viewing paste Unknown #1782 | Diff

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# This patch file was generated by NetBeans IDE
# Following Index: paths are relative to: /home/lighta/Documents/Myscript/RO/Servs/rathena
# This patch can be applied using context Tools: Patch action on respective folder.
# It uses platform neutral UTF-8 encoding and \n newlines.
# Above lines and this line are ignored by the patching process.
Index: db/re/skill_cast_db.txt
--- db/re/skill_cast_db.txt Base (BASE)
+++ db/re/skill_cast_db.txt Locally Modified (Based On LOCAL)
@@ -1758,7 +1758,7 @@
 //-- MH_ANGRIFFS_MODUS
 8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0,-1
 //-- MH_TINDER_BREAKER
-//8036,0,0,0,0,0,0,0
+//8036,0,0,0,5000,0,0,0
 //-- MH_CBC
 //8037,0,0,0,0,0,0,0
 //-- MH_EQC
Index: db/re/skill_require_db.txt
--- db/re/skill_require_db.txt Base (BASE)
+++ db/re/skill_require_db.txt Locally Modified (Based On LOCAL)
@@ -26,6 +26,8 @@
 //  poisonweapon = Requires to be under Poisoning Weapon.
 //  rollingcutter = Requires at least one Rotation Counter from Rolling Cutter.
 //  elementalspirit = Requires to have an Elemental Spirit summoned.
+//  mh_fighting = eleanor fighthing mode
+//  mh_grappling = eleanor grappling mode
 
 5,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //SM_BASH#ƒoƒbƒVƒ…#
 6,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0  //SM_PROVOKE#ƒvƒƒ{ƒbƒN#
@@ -855,7 +857,7 @@
 8025,0,0,90:100:110:120:130,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //MH_XENO_SLASHER#Xeno Slasher#
 8026,0,0,45:54:63:72:81,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //MH_SILENT_BREEZE#Silent Breeze#
 8027,0,0,35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //MH_STYLE_CHANGE#Style Change#
-8028,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //MH_SONIC_CRAW#Sonic Claw#
+8028,0,0,20:25:30:35:40,0,0,0,99,0,0,mh_fighting,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW#Sonic Claw#
 8029,0,0,10:15:20:25:30,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //MH_SILVERVEIN_RUSH#Silver Bain Rush#
 8030,0,0,8:16:24:32:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY#Midnight Frenzy#
 8031,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //MH_STAHL_HORN#Steel Horn#
@@ -863,8 +865,8 @@
 8033,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND#Stone Wall#
 8034,0,0,60:68:76:84:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0   //MH_HEILIGE_STANGE#Holy Pole#
 8035,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //MH_ANGRIFFS_MODUS#Attack Mode#
-8036,0,0,20:25:30:35:40,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //MH_TINDER_BREAKER#Tinder Breaker#
-8037,0,0,10:20:30:40:50,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //MH_CBC#Continual Break Combo#
+8036,0,0,20:25:30:35:40,0,0,0,99,0,0,mh_grappling,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //MH_TINDER_BREAKER#Tinder Breaker#
+8037,0,0,10:20:30:40:50,0,0,0,99,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0   //MH_CBC#Continual Break Combo#
 8038,0,0,24:28:32:36:40,0,0,0,99,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //MH_EQC#Eternal Quick Combo#
 8039,0,0,34:38:42:46:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //MH_MAGMA_FLOW#Magma Flow#
 8040,0,0,54:58:62:66:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //MH_GRANITIC_ARMOR#Granitic Armor#
Index: src/common/mmo.h
--- src/common/mmo.h Base (BASE)
+++ src/common/mmo.h Locally Modified (Based On LOCAL)
@@ -290,6 +290,8 @@
    int int_ ;
    int dex ;
    int luk ;
+
+   char spiritball; //for homun S [lighta]
 };
 
 struct s_mercenary {
Index: src/map/battle.c
--- src/map/battle.c Base (BASE)
+++ src/map/battle.c Locally Modified (Based On LOCAL)
@@ -1119,7 +1119,7 @@
 
        if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 )
            pc_addspiritball(sd,skill_get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3);
-       if (sc->data[SC_STYLE_CHANGE] && rnd() % 100 < 50) {
+       if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
             TBL_HOM *hd = BL_CAST(BL_HOM,bl);
             if (hd) hom_addspiritball(hd, 10); //add a sphere
         }
@@ -1182,7 +1182,7 @@
            sc_start(bl,sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON, 1));
        if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
            status_change_spread(src, bl);
-        if (sc->data[SC_STYLE_CHANGE] && rnd() % 100 < 50) {
+                if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
             TBL_HOM *hd = BL_CAST(BL_HOM,bl);
             if (hd) hom_addspiritball(hd, 10);
         }
@@ -2923,6 +2923,7 @@
                case MH_LAVA_SLIDE:
                    skillratio = 70 * skill_lv;
                    break;
+                                case MH_TINDER_BREAKER:
                case MH_MAGMA_FLOW:
                    skillratio += -100 + 100 * skill_lv;
                    break;
@@ -3044,9 +3045,8 @@
            }
            if(sc->data[SC_STYLE_CHANGE]){
                 TBL_HOM *hd = BL_CAST(BL_HOM,src);
-                if (hd) ATK_ADD(hd->spiritball * 3);
+                                if (hd) ATK_ADD(hd->homunculus.spiritball * 3);
             }
-
        }
 
        switch (skill_num) {
Index: src/map/clif.c
--- src/map/clif.c Base (BASE)
+++ src/map/clif.c Locally Modified (Based On LOCAL)
@@ -6917,7 +6917,7 @@
    WBUFW(buf, 6) = 0; //init to 0
     switch(bl->type){
         case BL_PC: WBUFW(buf, 6) = sd->spiritball; break;
-        case BL_HOM: WBUFW(buf, 6) = hd->spiritball; break;
+        case BL_HOM: WBUFW(buf, 6) = hd->homunculus.spiritball; break;
     }
     clif_send(buf, packet_len(0x1d0), bl, AREA);
 }
Index: src/map/homunculus.c
--- src/map/homunculus.c Base (BASE)
+++ src/map/homunculus.c Locally Modified (Based On LOCAL)
@@ -86,14 +86,14 @@
 
     if (max > MAX_SKILL_LEVEL)
         max = MAX_SKILL_LEVEL;
-    if (hd->spiritball < 0)
-        hd->spiritball = 0;
+    if (hd->homunculus.spiritball < 0)
+        hd->homunculus.spiritball = 0;
 
-    if (hd->spiritball && hd->spiritball >= max) {
-        hd->spiritball = max;    
+    if (hd->homunculus.spiritball && hd->homunculus.spiritball >= max) {
+        hd->homunculus.spiritball = max;
     }
     else
-        hd->spiritball++;
+        hd->homunculus.spiritball++;
  
     clif_spiritball(&hd->bl);
 
@@ -103,18 +103,18 @@
 int hom_delspiritball(TBL_HOM *hd, int count, int type) {
     nullpo_ret(hd);
 
-    if (hd->spiritball <= 0) {
-        hd->spiritball = 0;
+    if (hd->homunculus.spiritball <= 0) {
+        hd->homunculus.spiritball = 0;
         return 0;
     }
     if (count <= 0)
         return 0;
     if (count > MAX_SKILL_LEVEL)
         count = MAX_SKILL_LEVEL;
-    if (count > hd->spiritball)
-        count = hd->spiritball;
+    if (count > hd->homunculus.spiritball)
+        count = hd->homunculus.spiritball;
     
-    hd->spiritball -= count;
+    hd->homunculus.spiritball -= count;
     if (!type)
         clif_spiritball(&hd->bl);
 
Index: src/map/homunculus.h
--- src/map/homunculus.h Base (BASE)
+++ src/map/homunculus.h Locally Modified (Based On LOCAL)
@@ -25,6 +25,8 @@
 extern struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS];
 enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD };
 
+enum { MH_MD_FIGHTING=1, MH_MD_GRAPPLING };
+
 enum {
    SP_ACK      = 0x0,
    SP_INTIMATE = 0x1,
@@ -45,8 +47,6 @@
    int hungry_timer;   //[orn]
    unsigned int exp_next;
    char blockskill[MAX_SKILL]; // [orn]
-    
-    int spiritball; //for homun S [lighta]
 };
 
 #define MAX_HOM_SKILL_REQUIRE 5
Index: src/map/skill.c
--- src/map/skill.c Base (BASE)
+++ src/map/skill.c Locally Modified (Based On LOCAL)
@@ -4589,10 +4589,23 @@
            map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), src, skillid, skilllv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill_castend_damage_id);
        }
        break;
+
    case MH_STAHL_HORN:
    case MH_NEEDLE_OF_PARALYZE:
        skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
        break;
+        case MH_TINDER_BREAKER:
+                if (unit_movepos(src, bl->x, bl->y, 1, 1)) {
+#if PACKETVER >= 20111005
+           clif_snap(src, bl->x, bl->y);
+#else
+           clif_skill_poseffect(src,skillid,skilllv,bl->x,bl->y,tick);
+#endif
+       }
+                clif_skill_nodamage(src,bl,skillid,skilllv,
+           sc_start4(bl,SC_CLOSECONFINE2,100,skilllv,src->id,0,0,skill_get_time(skillid,skilllv)));
+                skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
+       break;
 
    case 0:/* no skill - basic/normal attack */
        if(sd) {
@@ -13122,7 +13135,17 @@
                 return 0;
             }
             break;
+        case ST_MH_FIGHTING:
+            if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_FIGHTING)){
+                clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+                return 0;
    }
+        case ST_MH_GRAPPLING:
+            if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_GRAPPLING)){
+                clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
+                return 0;
+            }
+   }
 
    if(require.mhp > 0 && get_percentage(status->hp, status->max_hp) > require.mhp) {
        //mhp is the max-hp-requirement, that is,
@@ -17532,6 +17555,8 @@
    else if( strcmpi(split[10],"elementalspirit")==0 ) skill_db[i].state = ST_ELEMENTALSPIRIT;
    else if (strcmpi(split[10], "poisonweapon") == 0) skill_db[i].state = ST_POISONINGWEAPON;
    else if (strcmpi(split[10], "rollingcutter") == 0) skill_db[i].state = ST_ROLLINGCUTTER;
+        else if (strcmpi(split[10], "mh_fighting") == 0) skill_db[i].state = ST_MH_FIGHTING;
+        else if (strcmpi(split[10], "mh_grappling") == 0) skill_db[i].state = ST_MH_GRAPPLING;
 
    /**
     * Unknown or no state
Index: src/map/skill.h
--- src/map/skill.h Base (BASE)
+++ src/map/skill.h Locally Modified (Based On LOCAL)
@@ -402,6 +402,8 @@
    ST_ELEMENTALSPIRIT,
    ST_POISONINGWEAPON,
    ST_ROLLINGCUTTER,
+   ST_MH_FIGHTING,
+   ST_MH_GRAPPLING,
 };
 
 enum e_skill {
Index: src/map/status.c
--- src/map/status.c Base (BASE)
+++ src/map/status.c Locally Modified (Based On LOCAL)
@@ -509,6 +509,8 @@
    set_sc(MH_PAIN_KILLER, SC_PAIN_KILLER, SI_PAIN_KILLER, SCB_ASPD);
 
    add_sc(MH_STYLE_CHANGE, SC_STYLE_CHANGE);
+        set_sc( MH_TINDER_BREAKER      , SC_CLOSECONFINE2   , SI_CLOSECONFINE2   , SCB_NONE );
+   set_sc( MH_TINDER_BREAKER      , SC_CLOSECONFINE    , SI_CLOSECONFINE    , SCB_FLEE );
 
 
    add_sc( MER_CRASH            , SC_STUN            );
@@ -8505,6 +8507,11 @@
                if(sc->data[SC_PARALYSIS])
                sc_start(bl, SC_ENDURE, 100, val1, tick); //start endure for same duration
                break;
+                        case SC_STYLE_CHANGE: //[Lighta] need real info
+                            tick = -1;
+                            if(val2 == MH_MD_FIGHTING) val2 = MH_MD_GRAPPLING;
+                            else val2 = MH_MD_FIGHTING; 
+                            break;
        default:
            if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
            {   //Status change with no calc, no icon, and no skill associated...?
Index: src/map/unit.c
--- src/map/unit.c Base (BASE)
+++ src/map/unit.c Locally Modified (Based On LOCAL)
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