viewing paste ra_hercmerge_startitem+re | Diff

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Index: conf/char_athena.conf
===================================================================
--- conf/char_athena.conf   (revision 17276)
+++ conf/char_athena.conf   (working copy)
@@ -99,12 +99,10 @@
 // Start point, Map name followed by coordinates (x,y)
 start_point: new_1-1,53,111
 
-// Starting weapon for new characters
-start_weapon: 1201
+// Starting items for new characters (max 32)
+// Format is: id1,qt1,idn,qtn
+start_items: 1201,1,2301,1 
 
-// Starting armor for new characters
-start_armor: 2301
-
 // Starting zeny for new characters
 start_zeny: 0
 
Index: src/char/char.c
===================================================================
--- src/char/char.c (revision 17276)
+++ src/char/char.c (working copy)
@@ -147,8 +147,7 @@
 int gm_allow_group = -1;
 int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
 int start_zeny = 0;
-int start_weapon = 1201;
-int start_armor = 2301;
+int start_items[64]; //32 starting items allowed [mkbu95]
 int guild_exp_rate = 100;
 
 // Pincode system
@@ -1531,7 +1530,7 @@
 
    char name[NAME_LENGTH];
    char esc_name[NAME_LENGTH*2+1];
-   int char_id, flag;
+   int char_id, flag, k;
 
    safestrncpy(name, name_, NAME_LENGTH);
    normalize_name(name,TRIM_CHARS);
@@ -1606,14 +1605,10 @@
    //Retrieve the newly auto-generated char id
    char_id = (int)Sql_LastInsertId(sql_handle);
    //Give the char the default items
-   if (start_weapon > 0) { //add Start Weapon (Knife?)
-       if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `identify`) VALUES ('%d', '%d', '%d', '%d')", inventory_db, char_id, start_weapon, 1, 1) )
+   for (k = 0; k < ARRAYLENGTH(start_items) && start_items[k] != 0; k += 2) {
+       if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `identify`) VALUES ('%d', '%d', '%d', '%d')", inventory_db, char_id, start_items[k], start_items[k + 1], 1) )
            Sql_ShowDebug(sql_handle);
    }
-   if (start_armor > 0) { //Add default armor (cotton shirt?)
-       if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `identify`) VALUES ('%d', '%d', '%d', '%d')", inventory_db, char_id, start_armor, 1, 1) )
-           Sql_ShowDebug(sql_handle);
-   }
 
    ShowInfo("Created char: account: %d, char: %d, slot: %d, name: %s\n", sd->account_id, char_id, slot, name);
    return char_id;
@@ -4986,14 +4981,27 @@
            start_zeny = atoi(w2);
            if (start_zeny < 0)
                start_zeny = 0;
-       } else if (strcmpi(w1, "start_weapon") == 0) {
-           start_weapon = atoi(w2);
-           if (start_weapon < 0)
-               start_weapon = 0;
-       } else if (strcmpi(w1, "start_armor") == 0) {
-           start_armor = atoi(w2);
-           if (start_armor < 0)
-               start_armor = 0;
+       } else if (strcmpi(w1, "start_items") == 0) {
+           int i=0, tmp;
+           char *split, *split2;
+
+           split = strtok(w2, ",");
+           while (split != NULL) {
+               split2 = split;
+               split = strtok(NULL, ",");
+               tmp = atoi(split2);
+               if(i >= ARRAYLENGTH(start_items)){
+                   ShowDebug("start_items overbound, only %d items are allowed ignoring parameter %d\n",ARRAYLENGTH(start_items)/2,tmp);
+               }
+               else
+                   start_items[i] = max(tmp,0);
+               ++i;
+           }
+
+           if (i%2) { //we know it must be a even number
+               ShowError("Specified 'start_items' is missing a parameter. Removing '%d'.\n", start_items[i - 1]);
+               start_items[i - 1] = 0;
+           }
        } else if(strcmpi(w1,"log_char")==0) {      //log char or not [devil]
            log_char = atoi(w2);
        } else if (strcmpi(w1, "unknown_char_name") == 0) {
Index: src/map/map.c
===================================================================
--- src/map/map.c   (revision 17276)
+++ src/map/map.c   (working copy)
@@ -1420,7 +1420,7 @@
  * @amount quantity
  * @m, @x, @y mapid,x,y
  * @first_charid, @second_charid, @third_charid, looting priority
- * @flag: &1 MVP item. &2 do stacking check.
+ * @flag: &1 MVP item. &2 do stacking check. &4 bypass dropable chk
  *------------------------------------------*/
 int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags)
 {
@@ -1429,7 +1429,7 @@
 
    nullpo_ret(item_data);
 
-   if(battle_config.item_onfloor && (itemdb_traderight(item_data->nameid)&1) )
+   if(!(flags&4) && battle_config.item_onfloor && (itemdb_traderight(item_data->nameid)&1) )
        return 0; //can't be dropped
 
    if(!map_searchrandfreecell(m,&x,&y,flags&2?1:0))
Index: src/map/pet.c
===================================================================
--- src/map/pet.c   (revision 17276)
+++ src/map/pet.c   (working copy)
@@ -591,7 +591,7 @@
    //You lost the pet already.
    if(!sd->status.pet_id || sd->pd->pet.intimate <= 0 || sd->pd->pet.incuvate)
        return 1;
-   
+
    egg_id = itemdb_exists(sd->pd->petDB->EggID);
    if (egg_id) {
        if ((egg_id->flag.trade_restriction&0x01) && !pc_inventoryblank(sd)) {
@@ -992,7 +992,7 @@
    while (ditem) {
        map_addflooritem(&ditem->item_data,ditem->item_data.amount,
            list->m,list->x,list->y,
-           list->first_charid,list->second_charid,list->third_charid,0);
+           list->first_charid,list->second_charid,list->third_charid,4);
        ditem_prev = ditem;
        ditem = ditem->next;
        ers_free(item_drop_ers, ditem_prev);
Index: src/map/atcommand.c
===================================================================
--- src/map/atcommand.c (revision 17276)
+++ src/map/atcommand.c (working copy)
@@ -5510,7 +5510,7 @@
 
    if((flag = pc_additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) {
        clif_additem(sd,0,0,flag);
-       map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+       map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,4);
    }
 }
 
Index: src/map/script.c
===================================================================
--- src/map/script.c    (revision 17276)
+++ src/map/script.c    (working copy)
@@ -6663,7 +6666,7 @@
        else
            item_tmp.identify=itemdb_isidentified(nameid);
 
-       map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0);
+       map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,4);
    }
 
    return 0;
 
 
Index: src/map/battle.c
===================================================================
--- src/map/battle.c    (revision 17276)
+++ src/map/battle.c    (working copy)
@@ -662,7 +662,7 @@
                    }
                }
                cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
-               cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
+               cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
                cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
                cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
                if( sstatus->race != RC_DEMIHUMAN )
@@ -1189,7 +1189,9 @@
                        break;
                    }
        }
-       if( sc->data[SC_POISONINGWEAPON] && skill_id != GC_VENOMPRESSURE && (flag&BF_WEAPON) && damage > 0 && rnd()%100 < sc->data[SC_POISONINGWEAPON]->val3 )
+       if( sc->data[SC_POISONINGWEAPON]
+           && ((flag&BF_WEAPON) && (!skill_id || skill_id == GC_VENOMPRESSURE)) //chk skill type poison_smoke is a unit
+           && (damage > 0 && rnd()%100 < sc->data[SC_POISONINGWEAPON]->val3 )) //did some dammage and chance ok (why no additional effect ??
            sc_start(src,bl,sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON, 1));
        if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
            status_change_spread(src, bl);
@@ -1227,9 +1229,9 @@
    }
 
    if( bl->type == BL_MOB && !status_isdead(bl) && src != bl) {
-     if (damage > 0 )
+       if (damage > 0 )
            mobskill_event((TBL_MOB*)bl,src,gettick(),flag);
-     if (skill_id)
+       if (skill_id)
            mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_id<<16));
    }
    if( sd ) {
@@ -5374,7 +5376,7 @@
            if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM && flag&BCT_ENEMY)
                return 0; //mercenary may not attack Emperium
            break;
-    } //end switch actual src
+   } //end switch actual src
 
    switch( s_bl->type )
    {   //Checks on source master
@@ -5389,7 +5391,7 @@
                    strip_enemy = 0;
                }
                else if( sd->duel_group && !((!battle_config.duel_allow_pvp && map[m].flag.pvp) || (!battle_config.duel_allow_gvg && map_flag_gvg(m))) )
-               {
+               {
                    if( t_bl->type == BL_PC && (sd->duel_group == ((TBL_PC*)t_bl)->duel_group) )
                        return (BCT_ENEMY&flag)?1:-1; // Duel targets can ONLY be your enemy, nothing else.
                    else
Index: src/map/skill.c
===================================================================
--- src/map/skill.c (revision 17276)
+++ src/map/skill.c (working copy)
@@ -2427,8 +2427,29 @@
         * Official Magic Reflection Behavior : damage reflected depends on gears caster wears, not target
         **/
        #if MAGIC_REFLECTION_TYPE
-           if( dmg.dmg_lv != ATK_MISS )//Wiz SL cancelled and consumed fragment
-               dmg = battle_calc_attack(BF_MAGIC,bl,bl,skill_id,skill_lv,flag&0xFFF);
+           if( dmg.dmg_lv != ATK_MISS ){//Wiz SL cancelled and consumed fragment
+               short s_ele = skill_get_ele(skill_id, skill_lv);
+
+               if (s_ele == -1) // the skill takes the weapon's element
+                   s_ele = sstatus->rhw.ele;
+               else if (s_ele == -2) //Use status element
+                   s_ele = status_get_attack_sc_element(src,status_get_sc(src));
+               else if( s_ele == -3 ) //Use random element
+                   s_ele = rnd()%ELE_MAX;
+
+               dmg.damage = battle_attr_fix(bl, bl, dmg.damage, s_ele, status_get_element(bl), status_get_element_level(bl));
+
+               if( sc && sc->data[SC_ENERGYCOAT] ) {
+                   struct status_data *status = status_get_status_data(bl);
+                   int per = 100*status->sp / status->max_sp -1; //100% should be counted as the 80~99% interval
+                   per /=20; //Uses 20% SP intervals.
+                   //SP Cost: 1% + 0.5% per every 20% SP
+                   if (!status_charge(bl, 0, (10+5*per)*status->max_sp/1000))
+                       status_change_end(bl, SC_ENERGYCOAT, INVALID_TIMER);
+                   //Reduction: 6% + 6% every 20%
+                   dmg.damage -= dmg.damage * (6 * (1+per)) / 100;
+               }
+       }
        #endif
        }
        if(sc && sc->data[SC_MAGICROD] && src == dsrc) {
@@ -15685,7 +15706,7 @@
                    memset(&item_tmp,0,sizeof(item_tmp));
                    item_tmp.nameid = group->item_id?group->item_id:ITEMID_TRAP;
                    item_tmp.identify = 1;
-                   map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0);
+                   map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,4);
                }
                skill_delunit(unit);
            }
Index: src/map/mob.c
===================================================================
--- src/map/mob.c   (revision 17276)
+++ src/map/mob.c   (working copy)
@@ -1823,7 +1823,7 @@
    while (ditem) {
        map_addflooritem(&ditem->item_data,ditem->item_data.amount,
            list->m,list->x,list->y,
-           list->first_charid,list->second_charid,list->third_charid,0);
+           list->first_charid,list->second_charid,list->third_charid,4);
        ditem_prev = ditem;
        ditem = ditem->next;
        ers_free(item_drop_ers, ditem_prev);
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