "[Sherin The Build Girl]";
        mes callfunc("getMes",$@resetnpc,14);
        close;
        }
        next;
        mes callfunc("getMes",$@resetnpc,4) + ""+.BMCosts[ @menu ]+"" + callfunc("getMes",$@resetnpc,5);
        resetstatus;
        set Zeny,Zeny - .BMCosts[ @menu ];
        mes callfunc("getMes",$@resetnpc,6);
        close;
        break;
    case 4:
        if( Zeny < .BMCosts[ @menu ] ){
            mes "[Sherin The Build Girl]";
            mes callfunc("getMes",$@resetnpc,2) + ""+.BMCosts[ @menu ]+"" + callfunc("getMes",$@resetnpc,3);
            close;
            break;
            }
        mes "[Sherin The Build Girl]";
        mes callfunc("getMes",$@resetnpc,11);
        if (select(callfunc("getMes",$@resetnpc,12)+":"+callfunc("getMes",$@resetnpc,13)) == 2) {
        next;
        mes "[Sherin The Build Girl]";
        mes callfunc("getMes",$@resetnpc,14);
        close;
        }
        next;
        mes callfunc("getMes",$@resetnpc,4) + ""+.BMCosts[ @menu ]+"" + callfunc("getMes",$@resetnpc,5);
        resetskill;
        set Zeny,Zeny - .BMCosts[ @menu ];
        mes callfunc("getMes",$@resetnpc,7);
        close;
        break;
        }
    }
OnInit:
    
    set $@resetnpc, callfunc("getNPCID","resetnpc");
 
    // English Messages
    set .@lc$,"en";
    callfunc "newMes", $@resetnpc, 0, "Welcome!",.@lc$;
    callfunc "newMes", $@resetnpc, 1, "what can i do for you?",.@lc$;
    callfunc "newMes", $@resetnpc, 2, "You need ^FF0000 ",.@lc$;
    callfunc "newMes", $@resetnpc, 3, " Zeny^000000 for this Service.",.@lc$;
    callfunc "newMes", $@resetnpc, 4, "^0000FFCost^000000 : ^FF0000 ",.@lc$;
    callfunc "newMes", $@resetnpc, 5, " ^000000 Zeny",.@lc$;
    callfunc "newMes", $@resetnpc, 6, "Status Points resettet.",.@lc$;
    callfunc "newMes", $@resetnpc, 7, "Skill points resettet.",.@lc$;
    callfunc "newMes", $@resetnpc, 8, "Input 0 to cancel",.@lc$;
    callfunc "newMes", $@resetnpc, 9, "Input the Name for this Slot. [ Max. 12 Chars ]",.@lc$;
    callfunc "newMes", $@resetnpc, 10, "^FF0000Reset Skills/Status/Build cost 500K Zeny^000000",.@lc$;
    callfunc "newMes", $@resetnpc, 11, "Do you want to resett?",.@lc$;
    callfunc "newMes", $@resetnpc, 12, "Yes",.@lc$;
    callfunc "newMes", $@resetnpc, 13, "No",.@lc$;
    callfunc "newMes", $@resetnpc, 14, "Farewell!",.@lc$;
    callfunc "newMes", $@resetnpc, 15, "Do you want to swich the Build?",.@lc$;
    callfunc "newMes", $@resetnpc, 16, "Do you want to save the Build?",.@lc$;
    
    // German Messages
    set .@lc$,"de";
    callfunc "newMes", $@resetnpc, 0, "Willkommen",.@lc$;
    callfunc "newMes", $@resetnpc, 1, "was kann ich für dich tun?",.@lc$;
    callfunc "newMes", $@resetnpc, 2, "du brauchst ^FF0000 ",.@lc$;
    callfunc "newMes", $@resetnpc, 3, " Zeny^000000 für diesen Service",.@lc$;
    callfunc "newMes", $@resetnpc, 4, "^0000FFKosten^000000 : ^FF0000 ",.@lc$;
    callfunc "newMes", $@resetnpc, 5, " ^000000 Zeny",.@lc$;
    callfunc "newMes", $@resetnpc, 6, "Status Punkte zurückgesetzt",.@lc$;
    callfunc "newMes", $@resetnpc, 7, "Skill Punkte zurückgesetzt",.@lc$;
    callfunc "newMes", $@resetnpc, 8, "Gebe 0 ein um abzubrechen",.@lc$;
    callfunc "newMes", $@resetnpc, 9, "Gib den namen des Slots ein [ Max 12 Buchstaben]",.@lc$;
    callfunc "newMes", $@resetnpc, 10, "^FF0000Zurücksetzten der Skills/Status Punkte/ Builds kostet 500K Zeny^000000!",.@lc$;
    callfunc "newMes", $@resetnpc, 11, "Möchtest du Resetten?",.@lc$;
    callfunc "newMes", $@resetnpc, 12, "Ja",.@lc$;
    callfunc "newMes", $@resetnpc, 13, "Nein",.@lc$;
    callfunc "newMes", $@resetnpc, 14, "Bis bald",.@lc$;
    callfunc "newMes", $@resetnpc, 15, "Möchtest du den Build Wechseln?",.@lc$;
    callfunc "newMes", $@resetnpc, 16, "Möchtest du den Build Speichern?",.@lc$;
end;
}
 
function    script  SaveBuild   {
    setd "STR_"+getarg(0),readparam(bStr);
    setd "AGI_"+getarg(0),readparam(bAgi);
    setd "VIT_"+getarg(0),readparam(bVit);
    setd "INT_"+getarg(0),readparam(bInt);
    setd "DEX_"+getarg(0),readparam(bDex);
    setd "LUK_"+getarg(0),readparam(bLuk);
    if( getarg(1) ){
        do{
            message strcharinfo(0), callfunc("getMes",$@resetnpc,9);
            input getd( "Slot_"+getarg(0)+"$" );
        }while( getstrlen( getd( "Slot_"+getarg(0)+"$" ) ) > 12 );
    }else{
    set getd( "Slot_"+getarg(0)+"$" ),"Stats "+getarg(0);
    }
return;
}
 
function    script  SwitchBuild {
    resetstatus;
    statusup2 bStr,getd( "STR_"+getarg(0) )-1;
    statusup2 bAgi,getd( "AGI_"+getarg(0) )-1;
    statusup2 bVit,getd( "VIT_"+getarg(0) )-1;
    statusup2 bInt,getd( "INT_"+getarg(0) )-1;
    statusup2 bDex,getd( "DEX_"+getarg(0) )-1;
    statusup2 bLuk,getd( "LUK_"+getarg(0) )-1;
    set StatusPoint,0;
return;
}
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