viewing paste Dice Event | Athena

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//##########################################################################
//By: ____                    _      __        __           ____    _____  #
//   |    \   ___ __    __ _ | |     \ \      / /_  _   _  / ___\  / ____| #
//   | ||  | / _ \\ \  / /| || |      \ \    / /| || \ | || | ___ | (___   #
//   | ||  ||  __/ \ \/ / | || |__     \ \/\/ / | ||  \| || |___|\ \___ \  #
// __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | #
//|_____________________________________________________________________/  #
//                                                                         #
//##########################################################################
//                                                                         #
//== Dice Event                                                            #
//                                                                         #
//##########################################################################
//                                                                         #
//== Automatically starts a dice event every 30 minutes of every hour      #
//                                                                         #
//== Prize- Change 13723 to any item ID you want the winner to recieved    #
//                                                                         #                                                                         
//##########################################################################
 
-   script  Dice#announcer  -1,{
 
OnInit:
    disablenpc "prtevent";
    hideonnpc "Dice#evnt1";
    end;
 
OnMinute30:
    announce "Dice: We are going to have a Dice event.",0;
    sleep2 10000;
    announce "Dice: For those who wants to join, Please proceed to the center of Prontera and enter the Warp Portal.",0;
    sleep2 10000;
    announce "Dice: After 1 Minute the Portal will close.",0;
    sleep2 10000;
    announce "Dice: So please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0;
    enablenpc "prtevent";
    initnpctimer;
    end;
 
OnTimer30000:
    announce "Dice: Last 30 seconds.",0;
    sleep2 5000;
    announce "Dice: If you want to join please enter the Warp Portal beside me here in Prontera.",0;
    end;
    
OnTimer50000:
    announce "Dice: Last 10 seconds.",0;
    end;
    
OnTimer55000:
    announce "Dice: 5.",0;
    end;
    
OnTimer56000:
    announce "Dice: 4.",0;
    end;
    
OnTimer57000:
    announce "Dice: 3.",0;
    end;
    
OnTimer58000:
    announce "Dice: 2.",0;
    end;
    
OnTimer59000:
    announce "Dice: 1.",0;
    end;
    
OnTimer60000:
    announce "Dice: Time's up.",0;
    end;
    
OnTimer61000:
    disablenpc "prtevent";
    donpcevent "Dice#evnt1::OnEnable";
    stopnpctimer;
    end;
    
OnTimer62000:
    announce "Dice: The next Dice event will begin after 30 minutes.",0;
    end;
    }
    
//--------------------------------------------------
    
prontera,155,182,0  warp    prtevent    2,2,quiz_01,204,90  
    
//--------------------------------------------------
 
quiz_01,204,93,6    script  Dice#evnt1  715,{
 
//--------------------------------------------------
 
    mes "[Dice]";
    mes "Please tell me your name";
    next;
    input .@name$;
    if(.@name$ != strcharinfo(0)) {
        mes "[Dice]";
        mes "Are you sure thats your character name?";
        close;
    }
    mes "[Dice]";
    mes "Congrats. You've won.";
    close2;
    announce "Dice: We have a winner, "+.@name$+".",0;
    getitem 13723,1;
    warp "prontera",155,182;
    disablenpc "Dice#evnt1";
    end;
    
OnEnable:
    mapannounce "quiz_01","Dice: We are about to start the Dice event.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;
    sleep2 10000;
    mapannounce "quiz_01","Dice: That's that.. Now let's play...",0;
    sleep2 10000;
    goto L_Start;
    end;
    
L_Start:
    if(getmapusers("quiz_01") == 1) goto L_Champ;
    if(getmapusers("quiz_01") == 0) goto L_None;
    if(getmapusers("quiz_01") > 1) {
    announce "Dice: . . . . .",0;
    set $@number, rand(1,4);
    sleep2 10000;
    announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0;
    sleep2 10000;
    announce "Dice: 5",0;
    sleep2 5000;
    announce "Dice: 4",0;
    sleep2 4000;
    announce "Dice: 3",0;
    sleep2 3000;
    announce "Dice: 2",0;
    sleep2 2000;
    announce "Dice: 1",0;
    sleep2 1000;
    announce "Dice: Time's up.",0;
    donpcevent "evnt#1::OnEnable";
    announce "Dice: Winning number "+$@number+".",0;
    if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;
    if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;
    if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;
    if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;
    end;
    }
    
L_Lose1:
    areawarp "quiz_01",183,81,191,60,"prontera",155,182;
    areawarp "quiz_01",195,81,203,60,"prontera",155,182;
    areawarp "quiz_01",207,81,215,60,"prontera",155,182;
    goto L_Start;
    end;
 
L_Lose2:
    areawarp "quiz_01",183,81,191,60,"prontera",155,182;
    areawarp "quiz_01",195,81,203,60,"prontera",155,182;
    areawarp "quiz_01",219,81,227,60,"prontera",155,182;;
    goto L_Start;
    end;
    
L_Lose3:
    areawarp "quiz_01",183,81,191,60,"prontera",155,182;
    areawarp "quiz_01",207,81,215,60,"prontera",155,182;
    areawarp "quiz_01",219,81,227,60,"prontera",155,182;
    goto L_Start;
    end;
    
L_Lose4:
    areawarp "quiz_01",195,81,203,60,"prontera",155,182;
    areawarp "quiz_01",207,81,215,60,"prontera",155,182;
    areawarp "quiz_01",219,81,227,60,"prontera",155,182;
    goto L_Start;
    end;
    
L_Champ:
    mapannounce "quiz_01","Dice: Come to me and tell me your name.",0;
    hideoffnpc "Dice#evnt1";
    end;
    
L_None:
    disablenpc "Dice#evnt1";
    end;
}
    
-   script  evnt#1  -1,{
 
OnEnable:
    areawarp "quiz_01",182,94,228,88,"prontera",155,182;
    areawarp "quiz_01",185,87,188,82,"prontera",155,182;
    areawarp "quiz_01",197,87,200,82,"prontera",155,182;
    areawarp "quiz_01",209,87,212,82,"prontera",155,182;
    areawarp "quiz_01",221,87,224,82,"prontera",155,182;
    end;
    }
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