// -- 13.3: El Dicastes Offical Script
// -- Quests:
// -- Sapha's Visit, Doha's Secrect Order, Frede's Request
// -- Department Quests, Document Quests, Chesire's Call, Cat Hands Enchantment
// -- Quest NPC: Warp && Quest Side NPC
dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 449,{
if( isequipped(2782) == 1 )
{
mes "[ Curious Sapha ]";
mes "Hello?";
next;
switch( select("What are you doing here?","Buy research items.","Hello","Iwant to help your research.") )
{
case 1:
mes "[ Curious Sapha ]";
mes "Do you see that dirty vigilante over there?";
next;
mes "[ Curious Sapha ]";
mes "He was attacked by Scarabas after falling into Scaraba Hall.";
mes "And he was the only one attacked even with others around him.";
next;
mes "[ Curious Sapha ]";
mes "I think he slipped and fell on some secretion of the Queen Scaraba. I thought it was an accident was looking into it.";
next;
mes "[ Curious Sapha ]";
mes "If the research results are correct, the Scarabas are very sensitive to the smell.";
mes "Or else say they go crazy over it. Almost as if they were losing it...";
next;
mes "[ Curious Sapha ]";
mes "I came to research the relationship between the Queen secretion component and the Scarabas.";
mes "So I created this into a perfume to carry it easily.";
next;
mes "[ Curious Sapha ]";
mes "I might be able to use this perfume's reaction to Scarabas and make progress in research.";
close;
case 2:
mes "[ Curious Sapha ]";
mes "You want to buy the Scaraba";
mes "Perfume? A gift for home?";
mes "Well, it has become a rare perfume.";
next;
mes "[ Curious Sapha ]";
mes "I'll give you a deal and sell it by 500 Zeny each. But, try not to carry it with you into Scaraba Hall.";
mes "How many do you want? You can buy up to 100.";
next;
input .@deal;
if( .@deal == 0 )
{
mes "[ Curious Sapha ]";
mes "You changed your mind?";
close;
}
if( Zeny < .@deal * 500 )
{
mes "[ Curious Sapha ]";
mes "You don't have enough money.";
close;
}
mes "[ Curious Sapha ]";
mes "Will you buy "+.@deal+"?";
next;
if( select("Yes", "No") != 1 )
close;
mes "[ Curious Sapha ]";
mes "Here you go. Scaraba migh flock";
mes "around you so don't use it near Scaraba Hall.";
getitem 6437,.@deal;
set Zeny,Zeny - .@deal * 500;
close;
case 3:
mes "[ Curious Sapha ]";
mes "Hello?";
close;
case 4:
mes "[ Curious Sapha ]";
mes "Do you have any useful information?";
mes "Please let me know!";
next;
input .@talksap$;
mes "[ Curious Sapha ]";
mes "It says ^0000FF"+.@talksap$+"^000000.";
next;
set .@curiousrand,rand(1,4);
// -- May i think i need some information or times to test with him..
if( .@curiousrand == 1 )
{
mes "[ Curious Sapha ]";
mes "That is great information!";
mes "I must start on the research.";
close;
}
else if( .@curiousrand == 2 )
{
mes "[ Curious Sapha ]";
mes "I already know about that information but I'm really grateful for you to come all the way here to tell me.";
close;
}
else if( .@curiousrand == 3 )
{
mes "[ Curious Sapha ]";
mes "Hmm... do you think so?";
mes "I have some doubts about your information. I'll think it over.";
close;
}
}
}
mes "[ Curious Sapha ]";
mes "°ˆ°Ò°– °Ú °ı?";
next;
mes "- Cannot understand a word.";
close;
}
dic_dun01,284,102,5 script Dirty Vigilante#ep13_3_ 450,{
if( isequipped(2782) == 1 )
{
if( ep13_3_secret >= 4 )
{
if( countitem(6437) > 0 )
{
mes "[ Vigilante ]";
mes "Do you need something from the cave?";
next;
if( select("Yes", "No") != 1 )
{
mes "[ Vigilante ]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close;
}
mes "[ Vigilante ]";
mes "Ewwww, what's this smell?";
mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
next;
if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 )
{
mes "[ Vigilante ]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close;
}
mes "[ Vigilante ]";
mes "Okey. Then good luck to you. Be careful.";
close2;
warp "dic_dun02",101,142;
end;
}
mes "[ Vigilante ]";
mes "Phew, what happened?! Why are they all over me?";
next;
mes "[ Vigilante ]";
mes "I already had bad luck in falling into Scaraba Hall and being";
mes "drenched with this awful ^E77471stench^000000 my";
mes "head is starting to ache!";
next;
mes "- The vigilante complained while brushing off the traces of the Scarabas. -";
close;
}
mes "[ Vigilante ]";
mes "Hey! This is no place for a rookie like you.";
mes "Those Scaraba can snatch you away!";
close;
}
mes "[ Vigilante ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚.";
mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
next;
mes "- Cannot understand a word. -";
close;
}
dic_dun01,294,106,4 script Vigilante#ep13_3_23 492,{
if( isequipped(2782) == 1 )
{
if( ep13_3_secret >= 4 )
{
if( countitem(6437) > 0 )
{
mes "[ Vigilante ]";
mes "Do you need something from the cave?";
next;
if( select("Yes", "No") != 1 )
{
mes "[ Vigilante ]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close;
}
mes "[ Vigilante ]";
mes "Ewwww, what's this smell?";
mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
next;
if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 )
{
mes "[ Vigilante ]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close;
}
mes "[ Vigilante ]";
mes "Okey. Then good luck to you. Be careful.";
close2;
warp "dic_dun02",101,142;
end;
}
mes "[ Vigilante ]";
mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
next;
mes "[ Vigilante ]";
mes "If you need something from the cave!";
mes "Please get some ^E77471Scaraba Perfume^000000 before you go.";
close;
}
mes "[ Vigilante ]";
mes "The area below is restricted because it is dangerous.";
mes "I cannot let you pass because you are here as a guest.";
mes "Please follow the tunnel to get to the capital city.";
close;
}
mes "[ Vigilante ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
next;
mes "- Cannot communicate with him. -";
close;
}
dic_dun01,286,104,5 script Vigilante#ep13_3_24 450,{
if( isequipped(2782) == 1 )
{
if( ep13_3_secret >= 4 )
{
if( countitem(6437) > 0 )
{
mes "[ Vigilante ]";
mes "Do you need something from the cave?";
next;
if( select("Yes", "No") != 1 )
{
mes "[ Vigilante ]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close;
}
mes "[ Vigilante ]";
mes "Ewwww, what's this smell?";
mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
next;
if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 )
{
mes "[ Vigilante ]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close;
}
mes "[ Vigilante ]";
mes "Okey. Then good luck to you. Be careful.";
close2;
warp "dic_dun02",101,142;
end;
}
mes "[ Vigilante ]";
mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
next;
mes "[ Vigilante ]";
mes "If you need something from the cave!";
mes "Please get some ^E77471Scaraba Perfume^000000 before you go.";
close;
}
mes "[ Vigilante ]";
mes "The area below is restricted because it is dangerous.";
mes "I cannot let you pass because you are here as a guest.";
mes "Please follow the tunnel to get to the capital city.";
close;
}
mes "[ Vigilante ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
next;
mes "- Cannot communicate with him. -";
close;
}
dic_dun01,28,212,0 script Vigilante#ep13_3_26 45,1,1,{
if( isequipped(2782) == 1 )
{
mes "[ Vigilante ]";
mes "Manuk is just before us.";
mes "Are you heading to Manuk?";
next;
if( select("Yes", "No") != 1 )
{
mes "[ Vigilante ]";
mes "Good luck.";
close;
}
mes "[ Vigilante ]";
mes "I will send you back to Manuk.";
close2;
warp "manuk",326,180;
end;
}
mes "[ Vigilante ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
next;
mes "- The Vigilante says something and then shakes his head.";
mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him. -";
close;
}
dicastes01,194,159,5 script Excited Galten#a 492,{
if( isequipped(2782) == 1 )
{
mes "[ Excited Galten ]";
mes "I can't get beautiful";
mes "Ahat's image out of my head.";
// -- [dist=3] Excited Galten#a (0): *Heart*
emotion e_lv;
mes "As long as we have him,";
mes "it will only be a matter of time before Sapha";
mes "will rule this land.";
close;
}
mes "[ Excited Galten ]";
mes "°¯¢≤¢£ °– °Ú°°";
mes "°˜°¯°Ò °¸ °¸";
mes "°˘¢≤¢≥ ¢≤";
mes "°Û°ı°Ù ¢£ °–°˚°¸ °Ú °°ˆ¢£";
mes "¢§°ı°˛ °˜ °Ò";
close;
}
dicastes01,201,86,4 script Sentinel#a 492,{
if( isequipped(2782) == 1 )
{
mes "[ Sentinel ]";
mes "El Dicastes, the";
mes "capital city of Sapha.";
mes "The land is pretty";
mes "rough so many outsiders can't get in. Ha ha";
next;
mes "[ Sentinel ]";
mes "...";
next;
mes "[ Sentinel ]";
mes "Hey, you are an outsider!";
close;
}
mes "[ Sentinel ]";
mes "°Ù¢±¢± °˚ °Û°–°Ò ¢£ ¢§°˙";
mes "°¯°Û¢≤ ¢§ ";
mes "°ı°Û°– ¢≥ °–°ı¢£ °˚ °˙°Ô";
next;
mes "[ Sentinel ]";
mes "°˘";
next;
mes "[ Sentinel ]";
mes "°Ò°ˆ°Ô °˙ °Û¢≥°Ù";
close;
}
dicastes01,194,95,5 script Sentinel#b 450,{
if( isequipped(2782) == 1 )
{
mes "[ Sentinel ]";
mes "I permit your entry.";
mes "But if you dare to cause trouble";
mes "you won't know what hit you. Beware!";
close;
}
mes "[ Sentinel ]";
mes "°¯°Ù°¸ °¯ °Û";
mes "°¯°Ô°˚ °Û °˚¢§¢≤ °˜ ¢£";
mes "¢§°Ù°¯ ¢≥ °˜°˚°ˆ °ı °¯";
close;
}
dicastes01,252,133,1 script Training Galten#a 450,{
if( isequipped(2782) == 1 )
{
mes "[ Training Galten ]";
mes "I am a Sapha warrior.";
mes "I am never lazy with my training.";
next;
mes "[ Training Galten ]";
mes "Hahaha~";
mes "Just joking. I can't fight a guest to our land.";
close;
}
mes "[ Training Galten ]";
mes "¯°Ù°¸ °°¯°Ù°¸ °¯";
mes "Ù °¯";
next;
mes "- I can't understand what he's trying to say. -";
close;
}
dicastes01,272,166,0 script Training Galten#b 450,{
if( isequipped(2782) == 1 )
{
mes "[ Training Galten ]";
mes "You seem to be an experienced adventurer.";
mes "I would like to try testing your streng.";
next;
mes "[ Training Galten ]";
mes "Hahaha~";
mes "Just joking. I can't fight a guest to our land.";
close;
}
mes "[ Training Galten ]";
mes "°¯°Ù°¸ °¯";
mes "°¯°Ù°¸ °¯ °¯°Ù°¸ °¯ °¯°Ù°¸ °¯";
next;
mes "- I can't understand what he's trying to say. -";
close;
}
dicastes01,244,166,0 script Training Galten#c 450,{
if( isequipped(2782) == 1 )
{
mes "[ Training Galten ]";
mes "I wonder if Ahat knows how";
mes "hard I am training.";
close;
}
mes "[ Training Galten ]";
mes "°¯°Ù°¸ °¯ °¯°Ù°¸ °¯";
mes "°¯°Ù°¸ °¯";
next;
mes "- I can't understand what he's trying to say. -";
close;
}
dicastes01,234,158,0 script Training Galten#d 450,{
if( isequipped(2782) == 1 )
{
mes "[ Training Galten ]";
mes "I'll be ready for anything.";
mes "If I keep up with my training every day.";
close;
}
mes "[ Training Galten ]";
mes "°¯°Ù°¸ °¯ °¯°Ù°¸";
mes "°¯°Ù°¸ °¯° ¯°Ù°¸ °¯";
next;
mes "- I can't understand what he's trying to say. -";
close;
}
dic_fild01,153,281,4 script Capital City Guard 492,{
if( isequipped(2782) == 1 )
{
mes "[ Capital City Guard ]";
mes "Access to the city is restricted from other races without permits.";
mes "Please go back.";
next;
mes "[ Capital City Guard ]";
mes "Hmmm? You are human.";
mes "If you went through that tunnel, you are here by Ravail's invitation?";
next;
select("Yes.");
mes "[ Capital City Guard ]";
mes "No wonder Vyhannus approved you.";
mes "Understood.";
mes "I approve your entrance and will guide you on what you should first do in El Dicastes.";
next;
mes "[ Capital City Guard ]";
mes "First enter the fortress,";
mes "and register yourself at Dicastes Diel located at the highest location in the north.";
mes "You must first register to be able to move freely.";
next;
mes "[ Capital City Guard ]";
mes "You'll see Diel if you follow here towards the north.";
mes "You won't get lost.";
mes "You need to find the register window at the Diel public service center.";
close2;
warp "dicastes01",199,41;
end;
}
mes "[ Capital City Guard ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
next;
mes "- Cannot communicate with him. -";
close;
}
dic_in01,349,282,4 script Waiting Galten#in_1 492,{
if( isequipped(2782) == 1 )
{
mes "[ Waiting Galten ]";
mes "Here is the Battle Station.";
mes "We are all tensed up to be ready for action.";
close;
}
mes "[ Waiting Galten ]";
mes "°Ò°ı°¸ ¢£ °Û";
mes "¢§°Û°ı ¢£ ¢£°Ú°Ù °ˆ °˙¢§°˙ ¢§ °Ú°ˆ°ı ¢§";
close;
}
dic_in01,370,261,1 script Waiting Galten#in_2 492,{
if( isequipped(2782) == 1 )
{
mes "[ Waiting Galten ]";
mes "Boring.";
close;
}
mes "[ Waiting Galten ]";
mes "°˘¢§¢±";
close;
}
dic_in01,381,261,1 script Waiting Galten#in_3 492,{
if( isequipped(2782) == 1 )
{
mes "[ Waiting Galten ]";
mes "Zzzzz...";
close;
}
mes "[ Waiting Galten ]";
mes "°˙°Ù";
close;
}
dic_in01,370,282,4 script Waiting Galten#in_4 492,{
if( isequipped(2782) == 1 )
{
mes "[ Waiting Galten ]";
mes "El Dicastes is the most peaceful place in this world as long as I am here.";
close;
}
mes "[ Waiting Galten ]";
mes "°Ô°Ô¢≥ °˛ °ˆ¢≥¢£ ¢± ¢≥°˚°ı °¯ °˛°Ô°Ô °¯ °˚";
close;
}
dic_in01,354,219,4 script Resting Galten#in_5 492,{
if( isequipped(2782) == 1 )
{
mes "[ Resting Galten ]";
mes "Resting is always so sweet.";
close;
}
mes "[ Resting Galten ]";
mes "°Ô°ı°˘ °ˆ °Ú°¢≤ ¢≥ °ˆ";
close;
}
dic_in01,365,197,1 script Resting Galten#in_6 492,{
if( isequipped(2782) == 1 )
{
mes "[ Resting Galten ]";
mes "Galten can also rest while standing up like this.";
next;
mes "[ Resting Galten ]";
mes "You say I don't look like I'm resting? But I'm already used to this.";
close;
}
mes "[ Resting Galten ]";
mes "°Ù°Ô¢§ °ˆ °˘°°Ò °¸ °Û°˚°˚";
mes "°Ô¢£°Û °˘ ¢≥°Ù° ¢£ °–°˚°Ù °Ù °–°˙°˘ °Ù °Û";
close;
}
dic_in01,29,119,4 script Resting Piom#04 489,{
if( isequipped(2782) == 1 )
{
mes "[ Resting Piom ]";
mes "Why is it so noisy when I'm trying to get rest?";
close;
}
mes "[ Resting Piom ]";
mes "°¸¢≤° °– °Ú°¯¢≤ °Ù ¢≤°ı";
close;
}
dic_in01,91,113,5 script Suspicious Piom#a 489,{
if( isequipped(2782) == 1 )
{
mes "[ Suspicious Piom ]";
mes "Have you heard of the";
mes "rumor about Ahat?";
next;
if( select("Nope!", "You first.") != 1 )
{
mes "[ Suspicious Piom ]";
mes "Never mind.";
close;
}
mes "[ Suspicious Piom ]";
mes "Oh, you do seem to know?";
mes "I need to collect information.";
mes "You first.";
mes "You heard of the rumor, right?";
next;
if( select("Something is fishy?", "If you're not going to spill it, me neither!") != 1 )
{
mes "[ Suspicious Piom ]";
mes "I'm only a very curious";
mes "ordinary Piom.";
close;
}
mes "[ Suspicious Piom ]";
mes "I am not going to say anything, either!";
close;
}
mes "[ Suspicious Piom ]";
mes "°Û¢≥°Û °Û °Û°˛°ˆ";
mes "°ı ¢≥¢≤°˜ °Û°Û";
next;
if( select("Can't tell what it means", "Is it a curse??") != 1 )
{
mes "[ Suspicious Piom ]";
mes "°Û °Û °Û°˛°ˆ.";
close;
}
mes "[ Suspicious Piom ]";
mes "Go human!";
close;
}
dic_in01,168,116,5 script Tired Piom#c 491,{
if( isequipped(2782) == 1 )
{
mes "[ Tired Piom ]";
mes "If you need any";
mes "information, you'd better try your";
mes "luck with the Cat Merchant than wandering around here.";
mes "But of course you'll have to pay the price.";
close;
}
mes "[ Tired Piom ]";
mes "°˛°ı° ¢≥ ¢≥°˛";
mes "°˛°¯° °ˆ °Ò°˙° °Ú";
mes "°Ô°Ò°˙ °Ù °ˆ°ˆ°Ú °˚ °Û¢§°¯ °¯ ¢≤ °¯";
mes "¢§¢≤°¯ °Ú °˙°Û¢±";
close;
}
dic_in01,149,104,5 script Tired Piom#b 455,{
if( isequipped(2782) == 1 )
{
mes "[ Tired Piom ]";
mes "I feel so stiff,";
mes "I will need another dose of Bradium.";
mes "I think the effects are weaker then before,";
mes "or is it just me?";
// -- [dist=6.7] Tired Piom#b (1): *?*
emotion e_what;
close;
}
mes "[ Tired Piom ]";
mes "°°–°˙ °¯ ¢≤";
mes "°ˆ°ı°Û ¢§ °Ú°Ú¢≥ °Ù °Ù°Û°Ò";
mes "¢£°Ò°˛ °¸ ¢≤°˚°Û °Ú °°˛";
mes "°ˆ°˙°Ò ¢≥";
// -- [dist=6.7] Tired Piom#b (1): *?*
emotion e_what;
close;
}
dic_in01,254,119,0 script Item Storage#01 844,{
mes "This is the item storage.";
mes "There is some writing on the paper.";
next;
mes "+ Shay's precious safe +";
mes "For those you want to use this safe!";
mes "1.Is my cooking delicious?";
mes "2.You have enough basic skills, right?";
mes "3.It will be ^0000FF500 Zeny^000000, please!";
next;
mes "You'll have to put in some coins to use it.";
mes "Insert Coins: Will you";
mes "put in 500 Zeny?";
next;
if( select("Use safe", "No way.") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "I will use it later.";
close;
}
close2;
openstorage;
end;
}
dic_in01,252,103,3 script Eating Adventurer#tre 711,{
mes "[ Eating Adventurer ]";
mes "Hey, do you have any emergency rations on you from Midgard?";
next;
mes "[ Eating Adventurer ]";
mes "I came all the way here with a hungry stomach because";
mes "I heard there was a Midgard pub but";
mes "I've never tasted this food";
mes "anywhere in Midgard.";
next;
mes "[ Eating Adventurer ]";
mes "No, I'm sure nobody in Midgard would want to try this.";
next;
mes "[ Eating Adventurer ]";
mes "I really would like a nice hot meal.";
mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
close;
}
dic_in01,32,54,5 script Venknick#el_01 449,{
if( isequipped(2782) == 1 )
{
mes "[ Venknick ]";
mes "Oh feels so refreshed.";
mes "The refined Bradium was the best ever. Do you want to try some?";
close;
}
mes "[ Venknick ]";
mes "°˘°Û¢§ ¢± ¢£";
mes "°ı°˛°Ô ¢£ °˜°˜¢§ °˙ °Û°Ò°ˆ ¢≤ °˛¢≤¢§ ¢≤ ¢£?";
close;
}
dic_in01,372,116,3 script Thrilled Piom#a 490,{
if( isequipped(2782) == 1 )
{
mes "[ Thrilled Piom ]";
mes "Ahat is the one";
mes "and only Sapha pride.";
mes "We have plenty of Bradium";
mes "because of him!";
next;
mes "[ Thrilled Piom ]";
mes "...";
next;
mes "[ Thrilled Piom ]";
mes "You don't feel his";
mes "blessing?";
close;
}
mes "[ Thrilled Piom ]";
mes "°Ú°ı¢≥ °ı °Ù";
mes "¢£°Û°¯ ¢≤ °Ù°˜";
mes "°Ú°Ù¢≥ °˘ ¢±°Û¢± °ı";
mes "°Û°¸°– °¯ ¢≤°¸°– °ı °Ô";
next;
mes "[ Thrilled Piom ]";
mes "¢£";
next;
mes "[ Thrilled Piom ]";
mes "°–¢§°˘ ¢£ °Û°Û";
mes "°˘°Û°˜ °˚ °˛°Ù";
close;
}
dic_in01,360,125,5 script Serious Venknicka 449,{
if( isequipped(2782) == 1 )
{
mes "[ Serious Venknick ]";
mes "A sudden increase in Bradium production.";
mes "Why?";
mes "I will have to get more factory lines running.";
close;
}
mes "[ Serious Venknick ]";
mes "°˚°ı°Ò ¢≤ ¢≤¢§°– ¢≤ °¸°Ò°ı";
mes "°˛°Û°ˆ ¢≤";
mes "°ˆ°˜°˚ °˙ °˜°–¢≥ ¢≥";
close;
}
dic_in01,341,113,3 script Tired Piom#a 491,{
if( isequipped(2782) == 1 )
{
mes "[ Tired Piom ]";
mes "I think I look better in";
mes "robes than in leather.";
mes "I may have to change to knitting.";
mes "But mining does seem to suit me.";
next;
mes "[ Tired Piom ]";
mes "...";
next;
// -- [dist=2.2] Tired Piom#a (1): *Sweat*
emotion e_swt;
mes "[ Tired Piom ]";
mes "I'll be rejected again, right?";
close;
}
mes "[ Tired Piom ]";
mes "°˜°Ú°˚ °Û °Û°–¢±";
mes "°Û°ı°˘ °˛ °Ú¢±°Ò °ı ¢£";
mes "°¸°¢§ °˘ °Ú°Ù°ı °Ú °Ò";
mes "¢≥°˙¢≥ °– °Ò°ı°˘ °˜ °˜¢±";
next;
mes "[ Tired Piom ]";
mes "°˛";
next;
// -- [dist=2.2] Tired Piom#a (1): *Sweat*
emotion e_swt;
mes "[ Tired Piom ]";
mes "°¯°˙°¯ ¢± °ˆ°Ú";
close;
}
// -- El Dicastes: Civil Services
dic_in01,42,250,5 script Guide#diel_1 489,{
if( ep13_3_invite == 5 )
{
if( isequipped(2782) == 1 )
{
mes "[ Guide ]";
mes "I'm Dior, your kind guide for Dicastes Diel.";
mes "How can I help you?";
next;
mes "[ Guide ]";
mes "You may submit your civil complaints here.";
mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
next;
mes "[ Guide ]";
mes "The Administrative Office is located on the top floor and handles very important matters.";
mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
next;
mes "[ Guide ]";
mes "By the way, you may use the elevator in the back to go to the other floors.";
next;
mes "[ Guide ]";
mes "Oh, you didn't ask?";
mes "But since I'm Dior, the kind guide. He he.";
close;
}
mes "[ Guide ]";
mes "°ı¢£°Û °– °ı°Ò°Ú ¢§ °¯°¯¢£ ¢± ¢≤¢≥°˜ ¢±";
mes "°ˆ°Ú° °Û °Ù°Ù?";
next;
mes "[ Guide ]";
mes "°–°˘°Û °˘ °¸¢≤°– ¢± °˜°ˆ°˛";
mes "°Ò°˛¢≤ °¯ °Û°Ô°Ô °˘ °°Ò°– °˘ ¢≥°Ú°˛ °˘ °¯°°ı °ı ¢§";
next;
mes "[ Guide ]";
mes "°˚°˘°Ù °¯ °°˛°˜ ¢≥ °˛°˘°Ò °˙ °¸¢§°Ú °˙ °Ù¢£";
mes "°˜°Ú¢§ °¯ °˚¢≥";
next;
mes "[ Guide ]";
mes "°Ù°°Ò ¢§ °Û°˜¢≥ °˛ °Û°ı°˜ °ˆ °Û °ˆ";
next;
mes "[ Guide ]";
mes "°Ú°Ù°¯ °˜ °ı°¯° °Û ¢§°–°Ù °¯ °Ò°Ò°Ò °¯ °˙°ˆ°¯ °¸";
mes "°Ô¢≥° ¢§ °°ˆ¢£ ¢± °Ù°¯";
close;
}
mes "- The guide looks at you with an alert expression. -";
close;
}
dic_in01,48,263,5 script Hunting Dept. 1 Manager 449,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12159) == -1 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "So you didn't get any requests yet.";
mes "Laponte will have piles of requests and might give you one.";
next;
mes "[ Hunting Dept. 1 Manager ]";
mes "Try meeting him near the center of El Dicastes.";
close;
}
else if( checkquest(12159,PLAYTIME) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Time limit has expired for the existing request.";
next;
mes "[ Hunting Dept. 1 Manager ]";
mes "If any incomplete request is found, it will be consider that you failed it and the request will be deleted.";
next;
mes "[ Hunting Dept. 1 Manager ]";
mes "You can get a new request after the existing request record being removed, go to see Laponte.";
if( checkquest(12099) >= 0 ) erasequest 12099;
else if( checkquest(12100) >= 0 ) erasequest 12100;
else if( checkquest(12101) >= 0 ) erasequest 12101;
else if( checkquest(12102) >= 0 ) erasequest 12102;
else if( checkquest(12103) >= 0 ) erasequest 12103;
else if( checkquest(12104) >= 0 ) erasequest 12104;
else if( checkquest(12105) >= 0 ) erasequest 12105;
// -- Quest: 12159 has been deleted.
erasequest 12159;
close;
}
mes "[ Hunting Dept. 1 Manager ]";
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[ Hunting Dept. 1 Manager ]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
if( checkquest(12099,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 4000,0;
// -- Quest: 12099 has been deleted.
erasequest 12009;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12100,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 49000,0;
// -- Quest: 12100 has been deleted.
erasequest 12100;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12101,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 18000,0;
// -- Quest: 12101 has been deleted.
erasequest 12101;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12102,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 45000,0;
// -- Quest: 12102 has been deleted.
erasequest 12102;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12103,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 4000,0;
// -- Quest: 12103 has been deleted.
erasequest 12103;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12104,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 73000,0;
// -- Quest: 12104 has been deleted.
erasequest 12104;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12105,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 59000,0;
// -- Quest: 12105 has been deleted.
erasequest 12105;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( ( checkquest(12099) == -1 || checkquest(12100) == -1 || checkquest(12101) == -1 || checkquest(12102) == -1 ||
checkquest(12103) == -1 || checkquest(12104) == -1 || checkquest(12105) == -1 ) && checkquest(12159) >= 0 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Um....."+strcharinfo(0)+"";
mes "You will be in trouble if you lie about the request...";
close;
}
mes "[ Hunting Dept. 1 Manager ]";
mes "Um... "+strcharinfo(0)+"";
mes "You will be in trouble if you lie about the request...";
close;
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,51,266,6 script Hunting Dept. 2 Manager 449,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12160) == -1 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "So you didn't get any requests yet.";
mes "Kalipo will have piles of requests and might give you one. Try to find him.";
close;
}
else if( checkquest(12160,PLAYTIME) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Kalipo seems to have another request for you.";
next;
mes "[ Hunting Dept. 2 Manager ]";
mes "I will erase any other records including previous requests from Kalipo that you haven't completed yet.";
next;
mes "[ Hunting Dept. 2 Manager ]";
mes "Your request history is cleared now. Please visit Kalipo.";
if( checkquest(12106) >= 0 ) erasequest 12106;
else if( checkquest(12107) >= 0 ) erasequest 12107;
else if( checkquest(12108) >= 0 ) erasequest 12108;
else if( checkquest(12109) >= 0 ) erasequest 12109;
else if( checkquest(12110) >= 0 ) erasequest 12110;
else if( checkquest(12111) >= 0 ) erasequest 12111;
// -- Quest: 12160 has been deleted.
erasequest 12160;
close;
}
mes "[ Hunting Dept. 2 Manager ]";
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[ Hunting Dept. 2 Manager ]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
if( checkquest(12106,HUNTING) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 77000,0;
// -- Quest: 12106 has been deleted.
erasequest 12106;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12107,HUNTING) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 47000,0;
// -- Quest: 12107 has been deleted.
erasequest 12107;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12108,HUNTING) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 50000,0;
// -- Quest: 12108 has been deleted.
erasequest 12108;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12109,HUNTING) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 53000,0;
// -- Quest: 12109 has been deleted.
erasequest 12109;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12110,HUNTING) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 30000,0;
// -- Quest: 12110 has been deleted.
erasequest 12110;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12111,HUNTING) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 42000,0;
// -- Quest: 12111 has been deleted.
erasequest 12111;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( ( checkquest(12106) == -1 || checkquest(12107) == -1 || checkquest(12108) == -1 || checkquest(12109) == -1 ||
checkquest(12110) == -1 || checkquest(12111) == -1 ) && checkquest(12160) >= 0 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Um... "+strcharinfo(0)+"";
mes "Please check your request history again. There is a discrepancy with our documents.";
close;
}
mes "[ Hunting Dept. 2 Manager ]";
mes "Um... "+strcharinfo(0)+"";
mes "Please check your request history again. There is a discrepancy with our documents.";
close;
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,51,270,6 script Supply Dept. 1 Manager# 449,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12161) == -1 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "So you didn't get any requests yet. Pura will have piles of requests and might give you one. Try meeting him.";
close;
}
else if( checkquest(12163,PLAYTIME) == 2 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "I erased all records related with the previous request. Go to meet Pura.";
if( checkquest(12117) >= 0 ) erasequest 12117;
else if( checkquest(12118) >= 0 ) erasequest 12118;
else if( checkquest(12119) >= 0 ) erasequest 12119;
else if( checkquest(12120) >= 0 ) erasequest 12120;
else if( checkquest(12121) >= 0 ) erasequest 12121;
else if( checkquest(12122) >= 0 ) erasequest 12122;
else if( checkquest(12123) >= 0 ) erasequest 12123;
else if( checkquest(12124) >= 0 ) erasequest 12124;
else if( checkquest(12125) >= 0 ) erasequest 12125;
else if( checkquest(12126) >= 0 ) erasequest 12126;
// -- Quest: 12161 has been deleted.
erasequest 12161;
close;
}
mes "[ Supply Dept. 1 Manager ]";
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[ Supply Dept. 1 Manager ]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
if( checkquest(12117) >= 0 )
{
if( countitem(6086) > 5 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 26300,0;
// -- Inventory Item Removed: Withered Flowers (60) x 6
delitem 6086,6;
// -- Quest: 12117 has been deleted.
erasequest 12117;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12118) >= 0 )
{
if( countitem(6090) > 2 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 25600,0;
// -- Inventory Item Removed: Refined Bradium (60) x 3
delitem 6090,3;
// -- Quest: 12118 has been deleted.
erasequest 12118;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12119) >= 0 )
{
if( countitem(6073) > 15 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 51100,0;
// -- Inventory Item Removed: Dragon's Mane (60) x 16
delitem 6073,16;
// -- Quest: 12119 has been deleted.
erasequest 12119;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12120) >= 0 )
{
if( countitem(1037) > 5 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 26300,0;
// -- Inventory Item Removed: Dragon Tails (60) x 6
delitem 1037,6;
// -- Quest: 12120 has been deleted.
erasequest 12120;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12121) >= 0 )
{
if( countitem(7032) > 25 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 79900,0;
// -- Inventory Item Removed: Piece of Egg Shell (60) x 26
delitem 7032,26;
// -- Quest: 12121 has been deleted.
erasequest 12121;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12122) >= 0 )
{
if( countitem(6075) > 5 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 26300,0;
// -- Inventory Item Removed: Crystalized Teardrop (60) x 6
delitem 6075,6;
// -- Quest: 12122 has been deleted.
erasequest 12122;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12123) >= 0 )
{
if( countitem(7326) > 25 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 79900,0;
// -- Inventory Item Removed: Fluorescent Liquid (60) x 26
delitem 7326,26;
// -- Quest: 12123 has been deleted.
erasequest 12123;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12124) >= 0 )
{
if( countitem(12353) > 0 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 53000,0;
// -- Inventory Item Removed: Small Bottle (60) x 1
delitem 12353,1;
// -- Quest: 12124 has been deleted.
erasequest 12124;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12125) >= 0 )
{
if( countitem(936) > 17 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 56700,0;
// -- Inventory Item Removed: Scale Shell (60) x 18
delitem 936,18;
// -- Quest: 12125 has been deleted.
erasequest 12125;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12126) >= 0 )
{
if( countitem(954) > 10 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 37500,0;
// -- Inventory Item Removed: Shining Scale (60) x 11
delitem 954,11;
// -- Quest: 12126 has been deleted.
erasequest 12126;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( ( checkquest(12117) == -1 || checkquest(12118) == -1 || checkquest(12119) == -1 || checkquest(12120) == -1 ||
checkquest(12121) == -1 || checkquest(12122) == -1 || checkquest(12123) == -1 || checkquest(12124) == -1 || checkquest(12125) == -1 ||
checkquest(12126) == -1 ) && checkquest(12161) >= 0 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "Cannot find any record...";
mes "Nothing... There is nothing that I can say ^E77471Request completed!^000000.";
close;
}
mes "[ Supply Dept. 1 Manager ]";
mes "It looks like you are short on the amount.";
close;
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,48,273,1 script Supply Dept. 2 Manager# 449,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12162) == -1 )
{
mes "[ Supply Dept. 2 Manager ]";
mes "So you didn't get any requests yet.";
mes "Tragis will have piles of requests and might give you one. Try meeting him.";
close;
}
else if( checkquest(12162,PLAYTIME) == 2 )
{
mes "[ Supply Dept. 2 Manager ]";
mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him.";
if( checkquest(12127) >= 0 ) erasequest 12127;
else if( checkquest(12128) >= 0 ) erasequest 12128;
else if( checkquest(12129) >= 0 ) erasequest 12129;
else if( checkquest(12130) >= 0 ) erasequest 12130;
else if( checkquest(12131) >= 0 ) erasequest 12131;
else if( checkquest(12132) >= 0 ) erasequest 12132;
else if( checkquest(12133) >= 0 ) erasequest 12133;
else if( checkquest(12134) >= 0 ) erasequest 12134;
else if( checkquest(12135) >= 0 ) erasequest 12135;
else if( checkquest(12136) >= 0 ) erasequest 12136;
// -- Quest: 12162 has been deleted.
erasequest 12162;
close;
}
mes "[ Supply Dept. 2 Manager ]";
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[ Supply Dept. 2 Manager ]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
if( checkquest(12127) >= 0 )
{
if( countitem(6023) > 4 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 65300,0;
// -- Inventory Item Removed: Mystic Horn (60) x 5
delitem 6023,5;
// -- Quest: 12127 has been deleted.
erasequest 12127;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12128) >= 0 )
{
if( countitem(6020) > 20 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 65300,0;
// -- Inventory Item Removed: Fur (60) x 21
delitem 6020,21;
// -- Quest: 12128 has been deleted.
erasequest 12128;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12129) >= 0 )
{
if( countitem(1042) > 26 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 82800,0;
// -- Inventory Item Removed: Bug Leg (60) x 27
delitem 1042,27;
// -- Quest: 12129 has been deleted.
erasequest 12129;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12130) >= 0 )
{
if( countitem(912) > 25 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 79900,0;
// -- Inventory Item Removed: Zargon (60) x 26
delitem 912,26;
// -- Quest: 12130 has been deleted.
erasequest 12130;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12131) >= 0 )
{
if( countitem(943) > 12 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 42800,0;
// -- Inventory Item Removed: Solid Shell (60) x 13
delitem 943,13;
// -- Quest: 12131 has been deleted.
erasequest 12131;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12132) >= 0 )
{
if( countitem(6041) > 15 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 51100,0;
// -- Inventory Item Removed: Strong Vine (60) x 16
delitem 6041,16;
// -- Quest: 12132 has been deleted.
erasequest 12132;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12133) >= 0 )
{
if( countitem(7100) > 25 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 79900,0;
// -- Inventory Item Removed: Sharp Leaf (60) x 26
delitem 7100,26;
// -- Quest: 12133 has been deleted.
erasequest 12133;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12134) >= 0 )
{
if( countitem(7198) > 10 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 37500,0;
// -- Inventory Item Removed: Huge Leaf (60) x 11
delitem 7198,11;
// -- Quest: 12134 has been deleted.
erasequest 12134;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12135) >= 0 )
{
if( countitem(7188) > 15 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 51100,0;
// -- Inventory Item Removed: Brown Root (60) x 16
delitem 7188,16;
// -- Quest: 12135 has been deleted.
erasequest 12135;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12136) >= 0 )
{
if( countitem(518) > 1 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 31000,0;
// -- Inventory Item Removed: Honey (60) x 2
delitem 518,2;
// -- Quest: 12136 has been deleted.
erasequest 12136;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( ( checkquest(12127) == -1 || checkquest(12128) == -1 || checkquest(12129) == -1 || checkquest(12130) == -1 ||
checkquest(12131) == -1 || checkquest(12132) == -1 || checkquest(12133) == -1 || checkquest(12134) == -1 || checkquest(12135) == -1 ||
checkquest(12136) == -1 ) && checkquest(12162) >= 0 )
{
mes "[ Supply Dept. 2 Manager ]";
mes " I would like to complete a request for you but you have none going on now.";
close;
}
mes "[ Supply Dept. 2 Manager ]";
mes "It looks like you are short on the amount.";
close;
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,43,273,1 script Transport Dept. 1 Mgr.# 449,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12163) == -1 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "So you didn't get any requests yet.";
mes "Calyon will have piles of requests and might give you one. Try meeting him.";
close;
}
else if( checkquest(12163,PLAYTIME) == 2 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him.";
if( checkquest(12137) >= 0 ) erasequest 12137;
else if( checkquest(12138) >= 0 ) erasequest 12138;
else if( checkquest(12139) >= 0 ) erasequest 12139;
else if( checkquest(12140) >= 0 ) erasequest 12140;
else if( checkquest(12141) >= 0 ) erasequest 12141;
else if( checkquest(12142) >= 0 ) erasequest 12142;
else if( checkquest(12143) >= 0 ) erasequest 12143;
else if( checkquest(12144) >= 0 ) erasequest 12144;
else if( checkquest(12145) >= 0 ) erasequest 12145;
else if( checkquest(12146) >= 0 ) erasequest 12146;
else if( checkquest(12147) >= 0 ) erasequest 12147;
// -- Quest: 12163 has been deleted.
erasequest 12163;
close;
}
mes "[ Transport Dept. 1 Mgr. ]";
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[ Transport Dept. 1 Mgr. ]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
if( checkquest(12137) >= 0 )
{
if( countitem(7143) > 3 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 30000,0;
// -- Inventory Item Removed: Glass Tubes (62) x 4
delitem 7143,4;
// -- Quest: 12137 has been deleted.
erasequest 12137;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12138) >= 0 )
{
if( countitem(744) > 4 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 25000,0;
// -- Inventory Item Removed: Bouquet (62) x 5
delitem 744,5;
// -- Quest: 12138 has been deleted.
erasequest 12138;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12139) >= 0 )
{
if( countitem(748) > 0 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 47500,0;
// -- Inventory Item Removed: Witherless Rose (62) x 1
delitem 748,1;
// -- Quest: 12139 has been deleted.
erasequest 12139;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12140) >= 0 )
{
if( countitem(736) > 14 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 27500,0;
// -- Inventory Item Removed: China (62) x 15
delitem 736,15;
// -- Quest: 12140 has been deleted.
erasequest 12140;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12141) >= 0 )
{
if( countitem(746) > 9 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 27000,0;
// -- Inventory Item Removed: Glass Bead (62) x 10
delitem 746,10;
// -- Quest: 12141 has been deleted.
erasequest 12141;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12142) >= 0 )
{
if( countitem(740) > 14 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 27500,0;
// -- Inventory Item Removed: Puppet (62) x 15
delitem 740,15;
// -- Quest: 12142 has been deleted.
erasequest 12142;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12143) >= 0 )
{
if( countitem(925) > 49 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 21600,0;
// -- Inventory Item Removed: Bill of Birds (62) x 50
delitem 925,50;
// -- Quest: 12143 has been deleted.
erasequest 12143;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12144) >= 0 )
{
if( countitem(965) > 49 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 21400,0;
// -- Inventory Item Removed: Clam Shells (62) x 50
delitem 965,50;
// -- Quest: 12144 has been deleted.
erasequest 12144;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12145) >= 0 )
{
if( countitem(964) > 19 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 20900,0;
// -- Inventory Item Removed: Crab Shell (62) x 20
delitem 964,20;
// -- Quest: 12145 has been deleted.
erasequest 12145;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12146) >= 0 )
{
if( countitem(911) > 29 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 22400,0;
// -- Inventory Item Removed: Scells (62) x 30
delitem 911,30;
// -- Quest: 12146 has been deleted.
erasequest 12146;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12147) >= 0 )
{
if( countitem(910) > 39 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 22400,0;
// -- Inventory Item Removed: Garlet (62) x 40
delitem 910,40;
// -- Quest: 12147 has been deleted.
erasequest 12147;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( ( checkquest(12137) == -1 || checkquest(12138) == -1 || checkquest(12139) == -1 || checkquest(12140) == -1 ||
checkquest(12141) == -1 || checkquest(12142) == -1 || checkquest(12143) == -1 || checkquest(12144) == -1 || checkquest(12145) == -1 ||
checkquest(12146) == -1 || checkquest(12147) == -1 ) && checkquest(12163) >= 0 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Um......What do you want me to do?";
next;
mes "[ Transport Dept. 1 Mgr. ]";
mes "....";
next;
mes "[ Transport Dept. 1 Mgr. ]";
mes "You've got nothing that I can handle...";
close;
}
mes "[ Transport Dept. 1 Mgr. ]";
mes "It looks like you are short on the amount.";
close;
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,40,270,3 script Transport Dept. 2 Mgr.# 449,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12164) == -1 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "So you didn't get any requests yet.";
mes "Moltuka will have piles of requests and might give you one. Try meeting him.";
close;
}
else if( checkquest(12164,PLAYTIME) == 2 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him.";
if( checkquest(12148) >= 0 ) erasequest 12148;
else if( checkquest(12149) >= 0 ) erasequest 12149;
else if( checkquest(12150) >= 0 ) erasequest 12150;
else if( checkquest(12151) >= 0 ) erasequest 12151;
else if( checkquest(12152) >= 0 ) erasequest 12152;
else if( checkquest(12153) >= 0 ) erasequest 12153;
else if( checkquest(12154) >= 0 ) erasequest 12154;
else if( checkquest(12155) >= 0 ) erasequest 12155;
else if( checkquest(12156) >= 0 ) erasequest 12156;
else if( checkquest(12157) >= 0 ) erasequest 12157;
else if( checkquest(12158) >= 0 ) erasequest 12158;
// -- Quest: 12164 has been deleted.
erasequest 12164;
close;
}
mes "[ Transport Dept. 2 Mgr. ]";
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[ Transport Dept. 2 Mgr. ]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
if( checkquest(12148) >= 0 )
{
if( countitem(528) > 99 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 23000,0;
// -- Inventory Item Removed: Monster's Feed (62) x 100
delitem 528,100;
// -- Quest: 12148 has been deleted.
erasequest 12148;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12149) >= 0 )
{
if( countitem(512) > 99 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 20750,0;
// -- Inventory Item Removed: Apples (29) x 100
delitem 512,100;
// -- Quest: 12149 has been deleted.
erasequest 12149;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12150) >= 0 )
{
if( countitem(515) > 99 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 20750,0;
// -- Inventory Item Removed: Carrots (29) x 100
delitem 515,100;
// -- Quest: 12150 has been deleted.
erasequest 12150;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12151) >= 0 )
{
if( countitem(535) > 99 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 20750,0;
// -- Inventory Item Removed: Pumpkins (29) x 100
delitem 535,100;
// -- Quest: 12151 has been deleted.
erasequest 12151;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12152) >= 0 )
{
if( countitem(516) > 49 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 24500,0;
// -- Inventory Item Removed: Potatos (29) x 50
delitem 516,50;
// -- Quest: 12152 has been deleted.
erasequest 12152;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12153) >= 0 )
{
if( countitem(513) > 99 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 20750,0;
// -- Inventory Item Removed: Bananas (29) x 100
delitem 513,100;
// -- Quest: 12153 has been deleted.
erasequest 12153;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12154) >= 0 )
{
if( countitem(517) > 49 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 21250,0;
// -- Inventory Item Removed: Meat (29) x 50
delitem 517,50;
// -- Quest: 12154 has been deleted.
erasequest 12154;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12155) >= 0 )
{
if( countitem(737) > 19 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 24000,0;
// -- Inventory Item Removed: Black Ladles (29) x 20
delitem 737,20;
// -- Quest: 12155 has been deleted.
erasequest 12155;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12156) >= 0 )
{
if( countitem(747) > 4 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 20037,0;
// -- Inventory Item Removed: Crystal Mirrors (29) x 5
delitem 747,5;
// -- Quest: 12156 has been deleted.
erasequest 12156;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12157) >= 0 )
{
if( countitem(6265) > 1 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 23000,0;
// -- Inventory Item Removed: Pineapple (29) x 2
delitem 6265,2;
// -- Quest: 12157 has been deleted.
erasequest 12157;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12158) >= 0 )
{
if( countitem(6264) > 1 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 23000,0;
// -- Inventory Item Removed: Melon (29) x 2
delitem 6264,2;
// -- Quest: 12158 has been deleted.
erasequest 12158;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( ( checkquest(12148) == -1 || checkquest(12149) == -1 || checkquest(12150) == -1 || checkquest(12151) == -1 ||
checkquest(12152) == -1 || checkquest(12153) == -1 || checkquest(12154) == -1 || checkquest(12155) == -1 || checkquest(12156) == -1 ||
checkquest(12157) == -1 || checkquest(12158) == -1 ) && checkquest(12164) >= 0 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "This is the first time in my 200 years of working at this department that a person comes back to complete a request without starting any.";
close;
}
mes "[ Transport Dept. 2 Mgr. ]";
mes "It looks like you are short on the amount.";
close;
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,40,193,0 script Papyrus#0001 453,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
mes "[ Papyrus ]";
set .@papyrustalk,rand(1,4);
if( .@papyrustalk == 1 )
mes "The number of adventurers visiting the Archive room has increased";
else if( .@papyrustalk == 2 )
mes "This is the very place where Ancient Sapha forefathers created history";
else if( .@papyrustalk == 3 )
mes "The Archive room holds transcendent knowledge beyond that of Midgard and Asgard";
else if( .@papyrustalk == 4 )
mes "Welcome, I am Papyrus, the manager of the Archive room here.";
next;
if( countitem(6308) > 2 && countitem(6308) < 30 )
{
mes "[ Papyrus ]";
mes "Wow~";
mes "You've found an Unknown Relic.";
mes "Do you want to exchange it with for 1 Sapha Certification?";
next;
if( select("Next time", "Exchange now") != 2 )
{
mes "[ Papyrus ]";
mes "Ok, have it your way. I'm here if you change your mind";
close;
}
mes "[ Papyrus ]";
mes "Ok here's your 1 Sapha Certifications.";
// -- Inventory Item Removed: Unknown Relic (29) x 3
delitem 6308,3;
// -- Item added to inventory: Sapha Certification (29) x 1 - Event
getitem 6304,1;
close;
}
else if( countitem(6308) > 29 )
{
mes "[ Papyrus ]";
mes "Oh... You've brought back plenty of unknown relics";
mes "We exchange 11 Sapha Certifications for 30 Unknown Relics. Do you want to exchange?";
next;
if( select("Next time", "Exchange now") != 2 )
{
mes "[ Papyrus ]";
mes "Ok, have it your way. I'm here if you change your mind";
close;
}
mes "[ Papyrus ]";
mes "Ok here's your 11 Sapha Certifications.";
// -- Inventory Item Removed: Unknown Relic (29) x 3
delitem 6308,30;
// -- Item added to inventory: Sapha Certification (29) x 11 - Event
getitem 6304,11;
close;
}
mes "[ Papyrus ]";
mes "How can I help you? ";
next;
switch( select("What is this place for?","How do I view documents?","What is an Unknown Relic?") )
{
case 1:
mes "[ Papyrus ]";
mes "This is an important place where data of various relics collected, since our ancient forefathers, are kept.";
next;
mes "[ Papyrus ]";
mes "You can say it's something similar to the human's museum. Take your time to look through our ancient records.";
next;
mes "[ Papyrus ]";
mes "You'll never know if you'll find something that catches your adventurous eye.";
close;
case 2:
mes "[ Papyrus ]";
mes "Some documents are written in Ancient Sapha Language so humans have trouble viewing all of the documents.";
next;
mes "[ Papyrus ]";
mes "You can find recent documents on the left where I am standing.";
mes "You can also take notes on documents you found interesting.";
next;
mes "[ Papyrus ]";
mes "I would appreciate it if you bring back any Unknown Relics you happen to find while exploring using your notes from here to me.";
close;
case 3:
mes "[ Papyrus ]";
mes "Unknown Relics are relics that have not yet been verified and they are valuable research material for us.";
next;
mes "[ Papyrus ]";
mes "Many of us researchers are studying life and death, the birth and extinction of the universe through the ancient relics";
next;
mes "[ Papyrus ]";
mes "If you find and bring an Unknown Relics to me,";
mes "in exchange I will give you ^8000801 Sapha Certifications^000000 for every ^8000803 Unknown Relics^000000 you bring.";
next;
mes "[ Papyrus ]";
mes "If you bring ^80008030 Relics^000000, I will exchange it for ^80008011 Sapha Certifications^000000.";
close;
}
}
mes "- Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go... -";
close;
}
mes "°ı°˙°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't feel confident in talking since you wouldn't understand anything. -";
close;
}
dic_in01,31,192,0 script Document Package#0001 844,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12165,PLAYTIME) == 2 )
{
mes "Feeling a bit better.";
// -- Quest: 12165 has been deleted.
erasequest 12165;
close;
}
else if( checkquest(12165,PLAYTIME) != -1 )
{
mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down.";
close;
}
set .@documentquest,rand(1,70);
if( .@documentquest > 50 && .@documentquest <= 60 )
{
specialeffect2 235;
progressbar "ffff00",4;
mes "No documents look out of the ordinary.";
close;
}
else if( .@documentquest > 60 && .@documentquest <= 70 )
{
specialeffect2 235;
progressbar "ffff00",4;
mes "You suddenly feel nauseated. You feel like this won't go away any time soon. Finding the documents will have to wait.";
// -- Quest: 12165 has been added.
setquest 12165;
close;
}
else if( .@documentquest == 1 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12209) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Hard wedge-like horn from some insects. Doesn't have much practical use.";
next;
mes "You've found a document about ^800080Horn^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12209 has been added.
setquest 12209;
close;
}
}
else if( .@documentquest == 2 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12195) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Tooth from a dead body.";
mes "Important material for research on time of death and health conditions. Useful in discovering human ecology.";
next;
mes "You've found a document about ^800080Horrendous Mouth^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12195 has been added.
setquest 12195;
close;
}
}
else if( .@documentquest == 3 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12186) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Green skinned monster living in the woods. The creature is humanlike but is very hostile to humans.";
mes "Known to have a friendly relationship between the two races long ago.";
next;
mes "You've found a document about ^800080Orc's Fangs^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12186 has been added.
setquest 12186;
close;
}
}
else if( .@documentquest == 4 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12172) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "An egg from an amphibian living in warm areas. Unknown if this egg can hatch in Manuk's cold regions.";
next;
mes "You've found a document about ^800080Frog Eggs^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12172 has been added.
setquest 12172;
close;
}
}
else if( .@documentquest == 5 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12208) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Hard Carapace that protects the body of a huge snail. Creature fun to research out of pure curiousity.";
next;
mes "You've found a document about ^800080Snail's Shells^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12208 has been added.
setquest 12208;
close;
}
}
else if( .@documentquest == 6 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12188) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Powder from the winged insects from Midgard. Some humans use it for makeup or medicine.";
next;
mes "You've found a document about ^800080Powder of Butterfly^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12188 has been added.
setquest 12188;
close;
}
}
else if( .@documentquest == 7 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12167) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Tongue of a monster living in the desert terrain of Midgard. Often used as medicine after drying.";
next;
mes "You've found a document about ^800080Reptile Tongue^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12167 has been added.
setquest 12167;
close;
}
}
else if( .@documentquest == 8 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12168) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Poisonous reptile tail from a creature living in the deserts.";
mes "Records say that humans can lose their life when attacked.";
next;
mes "You've found a document about ^800080Scorpion Tail^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12168 has been added.
setquest 12168;
close;
}
}
else if( .@documentquest == 9 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12173) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Unknown substance in Manuk regions but found throughout Midgard.";
mes "Research required to see possibilities on using it for construction material.";
next;
mes "You've found a document about ^800080Jellopy^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12173 has been added.
setquest 12173;
close;
}
}
else if( .@documentquest == 10 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12166) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Humans are using this for firewood or construction material. Found commonly in the woods of Midgard.";
next;
mes "You've found a document about ^800080Tree Root^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12166 has been added.
setquest 12166;
close;
}
}
else if( .@documentquest == 11 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12169) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "There is nothing like Midgard plants in Manuk.";
mes "These plants are used for food and medicine and some are even poisonous.";
next;
mes "You've found a document about ^800080Stem^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12169 has been added.
setquest 12169;
close;
}
}
else if( .@documentquest == 12 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12170) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Stem from a bumpy life form. Research required as the usage is unknown.";
next;
mes "You've found a document about ^800080Pointed Scale^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12170 has been added.
setquest 12170;
close;
}
}
else if( .@documentquest == 13 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12171) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Sap from an old tree collected and solidified. Very valuable in the human world.";
next;
mes "You've found a document about ^800080Resin^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12171 has been added.
setquest 12171;
close;
}
}
else if( .@documentquest == 14 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12174) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Humans eat meat called fish.";
mes "Can be used as important food supply for foreign adventurers visiting in the city.";
next;
mes "You've found a document about ^800080Fish Tail^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12174 has been added.
setquest 12174;
close;
}
}
else if( .@documentquest == 15 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12175) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "They say some Worm Peeling are valuable.";
mes "But this is based on the human's standard of value. Research required.";
next;
mes "You've found a document about ^800080Worm Peeling^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12175 has been added.
setquest 12175;
close;
}
}
else if( .@documentquest == 16 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12176) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "There are Midgard creatures that live in the sea and breathe through gills.";
mes "Further research on their ecology will be useful.";
next;
mes "You've found a document about ^800080Gill^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12176 has been added.
setquest 12176;
close;
}
}
else if( .@documentquest == 17 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12177) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth.";
next;
mes "You've found a document about ^800080Tooth of Bat^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12177 has been added.
setquest 12177;
close;
}
}
else if( .@documentquest == 18 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12178) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Many of Midgard creatures are covered with soft hair.";
mes "Hair can be used as great cold protection. Further research required.";
next;
mes "You've found a document about ^800080Fluff^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12178 has been added.
setquest 12178;
close;
}
}
else if( .@documentquest == 19 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12179) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Large insect sack that is alive and contains who knows what.";
mes "Not active at all but the life structure within it is very unique and worth researching.";
next;
mes "You've found a document about ^800080Chrysalis^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12179 has been added.
setquest 12179;
close;
}
}
else if( .@documentquest == 20 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12180) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Bird feather located throughout Midgard.";
mes "The feathers aren't great for cold protection but can be used as decorative accessories or tools for writing.";
next;
mes "You've found a document about ^800080Feather of Birds^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12180 has been added.
setquest 12180;
close;
}
}
else if( .@documentquest == 21 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12181) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Pointy talon convenient for making holes or simple accessories.";
mes "Very useful with the nails from large creatures from Manuk.";
next;
mes "You've found a document about ^800080Talon^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12181 has been added.
setquest 12181;
close;
}
}
else if( .@documentquest == 22 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12182) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Strange body structure found from Midgard amphibians. Evolved to better adapt to ocean life.";
next;
mes "You've found a document about ^800080Sticky Webfoot^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12182 has been added.
setquest 12182;
close;
}
}
else if( .@documentquest == 23 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12183) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Leather from a mammal.";
mes "Very warm and soft and can be used in various ways. Processed in Midgard and valuable.";
next;
mes "You've found a document about ^800080Animal Skin^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12183 has been added.
setquest 12183;
close;
}
}
else if( .@documentquest == 24 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12184) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Claw from a creature called wolf.";
mes "Usage is unknown but many curious Saphas are taking an interest in it.";
next;
mes "You've found a document about ^800080Wolf Claw^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12184 has been added.
setquest 12184;
close;
}
}
else if( .@documentquest == 25 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12185) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Spores from a mushroom found throughout Midgard.";
mes "Looks like it can be cultivated here with a little research.";
next;
mes "You've found a document about ^800080Mushroom Spore^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12185 has been added.
setquest 12185;
close;
}
}
else if( .@documentquest == 26 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12187) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Item made from Evil Horns that appear in areas that aren't holy.";
mes "Sold at a high price but doesn't seem to be practical.";
next;
mes "You've found a document about ^800080Evil Horn^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12187 has been added.
setquest 12187;
close;
}
}
else if( .@documentquest == 27 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12214) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Surface of a plant that survives in deserts with almost no moisture.";
next;
mes "You've found a document about ^800080Cactus Needle^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12214 has been added.
setquest 12214;
close;
}
}
else if( .@documentquest == 28 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12189) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Pointy bill convenient for making holes or simple accessories. Looks similar to bird claws.";
next;
mes "You've found a document about ^800080Bill of Birds^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12189 has been added.
setquest 12189;
close;
}
}
else if( .@documentquest == 29 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12190) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Scales from a reptile that moves without legs.";
mes "Scales are shed from the creature and are used for simple craftwork.";
next;
mes "You've found a document about ^800080Snake Scale^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12190 has been added.
setquest 12190;
close;
}
}
else if( .@documentquest == 30 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12191) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Bug feeler from an insect with keen nerves.";
mes "Research subject for its unique structure different from Manuk creatures.";
next;
mes "You've found a document about ^800080Insect Feeler^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12191 has been added.
setquest 12191;
close;
}
}
else if( .@documentquest == 31 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12192) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Heart that never stops beating. Obtained from mystical creatures called mermaids.";
mes "The driving force of the heart is still unknown and worth researching.";
next;
mes "You've found a document about ^800080Immortal Heart^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12192 has been added.
setquest 12192;
close;
}
}
else if( .@documentquest == 32 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12193) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Bandage used for dead bodies. Looks like humans believed in the dead coming back for their bodies.";
next;
mes "You've found a document about ^800080Rotten Bandage^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12193 has been added.
setquest 12193;
close;
}
}
else if( .@documentquest == 33 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12194) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Nail from a dead body. Important material for research on time of death and health conditions.";
mes "Useful in discovering human ecology.";
next;
mes "You've found a document about ^800080Decayed Nail^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12194 has been added.
setquest 12194;
close;
}
}
else if( .@documentquest == 34 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12195) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "They say a huge stone in a dead area in Midgard moves by itself.";
mes "The heart of the huge stone would be a rare research subject.";
next;
mes "You've found a document about ^800080Stone Heart^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12195 has been added.
setquest 12195;
close;
}
}
else if( .@documentquest == 35 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12196) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Feeler from ocean creatures. Unlike those from insects, these show active movement.";
next;
mes "You've found a document about ^800080Tentacle^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12196 has been added.
setquest 12196;
close;
}
}
else if( .@documentquest == 36 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12197) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Shell protecting insects or crustacean creatures.";
mes "These creatures have a shell surrounding their skin and are very flexible in movement. Worth researching.";
next;
mes "You've found a document about ^800080Shell^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12197 has been added.
setquest 12197;
close;
}
}
else if( .@documentquest == 37 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12198) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Shiny scales found from some reptiles.";
mes "The fluorescent substance contained on the surface can be used in various places.";
next;
mes "You've found a document about ^800080Scale Shell^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12198 has been added.
setquest 12198;
close;
}
}
else if( .@documentquest == 38 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12199) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Canine tooth with poison. Humans use this to make weapons for killing.";
next;
mes "You've found a document about ^800080Venom Canine^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12199 has been added.
setquest 12199;
close;
}
}
else if( .@documentquest == 39 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12200) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Sticky liquid with a bit of viscosity left.";
mes "Can be used as key material for construction and currently is used for some Manuk architecture style. Commonly found throughout Midgard.";
next;
mes "You've found a document about ^800080Sticky Mucus^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12200 has been added.
setquest 12200;
close;
}
}
else if( .@documentquest == 40 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12201) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Stinger taken from a living insect.";
mes "Some humans use it for medical treatment for its medicinal effect.";
next;
mes "You've found a document about ^800080Bee Sting^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12201 has been added.
setquest 12201;
close;
}
}
else if( .@documentquest == 41 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12202) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Back legs of an insect that can leap far. Fun to research its structure.";
next;
mes "You've found a document about ^800080Grasshopper's Leg^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12202 has been added.
setquest 12202;
close;
}
}
else if( .@documentquest == 42 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12203) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "A kind of wonder drug collected from a queen bee.";
mes "Humans love this but no efficacy found for Manuk.";
next;
mes "You've found a document about ^800080Royal Jelly^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12203 has been added.
setquest 12203;
close;
}
}
else if( .@documentquest == 43 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12204) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Tail from a humanlike creature.";
mes "Research on why humans do not have this trace on them would be amusing but would hurt current alliance with the humans.";
next;
mes "You've found a document about ^800080Yoyo Tail^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12204 has been added.
setquest 12204;
close;
}
}
else if( .@documentquest == 44 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12205) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Shell evolved by some kind of environmental factor.";
mes "This can be great material to make various tool or armory.";
next;
mes "You've found a document about ^800080Solid Shell^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12205 has been added.
setquest 12205;
close;
}
}
else if( .@documentquest == 45 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12206) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Edible when ripe, yellow food.";
mes "Humans like this very much. Haven't tried it yet but smells like ripe sweet Potatoes.";
next;
mes "You've found a document about ^800080Yam^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12206 has been added.
setquest 12206;
close;
}
}
else if( .@documentquest == 46 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12207) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "They say there is an animal that can change its form with this pasted on it.";
mes "Worth research to validate if this rumor is true.";
next;
mes "You've found a document about ^800080Raccoon Leaf^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12207 has been added.
setquest 12207;
close;
}
}
else if( .@documentquest == 47 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12210) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Humans collect hunted bear paws.";
mes "Usage is unknown. The humans that collect the paws are subjects for research.";
next;
mes "You've found a document about ^800080Bear's Footskin^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12210 has been added.
setquest 12210;
close;
}
}
else if( .@documentquest == 48 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12211) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Warm hair as soft as downy hair.";
mes "Must be used for cold protection. Collectable throughout Midgard.";
next;
mes "You've found a document about ^800080Feather^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12211 has been added.
setquest 12211;
close;
}
}
else if( .@documentquest == 49 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12212) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Kind of medicinal red plant.";
mes "Humans use this to make recovery medicine. Plant worth researching.";
next;
mes "You've found a document about ^800080Red Herb^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12212 has been added.
setquest 12212;
close;
}
}
else if( .@documentquest == 50 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12213) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Red colored plant. Pub owner requests it all the time. Worth research.";
next;
mes "You've found a document about ^800080Carrot^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12213 has been added.
setquest 12213;
close;
}
}
}
mes "- When you try to open and read a document,";
mes "a Sapha manager motions to call Guard Galten. Let's get out of here quickly. -";
close;
}
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
close;
}
// -- Duplicate Document Package
dic_in01,31,187,0 duplicate(Document Package#0001) Document Package#0002 844
dic_in01,25,192,0 duplicate(Document Package#0001) Document Package#0003 844
dic_in01,25,187,0 duplicate(Document Package#0001) Document Package#0004 844
// -- Document Quests: <Items?> Location
cmd_fild08,324,163,0 script Stone Heart?#33 844,{
if( checkquest(12215) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12215 has been deleted.
erasequest 12215;
mes "You were able to find information on the Stone Heart.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 953,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_fild01,169,62,0 script Cactus Needle?#33 844,{
if( checkquest(12214) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12214 has been deleted.
erasequest 12214;
mes "You were able to find information on the Cactus Needle.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 952,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild02,280,328,0 script Carrot?#33 844,{
if( checkquest(12213) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12213 has been deleted.
erasequest 12213;
mes "You were able to find information on the Carrot.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 515,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild02,97,209,0 script Red Herb?#33 844,{
if( checkquest(12212) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12212 has been deleted.
erasequest 12212;
mes "You were able to find information on the Red Herb.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 507,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild02,142,116,0 script Feather?#33 844,{
if( checkquest(12211) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12211 has been deleted.
erasequest 12211;
mes "You were able to find information on the Feather.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 949,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild07,269,164,0 script Bear's Footskin?#33 844,{
if( checkquest(12210) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12210 has been deleted.
erasequest 12210;
mes "You were able to find information on the Bear's Footskin.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 948,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild03,284,190,0 script Raccoon Leaf?#33 844,{
if( checkquest(12207) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12207 has been deleted.
erasequest 12207;
mes "You were able to find information on the Raccoon Leaf.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 945,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild03,262,201,0 script Yam?#33 844,{
if( checkquest(12206) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12206 has been deleted.
erasequest 12206;
mes "You were able to find information on the Yam.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 549,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild03,226,170,0 script Solid Shell?#33 844,{
if( checkquest(12205) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12205 has been deleted.
erasequest 12205;
mes "You were able to find information on the Solid Shell.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 943,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild03,180,163,0 script Yoyo Tail?#33 844,{
if( checkquest(12204) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12204 has been deleted.
erasequest 12204;
mes "You were able to find information on the Yoyo Tail.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 942,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild03,64,35,0 script Royal Jelly?#33 844,{
if( checkquest(12203) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12203 has been deleted.
erasequest 12203;
mes "You were able to find information on the Royal Jelly.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 526,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild07,76,122,0 script Grasshopper's Leg?#33 844,{
if( checkquest(12202) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12202 has been deleted.
erasequest 12202;
mes "You were able to find information on the Grasshopper's Leg.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 940,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
mjolnir_09,99,100,0 script Bee Sting?#33 844,{
if( checkquest(12201) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12201 has been deleted.
erasequest 12201;
mes "You were able to find information on the Bee Sting.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 939,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild02,102,97,0 script Sticky Mucus?#33 844,{
if( checkquest(12200) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12200 has been deleted.
erasequest 12200;
mes "You were able to find information on the Sticky Mucus.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 938,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
mjolnir_04,162,168,0 script Venom Canine?#33 844,{
if( checkquest(12199) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12199 has been deleted.
erasequest 12199;
mes "You were able to find information on the Venom Canine.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 937,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
mjolnir_04,191,154,0 script Scale Shell?#33 844,{
if( checkquest(12198) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12198 has been deleted.
erasequest 12198;
mes "You were able to find information on the Scale Shell.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 936,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
iz_dun01,191,92,0 script Shell?#33 844,{
if( checkquest(12197) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12197 has been deleted.
erasequest 12197;
mes "You were able to find information on the Shell.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 935,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
iz_dun01,210,77,0 script Tentacle?#33 844,{
if( checkquest(12196) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12196 has been deleted.
erasequest 12196;
mes "You were able to find information on the Tentacle.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 962,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_pryd02,36,75,0 script Decayed Nail?#33 844,{
if( checkquest(12194) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12194 has been deleted.
erasequest 12194;
mes "You were able to find information on the Decayed Nail.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 957,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_pryd02,134,112,0 script Rotten Bandage?#33 844,{
if( checkquest(12193) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12193 has been deleted.
erasequest 12193;
mes "You were able to find information on the Rotten Bandage.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 930,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
iz_dun02,112,96,0 script Immortal Heart?#33 844,{
if( checkquest(12192) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12192 has been deleted.
erasequest 12192;
mes "You were able to find information on the Immortal Heart.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 929,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild07,126,49,0 script Insect Feeler?#33 844,{
if( checkquest(12191) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12191 has been deleted.
erasequest 12191;
mes "You were able to find information on the Insect Feeler.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 928,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild06,306,233,0 script Snake Scale?#33 844,{
if( checkquest(12190) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12190 has been deleted.
erasequest 12190;
mes "You were able to find information on the Snake Scale.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 926,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_fild11,237,273,0 script Bill of Birds?#33 844,{
if( checkquest(12189) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12189 has been deleted.
erasequest 12189;
mes "You were able to find information on the Bill of Birds.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 925,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
c_tower2,170,9,0 script Evil Horn?#33 844,{
if( checkquest(12187) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12187 has been deleted.
erasequest 12187;
mes "You were able to find information on the Evil Horn.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 923,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild08,188,153,0 script Mushroom Spore?#33 844,{
if( checkquest(12185) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12185 has been deleted.
erasequest 12185;
mes "You were able to find information on the Mushroom Spore.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 921,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_fild03,175,201,0 script Wolf Claw?#33 844,{
if( checkquest(12184) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12184 has been deleted.
erasequest 12184;
mes "You were able to find information on the Wolf Claw.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 920,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
mjolnir_08,108,99,0 script Animal Skin?#33 844,{
if( checkquest(12183) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12183 has been deleted.
erasequest 12183;
mes "You were able to find information on the Animal Skin.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 919,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild04,315,245,0 script Sticky Webfoot?#33 844,{
if( checkquest(12182) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12182 has been deleted.
erasequest 12182;
mes "You were able to find information on the Sticky Webfoot.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 918,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_fild12,116,122,0 script Talon?#33 844,{
if( checkquest(12181) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12181 has been deleted.
erasequest 12181;
mes "You were able to find information on the Talon.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 917,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_fild07,201,360,0 script Feather of Birds?#33 844,{
if( checkquest(12180) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12180 has been deleted.
erasequest 12180;
mes "You were able to find information on the Feather of Birds.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 916,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild06,127,85,0 script Chrysalis?#33 844,{
if( checkquest(12179) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12179 has been deleted.
erasequest 12179;
mes "You were able to find information on the Chrysalis.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 915,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild06,182,290,0 script Fluff?#33 844,{
if( checkquest(12178) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12178 has been deleted.
erasequest 12178;
mes "You were able to find information on the Fluff.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 914,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
mjo_dun01,222,226,0 script Tooth of Bat?#33 844,{
if( checkquest(12177) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12177 has been deleted.
erasequest 12177;
mes "You were able to find information on the Tooth of Bat.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 913,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
iz_dun03,155,165,0 script Gill?#33 844,{
if( checkquest(12176) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12176 has been deleted.
erasequest 12176;
mes "You were able to find information on the Gill.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 956,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild05,303,169,0 script Worm Peeling?#33 844,{
if( checkquest(12175) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12175 has been deleted.
erasequest 12175;
mes "You were able to find information on the Worm Peeling.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 955,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
izlude,132,136,0 script Fish Tail?#33 844,{
if( checkquest(12174) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12174 has been deleted.
erasequest 12174;
mes "You were able to find information on the Fish Tail.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 1023,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild01,152,171,0 script Resin?#33 844,{
if( checkquest(12171) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12171 has been deleted.
erasequest 12171;
mes "You were able to find information on the Resin.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 907,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild02,105,113,0 script Pointed Scale?#33 844,{
if( checkquest(12170) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12170 has been deleted.
erasequest 12170;
mes "You were able to find information on the Pointed Scale.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 906,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild02,177,108,0 script Stem?#33 844,{
if( checkquest(12169) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12169 has been deleted.
erasequest 12169;
mes "You were able to find information on the Stem.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 905,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild03,144,95,0 script Tree Root?#33 844,{
if( checkquest(12166) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12166 has been deleted.
erasequest 12166;
mes "You were able to find information on the Tree Root.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 902,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild08,299,332,0 script Jellopy?#33 844,{
if( checkquest(12173) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12173 has been deleted.
erasequest 12173;
mes "You were able to find information on the Jellopy.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 909,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild09,352,241,0 script Scorpion Tail?#33 844,{
if( checkquest(12168) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12168 has been deleted.
erasequest 12168;
mes "You were able to find information on the Scorpion Tail.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 904,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild09,371,255,0 script Reptile Tongue?#33 844,{
if( checkquest(12167) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12167 has been deleted.
erasequest 12167;
mes "You were able to find information on the Reptile Tongue.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 903,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild03,366,237,0 script Horn?#33 844,{
if( checkquest(12209) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12209 has been deleted.
erasequest 12209;
mes "You were able to find information on the Horn.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 947,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_pryd02,148,184,0 script Horrendous Mouths?#33 844,{
if( checkquest(12195) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12195 has been deleted.
erasequest 12195;
mes "You were able to find information on the Horrendous Mouth.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 958,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
gef_fild03,251,109,0 script Orc's Fangs?#33 844,{
if( checkquest(12186) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12186 has been deleted.
erasequest 12186;
mes "You were able to find information on the Orc's Fang.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 922,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
gef_fild01,104,111,0 script Spawn?#33 844,{
if( checkquest(12172) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12172 has been deleted.
erasequest 12172;
mes "You were able to find information on the Spawn";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 908,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
gef_fild09,67,46,0 script Snail's Shell#33 844,{
if( checkquest(12208) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12208 has been deleted.
erasequest 12208;
mes "You were able to find information on the Snail's Shell";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 946,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
gef_fild05,111,96,0 script Powder of Butterfly?#33 844,{
if( checkquest(12188) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12188 has been deleted.
erasequest 12188;
mes "You were able to find information on the Powder of Butterfly";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 924,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
dic_in01,25,190,0 script Mysterious Documents#00 844,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12165,PLAYTIME) == 2 )
{
mes "You don't feel as nauseous anymore. It should be safe to proceed now.";
// -- Quest: 12165 has been deleted.
erasequest 12165;
close;
}
else if( checkquest(12165,PLAYTIME) != -1 )
{
mes "The documents are making you feel nauseous. You should come back later after your stomach settles.";
close;
}
mes "The documents in this container aren't legible. It's not use trying to read them.";
close;
}
mes "- When you approach the documents,";
mes "an Evil Giant that looks like the archive manager tries to call Guard Galton. You should get out of here quickly. -";
close;
}
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
close;
}
dic_in01,137,225,5 script Diel Guard#ep133_19 450,{
if( isequipped(2782) == 1 )
{
if( ep13_3_secret > 6 && ep13_3_secret < 11 )
{
mes "[ Diel Guard ]";
mes "Please stop.";
mes "Only those with permission";
mes "are allowed to enter.";
next;
if( select("I have permission.", "Go back.") != 1 )
{
mes "[ Diel Guard ]";
mes "Sigh...";
mes "Please understand.";
mes "There are many that try to meet the minister.";
mes "That is why security is heavy.";
close;
}
mes "[ Diel Guard ]";
mes "Wait...";
mes ""+strcharinfo(0)+"......ah...";
mes "I see your name on the list.";
mes "I'm sorry.";
mes "Please go through.";
close2;
warp "dic_in01",241,177;
end;
}
else if( ep13_3_secret > 10 )
{
mes "[ Diel Guard ]";
mes "Ah, you are "+strcharinfo(0)+"..";
mes "I received an order from Ahat to let you through anytime.";
mes "Please go up.";
close2;
warp "dic_in01",241,177;
end;
}
mes "[ Diel Guard ]";
mes "You can't go further.";
mes "This is the highest minister's office.";
mes "Only those with permission are allowed in.";
mes "Please go back.";
close;
}
mes "[ Diel Guard ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
next;
mes "- Cannot communicate with him. -";
close;
}
dic_in01,242,182,0 script Elevator#5f_to_4f 844,{
select("Administrative Office");
warp "dic_in01",138,221;
end;
}
dic_in01,263,193,3 script Diel Guard#ep133_20 450,{
if( ep13_3_secret > 10 )
{
if( checkquest(7201) >= 0 )
{
mes "[ Diel Guard ]";
mes "You just came back from Ahat's errand?";
mes "He is waiting inside.";
mes "Please go in.";
close2;
warp "dic_in01",299,251;
end;
}
else if( countitem(6304) > 1 )
{
delitem 6304,1;
} else {
mes "[ Diel Guard ]";
mes "You need 1 Sapha Certification to meet Ahat.";
mes "At least you're getting special treatment.";
close;
}
}
mes "[ Diel Guard ]";
mes "Are you here to meet Ahat?";
mes "You are on the list.";
close2;
warp "dic_in01",299,251;
end;
}
dic_in01,299,268,0 script #ep133_event01 111,5,5,{
OnTouch:
if( checkquest(7198) >= 0 && ep13_3_secret == 7 )
{
mes "- As soon as you try to approach Ahat, someone pushes your head down to force you to bow. -";
next;
// -- You are now: ailment: Blind
sc_start SC_Blind,10000,0;
mes "[ Ringing Voice ]";
mes "That is fine, Cheshire.";
mes "Are you here to see me?";
next;
cutin "ep13_ahat_f",2;
mes "[ Ringing Voice ]";
mes "Hold up your head and come closer.";
mes "Conversations are meant to be eye to eye.";
next;
mes "You hold up your head at the sound of Ahat's voice";
mes "But you see a human in high-ranking Sapha clothing in front of you.";
// -- You are no longer: ailment: Blind
emotion e_omg,1;
// -- Quest: 7198 has been deleted.
erasequest 7198;
close2;
cutin "",255;
end;
}
end;
}
dic_in01,294,276,5 script Secret Adjutant#ep133_2 498,{
cutin "ep13_cheshire_h",2;
if( ep13_3_secret == 9 )
{
if( checkquest(7199) >= 0 )
{
if( countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10 )
{
mes "[ Cheshire ]";
mes "You are useful, aren't you?";
mes "That will be all for today.";
mes "We will need to work little by little so we don't draw attention.";
set ep13_3_secret,10;
// -- Inventory Item Removed: Clotted Bloodstain (15) x 10
delitem 6305,10;
// -- Inventory Item Removed: Frozen Piece of Skin (16) x 10
delitem 6306,10;
// -- Inventory Item Removed: Strange Magic Stone (17) x 10
delitem 6307,10;
// -- Quest: 7199 has been deleted.
erasequest 7199;
// -- Quest: 7200 has been added.
setquest 7200;
close2;
cutin "",255;
end;
}
mes "[ Cheshire ]";
mes "Erase the various traces near the crack.";
mes "Your job is to collect and bring back ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
next;
mes "[ Cheshire ]";
mes "This cannot be done in a day so please bring back at least 10 of each.";
mes "Got it?";
close2;
cutin "",255;
end;
}
mes "- Cheshire stands quietly next to Ahat with his head and face covered with a bandana.";
mes "You see a tail behind Cheshire's hip for a split second. -";
next;
select("Tail?");
mes "[ Cheshire ]";
mes "What are you looking at?!";
mes "What tail are you talking about?";
next;
select("Have you ever been near the triangle?");
mes "[ Cheshire ]";
mes "Hey, what are you talking about?";
mes "What do you want to say?";
next;
cutin "",255;
cutin "ep13_cheshire_h",2;
mes "[ Ahat ]";
mes ""+strcharinfo(0)+"....";
mes "All you need to do is follow Cheshire's orders.";
mes "Don't ask stupid questions.";
mes "This is an order.";
mes "Cheshire, continue.";
next;
cutin "",255;
cutin "ep13_cheshire_h",2;
mes "[ Cheshire ]";
mes "Hmm... here is what you need to do.";
mes "There is a huge crack south from the city.";
mes "There are many accidents happening near it.";
next;
mes "[ Cheshire ]";
mes "I need you to go and clear out any traces.";
mes "You'll find ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
next;
mes "[ Cheshire ]";
mes "Clear them out without anyone knowing.";
mes "Bring them here instead of throwing them away somewhere.";
mes "Bring back at least 10 of each.";
next;
mes "[ Cheshire ]";
mes "You mustn't be seen by anyone.";
mes "You mustn't tell the Saphas. Work in asbolute secrecly!";
setquest 7199;
close2;
cutin "",255;
end;
}
else if( ep13_3_secret == 10 )
{
mes "[ Cheshire ]";
mes "Your work is done with me.";
mes "Do you have something for Ahat?";
close2;
cutin "",255;
end;
}
else if( checkquest(7200,PLAYTIME) == 2 )
{
mes "[ Cheshire ]";
mes "Back to work today.";
mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
mes "Bring them back quietly.";
next;
mes "[ Cheshire ]";
mes "Collect 10 of each as always.";
mes "Got it?";
// -- Quest: 7200 has been deleted.
// -- Quest: 7201 has been added.
changequest 7200,7201;
next;
mes "- You've received a request from Cheshire to clean up the crack area.";
mes "Ahat and Cheshire still have no clue. -";
close2;
cutin "",255;
end;
}
else if( checkquest(7200,PLAYTIME) != -1 )
{
mes "[ Cheshire ]";
mes "Not just yet.";
mes "We must plan the cleanup near the dimensional crack carefully.";
mes "Come back later.";
close2;
cutin "",255;
end;
}
else if( checkquest(7201) >= 0 )
{
if( countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10 )
{
mes "[ Cheshire ]";
mes "We will do this again tomorrow.";
mes "Ahat seems to trust you very much.";
mes "Let's do our best.";
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
// -- Inventory Item Removed: Clotted Bloodstain (15) x 10
delitem 6305,10;
// -- Inventory Item Removed: Frozen Piece of Skin (16) x 10
delitem 6306,10;
// -- Inventory Item Removed: Strange Magic Stone (17) x 10
delitem 6307,10;
// -- Quest: 7201 has been deleted.
erasequest 7201;
// -- Quest: 7200 has been added.
// -- You have gained 70000/30000 (0.54%/0.27%) Exp
setquest 7200;
getexp 70000,30000;
close2;
cutin "",255;
end;
}
mes "[ Cheshire ]";
mes "As always, go and collect traces near the crack north from here.";
mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
mes "10 of each.";
close2;
cutin "",255;
end;
}
mes "[ Cheshire ]";
mes "........";
mes "........Humph.";
close2;
cutin "",255;
end;
}
dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{
cutin "ep13_ahat_f",2;
if( ep13_3_secret == 8 )
{
mes "[ Ahat ]";
mes "My loyal evil servant.";
mes "Come closer.";
next;
if( select("Wait! I'm nobody's servant!", "Your wish is my command.") != 1 )
{
mes "[ Ahat ]";
mes "Good. You are now allowed to come and go freely.";
mes "You will work for me starting now.";
next;
ahatsuccess:
mes "[ Ahat ]";
mes "Here is your first mission.";
mes "A dimensional crack has opened south of El Dicastes.";
mes "Do you know about it?";
next;
mes "[ Ahat ]";
mes "There are many traces around the crack.";
mes "You're mission is to go find these tracks and erase them.";
next;
mes "[ Ahat ]";
mes "Cheshire, will tell you the details of this mission.";
mes "^0000FFI'm very tired from casting a spell because I'm not fully awake.^000000";
next;
mes "[ Ahat ]";
mes "You will now talk about us meeting to the Naga people.";
mes "Tell them that I look like a Sapha and always work alone in my office.";
next;
mes "[ Ahat ]";
mes "Never talk about Cheshire.";
mes "Cheshire is never here.";
mes "You must follow Cheshire's order from now on.";
mes "Go now.";
next;
mes "- Ahat doesn't suspect a thing yet.";
mes "He seems to believe that his spell actually works. -";
set ep13_3_secret,9;
close2;
cutin "",255;
end;
}
mes "[ Ahat ]";
mes "Aren't you stubborn.";
mes "My spell doesn't work on you?";
mes "Or it was broken.";
mes "Or because you don't have your strength back.";
next;
mes "- Ahat casts another powerful spell. -";
next;
mes "[ Ahat ]";
mes "Who is your master?";
next;
select("My master is Ahat.");
goto ahatsuccess;
}
else if( ep13_3_secret == 9 )
{
if( checkquest(7199) >= 0 )
{
mes "[ Ahat ]";
mes "Cheshire's orders are";
mes "important for future plans.";
mes "Make no mistakes and never leave traces that may lead to me.";
mes "This is your master's orders.";
close2;
cutin "",255;
end;
}
mes "[ Ahat ]";
mes "You must follow Cheshire's order from now on.";
mes "Go now.";
next;
mes "- Ahat doesn't suspect a thing yet.";
mes "He seems to believe that his spell actually works. -";
close2;
cutin "",255;
end;
}
else if( ep13_3_secret == 10 )
{
mes "[ Ahat ]";
mes "Do you have something to say?";
mes "You've done well in the crack area.";
next;
select("What are those?");
mes "[ Ahat ]";
mes "Well...";
mes "You don't need to know now.";
mes "Or probably never need to know. Ho ho.";
next;
mes "[ Ahat ]";
mes "Where will your sword point at... the day you get to know..";
mes "Now leave me since I'm tired.";
next;
mes "[ Ahat ]";
mes "I'm still the Minister of El Dicastes and have piles of work to do.";
mes "Because it is difficult to satisfy everyone with only one loaf of bread.";
next;
mes "[ Ahat ]";
mes "And this is something to reward you for your deeds.";
mes "Nothing much but I hope you like it.";
getitem 2790,1;
set ep13_3_secret,11;
close2;
cutin "",255;
end;
}
else if( ep13_3_secret > 10 )
{
mes "[ Ahat ]";
mes "Follow Cheshire's orders for the time being and clear the are near the crack.";
next;
mes "- Ahat still thinks you are under her spell.";
mes "Let's follow along with Cheshire's orders and act normal. -";
close2;
cutin "",255;
end;
}
mes "[ Ahat ]";
mes "Supprised?";
mes "Because I look like a human just like you?";
next;
switch( select("You aren't a Sapha?","Human?!!!!!","Pretty!","So handsome!") )
{
case 1:
case 2:
case 3:
goto ahatalien;
case 4:
ahatalien:
mes "[ Ahat ]";
mes "Hahaha... that's fine.";
mes "I understand you can't help being supprised at my appearance.";
mes "How do I look to you?";
next;
mes "[ Ahat ]";
mes "A perfect male?";
mes "A perfect female?";
mes "Doesn't matter.";
next;
mes "[ Ahat ]";
mes "Who you see in front of you is not me.";
mes "Lie to a lie.";
mes "A vision in a wavering reflection.";
next;
mes "[ Ahat ]";
mes "Just an image from a memory in your fixed concept...";
mes "Look deep into your past.";
next;
mes "- Ahat's voice rings pleasantly in your ears.";
mes "Each syllable he says takes effect on your body. -";
next;
mes "- You see someone smilling peacefully at your from afar... -";
next;
mes "[ Soft Voice ]";
mes "Who is the master?";
next;
mes "- Ahat seems to be casting a powerful spell.";
mes "This might be his real ability. -";
next;
if( select("Stop that!", "Demon go away!") != 1 )
{
ahatjoke:
mes "[ Ahat ]";
mes "It's useless to resist...";
mes "But this is fun from time to time.";
mes "I can always cast a spell on you again.";
next;
mes "[ Ahat ]";
mes "Now... hold up your head and look into my eyes.....";
next;
mes "- Ahat tries to hypnotize you again.";
mes "He must have hypnotize himself by doing this over and over again. -";
next;
select("You close your eyes.");
mes "[ Ahat ]";
mes "No, no.. you mustn't close them. Cheshire.";
next;
mes "- As soon as the order was made Ahat's aide comes to make you stare at Ahat. -";
next;
mes "- Ahat tries to hypnotize you again.";
mes "He must have hypnotize himself by doing this over and over again. -";
next;
select("Try to sing a song.");
mes "[ Ahat ]";
mes "Humans are funny.";
mes "But you need to listen to me so I will make you quiet for awhile.";
next;
mes "[ Ahat ]";
mes "No use on resisting.";
mes "Just leave everything to me.";
next;
mes "- Ahat tries to hypnotize you again.";
mes "He must have hypnotize himself by doing this over and over again. -";
next;
select("Try to twist your body.");
mes "[ Ahat ]";
mes "Amusing.";
mes "Don't you think, Cheshire?";
mes "Hahaha. Playing hard to get.. this will be fun..";
next;
mes "[ Ahat ]";
mes "Stop that! You look pathetic. Just relax...";
next;
mes "- Ahat tries to hypnotize you again.";
mes "He must have hypnotize himself by doing this over and over again. -";
next;
select("Try to twist your body.");
mes "[ Ahat ]";
mes "Amusing.";
mes "Don't you think, Cheshire?";
mes "Hahaha. Playing hard to get.. this will be fun..";
next;
mes "[ Ahat ]";
mes "Stop that! You look pathetic. Just relax...";
next;
mes "[ Ahat ]";
mes "You are resisting.";
mes "So you didn't just come here.";
mes "Let's see how much you can stand.";
next;
mes "[ Ahat ]";
mes "Who is your master?";
next;
if( select("Pretend to be under the spell.", "Well, you tell me") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "You!!!";
mes "I'm in love!";
mes "I will die for you!";
next;
mes "- You start acting like you are hypnotized. Ahat looks satisfied. -";
next;
mes "[ Ahat ]";
mes "........ah, no.";
mes "No need to kill yourself";
mes "Now you are under my spell.....";
next;
mes "[ Ahat ]";
mes "Who are you to me?";
next;
goto ahatfool;
}
mes "- You start acting like you are hypnotized. Ahat looks satisfied. -";
next;
mes "[ Ahat ]";
mes "Who are you to me?";
next;
ahatfool:
if( select("A foot stool!", "Loyal servant.") != 1 )
{
mes "[ Ahat ]";
mes "I see... you are my servant... my legs.. and my hands...";
set ep13_3_secret,8;
close2;
cutin "",255;
end;
}
mes "[ Ahat ]";
mes "I don't need a foot stool. Let's talk after a minute.";
set ep13_3_secret,8;
close2;
cutin "",255;
end;
}
goto ahatjoke;
}
}
dic_in01,138,188,0 script #ep133_event02 111,5,5,{
OnTouch:
if( ep13_3_secret > 10 && ep13_3_secret < 14 )
{
mes "[ Quiet Voice ]";
mes "Sorry.";
mes "Just a moment.";
close2;
warp "dic_in01",155,188;
end;
}
end;
}
dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{
if( isequipped(2782) == 1 )
{
cutin "ep13_heslanta",2;
if( ep13_3_secret == 11 || ep13_3_secret == 12 )
{
if( ep13_3_secret == 12 )
{
mes "[ HesLanta ]";
mes "Ah, sorry.";
mes "You can't get out?";
mes "It was designed that way.";
mes "I will send you out";
next;
select("I was joking before.");
mes "[ "+strcharinfo(0)+" ]";
mes "I want to know about Ahat too.";
mes "I want to talk about him with you.";
mes "But aren't you too defenseless while I'm talking like this?";
next;
mes "[ HesLanta ]";
mes "Well. Are you Ahat's servant?";
mes "Then that is strange too.";
mes "Why would Ahat use a non-Sapha as a servant?";
mes "Why are you serving Ahat?";
next;
goto heslantaq;
}
mes "[ HesLanta ]";
mes "I'm sorry to bring you here suddenly.";
mes "But I wanted to check someone.";
next;
mes "[ HesLanta ]";
mes "Jarute... what did Ahat look like to you?";
next;
if( select("I don't understand your question.", "My master.") != 1 )
{
mes "[ HesLanta ]";
mes "....huh....?";
mes "Is he?";
mes "Sorry.";
next;
mes "- HesLanta is upset with my reply.";
mes "His expression is complex and dark. -";
set ep13_3_secret,12;
close2;
cutin "",255;
end;
}
mes "[ HesLanta ]";
mes "I'll rephrase my question.";
mes "Did you find anything strange about Ahat?";
next;
select("Why are you asking?");
mes "[ HesLanta ]";
mes "Well, because I don't trust Ahat.";
mes "There are too many odd things about Ahat.";
next;
select("Are you allowed to say that?");
mes "[ HesLanta ]";
mes "Are you Ahat's servant?";
mes "Then that is strange too.";
mes "Why would Ahat use a non-Sapha as a servant?";
mes "Why are you serving Ahat?";
next;
heslantaq:
select("What if I hurt you?");
mes "[ HesLanta ]";
mes "Try it if you can.";
mes "My office is special and you won't be able to leave here.";
mes "And nobody can come in to help you either.";
next;
mes "[ HesLanta ]";
mes "But this room is open to anyone.";
mes "If you have any bad intentions in hurting me then brave Galtens will come and teach you a lesson.";
next;
mes "[ HesLanta ]";
mes "If things flow like that then you and Ahat won't stand a chance.";
next;
mes "[ HesLanta ]";
mes "I'm now risking my life";
mes "to unveil Ahat's identity.";
mes "Sapha's don't fear death.";
next;
mes "[ HesLanta ]";
mes "If I were to die at your hands";
mes "I will have no regrets as long as I reveal the truth.";
next;
select("Okay. Stop it.");
mes "[ HesLanta ]";
mes "Now you understand.";
mes "I'll ask you again.";
mes "Have you found anything suspicious about Ahat?";
next;
mes "[ HesLanta ]";
mes "Ahat almost never meets anyone else except for Ravail.";
mes "But he allowed you to visit him means there is something going on.";
next;
select("He cast a spell on me.");
mes "[ HesLanta ]";
mes "Hypnotize? Why would he?";
mes "Wait, that means you are under Ahat's spell...!!";
mes "Oh no!";
next;
if( select("No!", "That's not it!") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "I'm not under a spell!";
mes "I only pretended that I am. I'm also investigating Ahat!";
next;
mes "[ HesLanta ]";
mes "Huh? What does that mean?";
mes "Are you acting right now?";
next;
mes "You take out the traces you've found near the crack.";
mes "And start to explain what Ahat ordered you to do.";
next;
mes "[ HesLanta ]";
mes "... you went through that..";
mes "He is strange.";
mes "I only thought he was a Sapha colleague that avoided the curse.";
mes "So everything started from the crack.";
next;
goto heslantaq1;
}
mes "[ "+strcharinfo(0)+" ]";
mes "I'm not under the spell!";
mes "I only pretended that I am. I'm also investigating Ahat!";
next;
mes "[ HesLanta ]";
mes "Huh? What does that mean?";
mes "Are you acting right now?";
next;
mes "- You take out the traces you've found near the crack.";
mes "And start to explain what Ahat ordered you to do. -";
next;
mes "[ HesLanta ]";
mes "... you went through that..";
mes "He is strange.";
mes "I only thought he was a Sapha colleague that avoided the curse.";
mes "So everything started from the crack.";
next;
heslantaq1:
select("He is human.");
mes "[ "+strcharinfo(0)+" ]";
mes "El Dicastes only recently allowed humans to visit.";
mes "Why would a human take the place of a Sapha Jarute?";
next;
mes "[ HesLanta ]";
mes "Human?";
mes "He is a Sapha. And a very beautiful and noble one.";
mes "When we first found him at the crack. We all thought the same thing.";
next;
mes "[ HesLanta ]";
mes "The only Sapha that avoided the curse.";
mes "Because Ahat doesn't use Bradium.";
mes "Our race will get stiff and die by this curse";
mes "but he is delicate, elegant and beautiful.";
next;
mes "[ HesLanta ]";
mes "There was a bright light when the ground split with a huge roaring sound north from here.";
mes "And this beautiful Sapha was found next to the crack.";
next;
mes "[ HesLanta ]";
mes "He was not a Sapha from Dicastes.";
mes "We took him to Ravail and wise Ravail concluded.";
next;
mes "[ HesLanta ]";
mes "When we came here to avoid the god's curse,";
mes "we found a friend that was lucky enough to not be cursed.";
next;
mes "[ HesLanta ]";
mes "Ahat climbed the ladder up to where he is now after gaining Ravail's trust.";
mes "His working abilities are amazing.";
mes "He is the perfect Sapha.";
next;
mes "- HesLanta starts to think deeply after saying this. -";
set ep13_3_secret,13;
close2;
cutin "",255;
end;
}
else if( ep13_3_secret == 13 )
{
mes "[ HesLanta ]";
mes "Ah, sorry.";
mes "I was thinking.";
mes "The Crack.. hypnotism.. and the evidence you showed me.";
next;
mes "[ HesLanta ]";
mes "I don't know why you think Ahat is human but that can also be part of his spell.";
next;
mes "[ HesLanta ]";
mes "The reason he cast a spell";
mes "was to clean up the traces near the crack.";
mes "and he chose a non-Sapha, you..";
next;
mes "[ HesLanta ]";
mes "Because we Saphas mustn't know about the crack traces.";
mes "That means, Ahat is..";
mes "^0000FFcleaning up his traces that started from the crack^000000.";
next;
mes "[ HesLanta ]";
mes "Yes.";
mes "He is trying to cover up something related to the crack.";
mes "But what is it?";
next;
mes "[ HesLanta ]";
mes "When Ahat was first found near the crack, ^0000FFhe had no memory^000000.";
mes "Isn't that strange?";
next;
mes "[ HesLanta ]";
mes "I only get suspicious more and more when I hear your story.";
mes "But the reason I can't agree with this story is...";
next;
mes "[ HesLanta ]";
mes "Ahat is pure.";
mes "He is truly working for Sapha and Dicastes.";
next;
select("Then why are you investigating Ahat?");
mes "[ HesLanta ]";
mes "Ahat is loyal and is working wonders for the Sapha community but.";
next;
mes "[ HesLanta ]";
mes "Ravail's trust and popularity from other Saphas";
mes "is concentrating Dicastes's power to one place.";
next;
mes "[ HesLanta ]";
mes "The power is focused on Ahat.";
mes "When power should be spread out evenly throughout departments.";
next;
mes "[ HesLanta ]";
mes "That is how everyone can monitor and check each other...";
mes "and try their best and not stray to the wrong side of the road";
mes "that is how we can live together.";
next;
mes "[ HesLanta ]";
mes "But if power is concentrated to one place and abused?";
mes "If all decisions are made by Ahat. Then what can he do with just a nod or shake of his head?";
next;
mes "[ HesLanta ]";
mes "I'm scared of that.";
mes "He is beautiful. But beauty comes with thorns.";
next;
mes "[ HesLanta ]";
mes "Ahat has slowly become the center.";
mes "If what he was holding in his was not bread but a sword..";
mes ".......";
next;
mes "[ HesLanta ]";
mes "I've gone too emotional.";
mes "Sorry.";
mes "My mind is so complicated now after hearing your story.";
next;
select("Do you know about Cheshire?");
mes "[ HesLanta ]";
mes "You mean the aide?";
mes "Yes I do but most Sapha's don't.";
mes "Everyone near Ahat knows Cheshire.";
next;
mes "[ HesLanta ]";
mes "^0000FFCheshire is a feline Ahat brought with him^000000.";
mes "Ahat took care of injured Cheshire and brought him with him.";
mes "We have cats around so we didn't think much of him.";
next;
mes "[ HesLanta ]";
mes "Because this land is their second homeland.";
mes "There may be other felines living elsewhere.";
mes "But he always covers his face with a bandana because he looks different from Saphas.";
next;
mes "[ HesLanta ]";
mes "But why are you asking?";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Nothing.";
mes "I was only curious personally.";
mes "What are you going to do now?";
next;
mes "[ HesLanta ]";
mes "I will continue to keep an eye on Ahat.";
mes "Until I know the truth that is.";
next;
mes "- You try to summarize what you talked about with HesLanta while he thinks things through. -";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "First the report culprit was..";
next;
recalltalk:
switch( select("Cheshire","Ahat","BK") )
{
case 1:
mes "[ "+strcharinfo(0)+" ]";
mes "It was Cheshire";
mes "Cheshire is a cat.";
mes "and the bandana was to hid his ears.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Why would Cheshire try to steal the report?";
next;
if( select("No idea.", "To make the conflict between 3 countries worse") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "To bring conflict between the three countries?";
mes "What will Cheshire gain out of this?";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Cheshire's master is Ahat.";
mes "So all his actions are to..";
next;
goto cheshirefail;
}
mes "[ "+strcharinfo(0)+" ]";
mes "We don't know the actual reason at this point.";
mes "But what will Cheshire gain out of this?";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Cheshire's master is Ahat.";
mes "So all his actions are to..";
next;
cheshirefail:
if( select("Cheshire is plotting on his own.", "Ahat must be ordering him.") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "Yes. Ahat must have ordered him.";
mes "But why would Ahat do that?";
mes "Conflict between three countries? Or the report content?";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Let's think Ahat over.";
mes "Ahat came from the crack.";
mes "and has no records before that.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "And tries to erase all traces found near the crack.";
mes "And Ahat wants to eliminate...";
next;
if( select("Himself.", "Morroc because of the crack?") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "A bit dramatic but we cannot rule out Satan Morocc.";
mes "Because the crack was created by him.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Ahat and the crack and then Morocc...";
mes "I can tell there is a relationship between them but I can't pinpoint it.";
mes "And in the expedition's report was content of...";
next;
cheshire_:
if( select("conflict between the 3 countries..", "Satan Morocc...") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "Yes. There is a report from the tracking team led by Echinacea.";
mes "It was about Satan Morocc.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "To summarize.";
mes "The report robber is Cheshire.";
mes "Cheshire is Ahat's servant and they are related to the crack.";
mes "They are trying to hide something or someone at the crack";
mes "and the crack was created by Satan Morocc!";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Ahat is Satan Morocc?";
mes "No...";
mes "This is unbelievable.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "I must go back to the expedition camp to report to Doha!";
// -- Quest: 7203 has been added.
set ep13_3_secret,14;
setquest 7203;
close2;
cutin "",255;
end;
}
mes "[ "+strcharinfo(0)+" ]";
mes "There was something about the conflict between three countries..";
mes "But.. I don't think it all adds up?";
mes "Let's think it over.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Ahat and the crack and then Morocc...";
mes "I can tell there is a relationship between them but I can't pinpoint it.";
mes "And in the expedition's report was content of...";
next;
goto cheshire_;
}
mes "[ "+strcharinfo(0)+" ]";
mes "Yes, Ahat might just be a shell...";
mes "Saphas want to hide something that is why they hired me.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Ahat and the crack and then Morocc...";
mes "I can tell there is a relationship between them but I can't pinpoint it.";
mes "And in the expedition's report was content of...";
next;
goto cheshire_;
}
mes "[ "+strcharinfo(0)+" ]";
mes "Cheshire is the mastermind?";
mes "Are you sure?";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Cheshire's master is Ahat.";
mes "So all his actions are to..";
next;
goto cheshirefail;
case 2:
mes "[ "+strcharinfo(0)+" ]";
mes "Ahat?";
mes "Ahat doesn't fit the witness information.";
mes "Let's rethink this.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "First the report culprit was..";
next;
goto recalltalk;
case 3:
mes "[ "+strcharinfo(0)+" ]";
mes "BK?";
mes "Nonsense";
mes "Let's rethink this.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "First the report culprit was..";
next;
goto recalltalk;
}
}
else if( ep13_3_secret == 14 )
{
mes "[ HesLanta ]";
mes "You made a decision.";
mes "What are you going to do now?";
mes "If possible, please help Ahat and keep a close eye on him.";
next;
mes "[ HesLanta ]";
mes "I will prepare myself to confront him if he ever becomes a threat.";
mes "This is the best I can do now.";
next;
mes "[ HesLanta ]";
mes "I only hope nothing sad will happen.";
mes "........";
next;
mes "[ HesLanta ]";
mes "I'm sorry to take your time. I will send you out now.";
mes "It was great to talk with you today.";
next;
select("Me too.");
mes "[ HesLanta ]";
mes "Let's keep our meeting a secret, alright?";
mes "Hahaha.";
close2;
cutin "",255;
warp "dic_in01",144,188;
end;
}
else if( ep13_3_secret == 15 )
{
mes "[ HesLanta ]";
mes "Ahat takes a walk with Cheshire sometimes.";
mes "They don't go far but they often go to the Jorhi Forest around dawn.";
next;
mes "[ HesLanta ]";
mes "You get to see him walking if you are lucky.";
mes "Cheshire wears convenient clothes when walking, if that satisfies your curiosity.";
close2;
cutin "",255;
end;
}
mes "[ HesLanta ]";
mes "You are from the Midgard expedition.";
mes "I heard many stories of you being active around here.";
next;
mes "[ HesLanta ]";
mes "Ah, it is a bit far, isn't it?";
mes "There is an invisible wall between this room and the corridor.";
mes "But of course I can move around freely.";
next;
mes "[ HesLanta ]";
mes "There is nothing threatening Diel but we've put this wall up just in case.";
mes "This isn't magical, it is made by a magnetic field.";
next;
mes "[ HesLanta ]";
mes "Oh no, I'm talking too much.";
mes "Sorry. There aren't many people that come here. I got excited.";
next;
mes "[ HesLanta ]";
mes "You've come to help Ahat?";
mes "Haha.. good luck.";
close2;
cutin "",255;
end;
}
cutin "ep13_heslanta",2;
mes "[ Jarute HesLanta ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
next;
mes "- Cannot communicate with him. -";
mes "The Sapha minister looking hopeless gestures with an expression of abandonment.";
next;
if( select("Is he asking me to leave?", "Is he trying to tell me something?") != 1 )
{
mes "- The minister sighs and nods. -";
close2;
cutin "",255;
end;
}
mes "The minister sighs and nods. -";
close2;
cutin "",255;
end;
}
dic_in01,326,37,0 script Talkative Piom#a 454,{
if( isequipped(2782) == 1 )
{
mes "[ Talkative Piom ]";
mes "At my factory";
mes "we not only refine Bradium";
mes "but we also produce various";
mes "tools for daily use.";
next;
mes "[ Talkative Piom ]";
mes "We also manufacture war supplies";
mes "here too.";
close;
}
mes "[ Talkative Piom ]";
mes "°¸°˘¢± ¢≥";
mes "°˜°¯°Ô °˛ °Û°Û";
mes "°Ò°ı°Ú °Û °˜°¸°˘ °ˆ";
mes "°Ò°¯°¸ °˙ °Ù";
mes "°˛°˙°Ú ¢± °˚°Ú°Ú °˘ °˜";
mes "¢≥°Ú°Ú °˘ ¢±¢£°Ú";
close;
}
dic_in01,351,35,7 script Manuk Piom#a 454,{
if( isequipped(2782) == 1 )
{
mes "[ Manuk Piom ]";
mes "You, we met in Manuk, didn't we?";
mes "I've come to pick up the weapon I ordered.";
close;
}
mes "[ Manuk Piom ]";
mes "°¸°Û°˛ °Û °Ô°¢§ °¸ °¢±";
mes "°˘°Ù°Ô °˙ °Ò°˘¢≥ °Û °Ú°ˆ°Û °Ù°Ù";
close;
}
dicastes01,282,210,4 script Free Knit#a 453,{
if( isequipped(2782) == 1 )
{
mes "[ Free Knit ]";
mes "As long as we have a steady";
mes "supply of Bradium";
mes "Saphas can live forever.";
mes "Our childhood lasts 10 years";
mes "which is short.";
close;
}
mes "[ Free Knit ]";
mes "°Ò°˛° °Û °¸°Ú°ˆ °˜";
mes "¢≥°°Ô ¢£ °˘°Ù°Ú °Ù °Û°˛°Ò ¢≤ °Ò°˚¢£ ¢≤";
mes "°Ù°Û° °˛ ¢£°¢§ °ı °˚¢≥°¸";
mes "°Û¢≥°Ú ¢± °Ù¢£¢≤ °˜ °˜°Ò";
mes "°Ú¢≤°Ô ¢£ °ˆ°ˆ";
close;
}
dicastes01,246,210,4 script Free Venknick#a 449,{
if( isequipped(2782) == 1 )
{
mes "[ Free Venknick ]";
mes "At least we have plenty of Bradium.";
mes "Look,";
mes "You can see Bradium";
mes "everywhere you go.";
next;
mes "[ Free Venknick ]";
mes "?";
next;
mes "[ Free Venknick ]";
mes "The thing rolling around is a gem but";
mes "why are you interested in it?";
close;
}
mes "[ Free Venknick ]";
mes "°Ù°Ô¢£ ¢§ °˜°ı¢± °¸ °Ò°ı";
mes "°¸¢≥";
mes "°ˆ°˘¢§ ¢≤ °˘°Û°Ù";
mes "°¸¢£¢≥ °¯ °˚°°¸ °ı";
next;
mes "[ Free Venknick ]";
mes "°˘";
next;
mes "[ Free Venknick ]";
mes "°˛¢§¢£ ¢± °Û°Ú¢≥ °¸ °Ò°";
mes "¢±°˚¢£ °ˆ °¸°Ú°˜ °˚ °ı°Ú°˜ ¢≤¢≤";
close;
}
dicastes01,235,245,4 script Excited Piom#a 490,{
if( isequipped(2782) == 1 )
{
mes "[ Excited Piom ]";
mes "Have you seen Ahat?";
// -- [dist=10.2] Excited Piom#a (0): *Whistling*
emotion e_ho;
mes "His popularity here in El Discastes is phenomenal!";
close;
}
mes "[ Excited Piom ]";
mes "°˙°˛°Û ¢≥ °¸¢≤°Ò ¢±";
// -- [dist=10.2] Excited Piom#a (0): *Whistling*
emotion e_ho;
mes "¢≥°Û°Ò °ı °°Ù°˛ °˜ °˙°Ú°ı °¯ ¢≤ °¯";
close;
}
dicastes01,284,262,4 script Favorable Knit#a 453,{
if( isequipped(2782) == 1 )
{
mes "[ Favorable Knit ]";
mes "Unlike the Laphine, we Saphas";
mes "are a very close community.";
mes "We start by living together in common facilities after we are born.";
next;
mes "[ Favorable Knit ]";
mes "That is why all Saphas are like family.";
mes "We never have any quarrels between classes.";
close;
}
mes "[ Favorable Knit ]";
mes "°Ù¢±°Û °ı °˙°˜°– °ı";
mes "°¸°Ô°– °ı °Ù°Û°¸ °Û ¢≥";
mes "°Ò°Ù°¸ °˛ ¢§°Ò¢§ °Ù °˚°Ô°˘";
mes "°˙°ˆ°Ù °Û ¢£°˙°˛ °¯ °¯°Ú";
mes "¢≤¢≥°˚ ¢§ °˙°Ò°˘ °˚ ¢≥°Ú°¯ °ı°ı";
close;
}
dicastes01,164,180,4 script Limpy Piom#a 489,{
if( isequipped(2782) == 1 )
{
mes "[ Limpy Piom ]";
mes "They say there is a war";
mes "going on with the Laphine.";
mes "I hope everything goes well.";
mes "I hope it doesn't come all";
mes "the way to the capital.";
// -- [dist=3.6] Limpy Piom#a (0): *...*
emotion e_dots;
close;
}
mes "[ Limpy Piom ]";
mes "¢≤°Ù°˛ °˘ °ı°–";
mes "¢≥°Ù°˚ °˙ °¯";
mes "¢≥°˛¢§ °Û °ı°˜°–";
mes "°Ò°Ú°¸ °¸ °˘°˛¢±";
mes "¢§°Ú°˛ ¢§ ¢£°Ò ¢§ ¢£°Ò";
// -- [dist=3.6] Limpy Piom#a (0): *...*
emotion e_dots;
close;
}
dicastes01,223,190,1 script Calyon#pa8029 453,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( BaseLevel < 80 )
{
mes "[ Calyon ]";
mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
close;
}
if( checkquest(12163,PLAYTIME) == 2 )
{
mes "[ Calyon ]";
mes "Calculate your request activities with the ^800080Transport Dept. 1 Manager^000000 at Operations and then come back.";
close;
}
else if( checkquest(12163,PLAYTIME) != -1 )
{
mes "[ Calyon ]";
mes "We're done for the day. You can report back to the ^800080Transport Dept. 1 Manager^000000 at Operations. Good luck.";
close;
}
mes "[ Calyon ]";
mes "Welcome.";
mes "What brings you here?";
next;
if( select("Please explain the request to me.", "Please give me a request.") != 2 )
{
mes "[ Calyon ]";
mes "The Transport Dept. 1 and 2 brings in rare items that are not available here.";
next;
mes "[ Calyon ]";
mes "It is one of the key departments that obtains the rich supplies mostly from the Midgard Continent.";
next;
mes "[ Calyon ]";
mes "Please see me any time once you are ready.";
close;
}
set .@calyonrequest,rand(1,11);
if( .@calyonrequest == 1 )
{
mes "[ Calyon ]";
mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
next;
// -- Quest: 12139 has been added.
// -- Quest: 12163 has been added.
setquest 12139;
setquest 12163;
mes "[ Calyon ]";
mes "The high minister is looking for the Midgard product, Witherless Roses these days.";
mes "Not sure if it's a good gift but some have seen him with it on his head and showing it off.";
next;
mes "[ Calyon ]";
mes "So... I know this is difficult to ask for but please bring me 1 Witherless Rose. This is just between you and me.";
next;
mes "You have received a request named ^800080Respect for Taste^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@calyonrequest == 2 )
{
mes "[ Calyon ]";
mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
next;
// -- Quest: 12137 has been added.
// -- Quest: 12163 has been added.
setquest 12137;
setquest 12163;
mes "[ Calyon ]";
mes "The industrial research center researches ways of refining Bradium efficiently but they are always short on test materials.";
next;
mes "[ Calyon ]";
mes "I heard there is a merchant in the adventurer's city who sells Glass Tubes. I will need 4 of them.";
next;
mes "You have received a request named ^800080Tools for Experiment^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@calyonrequest == 3 )
{
mes "[ Calyon ]";
mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
next;
// -- Quest: 12138 has been added.
// -- Quest: 12163 has been added.
setquest 12138;
setquest 12163;
mes "[ Calyon ]";
mes "The pub owner said he wants to give a gift to all his regular Sapha customers.";
next;
mes "[ Calyon ]";
mes "But doesn't know what to give. If you see any interesting gifts in Midgard, can bring back 5 of them?";
next;
mes "You have received a request named ^800080Fine Gift Samples^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@calyonrequest == 4 )
{
mes "[ Calyon ]";
mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
next;
// -- Quest: 12140 has been added.
// -- Quest: 12163 has been added.
setquest 12140;
setquest 12163;
mes "[ Calyon ]";
mes "A request from the pub owner. He says he can't use disposable leaf plates for regular customers.";
next;
mes "[ Calyon ]";
mes "He is asking for 15 solid, white chinas from Midgard.";
next;
mes "You have received a request named ^800080Courtesy for Regular^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@calyonrequest == 5 )
{
mes "[ Calyon ]";
mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
next;
// -- Quest: 12141 has been added.
// -- Quest: 12163 has been added.
setquest 12141;
setquest 12163;
mes "[ Calyon ]";
mes "I have a personal request. I heard there is a round transparent handicraft in Midgard.";
mes "I think they are called Glass Beads.";
next;
mes "[ Calyon ]";
mes "We have similar manufactured items here but nothing compared to the elaborate sphere there.";
mes "Please get me 10 of them.";
next;
mes "You have received a request named ^800080Special Package^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@calyonrequest == 6 )
{
mes "[ Calyon ]";
mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
next;
// -- Quest: 12142 has been added.
// -- Quest: 12163 has been added.
setquest 12142;
setquest 12163;
mes "[ Calyon ]";
mes "Hmm... I don't know how to start. The high minister is requesting for puppets from Midgard.";
mes "I don't know what it is but since the high minister is asking for it, it must be used for a very important purpose.";
next;
mes "[ Calyon ]";
mes "Please bring 15 of them.";
next;
mes "You have received a request named ^800080Dangerous Request^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@calyonrequest == 7 )
{
mes "[ Calyon ]";
mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
next;
// -- Quest: 12143 has been added.
// -- Quest: 12163 has been added.
setquest 12143;
setquest 12163;
mes "[ Calyon ]";
mes "I heard there is a trend among many of my colleagues here about a musical accessory made from a Bill of Birds from Midgard.";
next;
mes "[ Calyon ]";
mes "I'm thinking of distributing them within the Operations building.";
mes "Can you buy and bring back 50 of them?";
next;
mes "You have received a request named ^800080Strange Trend^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@calyonrequest == 8 )
{
mes "[ Calyon ]";
mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
next;
// -- Quest: 12144 has been added.
// -- Quest: 12163 has been added.
setquest 12144;
setquest 12163;
mes "[ Calyon ]";
mes "The pub owner said he wanted to decorate the pub with something called Clam Shells.";
mes "Please bring back about 50 of them.";
next;
mes "[ Calyon ]";
mes "I have no idea how he will use them but I think he has a very unique taste after being acquainted with many adventurers.";
next;
mes "You have received a request named ^800080Unknown Usage^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@calyonrequest == 9 )
{
mes "[ Calyon ]";
mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
next;
// -- Quest: 12145 has been added.
// -- Quest: 12163 has been added.
setquest 12145;
setquest 12163;
mes "[ Calyon ]";
mes "We don't have cuisine for ourselves but many adventurers seem to enjoy the art of eating.";
mes "So the pub owner needs a plate for his new cuisine.";
next;
mes "[ Calyon ]";
mes "He asked for 20 Crab Shells.";
mes "I have no idea where you can get them but... good luck.";
next;
mes "You have received a request named ^800080Other World Cuisine^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@calyonrequest == 10 )
{
mes "[ Calyon ]";
mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
next;
// -- Quest: 12146 has been added.
// -- Quest: 12163 has been added.
setquest 12146;
setquest 12163;
mes "[ Calyon ]";
mes "I think the most useful Midgard item is Scells.";
next;
mes "[ Calyon ]";
mes "Use Scells to fill any crack or holes in a building and then mix and plaster grinded Garlet to it and the building is maintained quick and simple.";
mes "Can you bring back 30 of them?";
next;
mes "You have received a request named ^800080Filling in Cracks^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@calyonrequest == 11 )
{
mes "[ Calyon ]";
mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
next;
// -- Quest: 12147 has been added.
// -- Quest: 12163 has been added.
setquest 12147;
setquest 12163;
mes "[ Calyon ]";
mes "Garlets are an element in building maintenance.";
mes "It is one of the most important materials in buildings.";
next;
mes "[ Calyon ]";
mes "Before Garlets were available, we crushed and used Zargons but they have become difficult to come by.";
mes "Please bring back 40 of them.";
next;
mes "You have received a request named ^800080Adhesive Material^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I can't understand him... -";
close;
}
dicastes01,211,178,1 script Moltuka#pa8029 453,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( BaseLevel < 80 )
{
mes "[ Moltuka ]";
mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
close;
}
if( checkquest(12164,PLAYTIME) == 2 )
{
mes "[ Moltuka ]";
mes "Have you met the ^800080Transport Dept. 2 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
close;
}
else if( checkquest(12164,PLAYTIME) != -1 )
{
mes "[ Moltuka ]";
mes "I don't have any requests for you now.";
mes "Report back to the ^800080Transport Dept. 2 Manager^000000 at Operations after you complete all requests.";
close;
}
mes "[ Moltuka ]";
mes "Welcome.";
mes "What brings you here?";
next;
if( select("Please explain the request to me.", "Please give me a request.") != 2 )
{
mes "[ Moltuka ]";
mes "You'd rather go to see Calyon for him to explain you about Transport 1,2 Department.";
next;
mes "[ Moltuka ]";
mes "Since I am not good at speaking.";
close;
}
set .@moltukarequest,rand(1,11);
if( .@moltukarequest == 1 )
{
mes "[ Moltuka ]";
mes "Request...Yeah, there is some. Wait a second.";
next;
mes "[ Moltuka ]";
mes "........ (rummaging)";
next;
mes "[ Moltuka ]";
mes "..............(rustling sound)";
next;
// -- Quest: 12156 has been added.
// -- Quest: 12164 has been added.
setquest 12156;
setquest 12164;
mes "[ Moltuka ]";
mes "The high minister wanted mirrors made from Midgard crystal. There are many Manukan mirrors but he seems to prefer the Midgard ones.";
next;
mes "[ Moltuka ]";
mes "I am actually a bit worried but there must be a reason for our 'wise' high minister.";
next;
mes "You have received a request named ^800080Respect personal appetite!^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@moltukarequest == 2 )
{
mes "[ Moltuka ]";
mes "Request...Yeah, there is some. Wait a second.";
next;
mes "[ Moltuka ]";
mes "........ (rummaging)";
next;
mes "[ Moltuka ]";
mes "..............(rustling sound)";
next;
// -- Quest: 12148 has been added.
// -- Quest: 12164 has been added.
setquest 12148;
setquest 12164;
mes "[ Moltuka ]";
mes "Those Tatachos are so quick if we want to catch them which is pretty hard. So the galtens here lure them with Monster's Feed.";
next;
mes "[ Moltuka ]";
mes "It's said that there is an expert who does that job, please get 100 Monster's Feed.";
next;
mes "You have received a request named ^800080Bait for Tatacho Hunting^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@moltukarequest == 3 )
{
mes "[ Moltuka ]";
mes "Request...Yeah, there is some. Wait a second.";
next;
mes "[ Moltuka ]";
mes "........ (rummaging)";
next;
mes "[ Moltuka ]";
mes "..............(rustling sound)";
next;
// -- Quest: 12149 has been added.
// -- Quest: 12164 has been added.
setquest 12149;
setquest 12164;
mes "[ Moltuka ]";
mes "The pub owner wants some apple to learn how to cook well. But I never heard of any adventurers from Midgard who were fond of his food.";
next;
mes "[ Moltuka ]";
mes "Anyway he says that he will try, so get 100 Apples for him.";
next;
mes "You have received a request named ^800080Swordmanship Practice^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@moltukarequest == 4 )
{
mes "[ Moltuka ]";
mes "Request...Yeah, there is some. Wait a second.";
next;
mes "[ Moltuka ]";
mes "........ (rummaging)";
next;
mes "[ Moltuka ]";
mes "..............(rustling sound)";
next;
// -- Quest: 12150 has been added.
// -- Quest: 12164 has been added.
setquest 12150;
setquest 12164;
mes "[ Moltuka ]";
mes "This is a request from the pub owner. He wants some vegetable in order to have a colorful dish.";
next;
mes "[ Moltuka ]";
mes "Well... Carrot, is it? Anyway it's being called that in your land... I just was talking myself before. Please bring 100 of them.";
next;
mes "You have received a request named ^800080Pretty reddish vegetable^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@moltukarequest == 5 )
{
mes "[ Moltuka ]";
mes "Request...Yeah, there is some. Wait a second.";
next;
mes "[ Moltuka ]";
mes "........ (rummaging)";
next;
mes "[ Moltuka ]";
mes "..............(rustling sound)";
next;
// -- Quest: 12151 has been added.
// -- Quest: 12164 has been added.
setquest 12151;
setquest 12164;
mes "[ Moltuka ]";
mes "It's said that there had been an explosion in the pub. People say it was because of some vegetable named Pumpkin which was being roasted on the fire.";
next;
mes "[ Moltuka ]";
mes "Bring 100 Pumpkins because they're all gone.";
next;
mes "You have received a request named ^800080Tenacity of the pub owner^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@moltukarequest == 6 )
{
mes "[ Moltuka ]";
mes "Request...Yeah, there is some. Wait a second.";
next;
mes "[ Moltuka ]";
mes "........ (rummaging)";
next;
mes "[ Moltuka ]";
mes "..............(rustling sound)";
next;
// -- Quest: 12152 has been added.
// -- Quest: 12164 has been added.
setquest 12152;
setquest 12164;
mes "[ Moltuka ]";
mes "The pub owner has another request... He misses Potatos which he used to eat when he was young.";
next;
mes "[ Moltuka ]";
mes "He wants 50 Potatos. By chance if you visit Midgard, please try to get them.";
next;
mes "You have received a request named ^800080Tastes like home cooking^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@moltukarequest == 7 )
{
mes "[ Moltuka ]";
mes "Request...Yeah, there is some. Wait a second.";
next;
mes "[ Moltuka ]";
mes "........ (rummaging)";
next;
mes "[ Moltuka ]";
mes "..............(rustling sound)";
next;
// -- Quest: 12153 has been added.
// -- Quest: 12164 has been added.
setquest 12153;
setquest 12164;
mes "[ Moltuka ]";
mes "The pub owner wants to cook something strange. He said it will be Roasted Banana but I figure he's cooked something similar before...";
next;
mes "[ Moltuka ]";
mes "Well, I can't remember much. Anyway... you need to get 100 Bananas.";
next;
mes "You have received a request named ^800080Hazardous plant when burnt^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@moltukarequest == 8 )
{
mes "[ Moltuka ]";
mes "Request...Yeah, there is some. Wait a second.";
next;
mes "[ Moltuka ]";
mes "........ (rummaging)";
next;
mes "[ Moltuka ]";
mes "..............(rustling sound)";
next;
// -- Quest: 12154 has been added.
// -- Quest: 12164 has been added.
setquest 12154;
setquest 12164;
mes "[ Moltuka ]";
mes "This request is from....the pub owner. He wants some meat. Nothing else in his request direction.";
next;
mes "[ Moltuka ]";
mes "It will be enough with 50 chunks. I wonder if he really is running his business...";
next;
mes "You have received a request named ^800080Unexpectedly Normal^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@moltukarequest == 9 )
{
mes "[ Moltuka ]";
mes "Request...Yeah, there is some. Wait a second.";
next;
mes "[ Moltuka ]";
mes "........ (rummaging)";
next;
mes "[ Moltuka ]";
mes "..............(rustling sound)";
next;
// -- Quest: 12155 has been added.
// -- Quest: 12164 has been added.
setquest 12155;
setquest 12164;
mes "[ Moltuka ]";
mes "Few days ago, I saw the pub owner frustrated with all broken ladles...";
next;
mes "[ Moltuka ]";
mes "I felt sorry for him so I want you to get 20 Black Ladles which can be purchased in Midgard.";
next;
mes "You have received a request named ^800080Gift with heart^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@moltukarequest == 10 )
{
mes "[ Moltuka ]";
mes "Request...Yeah, there is some. Wait a second.";
next;
mes "[ Moltuka ]";
mes "........ (rummaging)";
next;
mes "[ Moltuka ]";
mes "..............(rustling sound)";
next;
// -- Quest: 12157 has been added.
// -- Quest: 12164 has been added.
setquest 12157;
setquest 12164;
mes "[ Moltuka ]";
mes "The pub owner wants to try to make a special cocktail since he was so good at making poisons back in his assassin days.";
next;
mes "You have received a request named ^800080Resolution of the pub owner^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@moltukarequest == 11 )
{
mes "[ Moltuka ]";
mes "Request...Yeah, there is some. Wait a second.";
next;
mes "[ Moltuka ]";
mes "........ (rummaging)";
next;
mes "[ Moltuka ]";
mes "..............(rustling sound)";
next;
// -- Quest: 12158 has been added.
// -- Quest: 12164 has been added.
setquest 12158;
setquest 12164;
mes "[ Moltuka ]";
mes "Find 2 Melons for the pub owner in El Dicastes. You can get these by hunting Galapagos or Green Iguanas.";
next;
mes "You have received a request named ^800080Rage of the pub owner^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I can't understand him... -";
close;
}
dicastes01,175,217,5 script Kalipo#pa8029 453,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( BaseLevel < 100 )
{
mes "[ Kalipo ]";
mes "Sorry, a minimum base level of 100 or higher is required to obtain my request.";
close;
}
if( checkquest(12160,PLAYTIME) == 2 )
{
mes "[ Kalipo ]";
mes "Please come back after checking previous requests with the ^800080Hunting Dept. 2 Manager^000000.";
close;
}
else if( checkquest(12160,PLAYTIME) != -1 )
{
mes "[ Kalipo ]";
mes "I do not have any additional requests.";
mes "Please report to the ^800080Hunting Dept. 2 Manager^000000 at Operations to report request completion.";
close;
}
mes "[ Kalipo ]";
mes "Welcome.";
mes "Are you here for a request?";
next;
if( select("Please explain the request to me.", "Please give me a request.") != 2 )
{
mes "[ Kalipo ]";
mes "As you know better and Laponte explained to you already I just can offer you one single request a day.";
next;
mes "[ Kalipo ]";
mes "You will get more interesting requests after you raise your levels don't feel bad with the simple requests at first.";
close;
}
set .@kaliporequest,rand(1,6);
if( .@kaliporequest == 1 )
{
mes "[ Kalipo ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Kalipo ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12106 has been added.
// -- Quest: 12160 has been added.
setquest 12106;
setquest 12160;
mes "[ Kalipo ]";
mes "Our scout, who went to Splendide, is being attacked by cute child looking monsters.";
next;
mes "[ Kalipo ]";
mes "So we need to hunt them inevitably, and you are the one for hunting them since you are not from Splendide.";
next;
mes "You have received a request named ^800080A child on a flower^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@kaliporequest == 2 )
{
mes "[ Kalipo ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Kalipo ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12107 has been added.
// -- Quest: 12160 has been added.
setquest 12107;
setquest 12160;
mes "[ Kalipo ]";
mes "Are you aware of the child looking flower, Pinguicula? People say there has been a mutation of that flower.";
next;
mes "[ Kalipo ]";
mes "They are very violent and aggressive. Please go to check up and treat it before they are spread all over the area.";
next;
mes "You have received a request named ^800080Twisted Love^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@kaliporequest == 3 )
{
mes "[ Kalipo ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Kalipo ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12108 has been added.
// -- Quest: 12160 has been added.
setquest 12108;
setquest 12160;
mes "[ Kalipo ]";
mes "Some mineral collectors are missing, and it seems to be done by nepenthes for sure. Nepenthes is similar to Mandragora.";
next;
mes "[ Kalipo ]";
mes "We gotta do something in order to protect people from more damage.";
next;
mes "You have received a request named ^800080Dangerous Plant Removal^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@kaliporequest == 4 )
{
mes "[ Kalipo ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Kalipo ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12109 has been added.
// -- Quest: 12160 has been added.
setquest 12109;
setquest 12160;
mes "[ Kalipo ]";
mes "They've discovered the Centipede Larva habitat. We can remove them now so there will be less centipedes.";
next;
mes "[ Kalipo ]";
mes "Would you find them and kill them? You will have to be careful with the centipedes around them.";
next;
mes "You have received a request named ^800080Larva Extermination^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@kaliporequest == 5 )
{
mes "[ Kalipo ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Kalipo ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12110 has been added.
// -- Quest: 12160 has been added.
setquest 12110;
setquest 12160;
mes "[ Kalipo ]";
mes "Miners heading to Nidhoggur's nest reported being attacked by a strange water creature.";
next;
mes "[ Kalipo ]";
mes "It's said that it was human-looking water creature. Perhaps the Nidhoggur Dungeon is the origin so please visit there to check up.";
next;
mes "You have received a request named ^800080Demon of Water^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@kaliporequest == 6 )
{
mes "[ Kalipo ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Kalipo ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12111 has been added.
// -- Quest: 12160 has been added.
setquest 12111;
setquest 12160;
mes "[ Kalipo ]";
mes "Tatachos were originally beautiful birds, and they could fly.";
mes "But since they settled here where there is no natural enemy, they started to be fat and lazy.";
next;
mes "[ Kalipo ]";
mes "Eventually they became like now, such ugly birds. You will be a good natural enemy for them.";
next;
mes "You have received a request named ^800080Bird with ugly face^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I can't understand him... -";
close;
}
dicastes01,187,230,5 script Laponte#pa8029 453,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( BaseLevel < 95 )
{
mes "[ Laponte ]";
mes "Sorry, a minimum base level of 95 or higher is required to obtain my request.";
close;
}
if( checkquest(12159,PLAYTIME) == 2 )
{
mes "[ Laponte ]";
mes "Please come back after checking previous requests with the ^800080Hunting Dept. 1 Manager^000000.";
close;
}
else if( checkquest(12159,PLAYTIME) != -1 )
{
mes "[ Laponte ]";
mes "I do not have any additional requests.";
mes "Please report to the ^800080Hunting Dept. 1 Manager^000000 at Operations to report request completion.";
close;
}
mes "[ Laponte ]";
mes "Welcome.";
mes "Are you here for a request?";
next;
if( select("Please explain the request to me.", "Please give me a request.") != 2 )
{
mes "[ Laponte ]";
mes "I'm responsible for allocating requests from other departments related to hunting monsters to adventurers.";
next;
mes "[ Laponte ]";
mes "Each adventurer is randomly assigned to one request each day and the range of the request assigned is limited to the adventurer's training level.";
next;
mes "[ Laponte ]";
mes "Advanced jobs are assigned to adventurers who advance in their battle skills so no need to be upset if your first few requests are small.";
close;
}
set .@laponterequest,rand(1,7);
if( .@laponterequest == 1 )
{
mes "[ Laponte ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Laponte ]";
mes "Hmm...";
mes "I actually have something just right for you.";
next;
// -- Quest: 12099 has been added.
// -- Quest: 12159 has been added.
setquest 12099;
setquest 12159;
mes "[ Laponte ]";
mes "This is a very small request. Baby dragons near the Yggdrasilberry roots are reportedly hatching.";
next;
mes "[ Laponte ]";
mes "Eliminating the baby dragon is important because those baby dragons will eventually grow to be mean adults so we have to take them out while they're young.";
next;
mes "You have received a request named ^800080Remove Root Cause^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@laponterequest == 2 )
{
mes "[ Laponte ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Laponte ]";
mes "Hmm...";
mes "I actually have something just right for you.";
next;
// -- Quest: 12100 has been added.
// -- Quest: 12159 has been added.
setquest 12100;
setquest 12159;
mes "[ Laponte ]";
mes "Received reports of sightings of an unknown huge winged insect near the Laphine camp recently.";
next;
mes "[ Laponte ]";
mes "We don't know how far the infestation of this insect may spread so please exterminate as many as you spot.";
next;
mes "You have received a request named ^800080Violent Winged Insect^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@laponterequest == 3 )
{
mes "[ Laponte ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Laponte ]";
mes "Hmm...";
mes "I actually have something just right for you.";
next;
// -- Quest: 12101 has been added.
// -- Quest: 12159 has been added.
setquest 12101;
setquest 12159;
mes "[ Laponte ]";
mes "This just came in from colleagues working in the mine. The baby dragons living near Yggdrasilberry roots are destroying the grounds near the mines.";
next;
mes "[ Laponte ]";
mes "It will get dangerous if we don't take care of it. Please wipe out the baby dragons near Yggdrasilberry.";
next;
mes "You have received a request named ^800080Work Interference^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@laponterequest == 4 )
{
mes "[ Laponte ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Laponte ]";
mes "Hmm...";
mes "I actually have something just right for you.";
next;
// -- Quest: 12102 has been added.
// -- Quest: 12159 has been added.
setquest 12102;
setquest 12159;
mes "[ Laponte ]";
mes "A new race called Naga was found at the swamp near the Laphine camp.";
mes "The problem is that they are primitive intellectuals and are violent.";
next;
mes "[ Laponte ]";
mes "We will have many conflicts with them in the future if they expand their colony. Please eliminate the adult Nagas.";
next;
mes "You have received a request named ^800080Intelligent Snakes^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@laponterequest == 5 )
{
mes "[ Laponte ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Laponte ]";
mes "Hmm...";
mes "I actually have something just right for you.";
next;
// -- Quest: 12103 has been added.
// -- Quest: 12159 has been added.
setquest 12103;
setquest 12159;
mes "[ Laponte ]";
mes "We get continuous reports of sightings of a legendary winged white horse near by the Laphine base.";
next;
mes "[ Laponte ]";
mes "Can you go there and take a look?";
mes "It could be a hallucination so please make sure to touch it with your bare hand to make sure it is a living creature.";
next;
mes "You have received a request named ^800080Legendary Creature^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@laponterequest == 6 )
{
mes "[ Laponte ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Laponte ]";
mes "Hmm...";
mes "I actually have something just right for you.";
next;
// -- Quest: 12104 has been added.
// -- Quest: 12159 has been added.
setquest 12104;
setquest 12159;
mes "[ Laponte ]";
mes "Centipede's reproduction is another problem but their appetite is also threatening our survival.";
mes "They absorb Bradium minerals and damage our mining grounds.";
next;
mes "[ Laponte ]";
mes "Many of our Sapha colleagues have lost their lives to the Centipedes. Please exterminate them.";
next;
mes "You have received a request named ^800080Insects with an Appetite^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@laponterequest == 7 )
{
mes "[ Laponte ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Laponte ]";
mes "Hmm...";
mes "I actually have something just right for you.";
next;
// -- Quest: 12105 has been added.
// -- Quest: 12159 has been added.
setquest 12105;
setquest 12159;
mes "[ Laponte ]";
mes "Got a report that Bradium raw minerals in the mines are alive.";
next;
mes "[ Laponte ]";
mes "Looks like Bradium raw minerals were turned into Golems by an ancient spell and now we may need to close down our mines because of them.";
mes "Can you please go and eliminate them?";
next;
mes "You have received a request named ^800080Moving Rocks^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I can't understand him... -";
close;
}
dicastes01,181,224,5 script Pura#pa8029 453,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( BaseLevel < 80 )
{
mes "[ Pura ]";
mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
close;
}
if( checkquest(12161,PLAYTIME) == 2 )
{
mes "[ Pura ]";
mes "Have you already met the ^800080Supply Dept. 1 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
close;
}
else if( checkquest(12161,PLAYTIME) != -1 )
{
mes "[ Pura ]";
mes "I don't have any requests for you now";
mes "Report back to the ^800080Supply Dept. 1 Manager^000000 at Operations after you complete all requests.";
close;
}
mes "[ Pura ]";
mes "Welcome.";
mes "What brings you here?";
next;
if( select("Please explain the request to me.", "Please give me a request.") != 2 )
{
mes "[ Pura ]";
mes "Adventurers help me deliver various items produced here to other parts of the area.";
next;
mes "[ Pura ]";
mes "There is no restrictions to the job but some jobs are more difficult than others.";
next;
mes "[ Pura ]";
mes "Please see me any time once you are ready.";
close;
}
set .@purarequest,rand(1,10);
if( .@purarequest == 1 )
{
mes "[ Pura ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Pura ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12117 has been added.
// -- Quest: 12161 has been added.
setquest 12117;
setquest 12161;
mes "[ Pura ]";
mes "This area was a wetland long ago. But for some reason the environment has changed over the years.";
next;
mes "[ Pura ]";
mes "There is a preserved of land nearby the Laphine camp.";
mes "Can you bring me a Withered Flower sample? It will be to research on environmental changes.";
next;
mes "You have received a request named ^800080Withered Flower^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@purarequest == 2 )
{
mes "[ Pura ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Pura ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12118 has been added.
// -- Quest: 12161 has been added.
setquest 12118;
setquest 12161;
mes "[ Pura ]";
mes "The Bradium refine machinery is broken and now we are short supplying refined Bradium to our colleagues working at the mine.";
next;
mes "[ Pura ]";
mes "So we are using all our adventurers to help collect refined Bradium.";
mes "Please bring back 3 Refined Bradiums from the Bradium Golem.";
next;
mes "You have received a request named ^800080Welcomed Mineral^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@purarequest == 3 )
{
mes "[ Pura ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Pura ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12119 has been added.
// -- Quest: 12161 has been added.
setquest 12119;
setquest 12161;
mes "[ Pura ]";
mes "I have a request to bring in 16 Dragon's Manes.";
next;
mes "[ Pura ]";
mes "Dragon's Mane is only dropped in small volumes by the Dracos and is very valuable.";
mes "It is used in our indigenous designs in our flags, clothes and field equipment.";
next;
mes "You have received a request named ^800080Valuable Textile^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@purarequest == 4 )
{
mes "[ Pura ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Pura ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12120 has been added.
// -- Quest: 12161 has been added.
setquest 12120;
setquest 12161;
mes "[ Pura ]";
mes "This is a request from the pub for the food of people from other worlds.";
next;
mes "[ Pura ]";
mes "They want Dragon Tails to use as a cooking ingredient for field food that can be stored extensively.";
mes "So humans like this. Please bring back 6 of them.";
next;
mes "You have received a request named ^800080Curious Meat^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@purarequest == 5 )
{
mes "[ Pura ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Pura ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12121 has been added.
// -- Quest: 12161 has been added.
setquest 12121;
setquest 12161;
mes "[ Pura ]";
mes "The path that goes out of the city is now a hazardous icy road because of the snow we've been getting.";
next;
mes "[ Pura ]";
mes "Spreading Pieces of Egg Shells will help and we need a lot of them. Around 26 or so will do.";
next;
mes "You have received a request named ^800080Materials to Clear Snow^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@purarequest == 6 )
{
mes "[ Pura ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Pura ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12122 has been added.
// -- Quest: 12161 has been added.
setquest 12122;
setquest 12161;
mes "[ Pura ]";
mes "The Bradium Processing Machinery emits tremendous heat when used and cannot be stabilized with any kind of water.";
next;
mes "[ Pura ]";
mes "So we mix Crystalized Teardrops obtained from Aqua Elementals from melted snow. we need daily so please bring back 6 of them.";
next;
mes "You have received a request named ^800080Best Cooler Material^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@purarequest == 7 )
{
mes "[ Pura ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Pura ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12123 has been added.
// -- Quest: 12161 has been added.
setquest 12123;
setquest 12161;
mes "[ Pura ]";
mes "The Supply Manager has urgently requested paint to use on building maintenance throughout the city.";
next;
mes "[ Pura ]";
mes "He can make enough paint by using the Fluorescent Liquid obtained from Aqua Elementals. Please bring back 26 containers of it.";
next;
mes "You have received a request named ^800080Best Paint^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@purarequest == 8 )
{
mes "[ Pura ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Pura ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12124 has been added.
// -- Quest: 12161 has been added.
setquest 12124;
setquest 12161;
mes "[ Pura ]";
mes "The valuable interior water bottle in the minister's room is broken.";
next;
mes "[ Pura ]";
mes "They won't be able to find who did it because there are so many visitors every day.";
mes "Can you please bring me this valuable item from Aqua Elemental? I only need 1.";
next;
mes "You have received a request named ^800080Rare Valuable^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@purarequest == 9 )
{
mes "[ Pura ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Pura ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12125 has been added.
// -- Quest: 12161 has been added.
setquest 12125;
setquest 12161;
mes "[ Pura ]";
mes "Lining supplies for armor for the Guards are all out.";
mes "The Scale Shell from Naga are perfect lining material. Please bring back 18 of them.";
next;
mes "You have received a request named ^800080Armory Material^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@purarequest == 10 )
{
mes "[ Pura ]";
mes "I will check the list of requests that came in today.";
next;
mes "[ Pura ]";
mes "Hmm..";
mes "I actually have something just right for you.";
next;
// -- Quest: 12126 has been added.
// -- Quest: 12161 has been added.
setquest 12126;
setquest 12161;
mes "[ Pura ]";
mes "I got you a request named lining material for armor supplied to the guard commanders.";
next;
mes "[ Pura ]";
mes "They are different from ordinary lining. Please bring me 11 shining scales of Naga. I don't think it will be much trouble for you.";
next;
mes "You have received a request named ^800080Advanced Armory Material^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I can't understand him... -";
close;
}
dicastes01,217,184,1 script Tragis#pa8029 453,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( BaseLevel < 80 )
{
mes "[ Tragis ]";
mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
close;
}
if( checkquest(12162,PLAYTIME) == 2 )
{
mes "[ Tragis ]";
mes "Calculate your request activities with the ^800080Supply Dept. 2 Manager^000000 at Operations and then come back.";
close;
}
else if( checkquest(12162,PLAYTIME) != -1 )
{
mes "[ Tragis ]";
mes "I don't have any requests for you now";
mes "Report back to the ^800080Supply Dept. 2 Manager^000000 at Operations after you complete all requests.";
close;
}
mes "[ Tragis ]";
mes "Welcome.";
mes "What brings you here?";
next;
if( select("Please explain the request to me.", "Please give me a request.") != 2 )
{
mes "[ Tragis ]";
mes "Pura will explain the detail about the supply job. I'm soooo busy as you can see.";
close;
}
set .@tragisrequest,rand(1,10);
if( .@tragisrequest == 1 )
{
mes "[ Tragis ]";
mes "I just got a request. It's good that none of us wasted time.";
next;
// -- Quest: 12130 has been added.
// -- Quest: 12162 has been added.
setquest 12130;
setquest 12162;
mes "[ Tragis ]";
mes "Zargon is very popular among the residents here.";
mes "It's a beautiful, round shaped ball and can be used as an adhesive when its powder is mixed with water.";
next;
mes "[ Tragis ]";
mes "Heard that it's very common material from the adventurers' land. Would you get some? It will be enough with 26 Zargons.";
next;
mes "You have received a request named ^800080Useful Material^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@tragisrequest == 2 )
{
mes "[ Tragis ]";
mes "I just got a request. It's good that none of us wasted time.";
next;
// -- Quest: 12129 has been added.
// -- Quest: 12162 has been added.
setquest 12129;
setquest 12162;
mes "[ Tragis ]";
mes "There was a request from the pub to collect 27 Bug Legs.";
mes "They don't wanna reveal the reason why they need them. Anyway, thank you.";
next;
mes "You have received a request named ^800080Suspicious Food^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@tragisrequest == 3 )
{
mes "[ Tragis ]";
mes "I just got a request. It's good that none of us wasted time.";
next;
// -- Quest: 12128 has been added.
// -- Quest: 12162 has been added.
setquest 12128;
setquest 12162;
mes "[ Tragis ]";
mes "It seems that there isn't enough amount of fur which is for the adventurers.";
mes "It will be necessary to get some Fur from Tatacho. 21 lumps will be enough.";
next;
mes "You have received a request named ^800080Preparation for Heating^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@tragisrequest == 4 )
{
mes "[ Tragis ]";
mes "I just got a request. It's good that none of us wasted time.";
next;
// -- Quest: 12127 has been added.
// -- Quest: 12162 has been added.
setquest 12127;
setquest 12162;
mes "[ Tragis ]";
mes "It's time to repair the trumpets for Mine supervisors.";
mes "Because those trumpets are necessary to control the miners.";
next;
mes "[ Tragis ]";
mes "The Mystic Horn from Cornus is the perfect trumpet material, please get 5 pieces of them.";
next;
mes "You have received a request named ^800080Supervisor's Tool^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@tragisrequest == 5 )
{
mes "[ Tragis ]";
mes "I just got a request. It's good that none of us wasted time.";
next;
// -- Quest: 12131 has been added.
// -- Quest: 12162 has been added.
setquest 12131;
setquest 12162;
mes "[ Tragis ]";
mes "There is a request which is to find a material to be used for every quarter's building repair work.";
mes "Please get 13 Solid Shells which can be obtained from Centipede and Centipede Larva.";
next;
mes "[ Tragis ]";
mes "It will be very useful for the repair work.";
next;
mes "You have received a request named ^800080Essential Material for Construction^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@tragisrequest == 6 )
{
mes "[ Tragis ]";
mes "I just got a request. It's good that none of us wasted time.";
next;
// -- Quest: 12132 has been added.
// -- Quest: 12162 has been added.
setquest 12132;
setquest 12162;
mes "[ Tragis ]";
mes "There is a request which is to find a material to be used for every quarter's building repair work.";
mes "You need to get 16 Strong Vines which can be got from nepenthes.";
next;
mes "[ Tragis ]";
mes "It's a vital material for building repair work.";
next;
mes "You have received a request named ^800080Essential Material for Construction 2^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@tragisrequest == 7 )
{
mes "[ Tragis ]";
mes "I just got a request. It's good that none of us wasted time.";
next;
// -- Quest: 12133 has been added.
// -- Quest: 12162 has been added.
setquest 12133;
setquest 12162;
mes "[ Tragis ]";
mes "The guard need many sharp leaves for a decoration reason.";
mes "Some other adventurers started searching them.";
next;
mes "[ Tragis ]";
mes "They need pretty many quantity of the leaves so they want 26 Sharp Leaves from you. I know it's hard. Wish you good luck!";
next;
mes "You have received a request named ^800080Decoration arrangement^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@tragisrequest == 8 )
{
mes "[ Tragis ]";
mes "I just got a request. It's good that none of us wasted time.";
next;
// -- Quest: 12134 has been added.
// -- Quest: 12162 has been added.
setquest 12134;
setquest 12162;
mes "[ Tragis ]";
mes "The pub owner is in trouble due to many adventurers from outside.";
mes "He wishes to have an utensil which can be used simply and instantly... Something like a wide leaf.";
next;
mes "You have received a request named ^800080Instant Receptacle^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@tragisrequest == 9 )
{
mes "[ Tragis ]";
mes "I just got a request. It's good that none of us wasted time.";
next;
// -- Quest: 12135 has been added.
// -- Quest: 12162 has been added.
setquest 12135;
setquest 12162;
mes "[ Tragis ]";
mes "There have been couple of attacks in mine. It must be those Nepenthes that were trying to attack miners.";
next;
mes "[ Tragis ]";
mes "In order to make the medicine, we need 16 Brown Roots. Find and bring them.";
next;
mes "You have received a request named ^800080Not enough medicine^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
else if( .@tragisrequest == 10 )
{
mes "[ Tragis ]";
mes "I just got a request. It's good that none of us wasted time.";
next;
// -- Quest: 12136 has been added.
// -- Quest: 12162 has been added.
setquest 12136;
setquest 12162;
mes "[ Tragis ]";
mes "The pub owner came by and blamed and blamed about the big appetite of you guys.";
next;
mes "[ Tragis ]";
mes "He said he has no more stock of Honey and fruits. 2 jugs of Honey will be enough to soothe him.";
next;
mes "You have received a request named ^800080Honey robber^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
}
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I can't understand him... -";
close;
}
dicastes01,191,202,4 script Complaining Galten#fihs 450,{
if( isequipped(2782) == 1 )
{
mes "[ Complaining Galten ]";
mes "That crazy Vanknick always";
mes "talks about the legend of that statue.";
next;
mes "[ Complaining Galten ]";
mes "Have you ever talked";
mes "to him?";
next;
if( select("No", "Yes") != 2 )
{
mes "[ Complaining Galten ]";
mes "Then you don't know about the legend behind the statue?";
mes "Then, I don't know what to talk about with you.";
close;
}
mes "[ Complaining Galten ]";
mes "You also fell for that crazy man.";
next;
select("Yes");
emotion e_sob,1;
next;
mes "[ Complaining Galten ]";
mes "Just forget about it quickly for your own good.";
close;
}
mes "[ Complaining Galten ]";
mes "°ı°Ú°˚ °Ú ¢£°˚°˜ °˜ ";
mes "°˚°˘°˚ °˜ °¸°˛°˚ ¢≥ °Û";
next;
mes "[ Complaining Galten ]";
mes "°¢±°¸ °˚ °ı°˜¢§";
mes "¢§°˛°¯ ¢≤ °˜";
next;
mes "- I can't understand what he's trying to say. -";
close;
}
dicastes01,181,198,5 script Traveler Ichack#info 481,{
mes "[ Traveler Ichack ]";
mes "Oh! You are a stranger!";
mes "I'm Traveler Ichack the first person to arrive in El Dicastes.";
next;
mes "[ Traveler Ichack ]";
mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!";
next;
mes "[ Traveler Ichack ]";
mes "I'm here to guide new visitors from Rune Midgard.";
mes "Do you want to know more about some places here?";
next;
switch( select("Dicastes Diel","Residence","Training Room","Factory","Pub","Cat Guild") )
{
case 1:
mes "[ Traveler Ichack ]";
mes "Ah~ what a beautiful building.";
mes "I heard that they treat very important things.";
next;
mes "[ Traveler Ichack ]";
mes "If you don't register in Diel, you will be in trouble so you should stop by there.";
mes "Head north and you'll get there.";
close2;
viewpoint 1,198,351,1,0x00FF00;
end;
case 2:
mes "[ Traveler Ichack ]";
mes "The Safa tribe is really strange. How can they can sleep in there?";
next;
mes "[ Traveler Ichack ]";
mes "Can't you understand?";
mes "Just see for yourself and it will be better!";
next;
mes "[ Traveler Ichack ]";
mes "The residence is separated into two places. The lower class and the upper class.";
mes "The lower class is south and the upper class is up north.";
close2;
viewpoint 1,280,283,2,0x00FF00;
viewpoint 1,136,106,3,0x3355FF;
end;
case 3:
mes "[ Traveler Ichack ]";
mes "It is too dangerous here so we need a security system.";
mes "Did you go to the training room? I don't think they ever sleep there.";
close2;
viewpoint 1,255,172,4,0xFBBBB9;
end;
case 4:
mes "[ Traveler Ichack ]";
mes "The factory is the most important place here for the Safa livelihood.";
mes "You can see the Bradium that the Safa make there.";
close2;
viewpoint 1,97,256,5,0x3355FF;
end;
case 5:
mes "[ Traveler Ichack ]";
mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first.";
mes "The pub of Bumen Florine is located underground of the lower residence.";
close2;
viewpoint 1,136,106,6,0xE77471;
end;
case 6:
mes "[ Traveler Ichack ]";
mes "The cats don't seem to have a good relationship with the Safa either.";
mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there.";
// -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255]
close2;
viewpoint 1,199,39,7,0x800080;
end;
}
}
dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
if( isequipped(2782) == 1 )
{
mes "[ Crazy Venknick ]";
mes "At only 5000 Zeny";
mes "I will tell you the sad legend behind that statue.";
next;
if( select("Give 5000 Zeny.", "Don't give 5000 Zeny.") != 1 )
{
mes "[ Crazy Venknick ]";
mes "Don't come back with regret.";
close;
}
if( Zeny < 5000 )
{
mes "[ Crazy Venknick ]";
mes "Don't come back here if you don't have Zeny.";
close;
}
set Zeny,Zeny-5000;
mes "[ Crazy Venknick ]";
mes "Thanks";
// -- [dist=12.0] Complaining Galten#fihs (2): *Good Game*
emotion e_gg,0,"Complaining Galten#fihs";
next;
select("What is the sad legend?");
// -- [dist=3.6] Crazy Venknick#fihsing1 (1): *...*
emotion e_dots;
select("I asked what the sad legend is about?");
next;
mes "[ Crazy Venknick ]";
mes "I don't believe in legends.";
next;
emotion e_dots,1;
select("Was I tricked?");
next;
// -- You are now: ailment: Blind
sc_start SC_Blind,10000,0;
mes ""+strcharinfo(0)+"?";
mes "You feel outraged at being tricked...";
close;
}
mes "[ Crazy Venknick ]";
mes "¢≤°˚°Û °Û °˘¢§°¯";
mes "¢§°¢≤ ¢± °Ò°ˆ¢≤ °¯ °Ô°ˆ°¸";
next;
mes "- I can't understand what he's trying to say. -";
close;
}
// -- Doha's Secret Orders
mid_campin,168,170,3 script Inspector Doha#ep13_3_ 59,{
if( checkquest(7185) >= 0 )
{
if( ep13_3_secret == 1 )
{
mes "[ Doha ]";
mes "Wow.... they say this is the water melted from the snow from the snowy fields.";
mes "Very refreshing, don't you agree?";
mes "....";
next;
mes "[ Doha ]";
mes "Then back to the story.";
mes "So I asked why the cat thought it was his own kind.";
next;
mes "[ Doha ]";
mes "He said the attacker had a wonderful tail and attractive ears. Hard to believe.";
next;
select("It was a cat?");
mes "[ Doha ]";
mes "No. I asked the same question.";
mes "And he said the attacker looked more like me.";
mes "Meaning humanlike to be precise.";
next;
mes "[ Doha ]";
mes "Yes. A human male.";
mes "He said ^0000FFthe attacker had attractive ears and a sleek and glossy tail^000000!";
next;
select("Could it be a headgear?");
mes "[ Doha ]";
mes "Are you talking about the Kitty Band that was popular in Prontera?";
mes "If a full grown male was wearing one of those... and also a tail?";
next;
if( select("Was he in disguise?", "To each their own...") != 1 )
{
mes "[ Doha ]";
mes "....................";
mes "............Of course";
mes "different tastes should be respected.";
next;
mes "[ Doha ]";
mes "....Ahem.";
mes "My conclusion is";
mes "Someone disguised themselves ridiculously in order to hide where they came from!";
next;
mes "[ Doha ]";
mes "So what we need to do now";
mes "is find a guy with cat ears.";
mes "But I'm not so sure he will";
mes "have them on him now.";
next;
mes "[ Doha ]";
mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might";
mes "be from a third party.";
mes "Then what could his motives be?";
next;
mes "[ Doha ]";
mes "Let's start simple before";
mes "it gets too complicated.";
mes "I heard you are visiting";
mes "the capital city of Sapha.";
next;
mes "[ Doha ]";
mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears.";
next;
mes "[ Doha ]";
mes "I will continue on searching and investigating Manuk and Splendide from here.";
mes "I need you to investigate during your journey.";
next;
mes "[ Doha ]";
mes "This is a very important mission.";
mes "There is a delicate conflict between the three countries";
mes "and there might be a possibility of an unknown third party.";
next;
mes "[ Doha ]";
mes "And why did the attacker only interfere instead of stealing the whole report.";
mes "We need to find out his motives.";
next;
mes "[ Doha ]";
mes "Please bring back some clues if you find anything during your journey.";
mes "Please report back to me";
mes "if you find any leads.";
// -- Quest: 7185 has been deleted.
// -- Quest: 7186 has been added.
changequest 7185,7186;
close;
}
mes "[ Doha ]";
mes "He had to be...";
mes "I think one of the countries is behind this.";
mes "I honestly think both the Sapha and Laphine won't get anything out of this.";
next;
mes "[ Doha ]";
mes "I guess the only way to hide where you're from is with a disguise right?";
mes "Disguised as a cat, that is!";
next;
mes "[ Doha ]";
mes "So what we need to do now";
mes "is find a guy with cat ears.";
mes "But I'm not so sure he will";
mes "have them on him now.";
next;
mes "[ Doha ]";
mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might";
mes "be from a third party.";
mes "Then what could his motives be?";
next;
mes "[ Doha ]";
mes "Let's start simple before";
mes "it gets too complicated.";
mes "I heard you are visiting";
mes "the capital city of Sapha.";
next;
mes "[ Doha ]";
mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears.";
next;
mes "[ Doha ]";
mes "I will continue on searching and investigating Manuk and Splendide from here.";
mes "I need you to investigate during your journey.";
next;
mes "[ Doha ]";
mes "This is a very important mission.";
mes "There is a delicate conflict between the three countries";
mes "and there might be a possibility of an unknown third party.";
next;
mes "[ Doha ]";
mes "And why did the attacker only interfere instead of stealing the whole report.";
mes "We need to find out his motives.";
next;
mes "[ Doha ]";
mes "Please bring back some clues if you find anything during your journey.";
mes "Please report back to me";
mes "if you find any leads.";
// -- Quest: 7185 has been deleted.
// -- Quest: 7186 has been added.
changequest 7185,7186;
close;
}
mes "[ Doha ]";
mes "Who're you?";
mes "If you are in the wrong room, please leave now.";
next;
if( select("I came to meet the inspector.", "Sorry, I have the wrong room.") != 1 )
{
mes "[ Doha ]";
mes "Thank you.";
mes "I'm a little tired now.";
mes "I hope to see you next time.";
close;
}
mes "[ Doha ]";
mes "Me?";
mes "Are you the person the captain was talkin' about?";
mes "What was the name...?";
next;
mes "[ Doha ]";
mes "Hmm.. I don't know why you were chosen but I guess they trusted you enough.";
mes "So you were chosen to visit El Dicastes?";
next;
mes "[ Doha ]";
mes "I have a secret mission";
mes "regarding this visit.";
mes "More like an order.";
next;
mes "[ Doha ]";
mes "I'm the inspector dispatched from home because of a certain case.";
mes "We are working on investigating the truth behind the reported case.";
next;
select("Reported case?");
mes "[ Doha ]";
mes "You haven't heard of it?";
mes "I thought you already knew...";
mes "So you're not the one that collected the report back then?";
next;
mes "[ Doha ]";
mes "When the expedition was first dispatched there was a general report on our research results and the messenger,";
mes "that was carrying this report back home, was attacked.";
next;
mes "[ Doha ]";
mes "Luckily the report wasn't stolen completely and we did get the report after painstakingly restoring it.";
mes "The important thing is who did this.";
next;
mes "[ Doha ]";
mes "The expedition here is an alliance of 3 countries.";
mes "And we weren't all on good terms.";
mes "That is why Hibba Agip was put in charge because he isn't attached to any of the countries.";
next;
mes "[ Doha ]";
mes "But the important thing is which country was behind this and why would they do such a thing when we must promote peace and cooperation.";
next;
mes "[ Doha ]";
mes "That is why I was dispatched here.";
mes "To investigate the situation.";
mes "I've come across an unexpected bit of information during my investigation.";
next;
mes "[ Doha ]";
mes "Do you know the";
mes "Cat Hand Merchants?";
mes "They are also doing";
mes "business nearby.";
mes "One of them leaked this";
mes "information to me.";
next;
mes "[ Doha ]";
mes "I was investigating at the location assumed to be where the attack took place when I met a cat.";
mes "Well... I don't know what else I'm supposed to call them.";
next;
mes "[ Doha ]";
mes "But it turns out, I was lucky to meet this cat.";
mes "Because he turned out to be a witness to the case.";
next;
if( select("Witness!", "Who did it?") != 1 )
{
samehere:
mes "[ Doha ]";
mes "Sigh...";
mes "He did witness the case but the description I got was...";
mes "suspicious at best.";
next;
mes "[ Doha ]";
mes "Well... the cat said in his own words, 'the guy you're looking for might be one of us because he was very agile and quick.'";
next;
select("Same race? A cat?");
mes "[ Doha ]";
mes "Yes.";
mes "I heard the cat say that with my own ears.";
mes "He said he went back to the place to see if it was a lost friend of his.";
next;
mes "[ Doha ]";
mes "Hmm... my throat is sore from talking too much.";
mes "Let's continue later after I get some rest.";
mes "I think I need a cup of water.";
set ep13_3_secret,1;
close;
}
goto samehere;
}
else if( checkquest(7186) > 0 )
{
mes "[ Doha ]";
mes "I will investigate Manuk and Splendide.";
mes "So you will have to look for clues in El Dicastes.";
next;
mes "[ Doha ]";
mes "About the guy with animal ears.";
mes "It will be a tough mission but I know you will do well.";
close;
}
if( ep13_3_secret > 1 && ep13_3_secret < 15 )
{
if( checkquest(7202) >= 0 && checkquest(7203) >= 0 )
{
mes "[ Doha ]";
mes "How is the investigation going?";
mes "Do you have any significant status?";
next;
mes "- You share the details regarding Diel, Cheshire, Ahat and the dimensional crack.";
mes "You give him Clotted Bloodstain, Frozen Piece of Skin and a Strange Magic Stone as evidence. -";
next;
mes "[ Doha ]";
mes "Hmm..";
mes "I actually gave the same mission to all the other people heading for El Dicastes.";
next;
mes "[ Doha ]";
mes "They have all brought information based on assumptions.";
mes "Meaning your evidence is not much different from the others.";
next;
mes "[ Doha ]";
mes "At least we found out one thing.";
mes "At least we now know that the attacker is not from the three countries of Midgard.";
mes "But this is only an assumption.";
next;
mes "[ Doha ]";
mes "Details of the report will be verified by a superior authority and a schedule for the next step will be given.";
mes "Thank you.";
next;
mes "[ Doha ]";
mes "Please have this.";
mes "This is a reward for your services up to now.";
mes "You deserve this for the hardship you are going through.";
set ep13_3_secret,15;
// -- Inventory Item Removed: Clotted Bloodstain (23) x 1
delitem 6306,1;
// -- Inventory Item Removed: Frozen Piece of Skin (22) x 1
delitem 6305,1;
// -- Inventory Item Removed: Strange Magic Stone (18) x 1
delitem 6307,1;
// -- Item added to inventory: Dragon Manteau (18) x 1 - Weapon
getitem 2553,1;
// -- Quest: 7202 has been deleted.
erasequest 7202;
// -- Quest: 7203 has been deleted.
erasequest 7203;
next;
mes "[ Doha ]";
mes "....";
mes "Sapha and Laphine, which ever.";
mes "I have something more urgent.";
next;
select("Can you repeat that?");
mes "[ Doha ]";
mes "..?";
mes "I didn't say a thing.";
mes "I guess you heard wrong.";
mes "Will you leave now? Because I have to organize a report.";
close;
}
mes "[ Doha ]";
mes "How is the investigation going?";
mes "Please try your best.";
mes "Don't mess up the relationship between countries.";
close;
}
else if( ep13_3_secret == 15 )
{
mes "[ Doha ]";
mes "There won't be any changes to the current policy.";
mes "Home land will continue to review the contents of your reports.";
next;
mes "[ Doha ]";
mes "All we can do for now is";
mes "do our best, right?";
next;
mes "- He says this kindly but his eyes have a get out and do your work kind of look. -";
close;
}
mes "[ Doha ]";
mes "What is it?";
mes "You don't look like you have any business with me.";
mes "If you don't, please leave now.";
close;
}
dic_in01,245,119,4 script Shay#ep133_13 884,{
cutin "ep13_shy",2;
set .@ep13_shy,rand(1,5);
if( .@ep13_shy == 1 )
{
mes "[ Shay ]";
mes "Another failure?.";
mes "I'm talking to myself. Don't bother.";
mes "What do you want?";
}
else if( .@ep13_shy == 2 )
{
mes "[ Shay ]";
mes "Boring, What is it?";
}
else if( .@ep13_shy == 3 )
{
mes "[ Shay ]";
mes "Welcome to Burman Flone...";
}
else if( .@ep13_shy == 4 )
{
mes "[ Shay ]";
mes "Whatcha want?";
}
else if( .@ep13_shy == 5 )
{
mes "[ Shay ]";
mes "Sigh... Ready to order?";
}
next;
switch( select("Order.","Talk","Nevermind.") )
{
case 1:
mes "[ Shay ]";
mes "What will it be?";
mes "I have Tropical Sograt and";
mes "Vermilion on the Beach flown in from Morroc.";
mes "A bit on the expensive side though.";
next;
switch( select("Tropical Sograt","Vermilion on the Beach","Anything else?") )
{
case 1:
if( Zeny < 2000 )
{
mes "[ Shay ]";
mes "Hey, do you have money?";
close2;
cutin "",255;
end;
}
mes "[ Shay ]";
mes "Here is your Tropical Sorgrat.";
getitem 12112,1;
set Zeny,Zeny-2000;
close2;
cutin "",255;
end;
case 2:
if( Zeny < 2000 )
{
mes "[ Shay ]";
mes "Hey, do you have money?";
close2;
cutin "",255;
end;
}
mes "[ Shay ]";
mes "Here is your Vermilion on the Beach.";
getitem 12113,1;
set Zeny,Zeny-2000;
close2;
cutin "",255;
end;
case 3:
mes "[ Shay ]";
mes "Here..";
mes "......Hmmm...";
mes "Nah.";
close2;
cutin "",255;
end;
}
case 2:
if( ep13_3_invite == 5 )
{
if( checkquest(7186) >= 0 )
{
mes "[ Shay ]";
mes "I don't want to talk about personal stuff.";
mes "But do you have any questions?";
next;
switch( select("Tell me about yourself","About Sapha","About other races","....Hmm..") )
{
case 1:
shayabout:
mes "[ Shay ]";
mes "Me?";
mes "If you are asking about my name, it is written on my badge here.";
mes "It's Shay.";
next;
select("Not that");
mes "[ Shay ]";
mes "Hmm. Then should I tell you the story on how I settled here?";
mes "The first to apply to expedite here";
mes "where the Assassins.";
next;
mes "[ Shay ]";
mes "I was one of them.";
mes "That is how I got to reach this place before anyone else did";
mes "And that is how the base of the expedition camp was built.";
next;
mes "[ Shay ]";
mes "But you know.";
mes "I thought I'd return to my hometown and retire.";
mes "But El Dicastes contacted me.";
next;
mes "[ Shay ]";
mes "They requested if I could open a place for us outsiders to feel comfortable with.";
mes "They also were considerate enough to build it in Midgard style.";
next;
mes "[ Shay ]";
mes "So the framework and style,";
mes "architect was brought in..";
mes "and then I found myself managing the whole project?";
next;
mes "[ Shay ]";
mes "And...";
mes "that is how I got here.";
mes "I've been here ever since!";
next;
mes "[ Shay ]";
mes "I don't remember what my original job was.";
mes "Little rusty on the Katar, I guess...";
next;
mes "Shay suddenly has a lonely expression and sighs deeply about his situation.";
mes "Looks very tired.";
close2;
cutin "",255;
end;
case 2:
mes "[ Shay ]";
mes "Sapha?";
mes "You are surrounded by Saphas.";
mes "......";
next;
mes "[ Shay ]";
mes "What are you asking me?";
mes "Just ask any Sapha passing by.";
mes "Ask 'what are you'.";
close2;
cutin "",255;
end;
case 3:
mes "[ Shay ]";
mes "Other races?";
mes "Talking about Sapha?";
next;
switch( select("With cat ears.","With butterfly wings.") )
{
case 1:
mes "[ Shay ]";
mes "Cat?";
mes "Are you talking about the Cat Merchant?";
mes "They are camped outside of the capital gate.";
next;
mes "[ Shay ]";
mes "They even mined and fished near the expedition camp.";
mes "They are currently trying to expand their business.";
next;
mes "[ Shay ]";
mes "Well... bigger than them?";
mes "Not sure. Haven't heard of it.";
mes "Why don't you ask the";
mes "^0000FFSapha around here?^000000";
// -- Quest: 7186 has been deleted.
// -- Quest: 7187 has been added.
set ep13_3_secret,2;
changequest 7186,7187;
close2;
cutin "",255;
end;
case 2:
mes "[ Shay ]";
mes "Butterfly wings? Are you talking about Laphine?";
mes "Don't know them?";
mes "You really know nothing.";
next;
mes "[ Shay ]";
mes "If you want to know about Laphine, go to Splendide.";
mes "They are rough and tough.";
close2;
cutin "",255;
end;
}
case 4:
mes "[ Shay ]";
mes "What...";
mes "I'm not that busy but don't bother me too much.";
close2;
cutin "",255;
end;
}
}
else if( checkquest(7187) >= 0 )
{
mes "[ Shay ]";
mes "What is it now?";
mes "Any luck?";
next;
if( checkquest(7188) >= 0 && checkquest(7189) >= 0 && checkquest(7190) >= 0 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "I'm trying to organize the information I've collected.";
mes "The Knits at the square are interested in Ahat.";
mes "I heard from Pioms that most of the Saphas are interested in the minister.";
mes "Galtens are interested in the Cat Merchant for their cat ears.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Everybody is talking about the minister these days!";
mes "What is with this Ahat anyway?";
next;
mes "[ Shay ]";
mes "I haven't even seen the minister.";
mes "I heard many say that he is beautiful.";
next;
mes "[ Shay ]";
mes "Anyway...";
mes "Try this.";
mes "I've been working on this for some time and hope that this can go on the menu.";
next;
mes "- Shay places a baked pie with the base made out of carrots.";
mes "Topped with something that looks like apples or bananas.";
mes "You immediately think it is too risky to try.";
next;
select("The minced ingredient is...");
mes "[ Shay ]";
mes "An apple pie.";
mes "I garnished it with bananas.";
mes "Doesn't look like it but this is an apple pie.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "But why is there a carrot in a pie.";
mes "And there is no hint of apples.";
next;
mes "[ Shay ]";
mes "Stop!!!!!!!!!!!!!";
// -- You use effect: Unknown #0
// -- You use effect: Unknown #1
specialeffect2 EF_HIT1;
specialeffect2 EF_HIT2;
percentheal -20,0;
next;
mes "-Shay got all upset and threw something sticky and smelly.";
mes "The pie left Shay's palm and landed square in your face. -";
next;
mes "[ Shay ]";
mes "Oops.. umph.. hmph...";
mes "Phew... sigh...";
mes "...........";
next;
mes "[ Shay ]";
mes "S...Sorry. Aello told me to help you but..";
mes ".......";
mes "I couldn't help myself.";
next;
mes "[ Shay ]";
mes "Ha.. there is a cat named BK among the Cat Merchants.";
mes "He might have the information you want.";
mes "... Go.. meet BK.";
next;
mes "[ Shay ]";
mes "And if he ignores you, tell him that ^E77471Shay's special drink will be delivered^000000.";
erasequest 7188;
erasequest 7189;
erasequest 7190;
erasequest 7187;
setquest 7191;
set ep13_3_secret,3;
close2;
cutin "",255;
end;
}
mes "[ "+strcharinfo(0)+" ]";
mes "I'm trying to organize the information I've collected.";
mes "But what should I do with the collected information?";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Moan...";
next;
mes "[ Shay ]";
mes "You look lost as if nothing makes sense anymore.";
mes "The solution is simply to ask around.";
next;
mes "[ Shay ]";
mes "There are many Saphas working at the factory, drill hall, square and anywhere else.";
mes "There are the Cat Merchants outside of the castle, too.";
close2;
cutin "",255;
end;
}
else if( checkquest(7191) >= 0 )
{
mes "[ Shay ]";
mes "You can find the Cat Merchants outside of the gate.";
mes "They seem like a small group of wanderers.";
mes "You'll see their tent southeast from the gate.";
next;
mes "[ Shay ]";
mes "BK is the one that holds information around there.";
mes "He will be able to help you.";
close2;
cutin "",255;
end;
}
else if( checkquest(7192) >= 0 )
{
mes "[ Shay ]";
mes "You say BK said that?";
mes "Is that so?";
mes "I did think Ahat was more";
mes "beautiful than normal.";
next;
mes "[ Shay ]";
mes "But according to the Sapha's stories, I hear in this pub, they all see a different version of Ahat.";
next;
mes "[ Shay ]";
mes "But BK said Ahat isn't a Sapha?";
mes "That only means that its not the looks that is different but he may be a completely different race.";
next;
mes "[ Shay ]";
mes "We can only investigate.";
mes "They say he came from the dimensional crack so let's investigate there.";
next;
mes "[ Shay ]";
mes "I guess it makes sense that there's a dimensional crack here too...";
mes "Sounds like what happened at Morocc.";
set ep13_3_secret,6;
// -- Quest: 7192 has been deleted.
// -- Quest: 7193 has been added.
changequest 7192,7193;
close2;
cutin "",255;
end;
}
else if( checkquest(7193) >= 0 )
{
mes "[ Shay ]";
mes "It is always better to go to the site.";
mes "Because it is difficult to meet the minister.";
next;
mes "[ Shay ]";
mes "The crack here must have been created when the crack in Morroc appeared.";
mes "If he did it.";
next;
mes "[ Shay ]";
mes "You'll find the dimensional crack northeast from El Dicastes.";
mes "Try investigating there.";
close2;
cutin "",255;
end;
}
else if( checkquest(7194) >= 0 || checkquest(7195) >= 0 || checkquest(7196) >= 0 )
{
mes "[ Shay ]";
mes "Any luck?";
next;
if( checkquest(7196) >= 0 )
mes "- You show the strange magical stone fragment you collected from near the crack. -";
else if( checkquest(7194) >= 0 )
mes "- You show the bloodstain you collected from near the crack. -";
else if( checkquest(7195) >= 0 )
mes "- You show the frozen piece of skin collected near the crack. -";
next;
mes "[ Shay ]";
mes "I didn't expect this.";
mes "Then who is Ahat...?";
mes "...I smell something fishy.";
next;
mes "[ Shay ]";
mes "I don't know since I haven't";
mes "seen Ahat in person but";
mes "we must find out what";
mes "all this means.";
next;
select("Do you trust BK?");
mes "[ Shay ]";
mes "At least BK doesn't lie.";
mes "The BK I know never lies.";
mes "Why are these found near the crack?";
mes "Why was Ahat found there...?";
next;
select("Do you want to meet in person?");
mes "[ Shay ]";
mes "You can't just waltz in on him.";
mes "It's even harder for outsiders";
mes "like us to meet him.";
mes "Hm...";
next;
mes "[ Shay ]";
mes "We can try collecting";
mes "Sapha Certifications.";
mes "Those who did great deeds get the opportunity to meet the minister.";
next;
mes "[ Shay ]";
mes "The Cat Merchants are also collecting Sapha Certifications. They want to meet the minister in person so they can negotiate business.";
next;
mes "[ Shay ]";
mes "You can receive Sapha Certifications from handling requests throughout the city.";
mes "Get enough so you can meet with minister Ahat.";
next;
mes "[ Shay ]";
mes "You'll need at least";
mes "^0000FF3 Sapha Certifications^000000.";
mes "Go ^0000FFask around in Dicastes Diel^000000 for more information.";
next;
mes "[ Shay ]";
mes "There's a Sapha that registers adventurers there.";
mes "His name is ^0000FFRhawyne^000000? Ask him.";
next;
select("Don't you have any Sapha Certifications?");
mes "[ Shay ]";
mes "................";
mes "Do you think I'm that free?";
mes "I'm not the one receiving requests, I'm the one that makes the requests!";
next;
mes "[ Shay ]";
mes "Think of what you have to do.";
mes "Meet Ahat by collecting";
mes "Sapha Certifications.";
mes "Then find doubt about his relationship between him and the crack.";
// -- Quest: 7197 has been added.
setquest 7197;
if( checkquest(7196) >= 0 )
erasequest 7196;
else if( checkquest(7194) >= 0 )
erasequest 7194;
else if( checkquest(7195) >= 0 )
erasequest 7195;
close2;
cutin "",255;
end;
}
else if( checkquest(7197) >= 0 )
{
mes "[ Shay ]";
mes "Start with collecting";
mes "Sapha Certifications.";
mes "You'll need at least 3 certifications to meet the minister.";
next;
mes "[ Shay ]";
mes "Once you have your certifications, go make a request to meet the minister at the Adventurer's reception desk in Diel.";
mes "Rhawyne will help you.";
close2;
cutin "",255;
end;
}
else if( ep13_3_secret > 6 && ep13_3_secret < 11 )
{
if( checkquest(7199) >= 0 )
{
mes "[ Shay ]";
mes "Hmm...";
mes "Clearing the area?";
mes "Sounds weird.";
mes "Something smells fishy.";
next;
mes "[ Shay ]";
mes "Don't forget to bring back evidence.";
mes "And to pretend you are hypnotized.";
mes "Good. This is our secret.";
next;
mes "[ Shay ]";
mes "Funny how things come about.";
mes "But you really are talkative.";
mes "You are telling me everything. Tsk.";
close2;
cutin "",255;
end;
}
mes "[ Shay ]";
mes "So... you got permitted?";
mes "I'm also curious who this Ahat character is.";
next;
mes "[ Shay ]";
mes "Good. I'll prepare some food until you come back.";
mes "I just found this amazing chocolate recipe a few days ago.";
next;
select("Oh..no..");
mes "[ Shay ]";
mes "When I was in Morroc.";
mes "A colleague from the guild used to make chocolate stuff you see?";
mes "I thought it would be simple since he was making it.";
next;
select("So.....");
mes "[ Shay ]";
mes "Wait till you taste it.";
mes "Now, get going.";
close2;
cutin "",255;
end;
}
else if( ep13_3_secret > 10 && ep13_3_secret < 14 )
{
mes "[ Shay ]";
mes "Did you know?";
mes "There is another skillful Jarute.";
mes "Name is HesLanta.";
next;
mes "[ Shay ]";
mes "He sometimes comes back and shares his stories.";
mes "But I think he also has a story to tell.";
next;
mes "[ Shay ]";
mes "It's only a thought but it might be good to talk to those near Ahat too.";
next;
mes "[ Shay ]";
mes "How about talking to the Jarute named HesLanta?";
mes "You don't have anything to lose, anyway.";
close2;
cutin "",255;
end;
}
else if( ep13_3_secret == 13 )
{
mes "[ Shay ]";
mes "Why are you here again?";
mes "Are you working?";
next;
if( select("Mission completed!", "I came to thank you.") != 1 )
{
mes "[ Shay ]";
mes "If you are that grateful, all my new cuisines till the last bite.";
next;
select("Ah, that is um...");
mes "[ Shay ]";
mes "Huh?";
mes "Ungrateful....";
close2;
cutin "",255;
end;
}
mes "[ Shay ]";
mes "Really?";
mes "Good for you.";
mes ".....";
mes "Mission. Haven't heard that word for ages.";
next;
mes "[ Shay ]";
mes "Now go.";
mes "I'm busy.";
mes "New ingredients are coming in today.";
mes "Go now.";
close2;
cutin "",255;
end;
}
else if( ep13_3_secret == 14 )
{
mes "[ Shay ]";
mes "What did you bring here now?";
mes ".........";
mes "What? No?";
next;
mes "[ Shay ]";
mes "Tsk.... boring.";
close2;
cutin "",255;
end;
}
mes "[ Shay ]";
mes "I don't want to talk about personal stuff.";
mes "But do you have any questions?";
next;
switch( select("Tell me about yourself","About Sapha","....Hmm..") )
{
case 1:
goto shayabout;
case 2:
mes "[ Shay ]";
mes "Sapha?";
mes "You are surrounded by Saphas.";
mes "......";
next;
mes "[ Shay ]";
mes "What are you asking me?";
mes "Just ask any Sapha passing by.";
mes "Ask 'what are you'.";
close2;
cutin "",255;
end;
case 3:
mes "[ Shay ]";
mes "What...";
mes "I'm not that busy but don't bother me too much.";
close2;
cutin "",255;
end;
}
}
mes "[ Shay ]";
mes "If you haven't registered at Diel yet, you better do it soon.";
mes "That is the only way to start receiving requests and guarantee your safety here.";
next;
mes "[ Shay ]";
mes "To avoid conflicts apart from diplomatic trouble";
mes "it is always better to respect each sides agreement.";
mes "Don't you agree?";
close2;
cutin "",255;
end;
case 3:
mes "[ Shay ]";
mes "Suit yourself.";
close2;
cutin "",255;
end;
}
}
dicastes01,207,210,5 script Walking Knit#ep13_3_15 449,{
if( isequipped(2782) == 1 )
{
if( ep13_3_secret == 2 )
{
mes "[ Knit ]";
mes "Welcome, human.";
mes "I'm finally used to meeting other races like you.";
next;
switch( select("Are there races other than humans?","What are you doing?") )
{
case 1:
if( checkquest(7188) >= 0 )
{
mes "[ Knit ]";
mes "There were Laphine";
mes "before you came.";
mes "And of course there are still.";
mes "But they are over the Kamidal mountains.";
next;
mes "[ Knit ]";
mes "And then the cats..";
mes "Ah, did you see the group of cats in front of the castle?";
mes "They are really soft and cuddly unlike us.";
next;
mes "[ Knit ]";
mes "They are really lovely.";
mes "Those cute cats..";
next;
mes "[ Knit ]";
mes "But Ahat is also loveable even for a Sapha.";
mes "....if my hair is like a dry winter tree..";
mes "Ahat's hair is like new sprouts in early spring.....";
next;
mes "[ Knit ]";
mes "Ah.. I'm so jealous, envious..";
close;
}
mes "[ Knit ]";
mes "There were Laphine";
mes "before you came.";
mes "And of course there are still.";
mes "But they are over the Kamidal mountains.";
next;
mes "[ Knit ]";
mes "And then the cats..";
mes "Ah, did you see the group of cats in front of the castle?";
mes "They are really soft and cuddly unlike us.";
next;
mes "[ Knit ]";
mes "And especially their ears and tail!!";
next;
select("Have you seen a man with cat ears?");
mes "[ Knit ]";
mes "Eh?";
mes "Man? Human male?";
mes "A human male with cat ears?";
mes "Never heard such a thing.";
next;
mes "[ Knit ]";
mes "Humans are amazing!";
mes "Didn't even think of that...!";
mes ".....";
next;
mes "[ Knit ]";
mes "But they are really lovely.";
mes "Those cute cats..";
next;
mes "[ Knit ]";
mes "But Ahat is also loveable even for a Sapha.";
mes "....if my hair is like a dry winter tree..";
mes "Ahat's hair is like new sprouts in early spring.....";
next;
mes "[ Knit ]";
mes "I can't believe how he does his work for Dicastes and still maintains such great hair.";
mes "I can almost see a glow.";
next;
mes "[ Knit ]";
mes "Ah.....his skin is divine.";
mes "But he never comes out from his office high up in Dicastes Diel.";
next;
mes "[ Knit ]";
mes "But I guess it would be better for Ahat's complexion...";
mes "to stay warm and safe like a crystal bird in Diel instead of being out in the winter weather!";
next;
mes "- Continues to talk about Ahat.";
mes "Don't think I'll get any more information. -";
// -- Quest: 7188 has been added.
setquest 7188;
close;
case 2:
mes "[ Knit ]";
mes "As you can see, I'm taking a walk.";
mes "I should walk from time to time to prevent myself from getting stiff.";
mes "I really don't like to get stiff.";
close;
}
}
mes "[ Knit ]";
mes "Don't you think cats are amazing.";
mes "I heard from where you came from, you have pets..";
next;
mes "[ Knit ]";
mes "Is it okay to raise other creatures?";
mes "Do they want that?";
mes "It's a difficult issue..";
close;
}
mes "[ Moltuka ]";
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- Cannot communicate with him. -";
close;
}
// -- Mobs Spawn
dic_fild01,0,0,0,0 monster Centipede 1987,60,0,0,0
dic_fild01,0,0,0,0 monster Centipede Larva 1999,30,0,0,0
dic_fild01,0,0,0,0 monster Tatacho 1986,25,0,0,0
dic_fild01,0,0,0,0 monster Dolomedes 2092,20,0,0,0
dic_fild02,0,0,0,0 monster Centipede 1987,35,0,0,0
dic_fild02,0,0,0,0 monster Centipede Larva 1999,10,0,0,0
dic_fild02,0,0,0,0 monster Tatacho 1986,25,0,0,0
dic_fild02,0,0,0,0 monster Dolomedes 2092,80,0,0,0
dic_fild02,0,0,0,0 monster Bradium Golem 2024,3,0,0,0
dic_dun01,0,0,0,0 monster Uni-horn Scaraba 2083,50,0,0,0
dic_dun01,0,0,0,0 monster Horn Scaraba 2084,45,0,0,0
dic_dun01,0,0,0,0 monster Uni-Horn Scaraba Egg 2088,15,0,0,0
dic_dun01,0,0,0,0 monster Horn Scaraba Egg 2089,15,0,0,0
dic_dun02,0,0,0,0 monster Antler Scaraba 2085,50,0,0,0
dic_dun02,0,0,0,0 monster Rake Horn Scaraba 2086,45,0,0,0
dic_dun02,0,0,0,0 monster Antler Scaraba Egg 2090,15,0,0,0
dic_dun02,0,0,0,0 monster Rake Scaraba Egg 2091,15,0,0,0
dic_dun02,0,0,0,0 boss_monster Queen Scaraba 2087,1,7200000,600000,1
dicastes01,112,248,5 script Resting Piom#ep133_16 491,{
if( isequipped(2782) == 1 )
{
if( ep13_3_secret == 2 )
{
if( checkquest(7189) >= 0 )
{
mes "[ Piom ]";
mes "Phew.. I need to rest.";
mes "Huh?";
mes "Why are you here?";
next;
mes "[ Piom ]";
mes "Don't follow cats around";
mes "Go and meet Ahat.";
mes "He is really beautiful.";
close;
}
mes "[ Piom ]";
mes "Phew.. I need to rest.";
mes "Huh?";
mes "Why are you here?";
next;
select("Ask about human with cat ears.");
mes "[ Piom ]";
mes "HAHAHAHA!!!";
mes "There are so many asking";
mes "about that recently.";
mes "Is there any conflict with the Cat Hand Merchants?";
next;
mes "[ Piom ]";
mes "Haha.. ... funny.";
mes "Human with cat ears?";
mes "Never heard of such thing.";
mes "But you seem to be new around here.";
next;
mes "[ Piom ]";
mes "Don't waste your time on something ridiculous as that.";
mes "That's it! I think you are the right person.";
next;
mes "[ Piom ]";
mes "The minister stays at the top of Diel.";
mes "Try meeting the minister.";
mes "He is a wonderful person.";
mes "A role model to all Saphas!";
next;
mes "[ Piom ]";
mes "You need to know about Saphas if you are staying in El Dicastes, right?";
mes "Don't spend time with a dusty Piom like me, and go meet Ahat.";
mes "You will love him.";
next;
mes "- Continues to talk about Ahat.";
mes "Don't think I'll get any more information. -";
// -- Quest: 7189 has been added.
setquest 7189;
close;
}
mes "[ Piom ]";
mes "As you can see, I'm resting.";
mes "I like my job but it is so tiring.";
mes "But I'm happier than when I was a Knit.";
next;
mes "[ Piom ]";
mes "I can't think straight.";
mes "I didn't like working through documents the Knits do.";
mes "But then Galtens have to carry heavy weapons.";
next;
mes "[ Piom ]";
mes "The last thing I did was mine and refine Bradium and I loved it!";
mes "And to think that my work keeps everyone healthy is rewarding.";
close;
}
mes "[ Piom ]";
mes "°Ò°˜¢§ °ˆ ¢±°Ò°˙?";
mes "°Ú¢≥~!";
mes "°–¢≤¢§ ¢± °¸°Ò°ı ¢≥ ° !!!";
next;
mes "- Cannot communicate with him. -";
close;
}
dicastes01,252,144,0 script Training Galten#e 450,{
if( isequipped(2782) == 1 )
{
if( ep13_3_secret == 2 )
{
if( checkquest(7190) >= 0 )
{
mes "[ Training Galten ]";
mes "Hmm...another peaceful day.";
mes "Hmm? Aren't you the outsider that came here a while ago?";
mes "Have you come to see the training grounds?";
next;
mes "[ Training Galten ]";
mes "Ahat...";
mes "He is a strong Sapha.";
mes "He may be a minister working through piles of documents but he must be hiding his power!";
next;
mes "[ Training Galten ]";
mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!";
mes "I've never seen a stronger Sapha before.";
mes "I don't quite understand why he didn't become a Galten...";
next;
mes "[ Training Galten ]";
mes "Maybe he is physically strong but has a warm heart..";
mes "but you never know...";
close;
}
mes "[ Training Galten ]";
mes "Hmm...another peaceful day.";
mes "Hmm? Aren't you the outsider that came here a while ago?";
mes "Have you come to see the training grounds?";
next;
select("About a human with cat ears..");
mes "[ Training Galten ]";
mes "Cat ears?";
mes "Is there someone like that?";
mes "Humans are like that?";
next;
mes "[ Training Galten ]";
mes "What? No?";
mes "Then why are you looking him..";
mes "Why don't you go meet Ahat instead of wasting your time.";
next;
mes "[ Training Galten ]";
mes "Anyone that wants to be strong";
mes "should meet Ahat.";
mes "He is a very strong Sapha.";
next;
mes "[ Training Galten ]";
mes "He may be a minister working through piles of documents but he must be hiding his power!";
next;
mes "[ Training Galten ]";
mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!";
mes "I've never seen a stronger Sapha before.";
mes "I don't quite understand why he didn't become a Galten...";
next;
mes "- Continues to talk about Ahat.";
mes "I don't think I'll get any more information. -";
// -- Quest: 7190 has been added.
setquest 7190;
close;
}
mes "[ Training Galten ]";
mes "I will get great results";
mes "If I do my best, right?";
close;
}
mes "[ Training Galten ]";
mes "°¯°Ù°¸ °¯ °¯°Ù°¸";
mes "°¯°Ù°¸";
next;
mes "- I can't understand what he's trying to say. -";
close;
}
dic_fild01,231,174,4 script BK#ep133_18 496,{
if( checkquest(7191) >= 0 )
{
if( ep13_3_secret == 4 )
{
mes "[ BK ]";
mes "... So what do you want to know?";
next;
select("About other feline races");
mes "[ BK ]";
mes "Feline? Are you asking about us cats?";
mes "Well~";
mes "Don't know about races... unless...";
next;
mes "- BK asks for a Sapha Certification. -";
next;
if( select("No way.", "Give.") != 2 )
{
mes "[ BK ]";
mes "Humph";
mes "We made a deal.";
mes "Give me a Sapha Certification.";
close;
}
if( countitem(6304) > 1 )
{
mes "[ BK ]";
mes "Haha.. good, good.";
mes "I don't know anything outside of our race but I did see someone with cute ears that has been visiting Dicastes Diel.";
next;
mes "[ BK ]";
mes "I even saw him meet the new minister alone.";
mes "Hu hu...";
mes "Satisfied?";
// -- Inventory Item Removed: Sapha Certification (13) x 1
delitem 6304,1;
next;
mes "- BK says this and takes the Sapha Certification out of your hand.";
mes "Information on the person with animal ears Doha mentioned! -";
set ep13_3_secret,5;
close;
}
mes "[ BK ]";
mes "I will give you information";
mes "and you give me a Sapha Certification";
mes "great teamwork, don't you agree?";
next;
mes "[ BK ]";
mes "If you want to know my information, you have to give me a Sapha Certification.";
close;
}
else if( ep13_3_secret == 5 )
{
mes "[ BK ]";
mes "...Didn't I just tell you about";
mes "the man with cat ears?";
mes "I've seen him with the";
mes "minister in Dicastes Diel.";
next;
switch( select("About Ravail?","Who is the minister?") )
{
case 1:
mes "[ BK ]";
mes "Ravail is the high minister.";
mes "Something like a Chief.";
mes "They also call him elder.";
mes "We would call him leader?";
next;
mes "[ BK ]";
mes ".......ah.........";
mes "I should have gotten a Sapha Certification before answering.";
close;
case 2:
mes "[ BK ]";
mes "The infamous Ahat.";
mes "The new minister...";
mes "(BK rubs his front paws";
mes "together and winks)";
next;
if( select("Give him a Sapha Certification.", "No way.") != 1 )
{
mes "[ BK ]";
mes "No, no, contract violation.";
mes "I have nothing to say if you don't give me a Sapha Certification.";
close;
}
mes "[ BK ]";
mes "The new minister is";
mes "not from around here.";
mes "There is a huge crack down there.";
next;
mes "[ BK ]";
mes "The new minister was picked";
mes "up near the crack.";
mes "He must be an alien!";
// -- Inventory Item Removed: Sapha Certification (13) x 1
delitem 6304,1;
next;
select("An alien! You must be nuts!");
mes "[ BK ]";
mes "Because he isn't a Sapha!";
next;
select("He isn't a Sapha?");
mes "[ BK ]";
mes "Yes.";
mes "But, isn't it strange?";
mes "All the Saphas here think";
mes "he is a beautiful Sapha...";
mes "But I've seen him from a";
mes "distance and he wasn't.";
next;
mes "[ BK ]";
mes "To me, he is a feline.";
mes "He might even be a";
mes "lost friend of mine.";
next;
mes "[ BK ]";
mes "Well, I don't understand why because all Saphas are beautiful.";
// -- Inventory Item Removed: Sapha Certification (13) x 1
delitem 6304,1;
// -- Quest: 7191 has been deleted.
// -- Quest: 7192 has been added.
changequest 7191,7192;
next;
mes "- BK says this and takes the Sapha Certification out of your hand.";
mes "Shocking information that the Sapha minister Ahat is not a Sapha!-";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "...I must find out.";
mes ".. Near the crack he said...";
mes "Should I talk to Shay?";
close;
}
}
mes "[ BK ]";
mes "Ha. I'm the information collector of the Cat Merchants.";
mes "..............";
mes "I don't give out information just to anyone.";
mes "Meow...";
next;
mes "- BK of the Cat Merchant group is being difficult.";
mes "What did Shay tell you to do?-";
next;
input .@shaytalk$;
if( .@shaytalk$ != "Shay's special drink will be delivered" )
{
mes "[ "+strcharinfo(0)+" ]";
mes ""+.@shaytalk$+".....?";
mes "Hmm.. I think you are wrong?";
mes "What was it..";
next;
mes "[ BK ]";
mes "What. Are you threatening me with that?";
mes "Meow.. You don't know my well enough~!!";
close;
}
mes "[ "+strcharinfo(0)+" ]";
mes "Hmm. If you don't cooperate,";
mes "Shay's special drink will be delivered.";
mes "By Shay himself!";
next;
mes "[ BK ]";
mes "What?!";
mes "What do you want.";
mes "Why are you harassing me?";
mes "Bully... sob";
// -- [dist=2.2] BK#ep133_18 (1): *Sob*
emotion e_sob;
next;
mes "[ BK ]";
mes "Okay. I will cooperate.";
mes "But with some conditions.";
mes "First, you must tell Shay that I cooperated with you.";
next;
mes "[ BK ]";
mes "Second, we must meet the minister to expand our business.";
mes "But you need Sapha Certifications to meet him.";
next;
mes "[ BK ]";
mes "So I'll sell my information for Sapha Certifications.";
mes "Tell me when you are ready.";
set ep13_3_secret,4;
close;
}
else if( checkquest(7192) >= 0 )
{
mes "[ BK ]";
mes "Why are you always coming back?";
mes "Why don't you go to the crack yourself if you are curious about the new minister?";
mes "You'll find something there since he was from there. Meow";
close;
}
else if( ep13_3_secret > 5 )
{
mes "[ BK ]";
mes "MEOW~";
mes "I thought you brought Shay's food here as a reward.";
mes "(BK shivers at the thought)";
next;
mes "[ BK ]";
mes "Eeeew...";
mes "I can't even imagine it.";
mes "...........Ha! Don't tell Shay this!";
close;
}
mes "[ BK ]";
mes "Ha. I'm the information collector of the Cat Hand Merchants.";
mes "Ask me anything...but..";
mes "Meow.. I'm not an easy cat you see.";
next;
mes "[ BK ]";
mes "Go away, Ha";
close;
}
- script Rock Pile#ep133_ -1,{
if( checkquest(7193) >= 0 )
{
mes "There are many piles of rock around because of the unstable crust movements.";
mes "This rock pile is also one of them.";
mes "Don't see anything suspicious.";
next;
if( select("Try to knock down the rock pile.", "Study the pile closely.") != 2 )
{
mes "- Knock down the pebbles that make up the pile of rocks and spread them out. -";
close;
}
mes "You feel an evil energy from the small stone fragments.";
mes "Doesn't look natural but more like remnants from a powerful magic spell nearby.";
next;
mes "You feel evil energy. Does this have anything to do with Ahat?";
mes "You collected a stone that emits strange energy.";
// -- Item added to inventory: Strange Magic Stone (55) x 1 - Event
getitem 6307,1;
// -- Quest: 7196 has been added.
// -- Quest: 7193 has been deleted.
changequest 7193,7196;
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Hmm.. I may need to discuss these with Shay.";
close;
}
else if( checkquest(7196) >= 0 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "This is where you picked up the strange magical stone.";
mes "Also feel a strange energy around.";
mes "Let's go back to the pub and talk with Shay.";
close;
}
else if( checkquest(7199) >= 0 )
{
if( countitem(6307) == 10 )
{
mes "Need more stone fragments to report back to Doha at the expedition camp.";
mes "You collect another stone fragment that emits a strange magical force.";
// -- Item added to inventory: Strange Magic Stone (18) x 1 - Event
getitem 6307,1;
if( checkquest(7202) == -1 ) setquest 7202;
close2;
initnpctimer;
disablenpc "Rock Pile#"+strnpcinfo(2);
end;
}
else if( countitem(6307) < 11 )
{
mes "There are many piles of rock around because of the unstable crust movements.";
mes "This is one of them.";
mes "You feel an evil energy from the small stone fragments.";
// -- Item added to inventory: Strange Magic Stone (18) x 1 - Event
getitem 6307,1;
next;
mes "You collect stone fragments.";
mes "Not enough was collected to fill Cheshire's request.";
close2;
initnpctimer;
disablenpc "Rock Pile#"+strnpcinfo(2);
end;
} else {
mes "No need to collect more.";
close;
}
}
else if( checkquest(7201) >= 0 )
{
if( countitem(6307) < 10 )
{
mes "There are many piles of rock around because of the unstable crust movements.";
mes "This is one of them.";
mes "You feel an evil energy from the small stone fragments.";
// -- Item added to inventory: Strange Magic Stone (18) x 1 - Event
getitem 6307,1;
next;
mes "You collect stone fragments.";
mes "Not enough was collected to fill Cheshire's request.";
close2;
initnpctimer;
disablenpc "Rock Pile#"+strnpcinfo(2);
end;
} else {
mes "No need to collect more.";
close;
}
}
else
{
mes "- You found traces of something. -";
close;
}
OnTimer120000:
enablenpc "Rock Pile#"+strnpcinfo(2);
stopnpctimer;
end;
}
dic_fild02,269,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef1 844
dic_fild02,236,29,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef2 844
dic_fild02,220,34,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef3 844
dic_fild02,228,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef4 844
dic_fild02,228,63,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef5 844
dic_fild02,210,75,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef6 844
dic_fild02,213,35,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef7 844
dic_fild02,171,49,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef8 844
dic_fild02,266,44,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef9 844
dic_fild02,174,79,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef10 844
- script Dirt Pile#ep133_ -1,{
if( checkquest(7193) >= 0 )
{
mes "There a several dirt piles near the crack.";
mes "This is one of them.";
mes "Don't see anything suspicious.";
next;
if( select("Stomp on it with your feet.", "Poke around in the dirt pile.") != 2 )
{
mes "- You step on the dug up dirt pile and make the ground flat. -";
close;
}
mes "You poke around the dirt pile to find blood clotted in the dirt.";
mes "You feel evil energy. Does this have anything to do with Ahat?";
next;
mes "You collect the Clotted Bloodstains.";
// -- Item added to inventory: Clotted Bloodstain (32) x 1 - Event
getitem 6306,1;
// -- Quest: 7194 has been added.
// -- Quest: 7193 has been deleted.
changequest 7193,7194;
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Hmm.. I may need to discuss these with Shay.";
close;
}
else if( checkquest(7194) >= 0 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "Collected Clotted Bloodstains from the dirt pile here.";
mes "Also feel a strange energy around.";
mes "Let's go back to the pub and talk with Shay.";
close;
}
else if( checkquest(7199) >= 0 )
{
if( countitem(6306) == 10 )
{
mes "Need more bloodstains to report back to Doha at the expedition camp.";
mes "You collect another Clotted Bloodstain from the dirt pile.";
// -- Item added to inventory: Clotted Bloodstain (32) x 1 - Event
getitem 6306,1;
if( checkquest(7202) == -1 ) setquest 7202;
close2;
initnpctimer;
disablenpc "Dirt Pile#"+strnpcinfo(2);
end;
}
else if( countitem(6306) < 11 )
{
mes "There a several dirt piles near the crack.";
mes "This is one of them.";
mes "You find a Clotted Bloodstain beneath the dirt pile.";
// -- Item added to inventory: Clotted Bloodstain (32) x 1 - Event
getitem 6306,1;
next;
mes "Collect bloodstains.";
mes "Not enough was collected to fill Cheshire's request.";
close2;
initnpctimer;
disablenpc "Dirt Pile#"+strnpcinfo(2);
end;
} else {
mes "No need to collect more.";
close;
}
}
else if( checkquest(7201) >= 0 )
{
if( countitem(6306) < 10 )
{
mes "There a several dirt piles near the crack.";
mes "This is one of them.";
mes "You find a Clotted Bloodstain beneath the dirt pile.";
// -- Item added to inventory: Clotted Bloodstain (32) x 1 - Event
getitem 6306,1;
next;
mes "Collect bloodstains.";
mes "Not enough was collected to fill Cheshire's request.";
close2;
initnpctimer;
disablenpc "Dirt Pile#"+strnpcinfo(2);
end;
} else {
mes "No need to collect more.";
close;
}
}
else
{
mes "- You found traces of something. -";
close;
}
OnTimer120000:
enablenpc "Dirt Pile#"+strnpcinfo(2);
stopnpctimer;
end;
}
dic_fild02,215,85,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef1 844
dic_fild02,207,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef2 844
dic_fild02,232,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef3 844
dic_fild02,245,68,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef4 844
dic_fild02,184,63,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef5 844
dic_fild02,207,94,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef6 844
dic_fild02,230,71,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef7 844
dic_fild02,188,50,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef8 844
dic_fild02,206,115,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef10 844
dic_fild02,248,36,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef9 844
- script Split Ground#ep133_ -1,{
if( checkquest(7193) >= 0 )
{
mes "Surface of the ground is split by the shock from the dimensional crack.";
mes "The split ground is solid and icy making it look like sharp blades.";
mes "Don't see anything suspicious.";
next;
if( select("Stomp on it with your feet.", "Poke around in the dirt pile.") != 2 )
{
mes "- You step on the dry, split surface and make the ground flat. -";
close;
}
/*
mes "There is something stuck by the frost on the sharp, cracked surface.";
mes "You take a closer look and see it looks like the skin of a creature that crawls on the ground.";
next;
mes "You feel evil energy. Does this have anything to do with Ahat?";
mes "You collect the Frozen Piece of Skin.";
// -- Item added to inventory: Frozen Piece of Skin (22) x 1 - Event
getitem 6305,1;
// -- Quest: 7195 has been added.
// -- Quest: 7193 has been deleted.
changequest 7193,7195;
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Hmm.. I may need to discuss these with Shay.";
close;
*/
}
else if( checkquest(7195) >= 0 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "It is the place where the frozen skin was found.";
mes "Also feel a strange energy around.";
mes "Let's go back to the pub and talk with Shay.";
close;
}
else if( checkquest(7199) >= 0 )
{
if( countitem(6305) == 10 )
{
mes "Need more pieces of skin to report back to Doha at the expedition camp.";
mes "You collect another Frozen Piece of Skin in the frost in the crack of the split ground.";
// -- Item added to inventory: Frozen Piece of Skin (22) x 1 - Event
getitem 6305,1;
if( checkquest(7202) == -1 ) setquest 7202;
close2;
initnpctimer;
disablenpc "Split Ground#"+strnpcinfo(2);
end;
}
else if( countitem(6305) < 11 )
{
mes "Surface of the ground near the dimensional crack is split by some kind of impact.";
mes "This is one of them.";
mes "There is something stuck by the frost on the sharp, cracked surface.";
// -- Item added to inventory: Frozen Piece of Skin (22) x 1 - Event
getitem 6305,1;
next;
mes "Collect a piece of skin.";
mes "Not enough was collected to fill Cheshire's request.";
close2;
initnpctimer;
disablenpc "Split Ground#"+strnpcinfo(2);
end;
} else {
mes "No need to collect more.";
close;
}
}
else if( checkquest(7201) >= 0 )
{
if( countitem(6305) < 10 )
{
mes "Surface of the ground near the dimensional crack is split by some kind of impact.";
mes "This is one of them.";
mes "There is something stuck by the frost on the sharp, cracked surface.";
// -- Item added to inventory: Frozen Piece of Skin (22) x 1 - Event
getitem 6305,1;
next;
mes "Collect a piece of skin.";
mes "Not enough was collected to fill Cheshire's request.";
close2;
initnpctimer;
disablenpc "Split Ground#"+strnpcinfo(2);
end;
} else {
mes "No need to collect more.";
close;
}
}
else
{
mes "- You found traces of something. -";
close;
}
OnTimer120000:
enablenpc "Split Ground#"+strnpcinfo(2);
stopnpctimer;
end;
}
dic_fild02,194,86,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef1 844
dic_fild02,240,51,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef2 844
dic_fild02,176,65,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef3 844
dic_fild02,254,45,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef4 844
dic_fild02,178,119,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef5 844
dic_fild02,200,81,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef6 844
dic_fild02,205,54,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef7 844
dic_fild02,224,74,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef8 844
dic_fild02,244,59,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef9 844
dic_fild02,249,43,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef10 844
// -- Frede's Request
dicastes01,117,262,0 script Frede#ep133_ 491,{
if( isequipped(2782) == 1 )
{
if( ep13_3_bra == 1 )
{
mes "[ Frede ]";
mes "I'm getting tired, can we continue talking inside.";
close2;
warp "dic_in01",165,101;
end;
}
else if( ep13_3_bra == 3 )
{
mes "[ Frede ]";
mes "How is little favor going?";
mes "We can have a chat after you are done with it.";
close;
}
else if( ep13_3_bra == 6 )
{
mes "[ Frede ]";
mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime.";
mes "Make sure you clear your schedule.";
close;
}
mes "[ Frede ]";
mes "Moan... moan...";
if( ep13_3_invite == 5 )
{
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Are you alright?";
mes "You don't look well. Do you need help?";
next;
mes "[ Frede ]";
mes "Ah.. Thank you.";
mes "My leg is injured...";
next;
mes "[ Frede ]";
mes "Do you mind helping me get to the building over there?";
mes "I will feel better if I rest a little.";
set ep13_3_bra,1;
close2;
warp "dic_in01",165,101;
end;
}
close;
}
mes "[ Frede ]";
mes "¢£°Ù°Ò °˚";
mes "°˙°ˆ°¯ ¢£ °Ù";
close;
}
dic_in01,165,104,1 script Frede#13_3_in 454,{
if( isequipped(2782) == 1 )
{
if( ep13_3_bra >= 1 )
{
if( checkquest(11171) == 1 )
{
if( ep13_3_bra == 2 )
{
mes "[ Frede ]";
mes "Oh.. what should I do...?";
mes "I would run there myself if only my legs would move normally.";
next;
mes "[ Frede ]";
mes "Would you mind visiting the cave to see if my friends are alright?";
goto fredestill;
}
mes "[ "+strcharinfo(0)+" ]";
mes "But the injury on your leg doesn't look new. Why did you come out with a wounded leg?";
next;
mes "[ Frede ]";
mes "I can still move around with this leg and I wanted to help the village.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "But you should stay home and recover.";
next;
mes "[ Frede ]";
mes "The fact is, my leg will never recover.";
mes "I can only keep my injury from getting worse.";
next;
mes "[ Frede ]";
mes "But I'm grateful that I can still move around.";
mes "Ha......";
mes "When did we start to be afraid of 'death'?";
next;
mes "[ Frede ]";
mes "Saphas have never had any 'sicknesses' and we don't die unless there is a terrible accident.";
next;
mes "[ Frede ]";
mes "This is also the reason why we Saphas can maintain a perfect community.";
mes "We didn't have to be greedy.";
next;
mes "[ Frede ]";
mes "But suddenly we are hit with this epidemic and many Saphas have lost their loved ones ever since.";
next;
mes "[ Frede ]";
mes "We weren't prepared for such a disaster.";
mes "It was chaos. Nobody knew what to do but watch them die.";
next;
mes "[ Frede ]";
mes "It was worse for us because we never experienced death from getting old.";
mes "I also thought my ^E77471Still Friends^000000 would wake up one day.";
next;
mes "[ Frede ]";
mes "But after a while, we realized it was a sickness that led to death and started to search for a cure, but the situation was out of control.";
next;
mes "[ Frede ]";
mes "We are very advanced in science technology but we lack knowledge in the medical field.";
next;
mes "[ Frede ]";
mes "A medicine was completed only after we lost many lives but it isn't enough to completely cure the sickness.";
next;
mes "[ Frede ]";
mes "As long as I don't forget to take my Bradium, I can keep from getting any worse.";
next;
mes "[ Frede ]";
mes "I recently did some ^E77471repair work in the cave next to the village^000000, but I forgot to take Bradium while I was working.";
next;
mes "[ Frede ]";
mes "I usually carry extra Bradium with me when I go outside of town for work but you can easily lose sense of time in a cave.";
next;
mes "[ Frede ]";
mes "......umm......";
mes "..............";
next;
mes "[ Frede ]";
mes "Oh no!!!!!!!!!!!!!!!!";
mes "Come... to think of it....";
mes "My friends!!!!!!!!!!";
next;
mes "[ Frede ]";
mes "I haven't seen my friends who I worked with in the cave.";
next;
mes "[ Frede ]";
mes "They have to return to the village once every few days to replenish their Bradium.";
mes "Maybe......they forgot?";
next;
mes "[ Frede ]";
mes "Oh.. what should I do...?";
mes "I would run there myself if only my legs would move normally.";
next;
mes "[ Frede ]";
mes "Would you mind visiting the cave to see if my friends are alright?";
fredestill:
next;
switch( select("Will do.","No can do.") )
{
case 1:
mes "[ Frede ]";
mes "Thank you so much.";
mes "My memory is a bit fuzzy since its been a while since I came back to the village,";
mes "but you will find a cave nearby the village with repair work going on.";
next;
mes "[ Frede ]";
mes "I saw friends leaving the village after returning for more Bradium a few days ago.";
mes "I only hope they are all healthy and well.";
// -- Quest: 11171 has been deleted.
// -- Quest: 11172 has been added.
set ep13_3_bra,3;
changequest 11171,11172;
close;
case 2:
mes "[ Frede ]";
mes "I guess I can't do anything about it.";
mes "But drag myself there.";
set ep13_3_bra,2;
close;
}
}
else if( checkquest(11172) >= 0 )
{
if( checkquest(11159) >= 0 && checkquest(11160) >= 0
&& checkquest(11161) >= 0 && checkquest(11162) >= 0 && checkquest(11163) >= 0 && checkquest(11164) >= 0 )
{
mes "[ Frede ]";
mes "I knew they were working all along and forgot to return back to the village.";
mes "They must have been short on Bradium.";
next;
mes "[ Frede ]";
mes "Hmmm..";
next;
mes "[ Frede ]";
mes "I'm sorry to ask again but can you take some Bradium to my friends?";
next;
mes "[ Frede ]";
mes "They may be safe now, but they might forget and fall ill suddenly.";
next;
mes "[ Frede ]";
mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium.";
mes "I can't thank you enough.";
set ep13_3_bra,4;
// -- Quest: 11172 has been deleted.
// -- Quest: 11173 has been added.
changequest 11172,11173;
erasequest 11159;
erasequest 11160;
erasequest 11161;
erasequest 11162;
erasequest 11163;
erasequest 11164;
close;
}
mes "[ Frede ]";
mes "Thank you so much.";
mes "My memory is a bit fuzzy since its been a while since I came back to the village,";
next;
mes "[ Frede ]";
mes "You can find them in the cave nearby the village with repair work going on.";
next;
mes "[ Frede ]";
mes "I saw friends leaving the village after returning for more Bradium a few days ago.";
next;
mes "[ Frede ]";
mes "I hope they are all doing well.";
mes "Please get back to me once you meet my friends.";
close;
}
else if( checkquest(11173) >= 0 )
{
mes "[ Frede ]";
mes "I knew they were working all along and forgot to return back to the village.";
mes "They must have been short on Bradium.";
next;
mes "[ Frede ]";
mes "Hmmm..";
next;
mes "[ Frede ]";
mes "I'm sorry to ask again but can you take some Bradium to my friends?";
next;
mes "[ Frede ]";
mes "They may be safe now, but they might forget and fall ill suddenly.";
next;
mes "[ Frede ]";
mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium.";
mes "I can't thank you enough.";
close;
}
else if( checkquest(11174) >= 0 || checkquest(11175) >= 0 )
{
mes "[ Frede ]";
mes "So they are out of Braidum.";
mes "Will they need to wait till other Piom or Galtens return?";
close;
}
else if( checkquest(11176) >= 0 )
{
if( checkquest(11165) >= 0 && checkquest(11166) >= 0
&& checkquest(11167) >= 0 && checkquest(11168) >= 0 && checkquest(11169) >= 0 && checkquest(11170) >= 0 )
{
mes "[ Frede ]";
mes ""+strcharinfo(0)+" I'm forever in your debt!";
mes "I just came back after meeting my friends!";
mes "Tyler needs some medical treatment but everyone else is safe.";
next;
mes "[ Frede ]";
mes "I don't even want to imagine what could have happened if you, "+strcharinfo(0)+", weren't here to help.";
mes "I don't want to lose any more friends.";
next;
mes "[ Frede ]";
mes "Please take this as a token of my gratitude and friendship.";
mes "It's nothing much but I want you to have it.";
mes "We may be from different races but we can be great friends.";
set ep13_3_bra,6;
// -- Quest: 11176 has been deleted.
erasequest 11176;
// -- Item added to inventory: Bradium Earring [1] (38) x 1 - Weapon
getitem 2788,1;
erasequest 11165;
erasequest 11166;
erasequest 11167;
erasequest 11168;
erasequest 11169;
erasequest 11170;
close;
}
mes "[ Frede ]";
mes "Please give this Bradium to my friends.";
mes "They must take this or else they may get sick.";
close;
}
else if( ep13_3_bra == 6 )
{
mes "[ Frede ]";
mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime.";
mes "Make sure you clear your schedule.";
close;
}
mes "[ Frede ]";
mes "Phew...";
mes "Thank you so much.";
mes "I'm glad I got a shot of Bradium before it was too late.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Huff...Huff...";
mes "I'm glad that you feel better.";
next;
mes "[ Frede ]";
mes "Oh my!! Why are you sweating so much!";
mes "You look a little pale too......";
// -- [dist=3] Frede#13_3_in (0): *Omg*
emotion e_omg;
next;
mes "[ "+strcharinfo(0)+" ]";
mes "No, it's nothing.";
mes "I'm only a little tired, that's all.";
next;
mes "[ Frede ]";
mes "Here, sit and eat this.";
mes "The cats outside gave it to me. It doesn't do much good for Saphas but I heard it's suppose to help you humans.";
percentheal -10,0;
// -- Quest: 11171 has been added.
setquest 11171;
// -- Item added to inventory: Banana (56) x 1 - Usable Heal
getitem 513,1;
close;
}
mes "[ Frede ]";
mes "Zzz...Zzz...";
close;
}
mes "[ Frede ]";
mes "¢§°Ù°¯ ¢≥ °˜°˚°";
mes "°˚°ˆ °ı";
close;
}
dic_dun01,205,43,5 script Brian#ep13_3_ 490,{
if( isequipped(2782) == 1 )
{
if( ep13_3_bra == 3 )
{
if( checkquest(11159) >= 0 )
{
mes "[ Brian ]";
mes "Oh... that reminds me, how many days passed since I came here...";
mes "Do you happen to know what day it is today?";
close;
}
mes "[ Brian ]";
mes "You never know what kind of accident might happen if we don't do a thorough job.";
next;
mes "[ Brian ]";
mes "Not only is creating things important, but regular maintenance is also very important.";
next;
mes "[ Brian ]";
mes "Hmm. But what brings an outsider here?";
next;
mes "[ Brian ]";
mes "Oh, you are here for Frede?";
mes "How is he doing?";
next;
mes "[ Brian ]";
mes "I saw him a few days ago but I'm always worried about my old friend.";
next;
mes "[ Brian ]";
mes "I hope he is getting used to his new work.";
mes "I shouldn't be worried because he is very hardworking but...";
next;
mes "[ Brian ]";
mes "He got sick by overworking himself already. But you don't have to tell him I said this.";
next;
mes "[ Brian ]";
mes "I just hope his condition doesn't get worse.";
next;
mes "[ Brian ]";
mes "Oh... that reminds me, how many days passed since I came here...";
mes "Do you happen to know what day it is today?";
// -- Quest: 11159 has been added.
setquest 11159;
close;
}
else if( ep13_3_bra == 5 )
{
if( checkquest(11165) >= 0 )
{
mes "[ Brian ]";
mes "I remember you.";
mes "What brings you here this time?";
next;
select("Give Bradium to Brian.");
mes "[ "+strcharinfo(0)+" ]";
mes "Frede asked me to give you this.";
next;
mes "[ Brian ]";
mes "Come to think of it, I do feel a bit heavy.";
mes "I've been standing here all day and I could have stiffened up without knowing it.";
next;
mes "[ Brian ]";
mes "I'm out of Bradium already.";
mes "Frede has been nagging me about this all the time but now I see why.";
mes "Ha ha..";
next;
mes "[ Brian ]";
mes "Please tell Frede that I will return to the village after I recover.";
close;
}
mes "[ Brian ]";
mes "I remember you.";
mes "What brings you here this time?";
next;
select("Give Bradium to Brian.");
mes "[ "+strcharinfo(0)+" ]";
mes "Frede asked me to give you this.";
next;
mes "[ Brian ]";
mes "Come to think of it, I do feel a bit heavy.";
mes "I've been standing here all day and I could have stiffened up without knowing it.";
next;
mes "[ Brian ]";
mes "I'm out of Bradium already.";
mes "Frede has been nagging me about this all the time but now I see why.";
mes "Ha ha..";
next;
mes "[ Brian ]";
mes "Please tell Frede that I will return to the village after I recover.";
// -- Quest: 11165 has been added.
setquest 11165;
close;
}
else if( ep13_3_bra == 6 )
{
mes "[ Brian ]";
mes "You saved me from the inevitable.";
mes "If I didn't take Bradium then, I would have been frozen and gradually died.";
next;
mes "[ Brian ]";
mes "I am able to work now after I recovered while I was in the village.";
mes "Thank you so much.";
close;
}
mes "[ Brian ]";
mes "You never know what kind of accident might happen if we don't do a thorough job.";
next;
mes "[ Brian ]";
mes "Not only is creating things important, but regular maintenance is also very important.";
close;
}
mes "[ Brian ]";
mes "°Ù°ı°Û °¯ °¢±°˚ °ˆ °";
mes "°°˛°˛ °˘ °–°Ò°Ô ¢§";
mes "°Ù°Ú¢≤ °¯";
close;
}
dic_dun01,153,107,4 script Tyler#ep13_3_ 489,{
if( isequipped(2782) == 1 )
{
if( ep13_3_bra == 3 )
{
if( checkquest(11161) >= 0 )
{
mes "[ Tyler ]";
mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry.";
close;
}
mes "[ Tyler ]";
mes "I still see things to fix after fixing all day!";
mes "It's logical to fix things that needs to be fixed!!";
next;
mes "[ Tyler ]";
mes "Labor is rewarding at the end!";
mes "Ha ha ha ha ha!!!!!";
next;
mes "[ Tyler ]";
mes "Huh?! Who are you?";
mes "Why is an outsider here?";
next;
mes "[ Tyler ]";
mes "You came because of Frede?";
next;
mes "[ Tyler ]";
mes "I can't believe him.";
mes "He should take care of himself.";
next;
mes "[ Tyler ]";
mes "We two go way back.";
mes "He has always been the diligent one.";
next;
mes "[ Tyler ]";
mes "We used to work together in a snack bar before.";
mes "He always said he wanted to do something related to ^E77471stone^000000 or ^E77471heavy metal^000000.";
next;
mes "[ Tyler ]";
mes "But Pioms are not really good at brainwork so he was looking someplace else.";
next;
mes "[ Tyler ]";
mes "All of our friends applied for this job because we could do something related with stones and metal by working in a tunnel.";
next;
mes "[ Tyler ]";
mes "He may be categorizing stones in the village now, but I'm sure he is happy with his work.";
next;
mes "[ Tyler ]";
mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry.";
next;
mes "[ Tyler ]";
mes "Do you mind scratching my back?";
mes "I have an itch probably from a bug bite.";
mes "But I doubt there is a bug big enough to bite me on the back.";
// -- Quest: 11161 has been added.
setquest 11161;
close;
}
else if( ep13_3_bra == 5 )
{
if( checkquest(11167) >= 0 )
{
mes "[ Tyler ]";
mes "We meet again!";
next;
mes "[ Tyler ]";
mes "I've been waiting for you!";
mes "Scratch my back please~";
mes "It felt so good the last time you scratched it for me.";
next;
select("Give Bradium to Tyler.");
mes "[ "+strcharinfo(0)+" ]";
mes "Frede asked me to give you this.";
next;
mes "[ Tyler ]";
mes "Oh!! I was out of Bradium. How did you know!";
mes "Thanks!";
next;
mes "[ Tyler ]";
mes "I always end up short even if I bring extra.";
mes "I will have to go back to the village after I'm done with this to bring back more.";
close;
}
mes "[ Tyler ]";
mes "We meet again!";
next;
mes "[ Tyler ]";
mes "I've been waiting for you!";
mes "Scratch my back please~";
mes "It felt so good the last time you scratched it for me.";
next;
select("Give Bradium to Tyler.");
mes "[ "+strcharinfo(0)+" ]";
mes "Frede asked me to give you this.";
next;
mes "[ Tyler ]";
mes "Oh!! I was out of Bradium. How did you know!";
mes "Thanks!";
next;
mes "[ Tyler ]";
mes "I always end up short even if I bring extra.";
mes "I will have to go back to the village after I'm done with this to bring back more.";
// -- Quest: 11167 has been added.
setquest 11167;
close;
}
else if( ep13_3_bra == 6 )
{
mes "[ Tyler ]";
mes "I visited the village afterwards.";
mes "But the itch on my back wasn't a bug bite.";
next;
mes "[ Tyler ]";
mes "Something terrible might have happened if it was too late.";
mes "I must visit the village often just so that my friends don't worry.";
close;
}
mes "[ Tyler ]";
mes "I still see things to fix after.";
mes "fixing all day!";
mes "It's logical to fix things that needs to be fixed.";
next;
mes "[ Tyler ]";
mes "Labor is rewarding at the end!";
mes "Hahahahaha!!!!!";
close;
}
mes "[ Tyler ]";
mes "°Û°¯¢± °˜";
mes "°ˆ°Ò°– °Ú °ı";
close;
}
dic_dun01,64,107,0 script Bain#ep13_3_ 490,{
if( isequipped(2782) == 1 )
{
if( ep13_3_bra == 3 )
{
if( checkquest(11163) >= 0 )
{
mes "[ Bain ]";
mes "Just tell him I'm doing well.";
mes "Simple, isn't it?";
close;
}
mes "[ Bain ]";
mes "You take sturdy lumber and erect it to make a pillar.";
mes "Simple, isn't it?";
next;
mes "[ Bain ]";
mes "To fix the erected lumber, you need to use wedges to keep it in place.";
mes "Simple, isn't it?";
next;
mes "[ Bain ]";
mes "What is it? Do you have any questions?";
next;
mes "[ Bain ]";
mes "Frede asked you to come?";
mes "Just tell him I'm doing well.";
mes "Simple, isn't it?";
// -- Quest: 11163 has been added.
setquest 11163;
close;
}
else if( ep13_3_bra == 5 )
{
if( checkquest(11169) >= 0 )
{
mes "[ Bain ]";
mes "I found a dark brown stain on my shoulder.";
mes "It doesn't come off. I'll have to go back to the village to get treatment.";
next;
select("Give Bradium.");
mes "[ "+strcharinfo(0)+" ]";
mes "Frede asked me to give you this.";
next;
mes "[ Bain ]";
mes "I found a dark brown stain on my shoulder.";
mes "It doesn't come off. I'll have to go back to the village to get treatment.";
next;
mes "[ Bain ]";
mes "But I will be in trouble if I don't go back to the village for Bradium.";
next;
mes "[ Bain ]";
mes "Thank you.";
mes "Hope to see you again.";
close;
}
mes "[ Bain ]";
mes "I found a dark brown stain on my shoulder.";
mes "It doesn't come off. I'll have to go back to the village to get treatment.";
next;
select("Give Bradium.");
mes "[ "+strcharinfo(0)+" ]";
mes "Frede asked me to give you this.";
next;
mes "[ Bain ]";
mes "I found a dark brown stain on my shoulder.";
mes "It doesn't come off. I'll have to go back to the village to get treatment.";
next;
mes "[ Bain ]";
mes "But I will be in trouble if I don't go back to the village for Bradium.";
next;
mes "[ Bain ]";
mes "Thank you.";
mes "Hope to see you again.";
// -- Quest: 11169 has been added.
setquest 11169;
close;
}
else if( ep13_3_bra == 6 )
{
mes "[ Bain ]";
mes "We meet again.";
mes "I wouldn't have had the chance to return to the village if you didn't give me the Bradium before.";
next;
mes "[ Bain ]";
mes "I am forever grateful.";
mes "I'm willing to teach you how to erect a pillar anytime you want.";
next;
mes "[ Bain ]";
mes "I don't teach these things to just anyone!!";
mes "Ha ha ha!!";
mes "Aren't you excited about it?";
close;
}
mes "[ Bain ]";
mes "You take sturdy lumber and erect it to make a pillar.";
mes "Simple, isn't it?";
next;
mes "[ Bain ]";
mes "To fix the erected lumber, you need to use wedges to keep it in place.";
mes "Simple, isn't it?";
close;
}
mes "[ Bain ]";
mes "°Û°¯¢± °˜";
mes "°ˆ°Ò°– °Ú °ı";
close;
}
dic_dun01,335,187,0 script John#ep13_3_ 454,{
if( isequipped(2782) == 1 )
{
if( ep13_3_bra == 5 )
{
if( checkquest(11166) >= 0 )
{
mes "[ John ]";
mes "......";
next;
select("You give Bradium to John.");
mes "[ "+strcharinfo(0)+" ]";
mes "Frede asked me to give you this.";
next;
mes "[ John ]";
mes "......";
mes "Thanks....";
close;
}
mes "[ John ]";
mes "......";
next;
select("You give Bradium to John.");
mes "[ "+strcharinfo(0)+" ]";
mes "Frede asked me to give you this.";
next;
mes "[ John ]";
mes "......";
mes "Thanks....";
// -- Quest: 11166 has been added.
setquest 11166;
close;
}
else if( ep13_3_bra == 6 )
{
mes "[ John ]";
mes "...";
mes "I'm... okay now...";
mes "Thanks...";
close;
}
mes "[ John ]";
mes "- *muffling, *rap *rap, *xrunch, *blob, *alide, *thud - ";
if( ep13_3_bra == 3 )
{
if( checkquest(11160) >= 0 )
{
next;
mes "[ John ]";
mes "Oh well...";
mes "There... is nothing to worry about.";
next;
mes "[ John ]";
mes "Don't worry.";
close;
}
next;
mes "[ John ]";
mes "Wh..Who is it?";
next;
mes "[ John ]";
mes "Oh, are you a friend of Frede's?";
next;
mes "[ John ]";
mes "Oh well...";
mes "There... is nothing to worry about.";
next;
mes "[ John ]";
mes "Don't worry.";
next;
mes "[ John ]";
mes "- *whiz, *clink -";
// -- Quest: 11160 has been added.
setquest 11160;
close;
}
close;
}
mes "[ John ]";
mes "°˘°ı°– ¢≥ °Û";
mes "°Ô°Ô°Ú °˜ °˛°°ˆ ¢£...";
close;
}
dic_dun01,61,226,4 script Lash#ep13_3_ 491,{
if( isequipped(2782) == 1 )
{
if( ep13_3_bra == 5 )
{
if( checkquest(11170) >= 0 )
{
mes "[ Lash ]";
mes "Moan...";
mes "Is... this what they call fatigue!";
mes "Never knew I would feel this. Sob.";
next;
select("You give Bradium to Lash.");
mes "[ "+strcharinfo(0)+" ]";
mes "Frede asked me to give you this.";
next;
mes "[ Lash ]";
mes "Wow!!!!";
mes "You've saved me!";
next;
mes "[ Lash ]";
mes "I would have perished into ashes here if it weren't for you!";
close;
}
mes "[ Lash ]";
mes "Moan...";
mes "Is... this what they call fatigue!";
mes "Never knew I would feel this. Sob.";
next;
select("You give Bradium to Lash.");
mes "[ "+strcharinfo(0)+" ]";
mes "Frede asked me to give you this.";
next;
mes "[ Lash ]";
mes "Wow!!!!";
mes "You've saved me!";
next;
mes "[ Lash ]";
mes "I would have perished into ashes here if it weren't for you!";
// -- Quest: 11170 has been added.
setquest 11170;
close;
}
else if( ep13_3_bra == 6 )
{
mes "[ Lash ]";
mes "Ha ha ha!!";
mes "You are my savior!";
mes "Our friendship will last forever regardless of race!";
close;
}
mes "[ Lash ]";
mes "Sigh......";
mes "I'm so tired...";
mes "But fatigue helps me to move forward.";
next;
mes "[ Lash ]";
mes "The sweat, heavy breathing, and continuous tiredness proves that I'm a true Sapha.";
mes "And I actually enjoy it. Ha ha ha ha.";
if( ep13_3_bra == 3 )
{
if( checkquest(11164) >= 0 )
{
next;
mes "[ Lash ]";
mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?";
next;
mes "[ Lash ]";
mes "Just tell him what you see!";
mes "Ha ha ha ha ha!";
close;
}
next;
mes "[ Lash ]";
mes "But what is your business here?";
mes "You want to share the labor and sweat?";
next;
mes "[ Lash ]";
mes "Hm?";
mes "Oh, you are Frede's messenger?";
mes "To bad.";
mes "I thought you were like me judging from your forearm.";
next;
mes "[ Lash ]";
mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?";
next;
mes "[ Lash ]";
mes "Just tell him what you see!";
mes "Ha ha ha ha ha!";
// -- Quest: 11164 has been added.
setquest 11164;
close;
}
close;
}
mes "[ Lash ]";
mes "°Ù°ı°Û °¯ °¢±°˚ °ˆ °";
mes "°°˛°˛ °˘ °–°Ò°Ô ¢§";
mes "°Ù°Ú¢≤ °¯";
mes "°˜";
mes "°ı¢≥°Ò °ı °Ò";
close;
}
dic_dun02,110,127,5 script Rose#13_3 489,{
if( isequipped(2782) == 1 )
{
if( ep13_3_bra == 5 )
{
if( checkquest(11168) >= 0 )
{
mes "[ Rose ]";
mes "Ah~";
mes "So you came back because you missed me?";
next;
mes "[ Rose ]";
mes "Don't have to be shy.";
mes "If you really have feelings, race differences shouldn't be a problem.";
next;
select("You give Bradium to Rose.");
mes "[ "+strcharinfo(0)+" ]";
mes "You give Bradium to Rose.";
next;
mes "[ Rose ]";
mes "Aww... you shouldn't have.";
mes "My ^E77471heartbeat^000000 skipped.";
mes "You are already taking care of me.";
mes "He he he";
next;
mes "[ Rose ]";
mes "I'll return to the village soon.";
mes "We can meet up then~";
close;
}
mes "[ Rose ]";
mes "Ah~";
mes "So you came back because you missed me?";
next;
mes "[ Rose ]";
mes "Don't have to be shy.";
mes "If you really have feelings, race differences shouldn't be a problem.";
next;
select("You give Bradium to Rose.");
mes "[ "+strcharinfo(0)+" ]";
mes "You give Bradium to Rose.";
next;
mes "[ Rose ]";
mes "Aww... you shouldn't have.";
mes "My ^E77471heartbeat^000000 skipped.";
mes "You are already taking care of me.";
mes "He he he";
next;
mes "[ Rose ]";
mes "I'll return to the village soon.";
mes "We can meet up then~";
// -- Quest: 11168 has been added.
setquest 11168;
close;
}
else if( ep13_3_bra == 6 )
{
mes "[ Rose ]";
mes "You're here?";
mes "Just in time when I was about to return to the village because I missed you.";
next;
mes "[ Rose ]";
mes "We must be connected?";
mes "E77471Hahaha^000000";
close;
}
mes "[ Rose ]";
mes "Lalala~";
mes "Yeah~!";
next;
mes "[ Rose ]";
mes "He he he!";
mes "I'm so awesome!";
mes "This is a perfect fix!";
mes "I see no errors in my work!";
if( ep13_3_bra == 3 )
{
if( checkquest(11162) >= 0 )
{
next;
mes "[ Rose ]";
mes "Tell him there is no problem at all except that I am too good at my job.";
mes "Because I'm perfect.";
close;
}
next;
mes "[ Rose ]";
mes "Who are you!";
mes "You can never hide beauty. Please try not to stare intensely at me. I know I'm beautiful.";
next;
mes "[ Rose ]";
mes "What? You came on behalf of Frede?";
mes "You mean you're not my admirer?";
mes "Tsk....";
next;
mes "[ Rose ]";
mes "Tell him there is no problem at all except that I am too good at my job.";
mes "Because I'm perfect.";
// -- Quest: 11162 has been added.
setquest 11162;
close;
}
close;
}
mes "[ Rose ]";
mes "°˘°Û° ¢≤ °";
mes "°˚°ˆ°˜ °˘ ¢≥";
mes "¢£°Û¢≤";
close;
}
dic_in01,349,129,5 script Bouy#13_3 449,{
if( isequipped(2782) == 1 )
{
if( checkquest(11173) >= 0 )
{
mes "[ Bouy ]";
mes "Outsiders are prohibited here.";
mes "If you have come here by mistake, please find your way out now.";
next;
select("I came on behalf of Frede.");
mes "[ Bouy ]";
mes "I didn't know. Excuse me.";
mes "What did he ask you to do?";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "He asked me to deliver Bradium to his friends working in the cave outside the village.";
next;
mes "[ Bouy ]";
mes "Oh no. I don't have any portable Bradium because of insufficient supplies.";
next;
mes "[ Bouy ]";
mes "I will only be able to get the Bradium that is being refined now in a few days.";
mes "We let Pioms returning from outside work stay and rest in the village.";
next;
mes "[ Bouy ]";
mes "But I see they haven't returned yet.";
mes "They must be out of Bradium by now.";
mes "This isn't good.";
next;
mes "[ Bouy ]";
mes "Worst case, they wouldn't come back to the village at all.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Is there another way?";
next;
mes "[ Bouy ]";
mes "It takes a lot of time to refine a large Bradium mineral but small pieces of Bradium will be quick.";
next;
mes "[ Bouy ]";
mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low.";
next;
mes "[ Bouy ]";
mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000.";
next;
mes "[ Bouy ]";
mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people.";
// -- Quest: 11173 has been deleted.
// -- Quest: 11174 has been added.
changequest 11173,11174;
close;
}
else if( checkquest(11174) >= 0 )
{
if( countitem(6319) > 29 )
{
mes "[ Bouy ]";
mes "You've brought back the Bradium.";
mes "I've been waiting for the Galtens to return because I'm not accustomed to battle since I'm Venknick. Thank you very much.";
next;
mes "[ Bouy ]";
mes "Handwork is much faster to refine pieces of Bradium instead of using a machine. I will only need an hour to finish.";
next;
mes "[ Bouy ]";
mes "Please go rest while I get to work.";
// -- Inventory Item Removed: Small Bradium (16) x 30
delitem 6319,30;
// -- Quest: 11174 has been deleted.
// -- Quest: 11175 has been added.
changequest 11174,11175;
close;
}
mes "[ Bouy ]";
mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low.";
next;
mes "[ Bouy ]";
mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000.";
next;
mes "[ Bouy ]";
mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people.";
close;
}
else if( checkquest(11175,PLAYTIME) == 2 )
{
mes "[ Bouy ]";
mes "I did it!";
mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job.";
mes "Please take these to them.";
// -- Quest: 11175 has been deleted.
// -- Quest: 11176 has been added.
set ep13_3_bra,5;
changequest 11175,11176;
close;
}
else if( checkquest(11175,PLAYTIME) != -1 )
{
mes "[ Bouy ]";
mes "I'm still working on it so please rest a little more.";
close;
}
else if( ep13_3_bra >= 5 )
{
mes "[ Bouy ]";
mes "Saphas cannot live unless we consume Bradium continuously.";
mes "That is why we needed spaces for us to inject Bradium all over the village.";
next;
mes "[ Bouy ]";
mes "But those working outside of the village cannot return often to refill their Bradium so we provide Bradium that is portable.";
next;
mes "[ Bouy ]";
mes "But there was a problem with the Bradium mining in the Manuk area recently and we have a shortage of supplies. We don't have enough to give out.";
next;
mes "[ Bouy ]";
mes "That is why many Pioms working in the outskirts of the village return for more supplies,";
next;
mes "[ Bouy ]";
mes "and the time spent on transportation is what is slowing down work.";
next;
mes "[ Bouy ]";
mes "To tell you the truth, transportation time doesn't make much difference but it adds up in the end.";
next;
mes "[ Bouy ]";
mes "We call this the ^E77471Creamy Effect^000000.";
close;
}
mes "[ Bouy ]";
mes "Outsiders are prohibited here.";
mes "If you have come here by mistake, please find your way out now.";
close;
}
mes "[ Bouy ]";
mes "°¯°ˆ°˛ °˘ °˙°°Ô °¯";
mes "°Ô°˙°ˆ °˘";
mes "°ı°Ô°ı °Ú";
close;
}
// -- Mapflags
dicastes01 mapflag town
dicastes01 mapflag restricted 7
dicastes01 mapflag reset
dicastes02 mapflag reset
dicastes01 mapflag nobranch
dic_in01 mapflag nobranch
dic_in01 mapflag noteleport
dicastes01 mapflag noteleport
dicastes02 mapflag noteleport
dic_in01 mapflag nopenalty
dicastes02 mapflag nobranch
dic_in01 mapflag nomemo
dicastes02 mapflag nomemo
dicastes01 mapflag nomemo
dic_dun01 mapflag nomemo
dic_dun02 mapflag nomemo
dic_dun01 mapflag nobranch
dic_dun02 mapflag nobranch
dicastes01 mapflag nopenalty
dicastes02 mapflag nopenalty
dicastes02 mapflag restricted 7
dicastes02 mapflag town
dic_fild01 mapflag nobranch
dic_fild02 mapflag nobranch
dic_fild01 mapflag nomemo
dic_fild02 mapflag nomemo
// -- Sapha's Visit
mid_camp,220,246,5 script Expedition Guard Ben 930,{
if( ep13_3_invite >= 2 )
{
mes "[Ben]";
mes "There is nothing strange!";
mes "I'd love to be like you and respected by many people.";
next;
mes "[Ben]";
mes "I can also visit the Sapha if I work well here, can't I?";
close;
}
mes "[ Ben ]";
mes "Hmm. Hey, Maha,";
mes "what do you think?";
mes "Why do you think he is here?";
next;
mes "[ Maha ]";
mes "Don't know.";
mes "Not interested.";
next;
mes "[ Ben ]";
mes "Don't you find";
mes "that guy strange?";
mes "I've never seen his race before I joined the expedition.";
next;
mes "[ Maha ]";
mes "Ah. Really?";
mes "Then it's only you.";
mes "There must be a reason why he is here.";
next;
mes "[ Ben ]";
mes "................";
mes "Oh no you don't...";
next;
mes "[ Maha ]";
mes "They may make an";
mes "announcement soon.";
mes "All we need to do is wait for it and we'll have all our questions answered.";
next;
if( select("What's the announcement?", "Stay silent and listen.") != 1 )
{
mes "[ Ben ]";
mes "Excuse me.";
mes "There was no order to restrict or keep it a secret.";
mes "Besides, it looks like they are making an official visit.";
next;
mes "[ Ben ]";
mes "Hmm...";
mes "That can be true but aren't you thinking about it too much?";
next;
mes "[ Maha ]";
mes "I don't like to get into trouble.";
mes "I only follow orders.";
mes "Besides, there is nothing out of the ordinary with those Sapha.";
next;
mes "[ Maha ]";
mes "From what I can tell, the tree-like giants are a kind race of people.";
mes "There won't be any trouble so relax.";
next;
mes "[ Ben ]";
mes "We might be able to get some information if we go to the command center now.";
mes "Try finding ^8D38C9Aello^000000.";
close;
}
mes "[ Ben ]";
mes "Huh? Did you hear us?";
mes "Nothing really or maybe something...";
mes "So...";
next;
mes "[ Ben ]";
mes "Research members dispatched to Manuk just came back.";
mes "But...";
next;
select("But?");
mes "[ Ben ]";
mes "Well.. they came back with a Manuk messenger!";
mes "...some important Sapha from Manuk.";
next;
select("Where's he?!");
mes "[ Ben ]";
mes "He's in the command";
mes "center right now.";
mes "We should go there.";
close;
}
mid_camp,223,246,4 script Expedition Guard Maha 868,{
if( ep13_3_invite >= 2 )
{
mes "[Maha]";
mes "But I do think the Sapha race is overly kind, almost unnaturally.";
mes "Guess it'll be fine.";
close;
}
mes "[ Ben ]";
mes "Hmm. Hey, Maha,";
mes "what do you think?";
mes "Why do you think he is here?";
next;
mes "[ Maha ]";
mes "Don't know.";
mes "Not interested.";
next;
mes "[ Ben ]";
mes "Don't you find";
mes "that guy strange?";
mes "I've never seen his race before I joined the expedition.";
next;
mes "[ Maha ]";
mes "Ah. Really?";
mes "Then it's only you.";
mes "There must be a reason why he is here.";
next;
mes "[ Ben ]";
mes "................";
mes "Oh no you don't...";
next;
mes "[ Maha ]";
mes "They may make an";
mes "announcement soon.";
mes "All we need to do is wait for it and we'll have all our questions answered.";
next;
if( select("What's the announcement?", "Stay silent and listen.") != 1 )
{
mes "[ Ben ]";
mes "Excuse me.";
mes "There was no order to restrict or keep it a secret.";
mes "Besides, it looks like they are making an official visit.";
next;
mes "[ Ben ]";
mes "Hmm...";
mes "That can be true but aren't you thinking about it too much?";
next;
mes "[ Maha ]";
mes "I don't like to get into trouble.";
mes "I only follow orders.";
mes "Besides, there is nothing out of the ordinary with those Sapha.";
next;
mes "[ Maha ]";
mes "From what I can tell, the tree-like giants are a kind race of people.";
mes "There won't be any trouble so relax.";
next;
mes "[ Ben ]";
mes "We might be able to get some information if we go to the command center now.";
mes "Try finding ^8D38C9Aello^000000.";
close;
}
mes "[ Ben ]";
mes "Huh? Did you hear us?";
mes "Nothing really or maybe something...";
mes "So...";
next;
mes "[ Ben ]";
mes "Research members dispatched to Manuk just came back.";
mes "But...";
next;
select("But?");
mes "[ Ben ]";
mes "Well.. they came back with a Manuk messenger!";
mes "...some important Sapha from Manuk.";
next;
select("Where's he?!");
mes "[ Ben ]";
mes "He's in the command";
mes "center right now.";
mes "We should go there.";
close;
}
mid_campin,93,114,3 script Guard Aello#ep13_3_03 967,{
if( ep13_3_invite >= 2 )
{
mes "[ Aello ]";
mes "I knew I could count on you.";
mes "You're activities will help us tremendously in expanding our territory.";
close;
}
if( checkquest(7182) >= 0 )
{
mes "[ Aello ]";
mes "It's the room at the right on the second floor.";
mes "There is a guard in front of the room.";
mes "He'll let you pass if you tell him you have authorization.";
next;
mes "[ Aello ]";
mes "Try not to give unnecessary information";
mes "and avoid any small talk.";
close;
}
mes "[ Aello ]";
mes "Ah, you. Good timing.";
mes "I have something urgent to tell you.";
next;
mes "[ Aello ]";
mes "Do you happen to know that a messenger from Manuk is here?";
mes "Not a big secret but...";
next;
mes "[ Aello ]";
mes "The Sapha from Manuk wants to talk to you.";
mes "Agip says anyone from the expedition can meet him but..";
mes "I think someone with more experience should go.";
next;
mes "[ Aello ]";
mes "I know your abilities and trust you.";
mes "The delegation is in the room at the right on the second floor.";
next;
mes "[ Aello ]";
mes "There will be a guard standing in front just tell him you got authorization.";
mes "The delegate is interested in humans, so try to be courteous while talking to him.";
// -- Quest: 7182 has been added.
set ep13_3_invite,1;
setquest 7182;
close;
}
mid_campin,111,120,3 script Soldier#ep13_3_04 852,{
if( ep13_3_invite >= 2 )
{
mes "[ Soldier ]";
mes "You're back.";
mes "Are you acquainted with the Sapha messenger now?";
mes "We have high expectations from you.";
goto warpnow;
}
mes "[ Soldier ]";
mes "Sorry, but this room is currently restricted from visitors.";
next;
if( select("I have authorization", "Is that so.") != 1 )
{
mes "[ Soldier ]";
mes "You can't enter without Aello's permission.";
mes "No exceptions.";
close;
}
mes "[ Soldier ]";
mes "You do?";
mes "What is your name?";
if( ep13_3_invite < 1 )
{
mes ""+strcharinfo(0)+"?";
mes "I never heard your name before!";
mes "So, please leave.";
close;
}
mes "Thank you.";
mes "So you are "+strcharinfo(0)+"?";
next;
mes "[ Soldier ]";
mes "You may go in now.";
warpnow:
close2;
warp "mid_campin",165,126;
end;
}
mid_campin,168,125,3 script Hound#ep13_3_06 997,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 2 )
{
mes "[ Vyhannus ]";
mes "Your captain is like the wind.";
mes "We have someone like that in Manuk, too.";
mes "His name is Galten. He is so quick, you won't notice that he's so large.";
next;
mes "[ Hound ]";
mes "Let's continue..";
mes "Although the details are already settled.";
next;
mes "[ Vyhannus ]";
mes "Ah, yes.";
mes "Where was I?";
mes "El Dicastes!";
mes "The capital city of the Sapha.";
next;
mes "[ Vyhannus ]";
mes "A city like a sparkling jewel in white snow.";
mes "Manuk was originally a village created to mine Bradium.";
mes "El Dicastes has now grown to";
mes "be the Sapha home ground.";
next;
mes "[ Vyhannus ]";
mes "Ravail holds all authority there and makes decisions on reports from Manuk.";
next;
mes "[ Vyhannus ]";
mes "I know that you're not from this world so we are grateful for your kindness in helping and cooperating with us.";
next;
mes "[ Vyhannus ]";
mes "Ravail would like to invite humans to El Dicastes";
next;
if( select("Invite me?", "What is that suppose to mean, Hound?") != 1 )
{
houndtalk:
mes "[ Hound ]";
mes "Just as he said.";
mes "Our expedition team has helped the Saphas for some time.";
mes "Collect Bradium for their survival or eliminate the vicious beasts that threaten them.";
next;
mes "[ Hound ]";
mes "They have given us an official invitation to visit their capital city in return.";
mes "That is why I've been selecting expedition members to send to El Dicastes.";
next;
select("You mean...");
mes "[ Vyhannus ]";
mes "Yes.";
mes "That is what he meant.";
mes "Agip also approved before he left.";
mes ""+strcharinfo(0)+", you are invited.";
next;
mes "[ Vyhannus ]";
mes "You are kind, respect others, polite, trustworthy and most of all, a fun person.";
next;
mes "[ Vyhannus ]";
mes "You are perfect.";
mes "Ravail will approve too.";
mes "That is why I'm here.";
next;
mes "[ Vyhannus ]";
mes ""+strcharinfo(0)+"";
mes "I invite you to El Dicastes, our capital city.";
next;
select("I am honored.");
mes "[ Hound ]";
mes "Shouldn't you already be used to the unexpected by now?";
mes "Come on... you're not a newbie haha.";
next;
mes "[ Hound ]";
mes "If you are going to leave, it better be now.";
mes "Come back to me once you are ready to leave.";
mes "I will let you know your mission.";
set ep13_3_invite,3;
close;
}
goto houndtalk;
}
else if( ep13_3_invite == 3 )
{
if( checkquest(7183) >= 0 )
{
mes "[ Hound ]";
mes "First thing you need to do when you reach Manuk is to meet";
mes "General Guard Avalanche.";
mes "Tell Avalanche that you are";
mes "the one invited by Vyhannus.";
next;
mes "[ Hound ]";
mes "Then you'll go through a simple process of confirmation and will be permitted to go through the tunnel to the capital city.";
mes "Passing through the tunnel is";
mes "easy as long as you are polite.";
next;
mes "[ Hound ]";
mes "And don't forget what the captain said.";
mes "Inspector Doha is in the next room.";
close;
}
mes "[ Vyhannus ]";
mes "First go to Manuk and meet";
mes "General Guard Avalanche.";
mes "Avalanche will be heavily armed because he is a Galten.";
mes "You can't miss him.";
next;
mes "[ Vyhannus ]";
mes "Once you tell Avalanche that you are a guest of the city, he will let you pass the path to El Dicastes.";
next;
mes "[ Vyhannus ]";
mes "You cannot pass without his approval so make sure you get his permission.";
mes "He will let you pass with my recommendation.";
next;
mes "[ Vyhannus ]";
mes "I'm a little excited on what our meeting will bring in the future.";
mes "I only hope it won't be like a blizzard in the middle of the night.";
// -- Quest: 7182 has been deleted.
// -- Quest: 7183 has been added.
changequest 7182,7183;
close;
}
else if( ep13_3_invite >= 4 )
{
mes "[ Hound ]";
mes "I've just returned from Manuk from a long term dispatch";
mes "and haven't gotten any rest yet.";
mes "El Dicastes.. I will find the time to visit once your advance party settles in.";
next;
mes "[ Hound ]";
mes "I have to take care of Vyhannus here.";
mes "We might see the day when Saphas like Vyhannus will be living with us on our continent.";
close;
}
mes "[ Hound ]";
mes "My name is Hound.";
mes "Are you here by Aello's request?";
next;
select("Yes. He told me to meet the Sapha.");
mes "[ Hound ]";
mes "Okay. You should be able to talk to him, right?";
mes "Shall we start with introducing ourselves?";
mes "This is..";
mes ""+strcharinfo(0)+"...";
next;
mes "[ Vyhannus ]";
mes "My name is Vyhannus.";
mes ""+strcharinfo(0)+"..?";
mes "Glad to meet you.";
next;
if( select("Same here.", "A tree monster!") != 1 )
{
mes "[ Hound ]";
mes "What are you saying?";
mes "That was rude!";
next;
mes "[ Vyhannus ]";
mes "Oh. Monster?";
mes "That is something new.";
mes "Hound. I'm fine. You humans are amusing.";
next;
mes "[ Vyhannus ]";
mes "Shall we skip to the point?";
mes "The reason why I am here...";
next;
vyhannustalk:
enablenpc "Hibba Agip#ep13_3_07";
mes "[ Someone's voice ]";
mes "Excuse me, hold on a second.";
next;
mes "[ Hound ]";
mes "Captain!";
mes "You've come at such short notice.";
mes "Is there a situation?";
next;
// -- [dist=3.2] Hound#ep133_is06 (1): *Omg*
emotion e_omg;
mes "[ Hibba Agip ]";
mes "Huh? Nothing.";
mes "You said you wanted to send a trust worthy person, right?";
mes "I wanted to see the person";
mes "Aello chose to send.";
next;
mes "[ Hibba Agip ]";
mes "Hm... Ah.";
mes "Is it you?";
mes "I see, just as Aello explained.";
mes "Well, I think we are in good hands if it is you.";
next;
select("What are you implying?");
mes "[ Vyhannus ]";
mes "So... It's like this.";
mes "Both Saphas and humans had many differences in the past.";
next;
mes "[ Vyhannus ]";
mes "We've worried about becoming enemies with your race after you've suddenly appeared";
mes "and were afraid of your abilities.";
next;
mes "[ Vyhannus ]";
mes "But you have respected us Saphas";
mes "and helped Manuk with many deeds.";
mes "We've come to recognize humans as good people.";
next;
mes "[ Hibba Agip ]";
mes "Yes, we made efforts.";
mes "We also tried to keep a neutral attitude.";
mes "Because it is always better to strengthen amnity as a third party then taking sides in a conflict.";
next;
mes "[ Hound ]";
mes "Well..";
mes "Not totally wrong, I guess...";
next;
mes "[ Vyhannus ]";
mes "(Vyhannus smiles)";
mes "We have told Ravail about you humans.";
mes "Ravail is the highest elder of glorious El Dicastes.";
next;
select("El Dicastes?");
mes "[ Hibba Agip ]";
mes "Ah, sorry for interrupting.";
mes "I have to go now.";
mes "Hound, I approve of this adventurer.";
next;
mes "[ Hibba Agip ]";
mes "Then it's settled.";
mes "And... ah yes, you.";
mes "Please go meet the inspector in the next room after this.";
mes "Got it?";
next;
mes "[ Hibba Agip ]";
mes "I'm leaving now.";
mes "I'll come by to see you again Vyhannus.";
mes "And you should meet Inspector Doha after talking with Vyhannus.";
mes "Then bye everyone.";
disablenpc "Hibba Agip#ep13_3_07";
// -- Quest: 7185 has been added.
set ep13_3_invite,2;
setquest 7185;
next;
// -- [dist=2] Hound#ep133_is06 (1): *Sweat*
emotion e_swt;
// -- [dist=3.6] Sapha from Manuk (0): *Sweat*
emotion e_swt,0,"Sapha from Manuk";
mes "- Captain Hibba Agip quickly left the room after saying what he wanted to say.";
mes "First, let's listen to Vyhannus's story. -";
close;
}
mes "[ Vyhannus ]";
mes "Amazing.";
mes "Like with Hound, that ring you humans made...";
mes "is like a ring of wisdom.";
next;
goto vyhannustalk;
}
mes "[ Hound ]";
mes "Where is your interpreter ring?";
mes "I'm not going to be your personal translater.";
close;
}
mid_campin,168,128,3 script Sapha from Manuk 451,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 2 )
{
mes "[ Vyhannus ]";
mes "Your captain is like the wind.";
mes "We have someone like that in Manuk, too.";
mes "His name is Galten. He is so quick, you won't notice that he's so large.";
next;
mes "[ Hound ]";
mes "Let's continue..";
mes "Although the details are already settled.";
next;
mes "[ Vyhannus ]";
mes "Ah, yes.";
mes "Where was I?";
mes "El Dicastes!";
mes "The capital city of the Sapha.";
next;
mes "[ Vyhannus ]";
mes "A city like a sparkling jewel in white snow.";
mes "Manuk was originally a village created to mine Bradium.";
mes "El Dicastes has now grown to";
mes "be the Sapha home ground.";
next;
mes "[ Vyhannus ]";
mes "Ravail holds all authority there and makes decisions on reports from Manuk.";
next;
mes "[ Vyhannus ]";
mes "I know that you're not from this world so we are grateful for your kindness in helping and cooperating with us.";
next;
mes "[ Vyhannus ]";
mes "Ravail would like to invite humans to El Dicastes";
next;
if( select("Invite me?", "What is that suppose to mean, Hound?") != 1 )
{
houndtalk:
mes "[ Hound ]";
mes "Just as he said.";
mes "Our expedition team has helped the Saphas for some time.";
mes "Collect Bradium for their survival or eliminate the vicious beasts that threaten them.";
next;
mes "[ Hound ]";
mes "They have given us an official invitation to visit their capital city in return.";
mes "That is why I've been selecting expedition members to send to El Dicastes.";
next;
select("You mean...");
mes "[ Vyhannus ]";
mes "Yes.";
mes "That is what he meant.";
mes "Agip also approved before he left.";
mes ""+strcharinfo(0)+", you are invited.";
next;
mes "[ Vyhannus ]";
mes "You are kind, respect others, polite, trustworthy and most of all, a fun person.";
next;
mes "[ Vyhannus ]";
mes "You are perfect.";
mes "Ravail will approve too.";
mes "That is why I'm here.";
next;
mes "[ Vyhannus ]";
mes ""+strcharinfo(0)+"";
mes "I invite you to El Dicastes, our capital city.";
next;
select("I am honored.");
mes "[ Hound ]";
mes "Shouldn't you already be used to the unexpected by now?";
mes "Come on... you're not a newbie haha.";
next;
mes "[ Hound ]";
mes "If you are going to leave, it better be now.";
mes "Come back to me once you are ready to leave.";
mes "I will let you know your mission.";
set ep13_3_invite,3;
close;
}
goto houndtalk;
}
else if( ep13_3_invite == 3 )
{
if( checkquest(7183) >= 0 )
{
mes "[ Vyhannus ]";
mes "Avalanche will be at the Manuk Operations building.";
mes "Once he approves, you can use the tunnel that leads to El Dicastes.";
next;
mes "[ Vyhannus ]";
mes "The tunnel might";
mes "be a little scary.";
mes "But I'm sure you will reach the";
mes "end of it since you are strong.";
close;
}
mes "[ Vyhannus ]";
mes "First go to Manuk and meet";
mes "General Guard Avalanche.";
mes "Avalanche will be heavily armed because he is a Galten.";
mes "You can't miss him.";
next;
mes "[ Vyhannus ]";
mes "Once you tell Avalanche that you are a guest of the city, he will let you pass the path to El Dicastes.";
next;
mes "[ Vyhannus ]";
mes "You cannot pass without his approval so make sure you get his permission.";
mes "He will let you pass with my recommendation.";
next;
mes "[ Vyhannus ]";
mes "I'm a little excited on what our meeting will bring in the future.";
mes "I only hope it won't be like a blizzard in the middle of the night.";
// -- Quest: 7182 has been deleted.
// -- Quest: 7183 has been added.
changequest 7182,7183;
close;
}
else if( ep13_3_invite == 4 )
{
mes "[ Vyhannus ]";
mes "Oh, the tunnel?";
mes "It was originally a mineral mine.";
mes "But we found ourselves on the opposite side while mining away.";
next;
mes "[ Vyhannus ]";
mes "We found better mines afterwards and that is how Manuk came about.";
mes "The tunnel is reorganized with paths between the capital city and Manuk.";
next;
mes "[ Vyhannus ]";
mes "That is it.";
close;
}
else if( ep13_3_invite == 5 )
{
mes "[ Vyhannus ]";
mes "You received the Light of El Dicastes.";
mes "With this, you can return to Diel from anywhere, anytime.";
mes "Looks like an item made for your convenience.";
next;
mes "[ Vyhannus ]";
mes "Ravail seems to like you very much.";
mes "The Light of El Dicastes is convenient to use instead of moving through long tunnels.";
next;
mes "[ Vyhannus ]";
mes "Oh, the tunnel?";
mes "It was originally a mineral mine.";
mes "But we found ourselves on the opposite side while mining away.";
next;
mes "[ Vyhannus ]";
mes "We found better mines afterwards and that is how Manuk came about.";
mes "The tunnel is reorganized with paths between the capital city and Manuk.";
next;
mes "[ Vyhannus ]";
mes "That is it.";
close;
}
mes "[ Sapha ]";
mes "- This person look like the Sapha messenger from Manuk. -";
mes "You just stand there without";
mes "knowing what he say so the";
mes "expedition guard next to you starts to talk.";
next;
mes "[ Hound ]";
mes "My name is Hound.";
mes "Are you here by Aello's request?";
next;
select("Yes. He told me to meet the Sapha.");
mes "[ Hound ]";
mes "Okay. You should be able to talk to him, right?";
mes "Shall we start with introducing ourselves?";
mes "This is..";
mes ""+strcharinfo(0)+"...";
next;
mes "[ Vyhannus ]";
mes "My name is Vyhannus.";
mes ""+strcharinfo(0)+"..?";
mes "Glad to meet you.";
next;
if( select("Same here.", "A tree monster!") != 1 )
{
mes "[ Hound ]";
mes "What are you saying?";
mes "That was rude!";
next;
mes "[ Vyhannus ]";
mes "Oh. Monster?";
mes "That is something new.";
mes "Hound. I'm fine. You humans are amusing.";
next;
mes "[ Vyhannus ]";
mes "Shall we skip to the point?";
mes "The reason why I am here...";
next;
vyhannustalk:
enablenpc "Hibba Agip#ep13_3_07";
mes "[ Someone's voice ]";
mes "Excuse me, hold on a second.";
next;
mes "[ Hound ]";
mes "Captain!";
mes "You've come at such short notice.";
mes "Is there a situation?";
next;
// -- [dist=3.2] Hound#ep133_is06 (1): *Omg*
emotion e_omg;
mes "[ Hibba Agip ]";
mes "Huh? Nothing.";
mes "You said you wanted to send a trust worthy person, right?";
mes "I wanted to see the person";
mes "Aello chose to send.";
next;
mes "[ Hibba Agip ]";
mes "Hm... Ah.";
mes "Is it you?";
mes "I see, just as Aello explained.";
mes "Well, I think we are in good hands if it is you.";
next;
select("What are you implying?");
mes "[ Vyhannus ]";
mes "So... It's like this.";
mes "Both Saphas and humans had many differences in the past.";
next;
mes "[ Vyhannus ]";
mes "We've worried about becoming enemies with your race after you've suddenly appeared";
mes "and were afraid of your abilities.";
next;
mes "[ Vyhannus ]";
mes "But you have respected us Saphas";
mes "and helped Manuk with many deeds.";
mes "We've come to recognize humans as good people.";
next;
mes "[ Hibba Agip ]";
mes "Yes, we made efforts.";
mes "We also tried to keep a neutral attitude.";
mes "Because it is always better to strengthen amnity as a third party then taking sides in a conflict.";
next;
mes "[ Hound ]";
mes "Well..";
mes "Not totally wrong, I guess...";
next;
mes "[ Vyhannus ]";
mes "(Vyhannus smiles)";
mes "We have told Ravail about you humans.";
mes "Ravail is the highest elder of glorious El Dicastes.";
next;
select("El Dicastes?");
mes "[ Hibba Agip ]";
mes "Ah, sorry for interrupting.";
mes "I have to go now.";
mes "Hound, I approve of this adventurer.";
next;
mes "[ Hibba Agip ]";
mes "Then it's settled.";
mes "And... ah yes, you.";
mes "Please go meet the inspector in the next room after this.";
mes "Got it?";
next;
mes "[ Hibba Agip ]";
mes "I'm leaving now.";
mes "I'll come by to see you again Vyhannus.";
mes "And you should meet Inspector Doha after talking with Vyhannus.";
mes "Then bye everyone.";
disablenpc "Hibba Agip#ep13_3_07";
// -- Quest: 7185 has been added.
set ep13_3_invite,2;
setquest 7185;
next;
// -- [dist=2] Hound#ep133_is06 (1): *Sweat*
emotion e_swt;
// -- [dist=3.6] Sapha from Manuk (0): *Sweat*
emotion e_swt,0,"Sapha from Manuk";
mes "- Captain Hibba Agip quickly left the room after saying what he wanted to say.";
mes "First, let's listen to Vyhannus's story. -";
close;
}
mes "[ Vyhannus ]";
mes "Amazing.";
mes "Like with Hound, that ring you humans made...";
mes "is like a ring of wisdom.";
next;
goto vyhannustalk;
}
mes "[ Sapha ]";
mes "¢§°°˙? ¢£ °˘°...";
mes "°Ô°Ú°– ¢§ ?";
mes "°Ò°Ô..?";
next;
mes "[ Hound ]";
mes "Where is your interpreter ring?";
mes "I'm not going to be your personal translater.";
close;
}
mid_campin,165,127,5 script Hibba Agip#ep13_3_07 459,{
mes "[ Hibba Agip ]";
mes "Ahh.. I think.. I should go now...";
close2;
disablenpc "Hibba Agip#ep13_3_07";
end;
OnInit:
disablenpc "Hibba Agip#ep13_3_07";
end;
}
man_in01,315,52,3 script Guard Captain Avalanche 450,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 4 )
{
mes "[ Guard Captain Avalanche ]";
mes "Go out of this building and straight below the mountain";
mes "east from the village.";
mes "You will know where it is if you see soldiers guarding the tunnel.";
next;
mes "[ Guard Captain Avalanche ]";
mes "I hope that the";
mes "Light of El Dicastes";
mes "will show you the way.";
close;
}
if( ep13_3_invite == 5 )
{
mes "[ Guard Captain Avalanche ]";
mes "Oh.. You have the Light of El Dicastes.";
mes "It would be helpful for your travel.";
next;
mes "[ Guard Captain Avalanche ]";
mes "The path to the capital city was previously a mine.";
mes "So we have reports of wild monsters appearing although the tunnel is well maintained.";
next;
mes "[ Guard Captain Avalanche ]";
mes "Always take care of yourself at all times.";
mes "Haha.. but then you humans are very strong.";
close;
}
mes "[ Guard Captain Avalanche ]";
mes "You are human.";
mes "What do you want here?";
next;
select("I've come with Vyhannus's invitation.");
mes "[ Guard Captain Avalanche ]";
mes "Ah. Jarute Vyhannus.";
mes "I though it would be better for";
mes "him to take a guard with him.";
next;
mes "[ Guard Captain Avalanche ]";
mes "I guess Vyhannus";
mes "trusts you humans.";
mes "I'm fine as long as";
mes "Vyhannus approved you.";
next;
mes "[ Guard Captain Avalanche ]";
mes "I authorize you to pass through to El Dicastes.";
mes "There is a tunnel that leads to the city outside of this building which goes down by the east mountain range of this village.";
next;
mes "[ Guard Captain Avalanche ]";
mes "That tunnel is the only way to the capital city. There is no other route because Kamidal mountain is so huge.";
next;
mes "[ Guard Captain Avalanche ]";
mes "The tunnel is well maintained. There was a time when part of the tunnel, which connects";
mes "with the lowest cave of the mountain, collapsed and reports of wild monsters was received.";
next;
mes "[ Guard Captain Avalanche ]";
mes "So I recommend that";
mes "you move in a group.";
mes "It is dangerous and";
mes "can be a long journey.";
mes "That is all I have to say for now.";
next;
mes "[ Guard Captain Avalanche ]";
mes "Please let me know any news about the capital city when you come back.";
// -- Quest: 7183 has been deleted.
// -- Quest: 7184 has been added.
changequest 7183,7184;
set ep13_3_invite,4;
close;
}
mes "[ Guard Captain Avalanche ]";
mes "¢§°°˙? ¢£ °˘°...";
mes "°Ô°Ú°– ¢§ ?";
mes "°Ò°Ô..?";
close;
}
dic_in01,42,264,3 script Adventurer Clerk#ep133_ 453,{
if( isequipped(2782) == 1 )
{
mes "[ Clerk Rhawyne ]";
mes "How can I help you?";
next;
switch( select("Register as an adventurer.","Talk.","Cancel.") )
{
case 1:
if( checkquest(7184) >= 0 )
{
if( ep13_3_invite == 5 )
{
mes "[ Clerk Rhawyne ]";
mes "Strange.";
mes "Aren't you already registered?";
mes "I see your name in the records.";
close;
}
mes "[ Clerk Rhawyne ]";
mes "Do you want to register";
mes "as an adventurer?";
mes "I will compare with the invitation list from Manuk.";
mes "What is your name?";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "My name is "+strcharinfo(0)+".";
next;
mes "[ Clerk Rhawyne ]";
mes "Yes... "+strcharinfo(0)+"...";
mes "I found it.";
mes "Welcome to El Dicastes.";
next;
mes "[ Clerk Rhawyne ]";
mes "You will be treated the same as other Saphas here. Allowed to do as you wish and can have contracts with official requests from Dicastes.";
next;
mes "[ Clerk Rhawyne ]";
mes "This is a little souvenir for visiting El Dicastes.";
mes "You can use it to return to El Dicastes whenever you wish.";
next;
// -- Item added to inventory: Light of El Dicastes (44) x 1 - Weapon
getitem 2844,1;
// -- Quest: 7184 has been deleted.
erasequest 7184;
set ep13_3_invite,5;
mes "[ Clerk Rhawyne ]";
mes "There is a special place for humans located beneath the residential area of Pioms.";
mes "It is called in your language...";
mes "a pub. Hope you get to visit there.";
close;
}
mes "[ Clerk Rhawyne ]";
mes "Hmm.. You don't have Ravail's invitation? What are you doing here?";
close;
case 2:
if( checkquest(7197) >= 0 )
{
mes "[ Clerk Rhawyne ]";
mes "I recognize you.";
mes "How can I help you?";
next;
if( select("I want to meet the minister.", "Nothing particular.") != 1 )
{
mes "[ Clerk Rhawyne ]";
mes "What are you curious about today?";
close;
}
mes "[ Clerk Rhawyne ]";
mes "You want to meet the minister?";
mes "Which minister?";
mes "Ravail cannot be met in person";
mes "even with Sapha Certifications.";
next;
if( select("Ahat", "Another minister") != 1 )
{
mes "[ Clerk Rhawyne ]";
mes "Another minister? Who?";
next;
select("Sorry, but I know no one else.");
mes "[ Clerk Rhawyne ]";
mes "You are difficult.";
mes "Unlike other Saphas, ministers are very busy.";
close;
}
if( countitem(6304) > 2 )
{
mes "You've really collected 3 Sapha Certification already.";
mes "Alright. I will send a request.";
next;
mes "[ Clerk Rhawyne ]";
mes "Please take the elevator up to the Administrative Office.";
mes "There is another elevator in the corridor next to the Administrative Office.";
next;
mes "[ Clerk Rhawyne ]";
mes "It is a separate elevator that leads to the high minister's office";
mes "You will be guided in front of the office.";
set ep13_3_secret,7;
// -- Inventory Item Removed: Sapha Certification (13) x 3
delitem 6304,3;
// -- Quest: 7197 has been deleted.
// -- Quest: 7198 has been added.
changequest 7197,7198;
close;
}
mes "[ Clerk Rhawyne ]";
mes "You need 3 Sapha Certification to meet Ahat.";
mes "You know what a Sapha Certification is, right?";
mes "Well, please try to help around El Dicastes to collect them.";
close;
}
else if( checkquest(7198) >= 0 )
{
mes "[ Clerk Rhawyne ]";
mes "Ahat is on the same floor as high minister Ravail.";
mes "Take the elevator up to the Administrative Office and then you will be guided in front of the separate elevator.";
close;
}
mes "[ Clerk Rhawyne ]";
mes "What are you curious about today?";
next;
switch( select("About official requests","About the Adventurer's pub","Ahat?","Sapha Certification?","End conversation.") )
{
case 1:
mes "[ Clerk Rhawyne ]";
mes "If Diel or ministers need help on operations, in the capital, they post a notice on the public board.";
next;
mes "[ Clerk Rhawyne ]";
mes "Anyone who can take the job can take up the request.";
mes "Adventurers who are officially registered can also take jobs.";
next;
mes "[ Clerk Rhawyne ]";
mes "After you handle a request";
mes "you are given an Sapha Certification for helping El Dicastes.";
next;
mes "[ Clerk Rhawyne ]";
mes "It is better to spend spare time on these official requests.";
mes "Because you are contributing to the community.";
next;
mes "[ Clerk Rhawyne ]";
mes "Due to the increase of visitors from other worlds,";
mes "some requests are targeted for you.";
mes "You can take your pick.";
close;
case 2:
mes "[ Clerk Rhawyne ]";
mes "The Adventurer's pub is open for the convenience of visitors like you.";
mes "It is located in the Piom residential area below the mine and factory zone.";
next;
mes "[ Clerk Rhawyne ]";
mes "We thought the living environment here would be unfamiliar and inconvenient for you.";
mes "So we tried to make a place that is similar to what you have back home with a little help from adventurers.";
mes "I hope you like it.";
close;
case 3:
mes "[ Clerk Rhawyne ]";
mes "Ahat is the next minister in line after Ravail.";
mes "Why?";
mes "Because we respect him.";
next;
mes "[ Clerk Rhawyne ]";
mes "What should I say, we would like to protect him.";
mes "But I'm not sure how respect is used in your language.";
next;
mes "[ Clerk Rhawyne ]";
mes "Ahat is popular.";
mes "Not many have seen him and he works in his room all the time.";
next;
mes "[ Clerk Rhawyne ]";
mes "If you want to meet Ahat..well.";
mes "He is really good at his work but is very shy of strangers..";
next;
mes "[ Clerk Rhawyne ]";
mes "He doesn't like to be in places where a lot of people are gathered.";
mes "That is why we barely see him.";
close;
case 4:
mes "[ Clerk Rhawyne ]";
mes "Sapha Certifications are made for outsiders like you.";
mes "They are given out as rewards when adventurers help with requests from Saphas throughout the city.";
next;
mes "[ Clerk Rhawyne ]";
mes "The Sapha Certification is used to meet ministers.";
mes "I guess in order to meet busy ministers, you must at least contribute to our society.";
close;
case 5:
mes "[ Clerk Rhawyne ]";
mes "Please feel free to ask questions when you need help.";
close;
}
case 3:
mes "[ Clerk Rhawyne ]";
mes "Please feel free to ask questions when you need help.";
close;
}
}
mes "[ Clerk Knit ]";
mes "°°Ò°Ù °ı °¸¢±¢≥ °ˆ °Ú...?";
mes "¢§°ˆ°¯ ... ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
next;
mes "- Cannot communicate with him. -";
close;
}
// -- Warp NPC
dic_dun01,371,44,0 warp eldic_field0001 1,1,dic_fild01,28,79
dic_fild01,24,79,0 warp eldic_field0002 1,1,dic_dun01,367,44
dic_fild01,69,23,0 warp eldic_field0003 1,1,dic_fild02,71,371
dic_fild02,71,375,0 warp eldic_field0004 1,1,dic_fild01,69,27
dicastes01,199,34,0 warp eldic_field0005 1,1,dic_fild01,150,277
dic_dun01,88,212,0 warp scarabahole0001 1,1,dic_dun01,168,228
dic_dun01,164,228,0 warp scarabahole0002 1,1,dic_dun01,84,212
dic_dun01,371,228,0 warp scarabahole0003 1,1,dic_dun01,32,156
dic_dun01,28,156,0 warp scarabahole0004 1,1,dic_dun01,367,228
dic_dun01,371,172,0 warp scarabahole0005 1,1,dic_dun01,32,100
dic_dun01,28,100,0 warp scarabahole0006 1,1,dic_dun01,367,172
dic_dun02,102,148,0 warp scarabahole0007 1,1,dic_dun01,290,103
dic_dun01,370,100,0 warp scarabahole0008 1,1,dic_dun01,33,44
dic_dun01,29,44,0 warp scarabahole0009 1,1,dic_dun01,366,100
dicastes01,283,285,0 warp eldicastes0001 1,1,dic_in01,45,31
dic_in01,45,28,0 warp eldicastes0002 1,1,dicastes01,281,283
dicastes01,163,297,0 warp eldicastes0003 1,1,dic_in01,372,102
dic_in01,372,99,0 warp eldicastes0004 1,1,dicastes01,163,294
dicastes01,94,259,0 warp eldicastes0005 1,1,dic_in01,390,52
dic_in01,390,55,0 warp eldicastes0006 1,1,dicastes01,96,257
dicastes01,136,103,0 warp eldicastes0007 1,1,dic_in01,26,99
dic_in01,26,96,0 warp eldicastes0008 1,1,dicastes01,136,106
dicastes01,255,175,0 warp eldicastes0009 1,1,dic_in01,345,271
dic_in01,342,271,0 warp eldicastes0010 1,1,dicastes01,255,172
dicastes01,198,353,0 warp eldicastes0011 1,1,dicastes02,120,81
dicastes02,120,77,0 warp eldicastes0012 1,1,dicastes01,198,349
dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,247
dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,120,234
dic_in01,300,248,0 warp eldicastes0017 1,1,dic_in01,262,191
dic_in01,388,272,0 script Elevator#Royal Guard1 844,{
switch( select("Battle Station","Galten Quarters") )
{
case 1: warp "dic_in01",385,272; end;
case 2: warp "dic_in01",385,208; end;
}
}
dic_in01,46,288,0 script Elevator#1F 844,{
switch( select("Civil Services","Archive Room","Situation Room","Administrative Office") )
{
case 1: warp "dic_in01",45,286; end;
case 2: warp "dic_in01",36,212; end;
case 3: warp "dic_in01",122,282; end;
case 4: warp "dic_in01",121,201; end;
}
}
dic_in01,44,116,0 script Elevator#Lower1 844,{
switch( select("Residential Zone 1","Residential Zone 2","Residential Zone 3","Pub Burman Flone") )
{
case 1: warp "dic_in01",42,115; end;
case 2: warp "dic_in01",110,108; end;
case 3: warp "dic_in01",178,108; end;
case 4: warp "dic_in01",260,115; end;
}
}
dic_in01,56,48,0 script Elevator#Upper1 844,{
switch( select("Residential Zone 1","Residential Zone 2","Residential Zone 3") )
{
case 1: warp "dic_in01",54,47; end;
case 2: warp "dic_in01",136,45; end;
case 3: warp "dic_in01",220,45; end;
}
}
// -- Duplicate NPC
dic_in01,112,108,0 duplicate(Elevator#Lower1) Elevator#Lower2 844
dic_in01,180,108,0 duplicate(Elevator#Lower1) Elevator#Lower3 844
dic_in01,261,115,0 duplicate(Elevator#Lower1) Elevator#Lower4 844
dic_in01,389,208,0 duplicate(Elevator#Royal Guard1) Elevator#Royal Guard2 844
dic_in01,35,214,0 duplicate(Elevator#1F) Elevator#B2 844
dic_in01,122,284,0 duplicate(Elevator#1F) Elevator#2F 844
dic_in01,121,203,0 duplicate(Elevator#1F) Elevator#3F 844
dic_in01,138,46,0 duplicate(Elevator#Upper1) Elevator#Upper2 844
dic_in01,222,46,0 duplicate(Elevator#Upper1) Elevator#Upper3 844
manuk,321,182,5 script Entrance Manager#ep13_3_ 450,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite >= 4 )
{
mes "[ Entrance Manager ]";
mes "Are you visiting the capital city, El Dicastes?";
next;
if( select("Yes", "No") != 1 )
{
mes "[ Entrance Manager ]";
mes "Then use the tunnel next time.";
close;
}
mes "[ Entrance Manager ]";
mes "Be careful.";
close2;
warp "dic_dun01",33,212;
// -- Note: At this point, You will have access to Scarab Hole Level 1.
end;
}
mes "[ Entrance Manager ]";
mes "Sorry.";
mes "I cannot let you pass because you are not a Sapha.";
close;
}
mes "[ Entrance Manager ]";
mes "¢§°°˙? ¢£ °˘°...";
mes "°Ô°Ú°– ¢§ ?";
mes "°Ò°Ô..?";
close;
}