viewing paste topic/4570- bg_pvp_random_sample | Athena

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prontera,152,178,5  script  bg_pvp#random   733,{
OnInit:
    .minplayer2start = 1;      // minimum players to start (ex. if 3vs3, set to 3)
    .eventlasting = 20*60;  // event duration before auto-reset (20 minutes * seconds)
    setarray .rewarditem[0],   // rewards for the winning team:
        501, 10; // <item>,<amount>
 
    waitingroom "bg_pvp", .minplayer2start *2 +1, strnpcinfo(0) +"::OnStart", .minplayer2start *2;
    end;
OnStart:
    if ( getwaitingroomstate(0) < .minplayer2start *2 ) end;
    getmapxy .@map$, .@x, .@y, 1;
    warpwaitingpc .@map$, .@x, .@y, .minplayer2start *2;
    .red = createbgid( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead" );
    .blue = createbgid( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead" );
    for ( .@i = 0; .@i < $@warpwaitingpcnum; .@i++ )
        setbgid ( .@i % 2 )? .red : .blue, $@warpwaitingpc[.@i];
    delwaitingroom strnpcinfo(0);
    bg_warp .red, "guild_vs3", 13,50;
    bg_warp .blue, "guild_vs3", 86,50;
    .score[1] = .score[2] = .minplayer2start;
    bg_updatescore "guild_vs3", .score[1], .score[2];
    sleep .eventlasting * 1000;
    if ( .score[1] > .score[2] ) {
        mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
        callsub L_Reward, .red;
    }
    else if ( .score[1] < .score[2] ) {
        mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
        callsub L_Reward, .blue;
    }
    else
        mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
    mapwarp "guild_vs3","prontera",152,178;
    bg_destroy .red;
    bg_destroy .blue;
    waitingroom "bg_pvp", .minplayer2start *2 +1, strnpcinfo(0) +"::OnStart", .minplayer2start *2;
    end;
L_Reward:
    getbgusers getarg(0);
    for ( .@i = 0; .@i < $@arenamembersnum; .@i++ )
        getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i];
    return;
OnRedDead:  callsub L_Dead, 1;
OnBlueDead: callsub L_Dead, 2;
L_Dead:
    warp "Save", 0,0;
    .score[ getarg(0) ]--;
    bg_updatescore "guild_vs3", .score[1], .score[2];
    bg_leave;
    if ( !.score[ getarg(0) ] )
        awake strnpcinfo(0);
    sleep2 1250;
    percentheal 100,100;
    end;
OnRedQuit:  callsub L_Quit, 1;
OnBlueQuit: callsub L_Quit, 2;
L_Quit:
    .score[ getarg(0) ]--;
    bg_updatescore "guild_vs3", .score[1], .score[2];
    if ( !.score[ getarg(0) ] )
        awake strnpcinfo(0);
    percentheal 100, 100;
    end;
}
 
guild_vs3   mapflag battleground    2
guild_vs3   mapflag nosave  SavePoint
guild_vs3   mapflag nowarp
guild_vs3   mapflag nowarpto
guild_vs3   mapflag noteleport
guild_vs3   mapflag nomemo
guild_vs3   mapflag nopenalty
guild_vs3   mapflag nobranch
guild_vs3   mapflag noicewall
Viewed 1524 times, submitted by AnnieRuru.