// -- 13.3: El Dicastes Offical Script
// -- Quests:
// -- Sapha's Visit, Doha's Secrect Order, Frede's Request
// -- Department Quests, Document Quests, Chesire's Call, Cat Hands Enchantment
// -- Quest NPC: Warp && Quest Side NPC
dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 449,{
if( isequipped(2782) == 1 )
{
mes "[ Curious Sapha ]";
mes "Hello?";
next;
switch( select("What are you doing here?","Buy research items.","Hello","Iwant to help your research.") )
{
case 1:
mes "[ Curious Sapha ]";
mes "Do you see that dirty vigilante over there?";
next;
mes "[ Curious Sapha ]";
mes "He was attacked by Scarabas after falling into Scaraba Hall.";
mes "And he was the only one attacked even with others around him.";
next;
mes "[ Curious Sapha ]";
mes "I think he slipped and fell on some secretion of the Queen Scaraba. I thought it was an accident was looking into it.";
next;
mes "[ Curious Sapha ]";
mes "If the research results are correct, the Scarabas are very sensitive to the smell.";
mes "Or else say they go crazy over it. Almost as if they were losing it...";
next;
mes "[ Curious Sapha ]";
mes "I came to research the relationship between the Queen secretion component and the Scarabas.";
mes "So I created this into a perfume to carry it easily.";
next;
mes "[ Curious Sapha ]";
mes "I might be able to use this perfume's reaction to Scarabas and make progress in research.";
close;
case 2:
mes "[ Curious Sapha ]";
mes "You want to buy the Scaraba";
mes "Perfume? A gift for home?";
mes "Well, it has become a rare perfume.";
next;
mes "[ Curious Sapha ]";
mes "I'll give you a deal and sell it by 500 Zeny each. But, try not to carry it with you into Scaraba Hall.";
mes "How many do you want? You can buy up to 100.";
next;
input .@deal;
if( .@deal == 0 )
{
mes "[ Curious Sapha ]";
mes "You changed your mind?";
close;
}
if( Zeny < .@deal * 500 )
{
mes "[ Curious Sapha ]";
mes "You don't have enough money.";
close;
}
mes "[ Curious Sapha ]";
mes "Will you buy "+.@deal+"?";
next;
if( select("Yes", "No") != 1 )
close;
mes "[ Curious Sapha ]";
mes "Here you go. Scaraba migh flock";
mes "around you so don't use it near Scaraba Hall.";
getitem 6437,.@deal;
set Zeny,Zeny - .@deal * 500;
close;
case 3:
mes "[ Curious Sapha ]";
mes "Hello?";
close;
case 4:
mes "[ Curious Sapha ]";
mes "Do you have any useful information?";
mes "Please let me know!";
next;
input .@talksap$;
mes "[ Curious Sapha ]";
mes "It says ^0000FF"+.@talksap$+"^000000.";
next;
set .@curiousrand,rand(1,4);
// -- May i think i need some information or times to test with him..
if( .@curiousrand == 1 )
{
mes "[ Curious Sapha ]";
mes "That is great information!";
mes "I must start on the research.";
close;
}
else if( .@curiousrand == 2 )
{
mes "[ Curious Sapha ]";
mes "I already know about that information but I'm really grateful for you to come all the way here to tell me.";
close;
}
else if( .@curiousrand == 3 )
{
mes "[ Curious Sapha ]";
mes "Hmm... do you think so?";
mes "I have some doubts about your information. I'll think it over.";
close;
}
}
}
mes "[ Curious Sapha ]";
mes "°ˆ°Ò°– °Ú °ı?";
next;
mes "- Cannot understand a word.";
close;
}
dic_dun01,284,102,5 script Dirty Vigilante#ep13_3_ 450,{
if( isequipped(2782) == 1 )
{
if( ep13_3_secret >= 4 )
{
if( countitem(6437) > 0 )
{
mes "[ Vigilante ]";
mes "Do you need something from the cave?";
next;
if( select("Yes", "No") != 1 )
{
mes "[ Vigilante ]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close;
}
mes "[ Vigilante ]";
mes "Ewwww, what's this smell?";
mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
next;
if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 )
{
mes "[ Vigilante ]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close;
}
mes "[ Vigilante ]";
mes "Okey. Then good luck to you. Be careful.";
close2;
warp "dic_dun02",101,142;
end;
}
mes "[ Vigilante ]";
mes "Phew, what happened?! Why are they all over me?";
next;
mes "[ Vigilante ]";
mes "I already had bad luck in falling into Scaraba Hall and being";
mes "drenched with this awful ^E77471stench^000000 my";
mes "head is starting to ache!";
next;
mes "- The vigilante complained while brushing off the traces of the Scarabas. -";
close;
}
mes "[ Vigilante ]";
mes "Hey! This is no place for a rookie like you.";
mes "Those Scaraba can snatch you away!";
close;
}
mes "[ Vigilante ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚.";
mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
next;
mes "- Cannot understand a word. -";
close;
}
dic_dun01,294,106,4 script Vigilante#ep13_3_23 492,{
if( isequipped(2782) == 1 )
{
if( ep13_3_secret >= 4 )
{
if( countitem(6437) > 0 )
{
mes "[ Vigilante ]";
mes "Do you need something from the cave?";
next;
if( select("Yes", "No") != 1 )
{
mes "[ Vigilante ]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close;
}
mes "[ Vigilante ]";
mes "Ewwww, what's this smell?";
mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
next;
if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 )
{
mes "[ Vigilante ]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close;
}
mes "[ Vigilante ]";
mes "Okey. Then good luck to you. Be careful.";
close2;
warp "dic_dun02",101,142;
end;
}
mes "[ Vigilante ]";
mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
next;
mes "[ Vigilante ]";
mes "If you need something from the cave!";
mes "Please get some ^E77471Scaraba Perfume^000000 before you go.";
close;
}
mes "[ Vigilante ]";
mes "The area below is restricted because it is dangerous.";
mes "I cannot let you pass because you are here as a guest.";
mes "Please follow the tunnel to get to the capital city.";
close;
}
mes "[ Vigilante ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
next;
mes "- Cannot communicate with him. -";
close;
}
dic_dun01,286,104,5 script Vigilante#ep13_3_24 450,{
if( isequipped(2782) == 1 )
{
if( ep13_3_secret >= 4 )
{
if( countitem(6437) > 0 )
{
mes "[ Vigilante ]";
mes "Do you need something from the cave?";
next;
if( select("Yes", "No") != 1 )
{
mes "[ Vigilante ]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close;
}
mes "[ Vigilante ]";
mes "Ewwww, what's this smell?";
mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
next;
if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 )
{
mes "[ Vigilante ]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close;
}
mes "[ Vigilante ]";
mes "Okey. Then good luck to you. Be careful.";
close2;
warp "dic_dun02",101,142;
end;
}
mes "[ Vigilante ]";
mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
next;
mes "[ Vigilante ]";
mes "If you need something from the cave!";
mes "Please get some ^E77471Scaraba Perfume^000000 before you go.";
close;
}
mes "[ Vigilante ]";
mes "The area below is restricted because it is dangerous.";
mes "I cannot let you pass because you are here as a guest.";
mes "Please follow the tunnel to get to the capital city.";
close;
}
mes "[ Vigilante ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
next;
mes "- Cannot communicate with him. -";
close;
}
dic_dun01,28,212,0 script Vigilante#ep13_3_26 45,1,1,{
if( isequipped(2782) == 1 )
{
mes "[ Vigilante ]";
mes "Manuk is just before us.";
mes "Are you heading to Manuk?";
next;
if( select("Yes", "No") != 1 )
{
mes "[ Vigilante ]";
mes "Good luck.";
close;
}
mes "[ Vigilante ]";
mes "I will send you back to Manuk.";
close2;
warp "manuk",326,180;
end;
}
mes "[ Vigilante ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
next;
mes "- The Vigilante says something and then shakes his head.";
mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him. -";
close;
}
dicastes01,194,159,5 script Excited Galten#a 492,{
if( isequipped(2782) == 1 )
{
mes "[ Excited Galten ]";
mes "I can't get beautiful";
mes "Ahat's image out of my head.";
// -- [dist=3] Excited Galten#a (0): *Heart*
emotion e_lv;
mes "As long as we have him,";
mes "it will only be a matter of time before Sapha";
mes "will rule this land.";
close;
}
mes "[ Excited Galten ]";
mes "°¯¢≤¢£ °– °Ú°°";
mes "°˜°¯°Ò °¸ °¸";
mes "°˘¢≤¢≥ ¢≤";
mes "°Û°ı°Ù ¢£ °–°˚°¸ °Ú °°ˆ¢£";
mes "¢§°ı°˛ °˜ °Ò";
close;
}
dicastes01,201,86,4 script Sentinel#a 492,{
if( isequipped(2782) == 1 )
{
mes "[ Sentinel ]";
mes "El Dicastes, the";
mes "capital city of Sapha.";
mes "The land is pretty";
mes "rough so many outsiders can't get in. Ha ha";
next;
mes "[ Sentinel ]";
mes "...";
next;
mes "[ Sentinel ]";
mes "Hey, you are an outsider!";
close;
}
mes "[ Sentinel ]";
mes "°Ù¢±¢± °˚ °Û°–°Ò ¢£ ¢§°˙";
mes "°¯°Û¢≤ ¢§ ";
mes "°ı°Û°– ¢≥ °–°ı¢£ °˚ °˙°Ô";
next;
mes "[ Sentinel ]";
mes "°˘";
next;
mes "[ Sentinel ]";
mes "°Ò°ˆ°Ô °˙ °Û¢≥°Ù";
close;
}
dicastes01,194,95,5 script Sentinel#b 450,{
if( isequipped(2782) == 1 )
{
mes "[ Sentinel ]";
mes "I permit your entry.";
mes "But if you dare to cause trouble";
mes "you won't know what hit you. Beware!";
close;
}
mes "[ Sentinel ]";
mes "°¯°Ù°¸ °¯ °Û";
mes "°¯°Ô°˚ °Û °˚¢§¢≤ °˜ ¢£";
mes "¢§°Ù°¯ ¢≥ °˜°˚°ˆ °ı °¯";
close;
}
dicastes01,252,133,1 script Training Galten#a 450,{
if( isequipped(2782) == 1 )
{
mes "[ Training Galten ]";
mes "I am a Sapha warrior.";
mes "I am never lazy with my training.";
next;
mes "[ Training Galten ]";
mes "Hahaha~";
mes "Just joking. I can't fight a guest to our land.";
close;
}
mes "[ Training Galten ]";
mes "¯°Ù°¸ °°¯°Ù°¸ °¯";
mes "Ù °¯";
next;
mes "- I can't understand what he's trying to say. -";
close;
}
dicastes01,272,166,0 script Training Galten#b 450,{
if( isequipped(2782) == 1 )
{
mes "[ Training Galten ]";
mes "You seem to be an experienced adventurer.";
mes "I would like to try testing your streng.";
next;
mes "[ Training Galten ]";
mes "Hahaha~";
mes "Just joking. I can't fight a guest to our land.";
close;
}
mes "[ Training Galten ]";
mes "°¯°Ù°¸ °¯";
mes "°¯°Ù°¸ °¯ °¯°Ù°¸ °¯ °¯°Ù°¸ °¯";
next;
mes "- I can't understand what he's trying to say. -";
close;
}
dicastes01,244,166,0 script Training Galten#c 450,{
if( isequipped(2782) == 1 )
{
mes "[ Training Galten ]";
mes "I wonder if Ahat knows how";
mes "hard I am training.";
close;
}
mes "[ Training Galten ]";
mes "°¯°Ù°¸ °¯ °¯°Ù°¸ °¯";
mes "°¯°Ù°¸ °¯";
next;
mes "- I can't understand what he's trying to say. -";
close;
}
dicastes01,234,158,0 script Training Galten#d 450,{
if( isequipped(2782) == 1 )
{
mes "[ Training Galten ]";
mes "I'll be ready for anything.";
mes "If I keep up with my training every day.";
close;
}
mes "[ Training Galten ]";
mes "°¯°Ù°¸ °¯ °¯°Ù°¸";
mes "°¯°Ù°¸ °¯° ¯°Ù°¸ °¯";
next;
mes "- I can't understand what he's trying to say. -";
close;
}
dic_fild01,153,281,4 script Capital City Guard 492,{
if( isequipped(2782) == 1 )
{
mes "[ Capital City Guard ]";
mes "Access to the city is restricted from other races without permits.";
mes "Please go back.";
next;
mes "[ Capital City Guard ]";
mes "Hmmm? You are human.";
mes "If you went through that tunnel, you are here by Ravail's invitation?";
next;
select("Yes.");
mes "[ Capital City Guard ]";
mes "No wonder Vyhannus approved you.";
mes "Understood.";
mes "I approve your entrance and will guide you on what you should first do in El Dicastes.";
next;
mes "[ Capital City Guard ]";
mes "First enter the fortress,";
mes "and register yourself at Dicastes Diel located at the highest location in the north.";
mes "You must first register to be able to move freely.";
next;
mes "[ Capital City Guard ]";
mes "You'll see Diel if you follow here towards the north.";
mes "You won't get lost.";
mes "You need to find the register window at the Diel public service center.";
close2;
warp "dicastes01",199,41;
end;
}
mes "[ Capital City Guard ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
next;
mes "- Cannot communicate with him. -";
close;
}
dic_in01,349,282,4 script Waiting Galten#in_1 492,{
if( isequipped(2782) == 1 )
{
mes "[ Waiting Galten ]";
mes "Here is the Battle Station.";
mes "We are all tensed up to be ready for action.";
close;
}
mes "[ Waiting Galten ]";
mes "°Ò°ı°¸ ¢£ °Û";
mes "¢§°Û°ı ¢£ ¢£°Ú°Ù °ˆ °˙¢§°˙ ¢§ °Ú°ˆ°ı ¢§";
close;
}
dic_in01,370,261,1 script Waiting Galten#in_2 492,{
if( isequipped(2782) == 1 )
{
mes "[ Waiting Galten ]";
mes "Boring.";
close;
}
mes "[ Waiting Galten ]";
mes "°˘¢§¢±";
close;
}
dic_in01,381,261,1 script Waiting Galten#in_3 492,{
if( isequipped(2782) == 1 )
{
mes "[ Waiting Galten ]";
mes "Zzzzz...";
close;
}
mes "[ Waiting Galten ]";
mes "°˙°Ù";
close;
}
dic_in01,370,282,4 script Waiting Galten#in_4 492,{
if( isequipped(2782) == 1 )
{
mes "[ Waiting Galten ]";
mes "El Dicastes is the most peaceful place in this world as long as I am here.";
close;
}
mes "[ Waiting Galten ]";
mes "°Ô°Ô¢≥ °˛ °ˆ¢≥¢£ ¢± ¢≥°˚°ı °¯ °˛°Ô°Ô °¯ °˚";
close;
}
dic_in01,354,219,4 script Resting Galten#in_5 492,{
if( isequipped(2782) == 1 )
{
mes "[ Resting Galten ]";
mes "Resting is always so sweet.";
close;
}
mes "[ Resting Galten ]";
mes "°Ô°ı°˘ °ˆ °Ú°¢≤ ¢≥ °ˆ";
close;
}
dic_in01,365,197,1 script Resting Galten#in_6 492,{
if( isequipped(2782) == 1 )
{
mes "[ Resting Galten ]";
mes "Galten can also rest while standing up like this.";
next;
mes "[ Resting Galten ]";
mes "You say I don't look like I'm resting? But I'm already used to this.";
close;
}
mes "[ Resting Galten ]";
mes "°Ù°Ô¢§ °ˆ °˘°°Ò °¸ °Û°˚°˚";
mes "°Ô¢£°Û °˘ ¢≥°Ù° ¢£ °–°˚°Ù °Ù °–°˙°˘ °Ù °Û";
close;
}
dic_in01,29,119,4 script Resting Piom#04 489,{
if( isequipped(2782) == 1 )
{
mes "[ Resting Piom ]";
mes "Why is it so noisy when I'm trying to get rest?";
close;
}
mes "[ Resting Piom ]";
mes "°¸¢≤° °– °Ú°¯¢≤ °Ù ¢≤°ı";
close;
}
dic_in01,91,113,5 script Suspicious Piom#a 489,{
if( isequipped(2782) == 1 )
{
mes "[ Suspicious Piom ]";
mes "Have you heard of the";
mes "rumor about Ahat?";
next;
if( select("Nope!", "You first.") != 1 )
{
mes "[ Suspicious Piom ]";
mes "Never mind.";
close;
}
mes "[ Suspicious Piom ]";
mes "Oh, you do seem to know?";
mes "I need to collect information.";
mes "You first.";
mes "You heard of the rumor, right?";
next;
if( select("Something is fishy?", "If you're not going to spill it, me neither!") != 1 )
{
mes "[ Suspicious Piom ]";
mes "I'm only a very curious";
mes "ordinary Piom.";
close;
}
mes "[ Suspicious Piom ]";
mes "I am not going to say anything, either!";
close;
}
mes "[ Suspicious Piom ]";
mes "°Û¢≥°Û °Û °Û°˛°ˆ";
mes "°ı ¢≥¢≤°˜ °Û°Û";
next;
if( select("Can't tell what it means", "Is it a curse??") != 1 )
{
mes "[ Suspicious Piom ]";
mes "°Û °Û °Û°˛°ˆ.";
close;
}
mes "[ Suspicious Piom ]";
mes "Go human!";
close;
}
dic_in01,168,116,5 script Tired Piom#c 491,{
if( isequipped(2782) == 1 )
{
mes "[ Tired Piom ]";
mes "If you need any";
mes "information, you'd better try your";
mes "luck with the Cat Merchant than wandering around here.";
mes "But of course you'll have to pay the price.";
close;
}
mes "[ Tired Piom ]";
mes "°˛°ı° ¢≥ ¢≥°˛";
mes "°˛°¯° °ˆ °Ò°˙° °Ú";
mes "°Ô°Ò°˙ °Ù °ˆ°ˆ°Ú °˚ °Û¢§°¯ °¯ ¢≤ °¯";
mes "¢§¢≤°¯ °Ú °˙°Û¢±";
close;
}
dic_in01,149,104,5 script Tired Piom#b 455,{
if( isequipped(2782) == 1 )
{
mes "[ Tired Piom ]";
mes "I feel so stiff,";
mes "I will need another dose of Bradium.";
mes "I think the effects are weaker then before,";
mes "or is it just me?";
// -- [dist=6.7] Tired Piom#b (1): *?*
emotion e_what;
close;
}
mes "[ Tired Piom ]";
mes "°°–°˙ °¯ ¢≤";
mes "°ˆ°ı°Û ¢§ °Ú°Ú¢≥ °Ù °Ù°Û°Ò";
mes "¢£°Ò°˛ °¸ ¢≤°˚°Û °Ú °°˛";
mes "°ˆ°˙°Ò ¢≥";
// -- [dist=6.7] Tired Piom#b (1): *?*
emotion e_what;
close;
}
dic_in01,254,119,0 script Item Storage#01 844,{
mes "This is the item storage.";
mes "There is some writing on the paper.";
next;
mes "+ Shay's precious safe +";
mes "For those you want to use this safe!";
mes "1.Is my cooking delicious?";
mes "2.You have enough basic skills, right?";
mes "3.It will be ^0000FF500 Zeny^000000, please!";
next;
mes "You'll have to put in some coins to use it.";
mes "Insert Coins: Will you";
mes "put in 500 Zeny?";
next;
if( select("Use safe", "No way.") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "I will use it later.";
close;
}
close2;
openstorage;
end;
}
dic_in01,252,103,3 script Eating Adventurer#tre 711,{
mes "[ Eating Adventurer ]";
mes "Hey, do you have any emergency rations on you from Midgard?";
next;
mes "[ Eating Adventurer ]";
mes "I came all the way here with a hungry stomach because";
mes "I heard there was a Midgard pub but";
mes "I've never tasted this food";
mes "anywhere in Midgard.";
next;
mes "[ Eating Adventurer ]";
mes "No, I'm sure nobody in Midgard would want to try this.";
next;
mes "[ Eating Adventurer ]";
mes "I really would like a nice hot meal.";
mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
close;
}
dic_in01,32,54,5 script Venknick#el_01 449,{
if( isequipped(2782) == 1 )
{
mes "[ Venknick ]";
mes "Oh feels so refreshed.";
mes "The refined Bradium was the best ever. Do you want to try some?";
close;
}
mes "[ Venknick ]";
mes "°˘°Û¢§ ¢± ¢£";
mes "°ı°˛°Ô ¢£ °˜°˜¢§ °˙ °Û°Ò°ˆ ¢≤ °˛¢≤¢§ ¢≤ ¢£?";
close;
}
dic_in01,372,116,3 script Thrilled Piom#a 490,{
if( isequipped(2782) == 1 )
{
mes "[ Thrilled Piom ]";
mes "Ahat is the one";
mes "and only Sapha pride.";
mes "We have plenty of Bradium";
mes "because of him!";
next;
mes "[ Thrilled Piom ]";
mes "...";
next;
mes "[ Thrilled Piom ]";
mes "You don't feel his";
mes "blessing?";
close;
}
mes "[ Thrilled Piom ]";
mes "°Ú°ı¢≥ °ı °Ù";
mes "¢£°Û°¯ ¢≤ °Ù°˜";
mes "°Ú°Ù¢≥ °˘ ¢±°Û¢± °ı";
mes "°Û°¸°– °¯ ¢≤°¸°– °ı °Ô";
next;
mes "[ Thrilled Piom ]";
mes "¢£";
next;
mes "[ Thrilled Piom ]";
mes "°–¢§°˘ ¢£ °Û°Û";
mes "°˘°Û°˜ °˚ °˛°Ù";
close;
}
dic_in01,360,125,5 script Serious Venknicka 449,{
if( isequipped(2782) == 1 )
{
mes "[ Serious Venknick ]";
mes "A sudden increase in Bradium production.";
mes "Why?";
mes "I will have to get more factory lines running.";
close;
}
mes "[ Serious Venknick ]";
mes "°˚°ı°Ò ¢≤ ¢≤¢§°– ¢≤ °¸°Ò°ı";
mes "°˛°Û°ˆ ¢≤";
mes "°ˆ°˜°˚ °˙ °˜°–¢≥ ¢≥";
close;
}
dic_in01,341,113,3 script Tired Piom#a 491,{
if( isequipped(2782) == 1 )
{
mes "[ Tired Piom ]";
mes "I think I look better in";
mes "robes than in leather.";
mes "I may have to change to knitting.";
mes "But mining does seem to suit me.";
next;
mes "[ Tired Piom ]";
mes "...";
next;
// -- [dist=2.2] Tired Piom#a (1): *Sweat*
emotion e_swt;
mes "[ Tired Piom ]";
mes "I'll be rejected again, right?";
close;
}
mes "[ Tired Piom ]";
mes "°˜°Ú°˚ °Û °Û°–¢±";
mes "°Û°ı°˘ °˛ °Ú¢±°Ò °ı ¢£";
mes "°¸°¢§ °˘ °Ú°Ù°ı °Ú °Ò";
mes "¢≥°˙¢≥ °– °Ò°ı°˘ °˜ °˜¢±";
next;
mes "[ Tired Piom ]";
mes "°˛";
next;
// -- [dist=2.2] Tired Piom#a (1): *Sweat*
emotion e_swt;
mes "[ Tired Piom ]";
mes "°¯°˙°¯ ¢± °ˆ°Ú";
close;
}
// -- El Dicastes: Civil Services
dic_in01,42,250,5 script Guide#diel_1 489,{
if( ep13_3_invite == 5 )
{
if( isequipped(2782) == 1 )
{
mes "[ Guide ]";
mes "I'm Dior, your kind guide for Dicastes Diel.";
mes "How can I help you?";
next;
mes "[ Guide ]";
mes "You may submit your civil complaints here.";
mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
next;
mes "[ Guide ]";
mes "The Administrative Office is located on the top floor and handles very important matters.";
mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
next;
mes "[ Guide ]";
mes "By the way, you may use the elevator in the back to go to the other floors.";
next;
mes "[ Guide ]";
mes "Oh, you didn't ask?";
mes "But since I'm Dior, the kind guide. He he.";
close;
}
mes "[ Guide ]";
mes "°ı¢£°Û °– °ı°Ò°Ú ¢§ °¯°¯¢£ ¢± ¢≤¢≥°˜ ¢±";
mes "°ˆ°Ú° °Û °Ù°Ù?";
next;
mes "[ Guide ]";
mes "°–°˘°Û °˘ °¸¢≤°– ¢± °˜°ˆ°˛";
mes "°Ò°˛¢≤ °¯ °Û°Ô°Ô °˘ °°Ò°– °˘ ¢≥°Ú°˛ °˘ °¯°°ı °ı ¢§";
next;
mes "[ Guide ]";
mes "°˚°˘°Ù °¯ °°˛°˜ ¢≥ °˛°˘°Ò °˙ °¸¢§°Ú °˙ °Ù¢£";
mes "°˜°Ú¢§ °¯ °˚¢≥";
next;
mes "[ Guide ]";
mes "°Ù°°Ò ¢§ °Û°˜¢≥ °˛ °Û°ı°˜ °ˆ °Û °ˆ";
next;
mes "[ Guide ]";
mes "°Ú°Ù°¯ °˜ °ı°¯° °Û ¢§°–°Ù °¯ °Ò°Ò°Ò °¯ °˙°ˆ°¯ °¸";
mes "°Ô¢≥° ¢§ °°ˆ¢£ ¢± °Ù°¯";
close;
}
mes "- The guide looks at you with an alert expression. -";
close;
}
dic_in01,48,263,5 script Hunting Dept. 1 Manager 449,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12159) == -1 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "So you didn't get any requests yet.";
mes "Laponte will have piles of requests and might give you one.";
next;
mes "[ Hunting Dept. 1 Manager ]";
mes "Try meeting him near the center of El Dicastes.";
close;
}
else if( checkquest(12159,PLAYTIME) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Time limit has expired for the existing request.";
next;
mes "[ Hunting Dept. 1 Manager ]";
mes "If any incomplete request is found, it will be consider that you failed it and the request will be deleted.";
next;
mes "[ Hunting Dept. 1 Manager ]";
mes "You can get a new request after the existing request record being removed, go to see Laponte.";
if( checkquest(12099) >= 0 ) erasequest 12099;
else if( checkquest(12100) >= 0 ) erasequest 12100;
else if( checkquest(12101) >= 0 ) erasequest 12101;
else if( checkquest(12102) >= 0 ) erasequest 12102;
else if( checkquest(12103) >= 0 ) erasequest 12103;
else if( checkquest(12104) >= 0 ) erasequest 12104;
else if( checkquest(12105) >= 0 ) erasequest 12105;
// -- Quest: 12159 has been deleted.
erasequest 12159;
close;
}
mes "[ Hunting Dept. 1 Manager ]";
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[ Hunting Dept. 1 Manager ]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
if( checkquest(12099,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 4000,0;
// -- Quest: 12099 has been deleted.
erasequest 12009;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12100,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 49000,0;
// -- Quest: 12100 has been deleted.
erasequest 12100;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12101,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 18000,0;
// -- Quest: 12101 has been deleted.
erasequest 12101;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12102,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 45000,0;
// -- Quest: 12102 has been deleted.
erasequest 12102;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12103,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 4000,0;
// -- Quest: 12103 has been deleted.
erasequest 12103;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12104,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 73000,0;
// -- Quest: 12104 has been deleted.
erasequest 12104;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12105,HUNTING) == 2 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 59000,0;
// -- Quest: 12105 has been deleted.
erasequest 12105;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( ( checkquest(12099) == -1 || checkquest(12100) == -1 || checkquest(12101) == -1 || checkquest(12102) == -1 ||
checkquest(12103) == -1 || checkquest(12104) == -1 || checkquest(12105) == -1 ) && checkquest(12159) >= 0 )
{
mes "[ Hunting Dept. 1 Manager ]";
mes "Um....."+strcharinfo(0)+"";
mes "You will be in trouble if you lie about the request...";
close;
}
mes "[ Hunting Dept. 1 Manager ]";
mes "Um... "+strcharinfo(0)+"";
mes "You will be in trouble if you lie about the request...";
close;
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,51,266,6 script Hunting Dept. 2 Manager 449,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12160) == -1 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "So you didn't get any requests yet.";
mes "Kalipo will have piles of requests and might give you one. Try to find him.";
close;
}
else if( checkquest(12160,PLAYTIME) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Kalipo seems to have another request for you.";
next;
mes "[ Hunting Dept. 2 Manager ]";
mes "I will erase any other records including previous requests from Kalipo that you haven't completed yet.";
next;
mes "[ Hunting Dept. 2 Manager ]";
mes "Your request history is cleared now. Please visit Kalipo.";
if( checkquest(12106) >= 0 ) erasequest 12106;
else if( checkquest(12107) >= 0 ) erasequest 12107;
else if( checkquest(12108) >= 0 ) erasequest 12108;
else if( checkquest(12109) >= 0 ) erasequest 12109;
else if( checkquest(12110) >= 0 ) erasequest 12110;
else if( checkquest(12111) >= 0 ) erasequest 12111;
// -- Quest: 12160 has been deleted.
erasequest 12160;
close;
}
mes "[ Hunting Dept. 2 Manager ]";
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[ Hunting Dept. 2 Manager ]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
if( checkquest(12106,HUNTING) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 77000,0;
// -- Quest: 12106 has been deleted.
erasequest 12106;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12107,HUNTING) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 47000,0;
// -- Quest: 12107 has been deleted.
erasequest 12107;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12108,HUNTING) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 50000,0;
// -- Quest: 12108 has been deleted.
erasequest 12108;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12109,HUNTING) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 53000,0;
// -- Quest: 12109 has been deleted.
erasequest 12109;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12110,HUNTING) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 30000,0;
// -- Quest: 12110 has been deleted.
erasequest 12110;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( checkquest(12111,HUNTING) == 2 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Oh, you completed all your requests. Confirmation complete.";
getexp 42000,0;
// -- Quest: 12111 has been deleted.
erasequest 12111;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
close;
}
else if( ( checkquest(12106) == -1 || checkquest(12107) == -1 || checkquest(12108) == -1 || checkquest(12109) == -1 ||
checkquest(12110) == -1 || checkquest(12111) == -1 ) && checkquest(12160) >= 0 )
{
mes "[ Hunting Dept. 2 Manager ]";
mes "Um... "+strcharinfo(0)+"";
mes "Please check your request history again. There is a discrepancy with our documents.";
close;
}
mes "[ Hunting Dept. 2 Manager ]";
mes "Um... "+strcharinfo(0)+"";
mes "Please check your request history again. There is a discrepancy with our documents.";
close;
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,51,270,6 script Supply Dept. 1 Manager# 449,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12161) == -1 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "So you didn't get any requests yet. Pura will have piles of requests and might give you one. Try meeting him.";
close;
}
else if( checkquest(12163,PLAYTIME) == 2 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "I erased all records related with the previous request. Go to meet Pura.";
if( checkquest(12117) >= 0 ) erasequest 12117;
else if( checkquest(12118) >= 0 ) erasequest 12118;
else if( checkquest(12119) >= 0 ) erasequest 12119;
else if( checkquest(12120) >= 0 ) erasequest 12120;
else if( checkquest(12121) >= 0 ) erasequest 12121;
else if( checkquest(12122) >= 0 ) erasequest 12122;
else if( checkquest(12123) >= 0 ) erasequest 12123;
else if( checkquest(12124) >= 0 ) erasequest 12124;
else if( checkquest(12125) >= 0 ) erasequest 12125;
else if( checkquest(12126) >= 0 ) erasequest 12126;
// -- Quest: 12161 has been deleted.
erasequest 12161;
close;
}
mes "[ Supply Dept. 1 Manager ]";
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[ Supply Dept. 1 Manager ]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
if( checkquest(12117) >= 0 )
{
if( countitem(6086) > 5 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 26300,0;
// -- Inventory Item Removed: Withered Flowers (60) x 6
delitem 6086,6;
// -- Quest: 12117 has been deleted.
erasequest 12117;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12118) >= 0 )
{
if( countitem(6090) > 2 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 25600,0;
// -- Inventory Item Removed: Refined Bradium (60) x 3
delitem 6090,3;
// -- Quest: 12118 has been deleted.
erasequest 12118;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12119) >= 0 )
{
if( countitem(6073) > 15 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 51100,0;
// -- Inventory Item Removed: Dragon's Mane (60) x 16
delitem 6073,16;
// -- Quest: 12119 has been deleted.
erasequest 12119;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12120) >= 0 )
{
if( countitem(1037) > 5 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 26300,0;
// -- Inventory Item Removed: Dragon Tails (60) x 6
delitem 1037,6;
// -- Quest: 12120 has been deleted.
erasequest 12120;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12121) >= 0 )
{
if( countitem(7032) > 25 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 79900,0;
// -- Inventory Item Removed: Piece of Egg Shell (60) x 26
delitem 7032,26;
// -- Quest: 12121 has been deleted.
erasequest 12121;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12122) >= 0 )
{
if( countitem(6075) > 5 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 26300,0;
// -- Inventory Item Removed: Crystalized Teardrop (60) x 6
delitem 6075,6;
// -- Quest: 12122 has been deleted.
erasequest 12122;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12123) >= 0 )
{
if( countitem(7326) > 25 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 79900,0;
// -- Inventory Item Removed: Fluorescent Liquid (60) x 26
delitem 7326,26;
// -- Quest: 12123 has been deleted.
erasequest 12123;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12124) >= 0 )
{
if( countitem(12353) > 0 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 53000,0;
// -- Inventory Item Removed: Small Bottle (60) x 1
delitem 12353,1;
// -- Quest: 12124 has been deleted.
erasequest 12124;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12125) >= 0 )
{
if( countitem(936) > 17 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 56700,0;
// -- Inventory Item Removed: Scale Shell (60) x 18
delitem 936,18;
// -- Quest: 12125 has been deleted.
erasequest 12125;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12126) >= 0 )
{
if( countitem(954) > 10 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
getexp 37500,0;
// -- Inventory Item Removed: Shining Scale (60) x 11
delitem 954,11;
// -- Quest: 12126 has been deleted.
erasequest 12126;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( ( checkquest(12117) == -1 || checkquest(12118) == -1 || checkquest(12119) == -1 || checkquest(12120) == -1 ||
checkquest(12121) == -1 || checkquest(12122) == -1 || checkquest(12123) == -1 || checkquest(12124) == -1 || checkquest(12125) == -1 ||
checkquest(12126) == -1 ) && checkquest(12161) >= 0 )
{
mes "[ Supply Dept. 1 Manager ]";
mes "Cannot find any record...";
mes "Nothing... There is nothing that I can say ^E77471Request completed!^000000.";
close;
}
mes "[ Supply Dept. 1 Manager ]";
mes "It looks like you are short on the amount.";
close;
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,48,273,1 script Supply Dept. 2 Manager# 449,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12162) == -1 )
{
mes "[ Supply Dept. 2 Manager ]";
mes "So you didn't get any requests yet.";
mes "Tragis will have piles of requests and might give you one. Try meeting him.";
close;
}
else if( checkquest(12162,PLAYTIME) == 2 )
{
mes "[ Supply Dept. 2 Manager ]";
mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him.";
if( checkquest(12127) >= 0 ) erasequest 12127;
else if( checkquest(12128) >= 0 ) erasequest 12128;
else if( checkquest(12129) >= 0 ) erasequest 12129;
else if( checkquest(12130) >= 0 ) erasequest 12130;
else if( checkquest(12131) >= 0 ) erasequest 12131;
else if( checkquest(12132) >= 0 ) erasequest 12132;
else if( checkquest(12133) >= 0 ) erasequest 12133;
else if( checkquest(12134) >= 0 ) erasequest 12134;
else if( checkquest(12135) >= 0 ) erasequest 12135;
else if( checkquest(12136) >= 0 ) erasequest 12136;
// -- Quest: 12162 has been deleted.
erasequest 12162;
close;
}
mes "[ Supply Dept. 2 Manager ]";
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[ Supply Dept. 2 Manager ]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
if( checkquest(12127) >= 0 )
{
if( countitem(6023) > 4 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 65300,0;
// -- Inventory Item Removed: Mystic Horn (60) x 5
delitem 6023,5;
// -- Quest: 12127 has been deleted.
erasequest 12127;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12128) >= 0 )
{
if( countitem(6020) > 20 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 65300,0;
// -- Inventory Item Removed: Fur (60) x 21
delitem 6020,21;
// -- Quest: 12128 has been deleted.
erasequest 12128;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12129) >= 0 )
{
if( countitem(1042) > 26 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 82800,0;
// -- Inventory Item Removed: Bug Leg (60) x 27
delitem 1042,27;
// -- Quest: 12129 has been deleted.
erasequest 12129;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12130) >= 0 )
{
if( countitem(912) > 25 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 79900,0;
// -- Inventory Item Removed: Zargon (60) x 26
delitem 912,26;
// -- Quest: 12130 has been deleted.
erasequest 12130;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12131) >= 0 )
{
if( countitem(943) > 12 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 42800,0;
// -- Inventory Item Removed: Solid Shell (60) x 13
delitem 943,13;
// -- Quest: 12131 has been deleted.
erasequest 12131;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12132) >= 0 )
{
if( countitem(6041) > 15 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 51100,0;
// -- Inventory Item Removed: Strong Vine (60) x 16
delitem 6041,16;
// -- Quest: 12132 has been deleted.
erasequest 12132;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12133) >= 0 )
{
if( countitem(7100) > 25 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 79900,0;
// -- Inventory Item Removed: Sharp Leaf (60) x 26
delitem 7100,26;
// -- Quest: 12133 has been deleted.
erasequest 12133;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12134) >= 0 )
{
if( countitem(7198) > 10 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 37500,0;
// -- Inventory Item Removed: Huge Leaf (60) x 11
delitem 7198,11;
// -- Quest: 12134 has been deleted.
erasequest 12134;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12135) >= 0 )
{
if( countitem(7188) > 15 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 51100,0;
// -- Inventory Item Removed: Brown Root (60) x 16
delitem 7188,16;
// -- Quest: 12135 has been deleted.
erasequest 12135;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12136) >= 0 )
{
if( countitem(518) > 1 )
{
mes "[ Supply Dept. 2 Manager ]";
mes ""+strcharinfo(0)+", you handle your requests quite well.";
mes "You are not like the pub owner who just sends requests here every day.";
getexp 31000,0;
// -- Inventory Item Removed: Honey (60) x 2
delitem 518,2;
// -- Quest: 12136 has been deleted.
erasequest 12136;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (61) x 1 - Event
getitem 6304,1;
close;
}
}
else if( ( checkquest(12127) == -1 || checkquest(12128) == -1 || checkquest(12129) == -1 || checkquest(12130) == -1 ||
checkquest(12131) == -1 || checkquest(12132) == -1 || checkquest(12133) == -1 || checkquest(12134) == -1 || checkquest(12135) == -1 ||
checkquest(12136) == -1 ) && checkquest(12162) >= 0 )
{
mes "[ Supply Dept. 2 Manager ]";
mes " I would like to complete a request for you but you have none going on now.";
close;
}
mes "[ Supply Dept. 2 Manager ]";
mes "It looks like you are short on the amount.";
close;
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,43,273,1 script Transport Dept. 1 Mgr.# 449,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12163) == -1 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "So you didn't get any requests yet.";
mes "Calyon will have piles of requests and might give you one. Try meeting him.";
close;
}
else if( checkquest(12163,PLAYTIME) == 2 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him.";
if( checkquest(12137) >= 0 ) erasequest 12137;
else if( checkquest(12138) >= 0 ) erasequest 12138;
else if( checkquest(12139) >= 0 ) erasequest 12139;
else if( checkquest(12140) >= 0 ) erasequest 12140;
else if( checkquest(12141) >= 0 ) erasequest 12141;
else if( checkquest(12142) >= 0 ) erasequest 12142;
else if( checkquest(12143) >= 0 ) erasequest 12143;
else if( checkquest(12144) >= 0 ) erasequest 12144;
else if( checkquest(12145) >= 0 ) erasequest 12145;
else if( checkquest(12146) >= 0 ) erasequest 12146;
else if( checkquest(12147) >= 0 ) erasequest 12147;
// -- Quest: 12163 has been deleted.
erasequest 12163;
close;
}
mes "[ Transport Dept. 1 Mgr. ]";
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[ Transport Dept. 1 Mgr. ]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
if( checkquest(12137) >= 0 )
{
if( countitem(7143) > 3 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 30000,0;
// -- Inventory Item Removed: Glass Tubes (62) x 4
delitem 7143,4;
// -- Quest: 12137 has been deleted.
erasequest 12137;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12138) >= 0 )
{
if( countitem(744) > 4 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 25000,0;
// -- Inventory Item Removed: Bouquet (62) x 5
delitem 744,5;
// -- Quest: 12138 has been deleted.
erasequest 12138;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12139) >= 0 )
{
if( countitem(748) > 0 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 47500,0;
// -- Inventory Item Removed: Witherless Rose (62) x 1
delitem 748,1;
// -- Quest: 12139 has been deleted.
erasequest 12139;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12140) >= 0 )
{
if( countitem(736) > 14 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 27500,0;
// -- Inventory Item Removed: China (62) x 15
delitem 736,15;
// -- Quest: 12140 has been deleted.
erasequest 12140;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12141) >= 0 )
{
if( countitem(746) > 9 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 27000,0;
// -- Inventory Item Removed: Glass Bead (62) x 10
delitem 746,10;
// -- Quest: 12141 has been deleted.
erasequest 12141;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12142) >= 0 )
{
if( countitem(740) > 14 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 27500,0;
// -- Inventory Item Removed: Puppet (62) x 15
delitem 740,15;
// -- Quest: 12142 has been deleted.
erasequest 12142;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12143) >= 0 )
{
if( countitem(925) > 49 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 21600,0;
// -- Inventory Item Removed: Bill of Birds (62) x 50
delitem 925,50;
// -- Quest: 12143 has been deleted.
erasequest 12143;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12144) >= 0 )
{
if( countitem(965) > 49 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 21400,0;
// -- Inventory Item Removed: Clam Shells (62) x 50
delitem 965,50;
// -- Quest: 12144 has been deleted.
erasequest 12144;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12145) >= 0 )
{
if( countitem(964) > 19 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 20900,0;
// -- Inventory Item Removed: Crab Shell (62) x 20
delitem 964,20;
// -- Quest: 12145 has been deleted.
erasequest 12145;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12146) >= 0 )
{
if( countitem(911) > 29 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 22400,0;
// -- Inventory Item Removed: Scells (62) x 30
delitem 911,30;
// -- Quest: 12146 has been deleted.
erasequest 12146;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12147) >= 0 )
{
if( countitem(910) > 39 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Quantity check finished. Ahhh, you going to rest?";
mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
getexp 22400,0;
// -- Inventory Item Removed: Garlet (62) x 40
delitem 910,40;
// -- Quest: 12147 has been deleted.
erasequest 12147;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( ( checkquest(12137) == -1 || checkquest(12138) == -1 || checkquest(12139) == -1 || checkquest(12140) == -1 ||
checkquest(12141) == -1 || checkquest(12142) == -1 || checkquest(12143) == -1 || checkquest(12144) == -1 || checkquest(12145) == -1 ||
checkquest(12146) == -1 || checkquest(12147) == -1 ) && checkquest(12163) >= 0 )
{
mes "[ Transport Dept. 1 Mgr. ]";
mes "Um......What do you want me to do?";
next;
mes "[ Transport Dept. 1 Mgr. ]";
mes "....";
next;
mes "[ Transport Dept. 1 Mgr. ]";
mes "You've got nothing that I can handle...";
close;
}
mes "[ Transport Dept. 1 Mgr. ]";
mes "It looks like you are short on the amount.";
close;
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,40,270,3 script Transport Dept. 2 Mgr.# 449,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12164) == -1 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "So you didn't get any requests yet.";
mes "Moltuka will have piles of requests and might give you one. Try meeting him.";
close;
}
else if( checkquest(12164,PLAYTIME) == 2 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him.";
if( checkquest(12148) >= 0 ) erasequest 12148;
else if( checkquest(12149) >= 0 ) erasequest 12149;
else if( checkquest(12150) >= 0 ) erasequest 12150;
else if( checkquest(12151) >= 0 ) erasequest 12151;
else if( checkquest(12152) >= 0 ) erasequest 12152;
else if( checkquest(12153) >= 0 ) erasequest 12153;
else if( checkquest(12154) >= 0 ) erasequest 12154;
else if( checkquest(12155) >= 0 ) erasequest 12155;
else if( checkquest(12156) >= 0 ) erasequest 12156;
else if( checkquest(12157) >= 0 ) erasequest 12157;
else if( checkquest(12158) >= 0 ) erasequest 12158;
// -- Quest: 12164 has been deleted.
erasequest 12164;
close;
}
mes "[ Transport Dept. 2 Mgr. ]";
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[ Transport Dept. 2 Mgr. ]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
if( checkquest(12148) >= 0 )
{
if( countitem(528) > 99 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 23000,0;
// -- Inventory Item Removed: Monster's Feed (62) x 100
delitem 528,100;
// -- Quest: 12148 has been deleted.
erasequest 12148;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12149) >= 0 )
{
if( countitem(512) > 99 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 20750,0;
// -- Inventory Item Removed: Apples (29) x 100
delitem 512,100;
// -- Quest: 12149 has been deleted.
erasequest 12149;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12150) >= 0 )
{
if( countitem(515) > 99 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 20750,0;
// -- Inventory Item Removed: Carrots (29) x 100
delitem 515,100;
// -- Quest: 12150 has been deleted.
erasequest 12150;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12151) >= 0 )
{
if( countitem(535) > 99 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 20750,0;
// -- Inventory Item Removed: Pumpkins (29) x 100
delitem 535,100;
// -- Quest: 12151 has been deleted.
erasequest 12151;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12152) >= 0 )
{
if( countitem(516) > 49 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 24500,0;
// -- Inventory Item Removed: Potatos (29) x 50
delitem 516,50;
// -- Quest: 12152 has been deleted.
erasequest 12152;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12153) >= 0 )
{
if( countitem(513) > 99 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 20750,0;
// -- Inventory Item Removed: Bananas (29) x 100
delitem 513,100;
// -- Quest: 12153 has been deleted.
erasequest 12153;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12154) >= 0 )
{
if( countitem(517) > 49 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 21250,0;
// -- Inventory Item Removed: Meat (29) x 50
delitem 517,50;
// -- Quest: 12154 has been deleted.
erasequest 12154;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12155) >= 0 )
{
if( countitem(737) > 19 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 24000,0;
// -- Inventory Item Removed: Black Ladles (29) x 20
delitem 737,20;
// -- Quest: 12155 has been deleted.
erasequest 12155;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12156) >= 0 )
{
if( countitem(747) > 4 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 20037,0;
// -- Inventory Item Removed: Crystal Mirrors (29) x 5
delitem 747,5;
// -- Quest: 12156 has been deleted.
erasequest 12156;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12157) >= 0 )
{
if( countitem(6265) > 1 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 23000,0;
// -- Inventory Item Removed: Pineapple (29) x 2
delitem 6265,2;
// -- Quest: 12157 has been deleted.
erasequest 12157;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( checkquest(12158) >= 0 )
{
if( countitem(6264) > 1 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "Well received. One less thing to worry about now.";
getexp 23000,0;
// -- Inventory Item Removed: Melon (29) x 2
delitem 6264,2;
// -- Quest: 12158 has been deleted.
erasequest 12158;
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Sapha Certification (62) x 1 - Event
getitem 6304,1;
close;
}
}
else if( ( checkquest(12148) == -1 || checkquest(12149) == -1 || checkquest(12150) == -1 || checkquest(12151) == -1 ||
checkquest(12152) == -1 || checkquest(12153) == -1 || checkquest(12154) == -1 || checkquest(12155) == -1 || checkquest(12156) == -1 ||
checkquest(12157) == -1 || checkquest(12158) == -1 ) && checkquest(12164) >= 0 )
{
mes "[ Transport Dept. 2 Mgr. ]";
mes "This is the first time in my 200 years of working at this department that a person comes back to complete a request without starting any.";
close;
}
mes "[ Transport Dept. 2 Mgr. ]";
mes "It looks like you are short on the amount.";
close;
}
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close;
}
mes "°ı¢£°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,40,193,0 script Papyrus#0001 453,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
mes "[ Papyrus ]";
set .@papyrustalk,rand(1,4);
if( .@papyrustalk == 1 )
mes "The number of adventurers visiting the Archive room has increased";
else if( .@papyrustalk == 2 )
mes "This is the very place where Ancient Sapha forefathers created history";
else if( .@papyrustalk == 3 )
mes "The Archive room holds transcendent knowledge beyond that of Midgard and Asgard";
else if( .@papyrustalk == 4 )
mes "Welcome, I am Papyrus, the manager of the Archive room here.";
next;
if( countitem(6308) > 2 && countitem(6308) < 30 )
{
mes "[ Papyrus ]";
mes "Wow~";
mes "You've found an Unknown Relic.";
mes "Do you want to exchange it with for 1 Sapha Certification?";
next;
if( select("Next time", "Exchange now") != 2 )
{
mes "[ Papyrus ]";
mes "Ok, have it your way. I'm here if you change your mind";
close;
}
mes "[ Papyrus ]";
mes "Ok here's your 1 Sapha Certifications.";
// -- Inventory Item Removed: Unknown Relic (29) x 3
delitem 6308,3;
// -- Item added to inventory: Sapha Certification (29) x 1 - Event
getitem 6304,1;
close;
}
else if( countitem(6308) > 29 )
{
mes "[ Papyrus ]";
mes "Oh... You've brought back plenty of unknown relics";
mes "We exchange 11 Sapha Certifications for 30 Unknown Relics. Do you want to exchange?";
next;
if( select("Next time", "Exchange now") != 2 )
{
mes "[ Papyrus ]";
mes "Ok, have it your way. I'm here if you change your mind";
close;
}
mes "[ Papyrus ]";
mes "Ok here's your 11 Sapha Certifications.";
// -- Inventory Item Removed: Unknown Relic (29) x 3
delitem 6308,30;
// -- Item added to inventory: Sapha Certification (29) x 11 - Event
getitem 6304,11;
close;
}
mes "[ Papyrus ]";
mes "How can I help you? ";
next;
switch( select("What is this place for?","How do I view documents?","What is an Unknown Relic?") )
{
case 1:
mes "[ Papyrus ]";
mes "This is an important place where data of various relics collected, since our ancient forefathers, are kept.";
next;
mes "[ Papyrus ]";
mes "You can say it's something similar to the human's museum. Take your time to look through our ancient records.";
next;
mes "[ Papyrus ]";
mes "You'll never know if you'll find something that catches your adventurous eye.";
close;
case 2:
mes "[ Papyrus ]";
mes "Some documents are written in Ancient Sapha Language so humans have trouble viewing all of the documents.";
next;
mes "[ Papyrus ]";
mes "You can find recent documents on the left where I am standing.";
mes "You can also take notes on documents you found interesting.";
next;
mes "[ Papyrus ]";
mes "I would appreciate it if you bring back any Unknown Relics you happen to find while exploring using your notes from here to me.";
close;
case 3:
mes "[ Papyrus ]";
mes "Unknown Relics are relics that have not yet been verified and they are valuable research material for us.";
next;
mes "[ Papyrus ]";
mes "Many of us researchers are studying life and death, the birth and extinction of the universe through the ancient relics";
next;
mes "[ Papyrus ]";
mes "If you find and bring an Unknown Relics to me,";
mes "in exchange I will give you ^8000801 Sapha Certifications^000000 for every ^8000803 Unknown Relics^000000 you bring.";
next;
mes "[ Papyrus ]";
mes "If you bring ^80008030 Relics^000000, I will exchange it for ^80008011 Sapha Certifications^000000.";
close;
}
}
mes "- Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go... -";
close;
}
mes "°ı°˙°Ù";
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
next;
mes "- I don't feel confident in talking since you wouldn't understand anything. -";
close;
}
dic_in01,31,192,0 script Document Package#0001 844,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12165,PLAYTIME) == 2 )
{
mes "Feeling a bit better.";
// -- Quest: 12165 has been deleted.
erasequest 12165;
close;
}
else if( checkquest(12165,PLAYTIME) != -1 )
{
mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down.";
close;
}
set .@documentquest,rand(1,70);
if( .@documentquest > 50 && .@documentquest <= 60 )
{
specialeffect2 235;
progressbar "ffff00",4;
mes "No documents look out of the ordinary.";
close;
}
else if( .@documentquest > 60 && .@documentquest <= 70 )
{
specialeffect2 235;
progressbar "ffff00",4;
mes "You suddenly feel nauseated. You feel like this won't go away any time soon. Finding the documents will have to wait.";
// -- Quest: 12165 has been added.
setquest 12165;
close;
}
else if( .@documentquest == 1 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12209) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Hard wedge-like horn from some insects. Doesn't have much practical use.";
next;
mes "You've found a document about ^800080Horn^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12209 has been added.
setquest 12209;
close;
}
}
else if( .@documentquest == 2 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12195) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Tooth from a dead body.";
mes "Important material for research on time of death and health conditions. Useful in discovering human ecology.";
next;
mes "You've found a document about ^800080Horrendous Mouth^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12195 has been added.
setquest 12195;
close;
}
}
else if( .@documentquest == 3 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12186) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Green skinned monster living in the woods. The creature is humanlike but is very hostile to humans.";
mes "Known to have a friendly relationship between the two races long ago.";
next;
mes "You've found a document about ^800080Orc's Fangs^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12186 has been added.
setquest 12186;
close;
}
}
else if( .@documentquest == 4 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12172) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "An egg from an amphibian living in warm areas. Unknown if this egg can hatch in Manuk's cold regions.";
next;
mes "You've found a document about ^800080Frog Eggs^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12172 has been added.
setquest 12172;
close;
}
}
else if( .@documentquest == 5 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12208) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Hard Carapace that protects the body of a huge snail. Creature fun to research out of pure curiousity.";
next;
mes "You've found a document about ^800080Snail's Shells^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12208 has been added.
setquest 12208;
close;
}
}
else if( .@documentquest == 6 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12188) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Powder from the winged insects from Midgard. Some humans use it for makeup or medicine.";
next;
mes "You've found a document about ^800080Powder of Butterfly^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12188 has been added.
setquest 12188;
close;
}
}
else if( .@documentquest == 7 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12167) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Tongue of a monster living in the desert terrain of Midgard. Often used as medicine after drying.";
next;
mes "You've found a document about ^800080Reptile Tongue^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12167 has been added.
setquest 12167;
close;
}
}
else if( .@documentquest == 8 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12168) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Poisonous reptile tail from a creature living in the deserts.";
mes "Records say that humans can lose their life when attacked.";
next;
mes "You've found a document about ^800080Scorpion Tail^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12168 has been added.
setquest 12168;
close;
}
}
else if( .@documentquest == 9 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12173) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Unknown substance in Manuk regions but found throughout Midgard.";
mes "Research required to see possibilities on using it for construction material.";
next;
mes "You've found a document about ^800080Jellopy^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12173 has been added.
setquest 12173;
close;
}
}
else if( .@documentquest == 10 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12166) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Humans are using this for firewood or construction material. Found commonly in the woods of Midgard.";
next;
mes "You've found a document about ^800080Tree Root^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12166 has been added.
setquest 12166;
close;
}
}
else if( .@documentquest == 11 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12169) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "There is nothing like Midgard plants in Manuk.";
mes "These plants are used for food and medicine and some are even poisonous.";
next;
mes "You've found a document about ^800080Stem^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12169 has been added.
setquest 12169;
close;
}
}
else if( .@documentquest == 12 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12170) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Stem from a bumpy life form. Research required as the usage is unknown.";
next;
mes "You've found a document about ^800080Pointed Scale^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12170 has been added.
setquest 12170;
close;
}
}
else if( .@documentquest == 13 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12171) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Sap from an old tree collected and solidified. Very valuable in the human world.";
next;
mes "You've found a document about ^800080Resin^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12171 has been added.
setquest 12171;
close;
}
}
else if( .@documentquest == 14 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12174) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Humans eat meat called fish.";
mes "Can be used as important food supply for foreign adventurers visiting in the city.";
next;
mes "You've found a document about ^800080Fish Tail^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12174 has been added.
setquest 12174;
close;
}
}
else if( .@documentquest == 15 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12175) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "They say some Worm Peeling are valuable.";
mes "But this is based on the human's standard of value. Research required.";
next;
mes "You've found a document about ^800080Worm Peeling^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12175 has been added.
setquest 12175;
close;
}
}
else if( .@documentquest == 16 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12176) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "There are Midgard creatures that live in the sea and breathe through gills.";
mes "Further research on their ecology will be useful.";
next;
mes "You've found a document about ^800080Gill^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12176 has been added.
setquest 12176;
close;
}
}
else if( .@documentquest == 17 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12177) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth.";
next;
mes "You've found a document about ^800080Tooth of Bat^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12177 has been added.
setquest 12177;
close;
}
}
else if( .@documentquest == 18 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12178) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Many of Midgard creatures are covered with soft hair.";
mes "Hair can be used as great cold protection. Further research required.";
next;
mes "You've found a document about ^800080Fluff^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12178 has been added.
setquest 12178;
close;
}
}
else if( .@documentquest == 19 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12179) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Large insect sack that is alive and contains who knows what.";
mes "Not active at all but the life structure within it is very unique and worth researching.";
next;
mes "You've found a document about ^800080Chrysalis^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12179 has been added.
setquest 12179;
close;
}
}
else if( .@documentquest == 20 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12180) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Bird feather located throughout Midgard.";
mes "The feathers aren't great for cold protection but can be used as decorative accessories or tools for writing.";
next;
mes "You've found a document about ^800080Feather of Birds^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12180 has been added.
setquest 12180;
close;
}
}
else if( .@documentquest == 21 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12181) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Pointy talon convenient for making holes or simple accessories.";
mes "Very useful with the nails from large creatures from Manuk.";
next;
mes "You've found a document about ^800080Talon^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12181 has been added.
setquest 12181;
close;
}
}
else if( .@documentquest == 22 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12182) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Strange body structure found from Midgard amphibians. Evolved to better adapt to ocean life.";
next;
mes "You've found a document about ^800080Sticky Webfoot^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12182 has been added.
setquest 12182;
close;
}
}
else if( .@documentquest == 23 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12183) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Leather from a mammal.";
mes "Very warm and soft and can be used in various ways. Processed in Midgard and valuable.";
next;
mes "You've found a document about ^800080Animal Skin^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12183 has been added.
setquest 12183;
close;
}
}
else if( .@documentquest == 24 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12184) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Claw from a creature called wolf.";
mes "Usage is unknown but many curious Saphas are taking an interest in it.";
next;
mes "You've found a document about ^800080Wolf Claw^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12184 has been added.
setquest 12184;
close;
}
}
else if( .@documentquest == 25 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12185) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Spores from a mushroom found throughout Midgard.";
mes "Looks like it can be cultivated here with a little research.";
next;
mes "You've found a document about ^800080Mushroom Spore^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12185 has been added.
setquest 12185;
close;
}
}
else if( .@documentquest == 26 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12187) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Item made from Evil Horns that appear in areas that aren't holy.";
mes "Sold at a high price but doesn't seem to be practical.";
next;
mes "You've found a document about ^800080Evil Horn^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12187 has been added.
setquest 12187;
close;
}
}
else if( .@documentquest == 27 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12214) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Surface of a plant that survives in deserts with almost no moisture.";
next;
mes "You've found a document about ^800080Cactus Needle^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12214 has been added.
setquest 12214;
close;
}
}
else if( .@documentquest == 28 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12189) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Pointy bill convenient for making holes or simple accessories. Looks similar to bird claws.";
next;
mes "You've found a document about ^800080Bill of Birds^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12189 has been added.
setquest 12189;
close;
}
}
else if( .@documentquest == 29 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12190) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Scales from a reptile that moves without legs.";
mes "Scales are shed from the creature and are used for simple craftwork.";
next;
mes "You've found a document about ^800080Snake Scale^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12190 has been added.
setquest 12190;
close;
}
}
else if( .@documentquest == 30 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12191) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Bug feeler from an insect with keen nerves.";
mes "Research subject for its unique structure different from Manuk creatures.";
next;
mes "You've found a document about ^800080Insect Feeler^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12191 has been added.
setquest 12191;
close;
}
}
else if( .@documentquest == 31 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12192) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Heart that never stops beating. Obtained from mystical creatures called mermaids.";
mes "The driving force of the heart is still unknown and worth researching.";
next;
mes "You've found a document about ^800080Immortal Heart^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12192 has been added.
setquest 12192;
close;
}
}
else if( .@documentquest == 32 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12193) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Bandage used for dead bodies. Looks like humans believed in the dead coming back for their bodies.";
next;
mes "You've found a document about ^800080Rotten Bandage^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12193 has been added.
setquest 12193;
close;
}
}
else if( .@documentquest == 33 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12194) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Nail from a dead body. Important material for research on time of death and health conditions.";
mes "Useful in discovering human ecology.";
next;
mes "You've found a document about ^800080Decayed Nail^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12194 has been added.
setquest 12194;
close;
}
}
else if( .@documentquest == 34 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12195) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "They say a huge stone in a dead area in Midgard moves by itself.";
mes "The heart of the huge stone would be a rare research subject.";
next;
mes "You've found a document about ^800080Stone Heart^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12195 has been added.
setquest 12195;
close;
}
}
else if( .@documentquest == 35 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12196) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Feeler from ocean creatures. Unlike those from insects, these show active movement.";
next;
mes "You've found a document about ^800080Tentacle^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12196 has been added.
setquest 12196;
close;
}
}
else if( .@documentquest == 36 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12197) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Shell protecting insects or crustacean creatures.";
mes "These creatures have a shell surrounding their skin and are very flexible in movement. Worth researching.";
next;
mes "You've found a document about ^800080Shell^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12197 has been added.
setquest 12197;
close;
}
}
else if( .@documentquest == 37 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12198) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Shiny scales found from some reptiles.";
mes "The fluorescent substance contained on the surface can be used in various places.";
next;
mes "You've found a document about ^800080Scale Shell^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12198 has been added.
setquest 12198;
close;
}
}
else if( .@documentquest == 38 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12199) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Canine tooth with poison. Humans use this to make weapons for killing.";
next;
mes "You've found a document about ^800080Venom Canine^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12199 has been added.
setquest 12199;
close;
}
}
else if( .@documentquest == 39 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12200) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Sticky liquid with a bit of viscosity left.";
mes "Can be used as key material for construction and currently is used for some Manuk architecture style. Commonly found throughout Midgard.";
next;
mes "You've found a document about ^800080Sticky Mucus^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12200 has been added.
setquest 12200;
close;
}
}
else if( .@documentquest == 40 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12201) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Stinger taken from a living insect.";
mes "Some humans use it for medical treatment for its medicinal effect.";
next;
mes "You've found a document about ^800080Bee Sting^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12201 has been added.
setquest 12201;
close;
}
}
else if( .@documentquest == 41 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12202) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Back legs of an insect that can leap far. Fun to research its structure.";
next;
mes "You've found a document about ^800080Grasshopper's Leg^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12202 has been added.
setquest 12202;
close;
}
}
else if( .@documentquest == 42 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12203) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "A kind of wonder drug collected from a queen bee.";
mes "Humans love this but no efficacy found for Manuk.";
next;
mes "You've found a document about ^800080Royal Jelly^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12203 has been added.
setquest 12203;
close;
}
}
else if( .@documentquest == 43 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12204) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Tail from a humanlike creature.";
mes "Research on why humans do not have this trace on them would be amusing but would hurt current alliance with the humans.";
next;
mes "You've found a document about ^800080Yoyo Tail^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12204 has been added.
setquest 12204;
close;
}
}
else if( .@documentquest == 44 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12205) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Shell evolved by some kind of environmental factor.";
mes "This can be great material to make various tool or armory.";
next;
mes "You've found a document about ^800080Solid Shell^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12205 has been added.
setquest 12205;
close;
}
}
else if( .@documentquest == 45 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12206) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Edible when ripe, yellow food.";
mes "Humans like this very much. Haven't tried it yet but smells like ripe sweet Potatoes.";
next;
mes "You've found a document about ^800080Yam^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12206 has been added.
setquest 12206;
close;
}
}
else if( .@documentquest == 46 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12207) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "They say there is an animal that can change its form with this pasted on it.";
mes "Worth research to validate if this rumor is true.";
next;
mes "You've found a document about ^800080Raccoon Leaf^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12207 has been added.
setquest 12207;
close;
}
}
else if( .@documentquest == 47 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12210) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Humans collect hunted bear paws.";
mes "Usage is unknown. The humans that collect the paws are subjects for research.";
next;
mes "You've found a document about ^800080Bear's Footskin^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12210 has been added.
setquest 12210;
close;
}
}
else if( .@documentquest == 48 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12211) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Warm hair as soft as downy hair.";
mes "Must be used for cold protection. Collectable throughout Midgard.";
next;
mes "You've found a document about ^800080Feather^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12211 has been added.
setquest 12211;
close;
}
}
else if( .@documentquest == 49 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12212) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Kind of medicinal red plant.";
mes "Humans use this to make recovery medicine. Plant worth researching.";
next;
mes "You've found a document about ^800080Red Herb^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12212 has been added.
setquest 12212;
close;
}
}
else if( .@documentquest == 50 )
{
// -- You use effect: Unknown #235
specialeffect2 235;
// -- Progress bar loading (time: 4).
// -- Progress bar finished.
progressbar "ffff00",4;
if( checkquest(12213) >= 0 )
{
mes "You've found a document you already have.";
close;
} else {
mes "Red colored plant. Pub owner requests it all the time. Worth research.";
next;
mes "You've found a document about ^800080Carrot^000000. Check for details in the ^800080Quest Window^000000.";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Quest: 12213 has been added.
setquest 12213;
close;
}
}
}
mes "- When you try to open and read a document,";
mes "a Sapha manager motions to call Guard Galten. Let's get out of here quickly. -";
close;
}
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
close;
}
// -- Duplicate Document Package
dic_in01,31,187,0 duplicate(Document Package#0001) Document Package#0002 844
dic_in01,25,192,0 duplicate(Document Package#0001) Document Package#0003 844
dic_in01,25,187,0 duplicate(Document Package#0001) Document Package#0004 844
// -- Document Quests: <Items?> Location
cmd_fild08,324,163,0 script Stone Heart?#33 844,{
if( checkquest(12215) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12215 has been deleted.
erasequest 12215;
mes "You were able to find information on the Stone Heart.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 953,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_fild01,169,62,0 script Cactus Needle?#33 844,{
if( checkquest(12214) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12214 has been deleted.
erasequest 12214;
mes "You were able to find information on the Cactus Needle.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 952,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild02,280,328,0 script Carrot?#33 844,{
if( checkquest(12213) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12213 has been deleted.
erasequest 12213;
mes "You were able to find information on the Carrot.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 515,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild02,97,209,0 script Red Herb?#33 844,{
if( checkquest(12212) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12212 has been deleted.
erasequest 12212;
mes "You were able to find information on the Red Herb.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 507,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild02,142,116,0 script Feather?#33 844,{
if( checkquest(12211) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12211 has been deleted.
erasequest 12211;
mes "You were able to find information on the Feather.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 949,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild07,269,164,0 script Bear's Footskin?#33 844,{
if( checkquest(12210) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12210 has been deleted.
erasequest 12210;
mes "You were able to find information on the Bear's Footskin.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 948,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild03,284,190,0 script Raccoon Leaf?#33 844,{
if( checkquest(12207) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12207 has been deleted.
erasequest 12207;
mes "You were able to find information on the Raccoon Leaf.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 945,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild03,262,201,0 script Yam?#33 844,{
if( checkquest(12206) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12206 has been deleted.
erasequest 12206;
mes "You were able to find information on the Yam.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 549,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild03,226,170,0 script Solid Shell?#33 844,{
if( checkquest(12205) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12205 has been deleted.
erasequest 12205;
mes "You were able to find information on the Solid Shell.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 943,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild03,180,163,0 script Yoyo Tail?#33 844,{
if( checkquest(12204) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12204 has been deleted.
erasequest 12204;
mes "You were able to find information on the Yoyo Tail.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 942,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild03,64,35,0 script Royal Jelly?#33 844,{
if( checkquest(12203) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12203 has been deleted.
erasequest 12203;
mes "You were able to find information on the Royal Jelly.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 526,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild07,76,122,0 script Grasshopper's Leg?#33 844,{
if( checkquest(12202) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12202 has been deleted.
erasequest 12202;
mes "You were able to find information on the Grasshopper's Leg.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 940,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
mjolnir_09,99,100,0 script Bee Sting?#33 844,{
if( checkquest(12201) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12201 has been deleted.
erasequest 12201;
mes "You were able to find information on the Bee Sting.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 939,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild02,102,97,0 script Sticky Mucus?#33 844,{
if( checkquest(12200) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12200 has been deleted.
erasequest 12200;
mes "You were able to find information on the Sticky Mucus.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 938,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
mjolnir_04,162,168,0 script Venom Canine?#33 844,{
if( checkquest(12199) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12199 has been deleted.
erasequest 12199;
mes "You were able to find information on the Venom Canine.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 937,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
mjolnir_04,191,154,0 script Scale Shell?#33 844,{
if( checkquest(12198) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12198 has been deleted.
erasequest 12198;
mes "You were able to find information on the Scale Shell.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 936,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
iz_dun01,191,92,0 script Shell?#33 844,{
if( checkquest(12197) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12197 has been deleted.
erasequest 12197;
mes "You were able to find information on the Shell.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 935,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
iz_dun01,210,77,0 script Tentacle?#33 844,{
if( checkquest(12196) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12196 has been deleted.
erasequest 12196;
mes "You were able to find information on the Tentacle.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 962,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_pryd02,36,75,0 script Decayed Nail?#33 844,{
if( checkquest(12194) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12194 has been deleted.
erasequest 12194;
mes "You were able to find information on the Decayed Nail.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 957,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_pryd02,134,112,0 script Rotten Bandage?#33 844,{
if( checkquest(12193) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12193 has been deleted.
erasequest 12193;
mes "You were able to find information on the Rotten Bandage.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 930,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
iz_dun02,112,96,0 script Immortal Heart?#33 844,{
if( checkquest(12192) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12192 has been deleted.
erasequest 12192;
mes "You were able to find information on the Immortal Heart.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 929,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild07,126,49,0 script Insect Feeler?#33 844,{
if( checkquest(12191) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12191 has been deleted.
erasequest 12191;
mes "You were able to find information on the Insect Feeler.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 928,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild06,306,233,0 script Snake Scale?#33 844,{
if( checkquest(12190) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12190 has been deleted.
erasequest 12190;
mes "You were able to find information on the Snake Scale.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 926,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_fild11,237,273,0 script Bill of Birds?#33 844,{
if( checkquest(12189) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12189 has been deleted.
erasequest 12189;
mes "You were able to find information on the Bill of Birds.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 925,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
c_tower2,170,9,0 script Evil Horn?#33 844,{
if( checkquest(12187) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12187 has been deleted.
erasequest 12187;
mes "You were able to find information on the Evil Horn.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 923,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild08,188,153,0 script Mushroom Spore?#33 844,{
if( checkquest(12185) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12185 has been deleted.
erasequest 12185;
mes "You were able to find information on the Mushroom Spore.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 921,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_fild03,175,201,0 script Wolf Claw?#33 844,{
if( checkquest(12184) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12184 has been deleted.
erasequest 12184;
mes "You were able to find information on the Wolf Claw.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 920,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
mjolnir_08,108,99,0 script Animal Skin?#33 844,{
if( checkquest(12183) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12183 has been deleted.
erasequest 12183;
mes "You were able to find information on the Animal Skin.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 919,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild04,315,245,0 script Sticky Webfoot?#33 844,{
if( checkquest(12182) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12182 has been deleted.
erasequest 12182;
mes "You were able to find information on the Sticky Webfoot.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 918,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_fild12,116,122,0 script Talon?#33 844,{
if( checkquest(12181) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12181 has been deleted.
erasequest 12181;
mes "You were able to find information on the Talon.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 917,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_fild07,201,360,0 script Feather of Birds?#33 844,{
if( checkquest(12180) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12180 has been deleted.
erasequest 12180;
mes "You were able to find information on the Feather of Birds.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 916,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild06,127,85,0 script Chrysalis?#33 844,{
if( checkquest(12179) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12179 has been deleted.
erasequest 12179;
mes "You were able to find information on the Chrysalis.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 915,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild06,182,290,0 script Fluff?#33 844,{
if( checkquest(12178) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12178 has been deleted.
erasequest 12178;
mes "You were able to find information on the Fluff.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 914,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
mjo_dun01,222,226,0 script Tooth of Bat?#33 844,{
if( checkquest(12177) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12177 has been deleted.
erasequest 12177;
mes "You were able to find information on the Tooth of Bat.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 913,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
iz_dun03,155,165,0 script Gill?#33 844,{
if( checkquest(12176) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12176 has been deleted.
erasequest 12176;
mes "You were able to find information on the Gill.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 956,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild05,303,169,0 script Worm Peeling?#33 844,{
if( checkquest(12175) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12175 has been deleted.
erasequest 12175;
mes "You were able to find information on the Worm Peeling.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 955,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
izlude,132,136,0 script Fish Tail?#33 844,{
if( checkquest(12174) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12174 has been deleted.
erasequest 12174;
mes "You were able to find information on the Fish Tail.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 1023,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild01,152,171,0 script Resin?#33 844,{
if( checkquest(12171) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12171 has been deleted.
erasequest 12171;
mes "You were able to find information on the Resin.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 907,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild02,105,113,0 script Pointed Scale?#33 844,{
if( checkquest(12170) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12170 has been deleted.
erasequest 12170;
mes "You were able to find information on the Pointed Scale.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 906,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild02,177,108,0 script Stem?#33 844,{
if( checkquest(12169) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12169 has been deleted.
erasequest 12169;
mes "You were able to find information on the Stem.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 905,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
pay_fild03,144,95,0 script Tree Root?#33 844,{
if( checkquest(12166) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12166 has been deleted.
erasequest 12166;
mes "You were able to find information on the Tree Root.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 902,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild08,299,332,0 script Jellopy?#33 844,{
if( checkquest(12173) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12173 has been deleted.
erasequest 12173;
mes "You were able to find information on the Jellopy.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 909,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild09,352,241,0 script Scorpion Tail?#33 844,{
if( checkquest(12168) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12168 has been deleted.
erasequest 12168;
mes "You were able to find information on the Scorpion Tail.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 904,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild09,371,255,0 script Reptile Tongue?#33 844,{
if( checkquest(12167) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12167 has been deleted.
erasequest 12167;
mes "You were able to find information on the Reptile Tongue.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 903,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
prt_fild03,366,237,0 script Horn?#33 844,{
if( checkquest(12209) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12209 has been deleted.
erasequest 12209;
mes "You were able to find information on the Horn.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 947,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
moc_pryd02,148,184,0 script Horrendous Mouths?#33 844,{
if( checkquest(12195) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12195 has been deleted.
erasequest 12195;
mes "You were able to find information on the Horrendous Mouth.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 958,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
gef_fild03,251,109,0 script Orc's Fangs?#33 844,{
if( checkquest(12186) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12186 has been deleted.
erasequest 12186;
mes "You were able to find information on the Orc's Fang.";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 922,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
gef_fild01,104,111,0 script Spawn?#33 844,{
if( checkquest(12172) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12172 has been deleted.
erasequest 12172;
mes "You were able to find information on the Spawn";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 908,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
gef_fild09,67,46,0 script Snail's Shell#33 844,{
if( checkquest(12208) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12208 has been deleted.
erasequest 12208;
mes "You were able to find information on the Snail's Shell";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 946,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
gef_fild05,111,96,0 script Powder of Butterfly?#33 844,{
if( checkquest(12188) >= 0 )
{
// -- You use effect: Unknown #310
// -- You use effect: Unknown #12
specialeffect2 310;
specialeffect2 12;
// -- Progress bar loading (time: 4).
progressbar "ffff00",4;
// -- Progress bar finished.
// -- Quest: 12188 has been deleted.
erasequest 12188;
mes "You were able to find information on the Powder of Butterfly";
// -- You use effect: Unknown #18
specialeffect2 18;
set .@items_,rand(1,3);
getitem 924,.@items_;
set .@unknownrelic,rand(1,2);
if( .@unknownrelic == 1 )
close;
else if( .@unknownrelic == 2 )
{
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
// -- You use effect: Unknown #18
specialeffect2 18;
// -- Item added to inventory: Unknown Relic (45) x 1 - Event
getitem 6308,1;
close;
}
}
mes "- You see some traces of digging. -";
close;
}
dic_in01,25,190,0 script Mysterious Documents#00 844,{
if( isequipped(2782) == 1 )
{
if( ep13_3_invite == 5 )
{
if( checkquest(12165,PLAYTIME) == 2 )
{
mes "You don't feel as nauseous anymore. It should be safe to proceed now.";
// -- Quest: 12165 has been deleted.
erasequest 12165;
close;
}
else if( checkquest(12165,PLAYTIME) != -1 )
{
mes "The documents are making you feel nauseous. You should come back later after your stomach settles.";
close;
}
mes "The documents in this container aren't legible. It's not use trying to read them.";
close;
}
mes "- When you approach the documents,";
mes "an Evil Giant that looks like the archive manager tries to call Guard Galton. You should get out of here quickly. -";
close;
}
mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
close;
}
dic_in01,137,225,5 script Diel Guard#ep133_19 450,{
if( isequipped(2782) == 1 )
{
if( ep13_3_secret > 6 && ep13_3_secret < 11 )
{
mes "[ Diel Guard ]";
mes "Please stop.";
mes "Only those with permission";
mes "are allowed to enter.";
next;
if( select("I have permission.", "Go back.") != 1 )
{
mes "[ Diel Guard ]";
mes "Sigh...";
mes "Please understand.";
mes "There are many that try to meet the minister.";
mes "That is why security is heavy.";
close;
}
mes "[ Diel Guard ]";
mes "Wait...";
mes ""+strcharinfo(0)+"......ah...";
mes "I see your name on the list.";
mes "I'm sorry.";
mes "Please go through.";
close2;
warp "dic_in01",241,177;
end;
}
else if( ep13_3_secret > 10 )
{
mes "[ Diel Guard ]";
mes "Ah, you are "+strcharinfo(0)+"..";
mes "I received an order from Ahat to let you through anytime.";
mes "Please go up.";
close2;
warp "dic_in01",241,177;
end;
}
mes "[ Diel Guard ]";
mes "You can't go further.";
mes "This is the highest minister's office.";
mes "Only those with permission are allowed in.";
mes "Please go back.";
close;
}
mes "[ Diel Guard ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
next;
mes "- Cannot communicate with him. -";
close;
}
dic_in01,242,182,0 script Elevator#5f_to_4f 844,{
select("Administrative Office");
warp "dic_in01",138,221;
end;
}
dic_in01,263,193,3 script Diel Guard#ep133_20 450,{
if( ep13_3_secret > 10 )
{
if( checkquest(7201) >= 0 )
{
mes "[ Diel Guard ]";
mes "You just came back from Ahat's errand?";
mes "He is waiting inside.";
mes "Please go in.";
close2;
warp "dic_in01",299,251;
end;
}
else if( countitem(6304) > 1 )
{
delitem 6304,1;
} else {
mes "[ Diel Guard ]";
mes "You need 1 Sapha Certification to meet Ahat.";
mes "At least you're getting special treatment.";
close;
}
}
mes "[ Diel Guard ]";
mes "Are you here to meet Ahat?";
mes "You are on the list.";
close2;
warp "dic_in01",299,251;
end;
}
dic_in01,299,268,0 script #ep133_event01 111,5,5,{
OnTouch:
if( checkquest(7198) >= 0 && ep13_3_secret == 7 )
{
mes "- As soon as you try to approach Ahat, someone pushes your head down to force you to bow. -";
next;
// -- You are now: ailment: Blind
sc_start SC_Blind,10000,0;
mes "[ Ringing Voice ]";
mes "That is fine, Cheshire.";
mes "Are you here to see me?";
next;
cutin "ep13_ahat_f",2;
mes "[ Ringing Voice ]";
mes "Hold up your head and come closer.";
mes "Conversations are meant to be eye to eye.";
next;
mes "You hold up your head at the sound of Ahat's voice";
mes "But you see a human in high-ranking Sapha clothing in front of you.";
// -- You are no longer: ailment: Blind
emotion e_omg,1;
// -- Quest: 7198 has been deleted.
erasequest 7198;
close2;
cutin "",255;
end;
}
end;
}
dic_in01,294,276,5 script Secret Adjutant#ep133_2 498,{
cutin "ep13_cheshire_h",2;
if( ep13_3_secret == 9 )
{
if( checkquest(7199) >= 0 )
{
if( countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10 )
{
mes "[ Cheshire ]";
mes "You are useful, aren't you?";
mes "That will be all for today.";
mes "We will need to work little by little so we don't draw attention.";
set ep13_3_secret,10;
// -- Inventory Item Removed: Clotted Bloodstain (15) x 10
delitem 6305,10;
// -- Inventory Item Removed: Frozen Piece of Skin (16) x 10
delitem 6306,10;
// -- Inventory Item Removed: Strange Magic Stone (17) x 10
delitem 6307,10;
// -- Quest: 7199 has been deleted.
erasequest 7199;
// -- Quest: 7200 has been added.
setquest 7200;
close2;
cutin "",255;
end;
}
mes "[ Cheshire ]";
mes "Erase the various traces near the crack.";
mes "Your job is to collect and bring back ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
next;
mes "[ Cheshire ]";
mes "This cannot be done in a day so please bring back at least 10 of each.";
mes "Got it?";
close2;
cutin "",255;
end;
}
mes "- Cheshire stands quietly next to Ahat with his head and face covered with a bandana.";
mes "You see a tail behind Cheshire's hip for a split second. -";
next;
select("Tail?");
mes "[ Cheshire ]";
mes "What are you looking at?!";
mes "What tail are you talking about?";
next;
select("Have you ever been near the triangle?");
mes "[ Cheshire ]";
mes "Hey, what are you talking about?";
mes "What do you want to say?";
next;
cutin "",255;
cutin "ep13_cheshire_h",2;
mes "[ Ahat ]";
mes ""+strcharinfo(0)+"....";
mes "All you need to do is follow Cheshire's orders.";
mes "Don't ask stupid questions.";
mes "This is an order.";
mes "Cheshire, continue.";
next;
cutin "",255;
cutin "ep13_cheshire_h",2;
mes "[ Cheshire ]";
mes "Hmm... here is what you need to do.";
mes "There is a huge crack south from the city.";
mes "There are many accidents happening near it.";
next;
mes "[ Cheshire ]";
mes "I need you to go and clear out any traces.";
mes "You'll find ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
next;
mes "[ Cheshire ]";
mes "Clear them out without anyone knowing.";
mes "Bring them here instead of throwing them away somewhere.";
mes "Bring back at least 10 of each.";
next;
mes "[ Cheshire ]";
mes "You mustn't be seen by anyone.";
mes "You mustn't tell the Saphas. Work in asbolute secrecly!";
setquest 7199;
close2;
cutin "",255;
end;
}
else if( ep13_3_secret == 10 )
{
mes "[ Cheshire ]";
mes "Your work is done with me.";
mes "Do you have something for Ahat?";
close2;
cutin "",255;
end;
}
else if( checkquest(7200,PLAYTIME) == 2 )
{
mes "[ Cheshire ]";
mes "Back to work today.";
mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
mes "Bring them back quietly.";
next;
mes "[ Cheshire ]";
mes "Collect 10 of each as always.";
mes "Got it?";
// -- Quest: 7200 has been deleted.
// -- Quest: 7201 has been added.
changequest 7200,7201;
next;
mes "- You've received a request from Cheshire to clean up the crack area.";
mes "Ahat and Cheshire still have no clue. -";
close2;
cutin "",255;
end;
}
else if( checkquest(7200,PLAYTIME) != -1 )
{
mes "[ Cheshire ]";
mes "Not just yet.";
mes "We must plan the cleanup near the dimensional crack carefully.";
mes "Come back later.";
close2;
cutin "",255;
end;
}
else if( checkquest(7201) >= 0 )
{
if( countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10 )
{
mes "[ Cheshire ]";
mes "We will do this again tomorrow.";
mes "Ahat seems to trust you very much.";
mes "Let's do our best.";
// -- Item added to inventory: Sapha Certification (25) x 1 - Event
getitem 6304,1;
// -- Inventory Item Removed: Clotted Bloodstain (15) x 10
delitem 6305,10;
// -- Inventory Item Removed: Frozen Piece of Skin (16) x 10
delitem 6306,10;
// -- Inventory Item Removed: Strange Magic Stone (17) x 10
delitem 6307,10;
// -- Quest: 7201 has been deleted.
erasequest 7201;
// -- Quest: 7200 has been added.
// -- You have gained 70000/30000 (0.54%/0.27%) Exp
setquest 7200;
getexp 70000,30000;
close2;
cutin "",255;
end;
}
mes "[ Cheshire ]";
mes "As always, go and collect traces near the crack north from here.";
mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
mes "10 of each.";
close2;
cutin "",255;
end;
}
mes "[ Cheshire ]";
mes "........";
mes "........Humph.";
close2;
cutin "",255;
end;
}
dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{
cutin "ep13_ahat_f",2;
if( ep13_3_secret == 8 )
{
mes "[ Ahat ]";
mes "My loyal evil servant.";
mes "Come closer.";
next;
if( select("Wait! I'm nobody's servant!", "Your wish is my command.") != 1 )
{
mes "[ Ahat ]";
mes "Good. You are now allowed to come and go freely.";
mes "You will work for me starting now.";
next;
ahatsuccess:
mes "[ Ahat ]";
mes "Here is your first mission.";
mes "A dimensional crack has opened south of El Dicastes.";
mes "Do you know about it?";
next;
mes "[ Ahat ]";
mes "There are many traces around the crack.";
mes "You're mission is to go find these tracks and erase them.";
next;
mes "[ Ahat ]";
mes "Cheshire, will tell you the details of this mission.";
mes "^0000FFI'm very tired from casting a spell because I'm not fully awake.^000000";
next;
mes "[ Ahat ]";
mes "You will now talk about us meeting to the Naga people.";
mes "Tell them that I look like a Sapha and always work alone in my office.";
next;
mes "[ Ahat ]";
mes "Never talk about Cheshire.";
mes "Cheshire is never here.";
mes "You must follow Cheshire's order from now on.";
mes "Go now.";
next;
mes "- Ahat doesn't suspect a thing yet.";
mes "He seems to believe that his spell actually works. -";
set ep13_3_secret,9;
close2;
cutin "",255;
end;
}
mes "[ Ahat ]";
mes "Aren't you stubborn.";
mes "My spell doesn't work on you?";
mes "Or it was broken.";
mes "Or because you don't have your strength back.";
next;
mes "- Ahat casts another powerful spell. -";
next;
mes "[ Ahat ]";
mes "Who is your master?";
next;
select("My master is Ahat.");
goto ahatsuccess;
}
else if( ep13_3_secret == 9 )
{
if( checkquest(7199) >= 0 )
{
mes "[ Ahat ]";
mes "Cheshire's orders are";
mes "important for future plans.";
mes "Make no mistakes and never leave traces that may lead to me.";
mes "This is your master's orders.";
close2;
cutin "",255;
end;
}
mes "[ Ahat ]";
mes "You must follow Cheshire's order from now on.";
mes "Go now.";
next;
mes "- Ahat doesn't suspect a thing yet.";
mes "He seems to believe that his spell actually works. -";
close2;
cutin "",255;
end;
}
else if( ep13_3_secret == 10 )
{
mes "[ Ahat ]";
mes "Do you have something to say?";
mes "You've done well in the crack area.";
next;
select("What are those?");
mes "[ Ahat ]";
mes "Well...";
mes "You don't need to know now.";
mes "Or probably never need to know. Ho ho.";
next;
mes "[ Ahat ]";
mes "Where will your sword point at... the day you get to know..";
mes "Now leave me since I'm tired.";
next;
mes "[ Ahat ]";
mes "I'm still the Minister of El Dicastes and have piles of work to do.";
mes "Because it is difficult to satisfy everyone with only one loaf of bread.";
next;
mes "[ Ahat ]";
mes "And this is something to reward you for your deeds.";
mes "Nothing much but I hope you like it.";
getitem 2790,1;
set ep13_3_secret,11;
close2;
cutin "",255;
end;
}
else if( ep13_3_secret > 10 )
{
mes "[ Ahat ]";
mes "Follow Cheshire's orders for the time being and clear the are near the crack.";
next;
mes "- Ahat still thinks you are under her spell.";
mes "Let's follow along with Cheshire's orders and act normal. -";
close2;
cutin "",255;
end;
}
mes "[ Ahat ]";
mes "Supprised?";
mes "Because I look like a human just like you?";
next;
switch( select("You aren't a Sapha?","Human?!!!!!","Pretty!","So handsome!") )
{
case 1:
case 2:
case 3:
goto ahatalien;
case 4:
ahatalien:
mes "[ Ahat ]";
mes "Hahaha... that's fine.";
mes "I understand you can't help being supprised at my appearance.";
mes "How do I look to you?";
next;
mes "[ Ahat ]";
mes "A perfect male?";
mes "A perfect female?";
mes "Doesn't matter.";
next;
mes "[ Ahat ]";
mes "Who you see in front of you is not me.";
mes "Lie to a lie.";
mes "A vision in a wavering reflection.";
next;
mes "[ Ahat ]";
mes "Just an image from a memory in your fixed concept...";
mes "Look deep into your past.";
next;
mes "- Ahat's voice rings pleasantly in your ears.";
mes "Each syllable he says takes effect on your body. -";
next;
mes "- You see someone smilling peacefully at your from afar... -";
next;
mes "[ Soft Voice ]";
mes "Who is the master?";
next;
mes "- Ahat seems to be casting a powerful spell.";
mes "This might be his real ability. -";
next;
if( select("Stop that!", "Demon go away!") != 1 )
{
ahatjoke:
mes "[ Ahat ]";
mes "It's useless to resist...";
mes "But this is fun from time to time.";
mes "I can always cast a spell on you again.";
next;
mes "[ Ahat ]";
mes "Now... hold up your head and look into my eyes.....";
next;
mes "- Ahat tries to hypnotize you again.";
mes "He must have hypnotize himself by doing this over and over again. -";
next;
select("You close your eyes.");
mes "[ Ahat ]";
mes "No, no.. you mustn't close them. Cheshire.";
next;
mes "- As soon as the order was made Ahat's aide comes to make you stare at Ahat. -";
next;
mes "- Ahat tries to hypnotize you again.";
mes "He must have hypnotize himself by doing this over and over again. -";
next;
select("Try to sing a song.");
mes "[ Ahat ]";
mes "Humans are funny.";
mes "But you need to listen to me so I will make you quiet for awhile.";
next;
mes "[ Ahat ]";
mes "No use on resisting.";
mes "Just leave everything to me.";
next;
mes "- Ahat tries to hypnotize you again.";
mes "He must have hypnotize himself by doing this over and over again. -";
next;
select("Try to twist your body.");
mes "[ Ahat ]";
mes "Amusing.";
mes "Don't you think, Cheshire?";
mes "Hahaha. Playing hard to get.. this will be fun..";
next;
mes "[ Ahat ]";
mes "Stop that! You look pathetic. Just relax...";
next;
mes "- Ahat tries to hypnotize you again.";
mes "He must have hypnotize himself by doing this over and over again. -";
next;
select("Try to twist your body.");
mes "[ Ahat ]";
mes "Amusing.";
mes "Don't you think, Cheshire?";
mes "Hahaha. Playing hard to get.. this will be fun..";
next;
mes "[ Ahat ]";
mes "Stop that! You look pathetic. Just relax...";
next;
mes "[ Ahat ]";
mes "You are resisting.";
mes "So you didn't just come here.";
mes "Let's see how much you can stand.";
next;
mes "[ Ahat ]";
mes "Who is your master?";
next;
if( select("Pretend to be under the spell.", "Well, you tell me") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "You!!!";
mes "I'm in love!";
mes "I will die for you!";
next;
mes "- You start acting like you are hypnotized. Ahat looks satisfied. -";
next;
mes "[ Ahat ]";
mes "........ah, no.";
mes "No need to kill yourself";
mes "Now you are under my spell.....";
next;
mes "[ Ahat ]";
mes "Who are you to me?";
next;
goto ahatfool;
}
mes "- You start acting like you are hypnotized. Ahat looks satisfied. -";
next;
mes "[ Ahat ]";
mes "Who are you to me?";
next;
ahatfool:
if( select("A foot stool!", "Loyal servant.") != 1 )
{
mes "[ Ahat ]";
mes "I see... you are my servant... my legs.. and my hands...";
set ep13_3_secret,8;
close2;
cutin "",255;
end;
}
mes "[ Ahat ]";
mes "I don't need a foot stool. Let's talk after a minute.";
set ep13_3_secret,8;
close2;
cutin "",255;
end;
}
goto ahatjoke;
}
}
dic_in01,138,188,0 script #ep133_event02 111,5,5,{
OnTouch:
if( ep13_3_secret > 10 && ep13_3_secret < 14 )
{
mes "[ Quiet Voice ]";
mes "Sorry.";
mes "Just a moment.";
close2;
warp "dic_in01",155,188;
end;
}
end;
}
dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{
if( isequipped(2782) == 1 )
{
cutin "ep13_heslanta",2;
if( ep13_3_secret == 11 || ep13_3_secret == 12 )
{
if( ep13_3_secret == 12 )
{
mes "[ HesLanta ]";
mes "Ah, sorry.";
mes "You can't get out?";
mes "It was designed that way.";
mes "I will send you out";
next;
select("I was joking before.");
mes "[ "+strcharinfo(0)+" ]";
mes "I want to know about Ahat too.";
mes "I want to talk about him with you.";
mes "But aren't you too defenseless while I'm talking like this?";
next;
mes "[ HesLanta ]";
mes "Well. Are you Ahat's servant?";
mes "Then that is strange too.";
mes "Why would Ahat use a non-Sapha as a servant?";
mes "Why are you serving Ahat?";
next;
goto heslantaq;
}
mes "[ HesLanta ]";
mes "I'm sorry to bring you here suddenly.";
mes "But I wanted to check someone.";
next;
mes "[ HesLanta ]";
mes "Jarute... what did Ahat look like to you?";
next;
if( select("I don't understand your question.", "My master.") != 1 )
{
mes "[ HesLanta ]";
mes "....huh....?";
mes "Is he?";
mes "Sorry.";
next;
mes "- HesLanta is upset with my reply.";
mes "His expression is complex and dark. -";
set ep13_3_secret,12;
close2;
cutin "",255;
end;
}
mes "[ HesLanta ]";
mes "I'll rephrase my question.";
mes "Did you find anything strange about Ahat?";
next;
select("Why are you asking?");
mes "[ HesLanta ]";
mes "Well, because I don't trust Ahat.";
mes "There are too many odd things about Ahat.";
next;
select("Are you allowed to say that?");
mes "[ HesLanta ]";
mes "Are you Ahat's servant?";
mes "Then that is strange too.";
mes "Why would Ahat use a non-Sapha as a servant?";
mes "Why are you serving Ahat?";
next;
heslantaq:
select("What if I hurt you?");
mes "[ HesLanta ]";
mes "Try it if you can.";
mes "My office is special and you won't be able to leave here.";
mes "And nobody can come in to help you either.";
next;
mes "[ HesLanta ]";
mes "But this room is open to anyone.";
mes "If you have any bad intentions in hurting me then brave Galtens will come and teach you a lesson.";
next;
mes "[ HesLanta ]";
mes "If things flow like that then you and Ahat won't stand a chance.";
next;
mes "[ HesLanta ]";
mes "I'm now risking my life";
mes "to unveil Ahat's identity.";
mes "Sapha's don't fear death.";
next;
mes "[ HesLanta ]";
mes "If I were to die at your hands";
mes "I will have no regrets as long as I reveal the truth.";
next;
select("Okay. Stop it.");
mes "[ HesLanta ]";
mes "Now you understand.";
mes "I'll ask you again.";
mes "Have you found anything suspicious about Ahat?";
next;
mes "[ HesLanta ]";
mes "Ahat almost never meets anyone else except for Ravail.";
mes "But he allowed you to visit him means there is something going on.";
next;
select("He cast a spell on me.");
mes "[ HesLanta ]";
mes "Hypnotize? Why would he?";
mes "Wait, that means you are under Ahat's spell...!!";
mes "Oh no!";
next;
if( select("No!", "That's not it!") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "I'm not under a spell!";
mes "I only pretended that I am. I'm also investigating Ahat!";
next;
mes "[ HesLanta ]";
mes "Huh? What does that mean?";
mes "Are you acting right now?";
next;
mes "You take out the traces you've found near the crack.";
mes "And start to explain what Ahat ordered you to do.";
next;
mes "[ HesLanta ]";
mes "... you went through that..";
mes "He is strange.";
mes "I only thought he was a Sapha colleague that avoided the curse.";
mes "So everything started from the crack.";
next;
goto heslantaq1;
}
mes "[ "+strcharinfo(0)+" ]";
mes "I'm not under the spell!";
mes "I only pretended that I am. I'm also investigating Ahat!";
next;
mes "[ HesLanta ]";
mes "Huh? What does that mean?";
mes "Are you acting right now?";
next;
mes "- You take out the traces you've found near the crack.";
mes "And start to explain what Ahat ordered you to do. -";
next;
mes "[ HesLanta ]";
mes "... you went through that..";
mes "He is strange.";
mes "I only thought he was a Sapha colleague that avoided the curse.";
mes "So everything started from the crack.";
next;
heslantaq1:
select("He is human.");
mes "[ "+strcharinfo(0)+" ]";
mes "El Dicastes only recently allowed humans to visit.";
mes "Why would a human take the place of a Sapha Jarute?";
next;
mes "[ HesLanta ]";
mes "Human?";
mes "He is a Sapha. And a very beautiful and noble one.";
mes "When we first found him at the crack. We all thought the same thing.";
next;
mes "[ HesLanta ]";
mes "The only Sapha that avoided the curse.";
mes "Because Ahat doesn't use Bradium.";
mes "Our race will get stiff and die by this curse";
mes "but he is delicate, elegant and beautiful.";
next;
mes "[ HesLanta ]";
mes "There was a bright light when the ground split with a huge roaring sound north from here.";
mes "And this beautiful Sapha was found next to the crack.";
next;
mes "[ HesLanta ]";
mes "He was not a Sapha from Dicastes.";
mes "We took him to Ravail and wise Ravail concluded.";
next;
mes "[ HesLanta ]";
mes "When we came here to avoid the god's curse,";
mes "we found a friend that was lucky enough to not be cursed.";
next;
mes "[ HesLanta ]";
mes "Ahat climbed the ladder up to where he is now after gaining Ravail's trust.";
mes "His working abilities are amazing.";
mes "He is the perfect Sapha.";
next;
mes "- HesLanta starts to think deeply after saying this. -";
set ep13_3_secret,13;
close2;
cutin "",255;
end;
}
else if( ep13_3_secret == 13 )
{
mes "[ HesLanta ]";
mes "Ah, sorry.";
mes "I was thinking.";
mes "The Crack.. hypnotism.. and the evidence you showed me.";
next;
mes "[ HesLanta ]";
mes "I don't know why you think Ahat is human but that can also be part of his spell.";
next;
mes "[ HesLanta ]";
mes "The reason he cast a spell";
mes "was to clean up the traces near the crack.";
mes "and he chose a non-Sapha, you..";
next;
mes "[ HesLanta ]";
mes "Because we Saphas mustn't know about the crack traces.";
mes "That means, Ahat is..";
mes "^0000FFcleaning up his traces that started from the crack^000000.";
next;
mes "[ HesLanta ]";
mes "Yes.";
mes "He is trying to cover up something related to the crack.";
mes "But what is it?";
next;
mes "[ HesLanta ]";
mes "When Ahat was first found near the crack, ^0000FFhe had no memory^000000.";
mes "Isn't that strange?";
next;
mes "[ HesLanta ]";
mes "I only get suspicious more and more when I hear your story.";
mes "But the reason I can't agree with this story is...";
next;
mes "[ HesLanta ]";
mes "Ahat is pure.";
mes "He is truly working for Sapha and Dicastes.";
next;
select("Then why are you investigating Ahat?");
mes "[ HesLanta ]";
mes "Ahat is loyal and is working wonders for the Sapha community but.";
next;
mes "[ HesLanta ]";
mes "Ravail's trust and popularity from other Saphas";
mes "is concentrating Dicastes's power to one place.";
next;
mes "[ HesLanta ]";
mes "The power is focused on Ahat.";
mes "When power should be spread out evenly throughout departments.";
next;
mes "[ HesLanta ]";
mes "That is how everyone can monitor and check each other...";
mes "and try their best and not stray to the wrong side of the road";
mes "that is how we can live together.";
next;
mes "[ HesLanta ]";
mes "But if power is concentrated to one place and abused?";
mes "If all decisions are made by Ahat. Then what can he do with just a nod or shake of his head?";
next;
mes "[ HesLanta ]";
mes "I'm scared of that.";
mes "He is beautiful. But beauty comes with thorns.";
next;
mes "[ HesLanta ]";
mes "Ahat has slowly become the center.";
mes "If what he was holding in his was not bread but a sword..";
mes ".......";
next;
mes "[ HesLanta ]";
mes "I've gone too emotional.";
mes "Sorry.";
mes "My mind is so complicated now after hearing your story.";
next;
select("Do you know about Cheshire?");
mes "[ HesLanta ]";
mes "You mean the aide?";
mes "Yes I do but most Sapha's don't.";
mes "Everyone near Ahat knows Cheshire.";
next;
mes "[ HesLanta ]";
mes "^0000FFCheshire is a feline Ahat brought with him^000000.";
mes "Ahat took care of injured Cheshire and brought him with him.";
mes "We have cats around so we didn't think much of him.";
next;
mes "[ HesLanta ]";
mes "Because this land is their second homeland.";
mes "There may be other felines living elsewhere.";
mes "But he always covers his face with a bandana because he looks different from Saphas.";
next;
mes "[ HesLanta ]";
mes "But why are you asking?";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Nothing.";
mes "I was only curious personally.";
mes "What are you going to do now?";
next;
mes "[ HesLanta ]";
mes "I will continue to keep an eye on Ahat.";
mes "Until I know the truth that is.";
next;
mes "- You try to summarize what you talked about with HesLanta while he thinks things through. -";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "First the report culprit was..";
next;
recalltalk:
switch( select("Cheshire","Ahat","BK") )
{
case 1:
mes "[ "+strcharinfo(0)+" ]";
mes "It was Cheshire";
mes "Cheshire is a cat.";
mes "and the bandana was to hid his ears.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Why would Cheshire try to steal the report?";
next;
if( select("No idea.", "To make the conflict between 3 countries worse") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "To bring conflict between the three countries?";
mes "What will Cheshire gain out of this?";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Cheshire's master is Ahat.";
mes "So all his actions are to..";
next;
goto cheshirefail;
}
mes "[ "+strcharinfo(0)+" ]";
mes "We don't know the actual reason at this point.";
mes "But what will Cheshire gain out of this?";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Cheshire's master is Ahat.";
mes "So all his actions are to..";
next;
cheshirefail:
if( select("Cheshire is plotting on his own.", "Ahat must be ordering him.") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "Yes. Ahat must have ordered him.";
mes "But why would Ahat do that?";
mes "Conflict between three countries? Or the report content?";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Let's think Ahat over.";
mes "Ahat came from the crack.";
mes "and has no records before that.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "And tries to erase all traces found near the crack.";
mes "And Ahat wants to eliminate...";
next;
if( select("Himself.", "Morroc because of the crack?") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "A bit dramatic but we cannot rule out Satan Morocc.";
mes "Because the crack was created by him.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Ahat and the crack and then Morocc...";
mes "I can tell there is a relationship between them but I can't pinpoint it.";
mes "And in the expedition's report was content of...";
next;
cheshire_:
if( select("conflict between the 3 countries..", "Satan Morocc...") != 1 )
{
mes "[ "+strcharinfo(0)+" ]";
mes "Yes. There is a report from the tracking team led by Echinacea.";
mes "It was about Satan Morocc.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "To summarize.";
mes "The report robber is Cheshire.";
mes "Cheshire is Ahat's servant and they are related to the crack.";
mes "They are trying to hide something or someone at the crack";
mes "and the crack was created by Satan Morocc!";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Ahat is Satan Morocc?";
mes "No...";
mes "This is unbelievable.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "I must go back to the expedition camp to report to Doha!";
// -- Quest: 7203 has been added.
set ep13_3_secret,14;
setquest 7203;
close2;
cutin "",255;
end;
}
mes "[ "+strcharinfo(0)+" ]";
mes "There was something about the conflict between three countries..";
mes "But.. I don't think it all adds up?";
mes "Let's think it over.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Ahat and the crack and then Morocc...";
mes "I can tell there is a relationship between them but I can't pinpoint it.";
mes "And in the expedition's report was content of...";
next;
goto cheshire_;
}
mes "[ "+strcharinfo(0)+" ]";
mes "Yes, Ahat might just be a shell...";
mes "Saphas want to hide something that is why they hired me.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Ahat and the crack and then Morocc...";
mes "I can tell there is a relationship between them but I can't pinpoint it.";
mes "And in the expedition's report was content of...";
next;
goto cheshire_;
}
mes "[ "+strcharinfo(0)+" ]";
mes "Cheshire is the mastermind?";
mes "Are you sure?";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "Cheshire's master is Ahat.";
mes "So all his actions are to..";
next;
goto cheshirefail;
case 2:
mes "[ "+strcharinfo(0)+" ]";
mes "Ahat?";
mes "Ahat doesn't fit the witness information.";
mes "Let's rethink this.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "First the report culprit was..";
next;
goto recalltalk;
case 3:
mes "[ "+strcharinfo(0)+" ]";
mes "BK?";
mes "Nonsense";
mes "Let's rethink this.";
next;
mes "[ "+strcharinfo(0)+" ]";
mes "First the report culprit was..";
next;
goto recalltalk;
}
}
else if( ep13_3_secret == 14 )
{
mes "[ HesLanta ]";
mes "You made a decision.";
mes "What are you going to do now?";
mes "If possible, please help Ahat and keep a close eye on him.";
next;
mes "[ HesLanta ]";
mes "I will prepare myself to confront him if he ever becomes a threat.";
mes "This is the best I can do now.";
next;
mes "[ HesLanta ]";
mes "I only hope nothing sad will happen.";
mes "........";
next;
mes "[ HesLanta ]";
mes "I'm sorry to take your time. I will send you out now.";
mes "It was great to talk with you today.";
next;
select("Me too.");
mes "[ HesLanta ]";
mes "Let's keep our meeting a secret, alright?";
mes "Hahaha.";
close2;
cutin "",255;
warp "dic_in01",144,188;
end;
}
else if( ep13_3_secret == 15 )
{
mes "[ HesLanta ]";
mes "Ahat takes a walk with Cheshire sometimes.";
mes "They don't go far but they often go to the Jorhi Forest around dawn.";
next;
mes "[ HesLanta ]";
mes "You get to see him walking if you are lucky.";
mes "Cheshire wears convenient clothes when walking, if that satisfies your curiosity.";
close2;
cutin "",255;
end;
}
mes "[ HesLanta ]";
mes "You are from the Midgard expedition.";
mes "I heard many stories of you being active around here.";
next;
mes "[ HesLanta ]";
mes "Ah, it is a bit far, isn't it?";
mes "There is an invisible wall between this room and the corridor.";
mes "But of course I can move around freely.";
next;
mes "[ HesLanta ]";
mes "There is nothing threatening Diel but we've put this wall up just in case.";
mes "This isn't magical, it is made by a magnetic field.";
next;
mes "[ HesLanta ]";
mes "Oh no, I'm talking too much.";
mes "Sorry. There aren't many people that come here. I got excited.";
next;
mes "[ HesLanta ]";
mes "You've come to help Ahat?";
mes "Haha.. good luck.";
close2;
cutin "",255;
end;
}
cutin "ep13_heslanta",2;
mes "[ Jarute HesLanta ]";
mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
next;
mes "- Cannot communicate with him. -";
mes "The Sapha minister looking hopeless gestures with an expression of abandonment.";
next;
if( select("Is he asking me to leave?", "Is he trying to tell me something?") != 1 )
{
mes "- The minister sighs and nods. -";
close2;
cutin "",255;
end;
}
mes "The minister sighs and nods. -";
close2;
cutin "",255;
end;
}
dic_in01,326,37,0 script Talkative Piom#a 454,{
if( isequipped(2782) == 1 )
{
mes "[ Talkative Piom ]";
mes "At my factory";
mes "we not only refine Bradium";
mes "but we also produce various";
mes "tools for daily use.";
next;
mes "[ Talkative Piom ]";
mes "We also manufacture war supplies";
mes "here too.";
close;
}
mes "[ Talkative Piom ]";
mes "°¸°˘¢± ¢≥";
mes "°˜°¯°Ô °˛ °Û°Û";
mes "°Ò°ı°Ú °Û °˜°¸°˘ °ˆ";
mes "°Ò°¯°¸ °˙ °Ù";
mes "°˛°˙°Ú ¢± °˚°Ú°Ú °˘ °˜";
mes "¢≥°Ú°Ú °˘ ¢±¢£°Ú";
close;
}
dic_in01,351,35,7 script Manuk Piom#a 454,{
if( isequipped(2782) == 1 )
{
mes "[ Manuk Piom ]";
mes "You, we met in Manuk, didn't we?";
mes "I've come to pick up the weapon I ordered.";
close;
}
mes "[ Manuk Piom ]";
mes "°¸°Û°˛ °Û °Ô°¢§ °¸ °¢±";
mes "°˘°Ù°Ô °˙ °Ò°˘¢≥ °Û °Ú°ˆ°Û °Ù°Ù";
close;
}
dicastes01,282,210,4 script Free Knit#a 453,{
if( isequipped(2782) == 1 )
{
mes "[ Free Knit ]";
mes "As long as we have a steady";
mes "supply of Bradium";
mes "Saphas can live forever.";
mes "Our childhood lasts 10 years";
mes "which is short.";
close;
}
mes "[ Free Knit ]";
mes "°Ò°˛° °Û °¸°Ú°ˆ °˜";
mes "¢≥°°Ô ¢£ °˘°Ù°Ú °Ù °Û°˛°Ò ¢≤ °Ò°˚¢£ ¢≤";
mes "°Ù°Û° °˛ ¢£°¢§ °ı °˚¢≥°¸";
mes "°Û¢≥°Ú ¢± °Ù¢£¢≤ °˜ °˜°Ò";
mes "°Ú¢≤°Ô ¢£ °ˆ°ˆ";
close;
}
dicastes01,246,210,4 script Free Venknick#a 449,{
if( isequipped(2782) == 1 )
{
mes "[ Free Venknick ]";
mes "At least we have plenty of Bradium.";
mes "Look,";
mes "You can see Bradium";
mes "everywhere you go.";
next;
mes "[ Free Venknick ]";
mes "?";