viewing paste Unknown #5870 | Diff

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Index: map/pc.h
===================================================================
--- map/pc.h    (revision 17327)
+++ map/pc.h    (working copy)
@@ -515,6 +515,12 @@
    const char* delunit_prevfile;
    int delunit_prevline;
 
+   /**
+    * Extended Vending system [Lilith]
+    **/
+   int vend_loot;
+   int vend_lvl;
+
 };
 
 //Update this max as necessary. 55 is the value needed for Super Baby currently
Index: map/clif.c
===================================================================
--- map/clif.c  (revision 17327)
+++ map/clif.c  (working copy)
@@ -5478,6 +5478,7 @@
        aFree(buf);
 }
 
+
 /*==========================================
  * Displays a message on a 'bl' to all it's nearby clients
  * 008d <PacketLength>.W <GID> L (ZC_NOTIFY_CHAT)
@@ -8790,7 +8791,6 @@
    WFIFOSET(fd, WFIFOW(fd, 2));
 }
 
-
 /// Display msgstringtable.txt string (ZC_MSG).
 /// 0291 <message>.W
 void clif_msg(struct map_session_data* sd, unsigned short id)
@@ -11246,6 +11246,9 @@
        case GC_POISONINGWEAPON:
            skill_poisoningweapon(sd,RFIFOW(fd,2));
            break;
+       case MC_VENDING: // Extended Vending system [Lilith]
+           skill_vending(sd,RFIFOW(fd,2));
+           break;
        case NC_MAGICDECOY:
            skill_magicdecoy(sd,RFIFOW(fd,2));
            break;
@@ -11902,13 +11905,20 @@
 ///     1 = open
 void clif_parse_OpenVending(int fd, struct map_session_data* sd)
 {
+   struct item_data *item = itemdb_exists(sd->vend_loot);
    short len = (short)RFIFOW(fd,2) - 85;
    const char* message = (char*)RFIFOP(fd,4);
    bool flag = (bool)RFIFOB(fd,84);
    const uint8* data = (uint8*)RFIFOP(fd,85);
+   char out_msg[1024];
 
    if( !flag )
        sd->state.prevend = 0;
+       
+   if(battle_config.extended_vending && battle_config.show_item_vending && sd->vend_loot){
+       memset(out_msg, '\0', sizeof(out_msg));
+       strcat(strcat(strcat(strcat(out_msg,"["),item->jname),"] "),message);
+   }
 
    if( sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM )
        return;
@@ -11924,7 +11934,10 @@
    if( message[0] == '\0' ) // invalid input
        return;
 
-   vending_openvending(sd, message, data, len/8);
+   if(battle_config.extended_vending && battle_config.show_item_vending && sd->vend_loot)
+       vending_openvending(sd, out_msg, data, len/8);
+   else
+       vending_openvending(sd, message, data, len/8);
 }
 
 
@@ -16203,6 +16216,50 @@
    WFIFOSET(fd, packet_len(0x7e2));
 #endif
 }
+
+
+/**
+ * Extended Vending system [Lilith] 
+ **/
+int clif_vend(struct map_session_data *sd, int skill_lv) {
+
+   struct item_data *item;
+   int c, i, d = 0;
+   int fd;
+
+   nullpo_ret(sd);
+   
+   fd = sd->fd;
+   WFIFOHEAD(fd, 8 * 8 + 8);
+   WFIFOW(fd,0) = 0x1ad;
+   if(battle_config.item_zeny){
+       WFIFOW(fd, d * 2 + 4) = ITEMID_ZENY;
+       d++;
+   }
+   if(battle_config.item_cash){
+       WFIFOW(fd, d * 2 + 4) = ITEMID_CASH;
+       d++;
+   }
+   for( c = d, i = 0; i < ARRAYLENGTH(item_vend); i ++ ) {
+       if((item = itemdb_exists(item_vend[i].itemid)) != NULL && 
+           item->nameid != ITEMID_ZENY && item->nameid != ITEMID_CASH){
+           WFIFOW(fd, c * 2 + 4) = item->nameid;
+           c++;
+       }
+   }
+   if( c > 0 ) {
+       sd->menuskill_id = MC_VENDING;
+       sd->menuskill_val = skill_lv;
+       WFIFOW(fd,2) = c * 2 + 4;
+       WFIFOSET(fd, WFIFOW(fd, 2));
+   } else {
+       clif_skill_fail(sd,MC_VENDING,USESKILL_FAIL_LEVEL,0);
+       return 0;
+   }
+
+   return 1;
+}
+
 /*==========================================
  * used by SC_AUTOSHADOWSPELL
  * RFIFOL(fd,2) - flag (currently not used)
Index: map/clif.h
===================================================================
--- map/clif.h  (revision 17327)
+++ map/clif.h  (working copy)
@@ -783,4 +783,11 @@
 
 #define clif_menuskill_clear(sd) (sd)->menuskill_id = (sd)->menuskill_val = (sd)->menuskill_val2 = 0;
 
+/**
+ * Extended Vending system [Lilith]
+ **/
+int clif_vend(struct map_session_data *sd, int skill_lv);
+#define VEND_COLOR 0x00FFFF // Cyan
+
+
 #endif /* _CLIF_H_ */
Index: map/itemdb.c
===================================================================
--- map/itemdb.c    (revision 17327)
+++ map/itemdb.c    (working copy)
@@ -927,8 +927,33 @@
    return;
 }
 
+/**
+ * Extended Vending system [Lilith]
+ **/
+static bool itemdb_read_vending(char* fields[], int columns, int current)
+{
+   struct item_data* id;
+   int nameid;
+ 
+   nameid = atoi(fields[0]);
 
+   if( ( id = itemdb_exists(nameid) ) == NULL )
+   {
+       ShowWarning("itemdb_read_vending: Invalid item id %d.\n", nameid);
+       return false;
+   }
 
+   if( id->type == IT_ARMOR || id->type == IT_WEAPON )
+   {
+       ShowWarning("itemdb_read_vending: item id %d cannot be equipment or weapon.\n", nameid);
+       return false;
+   }
+
+   item_vend[current].itemid = nameid;
+
+   return true;
+}
+
 /*======================================
  * Applies gender restrictions according to settings. [Skotlex]
  *======================================*/
@@ -1341,6 +1366,7 @@
    sv_readdb(db_path, "item_delay.txt",         ',', 2, 2, -1, &itemdb_read_itemdelay);
    sv_readdb(db_path, "item_stack.txt",         ',', 3, 3, -1, &itemdb_read_stack);
    sv_readdb(db_path, DBPATH"item_buyingstore.txt",   ',', 1, 1, -1, &itemdb_read_buyingstore);
+   sv_readdb(db_path, "item_vending.txt", ',', 1, 1, ARRAYLENGTH(item_vend), &itemdb_read_vending); // Extended Vending system [Lilith]
    sv_readdb(db_path, "item_nouse.txt",         ',', 3, 3, -1, &itemdb_read_nouse);
 
    itemdb_uid_load();
@@ -1410,6 +1436,7 @@
    itemdb_other->clear(itemdb_other, itemdb_final_sub);
 
    memset(itemdb_array, 0, sizeof(itemdb_array));
+   memset(item_vend,0,sizeof(item_vend)); // Extended Vending system [Lilith]
        
    // read new data
    itemdb_read();
Index: map/itemdb.h
===================================================================
--- map/itemdb.h    (revision 17327)
+++ map/itemdb.h    (working copy)
@@ -165,6 +165,11 @@
    bool isRef;/* whether this struct is a reference or the master */
 };
 
+struct s_item_vend{
+   int itemid;
+};
+struct s_item_vend item_vend[MAX_INVENTORY];
+
 struct item_data* itemdb_searchname(const char *name);
 int itemdb_searchname_array(struct item_data** data, int size, const char *str);
 struct item_data* itemdb_load(int nameid);
@@ -236,4 +241,10 @@
 void do_final_itemdb(void);
 int do_init_itemdb(void);
 
+/**
+ * Extended Vending system [Lilith]
+ **/
+#define ITEMID_ZENY battle_config.item_zeny
+#define ITEMID_CASH battle_config.item_cash
+
 #endif /* _ITEMDB_H_ */
Index: map/skill.c
===================================================================
--- map/skill.c (revision 17327)
+++ map/skill.c (working copy)
@@ -6219,12 +6219,46 @@
 
    case MC_VENDING:
        if(sd)
-       {   //Prevent vending of GMs with unnecessary Level to trade/drop. [Skotlex]
-           if ( !pc_can_give_items(sd) )
-               clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
-           else {
-               sd->state.prevend = 1;
-               clif_openvendingreq(sd,2+skill_lv);
+       {   
+           if ( !pc_can_give_items(sd) ) //Prevent vending of GMs with unnecessary Level to trade/drop. [Skotlex]
+               clif_skill_fail(sd,MC_VENDING,USESKILL_FAIL_LEVEL,0);
+           else { // Extended Vending system [Lilith]
+               if(battle_config.extended_vending){
+                   struct item_data *item;
+                   char output[1024];
+                   int c = 0, i, d = 0;
+                   
+                   sd->vend_lvl = skill_lv;
+                   if(battle_config.item_zeny)
+                       d++;
+                   if(battle_config.item_cash)
+                       d++;
+                   for( c = d, i = 0; i < ARRAYLENGTH(item_vend); i ++ ) {
+                       if((item = itemdb_exists(item_vend[i].itemid)) != NULL && 
+                           item->nameid != ITEMID_ZENY && item->nameid != ITEMID_CASH)
+                           c++;
+                   }
+                   
+                   if(c > 1)
+                       clif_vend(sd,sd->vend_lvl);
+                   else { 
+                       sd->state.prevend = 1;
+                       if(c) {
+                           item = itemdb_exists(battle_config.item_zeny?battle_config.item_zeny:battle_config.item_cash?battle_config.item_cash:item_vend[0].itemid);
+                           sd->vend_loot = item->nameid;
+                           sprintf(output,msg_txt(sd,706),itemdb_jname(sd->vend_loot));
+                           clif_colormes(sd,VEND_COLOR,output);
+                           clif_openvendingreq(sd,2+sd->vend_lvl);
+                       } else {
+                           sd->vend_loot = 0;
+                           clif_openvendingreq(sd,2+sd->vend_lvl);
+                       }
+                   }
+               } else {
+                   sd->vend_loot = 0;
+                   sd->state.prevend = 1;
+                   clif_openvendingreq(sd,2+skill_lv);
+               }
            }
        }
        break;
@@ -15732,6 +15766,40 @@
 }
 
 /**
+ * Extended Vending system [Lilith]
+ **/
+int skill_vending( struct map_session_data *sd, int nameid) {
+
+   struct item_data *item;
+   char output[1024];
+   
+   nullpo_ret(sd);
+
+   if( nameid <= 0) {
+       clif_skill_fail(sd,MC_VENDING,USESKILL_FAIL_LEVEL,0);
+       return 0;
+   }
+   
+   if( nameid > MAX_ITEMDB )
+       return 0;
+       
+   sd->vend_loot = nameid;
+   item = itemdb_exists(nameid);
+   
+   sprintf(output,msg_txt(sd,704),item->jname);
+   clif_colormes(sd,VEND_COLOR,output);
+
+   if ( !pc_can_give_items(sd) )
+       clif_skill_fail(sd,MC_VENDING,USESKILL_FAIL_LEVEL,0);
+   else {
+       sd->state.prevend = 1;
+       clif_openvendingreq(sd,2+sd->vend_lvl);
+   }
+   
+   return 0;
+}
+
+/**
  * @see DBApply
  */
 static int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap)
Index: map/skill.h
===================================================================
--- map/skill.h (revision 17327)
+++ map/skill.h (working copy)
@@ -66,7 +66,7 @@
    INF2_GUILD_ONLY     = 0x0800,
    INF2_NO_ENEMY       = 0x1000,
    INF2_NOLP           = 0x2000, // Spells that can ignore Land Protector
-   INF2_CHORUS_SKILL   = 0x4000, // Chorus skill
+   INF2_CHORUS_SKILL   = 0x4000, // Chorus skill
 };
 
 //Walk intervals at which chase-skills are attempted to be triggered.
@@ -1900,4 +1900,9 @@
 void skill_combo_toogle_inf(struct block_list* bl, uint16 skill_id, int inf);
 void skill_combo(struct block_list* src,struct block_list *dsrc, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int tick);
 
+/**
+ * Extended Vending system [Lilith]
+ **/
+int skill_vending( struct map_session_data *sd, int nameid);
+
 #endif /* _SKILL_H_ */
Index: map/vending.c
===================================================================
--- map/vending.c   (revision 17327)
+++ map/vending.c   (working copy)
@@ -48,6 +48,7 @@
 void vending_vendinglistreq(struct map_session_data* sd, int id)
 {
    struct map_session_data* vsd;
+   char output[1024]; // Extended Vending system [Lilith]
    nullpo_retv(sd);
 
    if( (vsd = map_id2sd(id)) == NULL )
@@ -61,6 +62,14 @@
        return;
    }
 
+   /**
+    * Extended Vending system [Lilith]
+    **/
+   if(battle_config.extended_vending && vsd->vend_loot){
+       sprintf(output,msg_txt(sd,705),vsd->status.name, itemdb_jname(vsd->vend_loot));
+       clif_colormes(sd,VEND_COLOR,output);
+   }
+
    sd->vended_id = vsd->vender_id;  // register vending uid
 
    clif_vendinglist(sd, id, vsd->vending);
@@ -122,15 +131,62 @@
            vend_list[i] = j;
 
        z += ((double)vsd->vending[j].value * (double)amount);
-       if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
-       {
-           clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
-           return;
-       }
-       if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
-       {
-           clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
-           return;
+       /**
+        * Extended Vending system [Lilith]
+        **/
+       if(battle_config.extended_vending){
+           if(vsd->vend_loot == ITEMID_ZENY || !vsd->vend_loot) {
+               if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
+               {
+                   //clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
+                   return;
+               }
+               if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
+               {
+                   clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
+                   return;
+       
+               }
+           } else if(vsd->vend_loot == ITEMID_CASH){
+               if(z > sd->cashPoints || z < 0. || z > (double)MAX_ZENY ) {
+                   clif_colormes(sd,VEND_COLOR,msg_txt(sd,700));
+                   return;
+               }
+           } else {
+               int k, loot_count = 0, vsd_w = 0;
+               for(k = 0; k < MAX_INVENTORY; k++)
+                   if(sd->status.inventory[k].nameid == vsd->vend_loot)
+                       loot_count += sd->status.inventory[k].amount;
+                       
+               if( z > loot_count || z < 0)
+               {
+                   clif_colormes(sd,VEND_COLOR,msg_txt(sd,701));
+                   return;
+               }
+               if(pc_inventoryblank(vsd) <= 0)
+               {
+                   clif_colormes(sd,VEND_COLOR,msg_txt(sd,702));
+                   return;
+               }
+               vsd_w += itemdb_weight(vsd->vend_loot) * (int)z;
+               if(vsd_w + vsd->weight > vsd->max_weight)
+               {
+                   clif_colormes(sd,VEND_COLOR,msg_txt(sd,703));
+                   return;
+               }
+ 
+           }
+       } else {
+           if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
+           {
+               clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
+               return;
+           }
+           if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
+           {
+               clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
+               return;
+           }
 
        }
        w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
@@ -167,18 +223,55 @@
            return; //too many items
        }
    }
+   
+   /**
+    * Extended Vending system [Lilith]
+    **/
+   if(battle_config.extended_vending){
+       if(vsd->vend_loot == ITEMID_ZENY || !vsd->vend_loot) {
+       
+           //Logs (V)ending Zeny [Lupus]
+       
+           pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
+           if( battle_config.vending_tax )
+           z -= z * (battle_config.vending_tax/10000.);
+           pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
+           
+       } else if(vsd->vend_loot == ITEMID_CASH) {
+           pc_paycash(sd,(int)z,0,LOG_TYPE_COMMAND);
+           pc_getcash(vsd,(int)z,0,LOG_TYPE_COMMAND);
+       } else {
+           for( i = 0; i < MAX_INVENTORY; i++)
+               if(sd->status.inventory[i].nameid == vsd->vend_loot)
+               {
+                   struct item *item;
+                   item = &sd->status.inventory[i];
+                   pc_additem(vsd,item,(int)z, LOG_TYPE_VENDING);
+               }
+           pc_delitem(sd,pc_search_inventory(sd, vsd->vend_loot),(int)z,0,6, LOG_TYPE_VENDING);
+           
+       }
+   } else {
+       //Logs (V)ending Zeny [Lupus]
+           pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
+       if( battle_config.vending_tax )
+           z -= z * (battle_config.vending_tax/10000.);
+       pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
+   }
 
-   pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
-   if( battle_config.vending_tax )
-       z -= z * (battle_config.vending_tax/10000.);
-   pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
-
    for( i = 0; i < count; i++ )
    {
        short amount = *(uint16*)(data + 4*i + 0);
        short idx    = *(uint16*)(data + 4*i + 2);
+       const char *item_name;
+       double rev = 0.;
        idx -= 2;
 
+       if(battle_config.ex_vending_info){ // Extended Vending system [Lilith]
+           item_name = itemdb_jname(vsd->status.cart[idx].nameid);
+           rev = ((double)vsd->vending[vend_list[i]].value * (double)amount);
+       }
+
        // vending item
        pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
        vsd->vending[vend_list[i]].amount -= amount;
@@ -189,11 +282,20 @@
        if( battle_config.buyer_name )
        {
            char temp[256];
-           sprintf(temp, msg_txt(sd,265), sd->status.name);
+           if(battle_config.ex_vending_info) // Extended Vending system [Lilith]
+               sprintf(temp, msg_txt(sd,707), sd->status.name, item_name, amount, (int)(rev -= rev * (battle_config.vending_tax/10000.)), vsd->vend_loot?itemdb_jname(vsd->vend_loot):"Zeny");
+           else
+               sprintf(temp, msg_txt(sd,265), sd->status.name);            
            clif_disp_onlyself(vsd,temp,strlen(temp));
        }
    }
 
+   if(battle_config.ex_vending_info){ // Extended Vending system [Lilith]
+       char temp[256];
+       sprintf(temp, msg_txt(sd,708), sd->status.name, (int)z, vsd->vend_loot?itemdb_jname(vsd->vend_loot):"Zeny");
+       clif_disp_onlyself(vsd,temp,strlen(temp));
+   }
+
    // compact the vending list
    for( i = 0, cursor = 0; i < vsd->vend_num; i++ )
    {
Index: map/battleground.h
===================================================================
--- map/battleground.h  (revision 17327)
+++ map/battleground.h  (working copy)
@@ -7,7 +7,7 @@
 #include "../common/mmo.h" // struct party
 #include "guild.h"
 
-#define MAX_BG_MEMBERS 30
+#define MAX_BG_MEMBERS 200
 
 struct battleground_member_data {
    unsigned short x, y;
Index: map/mob.h
===================================================================
--- map/mob.h   (revision 17327)
+++ map/mob.h   (working copy)
@@ -16,7 +16,7 @@
 // Change this to increase the table size in your mob_db to accomodate a larger mob database.
 // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
 // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000
-#define MAX_MOB_DB 5000
+#define MAX_MOB_DB 10000
 
 //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.
 #define MAX_MOB_DROP 10
Index: map/script.c
===================================================================
--- map/script.c    (revision 17327)
+++ map/script.c    (working copy)
@@ -17678,6 +17678,81 @@
    return 0;
 }
 
+// createbgid <respawn map>, <respawn x>, <respawn y>, <On Quit event>, <On Death event>;
+BUILDIN_FUNC(createbgid) {
+   unsigned int bg_id;
+   if ( ( bg_id = bg_create( mapindex_name2id( script_getstr(st,2) ), script_getnum(st,3), script_getnum(st,4), script_getstr(st,5), script_getstr(st,6) ) ) > 0 )
+       script_pushint( st, bg_id );
+   else
+       script_pushint( st, 0 );
+   return 0;
+}
+
+// setbgid <battleground ID> {, <player name> };
+// setbgid <battleground ID> {, <player account ID> };
+BUILDIN_FUNC(setbgid) {
+   unsigned int bg_id = script_getnum(st,2);
+   struct battleground_data *bg = bg_team_search( bg_id );
+   struct map_session_data *sd;
+   if ( script_hasdata( st, 3 ) ) {
+       if ( data_isstring( script_getdata(st,3) ) )
+           sd = map_nick2sd( script_getstr(st,3) );
+       else
+           sd = map_id2sd( script_getnum(st,3) );
+   } else
+       sd = script_rid2sd(st);
+   if ( !sd ) {
+       script_pushint( st, -3 ); // player no attach
+       return 0;
+   }
+   if ( !bg && bg_id > 0 ) {
+       script_pushint( st, -1 ); // battleground team haven't created
+       return 0;
+   }
+   if ( bg_id && sd->bg_id == bg_id ) {
+       script_pushint( st, -5 ); // the player has already join this battleground team
+       return 0;
+   }
+   if ( sd->bg_id )
+       bg_team_leave( sd, 0 );
+   if ( bg_id == 0 ) {
+       script_pushint( st, 0 );
+       return 0;
+   }
+   if ( !bg_team_join( bg_id, sd ) )
+       script_pushint( st, -2 ); // cannot join anymore, because has reached MAX_BG_MEMBERS
+   else
+       script_pushint( st, bg_id );
+   return 0;
+}
+
+// getbgusers <battleground ID>;
+BUILDIN_FUNC(getbgusers) {
+   struct battleground_data *bg = bg_team_search( script_getnum(st,2) );
+   int i;
+   if ( !bg ) {
+       script_pushint( st, -1 );
+       return 0;
+   }
+   for ( i = 0; bg->members[i].sd; i++ )
+       mapreg_setreg( reference_uid( add_str("$@arenamembers"), i ), bg->members[i].sd->bl.id );
+   mapreg_setreg( add_str("$@arenamembersnum"), i );
+   script_pushint( st, i );
+   return 0;
+}
+
+// bg_kickall <battleground ID>;
+BUILDIN_FUNC(bg_kickall) {
+   struct battleground_data *bg = bg_team_search( script_getnum(st,2) );
+   int i;
+   if ( bg ) {
+       for ( i = 0; bg->members[i].sd; i++ )
+           bg_team_leave( bg->members[i].sd , 0 );
+   }
+   return 0;
+}
+
+
 // declarations that were supposed to be exported from npc_chat.c
 #ifdef PCRE_SUPPORT
 BUILDIN_FUNC(defpattern);
@@ -18144,5 +18219,9 @@
    BUILDIN_DEF(checkquest, "i?"),
    BUILDIN_DEF(changequest, "ii"),
    BUILDIN_DEF(showevent, "ii"),
+   BUILDIN_DEF(createbgid,"siiss"),
+   BUILDIN_DEF(setbgid,"i?"),
+   BUILDIN_DEF(getbgusers,"i"),
+   BUILDIN_DEF(bg_kickall,"i"),
    {NULL,NULL,NULL},
-};
+};
\ No newline at end of file
Index: map/battle.c
===================================================================
--- map/battle.c    (revision 17327)
+++ map/battle.c    (working copy)
@@ -5931,6 +5931,11 @@
    { "atcommand_max_stat_bypass",          &battle_config.atcommand_max_stat_bypass,       0,      0,      100,            },
    { "skill_amotion_leniency",             &battle_config.skill_amotion_leniency,          90,     0,      300             },
    { "mvp_tomb_enabled",                   &battle_config.mvp_tomb_enabled,                1,      0,      1               },
+   { "extended_vending",                   &battle_config.extended_vending,                1,      0,      1,              },
+   { "show_item_vending",                  &battle_config.show_item_vending,               1,      0,      1,              },
+   { "ex_vending_info",                    &battle_config.ex_vending_info,                 1,      0,      1,              },
+   { "item_zeny",                          &battle_config.item_zeny,                       0,      0,      MAX_ITEMDB,  },
+   { "item_cash",                          &battle_config.item_cash,                       0,      0,      MAX_ITEMDB,  },
    { "feature.atcommand_suggestions",      &battle_config.atcommand_suggestions_enabled,   0,      0,      1               },
    { "min_npc_vendchat_distance",          &battle_config.min_npc_vendchat_distance,       3,      0,      100             },
    { "atcommand_mobinfo_type",             &battle_config.atcommand_mobinfo_type,          0,      0,      1               },
Index: map/battle.h
===================================================================
--- map/battle.h    (revision 17327)
+++ map/battle.h    (working copy)
@@ -488,6 +488,12 @@
    int item_enabled_npc;
    int item_onfloor; // Whether to drop an undroppable item on the map or destroy it if inventory is full.
    int bowling_bash_area;
+   int extended_vending;
+   int show_item_vending;
+   int ex_vending_info;
+   int item_zeny;
+   int item_cash;
+
    } battle_config;
 
 void do_init_battle(void);
Index: map/map.h
===================================================================
--- map/map.h   (revision 17327)
+++ map/map.h   (working copy)
@@ -44,7 +44,7 @@
 #define NATURAL_HEAL_INTERVAL 500
 #define MIN_FLOORITEM 2
 #define MAX_FLOORITEM START_ACCOUNT_NUM
-#define MAX_LEVEL 160
+#define MAX_LEVEL 175
 #define MAX_DROP_PER_MAP 48
 #define MAX_IGNORE_LIST 20 // official is 14
 #define MAX_VENDING 12
Index: common/mmo.h
===================================================================
--- common/mmo.h    (revision 17327)
+++ common/mmo.h    (working copy)
@@ -47,7 +47,7 @@
 // 20120307 - 2012-03-07aRagexeRE+ - 0x970
 
 #ifndef PACKETVER
-   #define PACKETVER 20120410
+   #define PACKETVER 20130320
    //#define PACKETVER 20130320
    //#define PACKETVER 20111116
 #endif
@@ -81,9 +81,9 @@
 #define MAX_ZENY 1000000000
 #define MAX_FAME 1000000000
 #define MAX_CART 100
-#define MAX_SKILL 3100
+#define MAX_SKILL 5100
 #define GLOBAL_REG_NUM 256   // max permanent character variables per char
-#define ACCOUNT_REG_NUM 64   // max permanent local account variables per account
+#define ACCOUNT_REG_NUM 256   // max permanent local account variables per account
 #define ACCOUNT_REG2_NUM 16  // max permanent global account variables per account
 //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
 #define MAX_REG_NUM 256
@@ -100,7 +100,7 @@
 #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
 #define MAX_GUILDLEVEL 50
 #define MAX_GUARDIANS 8    //Local max per castle. [Skotlex]
-#define MAX_QUEST_DB 2400 //Max quests that the server will load
+#define MAX_QUEST_DB 10000 //Max quests that the server will load
 #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
 
 // for produce
Index: common/msg_conf.h
===================================================================
--- common/msg_conf.h   (revision 17327)
+++ common/msg_conf.h   (working copy)
@@ -22,7 +22,7 @@
 // Multilanguage System.
 // Define which languages to enable (bitmask).
 // 0xFF will enable all, while 0x00 will enable English only.
-#define LANG_ENABLE 0x00
+#define LANG_ENABLE 0x40
 
 //read msg in table
 const char* _msg_txt(int msg_number,int size, char ** msg_table);
Index: config/core.h
===================================================================
--- config/core.h   (revision 17327)
+++ config/core.h   (working copy)
@@ -29,7 +29,7 @@
 
 /// Uncomment to disable rAthena's anonymous stat report
 /// We kindly ask you to consider keeping it enabled, it helps us improve rAthena.
-//#define STATS_OPT_OUT
+//define STATS_OPT_OUT
 
 /// uncomment to enable query_sql script command and mysql logs to function on it's own thread
 /// be aware this feature is under tests and you should use at your own risk, we however
Index: config/renewal.h
===================================================================
--- config/renewal.h    (revision 17327)
+++ config/renewal.h    (working copy)
@@ -34,7 +34,7 @@
 /// leave this line to enable renewal item drop rate algorithms
 /// while enabled a special modified based on the difference between the player and monster level is applied
 /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
-#define RENEWAL_DROP
+/// #define RENEWAL_DROP
 
 /// renewal exp rate algorithms
 /// (disable by commenting the line)
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