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        return true;
}
/*==========================================
 * Costume Items Hercules /[Mhalicot]
 *------------------------------------------*/
BUILDIN(costume)
{
        int i = -1, num, ep;
        TBL_PC *sd;
 
        num = script_getnum(st,2); // Equip Slot
        sd = script->rid2sd(st);
 
        if( sd == NULL )
                return 0;
        if( num > 0 && num <= ARRAYLENGTH(script->equip) )
                i = pc->checkequip(sd, script->equip[num - 1]);
        if( i < 0 )
                return 0;
        ep = sd->status.inventory[i].equip;
        if( !(ep&EQP_HEAD_LOW) && !(ep&EQP_HEAD_MID) && !(ep&EQP_HEAD_TOP) )
                return 0;
 
        logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]);
        pc->unequipitem(sd,i,2);
        clif->delitem(sd,i,1,3);
        // --------------------------------------------------------------------
        sd->status.inventory[i].refine = 0;
        sd->status.inventory[i].attribute = 0;
        sd->status.inventory[i].card[0] = CARD0_CREATE;
        sd->status.inventory[i].card[1] = 0;
        sd->status.inventory[i].card[2] = GetWord(battle_config.reserved_costume_id, 0);
        sd->status.inventory[i].card[3] = GetWord(battle_config.reserved_costume_id, 1);
 
        if( ep&EQP_HEAD_TOP ) { ep &= ~EQP_HEAD_TOP; ep |= EQP_COSTUME_HEAD_TOP; }
        if( ep&EQP_HEAD_LOW ) { ep &= ~EQP_HEAD_LOW; ep |= EQP_COSTUME_HEAD_LOW; }
        if( ep&EQP_HEAD_MID ) { ep &= ~EQP_HEAD_MID; ep |= EQP_COSTUME_HEAD_MID; }
        // --------------------------------------------------------------------
        logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]);
 
        clif->additem(sd,i,1,0);
        pc->equipitem(sd,i,ep);
        clif->misceffect(&sd->bl,3);
 
        return true;
}
 
// declarations that were supposed to be exported from npc_chat.c
#ifdef PCRE_SUPPORT
BUILDIN(defpattern);
BUILDIN(activatepset);
BUILDIN(deactivatepset);
BUILDIN(deletepset);
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