viewing paste Unknown #9553 | Athena
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| // Made:By Kirlein (Tyirial Script Concept) //
// Devil Square based off the mmorpg Muonline //
// Have Fun and feel free to leave suggestions //
// Leave This intacted //
// + Translated by Stillhard aka Dewa //
// + Add times for 24 hours of play :p //
// + Add a little bit infos for noob users //
/////////////////////////////////////////////////
morocc,152,96,4 script Devil Guard 732,{
mes "[Devil Square Guard]";
mes "Bienvenido a la puerta de entrada a ^FF0000Devil Square^000000";
mes "si fallas o mueres tendras que esperar hasta que la puerta vuelva a abrirse";
next;
switch(select("Entrar al evento:Informacion:Cancelar")){
case 1:
if(Baselevel < 70){
mes "[Devil Square Guard]";
mes "Nivel minimo de base 70";
close;
}
if(Zeny < 20000){
mes "[Devil Square Guard]";
mes "La registracion cuesta 20,000z";
close;
}
if($inf == 1) {
if (getmapusers("ordeal_1-1")==10){
mes "[Devil Square Guard]";
mes "Lo siento devil square esta lleno";
mes "maximo de jugadores quee pueden entrar son 10";
set $inf,0;
close;
end;
}
set Zeny,Zeny - 20000;
announce ""+strcharinfo(0)+" a entrado al devil square",8;
percentheal 100,100;
warp "ordeal_1-1",183,182;
end;
}else if ($inf < 1){
mes "[Devil Square Guard]";
mes "Devil Square esta ahora cerrado";
mes "se volvera abrir otra vez a las:";
mes "10.00 , 12.00 , 14.00 , 16.00 , 18.00 , 20.00";
mes "22.00 , 24.00 , 02.00 , 04.00 , 06.00 , 08.00";
close;
}
case 2://info
mes "[Devil Square Guard]";
mes "Devil square tiene 3 niveles, en el que encontraras enemigos";
mes "cada nivel tiene monstruos mas fuertes";
mes "si superas los 3 niveles podras abrir 10 cofres que contienen cosas valiosas.";
close;
case 3://cancel
mes "[Devil Square Guard]";
mes "Nos vemos";
close;
}
}
////End Of Devil Square Entrance
ordeal_1-1,182,183,5 script Cek -1,{
OnTimer30000:
if(getmapusers("ordeal_1-1") == 0){
Announce "An muerto todos los jugadores, las puertas del Devil Square volvieron a cerrarce",8;
set $status,1;
killmonsterall "ordeal_1-1";
end;
}
Announce getmapusers("ordeal_1-1") + " jugadores que aun resisten el devil square",8;
initnpctimer;
end;
}
ordeal_1-1,182,183,5 script HiddenNpc -1,{
OnClock0800:
Announce "Devil Square esta abierto ahora!! estara abierto 5 minutos!!",8;
disablenpc "Exit";
initnpctimer;
set $inf,1;
set $status,0;
pvpoff "ordeal_1-1";
killmonsterall "ordeal_1-1";
end;
OnClock1000:
Announce "Devil Square esta abierto ahora!! estara abierto 5 minutos!!",8;
disablenpc "Exit";
initnpctimer;
set $inf,1;
set $status,0;
pvpoff "ordeal_1-1";
killmonsterall "ordeal_1-1";
end;
OnClock1200:
Announce "Devil Square esta abierto ahora!! estara abierto 5 minutos!!",8;
disablenpc "Exit";
initnpctimer;
set $inf,1;
set $status,0;
pvpoff "ordeal_1-1";
killmonsterall "ordeal_1-1";
end;
OnClock1400:
Announce "Devil Square esta abierto ahora!! estara abierto 5 minutos!!",8;
disablenpc "Exit";
initnpctimer;
set $inf,1;
set $status,0;
pvpoff "ordeal_1-1";
killmonsterall "ordeal_1-1";
end;
OnClock1600:
Announce "Devil Square esta abierto ahora!! estara abierto 5 minutos!!",8;
disablenpc "Exit";
initnpctimer;
set $inf,1;
set $status,0;
pvpoff "ordeal_1-1";
killmonsterall "ordeal_1-1";
end;
OnClock1942:
Announce "Devil Square esta abierto ahora!! estara abierto 5 minutos!!",8;
disablenpc "Exit";
initnpctimer;
set $inf,1;
set $status,0;
pvpoff "ordeal_1-1";
killmonsterall "ordeal_1-1";
end;
OnClock2000:
Announce "Devil Square esta abierto ahora!! estara abierto 5 minutos!!",8;
disablenpc "Exit";
initnpctimer;
set $inf,1;
set $status,0;
pvpoff "ordeal_1-1";
killmonsterall "ordeal_1-1";
end;
OnClock2200:
Announce "Devil Square esta abierto ahora!! estara abierto 5 minutos!!",8;
disablenpc "Exit";
initnpctimer;
set $inf,1;
set $status,0;
pvpoff "ordeal_1-1";
killmonsterall "ordeal_1-1";
end;
OnClock2400:
Announce "Devil Square esta abierto ahora!! estara abierto 5 minutos!!",8;
disablenpc "Exit";
initnpctimer;
set $inf,1;
set $status,0;
pvpoff "ordeal_1-1";
killmonsterall "ordeal_1-1";
end;
OnClock0200:
Announce "Devil Square esta abierto ahora!! estara abierto 5 minutos!!",8;
disablenpc "Exit";
initnpctimer;
set $inf,1;
set $status,0;
pvpoff "ordeal_1-1";
killmonsterall "ordeal_1-1";
end;
OnClock0400:
Announce "Devil Square esta abierto ahora!! estara abierto 5 minutos!!",8;
disablenpc "Exit";
initnpctimer;
set $inf,1;
set $status,0;
pvpoff "ordeal_1-1";
killmonsterall "ordeal_1-1";
end;
OnClock0600:
Announce "Devil Square esta abierto ahora!! estara abierto 5 minutos!!",8;
disablenpc "Exit";
initnpctimer;
set $inf,1;
set $status,0;
pvpoff "ordeal_1-1";
killmonsterall "ordeal_1-1";
end;
OnTimer60000:
Announce "devil square empezara en 4 minutos",8;
end;
OnTimer120000:
Announce "Devil Square empezara en 3 minutos",8;
end;
OnTimer180000:
Announce "Devil Square empezara en 2 minutos",8;
end;
OnTimer240000:
Announce "Devil Square empezara en 1 minuto",8;
end;
OnTimer300000:
Announce "Devil Square esta empezando ahora!!",8;
initnpctimer "Cek";
set $inf,0;
set $mob,75;
areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,10,"HiddenNpc::Ondevildead";
areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,15,"HiddenNpc::Ondevildead";
areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,10,"HiddenNpc::Ondevildead";
areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,15,"HiddenNpc::Ondevildead";
areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,15,"HiddenNpc::Ondevildead";
areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,10,"HiddenNpc::Ondevildead";
end;
Ondevildead:
if($status == 1) end;
set $mob,$mob-1;
if($mob == 25) Announce "Devil Square : 25 monstruos quedan para la ronda 2",8;
if($mob == 15) Announce "Devil Square : 15 monstruos para la ronda 2",8;
if($mob == 5) Announce "Devil Square : 5 monstruos para la ronda 2",8;
if($mob == 0) {
Announce "Devil Square va empezar la 2 ronda",8;
doevent "HiddenNpc::Ondevil2";
}
end;
Ondevil2:
set $mob,70;
areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,15,"HiddenNpc::Ondevildead2";
areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,10,"HiddenNpc::Ondevildead2";
areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,10,"HiddenNpc::Ondevildead2";
areamonster "ordeal_1-1",183,182,246,244,"[DS] INJUSTICE",1257,10,"HiddenNpc::Ondevildead2";
areamonster "ordeal_1-1",183,182,246,244,"[DS] MIMIC",1191,15,"HiddenNpc::Ondevildead2";
areamonster "ordeal_1-1",183,182,246,244,"[DS] WRAITH",1192,10,"HiddenNpc::Ondevildead2";
end;
Ondevildead2:
if($status == 1) end;
set $mob,$mob-1;
if($mob == 25) Announce "Devil Square : 25 monstruos quedan para la ronda 3",8;
if($mob == 15) Announce "Devil Square : 15 monstruos para la ronda 3",8;
if($mob == 5) Announce "Devil Square : 5 monstruos para la ronda 3",8;
if($mob == 0) {
Announce "Devil Square va empezar la 3 ronda",8;
doevent "HiddenNpc::Ondevil3";
}
end;
Ondevil3:
set $mob,58;
areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,15,"HiddenNpc::Ondevildead3";
areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,15,"HiddenNpc::Ondevildead3";
areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,10,"HiddenNpc::Ondevildead3";
areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,15,"HiddenNpc::Ondevildead3";
areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,"HiddenNpc::Ondevildead3";
areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,1,"HiddenNpc::Ondevildead3";
end;
Ondevildead3:
if($status == 1) end;
set $mob,$mob-1;
if($mob == 25) Announce "Devil Square : 25 monstruos quedan para la Victoria!",8;
if($mob == 15) Announce "Devil Square : 15 monstruos para la Victoria!",8;
if($mob == 5) Announce "Devil Square : 5 monstruos para la Victoria!",8;
if($mob == 0) {
Announce "Has Sobrevivido a el Devil Square!",8;
doevent "HiddenNpc::Ondevil4";
}
end;
Ondevil4:
set $mob,10;
monster "ordeal_1-1",231,250,"Treasure Box",1324,1,"HiddenNpc::Onboxdead";
monster "ordeal_1-1",234,247,"Treasure Box",1328,1,"HiddenNpc::Onboxdead";
monster "ordeal_1-1",237,244,"Treasure Box",1332,1,"HiddenNpc::Onboxdead";
monster "ordeal_1-1",240,241,"Treasure Box",1336,1,"HiddenNpc::Onboxdead";
monster "ordeal_1-1",243,238,"Treasure Box",1340,1,"HiddenNpc::Onboxdead";
monster "ordeal_1-1",246,235,"Treasure Box",1344,1,"HiddenNpc::Onboxdead";
monster "ordeal_1-1",249,232,"Treasure Box",1348,1,"HiddenNpc::Onboxdead";
monster "ordeal_1-1",252,229,"Treasure Box",1352,1,"HiddenNpc::Onboxdead";
monster "ordeal_1-1",249,241,"Treasure Box",1356,1,"HiddenNpc::Onboxdead";
monster "ordeal_1-1",240,249,"Treasure Box",1360,1,"HiddenNpc::Onboxdead";
end;
Onboxdead:
if ($status == 1) end;
set $mob, $mob - 1;
set .@rand,rand(5);
if (.@rand == 1) {setarray .@item[0],501,10;}
if (.@rand == 2) setarray .@item[0],501,10;
if (.@rand == 3) setarray .@item[0],501,10;
if (.@rand == 4) setarray .@item[0],501,10;
if (.@rand == 5) setarray .@item[0],501,10;
getitem .@item[0],.@item[1];
if($mob == 0) enablenpc "Exit";
end;
}
// -- Mapflags
ordeal_1-1 mapflag nowarp
ordeal_1-1 mapflag nowarpto
ordeal_1-1 mapflag noteleport
ordeal_1-1 mapflag nosave SavePoint
ordeal_1-1 mapflag nomemo
ordeal_1-1 mapflag gvg
ordeal_1-1 mapflag nobranch
ordeal_1-1 mapflag nopenalty
ordeal_1-1 mapflag noloot
// -- End of Mapflags
ordeal_1-1,246,245,7 script Exit 51,{
mes "[Exit]";
mes "nos vemos";
next;
warp "prontera",156,183;
close;
} |
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