viewing paste Favorite Warper (2.2) | Athena

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//===== eAthena Script ============================================
//= Favorite Warper
//===== By: =======================================================
//= ~AnnieRuru~
//===== Current Version: ==========================================
//= 2.2
//===== Compatible With: ==========================================
//= eAthena Trunk 14214
//===== Description: ==============================================
//= Normal Warper + players can store their favorite maps
//===== Topic =====================================================
//= http://www.eathena.ws/board/index.php?showtopic=240936
//===== Additional Comments: ======================================
//= I just dumped all the new maps to J group,
//= only after these are official in eathena only I'll add into main part
//=================================================================
 
-   script  warpra  -1,{
OnInit:
//  Config Start -------------------------
 
    // set the numbers of favorite maps player can save
    set .fav_size, 15; // maximum is 40... but I think no need to put that high right ?
 
    // allow extra custom maps on your server
    //  menu setting inside - Others
    set .@menu[0], 1; // Turn Group A On/Off -> others
    set .@menu[1], 0; // Turn Group B On/Off
    set .@menu[2], 0; // Turn Group C On/Off
    set .@menu[3], 0; // Turn Group D On/Off
    set .@menu[4], 0; // Turn Group E On/Off
    set .@menu[5], 0; // Turn Group F On/Off
    set .@menu[6], 0; // Turn Group G On/Off
    set .@menu[7], 0; // Turn Group H On/Off
    set .@menu[8], 0; // Turn Group I On/Off
    set .@menu[9], 0; // Turn Group J On/Off -> new maps, turn on if your server support it
 
    //  Note : if you wanna add more location, only add at the end of the array
    //  DO NOT add in between !
 
    set .customnameA$, "Others";
    setarray .custommapA$,
    //  <display name>, <map name>,<x>,<y>
        "market", "turbo_room",99,100,
        "casino", "cmd_in02",179,129;
 
    set .customnameB$, "B";
    setarray .custommapB$,
    //  <display name>, <map name>,<x>,<y>
        "market", "turbo_room",99,100,
        "casino", "cmd_in02",179,129;
 
    set .customnameC$, "C";
    setarray .custommapC$,
    //  <display name>, <map name>,<x>,<y>
        "market", "turbo_room",99,100,
        "casino", "cmd_in02",179,129;
 
    set .customnameD$, "D";
    setarray .custommapD$,
    //  <display name>, <map name>,<x>,<y>
        "market", "turbo_room",99,100,
        "casino", "cmd_in02",179,129;
 
    set .customnameE$, "E";
    setarray .custommapE$,
    //  <display name>, <map name>,<x>,<y>
        "market", "turbo_room",99,100,
        "casino", "cmd_in02",179,129;
 
    set .customnameF$, "F";
    setarray .custommapF$,
    //  <display name>, <map name>,<x>,<y>
        "market", "turbo_room",99,100,
        "casino", "cmd_in02",179,129;
 
    set .customnameG$, "G";
    setarray .custommapG$,
    //  <display name>, <map name>,<x>,<y>
        "market", "turbo_room",99,100,
        "casino", "cmd_in02",179,129;
 
    set .customnameH$, "H";
    setarray .custommapH$,
    //  <display name>, <map name>,<x>,<y>
        "market", "turbo_room",99,100,
        "casino", "cmd_in02",179,129;
 
    set .customnameI$, "I";
    setarray .custommapI$,
    //  <display name>, <map name>,<x>,<y>
        "lala", "prontera",146,186,
        "lolo", "prontera",156,186;
 
    set .customnameJ$, "new maps";
    setarray .custommapJ$,
    //  <display name>, <map name>,<x>,<y>
        "Brasilis", "brasilis", 201,217,
        "Brasilis Field 1", "bra_fild01",74,32,
        "Brasilis Dungeon - At the Dusk - 01", "bra_dun01",87,47,
        "Brasilis Dungeon - At the Dusk - 02", "bra_dun02",262,262,
        "El Dicastes", "dicastes01", 198,190,
        "El Dicastes Field 1", "dic_fild01",150,277,
        "El Dicastes Field 2", "dic_fild02",71,371,
        "El Dicastes Dungeon Level 1", "dic_dun01",367,44,
        "El Dicastes Dungeon Level 2", "dic_dun02",102,144;
 
//  Config Ends --------------------------------
    setarray .abc$, "a","b","c","d","e","f","g","h","i","j";
    while ( .@i < 10 ) {
        set .menu$, .menu$ + ( (.@menu[.@i])? getd(".customname"+ .abc$[.@i] +"$"):"" )+":";
        if ( .@menu[.@i] ) {
            set .@size, getarraysize( getd(".custommap"+ .abc$[.@i] +"$") );
            set .@j, 0;
            while ( .@j < .@size ) {
                setd ".menu"+ .abc$[.@i] +"$", getd(".menu"+ .abc$[.@i] +"$") + getd(".custommap"+ .abc$[.@i] +"$["+ .@j +"]") +":";
                set .@j, .@j +4 ;
            }
            set .filled$[ getarraysize(.filled$) ], .abc$[.@i];
        }
        set .@i, .@i +1 ;
    }
    if ( .fav_size > 40 ) set .fav_size, 40;
    end;
//OnWhisperGlobal: // I think need to off this ... I smell players might spam this. Uncomment to on it back
    if ( hp == 0 ) end;
    getmapxy .@map$, .@x, .@y, 0;
    if ( getmapflag(.@map$, mf_nowarp) ) {
        dispbottom "Warper : You cannot call for warper in current map.";
        end;
    }
    else if ( compare(@whispervar0$, "list") ) {
        dispbottom "Last warp - "+ @fav_warp_name$[0];
        for ( set .@i, 1; .@i <= .fav_size; set .@i, .@i +1 )
            dispbottom .@i +". "+ @fav_warp_name$[.@i];
        end;
    }
    else if ( compare(@whispervar0$, "warp") ) {
        set .@num, atoi(@whispervar1$);
//  just for debug purpose ...
//      callfunc "fav_maps", @whispervar1$;
//      warp @map$[1], @map$[2], @map$[3];
//      deletearray @map$;
//      end;
        if ( .@num < 0 || .@num > .fav_size ) {
            dispbottom "Warper : Invalid number";
            end;
        }
        if ( @fav_warp_name$[.@num] == "" ) {
            if ( .@num == 0 )
                dispbottom "Warper : Your Last warp is empty !";
            else
                dispbottom "Warper : Your slot number "+ .@num +" is empty !";
            end;
        }
        callfunc "fav_maps", @fav_warp_code$[.@num];
        set @fav_warp_code$[0], @fav_warp_code$[.@num];
        set @fav_warp_name$[0], @map$;
        set fav_warp$, @fav_warp_code$[0];
        for ( set .@i, 1; .@i <= .fav_size; set .@i, .@i +1 )
            set fav_warp$, fav_warp$ +"#"+ @fav_warp_code$[.@i];
        warp @map$[1], @map$[2], @map$[3];
        deletearray @map$;
        end;
    }
    doevent "Warper::OnStart";
    end;
OnPCLoginEvent:
    if ( fav_warp$ == "" ) end;
    set .@tmp$, "|~key~|"; // explode
    set .@str$, .@tmp$ + fav_warp$;
    set .@len, getstrlen(fav_warp$);
    setarray .@char$, "#",
        "0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
        "a", "b", "c", "d", "e", "f", "g", "h", "i", "j",
        "k", "l", "m", "n", "o", "p", "q", "r", "s", "t",
        "u", "v", "w", "x", "y", "z";
    while( .@len > .@s ) {
        set .@i, 0;
        while ( .@i < 37 ) {
            if ( compare( .@str$ , .@tmp$ + .@char$[.@i] ) ) {
                set .@tmp$, .@tmp$ + .@char$[.@i];
                if ( .@i == 0 ) {
                    callfunc "fav_maps", @fav_warp_code$[.@p];
                    set @fav_warp_name$[.@p], @map$;
                    deletearray @map$;
                    set .@p, .@p +1 ;
                }
                else
                    set @fav_warp_code$[.@p], @fav_warp_code$[.@p] + .@char$[.@i];
                break;
            }
            set .@i, .@i +1 ;
        }
        set .@s, .@s +1 ;
        if ( .@p % 5 == 4 ) sleep2 1;
    }
    callfunc "fav_maps", @fav_warp_code$[.fav_size];
    set @fav_warp_name$[.fav_size], @map$;
    deletearray @map$;
    end;
}
 
-   script  Warper#00::Warper   -1,{
OnStart:
    while (1) {
        mes "[Warp NPC]";
        mes "Hello "+ strcharinfo(0) +" ,";
        mes "I can teleport you to any Town or Dungeon!";
        mes "Where do you want to go?";
        next;
        switch ( select ( "Favorites", "Normal warp", "Manage Favorites" ) ) {
            case 1:
                set .@menu$, "Last - "+ ( ( @fav_warp_code$[0] )?"^FF9900"+ @fav_warp_name$[0] +"^000000":"^FF0000Empty^000000");
                for ( set .@i, 1; .@i <= getvariableofnpc( .fav_size, "warpra") ; set .@i, .@i +1 )
                    set .@menu$, .@menu$ +":"+ .@i +". "+ ( ( @fav_warp_code$[.@i] )?"^FF9900"+ @fav_warp_name$[.@i] +"^000000":"^FF0000Empty^000000");
                set .@menu, select(.@menu$) -1; 
                callfunc "fav_maps", @fav_warp_code$[.@menu];
                if ( @map$ == "" ) {
                    mes "[Warp NPC]";
                    if ( .@menu )
                        mes "You haven't set for that option.";
                    else 
                        mes "You have no previous map visited.";
                    next;
                    break;
                }
                set @fav_warp_code$[0], @fav_warp_code$[.@menu];
                set @fav_warp_name$[0], @map$;
                callsub L_save;
                warp @map$[1], @map$[2], @map$[3];
                deletearray @map$;
                end;
            case 2:
                set .@num$, callsub(L_select, 0, 1);
                callfunc "fav_maps", .@num$;
                set @fav_warp_code$[0], .@num$;
                set @fav_warp_name$[0], @map$;
                callsub L_save;
                warp @map$[1], @map$[2], @map$[3];
                deletearray @map$;
                end;
            case 3:
                mes "[Warp NPC]";
                mes "^6600FF*Manage Your Favorite Maps*^000000";
                next;
                set .@menu$, "Last - "+ ( ( @fav_warp_code$[0] )?"^FF9900"+ @fav_warp_name$[0] +"^000000":"^FF0000Empty^000000");
                for ( set .@i, 1; .@i <= getvariableofnpc( .fav_size, "warpra"); set .@i, .@i +1 )
                    set .@menu$, .@menu$ +":"+ .@i +". "+ ( ( @fav_warp_code$[.@i] )?"^FF9900"+ @fav_warp_name$[.@i] +"^000000":"^FF0000Empty^000000");
                set .@menu, select(.@menu$) -1; 
                set .@num$, callsub(L_select, (.@menu)?1:0, 0);
                if ( .@num$ == "delete" ) {
                    set @fav_warp_code$[.@menu], "";
                    set @fav_warp_name$[.@menu], "";
                    mes "[Warp NPC]";
                    mes "Your^996600 slot number "+ .@menu +" ^FF0000is removed^000000";
                }
                else {
                    callfunc "fav_maps", .@num$;
                    set @fav_warp_code$[.@menu], .@num$;
                    set @fav_warp_name$[.@menu], @map$;
                    mes "[Warp NPC]";
                    if ( .@menu )
                        mes "Your^996600 slot number "+ .@menu +"^000000 set to";
                    else
                        mes "Your ^996600Last warp^000000 set to";
                    mes "^FF9900"+ @map$ +"^000000";
                }
                callsub L_save;
                deletearray @map$;
                next;
                break;
        }
    }
    end;
L_save: // implode
    set fav_warp$, @fav_warp_code$[0];
    for ( set .@i, 1; .@i <= getvariableofnpc( .fav_size, "warpra"); set .@i, .@i +1 )
        set fav_warp$, fav_warp$ +"#"+ @fav_warp_code$[.@i];
    return;
L_select:
    set .@warp1, select (
        "Town",
        "Dungeon",
        "Guild Castles",
        "Others",
        ( getarg(0) )?"^FF0000Remove^000000":"" );
    switch ( .@warp1 ) {
        case 1:
            set .@warp1$, "t";
            set .@warp2, select (
                "Alberta",
                "Aldebaran",
                "Amatsu",
                "Ayothaya",
                "Comodo",
                "Einbech (Mining Village)",
                "Einbroch",
                "Geffen",
                "Gonryun",
                "Hugel",
                "Izlude",
                "Jawaii",
                "Lighthalzen",
                "Louyang",
                "Lutie",
                "Manuk",
                "Midgarts Expedition Camp",
                "Morroc",
                "Moscovia",
                "Nameless Island",
                "Niflheim",
                "Payon",
                "Prontera",
                "Rachel",
                "Splendide",
                "Thor Camp",
                "Umbala",
                "Veins",
                "Yuno" );
            switch ( .@warp2 ) {
                case 1: set .@warp2$, "ab"; break;
                case 2: set .@warp2$, "ad"; break;
                case 3: set .@warp2$, "am"; break;
                case 4: set .@warp2$, "ay"; break;
                case 5: set .@warp2$, "co"; break;
                case 6: set .@warp2$, "ei"; break;
                case 7: set .@warp2$, "er"; break;
                case 8: set .@warp2$, "ge"; break;
                case 9: set .@warp2$, "go"; break;
                case 10: set .@warp2$, "hu"; break;
                case 11: set .@warp2$, "iz"; break;
                case 12: set .@warp2$, "ja"; break;
                case 13: set .@warp2$, "li"; break;
                case 14: set .@warp2$, "lo"; break;
                case 15: set .@warp2$, "lu"; break;
                case 16: set .@warp2$, "ma"; break;
                case 17: set .@warp2$, "mi"; break;
                case 18: set .@warp2$, "mo"; break;
                case 19: set .@warp2$, "ms"; break;
                case 20: set .@warp2$, "na"; break;
                case 21: set .@warp2$, "ni"; break;
                case 22: set .@warp2$, "pa"; break;
                case 23: set .@warp2$, "pr"; break;
                case 24: set .@warp2$, "ra"; break;
                case 25: set .@warp2$, "sp"; break;
                case 26: set .@warp2$, "th"; break;
                case 27: set .@warp2$, "um"; break;
                case 28: set .@warp2$, "ve"; break;
                case 29: set .@warp2$, "yu"; break;
                default:
            }
            break;
        case 2:
            set .@warp1$, "d";
            set .@warp2, select (
                "Abbey, Cursed Monastery",
                "Abyss Lakes",
                "Amatsu Dungeon",
                "Anthell",
                "Ayothaya Dungeon",
                "", // "Beach Dungeon" can go from comodo town easily
                "Byalan Dungeon",
                "", // "Clock Tower" can go from aldebaran easily
                "Coal Mines",
                "Culverts",
                "Einbroch Dungeon",
                "Gefenia",
                "Geffen Dungeon",
                "Glast Heim",
                "Gonryun Dungeon",
                "Hidden Dungeon",
                "Ice Cave",
                "Juperos Dungeon",
                "Kiel Dungeon",
                "Lighthalzen",
                "Louyang Dungeon",
                "Magma Dungeon",
                "Moscovia Dungeon",
                "Orc Dungeon",
                "Payon Dungeon",
                "Pyramids",
                "Rachel Sanctuary",
                "Sphinx",
                "Sunken Ship",
                "Thanatos Tower",
                "Thor Volcano",
                "Toy Factory",
                "Turtle Dungeon",
                "Umbala Dungeon" );
            switch ( .@warp2 ) {
                case 1: set .@warp2$, "ab"; break;
                case 2: set .@warp2$, "ai"; break;
                case 3: set .@warp2$, "am"; break;
                case 4: set .@warp2$, "an"; break;
                case 5: set .@warp2$, "ay"; break;
                case 6: set .@warp2$, "be"; break;
                case 7: set .@warp2$, "by"; break;
                case 8: set .@warp2$, "cl"; break;
                case 9: set .@warp2$, "co"; break;
                case 10: set .@warp2$, "cu"; break;
                case 11: set .@warp2$, "ei"; break;
                case 12: set .@warp2$, "ge"; break;
                case 13: set .@warp2$, "gf"; break;
                case 14: set .@warp2$, "gl"; break;
                case 15: set .@warp2$, "go"; break;
                case 16: set .@warp2$, "hi"; break;
                case 17: set .@warp2$, "ic"; break;
                case 18: set .@warp2$, "ju"; break;
                case 19: set .@warp2$, "ki"; break;
                case 20: set .@warp2$, "li"; break;
                case 21: set .@warp2$, "lo"; break;
                case 22: set .@warp2$, "ma"; break;
                case 23: set .@warp2$, "mo"; break;
                case 24: set .@warp2$, "or"; break;
                case 25: set .@warp2$, "pa"; break;
                case 26: set .@warp2$, "py"; break;
                case 27: set .@warp2$, "ra"; break;
                case 28: set .@warp2$, "sp"; break;
                case 29: set .@warp2$, "su"; break;
                case 30: set .@warp2$, "ta"; break;
                case 31: set .@warp2$, "th"; break;
                case 32: set .@warp2$, "to"; break;
                case 33: set .@warp2$, "tu"; break;
                case 34: set .@warp2$, "um"; break;
                default:
            }
            break;
        case 3:
            set .@warp1$, "w";
            set .@warp2, select (
                "War of Emperium Castles",
                "WOE.SE Castles" );
            switch ( .@warp2 ) {
                case 1:
                    set .@warp2$, "fi";
                    set .@warp3, select (
                        "Neuschwanstein - Aldebaran Castle 1",
                        "Hohenschwangau - Aldebaran Castle 2",
                        "Nuenberg - Aldebaran Castle 3",
                        "Wuerzburg - Aldebaran Castle 4",
                        "Rothenburg - Aldebaran Castle 5",
                        "Repherion - Geffen Castle 1",
                        "Eeyolbriggar - Geffen Castle 2",
                        "Yesnelph - Geffen Castle 3",
                        "Bergel - Geffen Castle 4",
                        "Mersetzdeitz - Geffen Castle 5",
                        "Bright Arbor - Payon Castle 1",
                        "Scarlet Palace - Payon Castle 2",
                        "Holy Shadow - Payon Castle 3",
                        "Sacred Altar - Payon Castle 4",
                        "Bamboo Grove Hill - Payon Castle 5",
                        "Kriemhild - Prontera Castle 1",
                        "Swanhild - Prontera Castle 2",
                        "Fadhgridh - Prontera Castle 3",
                        "Skoegul - Prontera Castle 4",
                        "Gondul - Prontera Castle 5" );
                    break;
                case 2:
                    set .@warp2$, "se";
                    set .@warp3, select (
                        "Himinn - Schwaltzvalt Castle 1",
                        "Andlangr - Schwaltzvalt Castle 2",
                        "Viblainn - Schwaltzvalt Castle 3",
                        "Hljod - Schwaltzvalt Castle 4",
                        "Skidbladnir - Schwaltzvalt Castle 5",
                        "Mardol - Arunafeltz Castle 1",
                        "Cyr - Arunafeltz Castle 2",
                        "Horn - Arunafeltz Castle 3",
                        "Gefn - Arunafeltz Castle 4",
                        "Bandis - Arunafeltz Castle 5" );
                    break;
                default:
            }
            set .@warp3$, ( .@warp3 < 10 )?"0"+ .@warp3:.@warp3;
            break;
        case 4:
            set .@warp1$, "o";
            set .@warp2, select ( getvariableofnpc( .menu$, "warpra") ) -1;
            set .@abc$, getvariableofnpc( .abc$[.@warp2], "warpra");
            set .@warp2$, .@abc$;
            set .@warp3, select ( getvariableofnpc( getd(".menu"+ .@abc$ +"$"), "warpra") );
            set .@warp3$, ( .@warp3 < 10 )?"0"+ .@warp3:.@warp3;
            break;
        case 5:
            set .@warp1$, "delete";
    }
    return .@warp1$ + .@warp2$ + .@warp3$;
}
function    script  fav_maps    {
    deletearray @map$;
    set .@tmp$, "|~key~|";
    set .@str$, .@tmp$ + getarg(0);
    if ( compare( .@str$ , .@tmp$ + "t" ) ) {
        if ( compare( .@str$, .@tmp$ +"tab" ) ) setarray @map$, "Alberta", "alberta",28,234;
        else if ( compare( .@str$, .@tmp$ +"tad" ) ) setarray @map$, "Aldebaran", "aldebaran",140,131;
        else if ( compare( .@str$, .@tmp$ +"tam" ) ) setarray @map$, "Amatsu", "amatsu",198,84;
        else if ( compare( .@str$, .@tmp$ +"tay" ) ) setarray @map$, "Ayothaya", "ayothaya",151,117;
        else if ( compare( .@str$, .@tmp$ +"tco" ) ) setarray @map$, "Comodo", "comodo",209,143;
        else if ( compare( .@str$, .@tmp$ +"tei" ) ) setarray @map$, "Einbech (Mining Village)", "einbech",70,95;
        else if ( compare( .@str$, .@tmp$ +"ter" ) ) setarray @map$, "Einbroch", "einbroch",64,200;
        else if ( compare( .@str$, .@tmp$ +"tge" ) ) setarray @map$, "Geffen", "geffen",119,59;
        else if ( compare( .@str$, .@tmp$ +"tgo" ) ) setarray @map$, "Gonryun", "gonryun",160,121;
        else if ( compare( .@str$, .@tmp$ +"thu" ) ) setarray @map$, "Hugel", "hugel",96,145;
        else if ( compare( .@str$, .@tmp$ +"tiz" ) ) setarray @map$, "Izlude", "izlude",128,114;
        else if ( compare( .@str$, .@tmp$ +"tja" ) ) setarray @map$, "Jawaii", "jawaii",177,171;
        else if ( compare( .@str$, .@tmp$ +"tli" ) ) setarray @map$, "Lighthalzen", "lighthalzen",158,92;
        else if ( compare( .@str$, .@tmp$ +"tlo" ) ) setarray @map$, "Louyang", "louyang",217,107;
        else if ( compare( .@str$, .@tmp$ +"tlu" ) ) setarray @map$, "Lutie", "xmas",147,134;
        else if ( compare( .@str$, .@tmp$ +"tma" ) ) setarray @map$, "Manuk", "manuk",276,122;
        else if ( compare( .@str$, .@tmp$ +"tmi" ) ) setarray @map$, "Midgarts Expedition Camp", "mid_camp",210,288;
        else if ( compare( .@str$, .@tmp$ +"tmo" ) ) setarray @map$, "Morroc", "morocc",156,93;
        else if ( compare( .@str$, .@tmp$ +"tms" ) ) setarray @map$, "Moscovia", "moscovia",156,93;
        else if ( compare( .@str$, .@tmp$ +"tna" ) ) setarray @map$, "Nameless Island", "nameless_n",256,215;
        else if ( compare( .@str$, .@tmp$ +"tni" ) ) setarray @map$, "Niflheim", "niflheim",85,154;
        else if ( compare( .@str$, .@tmp$ +"tpa" ) ) setarray @map$, "Payon", "payon",170,98;
        else if ( compare( .@str$, .@tmp$ +"tpr" ) ) setarray @map$, "Prontera", "prontera",155,183;
        else if ( compare( .@str$, .@tmp$ +"tra" ) ) setarray @map$, "Rachel", "rachel",130,137;
        else if ( compare( .@str$, .@tmp$ +"tsp" ) ) setarray @map$, "Splendide", "splendide",208,158;
        else if ( compare( .@str$, .@tmp$ +"tth" ) ) setarray @map$, "Thor Camp", "thor_camp",254,90;
        else if ( compare( .@str$, .@tmp$ +"tve" ) ) setarray @map$, "Veins", "veins",216,123;
        else if ( compare( .@str$, .@tmp$ +"tyu" ) ) setarray @map$, "Yuno", "yuno",157,51;
        else if ( compare( .@str$, .@tmp$ +"tum" ) ) setarray @map$, "Umbala", "umbala",145,155;
    }
    else if ( compare( .@str$ , .@tmp$ + "d" ) ) {
        if ( compare( .@str$, .@tmp$ +"dab" ) ) setarray @map$, "Abbey, Cursed Monastery", "nameless_n", 160,184;
        else if ( compare( .@str$, .@tmp$ +"dai" ) ) setarray @map$, "Abyss Lakes", "hu_fild05",189,207;
        else if ( compare( .@str$, .@tmp$ +"dam" ) ) setarray @map$, "Amatsu Dungeon", "ama_dun01",229,12;
        else if ( compare( .@str$, .@tmp$ +"dan" ) ) setarray @map$, "Anthell", "moc_fild20",164,145;
        else if ( compare( .@str$, .@tmp$ +"day" ) ) setarray @map$, "Ayothaya Dungeon", "ayo_fild02",280,149;
        else if ( compare( .@str$, .@tmp$ +"dby" ) ) setarray @map$, "Byalan Dungeon", "izlu2dun",106,88;
        else if ( compare( .@str$, .@tmp$ +"dco" ) ) setarray @map$, "Coal Mines", "mjolnir_02",81,359;
        else if ( compare( .@str$, .@tmp$ +"dcu" ) ) setarray @map$, "Culverts", "prt_sewb1",126,248;
        else if ( compare( .@str$, .@tmp$ +"dei" ) ) setarray @map$, "Einbroch Dungeon", "einbech",135,249;
        else if ( compare( .@str$, .@tmp$ +"dge" ) ) setarray @map$, "Gefenia", "gefenia01",40,103;
        else if ( compare( .@str$, .@tmp$ +"dgf" ) ) setarray @map$, "Geffen Dungeon", "gef_tower",153,31;
        else if ( compare( .@str$, .@tmp$ +"dgl" ) ) setarray @map$, "Glast Heim", "glast_01",368,303;
        else if ( compare( .@str$, .@tmp$ +"dgo" ) ) setarray @map$, "Gonryun Dungeon", "gonryun",160,195;
        else if ( compare( .@str$, .@tmp$ +"dhi" ) ) setarray @map$, "Hidden Dungeon", "prt_fild01",136,368;
        else if ( compare( .@str$, .@tmp$ +"dic" ) ) setarray @map$, "Ice Cave", "ra_fild01", 233,327;
        else if ( compare( .@str$, .@tmp$ +"dju" ) ) setarray @map$, "Juperos Dungeon", "yuno_fild07",218,176;
        else if ( compare( .@str$, .@tmp$ +"dki" ) ) setarray @map$, "Kiel Dungeon", "kh_dun01",3,231;
        else if ( compare( .@str$, .@tmp$ +"dli" ) ) setarray @map$, "Lighthalzen", "lhz_dun01",150,288;
        else if ( compare( .@str$, .@tmp$ +"dlo" ) ) setarray @map$, "Louyang Dungeon", "louyang", 40,273;
        else if ( compare( .@str$, .@tmp$ +"dma" ) ) setarray @map$, "Magma Dungeon", "yuno_fild03",39,140;
        else if ( compare( .@str$, .@tmp$ +"dmo" ) ) setarray @map$, "Moscovia Dungeon", "mosk_dun01",200,267;
        else if ( compare( .@str$, .@tmp$ +"dor" ) ) setarray @map$, "Orc Dungeon", "in_orcs01",30,180;
        else if ( compare( .@str$, .@tmp$ +"dpa" ) ) setarray @map$, "Payon Dungeon", "pay_arche", 39,131;
        else if ( compare( .@str$, .@tmp$ +"dpy" ) ) setarray @map$, "Pyramids", "moc_ruins",60,161;
        else if ( compare( .@str$, .@tmp$ +"dra" ) ) setarray @map$, "Rachel Sanctuary", "ra_san01",139,143;
        else if ( compare( .@str$, .@tmp$ +"dsp" ) ) setarray @map$, "Sphinx", "moc_fild19",100,99;
        else if ( compare( .@str$, .@tmp$ +"dsu" ) ) setarray @map$, "Sunken Ship", "alb2trea", 85,107;
        else if ( compare( .@str$, .@tmp$ +"dta" ) ) setarray @map$, "Thanatos Tower", "tha_scene01",131,223;
        else if ( compare( .@str$, .@tmp$ +"dth" ) ) setarray @map$, "Thor Volcano", "ve_fild03",168,235;
        else if ( compare( .@str$, .@tmp$ +"dto" ) ) setarray @map$, "Toy Factory", "xmas",143,311;
        else if ( compare( .@str$, .@tmp$ +"dtu" ) ) setarray @map$, "Turtle Dungeon", "tur_dun01",149,238;
        else if ( compare( .@str$, .@tmp$ +"dum" ) ) setarray @map$, "Umbala Dungeon", "umbala",109,284;
    }
    else if ( compare( .@str$ , .@tmp$ + "w" ) ) {
        if ( compare( .@str$, .@tmp$ +"wfi" ) ) {
            if ( compare( .@str$, .@tmp$ +"wfi01" ) ) setarray @map$, "Neuschwanstein - Aldebaran Castle 1", "alde_gld",48,83;
            else if ( compare( .@str$, .@tmp$ +"wfi02" ) ) setarray @map$, "Hohenschwangau - Aldebaran Castle 2", "alde_gld",95,249;
            else if ( compare( .@str$, .@tmp$ +"wfi03" ) ) setarray @map$, "Nuenberg - Aldebaran Castle 3", "alde_gld",142,85;
            else if ( compare( .@str$, .@tmp$ +"wfi04" ) ) setarray @map$, "Wuerzburg - Aldebaran Castle 4", "alde_gld",239,242;
            else if ( compare( .@str$, .@tmp$ +"wfi05" ) ) setarray @map$, "Rothenburg - Aldebaran Castle 5", "alde_gld",264,90;
            else if ( compare( .@str$, .@tmp$ +"wfi06" ) ) setarray @map$, "Repherion - Geffen Castle 1", "gef_fild13",214,75;
            else if ( compare( .@str$, .@tmp$ +"wfi07" ) ) setarray @map$, "Eeyolbriggar - Geffen Castle 2", "gef_fild13",308,240;
            else if ( compare( .@str$, .@tmp$ +"wfi08" ) ) setarray @map$, "Yesnelph - Geffen Castle 3", "gef_fild13",143,240;
            else if ( compare( .@str$, .@tmp$ +"wfi09" ) ) setarray @map$, "Bergel - Geffen Castle 4", "gef_fild13",193,278;
            else if ( compare( .@str$, .@tmp$ +"wfi10" ) ) setarray @map$, "Mersetzdeitz - Geffen Castle 5", "gef_fild13",305,87;
            else if ( compare( .@str$, .@tmp$ +"wfi11" ) ) setarray @map$, "Bright Arbor - Payon Castle 1", "pay_gld",121,233;
            else if ( compare( .@str$, .@tmp$ +"wfi12" ) ) setarray @map$, "Scarlet Palace - Payon Castle 2", "pay_gld",295,116;
            else if ( compare( .@str$, .@tmp$ +"wfi13" ) ) setarray @map$, "Holy Shadow - Payon Castle 3", "pay_gld",317,293;
            else if ( compare( .@str$, .@tmp$ +"wfi14" ) ) setarray @map$, "Sacred Altar - Payon Castle 4", "pay_gld",140,160;
            else if ( compare( .@str$, .@tmp$ +"wfi15" ) ) setarray @map$, "Bamboo Grove Hill - Payon Castle 5", "pay_gld",204,266;
            else if ( compare( .@str$, .@tmp$ +"wfi16" ) ) setarray @map$, "Kriemhild - Prontera Castle 1", "prt_gld",134,65;
            else if ( compare( .@str$, .@tmp$ +"wfi17" ) ) setarray @map$, "Swanhild - Prontera Castle 2", "prt_gld",240,128;
            else if ( compare( .@str$, .@tmp$ +"wfi18" ) ) setarray @map$, "Fadhgridh - Prontera Castle 3", "prt_gld",153,137;
            else if ( compare( .@str$, .@tmp$ +"wfi19" ) ) setarray @map$, "Skoegul - Prontera Castle 4", "prt_gld",111,240;
            else if ( compare( .@str$, .@tmp$ +"wfi20" ) ) setarray @map$, "Gondul - Prontera Castle 5", "prt_gld",208,240;
        }
        else if ( compare( .@str$, .@tmp$ +"wse" ) ) {
            if ( compare( .@str$, .@tmp$ +"wse01" ) ) setarray @map$, "Himinn - Schwaltzvalt Castle 1", "sch_gld",293,100;
            else if ( compare( .@str$, .@tmp$ +"wse02" ) ) setarray @map$, "Andlangr - Schwaltzvalt Castle 2", "sch_gld",288,252;
            else if ( compare( .@str$, .@tmp$ +"wse03" ) ) setarray @map$, "Viblainn - Schwaltzvalt Castle 3", "sch_gld",97,196;
            else if ( compare( .@str$, .@tmp$ +"wse04" ) ) setarray @map$, "Hljod - Schwaltzvalt Castle 4", "sch_gld",137,90;
            else if ( compare( .@str$, .@tmp$ +"wse05" ) ) setarray @map$, "Skidbladnir - Schwaltzvalt Castle 5", "sch_gld",71,315;
            else if ( compare( .@str$, .@tmp$ +"wse06" ) ) setarray @map$, "Mardol - Arunafeltz Castle 1", "aru_gld",158,272;
            else if ( compare( .@str$, .@tmp$ +"wse07" ) ) setarray @map$, "Cyr - Arunafeltz Castle 2", "aru_gld",83,47;
            else if ( compare( .@str$, .@tmp$ +"wse08" ) ) setarray @map$, "Horn - Arunafeltz Castle 3", "aru_gld",68,155;
            else if ( compare( .@str$, .@tmp$ +"wse09" ) ) setarray @map$, "Gefn - Arunafeltz Castle 4", "aru_gld",299,345;
            else if ( compare( .@str$, .@tmp$ +"wse10" ) ) setarray @map$, "Bandis - Arunafeltz Castle 5", "aru_gld",292,107;
        }
    }
    else if ( compare( .@str$ , .@tmp$ + "o" ) ) {
        copyarray .@abc$, getvariableofnpc( .filled$, "warpra" ), 10;
        set .@abcsize, getarraysize(.@abc$);
        while ( .@j < .@abcsize ) {
            if ( compare( .@str$, .@tmp$ +"o"+ .@abc$[.@j] ) ) {
                set .@i, 0;
                while ( .@i < 32 ) {
                    if ( compare( .@str$, .@tmp$ +"o"+ .@abc$[.@j] +( (.@i < 9)?"0":"")+(.@i +1) ) ) {
                        set .@a, .@i * 4;
                        setarray @map$,
                            getvariableofnpc ( getd(".custommap"+ .@abc$[.@j] +"$["+ .@a +"]"), "warpra" ),
                            getvariableofnpc ( getd(".custommap"+ .@abc$[.@j] +"$["+( .@a +1 )+"]"), "warpra" ),
                            getvariableofnpc ( getd(".custommap"+ .@abc$[.@j] +"$["+( .@a +2 )+"]"), "warpra" ),
                            getvariableofnpc ( getd(".custommap"+ .@abc$[.@j] +"$["+( .@a +3 )+"]"), "warpra" );
                        break;
                    }
                    set .@i, .@i +1 ;
                }
                if ( @map$[3] != "" ) break;
            }
            set .@j, .@j +1 ;
        }
    }
    if ( getarg(0) != "" && @map$[3] == "" )
        dispbottom "An Error occur when trying to load #"+ getarg(0);
    return;
}
 
prontera,151,186,5  duplicate(Warper)   Warper#01   861
rachel,124,113,4    duplicate(Warper)   Warper#02   861
alberta,31,240,4    duplicate(Warper)   Warper#03   861
aldebaran,145,118,4 duplicate(Warper)   Warper#04   861
amatsu,200,79,1 duplicate(Warper)   Warper#05   861
ayothaya,144,116,6  duplicate(Warper)   Warper#06   861
comodo,194,158,4    duplicate(Warper)   Warper#07   861
einbech,142,246,4   duplicate(Warper)   Warper#08   861
einbroch,69,202,4   duplicate(Warper)   Warper#09   861
hugel,90,159,4  duplicate(Warper)   Warper#10   861
lighthalzen,154,99,4    duplicate(Warper)   Warper#11   861
geffen,114,108,4    duplicate(Warper)   Warper#12   861
izlude,131,116,4    duplicate(Warper)   Warper#13   861
xmas,150,136,4  duplicate(Warper)   Warper#14   861
morocc,156,99,4 duplicate(Warper)   Warper#15   861
payon,182,110,4 duplicate(Warper)   Warper#16   861
yuno,166,182,4  duplicate(Warper)   Warper#17   861
moc_fild04,207,331,4    duplicate(Warper)   Warper#18   861
izlu2dun,104,82,4   duplicate(Warper)   Warper#19   861
mjolnir_02,85,363,4 duplicate(Warper)   Warper#20   861
prt_fild05,273,215,4    duplicate(Warper)   Warper#21   861
glast_01,370,308,4  duplicate(Warper)   Warper#22   861
yuno_fild03,37,135,4    duplicate(Warper)   Warper#23   861
gef_fild10,71,339,4 duplicate(Warper)   Warper#24   861
pay_arche,39,135,4  duplicate(Warper)   Warper#25   861
moc_ruins,64,166,4  duplicate(Warper)   Warper#26   861
moc_fild19,106,97,4 duplicate(Warper)   Warper#27   861
alb2trea,73,101,4   duplicate(Warper)   Warper#28   861
tur_dun01,148,239,4 duplicate(Warper)   Warper#29   861
gonryun,151,130,4   duplicate(Warper)   Warper#30   861
louyang,210,101,6   duplicate(Warper)   Warper#31   861
umbala,132,130,4    duplicate(Warper)   Warper#32   861
moscovia,156,100,4  duplicate(Warper)   Warper#33   861
thor_camp,241,72,4  duplicate(Warper)   Warper#34   861
nameless_n,260,217,4    duplicate(Warper)   Warper#35   861
veins,212,123,4 duplicate(Warper)   Warper#36   861
moscovia,218,185,6  duplicate(Warper)   Warper#37   861
jawaii,171,177,6    duplicate(Warper)   Warper#38   861
jupe_ele,41,55,5    duplicate(Warper)   Warper#39   861
einbech,163,129,8   duplicate(Warper)   Warper#40   861
manuk,270,128,6 duplicate(Warper)   Warper#41   861
splendide,196,153,6 duplicate(Warper)   Warper#42   861
mid_camp,213,287,4  duplicate(Warper)   Warp NPC#43 421
//brasilis,201,222,4    duplicate(Warper)   Warp NPC#44 421
//dicastes01,185,229,4  duplicate(Warper)   Warp NPC#45 421
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