prontera,152,178,5 script bg_pvp#random 733,{
OnInit:
.minplayer2start = 1; // minimum players to start (ex. if 3vs3, set to 3)
.eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds)
setarray .rewarditem[0], // rewards for the winning team:
501, 10; // <item>,<amount>
waitingroom "bg_pvp", .minplayer2start *2 +1, strnpcinfo(0) +"::OnStart", .minplayer2start *2;
end;
OnStart:
if ( getwaitingroomstate(0) < .minplayer2start *2 ) end;
getmapxy .@map$, .@x, .@y, 1;
warpwaitingpc .@map$, .@x, .@y, .minplayer2start *2;
.red = createbgid( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead" );
.blue = createbgid( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead" );
for ( .@i = 0; .@i < $@warpwaitingpcnum; .@i++ )
setbgid ( .@i % 2 )? .red : .blue, $@warpwaitingpc[.@i];
delwaitingroom strnpcinfo(0);
bg_warp .red, "guild_vs3", 13,50;
bg_warp .blue, "guild_vs3", 86,50;
.score[1] = .score[2] = .minplayer2start;
bg_updatescore "guild_vs3", .score[1], .score[2];
sleep .eventlasting * 1000;
if ( .score[1] > .score[2] ) {
mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
callsub L_Reward, .red;
}
else if ( .score[1] < .score[2] ) {
mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
callsub L_Reward, .blue;
}
else
mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
mapwarp "guild_vs3","prontera",152,178;
bg_destroy .red;
bg_destroy .blue;
waitingroom "bg_pvp", .minplayer2start *2 +1, strnpcinfo(0) +"::OnStart", .minplayer2start *2;
end;
L_Reward:
getbgusers getarg(0);
for ( .@i = 0; .@i < $@arenamembersnum; .@i++ )
getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i];
return;
OnRedDead: callsub L_Dead, 1;
OnBlueDead: callsub L_Dead, 2;
L_Dead:
warp "Save", 0,0;
.score[ getarg(0) ]--;
bg_updatescore "guild_vs3", .score[1], .score[2];
bg_leave;
if ( !.score[ getarg(0) ] )
awake strnpcinfo(0);
sleep2 1250;
percentheal 100,100;
end;
OnRedQuit: callsub L_Quit, 1;
OnBlueQuit: callsub L_Quit, 2;
L_Quit:
.score[ getarg(0) ]--;
bg_updatescore "guild_vs3", .score[1], .score[2];
if ( !.score[ getarg(0) ] )
awake strnpcinfo(0);
percentheal 100, 100;
end;
}
guild_vs3 mapflag battleground 2
guild_vs3 mapflag nosave SavePoint
guild_vs3 mapflag nowarp
guild_vs3 mapflag nowarpto
guild_vs3 mapflag noteleport
guild_vs3 mapflag nomemo
guild_vs3 mapflag nopenalty
guild_vs3 mapflag nobranch
guild_vs3 mapflag noicewall