return true;
}
/*==========================================
* Costume Items Hercules /[Mhalicot]
*------------------------------------------*/
BUILDIN(costume)
{
int i = -1, num, ep;
TBL_PC *sd;
num = script_getnum(st,2); // Equip Slot
sd = script->rid2sd(st);
if( sd == NULL )
return 0;
if( num > 0 && num <= ARRAYLENGTH(script->equip) )
i = pc->checkequip(sd, script->equip[num - 1]);
if( i < 0 )
return 0;
ep = sd->status.inventory[i].equip;
if( !(ep&EQP_HEAD_LOW) && !(ep&EQP_HEAD_MID) && !(ep&EQP_HEAD_TOP) )
return 0;
logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]);
pc->unequipitem(sd,i,2);
clif->delitem(sd,i,1,3);
// --------------------------------------------------------------------
sd->status.inventory[i].refine = 0;
sd->status.inventory[i].attribute = 0;
sd->status.inventory[i].card[0] = CARD0_CREATE;
sd->status.inventory[i].card[1] = 0;
sd->status.inventory[i].card[2] = GetWord(battle_config.reserved_costume_id, 0);
sd->status.inventory[i].card[3] = GetWord(battle_config.reserved_costume_id, 1);
if( ep&EQP_HEAD_TOP ) { ep &= ~EQP_HEAD_TOP; ep |= EQP_COSTUME_HEAD_TOP; }
if( ep&EQP_HEAD_LOW ) { ep &= ~EQP_HEAD_LOW; ep |= EQP_COSTUME_HEAD_LOW; }
if( ep&EQP_HEAD_MID ) { ep &= ~EQP_HEAD_MID; ep |= EQP_COSTUME_HEAD_MID; }
// --------------------------------------------------------------------
logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]);
clif->additem(sd,i,1,0);
pc->equipitem(sd,i,ep);
clif->misceffect(&sd->bl,3);
return true;
}
// declarations that were supposed to be exported from npc_chat.c
#ifdef PCRE_SUPPORT
BUILDIN(defpattern);
BUILDIN(activatepset);
BUILDIN(deactivatepset);
BUILDIN(deletepset);