- script HP -1,{
if(Class == Job_Alchemist || Class == Job_Creator || Class == Job_Baby_Alchem || Class == Job_Baby_Alchemist || Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic){
bonus bMaxHPrate,200;
}
if(Class == Job_Monk || Class == Job_Champion || Class == Job_Baby_Monk || Class == Job_Sura || Class == Job_Sura_T || Class == Job_Baby_Sura){
bonus bMaxHPrate,200;
}
if(Class == Job_Star_Gladiator){
bonus bMaxHPrate,200;
}
if(Class == Job_Sage || Class == Job_Professor || Class == Job_Baby_Sage || Class == Job_Sorcerer || Class == Job_Sorcerer_T || Class == Job_Baby_Sorcerer){
bonus bMaxHPrate,200;
}
if(Class == Job_Crusader || Class == Job_Paladin2 || Class == Job_Baby_Crusader || Class == Job_Baby_Crusader2 || Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Royal_Guard2 || Class == Job_Royal_Guard_T2 || Class == Job_Baby_Guard || Class == Job_Baby_Guard2){
bonus bMaxHPrate,200;
}
if(Class == Job_SuperNovice || Class == Job_Super_Baby){
bonus bMaxHPrate,200;
}
if(Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Lord_Knight2 || Class == Job_Baby_Knight || Class == Job_Baby_Knight2 || Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Rune_Knight2 || Class == Job_Rune_Knight_T2 || Class == Job_Baby_Rune || Class == Job_Baby_Rune2){
bonus bMaxHPrate,200;
}
if(Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard || Class == Job_Warlock || Class == Job_Warlock_T || Class == Job_Baby_Warlock){
bonus bMaxHPrate,200;
}
if(Class == Job_Priest || Class == Job_High_Priest || Class == Job_Baby_Priest || Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop){
bonus bMaxHPrate,200;
}
if(Class == Job_Bard || Class == Job_Dancer || Class == Job_Clown || Class == Job_Gypsy || Class == Job_Baby_Bard || Class == Job_Baby_Dancer || Class == Job_Minstrel || Class == Job_Wanderer || Class == Job_Minstrel_T || Class == Job_Wanderer_T || Class == Job_Baby_Minstrel || Class == Job_Baby_Wanderer){
bonus bMaxHPrate,200;
}
if(Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue || Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser){
bonus bMaxHPrate,200;
}
if(Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin || Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross){
bonus bMaxHPrate,200;
}
if(Class == Job_Blacksmith || Class == Job_Whitesmith || Class == Job_Baby_Blacksmith || Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Mechanic2 || Class == Job_Mechanic_T2 || Class == Job_Baby_Mechanic || Class == Job_Baby_Mechanic2){
bonus bMaxHPrate,200;
}
if(Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter || Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Ranger2 || Class == Job_Ranger_T2 || Class == Job_Baby_Ranger || Class == Job_Baby_Ranger2){
bonus bMaxHPrate,200;
}
if(Class == Job_Soul_Linker){
bonus bMaxHPrate,200;
}
}