if ( !'PlayType )
{
while( getareausers ( instance_mapname("1@haunt"), 144, 144, 159, 194 ) < getmapusers ( instance_mapname("1@haunt"))) {
instance_announce -1,"Users: "+getareausers ( instance_mapname("1@haunt"), 144, 144, 159, 194 )+", Required: "+getmapusers ( instance_mapname("1@haunt")),bc_map;
sleep 1000;
}
/* instance_announce -1,$@dlabel$+" [HINT] :: Approach the fountain!",bc_map;
while( getareausers ( instance_mapname("1@haunt"), 144, 144, 159, 194 ) < getmapusers ( instance_mapname("1@haunt")))
sleep 25;
debugmes "Waiting...";
enablenpc instance_npcname("Witch Statue#DracIns");
donpcevent instance_npcname("Witch Statue#DracIns")+"::OnEnableEffect";
*/
}
if ( 'PlayType )
{
while( getareausers ( instance_mapname("1@haunt"), 144, 144, 159, 194 ) < getmapusers ( instance_mapname("1@haunt"))) {
instance_announce -1,"Users: "+getareausers ( instance_mapname("1@haunt"), 144, 144, 159, 194 )+", Required: "+getmapusers ( instance_mapname("1@haunt")),bc_map;
sleep 1000;
}
}
/*
instance_announce -1,$@dlabel$+" [HINT] :: Gather around the fountain party!",bc_map;
while( getareausers ( instance_mapname("1@haunt"), 144, 144, 159, 194 ) < getmapusers ( instance_mapname("1@haunt")))
sleep 25;
enablenpc instance_npcname("Witch Statue#DracIns");
donpcevent instance_npcname("Witch Statue#DracIns")+"::OnEnableEffect";
}*/
end;