viewing paste Unknown #7233 | Athena

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358
/*=========================================================
Monster Quest
Original concept by ToiletMaster
Arrays and switch concepts by Emistry
Annotation and organization by Via
===========================================================
Description:
A daily monster quest that tailours targets in accordnace
with the interacting player's base level and the server's
current day.
 
A little configuration is available under the OnInit label.
Changes to monsters must be made in the actual switches.
===========================================================
Changelog:
1.0 - Original concept [ToiletMaster]
2.0 - Used arrays and switches; reduced file size [Emistry]
 2.1 - Removed useless reiteration and added config [Via]
 2.2 - Added comments and re-organized file layout [Via]
=========================================================*/
 
prontera,160,187,4  script  Monster Quest#prt   900,{
 
    mes .npc_name$;
    mes "Hello there! I provide various monster hunting quests that needs to be done daily!.";
    next;
    
    mes .npc_name$;
    mes "If you finish my quests, you'll get a good reward!";
    next;
 
    // Determine if player meets minimum BaseLevel requirements
    if (BaseLevel < .min_level)
    {
        mes .npc_name$;
        mes "Unfortunately, you're too weak to start the quest. ^FF0000Please come back on you're at level "+ .min_level +"!^000000";
        next;
        
        mes .npc_name$;
        mes "Good luck, "+ strcharinfo(0) +"!";
        close;
    }
    
    mes .npc_name$;
    mes "What would you like to do today?";
    next;
    
    // Choose menu option
    switch (select("Start Monster Quest:Complete Quest:Remove Quest:Information"))
    {
        case 1:
            mes .npc_name$;
        
            // Check if player has active quest
            for (@i = 82000; @i < 82267; @i++)
            {
                if (checkquest(@i))
                {
                    mes "You're currently still performing a quest!";
                    mes "Please finish the quest or abandon the quest!";
                    close;
                }
            }
            
            // Determine which quest array to assign based on player's base level and what day it is (0 = Sunday, 1 = Monday, etc.)
            if (BaseLevel >= 50 && BaseLevel <= 69)
            {
                switch (gettime(4))
                {
                    case 0:
                        setarray .@monster$,"Marc","Bongun","Dustiness","Driller","Wootan Fighter";
                        setarray .@questid,82006,82013,82020,82027,82034;
                        break;
                        
                    case 1:
                        setarray .@monster$,"Beetle King","Alligator","Rice Cake Boy","Jakk","Mantis","Dryad";
                        setarray .@questid,82000,82007,82014,82021,82028,82035;
                        break;
                        
                    case 2:
                        setarray .@monster$,"Goblin Archer","Swordfish","Merman","Hunter Fly","Tri-Joint","Dokebi";
                        setarray .@questid,82001,82008,82015,82022,82029,82036;
                        break;
                        
                    case 3:
                        setarray .@monster$,"Greatest General","Minorous","Strouf","Hode","Steam Goblin","Curupira";
                        setarray .@questid,82009,82016,82023,82030,82037;
                        break;
                        
                    case 4:
                        setarray .@monster$,"Mummy","Munak","Golems","Leaf Cat","Horong","Baby Leopard";
                        setarray .@questid,82003,82010,82017,82024,82031,82038;
                        break;
                    
                    case 5:
                        setarray .@monster$,"Metaller","Isis","Sandman","Stone Shooter","Grizzly";
                        setarray .@questid,82004,82011,82018,82025,82032;
                        break;
                        
                    case 6:
                        setarray .@monster$,"Green Iguana","Flora","Ghoul","Sohee","Wootan Shooter";
                        setarray .@questid,82005,82012,82019,82026,82033;
                }
            }
 
            else if ( BaseLevel >= 70 && BaseLevel <= 99 )
            {
                switch (gettime(4))
                {
                    case 0:
                        setarray .@monster$,"Karakasa","Grand Peco","Pasana","Metaling","Dancing Dragon","Mavka","Uzhas","Poison Toad","Zombie Prisoner","Clock Tower Manager","Breeze","Bloody Injustice","Wicked Nymph";
                        setarray .@questid,82045,82052,82258,82065,82071,82079,82086,82093,82100,82107,82114,82121,82128;
                        break;
                        
                    case 1:
                        setarray .@monster$,"Sidewinder","Nine Tails","Argiope","Iara","Comodo","Punk","Raydric Archer","Penomena","Venomous","Permeter","Teddy Bear","Waste Stove","Stapo","The Paper";
                        setarray .@questid,82039,82046,82266,82059,82066,82073,82080,82087,82094,82101,82108,82115,82122,82129;
                        break;
                        
                    case 2:
                        setarray .@monster$,"Toucan","Marduk","Dark Frame","Evil Druid","Clock","Les","Novus","Miyabi Doll","Siorova","Marionette","Demon Pungus","Enchanted Peach Tree","Roween","Obsidian";
                        setarray .@questid,82040,82047,82253,82060,82067,82074,82081,82088,82095,82102,82109,82116,82123,82130;
                        break;
                        
                    case 3:
                        setarray .@monster$,"Zerom","Tamruan","Parasite","Goat","Wood Goblin","Mi Gao","Stem Worm","Rafflesia","Noxious","Pitman","Skeleton Prisoner","Solider","Anopheles","Tengu";
                        setarray .@questid,82041,82048,82254,82061,82068,82075,82082,82089,82096,82103,82110,82117,82124,82131;
                        break;
                        
                    case 4:
                        setarray .@monster$,"Jaguar","Geographer","Wraith","Headless Mule","Sleeper","Kapha","Cendrawasih","Witch","Spring Rabbit","Novus","Red Eruma","Deviruchi","Shinobi";
                        setarray .@questid,82042,82049,82255,82062,82068,82076,82083,82090,82097,82104,82111,82118,82125,82132;
                        break;
                        
                    case 5:
                        setarray .@monster$,"Requiem","Rideword","Orc Archer","Alnoldi","Raydric Archer","Ancient Worm","Mole","Dragon Tail","Firelock Soldier","Wild Ginseng","Elder","Freezer","Evil Cloud Hermit";
                        setarray .@questid,82043,82050,82256,82063,82069,82077,82084,82091,82098,82105,82112,82119,82126;
                        break;
                        
                    case 6:
                        setarray .@monster$,"Wooden Golem","Piranha","Petite","Jing Guai","Cramp","Harpy","Porcellio","Hyegun","Alarm","Zipper Bear","Owl Duke","Bloody Butterfly","Evil Cloud Hermit";
                        setarray .@questid,82044,82051,82257,82064,82070,82078,82085,82092,82099,82106,82113,82120,82127;
                }
            }
 
            else if (BaseLevel >= 100 && BaseLevel <= 125)
            {
                switch (gettime(4))
                {
                    case 0:
                        setarray .@monster$,"Assaulter","Hill Wind","Kobold (Shield & Hammer)","Diabolic","Muscipular","Dullahan","Aunoe","Venatu (Blue)","Hell Poodle","Dimik (Orange)","Plasma (Red)","Cornus","Remover";
                        setarray .@questid,82138,82145,82151,82159,82166,82171,82180,82187,82194,82201,82208,82215,82222;
                        break;
                        
                    case 1:
                        setarray .@monster$,"Neraid","Quve","Drosera","Phendark","Sting","Deleter (Flying)","Kobold Archer","Ice Titan","Dark Pinguicula","Plasma(Blue)","Plasma (Green)","Gremlin","Owl Baron","Knight of Abyss";
                        setarray .@questid,82132,82139,82146,82153,82160,82167,82174,82181,82188,82195,82202,82209,82216,82223;
                        break;
                        
                    case 2:
                        setarray .@monster$,"Siroma","Gargoyle","Blazer","Desert Wolf","Fake Angel","Gazeti","Anolian","Aliza","Draco","Raydric","Plasma (Purple)","Centipede Larva","Beholder","Hodremlin";
                        setarray .@questid,82133,82140,82147,82154,82161,82168,82175,82182,82189,82196,82203,82210,82217,82224;
                        break;
                        
                    case 3:
                        setarray .@monster$,"Dark Priest","Explosion","Kobold (With Mace)","Lava Golem","Anubis","Nightmare Terror","Loli Ruri","Ancient Mimic","Ancient Mummy","Pot Dofle","King Dramoh","Plasma (Yellow)","Flame Skull","Hillslion";
                        setarray .@questid,82134,82141,82147,82155,82162,82167,82176,82183,82190,82197,82204,82211,82218,82225;
                        break;
                        
                    case 4:
                        setarray .@monster$,"Heater","Anacondaq","Lude","Disguise","Deleter (Not Flying)","Kobold (With Axe)","Luciola Vespa","Sropho","Nepenthes","Dimik (Grey)","Naga","Succubus","Aqua Elemental";
                        setarray .@questid,82135,82142,82148,82156,82163,82168,82177,82184,82191,82198,82205,82212,82219;
                        break;
                        
                    case 5:
                        setarray .@monster$,"Rybio","Alice","Medusa","Carat","Pinguicula","Majoruros","Magmaring","Venatu (Red)","Ancient Mummy","Dimik (Red)","Mini Demon","Wanderer","Retribution";
                        setarray .@questid,82136,82143,82149,82157,82164,82169,82178,82185,82192,82199,82206,82213,82220;
                        break;
                        
                    case 6:
                        setarray .@monster$,"Kaho","Galion","Heirozoist","Snowier","Gibbet","Arclouse","Sedora","Venatu (Grey)","Deathword","Dimik (Blue)","Violy","Incubus","Apocalypse";
                        setarray .@questid,82137,82144,82150,82158,82165,82170,82179,82186,82193,82200,82207,82214,82221;
                }
            }
 
            else
            {
                switch (gettime(4))
                {
                    case 0:
                        setarray .@monster$,"Shelter","Observation","Banshee","Erend","Antler Scaraba";
                        setarray .@questid,82232,82239,82246,82254,82261;
                        break;
                    case 1:
                        setarray .@monster$,"Vanberk","Centipede","Frus","Acidus","Necromancer","Salamander";
                        setarray .@questid,82226,82233,82240,82248,82255,82262;
                        break;
                        
                    case 2:
                        setarray .@monster$,"Lady Solace","Echio","Agav","Incantation of Morrocc (Ground)","Rawrel","Rake Scaraba";
                        setarray .@questid,82227,82234,82241,82249,82256,82263;
                        break;
                        
                    case 3:
                        setarray .@monster$,"Ragged Zombie","Ferus (Green)","Tatacho","Whikebain","Armania","Miming";
                        setarray .@questid,82228,82235,82242,82250,82257,82264;
                        break;
                        
                    case 4:
                        setarray .@monster$,"Seeker","Skogul","Imp","Incantation of Morrocc","Kavac","Little Fatum";
                        setarray .@questid,82229,82236,82243,82251,82258,82265;
                        break;
                        
                    case 5:
                        setarray .@monster$,"Zombie Slaughter","Knocker","Acidus (Gold)","Dolomedes","Kasa";
                        setarray .@questid,82230,82237,82244,82252,82259;
                        break;
                        
                    case 6:
                        setarray .@monster$,"Isilla","Ferus (Red)","One Horned Scaraba","Bradium Golem","Ygnizem";
                        setarray .@questid,82231,82238,82245,82253,82260;
                }   
            }
            
            // Build list of monsters to choose from
            .@size = getarraysize(.@monster$);
            for(.@i = 0; .@i < .@size; .@i++ )
                .@menu$ = .@menu$ + .@monster$[.@i] +":";
            
            // Display which monster was selected
            .@i = select( .@menu$ ) - 1;
            mes "You are required to hunt^FF0000 "+ .@monster$[.@i] +". ^000000 Once you're done, return to me.";
            
            // Set quest for selected monster
            monster_quest = .@questid[.@i];
            setquest .@questid[.@i];
            break;
        
        case 2:
            mes .npc_name$;
           
            // Check if quest is completed
            if(checkquest(monster_quest, HUNTING) == 2)
            {
                mes "You've done it! Here's your reward!";
                
                // Award EXP for completed
                if(monster_quest < 82012)
                    getexp 315000, 354888;
                    
                else if(monster_quest < 82019)
                    getexp 463750, 446250;
                    
                else if(monster_quest < 82039)
                    getexp 525000, 600000;
                    
                else if(monster_quest < 82069)
                    getexp 463750, 446250;
                    
                else if(monster_quest < 82099)
                    getexp 2129400, 2010320;
                    
                else if(monster_quest < 82132)
                    getexp 2679075, 2245410;
                    
                else if(monster_quest < 82154)
                    getexp 2756250, 2455000;
                    
                else if(monster_quest < 82183)
                    getexp 3150000, 2555000;
                    
                else if(monster_quest < 82207)
                    getexp 4284000, 3555000;
                    
                else if(monster_quest < 82226)
                    getexp 5005000, 3655000;
                    
                else if(monster_quest < 82247)
                    getexp 5705000, 4055000;
                    
                else
                    getexp 7705000,555000;
                    
                erasequest monster_quest;
                monster_quest = 0;
            }
            
            // Quest is incomplete
            else
            {
                mes "Your current quest has not yet been completed.";
                close;
            }
                
            break;
                    
        case 3:
            mes .npc_name$;
            mes "Would you like to remove your current quest?";
            next;    
            
            // Check if choice was to remove quest
            if (select("No, thanks!:Yes, remove my current quest.") == 2)
            {
                // Check for active monster quest
                if (monster_quest)
                {
                    erasequest monster_quest;
                    
                    mes .npc_name$;
                    mes "Quest has been removed!";
                    mes "All progress towards the quest have been deleted";
                    next;
                    
                    mes .npc_name$;
                    mes "If you'd like a new quest, please come and look for me!";
                    close;
                }
            
                // No active monster quest was found
                mes .npc_name$;
                mes "You have no active quest! Please check your requirements once again!";
                close;
            }
            
            // No removal was requested
            mes .npc_name$;
            mes "Sure! let me know if you require anything else!";
            mes "Happy Hunting Riser!";
            close;
                
        case 4:
            mes .npc_name$;
            mes "My job is to supply quest depending on your level.";
            next;
        
            mes .npc_name$;
            mes "However, this would only apply to players level 50 and above.";
            next;
            
            mes .npc_name$;
            mes "You may party up to kill the monsters, however the kill counts only if you're within the same screen;  EXP still applies for the entire map.";
            next;
            
            mes .npc_name$;
            mes "Oh, and I almost forgot to mention! You are only able to accept one quest at a time. You can remove quests by selecting the 'Remove quest' option. Cheers!";
            close;
    }
 
    OnInit:
        // Configuration
        .npc_name$ = "[^990000Monster Quest^000000]";   // NPC name
        .min_quest = 82000; // Minimum quest ID
        .max_quest = 82267; // Maximum quest ID
        .min_level = 50;    // Minimum level to quest
        end;
        
}
Viewed 964 times, submitted by Guest.