gon_test,57,94,4 script Disguise Event 795,{// Currently set to run every two hours.// To change times, edit the OnClock labels below.set .@GMLevel,60; // GM level required to access NPC.set .@n$,"[^0000FFDisguise NPC^000000]";if(getgmlevel()>=.@GMLevel){mes .@n$;mes"Select an option.";next;switch(select("Turn ON/OFF Event:Event Settings")){case1:mes .@n$;if(.EventON){mes"The Event is currently: [^0000FFON^000000]";mes"Would you like to turn it OFF?";}else{mes"The Event is currently: [^FF0000OFF^000000]";mes"Would you like to turn it ON?";}if(select("Yes:No")==2)close;if(.EventON){set .EventON,0; set .Timer,0;setnpctimer0; stopnpctimer;// announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;deletepset1;setnpcdisplay"Disguise Event",795;close;}bindatcmd"joindisguise",strnpcinfo(3)+"::OnJoinDisguise",0,99;set .EventON,1; set .Timer,1; setnpctimer0; initnpctimer;set .ResetCounter,.ResetCounter+1;// announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;// announce "Please use @joindisguise to compete!",bc_all | bc_blue;close;case2:mes .@n$;mes"Pick a setting to modify.";next;switch(select("Monster Display:Number of Rounds:Prize Settings")){case1:setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";mes .@n$;mes"Choose a disguise rule.";next;set .Rule, select(implode(.@r$,":"));mes .@n$;mes"The Disguise Rule has been set:";mes" > ^0055FF"+.@r$[.Rule-1]+"^000000";close;case2:mes .@n$;mes"Input the number of rounds you want the event to last.";mes"Current number: [^0000FF"+.Rounds+"^000000]";next;input .@Rounds;set .Rounds,.@Rounds;mes .@n$;mes"The number of rounds has been changed to "+.Rounds+".";close;case3:mes .@n$;mes"Input the Item ID of the prize given each round.";mes"Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";next;input .@Prize;mes .@n$;if(getitemname(.@Prize)=="" || getitemname(.@Prize)=="null"){mes"That item does not exist. Please try again.";close;}set .Prize,.@Prize;mes"Input the amount to be given.";next;input .@amount;mes .@n$;if(.@amount<=0 || .@amount>=10000){mes"That amount is invalid. Using default ammount of 1.";set .@amount,1;next;mes .@n$;}set .PrizeAmt,.@amount;mes"The Prize has been changed successfully.";mes"Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]";close;}}}if(.EventON)end;mes .@n$;mes"Welcome.";mes"How may I be of assistance?";if(select("Information:Nothing, just passing through.")==2)close;next;mes .@n$;mes"This event is quite simple.";mes"At the start of the event, I will";mes"disguise myself as a random";mes"monster. You have to shout";mes"that monter's name out loud.";next;mes"If you are correct, you will receive";mes"a prize. If not, keep trying!";mes"That's all that there is to this event.";close;OnInit:set .EventON,0;set .Wait,0;set .Winner,0;set .ResetCounter,0;set .Rounds,10;set .Prize,512;set .PrizeAmt,1;set .Rule,1;setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,2156,2165;set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,"+"1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228,"+"1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004,"+"2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,"+"2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,"+"2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063,"+"2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085,"+"2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099,"+"2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,"+"2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";end;OnClock0000:OnClock0300:OnClock0600:OnClock0900:OnClock1200:OnClock1500:OnClock1800:OnClock2100:set .ResetCounter,.ResetCounter+1;set .EventON,1;set .Timer,1;set .Wait,1;bindatcmd"joindisguise",strnpcinfo(3)+"::OnJoinDisguise",0,99;// announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;// announce "Please use @joindisguise to compete!",bc_all | bc_blue;setnpctimer0;initnpctimer;end;OnTimer10000:if(.Timer || .Change)end;set .Wait,0;goto iDisguise;end;OnTimer30000:if(.Timer)end;set .Change,0;setnpcdisplay"Disguise Event",795;npctalk"You took too long to guess what I was. Please wait 10 seconds while I disguise again.";specialeffect EF_DETECT2;set $MonsterName$,"";deletepset1;stopnpctimer;setnpctimer0;initnpctimer;end;OnTimer60000:if(.Timer!=1)end;// announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;// announce "Please use @joindisguise to compete!",bc_all | bc_blue;end;OnTimer120000:if(.Timer!=1)end;// announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;// announce "Please use @joindisguise to compete!",bc_all | bc_blue;end;OnTimer180000:if(.Timer!=1)end;// announce "The Disguise Event has begun!",bc_all | bc_blue;// announce "Please use @joindisguise to compete!",bc_all | bc_blue;set .Timer,0; stopnpctimer;setnpctimer0; initnpctimer;iDisguise:if(.Rule==1){set .Winner,0;set .Monster,1000+rand(1,995);if(compare(","+.BlackList$+"," , ","+.Monster+","))goto iDisguise;if(.Monster==.LastMonster)goto iDisguise;set .LastMonster,.Monster;set $MonsterName$,getmonsterinfo(.Monster,0);}if(.Rule==2){set .Winner,0;set .Monster,rand(49);set $MonsterName$,getmonsterinfo(.MVP[.Monster],0);}deletepset1;defpattern1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";activatepset1;if(.Rule==1)setnpcdisplay"Disguise Event",.Monster;if(.Rule==2)setnpcdisplay"Disguise Event",.MVP[.Monster];set .Change,1;setnpctimer0;end;iCorrect:if(.Winner){dispbottom"Someone has already won this round.";end;}set .Winner,1;set .RoundCount,.RoundCount+1;deletepset1;activatepset1;getitem .Prize,.PrizeAmt;announcestrcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;if(.RoundCount>=.Rounds){setnpcdisplay"Disguise Event",795;set .RoundCount,0; set .Change,0; set .EventON,0;setnpctimer0; stopnpctimer;npctalk"Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; unbindatcmd "joindisguise";end;}setnpcdisplay"Disguise Event",795;set .Change,0;npctalk"Next round in 3 seconds.";sleep3000;setnpctimer0;end;OnJoinDisguise:warp"gon_test",46,86;end;}