viewing paste rAthena - bg_emp with rejoin | Athena

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// https://rathena.org/board/topic/115076-annieruru-bg_emp05/
 
-   script  bg_emp#control  -1,{
OnInit:
    .minplayer2start = 1; // minimum player to start. If 2vs2, set to 2
    .winningscore = 2; // final score to win
    .eventlasting = 20 * 60; // abort the system if there's no progress, 20 mins * seconds
    setarray .rewarditem, 673, 5; // reward to the winning team
    setarray .consolationitem, 673, 3; // reward to the losing team
 
//  ** New ** Now players can join an ongoing battleground ~
 
    // If .minplayer2start is 3 and .maxplayer2join is 10, just 3vs3 players enough to start a battleground, but can maximum hold up to 10vs10 players
    // Note: maximum number is 30, which is define in src\map\battleground.hpp MAX_BG_MEMBERS. Require recompile to increase this limit
    .maxplayer2join = 2;
 
    // If a player disconnect/quit from this round, how many seconds it takes to rejoin this round ?
    // NOTE: This shouldn't block players from entering a new battleground ID, only block them from entering an existing one
    .delay_rejoin = 5 * 60; // 5 mins * seconds
 
    // Prevent team imbalance -> always encourage a balance team ~
    // When set to 1, when Blue=5:Red=4 battleground members, Blue team cannot register new players, only Red team still can accept new registration.
    // When set to 3, when Blue=7:Red=4 battleground members, Blue team cannot register new players, only Red team still can accept new registration.
    // DO NOT set this as 0 !!
    .imbalance_team_prevent = 3;
 
    // If a player already has a character in Blue side, he cannot multi-client to join Red side.
    // Note: players still can quit the existing battleground and get another character to join opposing side ! But yeah they lose their consolation prize for the character he quit
    .nosameip_opposingteam = 0; // set to 1 to enable
 
    end;
 
OnStart:
    if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
    .red = waitingroom2bg( "bat_a01", 171,346, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
    .blue = waitingroom2bg( "bat_a01", 162,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
    delwaitingroom .rednpcname$;
    delwaitingroom .bluenpcname$;
    if ( .minplayer2start < .maxplayer2join ) {
        announce "Battleground Emperium has now open ~ accepting new warriors ~", bc_all;
        donpcevent .rednpcname$ +"::OnRejoin";
        donpcevent .bluenpcname$ +"::OnRejoin";
    } else {
        donpcevent .rednpcname$ +"::OnFull";
        donpcevent .bluenpcname$ +"::OnFull";
    }
    setwall "bat_a01", 154,51, 6, 4, 0, "bg_emp_town_blue";
    setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red";
    bg_warp .red, "bat_a01", 171,346;
    bg_warp .blue, "bat_a01", 162,50;
    bg_updatescore "bat_a01", 0, 0;
    if ( !.skip ) sleep 6000;
    mapannounce "bat_a01", "Rules are simple. The first one to break the opponent's emperium will get a score.", 0;
    if ( !.skip ) sleep 3000;
    mapannounce "bat_a01", "Score "+ .winningscore +" rounds to win ! ... GET READY", 0;
    if ( !.skip ) sleep 2000;
    while (1) {
        callsub L_showdigitall, 0, 0;
        for ( .@i = 5; .@i > 0; --.@i ) {
            mapannounce "bat_a01", "["+ .@i +"]", 0;
            if ( !.skip ) sleep 1000;
        }
        callsub L_showdigitall, 0, 1;
        .time = gettimetick(2);
        if ( .score[ .red ] == .winningscore -1 && .score[ .blue ] == .winningscore -1 )
            mapannounce "bat_a01", "Final Round start!", 0;
        else
            mapannounce "bat_a01", "Round "+ ++.round +" start!", 0;
        bg_monster .red,"bat_a01",171,346, "--ja--",1915, strnpcinfo(3)+"::OnRedDown";
        bg_monster .blue,"bat_a01",162,50, "--ja--",1914, strnpcinfo(3)+"::OnBlueDown";
        delwall "bg_emp_town_red";
        delwall "bg_emp_town_blue";
        if ( !.skip ) sleep .eventlasting * 1000;
        bg_updatescore "bat_a01", .score[ .red ], .score[ .blue ];
        killmonster "bat_a01", strnpcinfo(3)+"::OnRedDown";
        killmonster "bat_a01", strnpcinfo(3)+"::OnBlueDown";
        if ( getstrlen( .empkiller$ ) )
            mapannounce "bat_a01", .empkiller$ +" has Destroy "+( ( .winside == .red )? "Blue" : "Red" )+"'s side Emperium. "+( ( .winside == .red )? "Red" : "Blue" )+" team score a point !", 0;
        callsub L_showdigitall, gettimetick(2) - .time, 0;
        if ( .score[ .red ] == .winningscore || .score[ .blue ] == .winningscore || !.winside ) break;
        if ( !.skip ) sleep 4000;
        bg_warp .red, "bat_a01", 171,346;
        bg_warp .blue, "bat_a01", 162,50;
        setwall "bat_a01", 154,51, 6, 4, 0, "bg_emp_town_blue";
        setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red";
        if ( !.skip ) sleep 1000;
        .winside = 0;
        .empkiller$ = "";
    }
    if ( .winside ) {
        mapannounce "bat_a01", " "+ ( ( .winside == .red )? "Red" : "Blue" ) +" side wins !", 0;
        for ( .@i = 0; .@i < bg_get_data( .winside, 1 ); ++.@i )
            getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i];
        for ( .@i = 0; .@i < bg_get_data( ( .winside == .red )? .blue : .red , 1 ); ++.@i )
            getitem .consolationitem[0], .consolationitem[1], $@arenamembers[.@i];
    } else
        mapannounce "bat_a01", "Time Out. Aborting the match.", 0;
    sleep 5000;
    bg_warp .red, "poring_w01", 100,100;
    bg_warp .blue, "poring_w01", 100,100;
    bg_destroy .red;
    bg_destroy .blue;
    delwall "bg_emp_town_red";
    delwall "bg_emp_town_blue";
    .round = .winside = .skip = .score[ .red ] = .score[ .blue ] = .time = 0;
    delwaitingroom .rednpcname$;
    delwaitingroom .bluenpcname$;
    donpcevent .rednpcname$ +"::OnStart";
    donpcevent .bluenpcname$ +"::OnStart";
    if ( .delay_rejoin )
        deletearray .delay_rejoin_cid;
    end;
L_showdigitall:
    for ( .@i = 0; .@i < bg_get_data( .red, 1 ); ++.@i ) {
        attachrid $@arenamembers[.@i];
        showdigit getarg(0), getarg(1);
    }
    for ( .@i = 0; .@i < bg_get_data( .blue, 1 ); ++.@i ) {
        attachrid $@arenamembers[.@i];
        showdigit getarg(0), getarg(1);
    }
    detachrid;
    return;
OnRedRejoin: callsub L_Rejoin, .red, .rednpcname$, .blue;
OnBlueRejoin: callsub L_Rejoin, .blue, .bluenpcname$, .red;
L_Rejoin:
    getwaitingroomusers getarg(1);
    kickwaitingroomall getarg(1);
    attachrid .@waitingroom_users;
    if ( .delay_rejoin && .delay_rejoin_cid[ getcharid(0) ] && .delay_rejoin_cid[ getcharid(0) ] + .delay_rejoin > gettimetick(2) ) {
        message strcharinfo(0), "You must wait "+( .delay_rejoin_cid[ getcharid(0) ] + .delay_rejoin - gettimetick(2) )+" seconds before rejoining this battleground.";
        end;
    }
    if ( .nosameip_opposingteam ) {
        .@ip$ = getcharip();
        bg_get_data( getarg(2), 1 );
        for ( .@i = 0; .@i < $@arenamemberscount; ++.@i ) {
            if ( .@ip$ == getcharip( $@arenamembers[.@i] ) ) {
                dispbottom "Same IP detected ! You cannot join this battleground on both sides using the same IP address.";
                end;
            }
        }
    }
    bg_join getarg(0);
    showdigit .time - gettimetick(2), 1;
    if ( bg_get_data( getarg(0), 0 ) >= .maxplayer2join || bg_get_data( getarg(0), 0 ) - bg_get_data( getarg(2), 0 ) >= .imbalance_team_prevent ) {
        delwaitingroom getarg(1);
        donpcevent getarg(1) +"::OnFull";
    }
    end;
OnRedDown: callsub L_EmpDown, .blue, .red, .bluenpcname$, .rednpcname$;
OnBlueDown: callsub L_EmpDown, .red, .blue, .rednpcname$, .bluenpcname$;
L_EmpDown:
    .empkiller$ = strcharinfo(0);
    .winside = getarg(0);
    ++.score[ .winside ];
    awake strnpcinfo(0);
    end;
OnRedDead: callsub L_dead;
OnBlueDead: callsub L_dead;
L_dead:
    sleep2 1250;
    percentheal 100,100;
    end;
OnRedQuit: callsub L_quit, .red, "Red", .blue, .rednpcname$;
OnBlueQuit: callsub L_quit, .blue, "Blue", .red, .bluenpcname$;
L_quit:
    percentheal 100, 100;
    showdigit gettimetick(2) - .time, 0;
    if ( .delay_rejoin )
        .delay_rejoin_cid[ getcharid(0) ] = gettimetick(2);
    delwaitingroom getarg(3);
    if ( bg_get_data( getarg(0), 0 ) ) {
        donpcevent getarg(3) +"::OnRejoin";
        end;
    }
    donpcevent getarg(3) +"::OnFull";
    mapannounce "bat_a01", "All "+ getarg(1) +" team members has Quit !", 0, 0xff3333; // purposely use different color
    .score[ getarg(2) ] = .winningscore;
    .winside = getarg(2);
    .skip = 1;
    awake strnpcinfo(0);
    end;
}
 
poring_w01,98,105,5 script  Red side#bg_emp 1_F_MARIA,{
    end;
OnInit:
    sleep 1;
    set getvariableofnpc( .rednpcname$, "bg_emp#control" ), strnpcinfo(0);
OnStart:
    waitingroom "Red side", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, strnpcinfo(0)+"::OnJoin", 1;
    end;
OnJoin:
    if ( getvariableofnpc( .nosameip_opposingteam, "bg_emp#control" ) )
        callfunc "bg_emp_register", strnpcinfo(0), getvariableofnpc( .bluenpcname$, "bg_emp#control" );;
    announce "The Red side has ["+ getwaitingroomstate(0) +"/"+ getvariableofnpc( .minplayer2start, "bg_emp#control" ) +"] User", bc_all;
    donpcevent "bg_emp#control::OnStart";
    end;
OnRejoin:
    waitingroom "Red side", 2, "bg_emp#control::OnRedRejoin", 1;
    end;
OnFull:
    waitingroom "Red side", 0;
    end;
}
 
poring_w01,103,105,5    script  Blue side#bg_emp    1_F_MARIA,{
    end;
OnInit:
    sleep 1;
    set getvariableofnpc( .bluenpcname$, "bg_emp#control" ), strnpcinfo(0);
OnStart:
    waitingroom "Blue side", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, strnpcinfo(0)+"::OnJoin", 1;
    end;
OnJoin:
    if ( getvariableofnpc( .nosameip_opposingteam, "bg_emp#control" ) )
        callfunc "bg_emp_register", strnpcinfo(0), getvariableofnpc( .rednpcname$, "bg_emp#control" );
    announce "The Blue side has ["+ getwaitingroomstate(0) +"/"+ getvariableofnpc( .minplayer2start, "bg_emp#control" ) +"] User", bc_all;
    donpcevent "bg_emp#control::OnStart";
    end;
OnRejoin:
    waitingroom "Blue side", 2, "bg_emp#control::OnBlueRejoin", 1;
    end;
OnFull:
    waitingroom "Blue side", 0;
    end;
}
 
function    script  bg_emp_register {
    getwaitingroomusers getarg(0);
    .@name$ = rid2name( .@waitingroom_users[ .@waitingroom_usercount -1 ] );
    .@ip$ = getcharip( .@waitingroom_users[ .@waitingroom_usercount -1 ] );
    getwaitingroomusers getarg(1);
    for ( .@i = 0; .@i < .@waitingroom_usercount; ++.@i ) {
        if ( .@ip$ == getcharip( .@waitingroom_users[.@i] ) ) {
            attachrid getcharid( 3, .@name$ );
//          message strcharinfo(0), "Same IP detected ! You cannot register this battleground on both sides using the same IP address."; // I wonder why this line doesn't work
            dispbottom "Same IP detected ! You cannot register this battleground on both sides using same IP address.";
            waitingroomkick getarg(0), .@name$;
            end;
        }
    }
    return;
}
 
bat_a01 mapflag battleground    2
bat_a01 mapflag nosave  SavePoint
bat_a01 mapflag nowarp
bat_a01 mapflag nowarpto
bat_a01 mapflag noteleport
bat_a01 mapflag nomemo
bat_a01 mapflag nopenalty
bat_a01 mapflag nobranch
bat_a01 mapflag noicewall
//bat_a01   mapflag hidemobhpbar
Viewed 1479 times, submitted by AnnieRuru.