viewing paste Unknown #49502 | Haskell

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//================= Hercules Database =====================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2015  Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Pre-Renewal Refine Database
//=========================================================================
 
/**************************************************************************
 ************* Entry structure ********************************************
 **************************************************************************
Armors/WeaponLevel1~4: {                                       // Specifies weapon level or armor type.
                                                               // - For armors, values of 100 add 1 armor defense.
                                                               // - For weapons, values of 100 add 1 ATK.
    StatsPerLevel: (int)                                       // This value is applied for ever level.
    RandomBonusStartLevel: (int)                               // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
                                                               // - RandomBonusStartLevel is only applied for weapons, and not displayed client-side.
    RandomBonusValue: (int)                                    // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past.
    Rates: {                                                   // Per level configuration of the refine rates.
        Lv1~10: {                                              // Lv1 ~ Lv10.
            NormalChance: (int)                                // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%).
            EnrichedChance: (int)                              // (optional, defaults to 100 for weapons below refine level 10, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%).
            EventNormalChance: (int)                           // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%) during a refine event.
            EventEnrichedChance: (int)                         // (optional, defaults to 100 for weapons below refine level 10, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%) during a refine event.
            Bonus: (int)                                       // (optional, defaults to 0) Bonus (Armor) for this level of refine.
        }
        // Note: Refine levels that use default values need not be listed. (Example: Lv1: { NormalChance: 100 Bonus: 0 })
    }
}
**************************************************************************/
 
Armors: {
    StatsPerLevel: 66
    RandomBonusStartLevel: 0
    RandomBonusValue: 0
    Rates: {
        Lv5: {
            NormalChance: 60
            EnrichedChance: 90
            EventNormalChance: 60
            EventEnrichedChance: 95
        }
        Lv6: {
            NormalChance: 40
            EnrichedChance: 70
            EventNormalChance: 40
            EventEnrichedChance: 80
        }
        Lv7: {
            NormalChance: 40
            EnrichedChance: 70
            EventNormalChance: 40
            EventEnrichedChance: 80
        }
        Lv8: {
            NormalChance: 20
            EnrichedChance: 40
            EventNormalChance: 20
            EventEnrichedChance: 60
        }
        Lv9: {
            NormalChance: 20
            EnrichedChance: 40
            EventNormalChance: 20
            EventEnrichedChance: 50
        }
        Lv10: {
            NormalChance: 9
            EnrichedChance: 20
            EventNormalChance: 9
            EventEnrichedChance: 35
        }
    }
}
WeaponLevel1: {
    StatsPerLevel: 200
    RandomBonusStartLevel: 8
    RandomBonusValue: 300
    Rates: {
        Lv8: {
            NormalChance: 60
            EnrichedChance: 90
            EventNormalChance: 60
            EventEnrichedChance: 95
        }
        Lv9: {
            NormalChance: 40
            EnrichedChance: 70
            EventNormalChance: 40
            EventEnrichedChance: 85
        }
        Lv10: {
            NormalChance: 19
            EnrichedChance: 30
            EventNormalChance: 19
            EventEnrichedChance: 55
        }
    }
}
WeaponLevel2: {
    StatsPerLevel: 300
    RandomBonusStartLevel: 7
    RandomBonusValue: 500
    Rates: {
        Lv7: {
            NormalChance: 60
            EnrichedChance: 90
            EventNormalChance: 60
            EventEnrichedChance: 95
        }
        Lv8: {
            NormalChance: 40
            EnrichedChance: 70
            EventNormalChance: 40
            EventEnrichedChance: 85
        }
        Lv9: {
            NormalChance: 20
            EnrichedChance: 40
            EventNormalChance: 20
            EventEnrichedChance: 60
        }
        Lv10: {
            NormalChance: 19
            EnrichedChance: 30
            EventNormalChance: 19
            EventEnrichedChance: 45
        }
    }
}
WeaponLevel3: {
    StatsPerLevel: 500
    RandomBonusStartLevel: 6
    RandomBonusValue: 800
    Rates: {
        Lv6: {
            NormalChance: 60
            EnrichedChance: 90
            EventNormalChance: 60
            EventEnrichedChance: 95
        }
        Lv7: {
            NormalChance: 50
            EnrichedChance: 80
            EventNormalChance: 50
            EventEnrichedChance: 90
        }
        Lv8: {
            NormalChance: 20
            EnrichedChance: 40
            EventNormalChance: 20
            EventEnrichedChance: 70
        }
        Lv9: {
            NormalChance: 20
            EnrichedChance: 40
            EventNormalChance: 20
            EventEnrichedChance: 60
        }
        Lv10: {
            NormalChance: 19
            EnrichedChance: 30
            EventNormalChance: 19
            EventEnrichedChance: 45
        }
    }
}
WeaponLevel4: {
    StatsPerLevel: 700
    RandomBonusStartLevel: 5
    RandomBonusValue: 1300
    Rates: {
        Lv5: {
            NormalChance: 60
            EnrichedChance: 90
            EventNormalChance: 60
            EventEnrichedChance: 95
        }
        Lv6: {
            NormalChance: 40
            EnrichedChance: 70
            EventNormalChance: 40
            EventEnrichedChance: 80
        }
        Lv7: {
            NormalChance: 40
            EnrichedChance: 70
            EventNormalChance: 40
            EventEnrichedChance: 80
        }
        Lv8: {
            NormalChance: 20
            EnrichedChance: 40
            EventNormalChance: 20
            EventEnrichedChance: 60
        }
        Lv9: {
            NormalChance: 20
            EnrichedChance: 40
            EventNormalChance: 20
            EventEnrichedChance: 50
        }
        Lv10: {
            NormalChance: 9
            EnrichedChance: 20
            EventNormalChance: 9
            EventEnrichedChance: 35
        }
    }
}
 
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