viewing paste topic/11349-p showbuff_0.2.c | C

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// http://herc.ws/board/topic/11349-partybuff-spb/
 
#include "common/hercules.h"
#include "map/pc.h"
#include "map/clif.h"
#include "map/party.h"
#include "common/nullpo.h"
#include "common/socket.h"
#include "common/memmgr.h"
#include "plugins/HPMHooking.h"
#include "common/HPMDataCheck.h"
 
HPExport struct hplugin_info pinfo = {
    "showbuff",
    SERVER_TYPE_MAP,
    "0.2",
    HPM_VERSION,
};
 
struct player_data {
    int buff;
    bool showbuff;
};
 
int status_change_start_post( int retVal, struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int val1, int val2, int val3, int val4, int tick, int flag) {
    if ( bl->type == BL_PC && retVal > 0 ) {
        struct map_session_data *sd = BL_CAST( BL_PC, bl );
        struct party_data *p;
        if ( p = party->search(sd->status.party_id )) {
            struct player_data *ssd = getFromMSD( sd, 0 );
            int before_buff = ssd->buff;
            if ( type == SC_BLESSING )
                ssd->buff |= 0x1;
            if ( type == SC_INC_AGI )
                ssd->buff |= 0x2;
            if ( type == SC_PROTECTWEAPON || type == SC_PROTECTSHIELD || type == SC_PROTECTARMOR || type == SC_PROTECTHELM )
                if ( sd->sc.data[SC_PROTECTWEAPON] && sd->sc.data[SC_PROTECTSHIELD] && sd->sc.data[SC_PROTECTARMOR] && sd->sc.data[SC_PROTECTHELM] )
                    ssd->buff |= 0x4;
            if ( type == SC_SOULLINK )
                ssd->buff |= 0x8;
            if ( type == SC_DEVOTION )
                ssd->buff |= 0x10;
            if ( before_buff != ssd->buff ) // only send the packet if update the status is newly apply, no need to resend if just renew the status
                clif->party_info( p, NULL );
        }
    }
    return retVal;
}
 
int status_change_end_post( int retVal, struct block_list *bl, enum sc_type type, int tid, const char *file, int line ) {
    if ( bl->type == BL_PC && retVal > 0 ) {
        struct map_session_data *sd = BL_CAST( BL_PC, bl );
        struct party_data *p;
        if ( sd->state.active == 1 ) { // fix map-server crash when player logout
            if (( p = party->search(sd->status.party_id ))) {
                struct player_data *ssd = getFromMSD( sd, 0 );
                int before_buff = ssd->buff;
                if ( type == SC_BLESSING )
                    ssd->buff &= ~0x1;
                if ( type == SC_INC_AGI )
                    ssd->buff &= ~0x2;
                if ( type == SC_PROTECTWEAPON || type == SC_PROTECTSHIELD || type == SC_PROTECTARMOR || type == SC_PROTECTHELM )
                    if ( sd->sc.data[SC_PROTECTWEAPON] && sd->sc.data[SC_PROTECTSHIELD] && sd->sc.data[SC_PROTECTARMOR] && sd->sc.data[SC_PROTECTHELM] )
                        ssd->buff &= ~0x4;
                if ( type == SC_SOULLINK )
                    ssd->buff &= ~0x8;
                if ( type == SC_DEVOTION )
                    ssd->buff &= ~0x10;
                if ( before_buff != ssd->buff ) // only send the packet if update the status is newly apply, no need to resend if just renew the status
                    clif->party_info( p, NULL );
            }
        }
    }
    return retVal;
}
 
char *showing_buff( struct map_session_data *sd ) {
    struct player_data *ssd = getFromMSD( sd, 0 );
    char *temp = "";
    safesnprintf( temp, NAME_LENGTH, "[%s%s%s%s%s]%s",
        ( ssd->buff & 0x1 )? "B" : "_",
        ( ssd->buff & 0x2 )? "A" : "_",
        ( ssd->buff & 0x4 )? "F" : "_",
        ( ssd->buff & 0x8 )? "S" : "_",
        ( ssd->buff & 0x10 )? "+" : "_",
        sd->status.name );
    return temp;
}
 
void clif_party_info_overload( struct party_data *p, struct map_session_data *sd ) {
    struct PACKET_ZC_GROUP_LIST *packet;
    int i, c;
    unsigned char buf[sizeof(*packet) + sizeof(struct PACKET_ZC_GROUP_LIST_SUB) * MAX_PARTY];
    nullpo_retv(p);
 
    memset( buf, 0, sizeof(buf) );
    packet = (struct PACKET_ZC_GROUP_LIST *)buf;
    packet->packetType = partyinfo;
    memcpy( packet->partyName, p->party.name, NAME_LENGTH );
    for ( i = 0, c = 0; i < MAX_PARTY; ++i ) {
        struct party_member *m = &p->party.member[i];
        if ( !m->account_id )
            continue;
        packet->members[c].AID = m->account_id;
#if PACKETVER >= 20171207
        packet->members[c].GID = m->char_id;
#endif
        memcpy( packet->members[c].playerName, m->name, NAME_LENGTH );
        mapindex->getmapname_ext(mapindex_id2name(m->map), packet->members[c].mapName);
        packet->members[c].leader = (m->leader) ? 0 : 1;
        packet->members[c].offline = (m->online) ? 0 : 1;
#if PACKETVER >= 20170502
        packet->members[c].class = m->class;
        packet->members[c].baseLevel = m->lv;
#endif
        ++c;
    }
    packet->packetLen = sizeof(*packet) + c * sizeof( struct PACKET_ZC_GROUP_LIST_SUB );
    if ( sd ) {
        struct player_data *ssd = getFromMSD( sd, 0 );
        if ( ssd && ssd->showbuff ) {
            for ( i = 0, c = 0; i < MAX_PARTY; ++i ) {
                struct party_member *m = &p->party.member[i];
                if ( !m->account_id )
                    continue;
                if ( m->online && p->data[i].sd != NULL ) {
                    memcpy(packet->members[c].playerName, showing_buff(p->data[i].sd), NAME_LENGTH);
                }
                ++c;
            }
        }
        clif->send( buf, packet->packetLen, &sd->bl, SELF );
    }
    else {
        int j;
        for ( j = 0; j < MAX_PARTY; ++j ) {
            struct party_member *m1 = &p->party.member[j];
            if ( !m1 || !m1->account_id )
                continue;
            else {
                struct map_session_data *tsd = map->id2sd( m1->account_id );
                struct player_data *ssd = NULL;
                if ( !tsd )
                    continue;
                ssd = getFromMSD( tsd, 0 );
                if ( ssd && ssd->showbuff ) {
                    for ( i = 0, c = 0; i < MAX_PARTY; ++i ) {
                        struct party_member *m = &p->party.member[i];
                        if ( !m->account_id )
                            continue;
                        if ( m->online && p->data[i].sd != NULL ) {
                            memcpy(packet->members[c].playerName, showing_buff(p->data[i].sd), NAME_LENGTH);
                        }
                        ++c;
                    }
                }
                else {
                    for ( i = 0, c = 0; i < MAX_PARTY; ++i ) {
                        struct party_member *m = &p->party.member[i];
                        if ( !m->account_id )
                            continue;
                        memcpy( packet->members[c].playerName, m->name, NAME_LENGTH );
                        ++c;
                    }
                }
                clif->send( buf, packet->packetLen, map->id2bl( m1->account_id ), SELF );
            }
        }
    }
}
 
bool pc_authok_pre( struct map_session_data **sd, int *login_id2, time_t *expiration_time, int *group_id, const struct mmo_charstatus **st, bool *changing_mapservers ) {
    struct player_data *ssd;
    CREATE( ssd, struct player_data, true );
    ssd->buff = 0;
    ssd->showbuff = 0;
    addToMSD( *sd, ssd, 0, true );
    return 0;
}
 
ACMD(showbuff) {
    struct player_data *ssd = getFromMSD( sd, 0 );
    struct party_data *p = party->search( sd->status.party_id );
    if ( ssd->showbuff ) {
        ssd->showbuff = 0;
        clif->message( sd->fd, "@showbuff is now turn OFF." );
    }
    else {
        ssd->showbuff = 1;
        clif->message( sd->fd, "@showbuff is now turn ON." );
    }
    clif->party_info( p, sd );
    return true;
}
 
HPExport void plugin_init (void) {
    addHookPost( status, change_start, status_change_start_post );
    addHookPost( status, change_end_, status_change_end_post );
    clif->party_info = &clif_party_info_overload;
    addHookPre( pc, authok, pc_authok_pre );
    addAtcommand( "showbuff", showbuff );
}
 
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