viewing paste Run for Your Life | Athena

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//===== rAthena Script =======================================
//= Run for Your Life
//===== By: ==================================================
//= Mysterious
//===== Current Version: =====================================
//= 2.6
//===== Compatible With: =====================================
//= rAthena SVN 
//===== Description: =========================================
//= A Run for your Life event (Based for Novices)
//===== TODO: ================================================
// - Change more coding
//===== Additional Comments: =================================
//= v1.0 - First release [Mysterious]
//= v2.0 - Overhaul of Entire Script [Mysterious]
//= v2.1 - Fixed Sentence structures [Mysterious]
//= v2.2 - Fixed a Typo and made it obvious what players had to change [Mysterious]
//= v2.3 - Removed unnecessary 'next;' thanks to soUPas [Mysterious]
//= v2.4 - Fixed an issue where the prize giver was showing up when not supposed to [Mysterious]
//= v2.5 - Added Friendly Messages [Mysterious]
//= v2.6 - Removed duplicated OnInIt labels [Mysterious]
//============================================================ 
 
// Mapflags for the Map
quiz_01 mapflag nowarpto
quiz_01 mapflag nowarp
quiz_01 mapflag noteleport
quiz_01 mapflag nomemo
quiz_01 mapflag nosave  SavePoint
quiz_01 mapflag nobranch
quiz_01 mapflag noicewall
quiz_01 mapflag nopenalty
quiz_01 mapflag nobranch
quiz_01 mapflag noexp
quiz_01 mapflag noreturn
quiz_01 mapflag pvp_noparty
quiz_01 mapflag restricted  1
 
-   script  RFYL#disable    -1,{
 
OnInit:
    disablenpc "Zombie Master";
    disablenpc "Present For You";
}
 
xxx,xxx,xxx,xxx script  Zombie Minion   1015,{
 
if (getgmlevel() >= 40) goto LMS_Admin;
    mes "[Minion]";
    mes "Hello " + strcharinfo(0) + ", my master is busy.";
    mes "*sigh*";
    close;
 
LMS_Admin:
    mes "[Minion]";
    mes "Hello " + strcharinfo(0) + ", would you like me to call my Boss?";
    mes "He is the only one who can start it!";
    menu "- Start Event",M_RFYL,"- Spectate",M_warp,"- End Event",M_EndEvent,"- No Thanks",M_Leave;
 
    M_RFYL:
                next;
        mes "[Minion]";
        mes "Hold on while I call my master.";
        close2;
        set $@offvar,1;
        goto StartEvent;
 
    M_warp:
                next;
        mes "[Minion]";
        mes "Very well, I will warp you to the map!";
        warp "quiz_01",42,369;
        close;
 
    M_Leave:
                next;
        mes "[Minion]";
        mes "Ok " + strcharinfo(0) +"! Please come back after.";
        close;
        
    M_EndEvent:
                next;
        mes "[Minion]";
        mes "Ok master, I will stop the event for you right away!";
        next;
        set $@offvar,1;
        disablenpc "Zombie Master";
        disablenpc "Present For You";
        killmonsterall "quiz_01";
        areawarp "quiz_01",10,10,450,450,"rachel",120,135;
        stopnpctimer;
        disablenpc "Zombie Minion";
        warp "rachel",120,135;
        sleep 180000;
        enablenpc "Zombie Minion";
 
StartEvent: // Announcement to notify all players
    announce "Zombie Vs. Novice event Will begin in 3 minutes. Head East/North",0;
    killmonsterall "quiz_01";
    sleep 55000;
    announce "Zombie Vs. Novice event will begin in 2 minutes! Head East/North",0;
    sleep 5000;
    announce "Zombie Master: I have now appeared in Rachel!",0;
    enablenpc "Zombie Master";
    sleep 60000;
    announce "Zombie Vs. Novice event will begin in 1 minute!",0;
    sleep 30000;
    mapannounce "quiz_01","In 30 seconds the zombies will spawn!",0;
    sleep 25000;
    announce "Zombie Vs. Novice event will begin in ~5~",0;
    sleep 1000;
    announce "Zombie Vs. Novice event will begin in ~4~",0;
    sleep 1000;
    announce "Zombie Vs. Novice event will begin in ~3~",0;
    sleep 1000;
    announce "Zombie Vs. Novice event will begin in ~2~",0;
    sleep 1000;
    announce "Zombie Vs. Novice event will begin in ~1~",0;
    sleep 1000;
    announce "Zombie Vs. Novice event has now begun!",0,0x00FF00;
 
    disablenpc "Zombie Master";
    //disablenpc "Present For You"; <-- Not sure why this was needed?
       //Round 1
    sleep 10000;
    monster "quiz_01",42,369,"Zombie",1015,1;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-2",1015,1;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-3",1015,1;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    sleep 55000;
    mapannounce "quiz_01","Round 2!",0;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    sleep 55000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    mapannounce "quiz_01","Round 3!",0;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    sleep 55000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    mapannounce "quiz_01","Round 4!",0;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    sleep 55000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    mapannounce "quiz_01","Round 5!",0;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    sleep 55000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    mapannounce "quiz_01","Round 6!",0;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    sleep 55000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    mapannounce "quiz_01","Round 7! Final Round!",0;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    sleep 20000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    sleep 30000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    sleep 40000;
    monster "quiz_01",42,369,"Zombie-4",1036,1;
    sleep 50000;
    monster "quiz_01",42,369,"Zombie-4",1036,1;
    sleep 60000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    initnpctimer;
    end;
 
    OnTimer0500: 
    if ( getmapusers("quiz_01") == 0 )
{
    killmonsterall "quiz_01";
    announce "RFYL Event: Event has ended. No one has joined.",0;
    stopnpctimer;
    end;
}
    else if ( getmapusers("quiz_01") > 1 )
{
    mapannounce "quiz_01",getmapusers("quiz_01") +" has survived the event.",0,0x00FF00;;
    initnpctimer;
    end;
}
    initnpctimer;
    end;
 
    OnPCDieEvent:
    getmapxy .@mapnvz$,.@xnvz,.@ynvz,0;
    if ( .@mapnvz$ == "quiz_01") {
    sleep2 1;
    warp "rachel",120,135;
    atcommand "@alive "+ strcharinfo(0);
    dispbottom "Sorry, but you were killed.";
}
    sleep2 0500;
    if ( .@mapnvz$ == "quiz_01" && getmapusers("quiz_01") == 1 ) {
    killmonsterall "quiz_01";
    mapannounce "quiz_01","You have won, approach the Present For You NPC please.",0;
    enablenpc "Present For You";
    stopnpctimer;
    end;
}
    end;
}
 
quiz_01,42,378,3    script  Present For You 72,{
 
    mes "[Present For You]";
    mes "Please tell me your name.";
    next;
    input .@name$;
    if(.@name$ != strcharinfo(0)) {
        mes "[Present For You]";
        mes "Are you sure that is your name?";
        close;
    }
    mes "[Present For You]";
    mes "Congrats. You've won.";
    close2;
    announce "Present For You: We have a winner! "+.@name$+" has won the Novice vs Zombie event!",0;
    getitem 674, 3; // Change This item id to what ever you want
    warp "rachel",120,135;
    disablenpc "Present For You";
    end;
}
 
xxxx,xxx,xxx,xxx    script  Zombie Master   1298,{
    if (BaseLevel > 1) goto L_ClassLevel; //Change '1' to your desired level
    if (class == 0) goto L_Event; //Checks if the player is a Novice, if so, proceeds into the event.
    if (class > 0) goto L_ClassLevel; //Checks if the Player is NOT a Novice. If they aren't, they are not allowed to participate.
 
 L_Event:
    mes "[ ^0000FFZombie Master^000000 ]";
    mes "You wish to participate the Zombie Vs. Novice event?";
    next;
    switch(select("- Yes","- No")) {
    case 1:
    sc_end SC_ALL;
    percentheal 100,100;
    warp "quiz_01",42,369;
    end;
    break;
    case 2:
    next;
    mes "[ ^0000FFZombie Master^000000 ]";
    mes "Come back when your ready.";
    close;
    break;
 
 L_ClassLevel:
    mes "[ ^0000FFZombie Master^000000 ]";
    mes "Sorry, but it seems you are not a Novice and Level 1.";
    close;
}
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