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int map_addflooritem_area(struct block_list* bl, int m, int x, int y, int nameid, int amount)
{
    struct item item_tmp;
    int count, range, i;
    short mx, my;
 
    memset(&item_tmp, 0, sizeof(item_tmp));
    item_tmp.nameid = nameid;
    item_tmp.identify = 1;
 
    if( bl != NULL ) m = bl->m;
 
    count = 0;
    range = (int)sqrt(amount) +2;
    for( i = 0; i < amount; i++ )
    {
        if( bl != NULL )
            map->search_freecell(bl, 0, &mx, &my, range, range, 0);
        else
        {
            mx = x; my = y;
            map->search_freecell(NULL, m, &mx, &my, range, range, 1);
        }
 
        count += (map->addflooritem(&item_tmp, 1, m, mx, my, 0, 0, 0, 4) != 0) ? 1 : 0;
    }
 
    return count;
}
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