viewing paste Unknown #22229 | Athena

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/*
                        UPASTE LINK
                        [Farm Zone] Dead Branch
                        Information/How-To Setup:
                       
        'DBRate - The rate at which they obtain the Dead Branches, which is in %. So 50 = 50%.
        .DBDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc.
        .MaxDBLimit - Max amount of Dead Branches they can Farm until instance is complete, if they don't reach max amount they just complete the instance.
        'MOB1ID/'MOB2ID - Select the ID of the monster you want.
        'MOB1AM/'MOB2AM - Select the Amount of designated Monsters you want to spawn.
        NOTE: Don't make the .MaxDBLimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit.
        All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start)
               
                       
*/
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/*
                       
                        [Farm Zone] Bloody Branch
                        Information/How-To Setup:
                       
                        'BBRate - The rate at which they obtain the Dead Branches, which is in %. So 50 = 50%.
                        .BBDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc.
                        .MaxBBLimit - Max amount of Bloody Branches they can Farm until instance is complete, if they don't reach max amount they just complete the instance.
                        MOB1ID/MOB2ID - Select the ID of the monster you want.
                        MOB1AM/MOB2AM - Select the Amount of designated Monsters you want to spawn.
                        NOTE: Don't make the .MaxBBLimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit.
                        All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start)
               
                       
*/
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/*
                       
                        [Farm Zone] Gold Room
                        Information/How-To Setup:
                       
                        'GRRate - The rate at which they obtain Gold, which is in %. So 50 = 50%.
                        .GRDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc.
                        .MaxGRLimit - Max amount of Gold they can Farm until instance is complete, if they don't reach max amount they just complete the instance.
                        'MOB1ID/MOB2ID - Select the ID of the monster you want.
                        'MOB1AM/MOB2AM - Select the Amount of designated Monsters you want to spawn.
                        NOTE: Don't make the .MaxGRLimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit.
                        All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start)
               
                       
*/
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/*
                       
                        [Farm Zone] Oridecon/Elunium
                        Information/How-To Setup:
                       
                        'OERate - The rate at which they obtain Oridecon or Elunium, which is in %. So 50 = 50%.
                        .OEDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc.
                        .MaxOELimit - Max amount of Gold they can Farm until instance is complete, if they don't reach max amount they just complete the instance.
                        'MOB1ID/MOB2ID - Select the ID of the monster you want.
                        'MOB1AM/MOB2AM - Select the Amount of designated Monsters you want to spawn.
                        NOTE: Don't make the .MaxOELimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit.
                        All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start)
               
                       
*/
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