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Index: vcproj-10/login-server_sql.vcxproj
===================================================================
--- vcproj-10/login-server_sql.vcxproj  (revision 17327)
+++ vcproj-10/login-server_sql.vcxproj  (working copy)
@@ -138,6 +138,7 @@
     <ClInclude Include="..\3rdparty\libconfig\scanner.h" />
     <ClInclude Include="..\3rdparty\libconfig\strbuf.h" />
     <ClInclude Include="..\3rdparty\libconfig\wincompat.h" />
+    <ClInclude Include="..\src\common\conf.h" />
     <ClInclude Include="..\src\common\mempool.h" />
     <ClInclude Include="..\src\common\mutex.h" />
     <ClInclude Include="..\src\common\raconf.h" />
@@ -172,6 +173,7 @@
     <ClCompile Include="..\3rdparty\libconfig\scanctx.c" />
     <ClCompile Include="..\3rdparty\libconfig\scanner.c" />
     <ClCompile Include="..\3rdparty\libconfig\strbuf.c" />
+    <ClCompile Include="..\src\common\conf.c" />
     <ClCompile Include="..\src\common\mempool.c" />
     <ClCompile Include="..\src\common\mutex.c" />
     <ClCompile Include="..\src\common\raconf.c" />
@@ -200,4 +202,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
\ No newline at end of file
+</Project>
Index: vcproj-10/char-server_sql.vcxproj
===================================================================
--- vcproj-10/char-server_sql.vcxproj   (revision 17327)
+++ vcproj-10/char-server_sql.vcxproj   (working copy)
@@ -138,6 +138,7 @@
     <ClInclude Include="..\3rdparty\libconfig\wincompat.h" />
     <ClInclude Include="..\3rdparty\mt19937ar\mt19937ar.h" />
     <ClInclude Include="..\src\common\cbasetypes.h" />
+    <ClInclude Include="..\src\common\conf.h" />
     <ClInclude Include="..\src\common\core.h" />
     <ClInclude Include="..\src\common\db.h" />
     <ClInclude Include="..\src\common\ers.h" />
@@ -179,6 +180,7 @@
     <ClCompile Include="..\3rdparty\libconfig\scanner.c" />
     <ClCompile Include="..\3rdparty\libconfig\strbuf.c" />
     <ClCompile Include="..\3rdparty\mt19937ar\mt19937ar.c" />
+    <ClCompile Include="..\src\common\conf.c" />
     <ClCompile Include="..\src\common\core.c" />
     <ClCompile Include="..\src\common\db.c" />
     <ClCompile Include="..\src\common\ers.c" />
@@ -214,4 +216,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
\ No newline at end of file
+</Project>
Index: vcproj-10/login-server_sql.vcxproj.filters
===================================================================
--- vcproj-10/login-server_sql.vcxproj.filters  (revision 17327)
+++ vcproj-10/login-server_sql.vcxproj.filters  (working copy)
@@ -82,6 +82,11 @@
     <ClCompile Include="..\src\common\raconf.c">
       <Filter>common</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\common\msg_conf.c" />
+    <ClCompile Include="..\src\common\cli.c" />
+    <ClCompile Include="..\src\common\conf.c">
+      <Filter>common</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\src\login\account.h">
@@ -180,6 +185,11 @@
     <ClInclude Include="..\src\common\raconf.h">
       <Filter>common</Filter>
     </ClInclude>
+    <ClInclude Include="..\src\common\msg_conf.h" />
+    <ClInclude Include="..\src\common\cli.h" />
+    <ClInclude Include="..\src\common\conf.h">
+      <Filter>common</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <Filter Include="common">
@@ -198,4 +208,4 @@
       <UniqueIdentifier>{779e8145-9bb2-4a88-9149-60586ab0bdd4}</UniqueIdentifier>
     </Filter>
   </ItemGroup>
-</Project>
\ No newline at end of file
+</Project>
Index: vcproj-10/char-server_sql.vcxproj.filters
===================================================================
--- vcproj-10/char-server_sql.vcxproj.filters   (revision 17327)
+++ vcproj-10/char-server_sql.vcxproj.filters   (working copy)
@@ -106,6 +106,11 @@
     <ClCompile Include="..\src\common\raconf.c">
       <Filter>common</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\common\msg_conf.c" />
+    <ClCompile Include="..\src\common\cli.c" />
+    <ClCompile Include="..\src\common\conf.c">
+      <Filter>common</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\src\common\cbasetypes.h">
@@ -228,6 +233,11 @@
     <ClInclude Include="..\src\common\raconf.h">
       <Filter>common</Filter>
     </ClInclude>
+    <ClInclude Include="..\src\common\msg_conf.h" />
+    <ClInclude Include="..\src\common\cli.h" />
+    <ClInclude Include="..\src\common\conf.h">
+      <Filter>common</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <Filter Include="common">
@@ -246,4 +256,4 @@
       <UniqueIdentifier>{9e8badd7-548f-4eb4-9e87-613e87e772ff}</UniqueIdentifier>
     </Filter>
   </ItemGroup>
-</Project>
\ No newline at end of file
+</Project>
Index: src/login/account_sql.c
===================================================================
--- src/login/account_sql.c (revision 17327)
+++ src/login/account_sql.c (working copy)
@@ -7,6 +7,7 @@
 #include "../common/sql.h"
 #include "../common/strlib.h"
 #include "../common/timer.h"
+#include "../common/conf.h" //Inter_config
 #include "account.h"
 #include <stdlib.h>
 #include <string.h>
@@ -518,8 +519,62 @@
 {
    Sql* sql_handle = db->accounts;
    char* data;
-   int i = 0;
+   int i = 0, acc_id = 0;
 
+   if( Inter_Config.vip_sys.enable ) {
+       ShowDebug("Reached login-server VIP system.\n");
+
+       ShowDebug("- Group ID: %d.\n", Inter_Config.vip_sys.group);
+       if( SQL_SUCCESS == Sql_Query(sql_handle, "SELECT `account_id` FROM `%s` WHERE `group_id` < %d AND `account_id` = %d AND `vip_time` >= NOW()", db->account_db, Inter_Config.vip_sys.group, account_id) ){
+           if( SQL_SUCCESS == Sql_NextRow(sql_handle) ){
+               Sql_GetData(sql_handle, 0, &data, NULL); acc_id = atoi(data);
+               ShowDebug("- Account ID: %d.\n", acc_id);
+               Sql_FreeResult(sql_handle);
+           }
+       }
+       else Sql_ShowDebug(sql_handle);
+
+       if( acc_id ){ // Adjust to VIP group and add premium character slots.
+           if( SQL_SUCCESS != Sql_Query(sql_handle, "UPDATE `%s` SET `group_id` = %d, `character_slots` = %d WHERE `character_slots` < %d AND `account_id` = %d", db->account_db, Inter_Config.vip_sys.group, Inter_Config.vip_sys.char_increase, Inter_Config.vip_sys.char_increase, account_id))
+               Sql_ShowDebug(sql_handle);
+           ShowDebug("- Increased character slots.");
+           acc_id = 0;
+       }
+
+       if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id` FROM `%s` WHERE `account_id` = %d AND `vip_time` != '0000-00-00 00:00:00' AND `vip_time` < NOW()", db->account_db, account_id) ){
+           if( SQL_SUCCESS == Sql_NextRow(sql_handle) ){
+               Sql_GetData(sql_handle, 0, &data, NULL); acc_id = atoi(data);
+               Sql_FreeResult(sql_handle);
+           }
+       }
+       else Sql_ShowDebug(sql_handle);
+
+       if( acc_id ){ // Adjust to VIP group and add premium character slots.
+           Sql_Query(sql_handle, "UPDATE `%s` SET `group_id` = 0, `character_slots` = 0 WHERE `account_id` = %d", db->account_db, account_id);
+           ShowDebug("- Decreased character slots.");
+       }
+
+       // Check for VIP time and set if date has not been reached.
+//     if( SQL_SUCCESS == Sql_Query(sql_handle,
+//         "UPDATE `%s` SET `group_id` = %d WHERE `group_id` < %d AND `account_id` = %d AND `vip_time` >= NOW()",
+//         db->account_db, Inter_Config.vip_sys.group, Inter_Config.vip_sys.group, account_id) // Only update if group_id is lower.
+//     ) {
+           // Add premium character slots.
+//         Sql_Query(sql_handle, "UPDATE `%s` SET `character_slots` = %d WHERE `character_slots` < %d AND `account_id` = %d", db->account_db, Inter_Config.vip_sys.char_increase, Inter_Config.vip_sys.char_increase, account_id);
+//     }
+
+       // Check for VIP time and remove if date has been passed.
+//     else if( SQL_SUCCESS == Sql_Query(sql_handle,
+//         "UPDATE `%s` SET `group_id` = 0 WHERE `account_id` = %d AND `vip_time` != '0000-00-00 00:00:00' AND `vip_time` < NOW()",
+//         db->account_db, account_id ) //@TODO return to previous group_id instead 0 ?
+//     ) {
+           // Remove premium character slots.
+           // Setting to 0 will cause the char_server to force it to server default (MIN_CHARS).
+           // Characters won't be deleted, they just won't be accessible.
+//         Sql_Query(sql_handle, "UPDATE `%s` SET `character_slots` = 0 WHERE `account_id` = %d", db->account_db, account_id);
+//     }
+   }
+
    // retrieve login entry for the specified account
    if( SQL_ERROR == Sql_Query(sql_handle,
        "SELECT `account_id`,`userid`,`user_pass`,`sex`,`email`,`group_id`,`state`,`unban_time`,`expiration_time`,`logincount`,`lastlogin`,`last_ip`,`birthdate`,`character_slots`,`pincode`, `pincode_change` FROM `%s` WHERE `account_id` = %d",
Index: src/map/skill.c
===================================================================
--- src/map/skill.c (revision 17327)
+++ src/map/skill.c (working copy)
@@ -13136,7 +13136,7 @@
         * Warlock
         **/
        case WL_COMET:
-           if( skill_check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0
+           if( skill_check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && require.itemid[0]
                && sd->special_state.no_gemstone == 0
                && ((i = pc_search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) ) {
                //clif_skill_fail(sd,skill_id,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]);
@@ -13857,11 +13857,11 @@
                    continue;
                break;
            case AB_ADORAMUS:
-               if( itemid_isgemstone(skill_db[idx].itemid[i]) && skill_check_pc_partner(sd,skill_id,&skill_lv, 1, 2) )
+               if( ( sd->special_state.no_gemstone != 2 ) && itemid_isgemstone(skill_db[idx].itemid[i]) && skill_check_pc_partner(sd,skill_id,&skill_lv, 1, 2) )
                    continue;
                break;
            case WL_COMET:
-               if( itemid_isgemstone(skill_db[idx].itemid[i]) && skill_check_pc_partner(sd,skill_id,&skill_lv, 1, 0) )
+               if( ( sd->special_state.no_gemstone != 2 ) && itemid_isgemstone(skill_db[idx].itemid[i]) && skill_check_pc_partner(sd,skill_id,&skill_lv, 1, 0) )
                    continue;
                break;
            case GN_FIRE_EXPANSION:
@@ -13884,7 +13884,10 @@
        req.itemid[i] = skill_db[idx].itemid[i];
        req.amount[i] = skill_db[idx].amount[i];
 
-       if( itemid_isgemstone(req.itemid[i]) && skill_id != HW_GANBANTEIN )
+       // Remove all Magic Stone required for all skills for VIP.
+       if( itemid_isgemstone(req.itemid[i]) && ( sd->special_state.no_gemstone == 2 ) )
+           req.itemid[i] = req.amount[i] = 0;
+       else if( itemid_isgemstone(req.itemid[i]) && skill_id != HW_GANBANTEIN )
        {
            if( sd->special_state.no_gemstone )
            {   // All gem skills except Hocus Pocus and Ganbantein can cast for free with Mistress card -helvetica
Index: src/map/clif.c
===================================================================
--- src/map/clif.c  (revision 17327)
+++ src/map/clif.c  (working copy)
@@ -14098,7 +14098,7 @@
        return;
    }
 
-   if( (item = itemdb_exists(sd->status.inventory[idx].nameid)) != NULL && !(item->type == IT_ARMOR || item->type == IT_PETARMOR || item->type == IT_WEAPON || item->type == IT_CARD || item->type == IT_ETC) )
+   if( (item = itemdb_exists(sd->status.inventory[idx].nameid)) != NULL && itemdb_available(sd->status.inventory[idx].nameid) && !(item->type == IT_ARMOR || item->type == IT_PETARMOR || item->type == IT_WEAPON || item->type == IT_CARD || item->type == IT_ETC) )
    { // Consumable or pets are not allowed
        clif_Auction_setitem(sd->fd, idx, true);
        return;
Index: src/map/atcommand.c
===================================================================
--- src/map/atcommand.c (revision 17327)
+++ src/map/atcommand.c (working copy)
@@ -7348,21 +7348,30 @@
 ACMD_FUNC(rates)
 {
    char buf[CHAT_SIZE_MAX];
+   int base_exp_rate = 0, job_exp_rate = 0, item_rate = 0;
 
    nullpo_ret(sd);
    memset(buf, '\0', sizeof(buf));
 
+   // Display EXP and item rate increase for VIP.
+   if( ( Inter_Config.vip_sys.base_exp_increase || Inter_Config.vip_sys.job_exp_increase || Inter_Config.vip_sys.drop_increase ) && pc_get_vip(sd) ) {
+       base_exp_rate += Inter_Config.vip_sys.base_exp_increase;
+       job_exp_rate += Inter_Config.vip_sys.job_exp_increase;
+
+       item_rate += Inter_Config.vip_sys.drop_increase;
+   }
+
    snprintf(buf, CHAT_SIZE_MAX, msg_txt(sd,1298), // Experience rates: Base %.2fx / Job %.2fx
-       battle_config.base_exp_rate/100., battle_config.job_exp_rate/100.);
+       (battle_config.base_exp_rate+base_exp_rate)/100., (battle_config.job_exp_rate+job_exp_rate)/100.);
    clif_displaymessage(fd, buf);
    snprintf(buf, CHAT_SIZE_MAX, msg_txt(sd,1299), // Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
-       battle_config.item_rate_common/100., battle_config.item_rate_heal/100., battle_config.item_rate_use/100., battle_config.item_rate_equip/100., battle_config.item_rate_card/100.);
+       (battle_config.item_rate_common+item_rate)/100., (battle_config.item_rate_heal+item_rate)/100., (battle_config.item_rate_use+item_rate)/100., (battle_config.item_rate_equip+item_rate)/100., (battle_config.item_rate_card+item_rate)/100.);
    clif_displaymessage(fd, buf);
    snprintf(buf, CHAT_SIZE_MAX, msg_txt(sd,1300), // Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
-       battle_config.item_rate_common_boss/100., battle_config.item_rate_heal_boss/100., battle_config.item_rate_use_boss/100., battle_config.item_rate_equip_boss/100., battle_config.item_rate_card_boss/100.);
+       (battle_config.item_rate_common_boss+item_rate)/100., (battle_config.item_rate_heal_boss+item_rate)/100., (battle_config.item_rate_use_boss+item_rate)/100., (battle_config.item_rate_equip_boss+item_rate)/100., (battle_config.item_rate_card_boss+item_rate)/100.);
    clif_displaymessage(fd, buf);
    snprintf(buf, CHAT_SIZE_MAX, msg_txt(sd,1301), // Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
-       battle_config.item_rate_mvp/100., battle_config.item_rate_adddrop/100., battle_config.item_rate_treasure/100.);
+       (battle_config.item_rate_mvp+item_rate)/100., (battle_config.item_rate_adddrop+item_rate)/100., (battle_config.item_rate_treasure+item_rate)/100.);
    clif_displaymessage(fd, buf);
 
    return 0;
@@ -8083,7 +8092,7 @@
    {
        location = "storage";
        items = sd->status.storage.items;
-       size = MAX_STORAGE;
+       size = sd->storage_size;
    }
    else
    if( strcmp(command+1, "cartlist") == 0 )
Index: src/map/mail.c
===================================================================
--- src/map/mail.c  (revision 17327)
+++ src/map/mail.c  (working copy)
@@ -78,7 +78,7 @@
            return 1;
        if( amount < 0 || amount > sd->status.inventory[idx].amount )
            return 1;
-       if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time ||
+       if( !pc_can_give_items(sd) || !itemdb_available(sd->status.inventory[idx].nameid) || sd->status.inventory[idx].expire_time ||
                !itemdb_canmail(&sd->status.inventory[idx],pc_get_group_level(sd)) )
            return 1;
 
Index: src/map/itemdb.c
===================================================================
--- src/map/itemdb.c    (revision 17327)
+++ src/map/itemdb.c    (working copy)
@@ -1448,6 +1448,7 @@
    for( sd = (struct map_session_data*)mapit_first(iter); mapit_exists(iter); sd = (struct map_session_data*)mapit_next(iter) ) {
        memset(sd->item_delay, 0, sizeof(sd->item_delay));  // reset item delays
        pc_setinventorydata(sd);
+       pc_check_available_item(sd); // Check for invalid(ated) items in inventory/cart/storage.
        /* clear combo bonuses */
        if( sd->combos.count ) {
            aFree(sd->combos.bonus);
Index: src/map/pc.c
===================================================================
--- src/map/pc.c    (revision 17327)
+++ src/map/pc.c    (working copy)
@@ -12,6 +12,7 @@
 #include "../common/timer.h"
 #include "../common/utils.h"
 #include "../common/mmo.h" //NAME_LENGTH
+#include "../common/conf.h" //Inter_config
 
 #include "atcommand.h" // get_atcommand_level()
 #include "battle.h" // battle_config
@@ -38,6 +39,7 @@
 #include "script.h" // script_config
 #include "skill.h"
 #include "status.h" // struct status_data
+#include "storage.h"
 #include "pc.h"
 #include "pc_groups.h"
 #include "quest.h"
@@ -1082,6 +1084,18 @@
        clif_changemap(sd,sd->mapindex,sd->bl.x,sd->bl.y);
    }
 
+   // Increase storage size for VIP.
+   if( pc_get_vip(sd) ) {
+       int vip_size = Inter_Config.vip_sys.storage_increase;
+
+       if( vip_size + MIN_STORAGE > MAX_STORAGE ) {
+           ShowError("pc_authok: Storage size for player %s (%d:%d) is larger than MAX_STORAGE. Storage size has been set to MAX_STORAGE.\n", sd->status.name, sd->status.account_id, sd->status.char_id);
+           sd->storage_size = MAX_STORAGE;
+       } else
+           sd->storage_size = vip_size + MIN_STORAGE;
+   } else
+       sd->storage_size = MIN_STORAGE;
+
    /**
     * Check if player have any cool downs on
     **/
@@ -1159,6 +1173,10 @@
        sd->mission_count = pc_readglobalreg(sd,"TK_MISSION_COUNT");
    }
 
+   // Magic Stone requirement avoidance for VIP.
+   if( Inter_Config.vip_sys.magic_stone && pc_get_vip(sd) )
+       sd->special_state.no_gemstone = 2;
+
    //SG map and mob read [Komurka]
    for(i=0;i<MAX_PC_FEELHATE;i++) //for now - someone need to make reading from txt/sql
    {
@@ -1219,6 +1237,8 @@
    if (!chrif_auth_finished(sd))
        ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id);
 
+   pc_check_available_item(sd); // Check for invalid(ated) items in inventory/cart/storage.
+
    pc_load_combo(sd);
 
    status_calc_pc(sd,1);
@@ -2431,7 +2451,8 @@
            break;
        case SP_NO_GEMSTONE:
            if(sd->state.lr_flag != 2)
-               sd->special_state.no_gemstone = 1;
+               if( sd->special_state.no_gemstone != 2 )
+                   sd->special_state.no_gemstone = 1;
            break;
        case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
            if(sd->state.lr_flag != 2) {
@@ -5745,8 +5766,13 @@
        (int)(status_get_lv(src) - sd->status.base_level) >= 20)
        bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
 
-   if (sd->sc.data[SC_EXPBOOST])
-       bonus += sd->sc.data[SC_EXPBOOST]->val1;
+   if (sd->sc.data[SC_EXPBOOST]) {
+       // Increase Battle Manual EXP rate for VIP.
+       if( Inter_Config.vip_sys.bm_increase && pc_get_vip(sd) )
+           bonus += sd->sc.data[SC_EXPBOOST]->val1 + ( sd->sc.data[SC_EXPBOOST]->val1 / Inter_Config.vip_sys.bm_increase );
+       else
+           bonus += sd->sc.data[SC_EXPBOOST]->val1;
+   }
 
    *base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * bonus/100., 1, UINT_MAX);
 
@@ -6804,39 +6830,38 @@
        && !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m)
        && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_LIFEINSURANCE])
    {
-       unsigned int base_penalty =0;
-       if (battle_config.death_penalty_base > 0) {
+       unsigned int base_penalty = battle_config.death_penalty_base, job_penalty = battle_config.death_penalty_job;
+       if( ( Inter_Config.vip_sys.base_exp_penalty || Inter_Config.vip_sys.job_exp_penalty ) && pc_get_vip(sd) ) { // Decrease EXP penalty for VIP.
+           base_penalty -= Inter_Config.vip_sys.base_exp_penalty;
+           job_penalty -= Inter_Config.vip_sys.job_exp_penalty;
+       }
+       if (base_penalty > 0) {
            switch (battle_config.death_penalty_type) {
                case 1:
-                   base_penalty = (unsigned int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
+                   base_penalty = (unsigned int) ((double)pc_nextbaseexp(sd) * (double)base_penalty/10000);
                break;
                case 2:
-                   base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
+                   base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)base_penalty/10000);
                break;
            }
-           if(base_penalty) {
-               if (battle_config.pk_mode && src && src->type==BL_PC)
-                   base_penalty*=2;
-               sd->status.base_exp -= min(sd->status.base_exp, base_penalty);
-               clif_updatestatus(sd,SP_BASEEXP);
-           }
+           if (battle_config.pk_mode && src && src->type==BL_PC)
+               base_penalty*=2;
+           sd->status.base_exp -= min(sd->status.base_exp, base_penalty);
+           clif_updatestatus(sd,SP_BASEEXP);
        }
-       if(battle_config.death_penalty_job > 0) {
-           base_penalty = 0;
+       if(job_penalty > 0) {
            switch (battle_config.death_penalty_type) {
                case 1:
-                   base_penalty = (unsigned int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
+                   job_penalty = (unsigned int) ((double)pc_nextjobexp(sd) * (double)job_penalty/10000);
                break;
                case 2:
-                   base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000);
+                   job_penalty = (unsigned int) ((double)sd->status.job_exp * (double)job_penalty/10000);
                break;
            }
-           if(base_penalty) {
-               if (battle_config.pk_mode && src && src->type==BL_PC)
-                   base_penalty*=2;
-               sd->status.job_exp -= min(sd->status.job_exp, base_penalty);
-               clif_updatestatus(sd,SP_JOBEXP);
-           }
+           if (battle_config.pk_mode && src && src->type==BL_PC)
+               job_penalty*=2;
+           sd->status.job_exp -= min(sd->status.job_exp, job_penalty);
+           clif_updatestatus(sd,SP_JOBEXP);
        }
        if(battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) {
            base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
@@ -8878,54 +8903,86 @@
  *------------------------------------------*/
 int pc_checkitem(struct map_session_data *sd)
 {
-   int i,id,calc_flag = 0;
+   int i,calc_flag = 0;
 
    nullpo_ret(sd);
 
    if( sd->state.vending ) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam)
        return 0;
 
-   if( battle_config.item_check ) {// check for invalid(ated) items
+   for( i = 0; i < MAX_INVENTORY; i++) {
+
+       if( sd->status.inventory[i].nameid == 0 )
+           continue;
+
+       if( !sd->status.inventory[i].equip )
+           continue;
+
+       if( sd->status.inventory[i].equip&~pc_equippoint(sd,i) ) {
+           pc_unequipitem(sd, i, 2);
+           calc_flag = 1;
+           continue;
+       }
+
+   }
+
+   if( calc_flag && sd->state.active ) {
+       pc_checkallowskill(sd);
+       status_calc_pc(sd,0);
+   }
+
+   return 0;
+}
+
+/*==========================================
+ * Checks for unavailable items and removes them.
+ *------------------------------------------*/
+int pc_check_available_item(struct map_session_data *sd)
+{
+   int i, id;
+   char output[256];
+
+   nullpo_ret(sd);
+
+   if( battle_config.item_check&1 ) { // Check for invalid(ated) items in inventory.
        for( i = 0; i < MAX_INVENTORY; i++ ) {
            id = sd->status.inventory[i].nameid;
 
            if( id && !itemdb_available(id) ) {
+               sprintf(output, msg_txt(sd, 695), id); // Item %d has been removed from your inventory.
+               clif_displaymessage(sd->fd, output);
                ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id);
                pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
            }
        }
+   }
 
+   if( battle_config.item_check&2 ) { // Check for invalid(ated) items in cart.
        for( i = 0; i < MAX_CART; i++ ) {
            id = sd->status.cart[i].nameid;
 
            if( id && !itemdb_available(id) ) {
+               sprintf(output, msg_txt(sd, 696), id); // Item %d has been removed from your cart.
+               clif_displaymessage(sd->fd, output);
                ShowWarning("Removed invalid/disabled item id %d from cart (amount=%d, char_id=%d).\n", id, sd->status.cart[i].amount, sd->status.char_id);
                pc_cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER);
            }
        }
    }
 
-   for( i = 0; i < MAX_INVENTORY; i++) {
+   if( battle_config.item_check&4 ) { // Check for invalid(ated) items in storage.
+       for( i = 0; i < sd->storage_size; i++ ) {
+           id = sd->status.storage.items[i].nameid;
 
-       if( sd->status.inventory[i].nameid == 0 )
-           continue;
-
-       if( !sd->status.inventory[i].equip )
-           continue;
-
-       if( sd->status.inventory[i].equip&~pc_equippoint(sd,i) ) {
-           pc_unequipitem(sd, i, 2);
-           calc_flag = 1;
-           continue;
+           if( id && !itemdb_available(id) ) {
+               sprintf(output, msg_txt(sd, 697), id); // Item %d has been removed from your storage.
+               clif_displaymessage(sd->fd, output);
+               ShowWarning("Removed invalid/disabled item id %d from storage (amount=%d, char_id=%d).\n", id, sd->status.storage.items[i].amount, sd->status.char_id);
+               storage_delitem(sd, i, sd->status.storage.items[i].amount);
+           }
        }
-
    }
 
-   if( calc_flag && sd->state.active ) {
-       pc_checkallowskill(sd);
-       status_calc_pc(sd,0);
-   }
-
    return 0;
 }
 
Index: src/map/pc.h
===================================================================
--- src/map/pc.h    (revision 17327)
+++ src/map/pc.h    (working copy)
@@ -178,7 +178,7 @@
        unsigned int no_castcancel : 1;
        unsigned int no_castcancel2 : 1;
        unsigned int no_sizefix : 1;
-       unsigned int no_gemstone : 1;
+       unsigned int no_gemstone : 2; // 1: Mistress Card effect, 2: VIP effect
        unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG]
        unsigned int perfect_hiding : 1; // [Valaris]
        unsigned int no_knockback : 1;
@@ -515,6 +515,9 @@
    const char* delunit_prevfile;
    int delunit_prevline;
 
+   // Holds player storage size (VIP system).
+   int storage_size;
+
 };
 
 //Update this max as necessary. 55 is the value needed for Super Baby currently
@@ -669,6 +672,8 @@
 )
 #define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_)
 
+#define pc_get_vip(sd) ( Inter_Config.vip_sys.group && ( pc_get_group_id(sd) == Inter_Config.vip_sys.group ) ? 1 : 0 )
+
 // clientside display macros (values to the left/right of the "+")
 #ifdef RENEWAL
    #define pc_leftside_atk(sd) ((sd)->battle_status.batk)
@@ -813,6 +818,7 @@
 int pc_equipitem(struct map_session_data*,int,int);
 int pc_unequipitem(struct map_session_data*,int,int);
 int pc_checkitem(struct map_session_data*);
+int pc_check_available_item(struct map_session_data *sd);
 int pc_useitem(struct map_session_data*,int);
 
 int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id);
Index: src/map/storage.c
===================================================================
--- src/map/storage.c   (revision 17327)
+++ src/map/storage.c   (working copy)
@@ -107,7 +107,7 @@
    sd->state.storage_flag = 1;
    storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
    clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
-   clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
+   clif_updatestorageamount(sd, sd->status.storage.storage_amount, sd->storage_size);
    return 0;
 }
 
@@ -156,7 +156,7 @@
 
    if( itemdb_isstackable2(data) )
    {//Stackable
-       for( i = 0; i < MAX_STORAGE; i++ )
+       for( i = 0; i < sd->storage_size; i++ )
        {
            if( compare_item(&stor->items[i], item_data) )
            {// existing items found, stack them
@@ -170,8 +170,8 @@
    }
 
    // find free slot
-   ARR_FIND( 0, MAX_STORAGE, i, stor->items[i].nameid == 0 );
-   if( i >= MAX_STORAGE )
+   ARR_FIND( 0, sd->storage_size, i, stor->items[i].nameid == 0 );
+   if( i >= sd->storage_size )
        return 1;
 
    // add item to slot
@@ -179,7 +179,7 @@
    stor->storage_amount++;
    stor->items[i].amount = amount;
    clif_storageitemadded(sd,&stor->items[i],i,amount);
-   clif_updatestorageamount(sd, stor->storage_amount, MAX_STORAGE);
+   clif_updatestorageamount(sd, stor->storage_amount, sd->storage_size);
 
    return 0;
 }
@@ -197,7 +197,7 @@
    {
        memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0]));
        sd->status.storage.storage_amount--;
-       if( sd->state.storage_flag == 1 ) clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
+       if( sd->state.storage_flag == 1 ) clif_updatestorageamount(sd, sd->status.storage.storage_amount, sd->storage_size);
    }
    if( sd->state.storage_flag == 1 ) clif_storageitemremoved(sd,n,amount);
    return 0;
@@ -214,7 +214,7 @@
 {
    nullpo_ret(sd);
 
-   if( sd->status.storage.storage_amount > MAX_STORAGE )
+   if( sd->status.storage.storage_amount > sd->storage_size )
        return 0; // storage full
 
    if( index < 0 || index >= MAX_INVENTORY )
@@ -243,7 +243,7 @@
 {
    int flag;
 
-   if( index < 0 || index >= MAX_STORAGE )
+   if( index < 0 || index >= sd->storage_size )
        return 0;
 
    if( sd->status.storage.items[index].nameid <= 0 )
@@ -271,7 +271,7 @@
 {
    nullpo_ret(sd);
 
-   if( sd->status.storage.storage_amount > MAX_STORAGE )
+   if( sd->status.storage.storage_amount > sd->storage_size )
        return 0; // storage full / storage closed
 
    if( index < 0 || index >= MAX_CART )
@@ -300,7 +300,7 @@
 {
    nullpo_ret(sd);
 
-   if( index < 0 || index >= MAX_STORAGE )
+   if( index < 0 || index >= sd->storage_size )
        return 0;
 
    if( sd->status.storage.items[index].nameid <= 0 )
Index: src/map/battle.c
===================================================================
--- src/map/battle.c    (revision 17327)
+++ src/map/battle.c    (working copy)
@@ -5669,7 +5669,7 @@
    { "max_heal_lv",                        &battle_config.max_heal_lv,                     11,     1,      INT_MAX,        },
    { "max_heal",                           &battle_config.max_heal,                        9999,   0,      INT_MAX,        },
    { "combo_delay_rate",                   &battle_config.combo_delay_rate,                100,    0,      INT_MAX,        },
-   { "item_check",                         &battle_config.item_check,                      0,      0,      1,              },
+   { "item_check",                         &battle_config.item_check,                      0,      0,      7,              },
    { "item_use_interval",                  &battle_config.item_use_interval,               100,    0,      INT_MAX,        },
    { "cashfood_use_interval",              &battle_config.cashfood_use_interval,           60000,  0,      INT_MAX,        },
    { "wedding_modifydisplay",              &battle_config.wedding_modifydisplay,           0,      0,      1,              },
Index: src/map/mob.c
===================================================================
--- src/map/mob.c   (revision 17327)
+++ src/map/mob.c   (working copy)
@@ -12,6 +12,7 @@
 #include "../common/strlib.h"
 #include "../common/utils.h"
 #include "../common/socket.h"
+#include "../common/conf.h" //Inter_config
 
 #include "map.h"
 #include "path.h"
@@ -2245,13 +2246,23 @@
 
            if (map[m].flag.nobaseexp || !md->db->base_exp)
                base_exp = 0;
-           else
+           else {
+               // Increase base EXP rate for VIP.
+               if( Inter_Config.vip_sys.base_exp_increase && ( sd && pc_get_vip(sd) ) )
+                   bonus += Inter_Config.vip_sys.base_exp_increase;
+
                base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * map[m].bexp/100., 1, UINT_MAX);
+           }
 
            if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag == MDLF_HOMUN) //Homun earned job-exp is always lost.
                job_exp = 0;
-           else
+           else {
+               // Increase job EXP rate for VIP.
+               if( Inter_Config.vip_sys.job_exp_increase && ( sd && pc_get_vip(sd) ) )
+                   bonus += Inter_Config.vip_sys.job_exp_increase;
+
                job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map[m].jexp/100., 1, UINT_MAX);
+           }
 
            if ( ( temp = tmpsd[i]->status.party_id)>0 ) {
                int j;
@@ -2371,6 +2382,11 @@
                    drop_rate = 1;
            }
 #endif
+
+           // Increase item drop rate for VIP.
+           if( Inter_Config.vip_sys.drop_increase && ( sd && pc_get_vip(sd) ) )
+               drop_rate += (int)(0.5+drop_rate*Inter_Config.vip_sys.drop_increase/100.);
+
            // attempt to drop the item
            if (rnd() % 10000 >= drop_rate)
                    continue;
Index: src/char/char.c
===================================================================
--- src/char/char.c (revision 17327)
+++ src/char/char.c (working copy)
@@ -108,7 +108,6 @@
 #define TRIM_CHARS "\255\xA0\032\t\x0A\x0D " //The following characters are trimmed regardless because they cause confusion and problems on the servers. [Skotlex]
 char char_name_letters[1024] = ""; // list of letters/symbols allowed (or not) in a character name. by [Yor]
 
-int char_per_account = 0; //Maximum chars per account (default unlimited) [Sirius]
 int char_del_level = 0; //From which level u can delete character [Lupus]
 int char_del_delay = 86400;
 
@@ -1408,8 +1407,6 @@
 {
    char_db_= idb_alloc(DB_OPT_RELEASE_DATA);
 
-   ShowStatus("Characters per Account: '%d'.\n", char_per_account);
-
    //the 'set offline' part is now in check_login_conn ...
    //if the server connects to loginserver
    //it will dc all off players
@@ -1548,9 +1545,9 @@
 
    //check other inputs
 #if PACKETVER >= 20120307
-   if(slot >= sd->char_slots)
+   if(slot < 0 || slot >= sd->char_slots)
 #else
-   if((slot >= sd->char_slots) // slots
+   if((slot < 0 || slot >= sd->char_slots) // slots
    || (str + agi + vit + int_ + dex + luk != 6*5 ) // stats
    || (str < 1 || str > 9 || agi < 1 || agi > 9 || vit < 1 || vit > 9 || int_ < 1 || int_ > 9 || dex < 1 || dex > 9 || luk < 1 || luk > 9) // individual stat values
    || (str + int_ != 10 || agi + luk != 10 || vit + dex != 10) ) // pairs
@@ -1561,14 +1558,11 @@
        return -2; // invalid input
 #endif
 
-
    // check the number of already existing chars in this account
-   if( char_per_account != 0 ) {
-       if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `account_id` = '%d'", char_db, sd->account_id) )
-           Sql_ShowDebug(sql_handle);
-       if( Sql_NumRows(sql_handle) >= char_per_account )
-           return -2; // character account limit exceeded
-   }
+   if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `account_id` = '%d'", char_db, sd->account_id) )
+       Sql_ShowDebug(sql_handle);
+   if( Sql_NumRows(sql_handle) >= MAX_CHARS )
+       return -2; // character account limit exceeded
 
    // check char slot
    if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `account_id` = '%d' AND `char_num` = '%d' LIMIT 1", char_db, sd->account_id, slot) )
@@ -2242,7 +2236,7 @@
                    ShowError("Account '%d' `character_slots` column is higher than supported MAX_CHARS (%d), update MAX_CHARS in mmo.h! capping to MAX_CHARS...\n",sd->account_id,sd->char_slots);
                    sd->char_slots = MAX_CHARS;/* cap to maximum */
                } else if ( !sd->char_slots )/* no value aka 0 in sql */
-                   sd->char_slots = MAX_CHARS;/* cap to maximum */
+                   sd->char_slots = MIN_CHARS;/* cap to minimum */
                safestrncpy(sd->birthdate, (const char*)RFIFOP(fd,52), sizeof(sd->birthdate));
                safestrncpy(sd->pincode, (const char*)RFIFOP(fd,63), sizeof(sd->pincode));
                sd->pincode_change = (time_t)RFIFOL(fd,68);
@@ -5044,13 +5038,6 @@
            char_name_option = atoi(w2);
        } else if (strcmpi(w1, "char_name_letters") == 0) {
            safestrncpy(char_name_letters, w2, sizeof(char_name_letters));
-       } else if (strcmpi(w1, "chars_per_account") == 0) { //maxchars per account [Sirius]
-           char_per_account = atoi(w2);
-           if( char_per_account == 0 || char_per_account > MAX_CHARS ) {
-               if( char_per_account > MAX_CHARS )
-                   ShowWarning("Max chars per account '%d' exceeded limit. Defaulting to '%d'.\n", char_per_account, MAX_CHARS);
-               char_per_account = MAX_CHARS;
-           }
        } else if (strcmpi(w1, "char_del_level") == 0) { //disable/enable char deletion by its level condition [Lupus]
            char_del_level = atoi(w2);
        } else if (strcmpi(w1, "char_del_delay") == 0) {
Index: src/common/core.c
===================================================================
--- src/common/core.c   (revision 17327)
+++ src/common/core.c   (working copy)
@@ -5,6 +5,7 @@
 #include "showmsg.h"
 #include "malloc.h"
 #include "core.h"
+#include "conf.h"
 #ifndef MINICORE
 #include "db.h"
 #include "socket.h"
@@ -334,6 +335,8 @@
    timer_init();
    socket_init();
 
+   inter_conf_read();
+
    do_init(argc,argv);
 
    {// Main runtime cycle
Index: src/common/mmo.h
===================================================================
--- src/common/mmo.h    (revision 17327)
+++ src/common/mmo.h    (working copy)
@@ -71,8 +71,8 @@
 
 #define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
 #define MAX_INVENTORY 100
-//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
-#define MAX_CHARS 9
+#define MIN_CHARS 9 // Default number of characters per account.
+#define MAX_CHARS 15 // Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
 //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
 //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
 #define MAX_SLOTS 4
@@ -90,7 +90,8 @@
 #define DEFAULT_WALK_SPEED 150
 #define MIN_WALK_SPEED 0
 #define MAX_WALK_SPEED 1000
-#define MAX_STORAGE 600
+#define MIN_STORAGE 300 // Default number of storage slots.
+#define MAX_STORAGE 600 // Max number of storage slots the client can support. Used as a cap for the VIP System.
 #define MAX_GUILD_STORAGE 600
 #define MAX_PARTY 12
 #define MAX_GUILD 16+10*6  // increased max guild members +6 per 1 extension levels [Lupus]
Index: src/common/conf.c
===================================================================
--- src/common/conf.c   (revision 17327)
+++ src/common/conf.c   (working copy)
@@ -3,6 +3,8 @@
 
 #include "conf.h"
 #include "libconfig.h"
+#include "utils.h"
+#include "mmo.h"
 
 #include "../common/showmsg.h" // ShowError
 
@@ -64,7 +66,7 @@
        config_setting_set_format(set, src->format);
    } else if (CONFIG_TYPE_INT64 == config_setting_type(src)) {
        set = config_setting_set_int64_elem(parent, -1, config_setting_get_int64(src));
-       config_setting_set_format(set, src->format);   
+       config_setting_set_format(set, src->format);
    } else if (CONFIG_TYPE_FLOAT == config_setting_type(src)) {
        config_setting_set_float_elem(parent, -1, config_setting_get_float(src));
    } else if (CONFIG_TYPE_STRING == config_setting_type(src)) {
@@ -85,10 +87,10 @@
        return;
 
    n = config_setting_length(src);
-   
+
    for (i = 0; i < n; i++) {
        if (config_setting_is_group(src)) {
-           config_setting_copy_simple(newAgg, config_setting_get_elem(src, i));            
+           config_setting_copy_simple(newAgg, config_setting_get_elem(src, i));
        } else {
            config_setting_copy_elem(newAgg, config_setting_get_elem(src, i));
        }
@@ -107,3 +109,60 @@
    }
    return CONFIG_TRUE;
 }
+
+//
+// Global configuration settings.
+//
+//void inter_conf_read(void);
+
+void inter_conf_read(void){
+   config_t inter_conf;
+   config_setting_t *sys = NULL;
+   const char *config_filename = "conf/inter_battle.conf";
+
+   if (conf_read_file(&inter_conf, config_filename))
+       return;
+
+   sys = config_lookup(&inter_conf, "vip_sys");
+   if (sys != NULL) { //reading vip_sys part
+       config_setting_t *settings = config_setting_get_elem(sys, 0);
+       int enable; //:1
+       int group;
+       int magic_stone; //:1
+       int storage_increase;
+       int char_increase;
+       int base_exp_increase;
+       int job_exp_increase;
+       int base_exp_penalty;
+       int job_exp_penalty;
+       int bm_increase;
+       int drop_increase;
+
+       config_setting_lookup_bool(settings, "enable", &enable);
+       Inter_Config.vip_sys.enable = enable;
+
+       if( enable ) {
+           config_setting_lookup_int(settings, "group", &group);
+           config_setting_lookup_int(settings, "storage_increase", &storage_increase);
+           config_setting_lookup_int(settings, "char_increase", &char_increase);
+           config_setting_lookup_int(settings, "base_exp_increase", &base_exp_increase);
+           config_setting_lookup_int(settings, "job_exp_increase", &job_exp_increase);
+           config_setting_lookup_int(settings, "base_exp_penalty", &base_exp_penalty);
+           config_setting_lookup_int(settings, "job_exp_penalty", &job_exp_penalty);
+           config_setting_lookup_int(settings, "bm_increase", &bm_increase);
+           config_setting_lookup_int(settings, "drop_increase", &drop_increase);
+           config_setting_lookup_bool(settings, "magic_stone", &magic_stone);
+       }
+
+       Inter_Config.vip_sys.group = cap_value(group,0,99);
+       Inter_Config.vip_sys.storage_increase = cap_value(storage_increase,0,MAX_STORAGE-MIN_STORAGE);
+       Inter_Config.vip_sys.char_increase = cap_value(char_increase,0,MAX_CHARS-MIN_CHARS);
+       Inter_Config.vip_sys.base_exp_increase = cap_value(base_exp_increase,0,INT_MAX);
+       Inter_Config.vip_sys.job_exp_increase = cap_value(job_exp_increase,0,INT_MAX);
+       Inter_Config.vip_sys.base_exp_penalty = cap_value(base_exp_penalty,0,INT_MAX);
+       Inter_Config.vip_sys.job_exp_penalty = cap_value(job_exp_penalty,0,INT_MAX);
+       Inter_Config.vip_sys.bm_increase = cap_value(bm_increase,0,INT_MAX);
+       Inter_Config.vip_sys.drop_increase = cap_value(drop_increase,0,INT_MAX);
+       Inter_Config.vip_sys.magic_stone = magic_stone;
+   }
+}
Index: src/common/conf.h
===================================================================
--- src/common/conf.h   (revision 17327)
+++ src/common/conf.h   (working copy)
@@ -7,6 +7,24 @@
 #include "../common/cbasetypes.h"
 #include "libconfig.h"
 
+struct {
+   struct {
+       unsigned int enable : 1;
+       unsigned int group;
+       unsigned int storage_increase;
+       unsigned int char_increase;
+       unsigned int base_exp_increase;
+       unsigned int job_exp_increase;
+       unsigned int base_exp_penalty;
+       unsigned int job_exp_penalty;
+       unsigned int bm_increase;
+       unsigned int drop_increase;
+       unsigned int magic_stone : 1;
+   } vip_sys;
+} Inter_Config;
+
+void inter_conf_read(void);
+
 int conf_read_file(config_t *config, const char *config_filename);
 int config_setting_copy(config_setting_t *parent, const config_setting_t *src);
 
Index: conf/msg_conf/map_msg.conf
===================================================================
--- conf/msg_conf/map_msg.conf  (revision 17327)
+++ conf/msg_conf/map_msg.conf  (working copy)
@@ -635,7 +635,6 @@
 678: You are no longer the Guild Master.
 679: You have become the Guild Master!
 680: You have been recovered!
-//681-899 free
 
 681: Rune Knight T
 682: Warlock T
@@ -652,6 +651,10 @@
 693: Shadow Chaser T
 694: Hanbok
 
+695: Item %d has been removed from your inventory.
+696: Item %d has been removed from your cart.
+697: Item %d has been removed from your storage.
+//698-899 free
 
 //------------------------------------
 // More atcommands message
Index: conf/groups.conf
===================================================================
--- conf/groups.conf    (revision 17327)
+++ conf/groups.conf    (working copy)
@@ -97,6 +97,18 @@
 },
 {
    id: 1
+   name: "VIP"
+   inherit: ( "Player" ) /* can do everything Players can */
+   level: 0
+   commands: {
+       /* no commands by default */
+   }
+   permissions: {
+       /* no permissions by default */
+   }
+},
+{
+   id: 2
    name: "Super Player"
    inherit: ( "Player" ) /* can do everything Players can and more */
    level: 0
@@ -136,7 +148,7 @@
    }
 },
 {
-   id: 2
+   id: 3
    name: "Support"
    inherit: ( "Super Player" )
    level: 1
@@ -161,7 +173,7 @@
    }
 },
 {
-   id: 3
+   id: 4
    name: "Script Manager"
    inherit: ( "Support" )
    level: 1
@@ -180,7 +192,7 @@
    }
 },
 {
-   id: 4
+   id: 5
    name: "Event Manager"
    inherit: ( "Support" )
    level: 1
Index: conf/battle/exp.conf
===================================================================
--- conf/battle/exp.conf    (revision 17327)
+++ conf/battle/exp.conf    (working copy)
@@ -70,10 +70,10 @@
 death_penalty_type: 1
 
 // Base exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_base: 100
+death_penalty_base: 300
 
 // Job exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_job: 100
+death_penalty_job: 300
 
 // When a player dies (to another player), how much zeny should we penalize them with?
 // NOTE: It is a percentage of their zeny, so 100 = 1%
Index: conf/battle/items.conf
===================================================================
--- conf/battle/items.conf  (revision 17327)
+++ conf/battle/items.conf  (working copy)
@@ -51,12 +51,16 @@
 // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
 ignore_items_gender: yes
 
-// Item check? (Note 1)
+// Item check? (Note 3)
 // On map change it will check for items not tagged as "available" and 
-// auto-delete them from inventory/cart.
+// auto-delete them from inventory/cart. Items are auto-deleted from
+// storage when the character data is saved.
 // NOTE: An item is not available if it was not loaded from the item_db or you 
 // specify it as unavailable in db/item_avail.txt
-item_check: no
+// 1: Inventory
+// 2: Cart
+// 4: Storage
+item_check: 0
 
 // How much time must pass between item uses?
 // Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
Index: conf/char_athena.conf
===================================================================
--- conf/char_athena.conf   (revision 17327)
+++ conf/char_athena.conf   (working copy)
@@ -140,11 +140,6 @@
 // Note: Don't add spaces unless you mean to add 'space' to the list.
 char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
 
-// How many Characters are allowed per Account ? (0 = disabled)
-// You can not exceed the limit of MAX_CHARS slots, defined in mmo.h
-// Doing that, chars_per_account will be default to MAX_CHARS.
-chars_per_account: 0
-
 // Restrict character deletion by BaseLevel
 // 0: no restriction (players can delete characters of any level)
 // -X: you can't delete chars with BaseLevel <= X
Index: sql-files/main.sql
===================================================================
--- sql-files/main.sql  (revision 17327)
+++ sql-files/main.sql  (working copy)
@@ -442,6 +442,7 @@
   `character_slots` tinyint(3) unsigned NOT NULL default '0',
   `pincode` varchar(4) NOT NULL DEFAULT '',
   `pincode_change` int(11) unsigned NOT NULL DEFAULT '0',
+  `vip_time` datetime NOT NULL default '0000-00-00 00:00:00',
   PRIMARY KEY  (`account_id`),
   KEY `name` (`userid`)
 ) ENGINE=MyISAM AUTO_INCREMENT=2000000;
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