//===== Athena Script =====================================//= Zombie Invasion v2.0//===== By Keale of VoidRO ================================//= http://voidro.com//===== Description =======================================//= A Zombie invasion that takes place in a chosen map. //= There are 10 prizes that drop from certain mobs, //= edit the script to fit your own needs. //= NOTE: A LOT of mobs are summoned, (5197) it's//= recommended for mid to high rate servers.//===== Version ===========================================//= v2.0//=========================================================//= v1.0 - First release, seems to work ok.//= v1.1 - Fixed some bugs and changed the treasure amount //= to 10.//= v2.0 - Pretty much re-wrote the whole thing. I added//= an option to choose which map the invasion will//= take place on for more variation. (any mapname//= you input will work. gef_fild04 Invasion ohno!)//= v2.1 - Fixed night effect in script conflicting with//= server natural day/night cycle (Spunkie)//=========================================================rachel,108,148,5 script Undead Minion 537,{set .@npc$,"[^FF0000Undead Minion^000000]";if((getgmlevel() >=40)&&($@MonstersAlive >=1))goto L_GM2; if(getgmlevel() >=40)goto L_GM;mes .@npc$;mes"The underworld is currently at rest...";next;switch(select("Uh.. See ya!:What are you talking about?")){case1:mes .@npc$;mes"Farewell.... heh heh heh.";emotion29;close;case2:mes .@npc$;mes"The time will come, the underworld will rise!";mes"Which town will be our target?... heh heh.";mes"Be prepared, "+strcharinfo(0)+"...";emotion29;close;}L_GM:mes .@npc$;mes"Would you like me to call upon the undead?";next;mes .@npc$;mes"Beware, the town you choose will be overtaken!";emotion29;next;switch(select("Summon!:Not this time...")){case1:mes .@npc$;mes"YES! I shall call upon them!!";mes"Please choose an area to be invaded!!";mes"Make sure you write the mapname correctly.";next;menu"Select Map",SELECT_TOWN,"I changed my mind..",EXIT_1; SELECT_TOWN:mes .@npc$;mes"Which map shall it be? kekeke...";emotion29;input $InvasionTown$;next;mes .@npc$;mes"So, you have selected ^008000"+ $InvasionTown$ +"^000000 to be taken over by the underworld?";mes"Are you, sure?";next;switch(select("YES, DO IT!:Choose Again")){case1:mes .@npc$;mes"Very well... behold the tragedy you have set upon this land!";emotion29;goto SUMMON_MOBS;break;case2:goto SELECT_TOWN;break;} EXIT_1:mes .@npc$;mes"You disappoint me!";emotion23;close;case2:mes .@npc$;mes"heh heh! One of these days...";emotion29;close;}L_GM2:mes .@npc$;mes"Heh heh... What did I tell you?";emotion29;next;mes .@npc$;mes"Would you like me to recall the undead?";next;switch(select("Stop at once!:No")){case1:mes .@npc$;mes"Bah! very well, but our day shall come!";emotion23;next;killmonster""+ $InvasionTown$ +".gat","All";set $@MonstersAlive,0;announce"Some unknown force has sent the undead running for their graves, the attack has ended.",0;close;case2:mes .@npc$;mes"Kekeke...";emotion29;close;}SUMMON_MOBS:close2;set $@Treasures,10;set $@MonstersAlive,5197;if(isday()){night;set .@temp_night,1; }monster""+ $InvasionTown$ +".gat",0,0,"Ragged Zombie",1865,300,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Zombie",1015,1000,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Zombie Master",1298,300,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Zombie Prisoner",1197,300,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Zombie Slaughter",1864,300,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Ragged Zombie",1865,300,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Firelock Soldier",1403,200,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Ghoul",1036,1000,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Osiris",1038,1,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Drake",1112,1,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Dark Lord",1272,1,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Dracula",1389,1,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Incantation Samurai",1492,1,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Kiel D-01",1734,1,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Ghoul",1036,500,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Zombie",1015,500,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Zombie Slaughter",1864,100,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Ragged Zombie",1865,200,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Necromancer",1870,25,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Skeleton Worker",1169,150,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Assassin Cross Eremes",1647,2,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Fallen Bishop",1871,1,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Gloom Under Night",1768,1,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"High Priest Margaretha",1649,1,"zombielose::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Thanatos",1708,1,"zombielose::OnMobKilled";//Winning Mobs Belowmonster""+ $InvasionTown$ +".gat",0,0,"Zombie",1015,1,"zombiewin1::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Ragged Zombie",1865,1,"zombiewin2::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Ghoul",1036,1,"zombiewin3::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Zombie Slaughter",1864,1,"zombiewin4::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Zombie",1015,1,"zombiewin5::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"High Wizard Kathryn",1651,1,"zombiewin6::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Lord Knight Seyren",1646,1,"zombiewin7::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Zombie",1015,1,"zombiewin8::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Zombie",1015,1,"zombiewin9::OnMobKilled";monster""+ $InvasionTown$ +".gat",0,0,"Zombie",1015,1,"zombiewin10::OnMobKilled";announce"Clouds sweep the skies of Midgard, darkness has risen from the depths of Nifelhiem.",0;sleep25000;announce"Prontera Guard: Oh no! It's "+ $InvasionTown$ +"! Everyone quick, defend our ally!!",0;sleep25000;announce"Old Man: Please, heroes! Save us! Pleeeeease!!",0;sleep215000;announce"Prontera Guard: Everyone advance! Defend "+ $InvasionTown$ +" now!",0;sleep215000;announce"Rich Man: Ack! Those cursed zombies stole TEN of my treasures!!",0;end;}- script zombiewin1 -1,{OnMobKilled:announce""+strcharinfo(0)+" has recovered one of the ten treasures!",bc_blue;set $@MonstersAlive,$@MonstersAlive -1;set $@Treasures,$@Treasures -1;set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);getitem .attainitem,1;if($@Treasures>0)end;announce"All the treasure has been recovered, but is the town still in need?",0;sleep225000;announce"Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;end;}- script zombiewin2 -1,{OnMobKilled:announce""+strcharinfo(0)+" has recovered one of the ten treasures!",bc_blue;set $@MonstersAlive,$@MonstersAlive -1;set $@Treasures,$@Treasures -1;set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);getitem .attainitem,1;if($@Treasures>0)end;announce"All the treasure has been recovered, but is the town still in need?",0;sleep225000;announce"Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;end;}- script zombiewin3 -1,{OnMobKilled:announce""+strcharinfo(0)+" has recovered one of the ten treasures!",bc_blue;set $@MonstersAlive,$@MonstersAlive -1;set $@Treasures,$@Treasures -1;set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);getitem .attainitem,1;if($@Treasures>0)end;announce"All the treasure has been recovered, but is the town still in need?",0;sleep225000;announce"Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;end;}- script zombiewin4 -1,{OnMobKilled:announce""+strcharinfo(0)+" has recovered one of the ten treasures!",bc_blue;set $@MonstersAlive,$@MonstersAlive -1;set $@Treasures,$@Treasures -1;set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);getitem .attainitem,1;if($@Treasures>0)end;announce"All the treasure has been recovered, but is the town still in need?",0;sleep225000;announce"Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;end;}- script zombiewin5 -1,{OnMobKilled:announce""+strcharinfo(0)+" has recovered one of the ten treasures!",bc_blue;set $@MonstersAlive,$@MonstersAlive -1;set $@Treasures,$@Treasures -1;set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);getitem .attainitem,1;if($@Treasures>0)end;announce"All the treasure has been recovered, but is the town still in need?",0;sleep225000;announce"Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;end;}- script zombiewin6 -1,{OnMobKilled:announce""+strcharinfo(0)+" has recovered one of the ten treasures!",bc_blue;set $@MonstersAlive,$@MonstersAlive -1;set $@Treasures,$@Treasures -1;set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);getitem .attainitem,1;if($@Treasures>0)end;announce"All the treasure has been recovered, but is the town still in need?",0;sleep225000;announce"Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;end;}- script zombiewin7 -1,{OnMobKilled:announce""+strcharinfo(0)+" has recovered one of the ten treasures!",bc_blue;set $@MonstersAlive,$@MonstersAlive -1;set $@Treasures,$@Treasures -1;set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);getitem .attainitem,1;if($@Treasures>0)end;announce"All the treasure has been recovered, but is the town still in need?",0;sleep225000;announce"Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;end;}- script zombiewin8 -1,{OnMobKilled:announce""+strcharinfo(0)+" has recovered one of the ten treasures!",bc_blue;set $@MonstersAlive,$@MonstersAlive -1;set $@Treasures,$@Treasures -1;set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);getitem .attainitem,1;if($@Treasures>0)end;announce"All the treasure has been recovered, but is the town still in need?",0;sleep225000;announce"Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;end;}- script zombiewin9 -1,{OnMobKilled:announce""+strcharinfo(0)+" has recovered one of the ten treasures!",bc_blue;set $@MonstersAlive,$@MonstersAlive -1;set $@Treasures,$@Treasures -1;set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);getitem .attainitem,1;if($@Treasures>0)end;announce"All the treasure has been recovered, but is the town still in need?",0;sleep225000;announce"Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;end;}- script zombiewin10 -1,{OnMobKilled:announce""+strcharinfo(0)+" has recovered one of the ten treasures!",bc_blue;set $@MonstersAlive,$@MonstersAlive -1;set $@Treasures,$@Treasures -1;set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);getitem .attainitem,1;if($@Treasures>0)end;announce"All the treasure has been recovered, but is the town still in need?",0;sleep225000;announce"Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;end;}- script zombielose -1,{OnMobKilled:set $@MonstersAlive,$@MonstersAlive -1;if($@MonstersAlive>150)end;killmonster""+ $InvasionTown$ +".gat","All";set $@MonstersAlive,0;if(isnight()&& .@temp_night){day;set .@temp_night,0; }announce"Lord of "+ $InvasionTown$ +": They're retreating! THANKYOU!! We're saved!!! Thankyou so much!",0;end;}