viewing paste Unknown #21042 | Athena

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prontera,152,187,3  script  Shadow Blacksmith   1_M_SMITH,{
    disable_items;
    mes "[Shadow Blacksmith]";
    mes "I'm the Armsmith.";
    mes "I can refine all kinds of weapons, armor and equipment, so let me";
    mes "know what you want me to refine.";
    next;
 
    setarray .@position$[1], "Costume Head Low", "", "Costume Head Top", "Costume Head Garment", "Shadow Armor", "Shadow Weapon", "Shadow Shield", "Shadow Shoes";
    .@menu$ = "";
    for(.@i = 1; .@i <= getarraysize(.@position$); ++.@i) {
        .@pos = .@i + 10;
 
        if(.@i >= 12)
            .@pos++;
        
        if(getequipisequiped(.@pos)) {
            .@menu$ += .@position$[.@i] + "-" + "[" + getequipname(.@pos) + "]";
            .@equipped = 1;
        }
        .@menu$ += ":";
    }
    if (.@equipped == 0) {
        mes "[Shadow Blacksmith]";
        mes "I don't think I can refine any items you have...";
        close;
    }
    .@part = select(.@menu$) + 10;
 
    if(!getequipisequiped(.@part)) { //custom check
        mes "[Shadow Blacksmith]";
        mes "You're not wearing";
        mes "anything there that";
        mes "I can refine.";
        emotion e_an;
        close;
    }
    //Check if the item is refinable...
    if(!getequipisenableref(.@part)) {
        mes "[Shadow Blacksmith]";
        mes "I don't think I can";
        mes "refine this item at all...";
        close;
    }
    //Check to see if the items is already +10
    if(getequiprefinerycnt(.@part) >= 10) {
        mes "[Shadow Blacksmith]";
        mes "I can't refine this";
        mes "any more. This is as";
        mes "refined as it gets!";
        close;
    }
    .@refineitemid = getequipid(.@part); // save id of the item
    .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
    switch(getequipweaponlv(.@part)){
    case 0:         //Refine Armor
        .@price = 2000;
        .@material = 985;
        .@safe = 4;
        break;
    case 1:         //Refine Level 1 Weapon
        .@price = 50;
        .@material = 1010;
        .@safe = 7;
        break;
    case 2:         //Refine Level 2 Weapon
        .@price = 200;
        .@material = 1011;
        .@safe = 6;
        break;
    case 3:         //Refine Level 3 Weapon
        .@price = 5000;
        .@material = 984;
        .@safe = 5;
        break;
    case 4:         //Refine Level 4 Weapon
        .@price = 20000;
        .@material = 984;
        .@safe = 4;
        break;
    case 5:         //Refine other stuff?
        .@price = 2000;
        .@material = 985;
        .@safe = 4;
        break;
    }
 
    mes "[Shadow Blacksmith]";
    mes "To refine this I need";
    mes "one ^003366"+getitemname(.@material)+"^000000 and";
    mes "a service fee of " + .@price + " Zeny.";
    mes "Do you really wish to continue?";
    next;
    if(select("Yes:No") == 2){
        mes "[Shadow Blacksmith]";
        mes "Yeah...";
        mes "There's no need to";
        mes "rush. Take your time.";
        close;
    }
    if(getequippercentrefinery(.@part) < 100) {
        mes "[Shadow Blacksmith]";
        mes "Oh no! If I continue to";
        mes "refine this, there's a risk it could";
        switch(.@material) {
        case 985:
            mes "be destroyed! That means that ^FF0000this equipment^000000, and ^FF0000any cards^000000 or special properties added to this armor, ^FF0000will be gone^000000.";
            break;
        default:
            mes "be destroyed, and you'd ^FF0000lose the weapon^000000, any ^FF0000cards in the weapon^000000,";
            mes "or any added special properties.";
            break;
        }
        next;
        mes "[Shadow Blacksmith]";
        mes "I can't make it any clearer.";
        mes "Once a weapon is destroyed,";
        mes "there's no getting it back.";
        mes "You really have a chance to";
        mes "^FF0000lose this weapon^000000 forever.";
        mes "Do you still want to refine?";
        next;
        if(select("Yes:No") == 2){
            mes "[Shadow Blacksmith]";
            mes "I completely agree...";
            mes "I might be a great refiner, but sometimes even I make mistakes.";
            close;
        }
    }
    if((countitem(.@material) < 1) || (Zeny < .@price)) {
        mes "[Shadow Blacksmith]";
        mes "You don't seem to have";
        mes "enough Zeny or "+getitemname(.@material)+"...";
        mes "Go get some more. I'll be";
        mes "here all day if you need me.";
        close;
    }
    Zeny -= .@price;
    delitem .@material,1;
 
    //custom checks
    if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?)
        mes "[Shadow Blacksmith]";
        mes "Look here... you don't have any Items on...";
        close;
    }
    if(getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item
        mes "[Shadow Blacksmith]";
        emotion e_an;
        mes "Wait a second...";
        mes "Do you think I'm stupid?!";
        mes "You switched the item while I wasn't looking! Get out of here!";
        close;
    }
 
    if(getequippercentrefinery(.@part) <= rand(100)) {
        failedrefitem .@part;
        mes "[Shadow Blacksmith]";
        emotion (!rand(5))?e_cash:e_omg;
        .@lose = rand(1,3);
        if (.@lose == 1) {
            mes "OH! MY GOD!";
            mes "Damn it! Not again!";
            mes "I'm terribly sorry, but you know practice does make perfect.";
            mes "Um, right? Heh heh...";
        } else if(.@lose == 2) {
            mes "Nooooooo!";
            mes "It broke!";
            mes "I-I'm sorry!";
        } else {
            mes "Crap!";
            mes "It couldn't take";
            mes "much more tempering!";
            mes "Sorry about this...";
        }
        close;
    }
    mes "[Shadow Blacksmith]";
    successrefitem .@part;
    emotion e_heh;
    .@win = rand(1,3);
    if (.@win == 1) {
        mes "Perfect!";
        mes "Heh heh!";
        mes "Once again,";
        mes "flawless work";
        mes "from the master~";
    } else if(.@win == 2) {
        mes "Success...!";
        mes "Yet again, my amazing";
        mes "talent truly dazzles";
        mes "and shines today.";
    } else {
        mes "Heh heh!";
        mes "I'm all done.";
        mes "No doubt, my work is";
        mes "to your satisfaction.";
        mes "Sheer, utter perfection~";
    }
    close;
}
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