// _______ __ ____ ____ __ __ ____ __ __ __ __ __ __ __ ____ _ ____
// /__ __/ / / / __ \ / __ \ / / / / /__ \ / / /_/ __/ /_ / // / / /__/ / /__ \ / /__ / __ \ _____
// / / / /_ / /_/ / / / / / / / / / ____/ / / / __ /_ __// // / / _ _ / ____/ / / // / / /_/ / / __ \
// / / / __ \ / ____/ / / / / / / / / / __ / / / / / / / \_ / / // /// / __ / / __/ / ____/ / / /_/
// / / / / / / / /__ / /_/ /_ / /_/ / / /_/ / / / / / / / __/ / / // /// / /_/ / / _ \ / /__ / /
///_/ /_/ /_/ \____/ \_______/ \____/ \____/ /_/ /_/ /_/ \__/ /_//_/// \____/ /_/ \_\ \____/ /_/
//=============================================================================
//
// Gold Room Advance Script - Mining Gold for wealth - Please Leave Credit \\
//=============================================================================
//POWERED by: rudolp
//[The Quality Maker]
//Time Finished :6:28 PM 6/7/2009
//Please Report any bug and suggestions.
//===== Compatible With: =================================================================
//= Any eAthena Version
//=============Gold Room Settings===================
//This should always be enable for a better Gold Room System.
//==================================================
//ordeal_1-2 mapflag noskill
ordeal_1-2 mapflag nomemo
ordeal_1-2 mapflag nobranch
ordeal_1-2 mapflag noloot
ordeal_1-2 mapflag noexp
ordeal_1-2 mapflag nodrop
ordeal_1-2 mapflag novending
ordeal_1-2 mapflag nowarp
ordeal_1-2 mapflag nowarpto
ordeal_1-2 mapflag pvp
//ordeal_1-2 mapflag noreturn
//=================================================
ordeal_1-2,0,0,0 script Gold Room -1,{
OnInit:
//No. of Mine Guardian.
//For golden peko it is default to 100 and 4 seconds~2 seconds spawn rate.
set .guardian,50;
//Type of guardian. 0 = normal 1 = extreme
set .@guardiantype,0;
if(.@guardiantype == 0){
monster "ordeal_1-2",0,0,"Guard Pacific",1369,.guardian,"";
}else{
monster "ordeal_1-2",0,0,"Guard Pacific",1369,.guardian,"";
}
end;
OnNPCKillEvent:
//===== Configurations: ========================================================================
//Max gold can a player get after killing 1 golden peko (default 5 note:this will increase if luk bonus is enable).
set .@maxgaingold,5;
//Apply gold penalty. 0 = no 1 = yes
set .@penalty1,0;
//The Maximum no. of gold Penalty.
set .@maxpenalty1,0;
//Apply speed & HP penalty. 0 = no 1 = yes
set .@penalty2,0;
//Gold limitation penalty must be enable
set .@maxgold,9999;
//The maximum no. of hp penalty by %.
set .@maxpenalty2,0;
//Enable luk bonus. 0=no 1=yes
set .@lukbonus,0;
//If luk Bonus is enable,luk divider default 49 w/ 99 max parameter. Note: the quotient of your max parameter and .@lukdiv must not grater than 5 to avoid over mining.
set .@lukdiv,49;
//Show Server Name. 0=no 1=yes
set .@showservername,1;
//Name of your Server
set .@servername$,"[The Quality Maker]";
//=========================================================================================
if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "ordeal_1-2"){
set @bonus,0;
set @deduction,0;
set @gain,rand (.@maxgaingold);
//Luk bonus
if (.@lukbonus != 0){
set @bonus,readparam(bLuk)/.@lukdiv;
}
//Gold Penalty
if (.@penalty1 != 0){
set @deduction,rand(.@maxpenalty1);
if(@deduction == 0) set @deduction,1;
}
set @gain, @gain + @bonus - @deduction;
set gold, gold + @gain ;
//Displaying Gained Gold
if(.@showservername != 0){
if(gold%5 == 0){ //Show Server Name every 10 gold gain.
dispbottom "===============Brought to you by===============";
dispbottom "==============" + .@servername$ +"==============";
}
}
if(@gain){
dispbottom "-|You got: " +@gain+ " gold| - |Total: " +gold+ " gold|- ";
}else{
dispbottom "-|You got: NOTHING! |- ";
}
if (.@penalty2 != 0){
if (gold >= .@maxgold/2 && gold <=.@maxgold/2+20){
sc_start SC_DECREASEAGI,240000,10;
}else if(gold >.@maxgold){
percentheal (.@maxpenalty2*-1),(.@maxpenalty2*-1);
heal 0,0; //For him to die
}
}
if(paid == 0){
mapannounce "ordeal_1-2"," x( "+strcharinfo(0)+" is a cheater!",bc_map;
dispbottom "Go out you bastard!";
set gold,0;
warp "prontera", 172, 152;
}
end;
}
OnPCDieEvent:
if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "ordeal_1-2"){
dispbottom "Holy Shit you died!";
dispbottom "All of your gold will gone!";
set alive, 0;
set paid, 0;
end;
}
L_Finish:
end;
}
//===============================================
//warper
//===============================================
ordeal_1-2,154,156,5 script Gold Miner 813,{
mes "[Gold Miner]";
if(gold >=50){
goto wa;
}
mes "Want to go now?";
mes "Your gold is just "+gold+" you can still get more.";
end;
wa:
mes "Want to go now?";
if(select("Yes", "No") == 1) {
// Old Part of the script
set alive,1;
warp "prontera", 156, 188;
}
end;
}
prontera,165,151,4 script Gold Room#pront 813,{
set @name$,"prontera";
callfunc "goldmain";
}
aldebaran,133,116,6 script Gold Room Warperer#alde 813,{
set @name$,"aldebaran";
callfunc "goldmain";
end;
}
alberta,32,242,4 script Gold Room Warperer#alb 813,{
set @name$,"alberta";
callfunc "goldmain";
end;
}
payon,184,106,4 script Gold Room Warperer#pay 813,{
set @name$,"payon";
callfunc "goldmain";
end;
}
geffen,117,108,6 script Gold Room Warperer#gef 813,{
set @name$,"geffen";
callfunc "goldmain";
end;
}
function script goldmain {
if (getgmlevel() >= 90){
mes "[Gold Room Warperer]";
if(sex != 0){
mes "Hello Sir what can I do for you?";
}else{
mes "Hello Maam what can I do for you?";
}
next;
menu "Enter Mining Site",start,"Please end the mine Site. Now!",-,"Please Open the mine Site. Now!",G_open,"Nothing",C_s;
next;
mes "[Gold Room Warperer]";
mapannounce "ordeal_1-2","Excuse me Miners.",bc_map;
mes "Ok.";
next;
mapannounce "ordeal_1-2",strcharinfo(0) +" wants to end the Gold Room for a while",bc_map;
mes "Just a second I will just ask them to";
mes "go out in the mining site";
next;
mapannounce "ordeal_1-2","Please settle your things and move quitely",bc_map;
mes "[Gold Room Warperer]";
mes ".............";
mes "........";
next;
mes "[Gold Room Warperer]";
mes "Ok your done";
set .opengoldroom,1;
areawarp "ordeal_1-2",21,286,286,22,"prontera", 156, 105;
OnInit:
.zeny = 200000; // Entrance FEE for the room
waitingroom "Hunting Gold Room",0;
end;
}
if(.opengoldroom == 0){
goto start;
}else{
mes "[Gold Room Warperer]";
mes "Sorry!";
mes "The Mining Site is endd.";
end;
}
G_open:
mes "[Gold Room Warperer]";
mes "Ok.";
mes "Mining Site is Already Available.";
announce " Gold Room is open for public!",bc_map;
set .opengoldroom,0;
end;
start:
if ( alive == 0){
set gold,0;
}
mes "[ ^C6A518Gold Room Warperer^000000 ]";
mes "Sorry to disturb you,but I need to";
mes "check if you're a bot.";
mes "Please type the correct captcha:";
.charSet$ = "0123456789abcdefghijkmnopqrstuvwxyzABCDEFGHJKLMNOPQRSTUVWXYZ";
.strLen = 4; // Sets how many characters for the generated confirmation code.
for (.@i = 0; .@i < .strLen; ++.@i)
.@str$ += charat(.charSet$, rand(0, getstrlen(.charSet$)));
mes "Captcha: ^C6A518"+ .@str$ +"^000000";
next;
input .@txt$;
if (.@txt$ != .@str$) {
mes "You have not inputted Correct.";
mes "Captcha";
next;
atcommand "@kick "+ strcharinfo(0);
end;
}
next;
menu "To the Gold Room",-,"Exchange Gold",exchange,"Nothing",C_s;
mes "[Gold Room Warperer]";
mes "Hmm..";
mes "It cost 100,000z";
mes "Would you like to go now to the gold room?";
if(select("Yes", "No") == 1) {
if(@name$ == "prontera") savepoint "prontera", 172, 152;
if(@name$ == "aldebaran") savepoint "aldebaran",154, 120;
if(@name$ == "alberta") savepoint "alberta",32, 234;
if(@name$ == "payon") savepoint "payon",184, 98;
if(@name$ == "geffen") savepoint "geffen",124, 85;
if (Zeny < 100000) goto nomoney;
set Zeny, Zeny - 100000;
set alive, 1;
set paid, 1;
warp "ordeal_1-2", 156, 155;
}
end;
nomoney:
mes "[Gold Room Warperer]";
mes "Sorry insufficient balance";
end;
exchange:
mes "[Gold Room Warperer]";
mes "Hmm...let me see";
mes "You have " +gold+ ".";
if (gold == 0) goto nogold;
mes "Ok get this.";
next;
if (checkweight(969,gold) == 0) goto L_OverWeight;
getitem 969, gold;
set gold, 0;
emotion ET_KIK;
end;
L_OverWeight:
mes "[Gold Room Warperer]";
mes "Sorry your overweight";
end;
nogold:
end;
C_s:
end;
}
//============================================================
//===========================================================
//========================================
//warps you may edit this one for your convenience
//========================================
ordeal_1-2,73,265,0 warp ord500 1,1,prontera,156,188
ordeal_1-2,129,194,0 warp ord501 1,1,prontera,156,188
ordeal_1-2,130,194,0 warp ord502 1,1,prontera,156,188
ordeal_1-2,178,193,0 warp ord503 1,1,prontera,156,188
ordeal_1-2,290,130,0 warp ord504 1,1,prontera,156,188
ordeal_1-2,241,281,0 warp ord505 1,1,prontera,156,188
ordeal_1-2,66,25,0 warp ord506 1,1,prontera,156,188
ordeal_1-2,202,129,0 warp ord509 1,1,prontera,156,188
ordeal_1-2,105,154,0 warp ord510 1,1,prontera,156,188
//============Spawns=================
ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,200,0,0,0
ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,200,0,0,0
ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,200,0,0,0
ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,200,0,0,0
//ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,300,40000,20000,0
//ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,300,40000,20000,0
//ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,50,40000,20000,0
//ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,30,40000,20000,0
//ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,30,40000,20000,0
//ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,30,40000,20000,0
//ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,20,40000,20000,0