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// http://herc.ws/board/topic/15915-a-battleground-idea-d/
 
prontera,150,185,5  script  bg_assassination    1_F_MARIA,{
    if ( .start ) {
        mes "battleground in progress...";
        close;
    }
    .@it = queueiterator( .qid );
    for ( .@aid = qiget(.@it); qicheck(.@it); .@aid = qiget(.@it) ) {
        if ( .@aid == getcharid(CHAR_ID_ACCOUNT) ) {
            mes "You already join the queue.";
            qiclear .@it;
            close;
        }
    }
    qiclear .@it;
    select "join";
    mes "you have to stick to this map";
    close2;
    queueadd .qid, getcharid(CHAR_ID_ACCOUNT);
    if ( queuesize(.qid) < .minplayer2start *2 ) {
        announce queuesize(.qid) +" players join", bc_npc | bc_area;
        end;
    }
    .start = true;
    .red = bg_create_team( "bat_c01", 53,128 );
    .blue = bg_create_team( "bat_c01", 146,56 );
    .qred = queue();
    .qblue = queue();
    queueopt .qred, QUEUEOPT_DEATH, strnpcinfo(NPC_NAME) +"::OnRedDead";
    queueopt .qred, QUEUEOPT_LOGOUT, strnpcinfo(NPC_NAME) +"::OnRedQuit";
    queueopt .qblue, QUEUEOPT_DEATH, strnpcinfo(NPC_NAME) +"::OnBlueDead";
    queueopt .qblue, QUEUEOPT_LOGOUT, strnpcinfo(NPC_NAME) +"::OnBlueQuit";
    .@it = queueiterator( .qid );
    while ( .@num = qiget(.@it) )
        .@aid[.@size++] = .@num;
    qiclear .@it;
    queuedel .qid;
    .qid = queue();
    queueopt .qid, QUEUEOPT_LOGOUT, strnpcinfo(0)+"::OnQuitRegister";
    queueopt .qid, QUEUEOPT_MAPCHANGE, strnpcinfo(0)+"::OnQuitRegister";
    callfunc "F_ShuffleNumbers", 0, .@size -1, .@r;
    for ( .@i = 0; .@i < .@size; ++.@i ) {
        bg_join_team ( .@i % 2 )? .red : .blue, .@aid[ .@r[.@i] ];
        queueadd ( .@i % 2 )? .qred : .qblue, .@aid[ .@r[.@i] ];
    }
    bg_updatescore "bat_c01", 0, 0;
    bg_warp .red, "bat_c01", 53,128;
    bg_warp .blue, "bat_c01", 146,56;
    queueopt .qred, QUEUEOPT_MAPCHANGE, strnpcinfo(NPC_NAME) +"::OnRedMapChange";
    queueopt .qblue, QUEUEOPT_MAPCHANGE, strnpcinfo(NPC_NAME) +"::OnBlueMapChange";
    setwall "bat_c01", 54,122, 6, DIR_NORTHEAST, 0, "bg_pvp_leader_red";
    setwall "bat_c01", 140,56, 6, DIR_NORTHEAST, 0, "bg_pvp_leader_blue";
    if ( !.skip ) sleep 10000;
    bg_updatescore "bat_c01", .score[ .red ], .score[ .blue ];
    while ( true ) {
        for ( .@i = 5; .@i > 0; --.@i ) {
            mapannounce "bat_c01", "["+ .@i +"]", bc_map;
            if ( !.skip ) sleep 1000;
        }
        if ( .score[ .red ] == .winningscore -1 && .score[ .blue ] == .winningscore -1 )
            mapannounce "bat_c01", "Final Round start!", bc_map;
        else
            mapannounce "bat_c01", "Round "+ ++.round +" start!", bc_map;
        callsub L_SetLeader, .qred, "Red";
        callsub L_SetLeader, .qblue, "Blue";
        detachrid;
        delwall "bg_pvp_leader_red";
        delwall "bg_pvp_leader_blue";
        if ( !.skip ) sleep .eventlasting * 1000;
        deletearray .leader_aid;
        bg_updatescore "bat_c01", .score[ .red ], .score[ .blue ];
        if ( .score[ .red ] == .winningscore || .score[ .blue ] == .winningscore || !.winside ) break;
        .winside = 0;
        if ( !.skip ) sleep 1000;
        bg_warp .red, "bat_c01", 53,128;
        bg_warp .blue, "bat_c01", 146,56;
        setwall "bat_c01", 54,122, 6, DIR_NORTHEAST, 0, "bg_pvp_leader_red";
        setwall "bat_c01", 140,56, 6, DIR_NORTHEAST, 0, "bg_pvp_leader_blue";
    }
    if ( .score[ .red ] > .score[ .blue ] ) {
        mapannounce "bat_c01", "- Red side wins !", bc_map;
        .@it = queueiterator( .qred );
        while ( .@aid = qiget(.@it) )
            getitem .rewarditem[0], .rewarditem[1], .@aid;
        qiclear .@it;
    }
    else if ( .score[ .blue ] > .score[ .red ] ) { 
        mapannounce "bat_c01", "- Blue side wins !", bc_map;
        .@it = queueiterator( .qblue );
        while ( .@aid = qiget(.@it) )
            getitem .rewarditem[0], .rewarditem[1], .@aid;
        qiclear .@it;
    }
    else
        mapannounce "bat_c01", "Time Out. Aborting the match.", bc_map;
    sleep 5000;
    queuedel .qred;
    queuedel .qblue;
    bg_warp .red, "prontera", 145,182;
    bg_warp .blue, "prontera", 155,182;
    bg_destroy .red;
    bg_destroy .blue;
    .round = .winside = .skip = .start = 0;
    deletearray .score;
    end;
OnQuitRegister:
    queueremove .qid, getcharid(CHAR_ID_ACCOUNT);
    end;
OnInit:
    .minplayer2start = 1;      // minimum players to start (ex. if 3vs3, set to 3).
    .winningscore = 2;         // how many rounds to win
    .eventlasting    = 2*60;  // event duration before auto-reset (20 minutes * seconds)
    setarray .rewarditem[0],   // rewards for the winning team: <item>,<amount>,...
        501, 10;
 
    .qid = queue();
    queueopt .qid, QUEUEOPT_LOGOUT, strnpcinfo(0)+"::OnQuitRegister";
    queueopt .qid, QUEUEOPT_MAPCHANGE, strnpcinfo(0)+"::OnQuitRegister";
    end;
OnRedDead:  callsub L_Dead, .qred, "Red", .blue;
OnBlueDead: callsub L_Dead, .qblue, "Blue", .red;
L_Dead:
    if ( .leader_aid[ getarg(0) ] == getcharid(CHAR_ID_ACCOUNT) ) {
        if ( killerrid == getcharid(CHAR_ID_ACCOUNT) )
            mapannounce "bat_c01", "The target ["+ strcharinfo(PC_NAME) +"] From "+ getarg(1) +" Team has suicide !", bc_map;
        else if ( killerrid )
            mapannounce "bat_c01", "The target ["+ strcharinfo(PC_NAME) +"] From "+ getarg(1) +" Team has assassinated by ["+ rid2name(killerrid) +"] !", bc_map;
        else
            mapannounce "bat_c01", "The target ["+ strcharinfo(PC_NAME) +"] From "+ getarg(1) +" Team has been killed !", bc_map;
        .winside = getarg(2);
        ++.score[ .winside ];
        awake strnpcinfo(0);
    }
    sleep2 1250;
    percentheal 100,100;
    end;
OnRedMapChange:  OnRedQuit:  callsub L_Quit, .red, "Red", .blue, .qred;
OnBlueMapChange: OnBlueQuit: callsub L_Quit, .blue, "Blue", .red, .qblue;
L_Quit:
    percentheal 100, 100;
    bg_leave;
    if ( !bg_get_data( getarg(0), 0 ) ) {
        mapannounce "bat_c01", "All "+ getarg(1) +" Team members has left the Game !", bc_map;
        .score[ getarg(2) ] = .winningscore;
        .skip = true;
        awake strnpcinfo(0);
    }
    else if ( .leader_aid[ getarg(3) ] == getcharid(CHAR_ID_ACCOUNT) ) {
        mapannounce "bat_c01", "The target ["+ strcharinfo(PC_NAME) +"] From "+ getarg(1) +" Team has left the Game !", bc_map;
        .winside = getarg(2);
        ++.score[ .winside ];
        awake strnpcinfo(0);
    }
    end;
L_SetLeader:
    .@it = queueiterator( getarg(0) );
    while ( .@num = qiget(.@it) )
        .@aid[.@c++] = .@num;
    qiclear .@it;
    .leader_aid[ getarg(0) ] = .@aid[ rand(.@c) ];
    attachrid .leader_aid[ getarg(0) ];
    addtimer 1, strnpcinfo(0) +"::OnSetTeam"+ getarg(1) +"Leader";
    return;
OnSetTeamRedLeader: callsub L_LeaderEffect, .qred, EF_RED_HIT;
OnSetTeamBlueLeader: callsub L_LeaderEffect, .qblue, EF_BLUE_HIT;
L_LeaderEffect:
    while ( .leader_aid[ getarg(0) ] == getcharid(CHAR_ID_ACCOUNT) ) {
        specialeffect getarg(1), AREA, getcharid(CHAR_ID_ACCOUNT);
        sleep2 1000;
    }
    end;
}
 
bat_c01 mapflag battleground    2
bat_c01 mapflag nosave  SavePoint
bat_c01 mapflag nowarp
bat_c01 mapflag nowarpto
bat_c01 mapflag noteleport
bat_c01 mapflag nomemo
bat_c01 mapflag nopenalty
bat_c01 mapflag nobranch
bat_c01 mapflag noicewall
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