viewing paste Unknown #14004 | Athena

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//===== rAthena Script =======================================
//= Disguise Event
//===== By: ==================================================
//= GmOcean
//===== Current Version: =====================================
//= 5.1
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Guess a monster name correctly for prizes.
//= 
//= NOTE: Requires PCRE library installed.
//===== Additional Comments: =================================
//= 5.0 Last update by GmOcean.
//= 5.1 Cleaned and standardized, mostly. [Euphy]
//============================================================
 
gon_test,57,94,4    script  Disguise Event  795,{
 
    // Currently set to run every two hours.
    // To change times, edit the OnClock labels below.
 
    set .@GMLevel,60;   // GM level required to access NPC.
    set .@n$,"[^0000FFDisguise NPC^000000]";
 
    if (getgmlevel()>=.@GMLevel) {
        mes .@n$;
        mes "Select an option.";
        next;
        switch(select("Turn ON/OFF Event:Event Settings")) {
        case 1:
            mes .@n$;
            if (.EventON) {
                mes "The Event is currently: [^0000FFON^000000]";
                mes "Would you like to turn it OFF?";
            } else {
                mes "The Event is currently: [^FF0000OFF^000000]";
                mes "Would you like to turn it ON?";
            }
            if(select("Yes:No")==2) close;
            if (.EventON) {
                set .EventON,0; set .Timer,0;
                setnpctimer 0; stopnpctimer;
                announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
                deletepset 1;
                setnpcdisplay "Disguise Event",795;
                close;
            }
            set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;
            set .ResetCounter,.ResetCounter+1;
            announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
            announce "The Event is being held in Prontera.",bc_all | bc_blue;
            close;
        case 2:
            mes .@n$;
            mes "Pick a setting to modify.";
            next;
            switch(select("Monster Display:Number of Rounds:Prize Settings")) {
            case 1:
                setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
                mes .@n$;
                mes "Choose a disguise rule.";
                next;
                set .Rule, select(implode(.@r$,":"));
                mes .@n$;
                mes "The Disguise Rule has been set:";
                mes "  > ^0055FF"+.@r$[.Rule-1]+"^000000";
                close;
            case 2:
                mes .@n$;
                mes "Input the number of rounds you want the event to last.";
                mes "Current number: [^0000FF"+.Rounds+"^000000]";
                next;
                input .@Rounds;
                set .Rounds,.@Rounds;
                mes .@n$;
                mes "The number of rounds has been changed to "+.Rounds+".";
                close;
            case 3:
                mes .@n$;
                mes "Input the Item ID of the prize given each round.";
                mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";
                next;
                input .@Prize;
                mes .@n$;
                if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
                    mes "That item does not exist. Please try again.";
                    close;
                }
                set .Prize,.@Prize;
                mes "Input the amount to be given.";
                next;
                input .@amount;
                mes .@n$;
                if (.@amount<=0 || .@amount>=10000) {
                    mes "That amount is invalid. Using default ammount of 1.";
                    set .@amount,1;
                    next;
                    mes .@n$;
                }
                set .PrizeAmt,.@amount;
                mes "The Prize has been changed successfully.";
                mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]";
                close;
            }
        }
    }
    if (.EventON) end;
    mes .@n$;
    mes "Welcome.";
    mes "How may I be of assistance?";
    if(select("Information:Nothing, just passing through.")==2) close;
    next;
    mes .@n$;
    mes "This event is quite simple.";
    mes "At the start of the event, I will";
    mes "disguise myself as a random";
    mes "monster. You have to shout";
    mes "that monter's name out loud.";
    next;
    mes "If you are correct, you will receive";
    mes "a prize. If not, keep trying!";
    mes "That's all that there is to this event.";
    close;
 
OnInit:
    set .EventON,0;
    set .Wait,0;
    set .Winner,0;
    set .ResetCounter,0;
    set .Rounds,10;
    set .Prize,512;
    set .PrizeAmt,1;
    set .Rule,1;
    setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
                      1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
                   1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
                   2156,2165;
    set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," + 
        "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," + 
        "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," + 
        "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," + 
        "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," + 
        "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," + 
        "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," + 
        "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," + 
        "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," + 
        "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";
    end;
OnClock0000:
OnClock0300:
OnClock0600:
OnClock0900:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
    set .ResetCounter,.ResetCounter+1;
    set .EventON,1;
    set .Timer,1;
    set .Wait,1;
    bindatcmd "joindisguise",strnpcinfo(3)+"::OnJoinDisguise",0,99;
    setnpctimer 0;
    initnpctimer;
    end;
OnTimer10000:
    if (.Timer || .Change) end;
    set .Wait,0;
    goto iDisguise;
    end;
OnTimer30000:
    if (.Timer) end;
    set .Change,0;
    setnpcdisplay "Disguise Event",795;
    npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
    specialeffect EF_DETECT2;
    set $MonsterName$,"";
    deletepset 1;
    stopnpctimer;
    setnpctimer 0;
    initnpctimer;
    end;
OnTimer60000:
    if (.Timer!=1) end;
    end;
OnTimer120000:
    if (.Timer!=1) end;
    end;
OnTimer180000:
    if (.Timer!=1) end;
    set .Timer,0; stopnpctimer;
    setnpctimer 0; initnpctimer;
iDisguise:
    if (.Rule==1) {
        set .Winner,0;
        set .Monster,1000+rand(1,995);
        if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise;
        if (.Monster==.LastMonster) goto iDisguise;
        set .LastMonster,.Monster;
        set $MonsterName$,getmonsterinfo(.Monster,0);
    }
    if (.Rule==2) {
        set .Winner,0;
        set .Monster,rand(49);
        set $MonsterName$,getmonsterinfo(.MVP[.Monster],0);
    }
    deletepset 1;
    defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
    activatepset 1;
    if (.Rule==1) setnpcdisplay "Disguise Event",.Monster;
    if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster];
    set .Change,1;
    setnpctimer 0;
    end;
iCorrect:
    if (.Winner) {
        dispbottom "Someone has already won this round.";
        end;
    }
    set .Winner,1;
    set .RoundCount,.RoundCount+1;
    deletepset 1;
    activatepset 1;
    getitem .Prize,.PrizeAmt;
    announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
    if (.RoundCount>=.Rounds) {
        setnpcdisplay "Disguise Event",795;
        set .RoundCount,0; set .Change,0; set .EventON,0;
        setnpctimer 0; stopnpctimer;
        npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
        unbindatcmd "joindisguise";
        end;
    }
    setnpcdisplay "Disguise Event",795;
    set .Change,0;
    setnpctimer 0;
    end;
 
OnJoinDisguise:
    warp "gon_test",46,86;
    end;
}
 
Viewed 1254 times, submitted by Pneuma.