viewing paste ra_close_npc.diff | Diff

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Index: src/map/script.c
===================================================================
--- src/map/script.c    (revision 17302)
+++ src/map/script.c    (working copy)
@@ -3594,7 +3594,7 @@
 ///
 /// @param st Script state to detach.
 /// @param dequeue_event Whether to schedule any queued events, when there was no previous script.
-static void script_detach_state(struct script_state* st, bool dequeue_event)
+void script_detach_state(struct script_state* st, bool dequeue_event)
 {
    struct map_session_data* sd;
 
@@ -3606,9 +3606,7 @@
            st->bk_st = NULL;
            st->bk_npcid = 0;
        } else if(dequeue_event) {
-           /**
-            * For the Secure NPC Timeout option (check config/Secure.h) [RR]
-            **/
+
 #ifdef SECURE_NPCTIMEOUT
            /**
             * We're done with this NPC session, so we cancel the timer (if existent) and move on
@@ -3652,9 +3650,6 @@
        sd->st = st;
        sd->npc_id = st->oid;
        sd->npc_item_flag = st->npc_item_flag; // load default.
-/**
- * For the Secure NPC Timeout option (check config/Secure.h) [RR]
- **/
 #ifdef SECURE_NPCTIMEOUT
        if( sd->npc_idle_timer == INVALID_TIMER )
            sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
@@ -6916,6 +6911,7 @@
 
    ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
    st->state = END;
+   st->mes_active = 0;
    clif_scriptclose(sd, st->oid);
    return 1;
 }
@@ -6992,6 +6988,7 @@
 
    ShowError("script:delitem2: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
    st->state = END;
+   sd->st->mes_active = 0;
    clif_scriptclose(sd, st->oid);
    return 1;
 }
Index: src/map/script.h
===================================================================
--- src/map/script.h    (revision 17302)
+++ src/map/script.h    (working copy)
@@ -171,6 +171,7 @@
 void script_free_vars(struct DBMap *storage);
 struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid);
 void script_free_state(struct script_state* st);
+void script_detach_state(struct script_state* st, bool dequeue_event);
 
 struct DBMap* script_get_label_db(void);
 struct DBMap* script_get_userfunc_db(void);
Index: src/map/mob.c
===================================================================
--- src/map/mob.c   (revision 17302)
+++ src/map/mob.c   (working copy)
@@ -159,9 +159,9 @@
    map_addnpc(nd->bl.m, nd);
    map_addblock(&nd->bl);
    status_set_viewdata(&nd->bl, nd->class_);
-    status_change_init(&nd->bl);
-    unit_dataset(&nd->bl);
-    clif_spawn(&nd->bl);
+   status_change_init(&nd->bl);
+   unit_dataset(&nd->bl);
+   clif_spawn(&nd->bl);
 
 }
 
@@ -2491,7 +2491,7 @@
 
            for(i = 0; i < MAX_MVP_DROP; i++) {
                while( 1 ) {
-                   int va = rand()%MAX_MVP_DROP;
+                   int va = rnd()%MAX_MVP_DROP;
                    if( !mdrop_id[va] || !md->db->mvpitem[i].nameid ) {
                        mdrop_id[va] = md->db->mvpitem[i].nameid;
                        mdrop_p[va]  = md->db->mvpitem[i].p;
Index: src/map/clif.c
===================================================================
--- src/map/clif.c  (revision 17302)
+++ src/map/clif.c  (working copy)
@@ -1271,11 +1271,6 @@
            clif_specialeffect_single(&sd->bl, 163, fd);
        if (map[m].flag.leaves)
            clif_specialeffect_single(&sd->bl, 333, fd);
-       /**
-        * No longer available, keeping here just in case it's back someday. [Ind]
-        **/
-       //if (map[m].flag.rain)
-       //  clif_specialeffect_single(&sd->bl, 161, fd);
    }
 }
 /**
@@ -1714,8 +1709,7 @@
    WBUFW(buf,8) = bl->y;
    clif_send(buf, packet_len(0x88), bl, AREA);
 
-   if( disguised(bl) )
-   {
+   if( disguised(bl) ) {
        WBUFL(buf,2) = -bl->id;
        clif_send(buf, packet_len(0x88), bl, SELF);
    }
@@ -1882,8 +1876,7 @@
 /*==========================================
  *
  *------------------------------------------*/
-void clif_sendfakenpc(struct map_session_data *sd, int npcid)
-{
+void clif_sendfakenpc(struct map_session_data *sd, int npcid) {
    unsigned char *buf;
    int fd = sd->fd;
    sd->state.using_fake_npc = 1;
@@ -2117,6 +2110,7 @@
 /// 00a0 <index>.W <amount>.W <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W <equip location>.W <item type>.B <result>.B (ZC_ITEM_PICKUP_ACK)
 /// 029a <index>.W <amount>.W <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W <equip location>.W <item type>.B <result>.B <expire time>.L (ZC_ITEM_PICKUP_ACK2)
 /// 02d4 <index>.W <amount>.W <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W <equip location>.W <item type>.B <result>.B <expire time>.L <bindOnEquipType>.W (ZC_ITEM_PICKUP_ACK3)
+/// 0990 <index>.W <amount>.W <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W <equip location>.W <item type>.B <result>.B <expire time>.L <bindOnEquipType>.W <unknow>.W (ZC_ITEM_PICKUP_ACK_V5)
 void clif_additem(struct map_session_data *sd, int n, int amount, int fail)
 {
    int fd;
@@ -2124,8 +2118,10 @@
    const int cmd = 0xa0;
 #elif PACKETVER < 20071002
    const int cmd = 0x29a;
+#else PACKETVER < 20120925
+   const int cmd = 0x2d4;
 #else
-   const int cmd = 0x2d4;
+   const int cmd = 0x990;
 #endif
    nullpo_retv(sd);
 
@@ -2182,6 +2178,9 @@
 #if PACKETVER >= 20071002
        WFIFOW(fd,27)=0;  // unknown
 #endif
+#if PACKETVER >= 20120925
+       WFIFOW(fd,29)=0;  // unknown
+#endif
    }
 
    WFIFOSET(fd,packet_len(cmd));
@@ -2240,8 +2239,7 @@
 // Simplifies inventory/cart/storage packets by handling the packet section relevant to items. [Skotlex]
 // Equip is >= 0 for equippable items (holds the equip-point, is 0 for pet
 // armor/egg) -1 for stackable items, -2 for stackable items where arrows must send in the equip-point.
-void clif_item_sub(unsigned char *buf, int n, struct item *i, struct item_data *id, int equip)
-{
+void clif_item_sub(unsigned char *buf, int n, struct item *i, struct item_data *id, int equip) {
    if (id->view_id > 0)
        WBUFW(buf,n)=id->view_id;
    else
@@ -2264,8 +2262,7 @@
 }
 void clif_favorite_item(struct map_session_data* sd, unsigned short index);
 //Unified inventory function which sends all of the inventory (requires two packets, one for equipable items and one for stackable ones. [Skotlex]
-void clif_inventorylist(struct map_session_data *sd)
-{
+void clif_inventorylist(struct map_session_data *sd) {
    int i,n,ne,arrow=-1;
    unsigned char *buf;
    unsigned char *bufe;
@@ -2340,8 +2337,7 @@
    if( arrow >= 0 )
        clif_arrowequip(sd,arrow);
 
-   if( ne )
-   {
+   if( ne ) {
 #if PACKETVER < 20071002
        WBUFW(bufe,0)=0xa4;
 #else
@@ -3111,8 +3107,7 @@
 ///     <int>.B <need int>.B <dex>.B <need dex>.B <luk>.B <need luk>.B <atk>.W <atk2>.W
 ///     <matk min>.W <matk max>.W <def>.W <def2>.W <mdef>.W <mdef2>.W <hit>.W
 ///     <flee>.W <flee2>.W <crit>.W <aspd>.W <aspd2>.W
-void clif_initialstatus(struct map_session_data *sd)
-{
+void clif_initialstatus(struct map_session_data *sd) {
    int fd, mdef2;
    unsigned char *buf;
 
@@ -16747,7 +16742,7 @@
        0,  0,  0,  0,  0,  0,  0, 14,  0,  0,  0,  0,  0,  0,  0,  0,
    //#0x0980
        0,  0,  0, 29,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
-       0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  8,  0,  0,  0,  0,
+       31,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  8,  0,  0,  0,  0,
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        0,  0,  0,  0,  0,  0,  0, 14,  0,  0,  0,  0,  0,  0,  0,  0,
 
Index: src/map/npc.c
===================================================================
--- src/map/npc.c   (revision 17302)
+++ src/map/npc.c   (working copy)
@@ -246,6 +246,7 @@
 int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) {
    struct map_session_data* sd = NULL;
    unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT;
+   int cur_tick = gettick(); //ensure we are on last tick
    if( (sd = map_id2sd(id)) == NULL || !sd->npc_id ) {
        if( sd ) sd->npc_idle_timer = INVALID_TIMER;
        return 0;//Not logged in anymore OR no longer attached to a npc
@@ -261,22 +262,13 @@
        //case NPCT_WAIT: var starts with this value
    }
 
-   if( DIFF_TICK(tick,sd->npc_idle_tick) > (timeout*1000) ) {
-       /**
-        * If we still have the NPC script attached, tell it to stop.
-        **/
-       if( sd->st )
-           sd->st->state = END;
-       sd->state.menu_or_input = 0;
-       sd->npc_menu = 0;
-
-       /**
-        * This guy's been idle for longer than allowed, close him.
-        **/
-       clif_scriptclose(sd,sd->npc_id);
-       sd->npc_idle_timer = INVALID_TIMER;
-   } else //Create a new instance of ourselves to continue
-       sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
+   if( DIFF_TICK(cur_tick,sd->npc_idle_tick) > (timeout*1000) ) {
+       pc_close_npc(sd,1);
+   } else if(sd->st && (sd->st->state == END || sd->st->state == CLOSE)){
+       sd->npc_idle_timer = INVALID_TIMER; //stop timer the script is already ending
+   } else { //Create a new instance of ourselves to continue
+       sd->npc_idle_timer = add_timer(cur_tick + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
+   }
    return 0;
 }
 #endif
@@ -1248,14 +1240,8 @@
            return 1;
        }
    }
-   /**
-    * For the Secure NPC Timeout option (check config/Secure.h) [RR]
-    **/
 #ifdef SECURE_NPCTIMEOUT
-   /**
-    * Update the last NPC iteration
-    **/
-   sd->npc_idle_tick = gettick();
+   sd->npc_idle_tick = gettick(); //Update the last NPC iteration
 #endif
 
    /**
@@ -1290,7 +1276,7 @@
            sd->npc_id=0;
        return 1;
    }
-    if (nd->sc.option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?)
+   if (nd->sc.option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?)
        return 1;
    if( nd->class_ < 0 && !sd->state.callshop )
    {// not called through a script and is not a visible NPC so an invalid call
Index: src/map/npc.h
===================================================================
--- src/map/npc.h   (revision 17302)
+++ src/map/npc.h   (working copy)
@@ -175,9 +175,6 @@
 
 int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list);
 
-/**
- * For the Secure NPC Timeout option (check config/Secure.h) [RR]
- **/
 #ifdef SECURE_NPCTIMEOUT
    int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data);
 #endif
Index: src/map/pc.c
===================================================================
--- src/map/pc.c    (revision 17302)
+++ src/map/pc.c    (working copy)
@@ -965,13 +965,9 @@
    sd->invincible_timer = INVALID_TIMER;
    sd->npc_timer_id = INVALID_TIMER;
    sd->pvp_timer = INVALID_TIMER;
-   /**
-    * For the Secure NPC Timeout option (check config/Secure.h) [RR]
-    **/
+
 #ifdef SECURE_NPCTIMEOUT
-   /**
-    * Initialize to defaults/expected
-    **/
+   // Initialize to defaults/expected
    sd->npc_idle_timer = INVALID_TIMER;
    sd->npc_idle_tick = tick;
    sd->npc_idle_type = NPCT_INPUT;
@@ -6569,6 +6565,39 @@
    sd->canlog_tick = gettick();
 }
 
+/*
+ *  Method to properly close npc for player and clear anything related
+ * @flag == 1 : produce close button
+ * @flag == 2 : directly close it
+ */
+void pc_close_npc(struct map_session_data *sd,int flag) {
+   nullpo_retv(sd);
+
+   if (sd->npc_id) {
+       if (sd->state.using_fake_npc) {
+           clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
+           sd->state.using_fake_npc = 0;
+       }
+       if (sd->st) {
+           sd->st->state = (flag==1)?CLOSE:END;
+           sd->st->mes_active = 0;
+       }
+       sd->state.menu_or_input = 0;
+       sd->npc_menu = 0;
+       sd->npc_idle_timer = INVALID_TIMER;
+       clif_scriptclose(sd,sd->npc_id);
+       if(flag==2 && sd->st) {
+           sd->npc_id = sd->st->bk_npcid;
+           sd->st = sd->st->bk_st;
+           if(sd->st && sd->st->bk_st){
+               script_free_state(sd->st->bk_st);
+               sd->st->bk_st = NULL;
+               sd->st->bk_npcid = 0;
+           }
+       }
+   }
+}
+
 /*==========================================
  * Invoked when a player has negative current hp
  *------------------------------------------*/
@@ -6620,22 +6649,8 @@
            duel_reject(sd->duel_invite, sd);
    }
 
-   // Clear anything NPC-related when you die and was interacting with one.
-   if (sd->npc_id) {
-       if (sd->state.using_fake_npc) {
-           clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
-           sd->state.using_fake_npc = 0;
-       }
-       if (sd->state.menu_or_input)
-           sd->state.menu_or_input = 0;
-       if (sd->npc_menu)
-           sd->npc_menu = 0;
+   pc_close_npc(sd,2); //close npc if we were using one
 
-       sd->npc_id = 0;
-       if (sd->st && sd->st->state != END)
-           sd->st->state = END;
-   }
-
    /* e.g. not killed thru pc_damage */
    if( pc_issit(sd) ) {
        clif_status_load(&sd->bl,SI_SIT,0);
Index: src/map/pc.h
===================================================================
--- src/map/pc.h    (revision 17302)
+++ src/map/pc.h    (working copy)
@@ -472,9 +472,6 @@
    unsigned int bg_id;
    unsigned short user_font;
 
-   /**
-    * For the Secure NPC Timeout option (check config/Secure.h) [RR]
-    **/
 #ifdef SECURE_NPCTIMEOUT
    /**
     * ID of the timer
@@ -720,6 +717,7 @@
 bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers);
 void pc_authfail(struct map_session_data *);
 int pc_reg_received(struct map_session_data *sd);
+void pc_close_npc(struct map_session_data *sd,int flag);
 
 int pc_isequip(struct map_session_data *sd,int n);
 int pc_equippoint(struct map_session_data *sd,int n);
Index: src/map/cashshop.c
===================================================================
--- src/map/cashshop.c  (revision 17302)
+++ src/map/cashshop.c  (working copy)
@@ -15,13 +15,59 @@
 #include <string.h> // memset
 #include <stdlib.h> // atoi
 
-static int cashshop_parse_dbrow( char** str, const char* source, int line );
-
 struct cash_item_db cash_shop_items[CASHSHOP_TAB_SEARCH];
 
 extern char item_cash_db_db[32];
 extern char item_cash_db2_db[32];
 
+/*
+ * Read one line of db and assign it to ram
+ * return
+ *  0 = failure
+ *  1 = succes
+ */
+static int cashshop_parse_dbrow( char** str, const char* source, int line ){
+   uint32 nameid = atoi( str[1] );
+
+   if( itemdb_exists( nameid ) ){
+       uint16 tab = atoi( str[0] );
+       uint32 price = atoi( str[2] );
+       struct cash_item_data* cid;
+       int j;
+
+       if( tab > CASHSHOP_TAB_SEARCH ){
+           ShowWarning( "cashshop_parse_dbrow: Invalid tab %d in line %d of \"%s\", skipping.\n", tab, line, source );
+           return 0;
+       }else if( price < 1 ){
+           ShowWarning( "cashshop_parse_dbrow: Invalid price %d in line %d of \"%s\", skipping.\n", price, line, source );
+           return 0;
+       }
+
+       ARR_FIND( 0, cash_shop_items[tab].count, j, nameid == cash_shop_items[tab].item[j]->nameid );
+
+       if( j == cash_shop_items[tab].count ){
+           RECREATE( cash_shop_items[tab].item, struct cash_item_data *, ++cash_shop_items[tab].count );
+           CREATE( cash_shop_items[tab].item[ cash_shop_items[tab].count - 1], struct cash_item_data, 1 );
+           cid = cash_shop_items[tab].item[ cash_shop_items[tab].count - 1];
+       }else{
+           cid = cash_shop_items[tab].item[j];
+       }
+
+       cid->nameid = nameid;
+       cid->price = price;
+
+       return 1;
+   }else{
+       ShowWarning( "cashshop_parse_dbrow: Invalid id %d in line %d of \"%s\", skipping.\n", nameid, line, source );
+   }
+
+   return 0;
+}
+
+/*
+ * Read database from txt format,
+ * parse line and send them to parse_dbrow
+ */
 static void cashshop_read_db_txt( void ){
    const char* filename[] = { DBPATH"item_cash_db.txt", "item_cash_db2.txt" };
    int fi;
@@ -88,6 +134,10 @@
    }
 }
 
+/*
+ * Read database from sql format,
+ * parse line and send them to parse_dbrow
+ */
 static int cashshop_read_db_sql( void ){
    const char* cash_db_name[] = { item_cash_db_db, item_cash_db2_db };
    int fi;
@@ -128,6 +178,11 @@
    return 0;
 }
 
+/*
+ * Read cashshop database main
+ * choose wich reader to use depending of config :
+ * conf/map_athena.conf  db_use_sqldbs
+ */
 static void cashshop_read_db( void ){
    if( db_use_sqldbs ){
        cashshop_read_db_sql();
@@ -136,44 +191,12 @@
    }
 }
 
-static int cashshop_parse_dbrow( char** str, const char* source, int line ){
-   uint32 nameid = atoi( str[1] );
-
-   if( itemdb_exists( nameid ) ){
-       uint16 tab = atoi( str[0] );
-       uint32 price = atoi( str[2] );
-       struct cash_item_data* cid;
-       int j;
-
-       if( tab > CASHSHOP_TAB_SEARCH ){
-           ShowWarning( "cashshop_parse_dbrow: Invalid tab %d in line %d of \"%s\", skipping.\n", tab, line, source );
-           return 0;
-       }else if( price < 1 ){
-           ShowWarning( "cashshop_parse_dbrow: Invalid price %d in line %d of \"%s\", skipping.\n", price, line, source );
-           return 0;
-       }
-
-       ARR_FIND( 0, cash_shop_items[tab].count, j, nameid == cash_shop_items[tab].item[j]->nameid );
-
-       if( j == cash_shop_items[tab].count ){
-           RECREATE( cash_shop_items[tab].item, struct cash_item_data *, ++cash_shop_items[tab].count );
-           CREATE( cash_shop_items[tab].item[ cash_shop_items[tab].count - 1], struct cash_item_data, 1 );
-           cid = cash_shop_items[tab].item[ cash_shop_items[tab].count - 1];
-       }else{
-           cid = cash_shop_items[tab].item[j];
-       }
-
-       cid->nameid = nameid;
-       cid->price = price;
-
-       return 1;
-   }else{
-       ShowWarning( "cashshop_parse_dbrow: Invalid id %d in line %d of \"%s\", skipping.\n", nameid, line, source );
-   }
-
-   return 0;
-}
-
+/*
+ * Attempt to buy a cashshop item from list
+ * check if valid transaction and if user have enough place to receive item
+ * if yes take cashpoint and give else
+ * else return clif_error
+ */
 void cashshop_buylist( struct map_session_data* sd, uint32 kafrapoints, int n, uint16* item_list ){
    uint32 totalcash = 0;
    uint32 totalweight = 0;
@@ -227,10 +250,7 @@
        totalweight += itemdb_weight( nameid ) * quantity;
    }
 
-   if( ( totalcash - kafrapoints ) > sd->cashPoints || kafrapoints > sd->kafraPoints ){
-       clif_cashshop_result( sd, 0, CASHSHOP_RESULT_ERROR_SHORTTAGE_CASH );
-       return;
-   }else if( ( totalweight + sd->weight ) > sd->max_weight ){
+   if( ( totalweight + sd->weight ) > sd->max_weight ){
        clif_cashshop_result( sd, 0, CASHSHOP_RESULT_ERROR_INVENTORY_WEIGHT );
        return;
    }else if( pc_inventoryblank( sd ) < new_ ){
@@ -238,7 +258,10 @@
        return;
    }
 
-   pc_paycash( sd, totalcash, kafrapoints, LOG_TYPE_CASH );
+   if(pc_paycash( sd, totalcash, kafrapoints, LOG_TYPE_CASH ) < 0){
+       clif_cashshop_result( sd, 0, CASHSHOP_RESULT_ERROR_SHORTTAGE_CASH );
+       return;
+   }
 
    for( i = 0; i < n; ++i ){
        uint32 nameid = *( item_list + i * 5 );
@@ -273,11 +296,19 @@
    clif_cashshop_result( sd, 0, CASHSHOP_RESULT_SUCCESS );
 }
 
+/*
+ * Reload database of cashshop
+ * by destroying and read it again
+ */
 void cashshop_reloaddb( void ){
    do_final_cashshop();
    do_init_cashshop();
 }
 
+/*
+ * Destroy cashshop class
+ * Close all and cleanup
+ */
 int do_final_cashshop( void ){
    int tab, i;
 
@@ -285,15 +316,18 @@
        for( i = 0; i < cash_shop_items[tab].count; i++ ){
            aFree( cash_shop_items[tab].item[i] );
        }
-
        aFree( cash_shop_items[tab].item );
    }
-
    memset( cash_shop_items, 0, sizeof( cash_shop_items ) );
 
    return 0;
 }
 
+/*
+ * Initialise cashshop class
+ * return
+ *  0 : success
+ */
 int do_init_cashshop( void ){
    cashshop_read_db();
 
Index: src/common/mmo.h
===================================================================
--- src/common/mmo.h    (revision 17302)
+++ src/common/mmo.h    (working copy)
@@ -47,7 +47,7 @@
 // 20120307 - 2012-03-07aRagexeRE+ - 0x970
 
 #ifndef PACKETVER
-   #define PACKETVER 20120410
+   #define PACKETVER 20130320
    //#define PACKETVER 20111116
 #endif
 
Index: src/config/secure.h
===================================================================
--- src/config/secure.h (revision 17302)
+++ src/config/secure.h (working copy)
@@ -24,19 +24,19 @@
 + * Number of seconds after an 'input' field is displayed before invoking an idle timeout.
 + * Default: 180
  **/
-#define NPC_SECURE_TIMEOUT_INPUT 180
+#define NPC_SECURE_TIMEOUT_INPUT 30
 
 /**
 + * Number of seconds after a 'menu' is displayed before invoking an idle timeout.
 + * Default: 60
  **/
-#define NPC_SECURE_TIMEOUT_MENU 60
+#define NPC_SECURE_TIMEOUT_MENU 10
 
 /**
 + * Number of seconds after a 'next' button is displayed before invoking an idle timeout.
 + * Default: 60
  **/
-#define NPC_SECURE_TIMEOUT_NEXT 60
+#define NPC_SECURE_TIMEOUT_NEXT 10
 
 /**
  * (Secure) Optional NPC Dialog Timer
Index: db/packet_db.txt
===================================================================
--- db/packet_db.txt    (revision 17302)
+++ db/packet_db.txt    (working copy)
@@ -1802,7 +1802,7 @@
 packet_ver: 34
 0x01FD,15,repairitem,2
 0x086D,26,friendslistadd,2
-0x0897,5,hommenu,2:4
+0x0897,5,changedir,2:4
 0x0947,36,storagepassword,0
 0x086F,26,partyinvite2,2
 0x0888,19,wanttoconnection,2:6:10:14:18
@@ -1810,7 +1810,7 @@
 0x089B,10,useskilltoid,2:4:6
 0x0881,5,walktoxy,2
 0x0363,6,ticksend,2
-0x093F,5,changedir,2:4
+0x093F,5,hommenu,2:4
 0x0933,6,takeitem,2
 0x0438,6,dropitem,2:4
 0x08AC,8,movetokafra,2:4
@@ -1827,13 +1827,14 @@
 0x0998,8,equipitem,2:4
 //0x0281,-1,itemlistwindowselected,2:4:8
 0x0938,-1,reqopenbuyingstore,2:4:8:9:89
-//0x0817,2,reqclosebuyingstore,0
-//0x0360,6,reqclickbuyingstore,2
+0x0886,2,reqclosebuyingstore,0
+0x035f,6,reqclickbuyingstore,2
 0x0922,-1,reqtradebuyingstore,2:4:8:12
 0x094E,-1,searchstoreinfo,2:4:5:9:13:14:15
 //0x0835,2,searchstoreinfonextpage,0
 //0x0838,12,searchstoreinfolistitemclick,2:6:10
 0x0447,2
+0x990,31 //additem
 0x99b,8 //maptypeproperty2
 0x84b,19 //fallitem4
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