viewing paste Favorite Warper (2.2) | Athena
Posted on the
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
| //===== eAthena Script ============================================
//= Favorite Warper
//===== By: =======================================================
//= ~AnnieRuru~
//===== Current Version: ==========================================
//= 2.2
//===== Compatible With: ==========================================
//= eAthena Trunk 14214
//===== Description: ==============================================
//= Normal Warper + players can store their favorite maps
//===== Topic =====================================================
//= http://www.eathena.ws/board/index.php?showtopic=240936
//===== Additional Comments: ======================================
//= I just dumped all the new maps to J group,
//= only after these are official in eathena only I'll add into main part
//=================================================================
- script warpra -1,{
OnInit:
// Config Start -------------------------
// set the numbers of favorite maps player can save
set .fav_size, 15; // maximum is 40... but I think no need to put that high right ?
// allow extra custom maps on your server
// menu setting inside - Others
set .@menu[0], 1; // Turn Group A On/Off -> others
set .@menu[1], 0; // Turn Group B On/Off
set .@menu[2], 0; // Turn Group C On/Off
set .@menu[3], 0; // Turn Group D On/Off
set .@menu[4], 0; // Turn Group E On/Off
set .@menu[5], 0; // Turn Group F On/Off
set .@menu[6], 0; // Turn Group G On/Off
set .@menu[7], 0; // Turn Group H On/Off
set .@menu[8], 0; // Turn Group I On/Off
set .@menu[9], 0; // Turn Group J On/Off -> new maps, turn on if your server support it
// Note : if you wanna add more location, only add at the end of the array
// DO NOT add in between !
set .customnameA$, "Others";
setarray .custommapA$,
// <display name>, <map name>,<x>,<y>
"market", "turbo_room",99,100,
"casino", "cmd_in02",179,129;
set .customnameB$, "B";
setarray .custommapB$,
// <display name>, <map name>,<x>,<y>
"market", "turbo_room",99,100,
"casino", "cmd_in02",179,129;
set .customnameC$, "C";
setarray .custommapC$,
// <display name>, <map name>,<x>,<y>
"market", "turbo_room",99,100,
"casino", "cmd_in02",179,129;
set .customnameD$, "D";
setarray .custommapD$,
// <display name>, <map name>,<x>,<y>
"market", "turbo_room",99,100,
"casino", "cmd_in02",179,129;
set .customnameE$, "E";
setarray .custommapE$,
// <display name>, <map name>,<x>,<y>
"market", "turbo_room",99,100,
"casino", "cmd_in02",179,129;
set .customnameF$, "F";
setarray .custommapF$,
// <display name>, <map name>,<x>,<y>
"market", "turbo_room",99,100,
"casino", "cmd_in02",179,129;
set .customnameG$, "G";
setarray .custommapG$,
// <display name>, <map name>,<x>,<y>
"market", "turbo_room",99,100,
"casino", "cmd_in02",179,129;
set .customnameH$, "H";
setarray .custommapH$,
// <display name>, <map name>,<x>,<y>
"market", "turbo_room",99,100,
"casino", "cmd_in02",179,129;
set .customnameI$, "I";
setarray .custommapI$,
// <display name>, <map name>,<x>,<y>
"lala", "prontera",146,186,
"lolo", "prontera",156,186;
set .customnameJ$, "new maps";
setarray .custommapJ$,
// <display name>, <map name>,<x>,<y>
"Brasilis", "brasilis", 201,217,
"Brasilis Field 1", "bra_fild01",74,32,
"Brasilis Dungeon - At the Dusk - 01", "bra_dun01",87,47,
"Brasilis Dungeon - At the Dusk - 02", "bra_dun02",262,262,
"El Dicastes", "dicastes01", 198,190,
"El Dicastes Field 1", "dic_fild01",150,277,
"El Dicastes Field 2", "dic_fild02",71,371,
"El Dicastes Dungeon Level 1", "dic_dun01",367,44,
"El Dicastes Dungeon Level 2", "dic_dun02",102,144;
// Config Ends --------------------------------
setarray .abc$, "a","b","c","d","e","f","g","h","i","j";
while ( .@i < 10 ) {
set .menu$, .menu$ + ( (.@menu[.@i])? getd(".customname"+ .abc$[.@i] +"$"):"" )+":";
if ( .@menu[.@i] ) {
set .@size, getarraysize( getd(".custommap"+ .abc$[.@i] +"$") );
set .@j, 0;
while ( .@j < .@size ) {
setd ".menu"+ .abc$[.@i] +"$", getd(".menu"+ .abc$[.@i] +"$") + getd(".custommap"+ .abc$[.@i] +"$["+ .@j +"]") +":";
set .@j, .@j +4 ;
}
set .filled$[ getarraysize(.filled$) ], .abc$[.@i];
}
set .@i, .@i +1 ;
}
if ( .fav_size > 40 ) set .fav_size, 40;
end;
//OnWhisperGlobal: // I think need to off this ... I smell players might spam this. Uncomment to on it back
if ( hp == 0 ) end;
getmapxy .@map$, .@x, .@y, 0;
if ( getmapflag(.@map$, mf_nowarp) ) {
dispbottom "Warper : You cannot call for warper in current map.";
end;
}
else if ( compare(@whispervar0$, "list") ) {
dispbottom "Last warp - "+ @fav_warp_name$[0];
for ( set .@i, 1; .@i <= .fav_size; set .@i, .@i +1 )
dispbottom .@i +". "+ @fav_warp_name$[.@i];
end;
}
else if ( compare(@whispervar0$, "warp") ) {
set .@num, atoi(@whispervar1$);
// just for debug purpose ...
// callfunc "fav_maps", @whispervar1$;
// warp @map$[1], @map$[2], @map$[3];
// deletearray @map$;
// end;
if ( .@num < 0 || .@num > .fav_size ) {
dispbottom "Warper : Invalid number";
end;
}
if ( @fav_warp_name$[.@num] == "" ) {
if ( .@num == 0 )
dispbottom "Warper : Your Last warp is empty !";
else
dispbottom "Warper : Your slot number "+ .@num +" is empty !";
end;
}
callfunc "fav_maps", @fav_warp_code$[.@num];
set @fav_warp_code$[0], @fav_warp_code$[.@num];
set @fav_warp_name$[0], @map$;
set fav_warp$, @fav_warp_code$[0];
for ( set .@i, 1; .@i <= .fav_size; set .@i, .@i +1 )
set fav_warp$, fav_warp$ +"#"+ @fav_warp_code$[.@i];
warp @map$[1], @map$[2], @map$[3];
deletearray @map$;
end;
}
doevent "Warper::OnStart";
end;
OnPCLoginEvent:
if ( fav_warp$ == "" ) end;
set .@tmp$, "|~key~|"; // explode
set .@str$, .@tmp$ + fav_warp$;
set .@len, getstrlen(fav_warp$);
setarray .@char$, "#",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
"a", "b", "c", "d", "e", "f", "g", "h", "i", "j",
"k", "l", "m", "n", "o", "p", "q", "r", "s", "t",
"u", "v", "w", "x", "y", "z";
while( .@len > .@s ) {
set .@i, 0;
while ( .@i < 37 ) {
if ( compare( .@str$ , .@tmp$ + .@char$[.@i] ) ) {
set .@tmp$, .@tmp$ + .@char$[.@i];
if ( .@i == 0 ) {
callfunc "fav_maps", @fav_warp_code$[.@p];
set @fav_warp_name$[.@p], @map$;
deletearray @map$;
set .@p, .@p +1 ;
}
else
set @fav_warp_code$[.@p], @fav_warp_code$[.@p] + .@char$[.@i];
break;
}
set .@i, .@i +1 ;
}
set .@s, .@s +1 ;
if ( .@p % 5 == 4 ) sleep2 1;
}
callfunc "fav_maps", @fav_warp_code$[.fav_size];
set @fav_warp_name$[.fav_size], @map$;
deletearray @map$;
end;
}
- script Warper#00::Warper -1,{
OnStart:
while (1) {
mes "[Warp NPC]";
mes "Hello "+ strcharinfo(0) +" ,";
mes "I can teleport you to any Town or Dungeon!";
mes "Where do you want to go?";
next;
switch ( select ( "Favorites", "Normal warp", "Manage Favorites" ) ) {
case 1:
set .@menu$, "Last - "+ ( ( @fav_warp_code$[0] )?"^FF9900"+ @fav_warp_name$[0] +"^000000":"^FF0000Empty^000000");
for ( set .@i, 1; .@i <= getvariableofnpc( .fav_size, "warpra") ; set .@i, .@i +1 )
set .@menu$, .@menu$ +":"+ .@i +". "+ ( ( @fav_warp_code$[.@i] )?"^FF9900"+ @fav_warp_name$[.@i] +"^000000":"^FF0000Empty^000000");
set .@menu, select(.@menu$) -1;
callfunc "fav_maps", @fav_warp_code$[.@menu];
if ( @map$ == "" ) {
mes "[Warp NPC]";
if ( .@menu )
mes "You haven't set for that option.";
else
mes "You have no previous map visited.";
next;
break;
}
set @fav_warp_code$[0], @fav_warp_code$[.@menu];
set @fav_warp_name$[0], @map$;
callsub L_save;
warp @map$[1], @map$[2], @map$[3];
deletearray @map$;
end;
case 2:
set .@num$, callsub(L_select, 0, 1);
callfunc "fav_maps", .@num$;
set @fav_warp_code$[0], .@num$;
set @fav_warp_name$[0], @map$;
callsub L_save;
warp @map$[1], @map$[2], @map$[3];
deletearray @map$;
end;
case 3:
mes "[Warp NPC]";
mes "^6600FF*Manage Your Favorite Maps*^000000";
next;
set .@menu$, "Last - "+ ( ( @fav_warp_code$[0] )?"^FF9900"+ @fav_warp_name$[0] +"^000000":"^FF0000Empty^000000");
for ( set .@i, 1; .@i <= getvariableofnpc( .fav_size, "warpra"); set .@i, .@i +1 )
set .@menu$, .@menu$ +":"+ .@i +". "+ ( ( @fav_warp_code$[.@i] )?"^FF9900"+ @fav_warp_name$[.@i] +"^000000":"^FF0000Empty^000000");
set .@menu, select(.@menu$) -1;
set .@num$, callsub(L_select, (.@menu)?1:0, 0);
if ( .@num$ == "delete" ) {
set @fav_warp_code$[.@menu], "";
set @fav_warp_name$[.@menu], "";
mes "[Warp NPC]";
mes "Your^996600 slot number "+ .@menu +" ^FF0000is removed^000000";
}
else {
callfunc "fav_maps", .@num$;
set @fav_warp_code$[.@menu], .@num$;
set @fav_warp_name$[.@menu], @map$;
mes "[Warp NPC]";
if ( .@menu )
mes "Your^996600 slot number "+ .@menu +"^000000 set to";
else
mes "Your ^996600Last warp^000000 set to";
mes "^FF9900"+ @map$ +"^000000";
}
callsub L_save;
deletearray @map$;
next;
break;
}
}
end;
L_save: // implode
set fav_warp$, @fav_warp_code$[0];
for ( set .@i, 1; .@i <= getvariableofnpc( .fav_size, "warpra"); set .@i, .@i +1 )
set fav_warp$, fav_warp$ +"#"+ @fav_warp_code$[.@i];
return;
L_select:
set .@warp1, select (
"Town",
"Dungeon",
"Guild Castles",
"Others",
( getarg(0) )?"^FF0000Remove^000000":"" );
switch ( .@warp1 ) {
case 1:
set .@warp1$, "t";
set .@warp2, select (
"Alberta",
"Aldebaran",
"Amatsu",
"Ayothaya",
"Comodo",
"Einbech (Mining Village)",
"Einbroch",
"Geffen",
"Gonryun",
"Hugel",
"Izlude",
"Jawaii",
"Lighthalzen",
"Louyang",
"Lutie",
"Manuk",
"Midgarts Expedition Camp",
"Morroc",
"Moscovia",
"Nameless Island",
"Niflheim",
"Payon",
"Prontera",
"Rachel",
"Splendide",
"Thor Camp",
"Umbala",
"Veins",
"Yuno" );
switch ( .@warp2 ) {
case 1: set .@warp2$, "ab"; break;
case 2: set .@warp2$, "ad"; break;
case 3: set .@warp2$, "am"; break;
case 4: set .@warp2$, "ay"; break;
case 5: set .@warp2$, "co"; break;
case 6: set .@warp2$, "ei"; break;
case 7: set .@warp2$, "er"; break;
case 8: set .@warp2$, "ge"; break;
case 9: set .@warp2$, "go"; break;
case 10: set .@warp2$, "hu"; break;
case 11: set .@warp2$, "iz"; break;
case 12: set .@warp2$, "ja"; break;
case 13: set .@warp2$, "li"; break;
case 14: set .@warp2$, "lo"; break;
case 15: set .@warp2$, "lu"; break;
case 16: set .@warp2$, "ma"; break;
case 17: set .@warp2$, "mi"; break;
case 18: set .@warp2$, "mo"; break;
case 19: set .@warp2$, "ms"; break;
case 20: set .@warp2$, "na"; break;
case 21: set .@warp2$, "ni"; break;
case 22: set .@warp2$, "pa"; break;
case 23: set .@warp2$, "pr"; break;
case 24: set .@warp2$, "ra"; break;
case 25: set .@warp2$, "sp"; break;
case 26: set .@warp2$, "th"; break;
case 27: set .@warp2$, "um"; break;
case 28: set .@warp2$, "ve"; break;
case 29: set .@warp2$, "yu"; break;
default:
}
break;
case 2:
set .@warp1$, "d";
set .@warp2, select (
"Abbey, Cursed Monastery",
"Abyss Lakes",
"Amatsu Dungeon",
"Anthell",
"Ayothaya Dungeon",
"", // "Beach Dungeon" can go from comodo town easily
"Byalan Dungeon",
"", // "Clock Tower" can go from aldebaran easily
"Coal Mines",
"Culverts",
"Einbroch Dungeon",
"Gefenia",
"Geffen Dungeon",
"Glast Heim",
"Gonryun Dungeon",
"Hidden Dungeon",
"Ice Cave",
"Juperos Dungeon",
"Kiel Dungeon",
"Lighthalzen",
"Louyang Dungeon",
"Magma Dungeon",
"Moscovia Dungeon",
"Orc Dungeon",
"Payon Dungeon",
"Pyramids",
"Rachel Sanctuary",
"Sphinx",
"Sunken Ship",
"Thanatos Tower",
"Thor Volcano",
"Toy Factory",
"Turtle Dungeon",
"Umbala Dungeon" );
switch ( .@warp2 ) {
case 1: set .@warp2$, "ab"; break;
case 2: set .@warp2$, "ai"; break;
case 3: set .@warp2$, "am"; break;
case 4: set .@warp2$, "an"; break;
case 5: set .@warp2$, "ay"; break;
case 6: set .@warp2$, "be"; break;
case 7: set .@warp2$, "by"; break;
case 8: set .@warp2$, "cl"; break;
case 9: set .@warp2$, "co"; break;
case 10: set .@warp2$, "cu"; break;
case 11: set .@warp2$, "ei"; break;
case 12: set .@warp2$, "ge"; break;
case 13: set .@warp2$, "gf"; break;
case 14: set .@warp2$, "gl"; break;
case 15: set .@warp2$, "go"; break;
case 16: set .@warp2$, "hi"; break;
case 17: set .@warp2$, "ic"; break;
case 18: set .@warp2$, "ju"; break;
case 19: set .@warp2$, "ki"; break;
case 20: set .@warp2$, "li"; break;
case 21: set .@warp2$, "lo"; break;
case 22: set .@warp2$, "ma"; break;
case 23: set .@warp2$, "mo"; break;
case 24: set .@warp2$, "or"; break;
case 25: set .@warp2$, "pa"; break;
case 26: set .@warp2$, "py"; break;
case 27: set .@warp2$, "ra"; break;
case 28: set .@warp2$, "sp"; break;
case 29: set .@warp2$, "su"; break;
case 30: set .@warp2$, "ta"; break;
case 31: set .@warp2$, "th"; break;
case 32: set .@warp2$, "to"; break;
case 33: set .@warp2$, "tu"; break;
case 34: set .@warp2$, "um"; break;
default:
}
break;
case 3:
set .@warp1$, "w";
set .@warp2, select (
"War of Emperium Castles",
"WOE.SE Castles" );
switch ( .@warp2 ) {
case 1:
set .@warp2$, "fi";
set .@warp3, select (
"Neuschwanstein - Aldebaran Castle 1",
"Hohenschwangau - Aldebaran Castle 2",
"Nuenberg - Aldebaran Castle 3",
"Wuerzburg - Aldebaran Castle 4",
"Rothenburg - Aldebaran Castle 5",
"Repherion - Geffen Castle 1",
"Eeyolbriggar - Geffen Castle 2",
"Yesnelph - Geffen Castle 3",
"Bergel - Geffen Castle 4",
"Mersetzdeitz - Geffen Castle 5",
"Bright Arbor - Payon Castle 1",
"Scarlet Palace - Payon Castle 2",
"Holy Shadow - Payon Castle 3",
"Sacred Altar - Payon Castle 4",
"Bamboo Grove Hill - Payon Castle 5",
"Kriemhild - Prontera Castle 1",
"Swanhild - Prontera Castle 2",
"Fadhgridh - Prontera Castle 3",
"Skoegul - Prontera Castle 4",
"Gondul - Prontera Castle 5" );
break;
case 2:
set .@warp2$, "se";
set .@warp3, select (
"Himinn - Schwaltzvalt Castle 1",
"Andlangr - Schwaltzvalt Castle 2",
"Viblainn - Schwaltzvalt Castle 3",
"Hljod - Schwaltzvalt Castle 4",
"Skidbladnir - Schwaltzvalt Castle 5",
"Mardol - Arunafeltz Castle 1",
"Cyr - Arunafeltz Castle 2",
"Horn - Arunafeltz Castle 3",
"Gefn - Arunafeltz Castle 4",
"Bandis - Arunafeltz Castle 5" );
break;
default:
}
set .@warp3$, ( .@warp3 < 10 )?"0"+ .@warp3:.@warp3;
break;
case 4:
set .@warp1$, "o";
set .@warp2, select ( getvariableofnpc( .menu$, "warpra") ) -1;
set .@abc$, getvariableofnpc( .abc$[.@warp2], "warpra");
set .@warp2$, .@abc$;
set .@warp3, select ( getvariableofnpc( getd(".menu"+ .@abc$ +"$"), "warpra") );
set .@warp3$, ( .@warp3 < 10 )?"0"+ .@warp3:.@warp3;
break;
case 5:
set .@warp1$, "delete";
}
return .@warp1$ + .@warp2$ + .@warp3$;
}
function script fav_maps {
deletearray @map$;
set .@tmp$, "|~key~|";
set .@str$, .@tmp$ + getarg(0);
if ( compare( .@str$ , .@tmp$ + "t" ) ) {
if ( compare( .@str$, .@tmp$ +"tab" ) ) setarray @map$, "Alberta", "alberta",28,234;
else if ( compare( .@str$, .@tmp$ +"tad" ) ) setarray @map$, "Aldebaran", "aldebaran",140,131;
else if ( compare( .@str$, .@tmp$ +"tam" ) ) setarray @map$, "Amatsu", "amatsu",198,84;
else if ( compare( .@str$, .@tmp$ +"tay" ) ) setarray @map$, "Ayothaya", "ayothaya",151,117;
else if ( compare( .@str$, .@tmp$ +"tco" ) ) setarray @map$, "Comodo", "comodo",209,143;
else if ( compare( .@str$, .@tmp$ +"tei" ) ) setarray @map$, "Einbech (Mining Village)", "einbech",70,95;
else if ( compare( .@str$, .@tmp$ +"ter" ) ) setarray @map$, "Einbroch", "einbroch",64,200;
else if ( compare( .@str$, .@tmp$ +"tge" ) ) setarray @map$, "Geffen", "geffen",119,59;
else if ( compare( .@str$, .@tmp$ +"tgo" ) ) setarray @map$, "Gonryun", "gonryun",160,121;
else if ( compare( .@str$, .@tmp$ +"thu" ) ) setarray @map$, "Hugel", "hugel",96,145;
else if ( compare( .@str$, .@tmp$ +"tiz" ) ) setarray @map$, "Izlude", "izlude",128,114;
else if ( compare( .@str$, .@tmp$ +"tja" ) ) setarray @map$, "Jawaii", "jawaii",177,171;
else if ( compare( .@str$, .@tmp$ +"tli" ) ) setarray @map$, "Lighthalzen", "lighthalzen",158,92;
else if ( compare( .@str$, .@tmp$ +"tlo" ) ) setarray @map$, "Louyang", "louyang",217,107;
else if ( compare( .@str$, .@tmp$ +"tlu" ) ) setarray @map$, "Lutie", "xmas",147,134;
else if ( compare( .@str$, .@tmp$ +"tma" ) ) setarray @map$, "Manuk", "manuk",276,122;
else if ( compare( .@str$, .@tmp$ +"tmi" ) ) setarray @map$, "Midgarts Expedition Camp", "mid_camp",210,288;
else if ( compare( .@str$, .@tmp$ +"tmo" ) ) setarray @map$, "Morroc", "morocc",156,93;
else if ( compare( .@str$, .@tmp$ +"tms" ) ) setarray @map$, "Moscovia", "moscovia",156,93;
else if ( compare( .@str$, .@tmp$ +"tna" ) ) setarray @map$, "Nameless Island", "nameless_n",256,215;
else if ( compare( .@str$, .@tmp$ +"tni" ) ) setarray @map$, "Niflheim", "niflheim",85,154;
else if ( compare( .@str$, .@tmp$ +"tpa" ) ) setarray @map$, "Payon", "payon",170,98;
else if ( compare( .@str$, .@tmp$ +"tpr" ) ) setarray @map$, "Prontera", "prontera",155,183;
else if ( compare( .@str$, .@tmp$ +"tra" ) ) setarray @map$, "Rachel", "rachel",130,137;
else if ( compare( .@str$, .@tmp$ +"tsp" ) ) setarray @map$, "Splendide", "splendide",208,158;
else if ( compare( .@str$, .@tmp$ +"tth" ) ) setarray @map$, "Thor Camp", "thor_camp",254,90;
else if ( compare( .@str$, .@tmp$ +"tve" ) ) setarray @map$, "Veins", "veins",216,123;
else if ( compare( .@str$, .@tmp$ +"tyu" ) ) setarray @map$, "Yuno", "yuno",157,51;
else if ( compare( .@str$, .@tmp$ +"tum" ) ) setarray @map$, "Umbala", "umbala",145,155;
}
else if ( compare( .@str$ , .@tmp$ + "d" ) ) {
if ( compare( .@str$, .@tmp$ +"dab" ) ) setarray @map$, "Abbey, Cursed Monastery", "nameless_n", 160,184;
else if ( compare( .@str$, .@tmp$ +"dai" ) ) setarray @map$, "Abyss Lakes", "hu_fild05",189,207;
else if ( compare( .@str$, .@tmp$ +"dam" ) ) setarray @map$, "Amatsu Dungeon", "ama_dun01",229,12;
else if ( compare( .@str$, .@tmp$ +"dan" ) ) setarray @map$, "Anthell", "moc_fild20",164,145;
else if ( compare( .@str$, .@tmp$ +"day" ) ) setarray @map$, "Ayothaya Dungeon", "ayo_fild02",280,149;
else if ( compare( .@str$, .@tmp$ +"dby" ) ) setarray @map$, "Byalan Dungeon", "izlu2dun",106,88;
else if ( compare( .@str$, .@tmp$ +"dco" ) ) setarray @map$, "Coal Mines", "mjolnir_02",81,359;
else if ( compare( .@str$, .@tmp$ +"dcu" ) ) setarray @map$, "Culverts", "prt_sewb1",126,248;
else if ( compare( .@str$, .@tmp$ +"dei" ) ) setarray @map$, "Einbroch Dungeon", "einbech",135,249;
else if ( compare( .@str$, .@tmp$ +"dge" ) ) setarray @map$, "Gefenia", "gefenia01",40,103;
else if ( compare( .@str$, .@tmp$ +"dgf" ) ) setarray @map$, "Geffen Dungeon", "gef_tower",153,31;
else if ( compare( .@str$, .@tmp$ +"dgl" ) ) setarray @map$, "Glast Heim", "glast_01",368,303;
else if ( compare( .@str$, .@tmp$ +"dgo" ) ) setarray @map$, "Gonryun Dungeon", "gonryun",160,195;
else if ( compare( .@str$, .@tmp$ +"dhi" ) ) setarray @map$, "Hidden Dungeon", "prt_fild01",136,368;
else if ( compare( .@str$, .@tmp$ +"dic" ) ) setarray @map$, "Ice Cave", "ra_fild01", 233,327;
else if ( compare( .@str$, .@tmp$ +"dju" ) ) setarray @map$, "Juperos Dungeon", "yuno_fild07",218,176;
else if ( compare( .@str$, .@tmp$ +"dki" ) ) setarray @map$, "Kiel Dungeon", "kh_dun01",3,231;
else if ( compare( .@str$, .@tmp$ +"dli" ) ) setarray @map$, "Lighthalzen", "lhz_dun01",150,288;
else if ( compare( .@str$, .@tmp$ +"dlo" ) ) setarray @map$, "Louyang Dungeon", "louyang", 40,273;
else if ( compare( .@str$, .@tmp$ +"dma" ) ) setarray @map$, "Magma Dungeon", "yuno_fild03",39,140;
else if ( compare( .@str$, .@tmp$ +"dmo" ) ) setarray @map$, "Moscovia Dungeon", "mosk_dun01",200,267;
else if ( compare( .@str$, .@tmp$ +"dor" ) ) setarray @map$, "Orc Dungeon", "in_orcs01",30,180;
else if ( compare( .@str$, .@tmp$ +"dpa" ) ) setarray @map$, "Payon Dungeon", "pay_arche", 39,131;
else if ( compare( .@str$, .@tmp$ +"dpy" ) ) setarray @map$, "Pyramids", "moc_ruins",60,161;
else if ( compare( .@str$, .@tmp$ +"dra" ) ) setarray @map$, "Rachel Sanctuary", "ra_san01",139,143;
else if ( compare( .@str$, .@tmp$ +"dsp" ) ) setarray @map$, "Sphinx", "moc_fild19",100,99;
else if ( compare( .@str$, .@tmp$ +"dsu" ) ) setarray @map$, "Sunken Ship", "alb2trea", 85,107;
else if ( compare( .@str$, .@tmp$ +"dta" ) ) setarray @map$, "Thanatos Tower", "tha_scene01",131,223;
else if ( compare( .@str$, .@tmp$ +"dth" ) ) setarray @map$, "Thor Volcano", "ve_fild03",168,235;
else if ( compare( .@str$, .@tmp$ +"dto" ) ) setarray @map$, "Toy Factory", "xmas",143,311;
else if ( compare( .@str$, .@tmp$ +"dtu" ) ) setarray @map$, "Turtle Dungeon", "tur_dun01",149,238;
else if ( compare( .@str$, .@tmp$ +"dum" ) ) setarray @map$, "Umbala Dungeon", "umbala",109,284;
}
else if ( compare( .@str$ , .@tmp$ + "w" ) ) {
if ( compare( .@str$, .@tmp$ +"wfi" ) ) {
if ( compare( .@str$, .@tmp$ +"wfi01" ) ) setarray @map$, "Neuschwanstein - Aldebaran Castle 1", "alde_gld",48,83;
else if ( compare( .@str$, .@tmp$ +"wfi02" ) ) setarray @map$, "Hohenschwangau - Aldebaran Castle 2", "alde_gld",95,249;
else if ( compare( .@str$, .@tmp$ +"wfi03" ) ) setarray @map$, "Nuenberg - Aldebaran Castle 3", "alde_gld",142,85;
else if ( compare( .@str$, .@tmp$ +"wfi04" ) ) setarray @map$, "Wuerzburg - Aldebaran Castle 4", "alde_gld",239,242;
else if ( compare( .@str$, .@tmp$ +"wfi05" ) ) setarray @map$, "Rothenburg - Aldebaran Castle 5", "alde_gld",264,90;
else if ( compare( .@str$, .@tmp$ +"wfi06" ) ) setarray @map$, "Repherion - Geffen Castle 1", "gef_fild13",214,75;
else if ( compare( .@str$, .@tmp$ +"wfi07" ) ) setarray @map$, "Eeyolbriggar - Geffen Castle 2", "gef_fild13",308,240;
else if ( compare( .@str$, .@tmp$ +"wfi08" ) ) setarray @map$, "Yesnelph - Geffen Castle 3", "gef_fild13",143,240;
else if ( compare( .@str$, .@tmp$ +"wfi09" ) ) setarray @map$, "Bergel - Geffen Castle 4", "gef_fild13",193,278;
else if ( compare( .@str$, .@tmp$ +"wfi10" ) ) setarray @map$, "Mersetzdeitz - Geffen Castle 5", "gef_fild13",305,87;
else if ( compare( .@str$, .@tmp$ +"wfi11" ) ) setarray @map$, "Bright Arbor - Payon Castle 1", "pay_gld",121,233;
else if ( compare( .@str$, .@tmp$ +"wfi12" ) ) setarray @map$, "Scarlet Palace - Payon Castle 2", "pay_gld",295,116;
else if ( compare( .@str$, .@tmp$ +"wfi13" ) ) setarray @map$, "Holy Shadow - Payon Castle 3", "pay_gld",317,293;
else if ( compare( .@str$, .@tmp$ +"wfi14" ) ) setarray @map$, "Sacred Altar - Payon Castle 4", "pay_gld",140,160;
else if ( compare( .@str$, .@tmp$ +"wfi15" ) ) setarray @map$, "Bamboo Grove Hill - Payon Castle 5", "pay_gld",204,266;
else if ( compare( .@str$, .@tmp$ +"wfi16" ) ) setarray @map$, "Kriemhild - Prontera Castle 1", "prt_gld",134,65;
else if ( compare( .@str$, .@tmp$ +"wfi17" ) ) setarray @map$, "Swanhild - Prontera Castle 2", "prt_gld",240,128;
else if ( compare( .@str$, .@tmp$ +"wfi18" ) ) setarray @map$, "Fadhgridh - Prontera Castle 3", "prt_gld",153,137;
else if ( compare( .@str$, .@tmp$ +"wfi19" ) ) setarray @map$, "Skoegul - Prontera Castle 4", "prt_gld",111,240;
else if ( compare( .@str$, .@tmp$ +"wfi20" ) ) setarray @map$, "Gondul - Prontera Castle 5", "prt_gld",208,240;
}
else if ( compare( .@str$, .@tmp$ +"wse" ) ) {
if ( compare( .@str$, .@tmp$ +"wse01" ) ) setarray @map$, "Himinn - Schwaltzvalt Castle 1", "sch_gld",293,100;
else if ( compare( .@str$, .@tmp$ +"wse02" ) ) setarray @map$, "Andlangr - Schwaltzvalt Castle 2", "sch_gld",288,252;
else if ( compare( .@str$, .@tmp$ +"wse03" ) ) setarray @map$, "Viblainn - Schwaltzvalt Castle 3", "sch_gld",97,196;
else if ( compare( .@str$, .@tmp$ +"wse04" ) ) setarray @map$, "Hljod - Schwaltzvalt Castle 4", "sch_gld",137,90;
else if ( compare( .@str$, .@tmp$ +"wse05" ) ) setarray @map$, "Skidbladnir - Schwaltzvalt Castle 5", "sch_gld",71,315;
else if ( compare( .@str$, .@tmp$ +"wse06" ) ) setarray @map$, "Mardol - Arunafeltz Castle 1", "aru_gld",158,272;
else if ( compare( .@str$, .@tmp$ +"wse07" ) ) setarray @map$, "Cyr - Arunafeltz Castle 2", "aru_gld",83,47;
else if ( compare( .@str$, .@tmp$ +"wse08" ) ) setarray @map$, "Horn - Arunafeltz Castle 3", "aru_gld",68,155;
else if ( compare( .@str$, .@tmp$ +"wse09" ) ) setarray @map$, "Gefn - Arunafeltz Castle 4", "aru_gld",299,345;
else if ( compare( .@str$, .@tmp$ +"wse10" ) ) setarray @map$, "Bandis - Arunafeltz Castle 5", "aru_gld",292,107;
}
}
else if ( compare( .@str$ , .@tmp$ + "o" ) ) {
copyarray .@abc$, getvariableofnpc( .filled$, "warpra" ), 10;
set .@abcsize, getarraysize(.@abc$);
while ( .@j < .@abcsize ) {
if ( compare( .@str$, .@tmp$ +"o"+ .@abc$[.@j] ) ) {
set .@i, 0;
while ( .@i < 32 ) {
if ( compare( .@str$, .@tmp$ +"o"+ .@abc$[.@j] +( (.@i < 9)?"0":"")+(.@i +1) ) ) {
set .@a, .@i * 4;
setarray @map$,
getvariableofnpc ( getd(".custommap"+ .@abc$[.@j] +"$["+ .@a +"]"), "warpra" ),
getvariableofnpc ( getd(".custommap"+ .@abc$[.@j] +"$["+( .@a +1 )+"]"), "warpra" ),
getvariableofnpc ( getd(".custommap"+ .@abc$[.@j] +"$["+( .@a +2 )+"]"), "warpra" ),
getvariableofnpc ( getd(".custommap"+ .@abc$[.@j] +"$["+( .@a +3 )+"]"), "warpra" );
break;
}
set .@i, .@i +1 ;
}
if ( @map$[3] != "" ) break;
}
set .@j, .@j +1 ;
}
}
if ( getarg(0) != "" && @map$[3] == "" )
dispbottom "An Error occur when trying to load #"+ getarg(0);
return;
}
prontera,151,186,5 duplicate(Warper) Warper#01 861
rachel,124,113,4 duplicate(Warper) Warper#02 861
alberta,31,240,4 duplicate(Warper) Warper#03 861
aldebaran,145,118,4 duplicate(Warper) Warper#04 861
amatsu,200,79,1 duplicate(Warper) Warper#05 861
ayothaya,144,116,6 duplicate(Warper) Warper#06 861
comodo,194,158,4 duplicate(Warper) Warper#07 861
einbech,142,246,4 duplicate(Warper) Warper#08 861
einbroch,69,202,4 duplicate(Warper) Warper#09 861
hugel,90,159,4 duplicate(Warper) Warper#10 861
lighthalzen,154,99,4 duplicate(Warper) Warper#11 861
geffen,114,108,4 duplicate(Warper) Warper#12 861
izlude,131,116,4 duplicate(Warper) Warper#13 861
xmas,150,136,4 duplicate(Warper) Warper#14 861
morocc,156,99,4 duplicate(Warper) Warper#15 861
payon,182,110,4 duplicate(Warper) Warper#16 861
yuno,166,182,4 duplicate(Warper) Warper#17 861
moc_fild04,207,331,4 duplicate(Warper) Warper#18 861
izlu2dun,104,82,4 duplicate(Warper) Warper#19 861
mjolnir_02,85,363,4 duplicate(Warper) Warper#20 861
prt_fild05,273,215,4 duplicate(Warper) Warper#21 861
glast_01,370,308,4 duplicate(Warper) Warper#22 861
yuno_fild03,37,135,4 duplicate(Warper) Warper#23 861
gef_fild10,71,339,4 duplicate(Warper) Warper#24 861
pay_arche,39,135,4 duplicate(Warper) Warper#25 861
moc_ruins,64,166,4 duplicate(Warper) Warper#26 861
moc_fild19,106,97,4 duplicate(Warper) Warper#27 861
alb2trea,73,101,4 duplicate(Warper) Warper#28 861
tur_dun01,148,239,4 duplicate(Warper) Warper#29 861
gonryun,151,130,4 duplicate(Warper) Warper#30 861
louyang,210,101,6 duplicate(Warper) Warper#31 861
umbala,132,130,4 duplicate(Warper) Warper#32 861
moscovia,156,100,4 duplicate(Warper) Warper#33 861
thor_camp,241,72,4 duplicate(Warper) Warper#34 861
nameless_n,260,217,4 duplicate(Warper) Warper#35 861
veins,212,123,4 duplicate(Warper) Warper#36 861
moscovia,218,185,6 duplicate(Warper) Warper#37 861
jawaii,171,177,6 duplicate(Warper) Warper#38 861
jupe_ele,41,55,5 duplicate(Warper) Warper#39 861
einbech,163,129,8 duplicate(Warper) Warper#40 861
manuk,270,128,6 duplicate(Warper) Warper#41 861
splendide,196,153,6 duplicate(Warper) Warper#42 861
mid_camp,213,287,4 duplicate(Warper) Warp NPC#43 421
//brasilis,201,222,4 duplicate(Warper) Warp NPC#44 421
//dicastes01,185,229,4 duplicate(Warper) Warp NPC#45 421 |
Viewed 855 times, submitted by Guest.