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//===== rAthena Script =======================================
//= Juggernaut Event
//===== Template By: =========================================
//= Ace
//===== Script Overhaul By: ==================================
//= Mysterious
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= A player will be selected to be the "Juggernaut" while the rest of the players
//= have to all team together to take that Juggernaut down and be awarded.
//===== TODO: ================================================
// - Revise whole script
//===== Additional Comments: =================================
//= v1.0 - First release [Ace]
//= v1.1 - Fixed Credits [Mysterious]
//= v1.2 - Fixed some sentences [Mysterious]
//= v1.3 - Removed unnecessary things [Mysterious]
//= v1.4 - Fixed Duplicates [Mysterious]
//= v1.5 - Moved Mapflags [Mysterious]
//= v1.6 - Cleaning [Mysterious]
//============================================================
prontera,163,195,4  script  Juggernaut  810,{
 
// === Staff Menu
if (getgmlevel() == 99) { // Change '99' to your desired level
  mes "[ Juggernaut ]";
  mes "You can choose to enable/disable and/or warp out players. Status:";
  if (.offline) {
    mes "^E00000OFFLINE^000000";
  } else {
    mes "^00A000ONLINE^000000";
  }
  menu "Continue",-,"Enable/Disable",-,"Warp Out",-,"Both",-;
  set @sel, @menu-1;
  if(@sel&1) set .offline, .offline^1;
  if(@sel&2) {
    getmapxy(@mapname$, @mapx, @mapy, 0, strcharinfo(0));
    mapwarp "pvp_n_1-3", @mapname$, @mapx, @mapy;
  }
}
 
// Player view
if (.offline) {
  mes "[ The Juggernaut ]";
  mes "Sorry, but I'm disabled at the moment.";
  close;
}
//-------------------------------------------------------------------------- End
 
set @jugguser, getmapusers ("pvp_n_1-3");
set @jugkill, 0;
 
getmapxy(#originmap$,#originx,#originy,0,strcharinfo(0));
 
if (@jugguser == 0)
    {
    set _juggernaut$, "-";
    set $@juggtaken, 0;
    movenpc "The Juggernaut",99,101;
    }
 
if ($@juggend == 1)
    {
    mes "[ The Juggernaut ]";
    mes "Welcome to the Juggernaut.";
    mes "";
    mes "A game just ended please try again in 5 seconds.";
    close;
    end;
    }
 
mes "[The Juggernaut]";
mes "Welcome to the Juggernaut.";
mes "";
mes "There are "+@jugguser+" players currently in the game.";
mes "";
mes "Would you like to join?";
menu "- Yes",M_Yes,"- No",-;
next;
mes "[ The Juggernaut ]";
mes "Please come back when you like.";
close;
 
M_Yes:
set @ijugg, getarraysize($@juggernaut);
setarray $@juggernaut[@ijugg], getcharid(3);
 
set $@spawn, $@spawn + 1;
 
if ($@spawn == 1) {
warp "pvp_n_1-3",99,58;
save "pvp_n_1-3",99,58;
}
 
if ($@spawn == 2) {
warp "pvp_n_1-3",60,100;
save "pvp_n_1-3",60,100;
}
 
if ($@spawn == 3) {
warp "pvp_n_1-3",100,138;
save "pvp_n_1-3",100,138;
}
 
if ($@spawn == 4) {
warp "pvp_n_1-3",140,99;
save "pvp_n_1-3",140,99;
}
 
if ($@spawn == 5) {
warp "pvp_n_1-3",111,110;
save "pvp_n_1-3",111,110;
}
 
if ($@spawn == 6) {
warp "pvp_n_1-3",112,88;
save "pvp_n_1-3",112,88;
}
 
if ($@spawn == 7) {
warp "pvp_n_1-3",87,88;
save "pvp_n_1-3",87,88;
}
 
if ($@spawn == 8) {
warp "pvp_n_1-3",87,113;
save "pvp_n_1-3",87,113;
set $@spawn, 0;
}
percentheal 100,100;
end;
 
OnPCDieEvent:
getmapxy(@checkmap$,@checkx,@checky,0);
if (@checkmap$ == "pvp_n_1-3")
{
set $@pd, playerattached();
set @heal, 0;
 
    if (_juggernaut$ == strcharinfo(0))
    {
    set _juggernaut$, "-";
    set #juggdeath, #juggdeath + 1;
    mapannounce "pvp_n_1-3", "The Juggernaut has fallen!",0;
    }
 
    set #nonjuggdeath, nonjuggdeath + 1;
 
sleep2 1000;
set @newsave, rand(1,5);
 
if (@newsave == 1)
    {
    set @savex, rand(53,96);
    set @savey, rand(97,102);
    warp "pvp_n_1-3", (@savex), (@savey);
    }
 
if (@newsave == 2)
    {
    set @savex, rand(97,102);
    set @savey, rand(101,144);
    warp "pvp_n_1-3", (@savex), (@savey);
    }
 
if (@newsave == 3)
    {
    set @savex, rand(102,152);
    set @savey, rand(97,102);
    warp "pvp_n_1-3", (@savex), (@savey);
    }
 
if (@newsave == 4)
    {
    set @savex, rand(97,102);
    set @savey, rand(55,95);
    warp "pvp_n_1-3", (@savex), (@savey);
    }
if (@newsave == 5)
    {
    set @savex, rand(83,112);
    set @savey, rand(83,89);
    warp "pvp_n_1-3", (@savex), (@savey);
    }
 
if ($@juggend == 1)
    {
    warp #originmap$, (#originx), (#originy);
    end;
    }
 
atcommand "@alive";
sleep2 500;
percentheal 100,100;
}
 
end;
 
OnPCLogoutEvent:
getmapxy(@checkmap$,@checkx,@checky,0);
if (@checkmap$ == "pvp_n_1-3")
{
save #originmap$, (#originx), (#originy);
 
    if (_juggernaut$ == strcharinfo(0))
    {
    set _juggernaut$, "-";
    set $@juggtaken, 0;
    mapannounce "pvp_n_1-3", "The Juggernaut has left the game.",0;
    }
warp #originmap$, (#originx), (#originy);
 
set @jmapuser, getmapusers ("pvp_n_1-3");
if (@jmapuser == 1)
    {
    set _juggernaut$, "-";
    set $@juggtaken, 0;
    movenpc "The Juggernaut",99,101;
    }
 
for (set @i, 0; @i < getarraysize($@juggernaut); set @i, @i+1) {
    if ($@juggernaut[@i] == getcharid(3))
        {
        setarray $@juggernaut[@i],0;
        break;
        }
}
for (; @i < getarraysize($@juggernaut); set @i, @i+1) {
    setarray $@juggernaut[@i], $@juggernaut[@i+1];
}
 
end;
}
end;
 
OnEventGameOverJugg:
set .@ijugg, getarraysize($@juggernaut);
set .@jugg, 0;
 
juggend:
if (.@jugg < .@ijugg)
    {
    attachrid $@juggernaut[.@jugg];
 
    getmapxy(@checkmap$,@checkx,@checky,0);
    if (@checkmap$ == "pvp_n_1-3")
        {
        save #originmap$, (#originx), (#originy);
        warp #originmap$, (#originx), (#originy);
        }
 
    detachrid;
    set .@jugg, .@jugg + 1;
    goto juggend;
    }
 
for (set .@j, 0; .@j < getarraysize($@juggernaut); set .@j, .@j+1) {
    setarray $@juggernaut[.@j], 0;
}
 
sleep2 5000;
set $@juggend, 0;
set $@juggtaken, 0;
movenpc "The Juggernaut",99,101;
end;
}
 
pvp_n_1-3,99,101,4  script  The Juggernaut  1198,{
 
npcspeed 100;
 
if ($@juggtaken == 0)
{
OnJuggChangeEvent:
set $@changejugg, 0;
set $@juggtaken, 1;
set $@juggbuff, 9;
set @jugglink, 0;
set _juggernaut$, strcharinfo(0);
announce ""+_juggernaut$+" is the Juggernaut!#@?%@?",bc_map;
set $@ltarget, getCharID(3);
 
    if(Class == Job_Alchem || Class == Job_Creator) {
    set $@job, 1;
    unitskilluseid $@ltarget,445,5;
    }
 
    if(Class == Job_Monk || Class == Job_Champion) {
    set $@job, 2;
    unitskilluseid $@ltarget,447,5;
    }
 
    if(Class == Job_Sage || Class == Job_Professor) {
    set $@job, 3;
    unitskilluseid $@ltarget,449,5;
    }
 
    if(Class == Job_Crusader || Class == Job_Paladin) {
    set $@job, 4;
    unitskilluseid $@ltarget,450,5;
    }
 
    if(Class == Job_SuperNovice) {
    set $@job, 5;
    unitskilluseid $@ltarget,451,5;
    }
 
    if(Class == Job_Knight || Class == Job_Lord_Knight) {
    set $@job, 6;
    unitskilluseid $@ltarget,452,5;
    }
 
    if(Class == Job_Wizard || Class == Job_High_Wizard) {
    set $@job, 7;
    unitskilluseid getcharid(3),453,5;
    }
 
    if(Class == Job_Priest || Class == Job_High_Priest) {
    set $@job, 8;
    unitskilluseid $@ltarget,454,5;
    }
 
    if(Class == Job_Bard || Class == Job_Clown || Class == Job_Dancer || Class == Job_Gypsy) {
    set $@job, 9;
    unitskilluseid $@ltarget,455,5;
    }
 
    if(Class == Job_Rogue || Class == Job_Stalker) {
    set $@job, 10;
    unitskilluseid $@ltarget,456,5;
    }
 
    if(Class == Job_Assassin || Class == Job_Assassin_Cross) {
    set $@job, 11;
    unitskilluseid $@ltarget,457,5;
    }
 
    if(Class == Job_Blacksmith || Class == Job_Whitesmith) {
    set $@job, 12;
    unitskilluseid $@ltarget,458,5;
    }
 
    if(Class == Job_Hunter || Class == Job_Sniper) {
    set $@job, 13;
    unitskilluseid $@ltarget,460,5;
    }
 
    if(Class == Job_Soul_Linker) {
    set $@job, 14;
    unitskilluseid $@ltarget,461,5;
    }
 
    if(Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) {
    set $@job, 15;
    unitskilluseid $@ltarget,448,5;
    }
 
set @juggbuff, 9;
goto juggfollow;
}
 
if (@novalue == 503)
{
juggfollow:
if (strcharinfo(0) == _juggernaut$)
{
getmapxy(@mapname$,@juggernautx,@juggernauty,0,_juggernaut$);
npcwalkto (@juggernautx + 2), (@juggernauty + 2);
 
if (strcharinfo(0) == _juggernaut$)
{
set @juggbuff, @juggbuff + 1;
set $@jugglink, $@jugglink + 1;
percentheal 2,3;
 
    if (@juggbuff == 10)
    {
        if ($@job == 1)
        {
        sc_start SC_BLESSING,11000,30;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,10;
        skilleffect 29,0;
        }
 
        if ($@job == 2)
        {
        sc_start SC_BLESSING,11000,40;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,10;
        skilleffect 29,0;
        }
 
        if ($@job == 3)
        {
        sc_start SC_BLESSING,11000,50;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,20;
        skilleffect 29,0;
        }
 
        if ($@job == 4)
        {
        sc_start SC_BLESSING,11000,50;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,10;
        skilleffect 29,0;
        }
 
        if ($@job == 5)
        {
        sc_start SC_BLESSING,11000,50;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,30;
        skilleffect 29,0;
        }
 
        if ($@job == 6)
        {
        sc_start SC_BLESSING,11000,40;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,40;
        skilleffect 29,0;
        }
 
        if ($@job == 7)
        {
        sc_start SC_BLESSING,11000,50;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,10;
        skilleffect 29,0;
        }
 
        if ($@job == 8)
        {
        sc_start SC_BLESSING,11000,50;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,10;
        skilleffect 29,0;
        }
 
        if ($@job == 9)
        {
        sc_start SC_BLESSING,11000,40;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,20;
        skilleffect 29,0;
        }
 
        if ($@job == 10)
        {
        sc_start SC_BLESSING,11000,44;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,20;
        skilleffect 29,0;
        }
 
        if ($@job == 11)
        {
        sc_start SC_BLESSING,11000,40;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,10;
        skilleffect 29,0;
        }
 
        if ($@job == 12)
        {
        sc_start SC_BLESSING,11000,40;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,40;
        skilleffect 29,0;
        }
 
        if ($@job == 13)
        {
        sc_start SC_BLESSING,11000,40;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,40;
        skilleffect 29,0;
        }
 
        if ($@job == 14)
        {
        sc_start SC_BLESSING,11000,100;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,10;
        skilleffect 29,0;
        }
 
        if ($@job == 15)
        {
        sc_start SC_BLESSING,11000,40;
        skilleffect 34,0;
 
        sc_start SC_INCREASEAGI,11000,20;
        skilleffect 29,0;
        }
 
    sc_start SC_IMPOSITIO,11000,10;
    skilleffect 66,0;
 
    sc_start SC_SUFFRAGIUM,11000,10;
    skilleffect 67,0;
 
    sc_start SC_ADRENALINE2,11000,5;
 
    sc_start SC_WEAPONPERFECTION,11000,5;
 
    sc_start SC_OVERTHRUST,11000,5;
 
    sc_start SC_MAXIMIZEPOWER,11000,5;
 
    sc_start SC_ASSUMPTIO,11000,5;
    skilleffect 361,0;
 
    set @juggbuff, 0;
    }
 
    if ($@jugglink == 20)
    {
 
        if(Class == Job_Alchem || Class == Job_Creator) {
        unitskilluseid $@ltarget,445,5;
        }
 
        if(Class == Job_Monk || Class == Job_Champion) {
        unitskilluseid $@ltarget,447,5;
        }
 
        if(Class == Job_Sage || Class == Job_Professor) {
        unitskilluseid $@ltarget,449,5;
        }
 
        if(Class == Job_Crusader || Class == Job_Paladin) {
        unitskilluseid $@ltarget,450,5;
        }
 
        if(Class == Job_SuperNovice) {
        unitskilluseid $@ltarget,451,5;
        }
 
        if(Class == Job_Knight || Class == Job_Lord_Knight) {
        unitskilluseid $@ltarget,452,5;
        }
    
        if(Class == Job_Wizard || Class == Job_High_Wizard) {
        unitskilluseid getcharid(3),453,5;
        }
 
        if(Class == Job_Priest || Class == Job_High_Priest) {
        unitskilluseid $@ltarget,454,5;
        }
 
        if(Class == Job_Bard || Class == Job_Clown || Class == Job_Dancer || Class == Job_Gypsy) {
        unitskilluseid $@ltarget,455,5;
        }
 
        if(Class == Job_Rogue || Class == Job_Stalker) {
        unitskilluseid $@ltarget,456,5;
        }
 
        if(Class == Job_Assassin || Class == Job_Assassin_Cross) {
        unitskilluseid $@ltarget,457,5;
        }
 
        if(Class == Job_Blacksmith || Class == Job_Whitesmith) {
        unitskilluseid $@ltarget,458,5;
        }
 
        if(Class == Job_Hunter || Class == Job_Sniper) {
        unitskilluseid $@ltarget,460,5;
        }
 
        if(Class == Job_Soul_Linker) {
        unitskilluseid $@ltarget,461,5;
        }
 
        if(Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) {
        unitskilluseid $@ltarget,448,5;
        }
    set $@jugglink, 0;
    }
 
if (strcharinfo(0) != _juggernaut$)
    {
    end;
    }
 
}
sleep2 1000;
goto juggfollow;
}
}
end;
 
OnPCKillEvent:
 
getmapxy(@checkmap$,@checkx,@checky,0);
if (@checkmap$ == "pvp_n_1-3")
{
set $@pk, playerattached();
 
    if (_juggernaut$ == strcharinfo(0))
    {
    set @jugkill, @jugkill + 1;
    set #jugkill, #jugkill +1;
    set @towin, 20 - @jugkill;
 
        if (@towin == 0)
        {
        set $@juggend, 1;
        set $@juggtaken, 0;
        set @jugkill, 0;
        mapannounce "pvp_n_1-3", "Juggernaut: "+_juggernaut$+" has won the game!",0;
        set _juggernaut$, "-";
 
        donpcevent "Juggernaut::OnEventGameOverJugg";
 
        //mapwarp "pvp_n_1-3", #originmap$, (#originx), (#originy);
        end;
        }
    mapannounce "pvp_n_1-3", "The Juggernaut, "+_juggernaut$+" needs "+@towin+" kills to win.",0;
    }
 
    if (_juggernaut$ != strcharinfo(0))
    {
    set #nonjuggkill, #nonjuggkill + 1;
    }
 
    if ($@pd == $@ltarget)
    {
    goto OnJuggChangeEvent;
    }
}
end;
 
}
 
-   script  healer::jugg_healer 829,{
 
if (@heal == 0)
    {
    percentheal 100,100;
    set @heal, 1;
    }
 
 
    if(Class == Job_Priest || Class == Job_High_Priest) {
    unitskilluseid getCharID(3),454,5;
    }
}
 
-   script  leave_jugg::escape_jugg 780,{
 
mes "[ The Juggernaut ]";
mes "Would you like to leave the Juggernaut event?";
 
menu "No",M_No,"Yes",M_Yes;
 
M_Yes:
save #originmap$, (#originx), (#originy);
 
if (_juggernaut$ == strcharinfo(0))
{
set _juggernaut$, "-";
set $@juggtaken, 0;
mapannounce "pvp_n_1-3", "The Juggernaut has left the game.",0;
atcommand "@die";
sleep2 500;
atcommand "@alive";
percentheal 100,100;
}
 
set @jmapuser, getmapusers ("pvp_n_1-3");
if (@jmapuser == 1)
    {
    set _juggernaut$, "-";
    set $@juggtaken, 0;
    movenpc "The Juggernaut",99,101;
    }
 
for (set @i, 0; @i < getarraysize($@juggernaut); set @i, @i+1) {
    if ($@juggernaut[@i] == getcharid(3))
        {
        setarray $@juggernaut[@i],0;
        break;
        }
}
for (; @i < getarraysize($@juggernaut); set @i, @i+1) {
    setarray $@juggernaut[@i], $@juggernaut[@i+1];
}
 
warp #originmap$, (#originx), (#originy);
end;
 
M_No:
mes "[ The Juggernaut ]";
mes "Ok, carry on.";
close;
}
 
-   script  Juggernaut_client   810,{
 
//Alba's disabler --------------------------------------------------------------
// GM level 99 menu.
if (getgmlevel() == 99) {
  mes "[Juggernaut GM Setup]";
  mes "You can choose to enable/disable and/or warp out players. Status:";
  if (.offline) {
    mes "^E00000OFFLINE^000000";
  } else {
    mes "^00A000ONLINE^000000";
  }
  menu "Continue",-,"Enable/Disable",-,"Warp Out",-,"Both",-;
  set @sel, @menu-1;
  if(@sel&1) set .offline, .offline^1;
  if(@sel&2) {
    getmapxy(@mapname$, @mapx, @mapy, 0, strcharinfo(0));
    mapwarp "pvp_n_1-3", @mapname$, @mapx, @mapy;
  }
}
 
// If the NPC is offline, close.
if (.offline) {
  mes "[The Juggernaut]";
  mes "Sorry, but I'm disabled at the moment.";
  close;
}
//-------------------------------------------------------------------------- End
 
set @jugguser, getmapusers ("pvp_n_1-3");
set @jugkill, 0;
 
getmapxy(#originmap$,#originx,#originy,0,strcharinfo(0));
 
if (@jugguser == 0)
    {
    set _juggernaut$, "-";
    set $@juggtaken, 0;
    movenpc "The Juggernaut",99,101;
    }
 
if ($@juggend == 1)
    {
    mes "[The Juggernaut]";
    mes "Welcome to the Juggernaut.";
    mes "";
    mes "A game just ended please try again in 5 seconds.";
    close;
    end;
    }
 
mes "[The Juggernaut]";
mes "Welcome to the Juggernaut.";
mes "";
mes "There are "+@jugguser+" players currently in the game.";
mes "";
mes "Would you like to join?";
menu "Yes",yes,"No",-;
 
mes " ";
mes "Come back when you get some balls!";
close;
 
yes:
 
set @ijugg, getarraysize($@juggernaut);
setarray $@juggernaut[@ijugg], getcharid(3);
 
set $@spawn, $@spawn + 1;
 
if ($@spawn == 1) {
warp "pvp_n_1-3",99,58;
save "pvp_n_1-3",99,58;
}
 
if ($@spawn == 2) {
warp "pvp_n_1-3",60,100;
save "pvp_n_1-3",60,100;
}
 
if ($@spawn == 3) {
warp "pvp_n_1-3",100,138;
save "pvp_n_1-3",100,138;
}
 
if ($@spawn == 4) {
warp "pvp_n_1-3",140,99;
save "pvp_n_1-3",140,99;
}
 
if ($@spawn == 5) {
warp "pvp_n_1-3",111,110;
save "pvp_n_1-3",111,110;
}
 
if ($@spawn == 6) {
warp "pvp_n_1-3",112,88;
save "pvp_n_1-3",112,88;
}
 
if ($@spawn == 7) {
warp "pvp_n_1-3",87,88;
save "pvp_n_1-3",87,88;
}
 
if ($@spawn == 8) {
warp "pvp_n_1-3",87,113;
save "pvp_n_1-3",87,113;
set $@spawn, 0;
}
percentheal 100,100;
end;
}
 
// ====== Mapflags
pvp_n_1-3   mapflag nomemo
pvp_n_1-3   mapflag noreturn
pvp_n_1-3   mapflag restricted  6
 
// ====== Duplicates
//pvp_n_1-3,116,83,5    duplicate(jugg_healer)  Healer#1    829
//pvp_n_1-3,115,116,5   duplicate(jugg_healer)  Healer#2  829
//pvp_n_1-3,138,108,5   duplicate(jugg_healer)  Healer#3  829
//pvp_n_1-3,100,146,5   duplicate(jugg_healer)  Healer#4    829
//pvp_n_1-3,83,116,5    duplicate(jugg_healer)  Healer#5    829
//pvp_n_1-3,60,106,5    duplicate(jugg_healer)  Healer#6    829
//pvp_n_1-3,83,83,5 duplicate(jugg_healer)  Healer#7    829
//pvp_n_1-3,100,52,5    duplicate(jugg_healer)  Healer#8    829
pvp_n_1-3,103,52,5  duplicate(escape_jugg)  Leave Game#1    780
pvp_n_1-3,140,92,5  duplicate(escape_jugg)  Leave Game#2    780
pvp_n_1-3,96,140,5  duplicate(escape_jugg)  Leave Game#3  780
pvp_n_1-3,59,92,5   duplicate(escape_jugg)  Leave Game#4    780
pvp_n_1-3,53,98,4   duplicate(Grendal)  Repair NPC#1    813
pvp_n_1-3,93,59,4   duplicate(Grendal)  Repair NPC#2    813
pvp_n_1-3,147,99,4  duplicate(Grendal)  Repair NPC#3  813
pvp_n_1-3,107,138,4 duplicate(Grendal)  Repair NPC #4  813
// Main Warper
morocc,164,97,4 duplicate(Juggernaut_client)    Juggernaut#1  810
geffen,128,62,4 duplicate(Juggernaut_client)    Juggernaut#2  810
payon,175,107,4 duplicate(Juggernaut_client)    Juggernaut#3  810
alberta,122,58,4    duplicate(Juggernaut_client)    Juggernaut#4  810
izlude,131,120,4    duplicate(Juggernaut_client)    Juggernaut#5  810
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