viewing paste Toasty's WOE Controller v1.22 | Athena

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//======================================================================================================
//= toasty's woe controller (formerly woe info banner)
//===== by: ============================================================================================
//= toastofdoom (aka: iheart)
//===== current version: ===============================================================================
//= 1.22
//===== description: ===================================================================================
//= a woe controller function which controls castle based woe by utilising npc events. 
//= includes a npc that provides information on the next woe session
//=
//= this script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the npcs afterwards 
//= to start the oninit function. that said..it is recommended that you don't use @reloadscript/@loadnpc 
//= but reset your server.
//= Support Thread: https://rathena.org/board/topic/57377-dead-link-toastys-woe-controller/
//===== changelog: =====================================================================================
//= 1.22
//= - fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while
//=   woe was still active. (thanks to annie for pointing out)
//= 1.21
//= - fixed a misspelt variable name (thanks to rahuldev345 for pointing out)
//= 1.20
//= - project renamed to 'toasty's woe controller'. the script originally was only used to display woe 
//=   times then i 1st wrote it 3yrs ago and i feel it's purpose is more to control woe these days. so 
//=   name change to better reflect purpose.
//= - added support for novice woe. region teleport goes to the novice warper npc (default in prontera)
//=   change position in .region_maps, .region_x, .region_y if needed.
//= - region warp now only displays regions that have castles used at least once. (eg. if you don't 
//=   configure any castles for payon region, payon will not show up)
//= - optimised woe active/inactive map notifier. old method used too many loops for something that
//=   can happen alot.
//= - adjusted menus to be abit more friendly. 'next's will always display before 'menu's
//= - fixed bug with woe autostarting when only configured for 2 sessions in one day
//= - added some nifty code that prevents catastrophic failure of the script if you try to run a trunk 
//=   version on a stable server (ie. if you do, it will show an error message, but script will still 
//=   run perfectly fine - check out woetoggler function for those that want to peek at it =p)
//= 1.11
//= - fixed timer glitch when players only configured sessions for one day of the week
//= - adjusted timer to show remaining time more accurately
//= - modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays
//= 1.10
//= - expanded script to allow castle based configuration
//= - moved away from portal based woe control. now using donpcevents to onagitend/2 events. provided 
//=   castles are linked to the main agit commands in this manner, they will be controllable using this 
//=   script.
//= - added an onloadmap woe available notifier. can be disabled by setting .notify_woe to 0 in the 
//=   config section.
//= - did some funky color coding.
//= - added coordinate based warping per region (see .region_x & .region_y in the constants section)
//= 1.02
//= - added delwaitingroom to banner npc to prevent memory leaks from bug #2325
//= - to reduce spamming of waitingroom packets to players banner npc only now updates when the banner 
//=   text changes. thus min time between updates is now 1sec regardless of setting.
//= - added setting for rate which banner time is updated (.banner_refresh_rate) in the config section.
//= - added agitstart2/end2 to provide woe2 support (hope it works ^_^;)
//= 1.01
//= - hardcoded in refresh value for banner npc instead of getting it from config from woeinfobase. had 
//=   issues starting the script after @reloadscript/@loadnpc
//======================================================================================================
-   script  woeinfobase -1,{
 
    onstartmenu:
        if(.init == 0)
            donpcevent strnpcinfo(3)+"::oninit";
    
    onstartmenu2:
        mes "The " + ((.state)?"^008000current":"^dd0000next") + "^000000 WoE session is: ";
        mes " ";
        mes "Day: ^0000dd" + .daysofweek$[.woe_day[.woe_index]];
        mes "^000000Start Time: ^008000" + .woe_0_str$[.woe_index];
        mes "^000000End Time: ^dd0000" + .woe_1_str$[.woe_index];
        mes "^000000Region:";
 
        set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$";
        for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
            set .@output$, getd(.@state_strs$ + "[" + .@i + "]");
            if(.@output$ != "")
                mes "^000000- ^0000dd" + .@output$;
        }
        next;
        
        if(getgmlevel() >= .gm_access)
            select(
                "Warp to Castle Grounds",
                "View Castle Owners",
                "View All WoE Times", 
                ((!.state)?"Start Next WoE":"End Current WoE"),
                ((.state)?"":"skip next woe session")
                );
        else
            select(
                "Warp to Castle Grounds",
                "View Castle Owners",
                "View All WoE Times");
            
        switch(@menu) {
            case 1:     //warp
                mes "Which region would you like to warp to?";
                next;
                select(.region_warp$[.woe_state[.woe_index]]);
                if(@menu < 1 || @menu > .num_regions)
                    close;
                                
                close2;
                warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1];
                end;
            case 2:     //view          
                set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
                for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
                    set .@k, 0;
                    set .@castles$, ".castles_" + .regions$[.@i] + "$";
                    set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
                    while(.@castle_check && .@k < .num_castles[.@i]) {
                        if(.@castle_check & (1 << .@k)) {
                            set .@map$, getd(.@castles$+"["+.@k+"]");
                            if (getcastledata(.@map$,1)) {
                                dispbottom "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + getguildname(getcastledata(.@map$,1)) + "] guild.";
                            } else {
                                dispbottom "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.";
                            }
                            set .@castle_check, .@castle_check - (1 << .@k);
                        }
                        set .@k, .@k + 1;       
                    }
                }
                break;
            case 3:     //woe times
                for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {                            
                    dispbottom "- " + .daysofweek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i];
                    set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$";
                    for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
                        set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]");
                        if(.@output$ != "")
                            dispbottom "        " + .@output$;
                    }
                }
                break;
            case 4:     //start next;
                if(getgmlevel() <.gm_access) close;
                
                mes "^ff0000Are you sure you want to " + ((!.state)?"start the next woe session?":"end the current woe session?");
                next;
                if(select("yes:no") == 2) break;
                
                set .remaintime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess..
                sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update)
                break;
            case 5:     //skip next;
                if(getgmlevel() <.gm_access || .state) close;
                
                mes "^ff0000Are you sure you want to skip the next WoE session^000000";
                next;
                if(select("yes:no") == 2) break;
                if(.state) {    //you really can't do this with woe active
                    next;
                    mes "Sorry, in the time you took making your decision, WoE started";
                    mes "Please either manually end it first or wait";
                    break;          
                }
                set .woe_index, (.woe_index + 1) % .num_woes;
                donpcevent strnpcinfo(3)+"::onupdatecounttick";
                sleep2 .timer_refresh_rate;
                break;
            default: close;     
        }
        goto onstartmenu2;
    
    oninit:
 
        //-----------------------------------------------------------------------------------------//
        //config start                                                                             //
        //-----------------------------------------------------------------------------------------//
        
        set .gm_access, 60;
        
        //woe timings needs to be ordered ascendingly unless you want to do weird 
        //stuff like skip a region every other week or so...
        //also times can't overlap. uses second of day(gettimetick(1)) for timing
        // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work)
        //note: woe_0 is start times, woe_1 is end times. ignore how it's called but
        //       don't change it either since it's dynamically used
        //       also..woe has to end on the same day it starts (it's easier that way..)
        setarray .woe_day[0],   0,    1,    3,    5;
        setarray .woe_0[0], 72000,72000,72000,72000;
        setarray .woe_1[0], 75600,75600,75600,75600;
        setarray .woe_state[0], 0,    0,    0,    0;
        
        //woe state settings. every woe session can be defined as a particular state of castle configuration.
        //.woe_state_#[%] = $
        // # - state number
        // % - region number
        // $ - binary representation of castles that are active for that region in that state (
        //     (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))
        setarray .woe_state_0[0],1,0,0,0,0,0,0;
        
        //setting for if script handles woe controller function. disable agit_controller.txt if you are using this.
        //for if you want to use something else to handle your woe stuff but only this script
        //to show info (1 - on, 0 - off...duh)
        set .active_woe, 1;
        
        
        //woe inactive on map notifier. basically notifies player if the castle they are entering is
        //woe active or not
        set .notify_woe, 1;
        
        //-----------------------------------------------------------------------------------------//
        //config end                                                                               //
        //-----------------------------------------------------------------------------------------//
        
        
        //-----------------------------------------------------------------------------------------//
        //constants start - don't touch this unless you know what you are doing                    //
        //-----------------------------------------------------------------------------------------//
        
        //castle maps by region
        setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
        setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
        setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
        setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
        setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
        setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
        setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
        
        //woe kill functions for each castle
        setarray .woe_kill_prtg$[0],"agit#prtg_cas01::onagitend","agit#prtg_cas02::onagitend","agit#prtg_cas03::onagitend","agit#prtg_cas04::onagitend","agit#prtg_cas05::onagitend";
        setarray .woe_kill_payg$[0],"agit#payg_cas01::onagitend","agit#payg_cas02::onagitend","agit#payg_cas03::onagitend","agit#payg_cas04::onagitend","agit#payg_cas05::onagitend";
        setarray .woe_kill_gefg$[0],"agit#gefg_cas01::onagitend","agit#gefg_cas02::onagitend","agit#gefg_cas03::onagitend","agit#gefg_cas04::onagitend","agit#gefg_cas05::onagitend";
        setarray .woe_kill_aldeg$[0],"agit#aldeg_cas01::onagitend","agit#aldeg_cas02::onagitend","agit#aldeg_cas03::onagitend","agit#aldeg_cas04::onagitend","agit#aldeg_cas05::onagitend";
        setarray .woe_kill_arug$[0],"manager#aru01_02::onagitend2","manager#aru02_02::onagitend2","manager#aru03_02::onagitend2","manager#aru04_02::onagitend2","manager#aru05_02::onagitend2";
        setarray .woe_kill_schg$[0],"manager#sch01_02::onagitend2","manager#sch02_02::onagitend2","manager#sch03_02::onagitend2","manager#sch04_02::onagitend2","manager#sch05_02::onagitend2";
        setarray .woe_kill_novi$[0],"agit_n01::onagitend","agit_n02::onagitend","agit_n03::onagitend","agit_n04::onagitend";
        
        //region prefixs
        setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi";
        
        //region info
        setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice castles";
        setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera";
        //coords to warp player to region (0 is random)
        setarray .region_x[0],0, 0, 0, 0, 0, 0, 148;
        setarray .region_y[0],0, 0, 0, 0, 0, 0, 163;
 
        setarray .waitmsg$[0], "WoE Starts: ", "WoE Ends: ";
        setarray .startmsg$[0], "WoE is Starting", "WoE is Ending";
    
        set .ticks_in_day, 86400;   //mmm...magic numbers
        setarray .daysofweek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday";
 
        set .timer_refresh_rate, 500;   //how many ms per timer refresh...keep less than 1000 (in milliseconds)
        set .change_state_sleep, 3000//how long to show "woe is start|end-ing" msg for in ms. (in milliseconds)
                                        //make sure woe sessions are longer than this xd
        set .banner_refresh_rate, 10;   //how many seconds per banner refresh...keep 1 or above (in seconds)
        
        //-----------------------------------------------------------------------------------------//
        //constants end                                                                            //
        //-----------------------------------------------------------------------------------------//
 
        set .num_regions, getarraysize(.regions$);
        set .num_woes, getarraysize(.woe_1);
        
        //force woe to end if active
        callfunc "woetoggler", 0;
        
        for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
            //count num castles per region
            set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$"));
        }
        
        //convert timestamps to readable format
        for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1)
        {
            set .@hrs, .woe_0[.@i] / 3600;
            set .@mins, .woe_0[.@i] % 3600 / 60;
            set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"pm":"am");   
            
            set .woe_0_str$[.@i], .@output$;        
            
            set .@hrs, .woe_1[.@i] / 3600;
            set .@mins, .woe_1[.@i] % 3600 / 60;
            set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"pm":"am");   
            
            set .woe_1_str$[.@i], .@output$;        
        }
        
        //calc number of woe states and consolidate states to create list of castles used
        set .num_states, 0;
        while(getarraysize(getd(".woe_state_" + (.num_states)))) {
            set .@state$, ".woe_state_" + .num_states;
            set .@i, 0;
            while(.@i < getarraysize(getd(.@state$))) {
                set .castleusage[.@i], .castleusage[.@i] | getd(.@state$ + "[" + .@i + "]");
                set .@i, .@i + 1;
            }
            set .num_states, .num_states + 1;           
        }
 
        for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) {                          
            set .@woe_state_array$, ".woe_state_" + .@i;
            for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) {
                if(.castleusage[.@k] > 0) {
                    set .@castles$, ".castles_" + .regions$[.@k] + "$";
                    set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]");
                    if(.@castle_check == 0) { //region not in this state
                        //region warp menu string
                        set .region_warp$[.@i], .region_warp$[.@i] + "^dd0000" + .region_names$[.@k] + "^000000:";
                        continue;
                    } else {
                        if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) {
                            //includes all castles...just list as region.
                            setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]);
                            
                            //region warp menu string
                            set .region_warp$[.@i], .region_warp$[.@i] + "^008000" + .region_names$[.@k] + "^000000:";
                        } else {
                            set .@j, 0;
                            set .@output$, "";
                            while(.@j < .num_castles[.@k]) {
                                if(.@castle_check & (1 << .@j)) {
                                    set .@output$, .@output$ + getcastlename(getd(.@castles$+"["+.@j+"]"));
                                    set .@castle_check, .@castle_check - (1 << .@j);
                                    if(.@castle_check) {
                                        if(.@output$ != "") 
                                        set .@output$, .@output$ + ", ";
                                    } else
                                        break;
                                }
                                set .@j, .@j + 1;
                            }
                            setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+  .@output$ + ")");
                            
                            //region warp menu string
                            set .region_warp$[.@i], .region_warp$[.@i] + "^008000" + .region_names$[.@k] + " ("+  .@output$ + ")^000000:";
                        }
                    }
                } else {
                    set .region_warp$[.@i], .region_warp$[.@i] + ":";
                }
            }
        }
        
        donpcevent strnpcinfo(3)+"::onfindcurindex";
        donpcevent strnpcinfo(3)+"::onupdatecounttick";
            
        if(.active_woe) {
            if(.notify_woe) {
                //set mapflag for all castle maps
                for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
                    set .@region_array$, ".castles_" + .regions$[.@i] + "$";
                    for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
                        setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent;
                        setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1);
                        setd(".loadmap_castleindex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k);
                    }
                }
            }
            //activates woe if needed
            donpcevent strnpcinfo(3)+"::ondowoe";
        }
        //flag that init occured
        set .init, 1;
    
    onwoetimer:
        //timer stuff
        while (1) {
            set .remaintime, .count_tick - gettimetick(2);
            set .bannertimer, .remaintime - (.remaintime % .banner_refresh_rate) + .banner_refresh_rate;
            set .min, .bannertimer / 60;
            set .sec, .bannertimer - .min * 60;
            set .hr, .min / 60;
            set .min, .min - .hr * 60;
            set .roommsg$, .waitmsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec;
            sleep .timer_refresh_rate;
            
            if(.remaintime <= 0) {
                if(.active_woe) {
                    donpcevent strnpcinfo(3)+"::ondowoe";
                    }
                set .roommsg$, .startmsg$[.state];
                
                set .woe_index, (.woe_index + .state) % .num_woes//go to next index if needed
                set .state, (.state + 1) % 2;                       //flip state
 
                donpcevent strnpcinfo(3)+"::onupdatecounttick";
                sleep .change_state_sleep;
            }
        }
        end;    //obligatory end =d     
 
    onupdatecounttick:
        set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]");
        set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day;
 
        if(gettimetick(2) > .count_tick)
            set .count_tick, .count_tick + 7 * .ticks_in_day;
        end;
    
    onfindcurindex:
    
        set .@cur_day, gettime(4);      
        set .@cur_tick, gettimetick(1);
        
        set .woe_index, 0;
        set .state, 0;
 
        for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) {
            if(.woe_day[.@i] < .@cur_day)
                continue;
        
            if(.woe_day[.@i] == .@cur_day) {
                if(.woe_0[.@i] >= .@cur_tick) {
                    set .woe_index, .@i;
                    set .state, 0;
                    break;
                }
                if(.woe_1[.@i] >= .@cur_tick) {
                    set .woe_index, .@i;
                    set .state, 1;
                    break;
                }
            }
            if(.woe_day[.@i] > .@cur_day) {
                set .woe_index, .@i;
                set .state, 0;
                break;
            }       
        }
        end;
            
    //on map notifier
    //comment out onpcloadmapevent label if .notify_woe is disabled to prevent unnecessary triggering
    onpcloadmapevent:
        if(.state && .notify_woe) {
            getmapxy(.@map$, .@x, .@y, 0);
            set .@region, getd(".loadmap_region_" + .@map$) - 1;
            if(.@region >= 0) {
                set .@castleindex, getd(".loadmap_castleindex_" + .@map$);
                if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleindex)
                    dispbottom "the [" + getcastlename(.@map$) + "] castle is available for conquering during this woe session";
                else
                    dispbottom "the [" + getcastlename(.@map$) + "] castle is not available for conquering during this woe session";
            }
        }
        end;
        
    //------------------------------------------------------------------------------
    // woe controller stuff here
    //------------------------------------------------------------------------------
        
    ondowoe:    
        if((.state == 0 && .init) || (.state == 1 && !agitcheck())) {   //starting
            callfunc "woetoggler", 1;   
            
            //kills woe in all castles that shouldn't have woe
            set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
            for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
                set .@castles$, ".castles_" + .regions$[.@i] + "$";
                set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
                
                for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) {
                    set .@map$, getd(.@castles$+"["+.@k+"]");
                    if((.@castle_check & (1 << .@k)) == 0) {
                        donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]");
                    }
                }
            }
 
            announce "The War of Emperium has begun!",bc_all;
            donpcevent strnpcinfo(3)+"::ondisplayowners";
        } else {            //ending
            if(agitcheck()) {
                callfunc "woetoggler", 0;
                announce "The War of Emperium is over!",bc_all;
                donpcevent strnpcinfo(3)+"::ondisplayowners";
            }
        }
        end;
        
    ondisplayowners:    //displays based on current region
        set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index];
        for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) {
            set .@k, 0;
            
            set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]");
            set .@castles$, ".castles_" + .regions$[.@i] + "$";
            
            while(.@castle_check && .@k < .num_castles[.@i]) {
                if(.@castle_check & (1 << .@k)) {
                    set .@map$, getd(.@castles$+"["+.@k+"]");
                    if (getcastledata(.@map$,1)) {
                        announce "the [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + getguildname(getcastledata(.@map$,1)) + "] guild.",bc_all;
                    } else {
                        announce "the [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all;
                    }
                    set .@castle_check, .@castle_check - (1 << .@k);
                }               
                set .@k, .@k + 1;       
            }
        }
        end;
}
phtownall,200,176,5 script  WoE Info    2_BULLETIN_BOARD,{
    if(getwaitingroomstate(3, strnpcinfo(3)) == -1)
        donpcevent strnpcinfo(3)+"::oninit";
 
    doevent "woeinfobase::onstartmenu";
    end;
    
    oninit:
        while (1) {
            //only updates if msg is different
            set .banner$, getwaitingroomstate(4, strnpcinfo(3));
            if(getvariableofnpc(.roommsg$, "woeinfobase") != .banner$) {
                delwaitingroom;
                waitingroom getvariableofnpc(.roommsg$, "woeinfobase"), 0;
            }
            sleep 500;
        }
        end;
}
 
//zomg! it duplicates!!
//phtownall,204,176,5   duplicate(woe info) woe info#2winfo 2_BULLETIN_BOARD
 
//---------------------------------------------------------------------------------------------------------------------
 
//these two functions handle woe's activation/deactivation. since stable does not have agitstart2/agitend2, 
//using the trunk version will result in catastrophic failure of the script. double declaration of the following
//functions fixes this (you will get warning messages though)
 
function    script  woetoggler  { //<state> = 0|1
    if(getarg(0)) {
        agitstart
    } else {
        agitend;
    }
    return;
}
 
//if stable script will fail parsing this function, but the rest of the script will still be usable
function    script  woetoggler  { //<state> = 0|1
    if(getarg(0)) {
        agitstart;
        agitstart2;     
    } else {
        agitend;
        agitend2;   
    }
    return;
}
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