// ....... if your server has { Overwriting user function [int__] } don't blame me ..........
function script int__ {
if ( .@num
== 0 || .@num >
= 2147483647 ) return getarg(0);
for ( set .@i,
0; .@i < .@l;
set .@i, .@i
+ 1 ) {
set .@num$, .@num
% pow(10,.@i
+1) / pow(10,.@i
) + .@num$;
if ( (.@i
+1) % 3 == 0 && .@i
+1 != .@l
) set .@num$,
","+ .@num$;
}
return .@num$;
}
//===== eAthena Script ======================================
//= Private MVP/Branch Room
//===== By: ===============================================
//= by ~AnnieRuru~
//===== Current Version: ======================================
//= 1.4a
//===== Compatible With: =====================================
//= rathena 16819
//===== Description: =========================================
//= Player can rent MVP room for the player him/herself, for party or for guilds
//===== Topic =================================================
//= http://www.eathena.ws/board/index.php?showtopic=187654
//===== Additional Comments: ==================================
//= 1.0
//= ---- break the tradition which a script only for a player, or only for a party.
//= now 1 room can be use for party and another room can use for guilds.
//= ---- timeout feature to prevent player owns the room indefinitely,
//= by create a new account and sit/@at'ing inside overnight.
//= ---- can disable mvp/boss summon via configuration and becomes a branch room script.
//= ---- a double check to prevent players rent all the rooms for himself.
//= 1.0a
//= ---- fix a critial bug that the time count too fast -_-"
//= 1.1
//= ---- added item cost to rent or to summon
//= ---- added a config to limit summoning per session
//= ---- added flood control option
//= 1.2
//= ---- rewrite the waitingroom counter
//= ---- optimize the script in a way can add custom summon group
//= ---- add config to kill the monsters if the room just being left empty
//= ---- add GM can kick room in use
//= ---- add able to spawn in numbers
//= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one
//= 1.3
//= ---- fix chatroom countdown issue due to rev13269
//= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room
//= ---- add a feature so the GM can know how long the room has rented or abandoned
//= 1.4
//= ---- update with new mvp and mini bosses
//= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room
//= ---- players die inside mvp room shouldn't lose exp
//= 1.4a
//= ---- fix this to use in rathena
//========================================================
// This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.
- shop MVP room#branch -1,604:100000,12103:1000000
- script MVP Summoner -1,{
goto L_Start;
OnInit:
if ( .@map$ == "" ) {
// Config ---------------------------------------------------------------------------------------
// Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0
// if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0
// NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.
// the cost to rent a room
set .
rentitemid,
674;
// item id use for rent a room - 674 - mithil coin
set .
rentitemamount,
0;
// amount of items to rent a room
set .
rentcost,
10000000;
// otherwise, zeny cost to rent a room
// limit each room can only summon 1 monster at a time. (only the Summoning option)
// Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs
// Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1
// if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs
// so what is the maximum input to limit your players summon too many ?
// If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
// Options menu setting for MVP Summoner NPC.
set .@
menu[0],
1;
// Turn Heal option On/Off
set .@
menu[1],
1;
// Turn Group 1 summons On/Off -> MVP
set .@
menu[2],
1;
// Turn Group 2 summons On/Off -> mini boss
set .@
menu[3],
0;
// Turn Group 3 summons On/Off
set .@
menu[4],
0;
// Turn Group 4 summons On/Off
set .@
menu[5],
0;
// Turn Group 5 summons On/Off
set .@
menu[6],
0;
// Turn Group 6 summons On/Off
set .@
menu[7],
0;
// Turn Group 7 summons On/Off
set .@
menu[8],
0;
// Turn Group 8 summons On/Off
set .@
menu[9],
0;
// Turn Group 9 summons On/Off
set .@
menu[10],
0;
// Sell shop items options On/Off ( shop npc above )
// set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc
set .
respawnmap$,
"cupid";
// Note : "SavePoint" does NOT work
// The minimum GM level can kick a room in use
// .limitspawn in previous revision changed to .grouplimit .
// it is for limit each monster spawn per session, prevent them only killing same monster again and again
// Now you can configure one group has limited summon, and another group has unlimited summon
// Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session
// .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited
// ---------
// Group 1 -> MVP
// ---------
set .
group1name$,
"MVP";
// Group 1 name
set .
group1itemid,
674;
// item id use for summon any Group 1 monster - 674 - mithil coin
set .
group1itemamount,
0;
// amount of items to summon a Group 1 monster
set .
group1cost,
100000;
// if no item is specify, zeny cost to summon a Group 1 monster
set .
group1limit,
0;
// limit of summon of Group 1 monster per session, prevent them only killing same monster again and again
1511,// Amon Ra
1647,// Assassin Cross Eremes
1785,// Atroce
1630,// Bacsojin
1039,// Baphomet
1874,// Beelzebub
1272,// Dark Lord
1719,// Datale
1046,// Doppelgangger
1389,// Dracula
1112,// Drake
1115,// Eddga
1418,// Evil Snake Lord
1871,// Fallen Bishop
1252,// Garm
1768,// Gloom Under Night
1086,// Golden Thief Bug
1885,// Gopinich
1649,// High Priest Magaleta
1651,// High Wizard Katrinn
1832,// Ifrit
1492,// Incantation Samurai
1734,// Kiel D-01
1251,// Knight of Windstorm
1779,// Ktullanux
// 1980,// Kubkin ( I think this mvp is still new )
1688,// Lady Tanee
1646,// Lord Knight Seyren
1373,// Lord of Death
1147,// Maya
1059,// Mistress
1150,// Moonlight Flower
1087,// Orc Hero
1190,// Orc Lord
1038,// Osiris
1157,// Pharaoh
1159,// Phreeoni
1623,// RSX 0806
1650,// Sniper Shecil
1583,// Tao Gunka
1708,// Thanatos
1312,// Turtle General
1751,// Valkyrie Randgris
1685,// Vesper
1648,// Whitesmith Harword
// 1917,// Wounded Morroc
1658;// Ygnizem
// ---------
// Group 2 -> mini boss
// ---------
set .
group2name$,
"mini boss";
// Group 2 name
set .
group2itemid,
674;
// item id use for summon any Group 2 monster - 674 - mithil coin
set .
group2itemamount,
0;
// amount of items to summon a Group 2 monster
set .
group2cost,
10000;
// if no item is specify, zeny cost to summon a Group 2 monster
set .
group2limit,
0;
// limit of summon of Group 2 monster per session, prevent them only killing same monster again and again
1096,// Angeling
1388,// Archangeling
1795,// Bloody Knight
1830,// Bow Guardian
1839,// Byorgue
1309,// Cat O' Nine Tail
1283,// Chimera
1302,// Dark Illusion
1198,// Dark Priest
1582,// Deviling
1091,// Dragon Fly
1093,// Eclipse
1205,// Executioner
1783,// Galion
1592,// Gangster
1120,// Ghostring
1259,// Gryphon
1720,// Hydro
1090,// Mastering
1289,// Maya Purple
1262,// Mutant Dragon
1203,// Mysteltainn
1870,// Necromancer
1295,// Owl Baron
1829,// Sword Guardian
1204,// Tirfing
1089,// Toad
1092,// Vagabond Wolf
1765;// Valkyrie
// ---------
// Group 3
// ---------
set .
group3name$,
"Poring-Family";
// Group 3 name
set .
group3itemid,
12109;
// item id use for summon any Group 3 monster - 12109 - Poring box
set .
group3itemamount,
1;
// amount of items to summon a Group 3 monster
set .
group3cost,
0;
// if no item is specify, zeny cost to summon a Group 3 monster
set .
group3limit,
-5;
// limit of summon of Group 3 monster per session, prevent them only killing same monster again and again
1002,// Poring
1113,// Drops
1031,// Poporing
1242,// Marin
1062,// Santa Poring
1613,// Metaling
1784,// Stapo
1090,// Mastering
1096,// Angeling
1120,// Ghostring
1582,// Deviling
1388,// Arc Angeling
1502;// Pori Pori
// ---------
// Group 4
// ---------
set .
group4name$,
"";
// Group 4 name
set .
group4itemid,
0;
// item id use for summon any Group 4 monster
set .
group4itemamount,
0;
// amount of items to summon a Group 4 monster
set .
group4cost,
0;
// if no item is specify, zeny cost to summon a Group 4 monster
set .
group4limit,
0;
// limit of summon of Group 4 monster per session, prevent them only killing same monster again and again
1001,
1002;
// ---------
// Group 5
// ---------
set .
group5name$,
"";
// Group 5 name
set .
group5itemid,
0;
// item id use for summon any Group 5 monster
set .
group5itemamount,
0;
// amount of items to summon a Group 5 monster
set .
group5cost,
0;
// if no item is specify, zeny cost to summon a Group 5 monster
set .
group5limit,
0;
// limit of summon of Group 5 monster per session, prevent them only killing same monster again and again
1001,
1002;
// ---------
// Group 6
// ---------
set .
group6name$,
"";
// Group 6 name
set .
group6itemid,
0;
// item id use for summon any Group 6 monster
set .
group6itemamount,
0;
// amount of items to summon a Group 6 monster
set .
group6cost,
0;
// if no item is specify, zeny cost to summon a Group 6 monster
set .
group6limit,
0;
// limit of summon of Group 6 monster per session, prevent them only killing same monster again and again
1001,
1002;
// ---------
// Group 7
// ---------
set .
group7name$,
"";
// Group 7 name
set .
group7itemid,
0;
// item id use for summon any Group 7 monster
set .
group7itemamount,
0;
// amount of items to summon a Group 7 monster
set .
group7cost,
0;
// if no item is specify, zeny cost to summon a Group 7 monster
set .
group7limit,
0;
// limit of summon of Group 7 monster per session, prevent them only killing same monster again and again
1001,
1002;
// ---------
// Group 8
// ---------
set .
group8name$,
"";
// Group 8 name
set .
group8itemid,
0;
// item id use for summon any Group 8 monster
set .
group8itemamount,
0;
// amount of items to summon a Group 8 monster
set .
group8cost,
0;
// if no item is specify, zeny cost to summon a Group 8 monster
set .
group8limit,
0;
// limit of summon of Group 8 monster per session, prevent them only killing same monster again and again
1001,
1002;
// ---------
// Group 9
// ---------
set .
group9name$,
"";
// Group 9 name
set .
group9itemid,
0;
// item id use for summon any Group 9 monster
set .
group9itemamount,
0;
// amount of items to summon a Group 9 monster
set .
group9cost,
0;
// if no item is specify, zeny cost to summon a Group 9 monster
set .
group9limit,
0;
// limit of summon of Group 9 monster per session, prevent them only killing same monster again and again
1001,
1002;
// Config Ends ------------------------------------------------------------------------
if ( .
timeout == 0 ) set .
timeout,
60;
if ( .
nobodygiveup == 0 ) set .
nobodygiveup,
5;
if ( .
inputlimit <
1 ) set .
inputlimit,
1;
if ( .rentitemid && .rentitemamount ) {
debugmes "Private MVP Room: Rent a room is using invalid item id.";
}
}
while ( .@i <= 9 ) {
if ( .@
menu[.@i
] && getd(".group"+ .@i
+"itemid") && getd(".group"+ .@i
+"itemamount") ) {
debugmes "Private MVP Room: Group no. "+ .@i
+" is using invalid item id.";
}
}
}
set .
menu$,
( (.@
menu[0])?
"Heal":"" )+":"+( (.@
menu[1])?
"Summon "+ .
group1name$
:"" )+":"+( (.@
menu[2])?
"Summon "+ .
group2name$
:"" )+":"+( (.@
menu[3])?
"Summon "+ .
group3name$
:"" )+":"+( (.@
menu[4])?
"Summon "+ .
group4name$
:"" )+":"+( (.@
menu[5])?
"Summon "+ .
group5name$
:"" )+":"+( (.@
menu[6])?
"Summon "+ .
group6name$
:"" )+":"+( (.@
menu[7])?
"Summon "+ .
group7name$
:"" )+":"+( (.@
menu[8])?
"Summon "+ .
group8name$
:"" )+":"+( (.@
menu[9])?
"Summon "+ .
group9name$
:"" )+":"+( (.@
menu[10])?
"Buy branches":"" )+":Leave this room:Give up this room";
while ( .@i <= 9 ) {
if ( .@
menu[.@i
] && getd(".group"+ .@i
+"limit") <
= 0 ) {
while ( .@j <
getd(".group"+ .@i
+"idsize") ) {
}
}
}
}
else {
mapannounce .@map$,
"Admin has refresh the server, please register the room again.",
1;
mapwarp .@map$, .
respawnmap$, .
respawnx, .
respawny;
}
L_Start: // I hate gotos ... but ...
if ( .remind[.@dif] == 0 ) {
}
mes "Hi, what can I do for you ?";
case 1:
mes "I cannot offer heal service when there are monsters around.";
}
mes "You have completely healed.";
default:
mes "I cannot summon another monster when there are monsters around.";
}
else if ( getd(".group"+ .@group
+"itemid") && getd(".group"+ .@group
+"itemamount") ) {
mes "The cost to summon a "+ getd(".group"+ .@group
+"name$") +" is "+ getd(".group"+ .@group
+"itemamount") +" "+ getitemname( getd(".group"+ .@group
+"itemid") ) +".";
if ( getd(".group"+ .@group
+"limit") <
0 )
mes "("+( ( ~
getd(".group"+ .@group
+"limit")+1 - getd(".group"+ .@group
+"limit"+ .@dif
) <
= 0 )?
0:( ~
getd(".group"+ .@group
+"limit")+1 - getd(".group"+ .@group
+"limit"+ .@dif
) ) )+") more summons for this group.";
}
else if ( getd(".group"+ .@group
+"cost") ) {
mes "The cost to summon a "+ getd(".group"+ .@group
+"name$") +" is "+ callfunc("int__",
getd(".group"+ .@group
+"cost") ) +" zeny.";
if ( getd(".group"+ .@group
+"limit") <
0 )
mes "("+( ( ~
getd(".group"+ .@group
+"limit")+1 - getd(".group"+ .@group
+"limit"+ .@dif
) <
= 0 )?
0:( ~
getd(".group"+ .@group
+"limit")+1 - getd(".group"+ .@group
+"limit"+ .@dif
) ) )+") more summons for this group.";
}
else if ( getd(".group"+ .@group
+"limit") <
0 ) {
mes "("+( ( ~
getd(".group"+ .@group
+"limit")+1 - getd(".group"+ .@group
+"limit"+ .@dif
) <
= 0 )?
0:( ~
getd(".group"+ .@group
+"limit")+1 - getd(".group"+ .@group
+"limit"+ .@dif
) ) )+") more summons for this group.";
}
if ( getd(".group"+ .@group
+"limit") <
0 && getd(".group"+ .@group
+"limit"+ .@dif
) >
= ~
getd(".group"+ .@group
+"limit")+1 ) {
mes "I'm sorry, but you can't summon any more monster for this group.";
}
else if ( getd(".group"+ .@group
+"limit") >
0 ) {
for ( set .@i,
0; .@i <
getd(".group"+ .@group
+"idsize");
set .@i, .@i
+1 )
set .@
menu$, .@
menu$
+( ( getd(".group"+ .@group
+"limit"+ .@dif
+"["+ .@i
+"]") >
= getd(".group"+ .@group
+"limit") )?
"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group
+"id["+ .@i
+"]"),
0) +" ("+ ( ( getd(".group"+ .@group
+"limit") - getd(".group"+ .@group
+"limit"+ .@dif
+"["+ .@i
+"]") <
= 0 )?
0:( getd(".group"+ .@group
+"limit") - getd(".group"+ .@group
+"limit"+ .@dif
+"["+ .@i
+"]") ) ) +")"+":";
}
else
if ( .floodcontrol == 0 && .inputlimit > 1 ) {
mes "Input an amount of monsters to summon.";
if ( .@amount
== 0 ) close;
else if ( .@amount > .inputlimit )
set .@amount, .
inputlimit;
}
else
if ( getd(".group"+ .@group
+"itemid") && getd(".group"+ .@group
+"itemamount") ) {
if ( countitem( getd(".group"+ .@group
+"itemid") ) <
getd(".group"+ .@group
+"itemamount") * .@amount
) {
mes "You don't have enough "+ getitemname( getd(".group"+ .@group
+"itemid") ) +" to summon a "+ getd(".group"+ .@group
+"name$") +".";
}
}
else if ( getd(".group"+ .@group
+"cost") ) {
if ( zeny <
getd(".group"+ .@group
+"cost") * .@amount
) {
mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group
+"name$") +".";
}
}
mes "I cannot summon another monster when there are monsters around.";
}
else if ( getd(".group"+ .@group
+"limit") >
0 ) {
if ( getd(".group"+ .@group
+"limit"+ .@dif
+"["+ .@
menu +"]") >
= getd(".group"+ .@group
+"limit") ) {
mes "I'm sorry, but you already summoned that monster too much. Try summon another.";
}
else if ( getd(".group"+ .@group
+"limit"+ .@dif
+"["+ .@
menu +"]") + .@amount >
getd(".group"+ .@group
+"limit") ) {
mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
}
}
else if ( getd(".group"+ .@group
+"limit") <
0 ) {
if ( getd(".group"+ .@group
+"limit"+ .@dif
) >
= ~
getd(".group"+ .@group
+"limit")+1 ) {
mes "I'm sorry, but you can't summon any more monster for this group.";
}
else if ( getd(".group"+ .@group
+"limit"+ .@dif
) + .@amount > ~
getd(".group"+ .@group
+"limit")+1 ) {
mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
}
}
if ( getd(".group"+ .@group
+"itemid") && getd(".group"+ .@group
+"itemamount") ) {
if ( countitem( getd(".group"+ .@group
+"itemid") ) <
getd(".group"+ .@group
+"itemamount") * .@amount
) end;
delitem getd(".group"+ .@group
+"itemid"),
getd(".group"+ .@group
+"itemamount") * .@amount;
}
else if ( getd(".group"+ .@group
+"cost") ) {
if ( zeny <
getd(".group"+ .@group
+"cost") * .@amount
) end;
set zeny,
zeny - getd(".group"+ .@group
+"cost") * .@amount;
}
if ( getd(".group"+ .@group
+"limit") >
0 ) {
if ( getd(".group"+ .@group
+"limit"+ .@dif
+"["+ .@
menu +"]") + .@amount >
getd(".group"+ .@group
+"limit") ) end;
setd ".group"+ .@group
+"limit"+ .@dif
+"["+ .@
menu +"]",
getd(".group"+ .@group
+"limit"+ .@dif
+"["+ .@
menu +"]") + .@amount;
}
else if ( getd(".group"+ .@group
+"limit") <
0 ) {
if ( getd(".group"+ .@group
+"limit"+ .@dif
) + .@amount > ~
getd(".group"+ .@group
+"limit")+1 ) end;
setd ".group"+ .@group
+"limit"+ .@dif,
getd(".group"+ .@group
+"limit"+ .@dif
) + .@amount;
}
case 11:
mes "I cannot offer this service when there are monsters around.";
}
case 12:
mes "Are you sure you want to leave this room ?";
mes "If this room left empty for more than "+ .
nobodygiveup +" minutes, you lost ownership for this room.";
warp .
respawnmap$, .
respawnx, .
respawny;
case 13:
mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
}
mes "Are you sure you want to give up this room ?";
if ( .rentcost )
mes "You will need to pay again to enter this room.";
warp .
respawnmap$, .
respawnx, .
respawny;
set .
remaintime[.@dif
],
-1;
}
OnEnterMap:
for ( set .@i,
1; .@i <
= 9;
set .@i, .@i
+1 )
set .
nobodycounter[.@dif
],
0;
do {
set .
remaintime[.@dif
], .
timeout * 60 + .
starttime[.@dif
] - gettimetick(2);
set .@hour
[.@dif
], .
remainTime[.@dif
] / 3600 ;
set .@min
[.@dif
], .
remainTime[.@dif
] % 3600 / 60 ;
set .@sec
[.@dif
], .
remainTime[.@dif
] % 3600 % 60 ;
waitingroom "Time Left = "+( ( .@hour
[.@dif
] )?
( .@hour
[.@dif
] +":"):"" )+( ( .@min
[.@dif
] <
10 )?
"0"+ .@min
[.@dif
]: .@min
[.@dif
] )+":"+( ( .@sec
[.@dif
] <
10 )?
"0"+ .@sec
[.@dif
]: .@sec
[.@dif
] ),
0;
set .
nobodycounter[.@dif
],
0;
else {
set .
nobodycounter[.@dif
], .
nobodycounter[.@dif
] +1 ;
if ( .
nobodycounter[.@dif
] > .
nobodygiveup * 60 ) break;
}
} while ( .remaintime[.@dif] > 1 );
set .
remaintime[.@dif
],
0;
mapwarp .@map$, .
respawnmap$, .
respawnx, .
respawny;
OnTimer100:
npctalk "Hi ~ the bubble above my head is the countdown for using this room.";
npctalk "Sometimes, I can skip for about 1 second in the countdown.";
npctalk "That is because the server is experiencing minor lag problem.";
npctalk "So, don't complain about me cheated for the countdown ~ ^.^";
}
cupid,158,88,4 script Private MVP Room 560,{
mes "[Private MVP Room]";
mes "Please select a private MVP room.";
else
mes "You can only use the room for only "+ getvariableofnpc(.
timeout,
"MVP Summoner") +" minutes.";
for ( set .@i,
1; .@i <
= 8;
set .@i, .@i
+1 ) {
switch ( .type[.@i] ) {
default: set .@color$,
"^000000";
}
mes "Room #"+ .@i
+" = "+ .@color$
+ .
whoinuse$
[.@i
] +"^000000";
}
}
if ( .
inuseid[.@room
] == getcharid(.
type[.@room
]) ) {
warp "06guild_0"+ .@room,
0,
0;
} else {
mes "[Private MVP Room]";
switch ( .type[.@room] ) {
case 1: set .@color$,
"^EE8800Party ";
break;
case 2: set .@color$,
"^70CC11Guild ";
break;
case 3: set .@color$,
"^0000FFPlayer ";
}
mes "This room is reserved for ";
mes .@color$
+ .
whoinuse$
[.@room
] +"^000000 .";
mes "Please select another.";
}
mes "Currently there are "+ getmapusers("06guild_0"+ .@room
) +" players";
mes "It still has "+( .@remaintime
/60 )+"mn "+( .@remaintime
%60
)+"s left.";
if ( .@nobodycounter )
mes "And have left empty for "+( .@nobodycounter
/60 )+"mn "+( .@nobodycounter
%60
)+"s.";
mes "[Private MVP Room]";
mes "Room#"+ .@room
+" is empty now.";
}
}
mes "[Private MVP Room]";
}
}
mes "You don't have enough zeny to rent a room.";
}
}
mes "You reserve this room for ...";
set .@type,
select("For my party members",
"For my guild members",
"For personal account use" );
mes "[Private MVP Room]";
mes "You do not own a "+( (.@type
== 1)?
"Party":"Guild" )+".";
}
}
}
mes "[Private MVP Room]";
mes "I'm sorry, somebody else has already register this room faster than you.";
}
for ( set .@i,
1; .@i <
= 8;
set .@i, .@i
+1 ) {
mes "[Private MVP Room]";
mes "You already rented Room#"+ .@i
+". Use that room instead.";
}
}
set .
type[.@room
], .@type;
}
}
warp "06guild_0"+ .@room,
0,
0;
donpcevent "MVP Summoner#"+ .@room
+"::OnEnterMap";
OnInit:
}
06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116
06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116
06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116
06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116
06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116
06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116
06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116
06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116
06guild_01 mapflag nowarpto
06guild_02 mapflag nowarpto
06guild_03 mapflag nowarpto
06guild_04 mapflag nowarpto
06guild_05 mapflag nowarpto
06guild_06 mapflag nowarpto
06guild_07 mapflag nowarpto
06guild_08 mapflag nowarpto
06guild_01 mapflag nomemo
06guild_02 mapflag nomemo
06guild_03 mapflag nomemo
06guild_04 mapflag nomemo
06guild_05 mapflag nomemo
06guild_06 mapflag nomemo
06guild_07 mapflag nomemo
06guild_08 mapflag nomemo
06guild_01 mapflag noteleport
06guild_02 mapflag noteleport
06guild_03 mapflag noteleport
06guild_04 mapflag noteleport
06guild_05 mapflag noteleport
06guild_06 mapflag noteleport
06guild_07 mapflag noteleport
06guild_08 mapflag noteleport
06guild_01 mapflag nopenalty
06guild_02 mapflag nopenalty
06guild_03 mapflag nopenalty
06guild_04 mapflag nopenalty
06guild_05 mapflag nopenalty
06guild_06 mapflag nopenalty
06guild_07 mapflag nopenalty
06guild_08 mapflag nopenalty