2016-02-29 21:15:00.373 - Thread: 1 -> Log Started
2016-02-29 21:15:00.375 - Thread: 1 -> Timezone (local - UTC): -6h
2016-02-29 21:15:00.375 - Thread: 1 -> App Version: 01_123_007
2016-02-29 21:15:00.375 - Thread: 1 -> Steam build: Always true
2016-02-29 21:15:00.375 - Thread: 1 -> Is official: True [NO][IS][NAMP]
2016-02-29 21:15:00.375 - Thread: 1 -> Environment.ProcessorCount: 4
2016-02-29 21:15:00.376 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.10586.0
2016-02-29 21:15:00.376 - Thread: 1 -> Environment.CommandLine: "D:\Program Files\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
2016-02-29 21:15:00.376 - Thread: 1 -> Environment.Is64BitProcess: True
2016-02-29 21:15:00.376 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
2016-02-29 21:15:00.376 - Thread: 1 -> Environment.Version: 4.0.30319.42000
2016-02-29 21:15:00.376 - Thread: 1 -> Environment.CurrentDirectory: D:\Program Files\Steam\steamapps\common\SpaceEngineers\Bin64
2016-02-29 21:15:00.376 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
2016-02-29 21:15:00.376 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
2016-02-29 21:15:00.376 - Thread: 1 -> IntPtr.Size: 8
2016-02-29 21:15:00.376 - Thread: 1 -> Default Culture: en-US
2016-02-29 21:15:00.376 - Thread: 1 -> Default UI Culture: en-US
2016-02-29 21:15:00.376 - Thread: 1 -> IsAdmin: False
2016-02-29 21:15:00.381 - Thread: 1 -> MyConfig.Load() - START
2016-02-29 21:15:00.384 - Thread: 1 -> Path: C:\Users\Ray\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2016-02-29 21:15:00.424 - Thread: 1 -> GraphicsRenderer: DirectX 11
2016-02-29 21:15:00.424 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
2016-02-29 21:15:00.424 - Thread: 1 -> MusicVolume: 0
2016-02-29 21:15:00.424 - Thread: 1 -> GameVolume: 0.05334639
2016-02-29 21:15:00.424 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2016-02-29 21:15:00.424 - Thread: 1 -> Language: 0
2016-02-29 21:15:00.424 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
2016-02-29 21:15:00.424 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
2016-02-29 21:15:00.424 - Thread: 1 -> FirstTimeRun: False
2016-02-29 21:15:00.424 - Thread: 1 -> CubeBuilderBuildingMode: 0
2016-02-29 21:15:00.424 - Thread: 1 -> ControlsHints: True
2016-02-29 21:15:00.424 - Thread: 1 -> RotationHints: True
2016-02-29 21:15:00.424 - Thread: 1 -> ShowCrosshair: True
2016-02-29 21:15:00.424 - Thread: 1 -> DisableHeadbob: False
2016-02-29 21:15:00.424 - Thread: 1 -> CompressSaveGames: False
2016-02-29 21:15:00.424 - Thread: 1 -> ShowPlayerNamesOnHud: True
2016-02-29 21:15:00.424 - Thread: 1 -> ReleasingAltResetsCamera: True
2016-02-29 21:15:00.424 - Thread: 1 -> UiTransparency: 1
2016-02-29 21:15:00.424 - Thread: 1 -> UiBkTransparency: 1
2016-02-29 21:15:00.424 - Thread: 1 -> VideoAdapter: 0
2016-02-29 21:15:00.424 - Thread: 1 -> ScreenWidth: 1920
2016-02-29 21:15:00.424 - Thread: 1 -> ScreenHeight: 1080
2016-02-29 21:15:00.424 - Thread: 1 -> RefreshRate: 144001
2016-02-29 21:15:00.424 - Thread: 1 -> WindowMode: 1
2016-02-29 21:15:00.424 - Thread: 1 -> VerticalSync: False
2016-02-29 21:15:00.424 - Thread: 1 -> HardwareCursor: True
2016-02-29 21:15:00.424 - Thread: 1 -> RenderQuality: 1
2016-02-29 21:15:00.424 - Thread: 1 -> FieldOfView: 90
2016-02-29 21:15:00.424 - Thread: 1 -> RenderInterpolation: True
2016-02-29 21:15:00.424 - Thread: 1 -> GrassDensity: 1
2016-02-29 21:15:00.424 - Thread: 1 -> LowMemSwitchToLow: 0
2016-02-29 21:15:00.424 - Thread: 1 -> AntialiasingMode: 2
2016-02-29 21:15:00.424 - Thread: 1 -> ShadowMapResolution: 1
2016-02-29 21:15:00.424 - Thread: 1 -> TextureQuality: 2
2016-02-29 21:15:00.424 - Thread: 1 -> FoliageDetails: 3
2016-02-29 21:15:00.424 - Thread: 1 -> VoiceChatVolume: 1
2016-02-29 21:15:00.424 - Thread: 1 -> HudWarnings: True
2016-02-29 21:15:00.424 - Thread: 1 -> VoiceChat: True
2016-02-29 21:15:00.424 - Thread: 1 -> EnableMuteWhenNotInFocus: True
2016-02-29 21:15:00.424 - Thread: 1 -> NeedShowTutorialQuestion: False
2016-02-29 21:15:00.424 - Thread: 1 -> MinimalHud: False
2016-02-29 21:15:00.427 - Thread: 1 -> MyConfig.Load() - END
2016-02-29 21:15:00.428 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
2016-02-29 21:15:00.869 - Thread: 1 -> WMI {
2016-02-29 21:15:00.879 - Thread: 1 -> {
2016-02-29 21:15:00.879 - Thread: 1 -> Caption = NVIDIA GeForce GTX 960
2016-02-29 21:15:00.879 - Thread: 1 -> AdapterRam = 4293918720
2016-02-29 21:15:00.879 - Thread: 1 -> DriverVersion = 10.18.13.6191
2016-02-29 21:15:00.879 - Thread: 1 -> DriverDate = 20160208000000.000000-000
2016-02-29 21:15:00.879 - Thread: 1 -> Description = NVIDIA GeForce GTX 960
2016-02-29 21:15:00.879 - Thread: 1 -> DeviceID = VideoController1
2016-02-29 21:15:00.879 - Thread: 1 -> Name = NVIDIA GeForce GTX 960
2016-02-29 21:15:00.879 - Thread: 1 -> VideoProcessor = GeForce GTX 960
2016-02-29 21:15:00.879 - Thread: 1 -> VideoArchitecture = 5
2016-02-29 21:15:00.879 - Thread: 1 -> PNPDeviceID = PCI\VEN_10DE&DEV_1401&SUBSYS_36BE1458&REV_A1\4&27686420&0&0008
2016-02-29 21:15:00.879 - Thread: 1 -> InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um
2016-02-29 21:15:00.879 - Thread: 1 -> }
2016-02-29 21:15:00.879 - Thread: 1 -> }
2016-02-29 21:15:01.049 - Thread: 1 -> Steam.IsActive: True
2016-02-29 21:15:01.050 - Thread: 1 -> Steam.IsOnline: True
2016-02-29 21:15:01.050 - Thread: 1 -> Steam.OwnsGame: True
2016-02-29 21:15:01.050 - Thread: 1 -> Steam.UserId: 76561198087739023
2016-02-29 21:15:01.050 - Thread: 1 -> Steam.UserName: Pyrly™
2016-02-29 21:15:01.050 - Thread: 1 -> Steam.Branch:
2016-02-29 21:15:01.050 - Thread: 1 -> Build date: 2016-02-26 05:52
2016-02-29 21:15:01.050 - Thread: 1 -> Build version: 0.1.5900.32169
2016-02-29 21:15:01.081 - Thread: 1 -> MySandboxGame.Constructor() - START
2016-02-29 21:15:01.081 - Thread: 1 -> Game dir: D:\Program Files\Steam\steamapps\common\SpaceEngineers\Bin64
2016-02-29 21:15:01.081 - Thread: 1 -> Content dir: D:\Program Files\Steam\steamapps\common\SpaceEngineers\Content
2016-02-29 21:15:01.082 - Thread: 1 -> Found processor count: 4
2016-02-29 21:15:01.082 - Thread: 1 -> Using processor count: 4
2016-02-29 21:15:01.713 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
2016-02-29 21:15:01.734 - Thread: 1 -> 1605774d34e3660755e78b1bf31b7befe5edd03c
2016-02-29 21:15:01.999 - Thread: 1 -> Loading scenarios
2016-02-29 21:15:02.051 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
2016-02-29 21:15:02.055 - Thread: 1 -> 21efee3d826740cbc85fcd0f4209411217779f04
2016-02-29 21:15:02.063 - Thread: 1 -> Preallocate - START
2016-02-29 21:15:02.064 - Thread: 1 -> MySpaceBuildComponent - START
2016-02-29 21:15:02.064 - Thread: 1 -> MySpaceBuildComponent - END
2016-02-29 21:15:02.064 - Thread: 1 -> MySpaceWorldGenerator - START
2016-02-29 21:15:02.073 - Thread: 1 -> MySpaceWorldGenerator - END
2016-02-29 21:15:02.073 - Thread: 1 -> MySpaceRespawnComponent - START
2016-02-29 21:15:02.075 - Thread: 1 -> MySpaceRespawnComponent - END
2016-02-29 21:15:02.076 - Thread: 1 -> MyEntities - START
2016-02-29 21:15:02.098 - Thread: 1 -> MyEntities - END
2016-02-29 21:15:02.098 - Thread: 1 -> MyObjectBuilder_Base - START
2016-02-29 21:15:02.098 - Thread: 1 -> MyObjectBuilder_Base - END
2016-02-29 21:15:02.098 - Thread: 1 -> MyTransparentGeometry - START
2016-02-29 21:15:02.141 - Thread: 1 -> MyTransparentGeometry - END
2016-02-29 21:15:02.141 - Thread: 1 -> MyCubeGridDeformationTables - START
2016-02-29 21:15:02.151 - Thread: 1 -> MyCubeGridDeformationTables - END
2016-02-29 21:15:02.151 - Thread: 1 -> MyMath - START
2016-02-29 21:15:02.151 - Thread: 1 -> MyMath - END
2016-02-29 21:15:02.151 - Thread: 1 -> MySimpleObjectDraw - START
2016-02-29 21:15:02.152 - Thread: 1 -> MySimpleObjectDraw - END
2016-02-29 21:15:02.159 - Thread: 1 -> MyDefinitionManager - START
2016-02-29 21:15:02.159 - Thread: 1 -> MyDefinitionManager - END
2016-02-29 21:15:02.159 - Thread: 1 -> MyCubeGridDefinitions - START
2016-02-29 21:15:02.204 - Thread: 1 -> MyCubeGridDefinitions - END
2016-02-29 21:15:02.204 - Thread: 1 -> MyAIActionsParser - START
2016-02-29 21:15:02.204 - Thread: 1 -> MyAIActionsParser - END
2016-02-29 21:15:02.204 - Thread: 1 -> MyMultiplayerBase - START
2016-02-29 21:15:02.204 - Thread: 1 -> MyMultiplayerBase - END
2016-02-29 21:15:02.204 - Thread: 1 -> MyMultiplayerServerBase - START
2016-02-29 21:15:02.204 - Thread: 1 -> MyMultiplayerServerBase - END
2016-02-29 21:15:02.204 - Thread: 1 -> MyDedicatedServerBase - START
2016-02-29 21:15:02.204 - Thread: 1 -> MyDedicatedServerBase - END
2016-02-29 21:15:02.204 - Thread: 1 -> MyDedicatedServerBattle - START
2016-02-29 21:15:02.204 - Thread: 1 -> MyDedicatedServerBattle - END
2016-02-29 21:15:02.204 - Thread: 1 -> MyMultiplayerLobbyClient - START
2016-02-29 21:15:02.204 - Thread: 1 -> MyMultiplayerLobbyClient - END
2016-02-29 21:15:02.204 - Thread: 1 -> MyServerDebugCommands - START
2016-02-29 21:15:02.210 - Thread: 1 -> MyServerDebugCommands - END
2016-02-29 21:15:02.210 - Thread: 1 -> MyMultiplayerClient - START
2016-02-29 21:15:02.210 - Thread: 1 -> MyMultiplayerClient - END
2016-02-29 21:15:02.210 - Thread: 1 -> MyMultiplayerLobby - START
2016-02-29 21:15:02.210 - Thread: 1 -> MyMultiplayerLobby - END
2016-02-29 21:15:02.210 - Thread: 1 -> MyDedicatedServer - START
2016-02-29 21:15:02.210 - Thread: 1 -> MyDedicatedServer - END
2016-02-29 21:15:02.210 - Thread: 1 -> MyAiTargetManager - START
2016-02-29 21:15:02.216 - Thread: 1 -> MyAiTargetManager - END
2016-02-29 21:15:02.216 - Thread: 1 -> MySyncHandTool - START
2016-02-29 21:15:02.216 - Thread: 1 -> MySyncHandTool - END
2016-02-29 21:15:02.217 - Thread: 1 -> MyEntityStatComponent - START
2016-02-29 21:15:02.219 - Thread: 1 -> MyEntityStatComponent - END
2016-02-29 21:15:02.219 - Thread: 1 -> MyCharacterStatComponent - START
2016-02-29 21:15:02.219 - Thread: 1 -> MyCharacterStatComponent - END
2016-02-29 21:15:02.219 - Thread: 1 -> MyEntityComponentsDebugDraw - START
2016-02-29 21:15:02.219 - Thread: 1 -> MyEntityComponentsDebugDraw - END
2016-02-29 21:15:02.219 - Thread: 1 -> MySyncRadioBroadcaster - START
2016-02-29 21:15:02.220 - Thread: 1 -> MySyncRadioBroadcaster - END
2016-02-29 21:15:02.220 - Thread: 1 -> MySyncProjector - START
2016-02-29 21:15:02.231 - Thread: 1 -> MySyncProjector - END
2016-02-29 21:15:02.231 - Thread: 1 -> MyChatHistory - START
2016-02-29 21:15:02.231 - Thread: 1 -> MyChatHistory - END
2016-02-29 21:15:02.231 - Thread: 1 -> MySyncEntity - START
2016-02-29 21:15:02.232 - Thread: 1 -> MySyncEntity - END
2016-02-29 21:15:02.232 - Thread: 1 -> MySyncControllableEntity - START
2016-02-29 21:15:02.237 - Thread: 1 -> MySyncControllableEntity - END
2016-02-29 21:15:02.237 - Thread: 1 -> MySyncRemoteControl - START
2016-02-29 21:15:02.243 - Thread: 1 -> MySyncRemoteControl - END
2016-02-29 21:15:02.244 - Thread: 1 -> MySyncJumpDriveSystem - START
2016-02-29 21:15:02.248 - Thread: 1 -> MySyncJumpDriveSystem - END
2016-02-29 21:15:02.248 - Thread: 1 -> MySyncDestructions - START
2016-02-29 21:15:02.254 - Thread: 1 -> MySyncDestructions - END
2016-02-29 21:15:02.254 - Thread: 1 -> MyGuiBlueprintScreen - START
2016-02-29 21:15:02.282 - Thread: 1 -> MyGuiBlueprintScreen - END
2016-02-29 21:15:02.283 - Thread: 1 -> MyGuiIngameScriptsPage - START
2016-02-29 21:15:02.283 - Thread: 1 -> MyGuiIngameScriptsPage - END
2016-02-29 21:15:02.283 - Thread: 1 -> MySyncEnvironmentItems - START
2016-02-29 21:15:02.288 - Thread: 1 -> MySyncEnvironmentItems - END
2016-02-29 21:15:02.288 - Thread: 1 -> MyGuiScreenAdminMenu - START
2016-02-29 21:15:02.288 - Thread: 1 -> MyGuiScreenAdminMenu - END
2016-02-29 21:15:02.288 - Thread: 1 -> MyCommandCharacter - START
2016-02-29 21:15:02.290 - Thread: 1 -> MyCommandCharacter - END
2016-02-29 21:15:02.290 - Thread: 1 -> MyCommandConsole - START
2016-02-29 21:15:02.291 - Thread: 1 -> MyCommandConsole - END
2016-02-29 21:15:02.291 - Thread: 1 -> MyCommandEntity - START
2016-02-29 21:15:02.293 - Thread: 1 -> MyCommandEntity - END
2016-02-29 21:15:02.293 - Thread: 1 -> MyGpsCollection - START
2016-02-29 21:15:02.297 - Thread: 1 -> MyGpsCollection - END
2016-02-29 21:15:02.297 - Thread: 1 -> MySyncConveyorSorter - START
2016-02-29 21:15:02.300 - Thread: 1 -> MySyncConveyorSorter - END
2016-02-29 21:15:02.300 - Thread: 1 -> MySyncLaserAntenna - START
2016-02-29 21:15:02.304 - Thread: 1 -> MySyncLaserAntenna - END
2016-02-29 21:15:02.304 - Thread: 1 -> MySyncManipulationTool - START
2016-02-29 21:15:02.306 - Thread: 1 -> MySyncManipulationTool - END
2016-02-29 21:15:02.307 - Thread: 1 -> MySyncMissionTriggers - START
2016-02-29 21:15:02.308 - Thread: 1 -> MySyncMissionTriggers - END
2016-02-29 21:15:02.308 - Thread: 1 -> MySyncScenario - START
2016-02-29 21:15:02.314 - Thread: 1 -> MySyncScenario - END
2016-02-29 21:15:02.314 - Thread: 1 -> MyCameraCollection - START
2016-02-29 21:15:02.315 - Thread: 1 -> MyCameraCollection - END
2016-02-29 21:15:02.315 - Thread: 1 -> MySyncHelper - START
2016-02-29 21:15:02.317 - Thread: 1 -> MySyncHelper - END
2016-02-29 21:15:02.317 - Thread: 1 -> MySyncTextPanel - START
2016-02-29 21:15:02.327 - Thread: 1 -> MySyncTextPanel - END
2016-02-29 21:15:02.327 - Thread: 1 -> MyFactionCollection - START
2016-02-29 21:15:02.330 - Thread: 1 -> MyFactionCollection - END
2016-02-29 21:15:02.330 - Thread: 1 -> MySyncThrower - START
2016-02-29 21:15:02.331 - Thread: 1 -> MySyncThrower - END
2016-02-29 21:15:02.331 - Thread: 1 -> MyToolBarCollection - START
2016-02-29 21:15:02.335 - Thread: 1 -> MyToolBarCollection - END
2016-02-29 21:15:02.335 - Thread: 1 -> MySyncProgrammableBlock - START
2016-02-29 21:15:02.338 - Thread: 1 -> MySyncProgrammableBlock - END
2016-02-29 21:15:02.338 - Thread: 1 -> MySyncMissiles - START
2016-02-29 21:15:02.339 - Thread: 1 -> MySyncMissiles - END
2016-02-29 21:15:02.339 - Thread: 1 -> MyScriptedGroupsSystem - START
2016-02-29 21:15:02.340 - Thread: 1 -> MyScriptedGroupsSystem - END
2016-02-29 21:15:02.340 - Thread: 1 -> MySyncMeteorShower - START
2016-02-29 21:15:02.341 - Thread: 1 -> MySyncMeteorShower - END
2016-02-29 21:15:02.341 - Thread: 1 -> MySyncFloatingObjects - START
2016-02-29 21:15:02.342 - Thread: 1 -> MySyncFloatingObjects - END
2016-02-29 21:15:02.342 - Thread: 1 -> MySyncBattery - START
2016-02-29 21:15:02.343 - Thread: 1 -> MySyncBattery - END
2016-02-29 21:15:02.343 - Thread: 1 -> MySyncExplosions - START
2016-02-29 21:15:02.344 - Thread: 1 -> MySyncExplosions - END
2016-02-29 21:15:02.344 - Thread: 1 -> MySyncCharacter - START
2016-02-29 21:15:02.356 - Thread: 1 -> MySyncCharacter - END
2016-02-29 21:15:02.356 - Thread: 1 -> MySyncGrid - START
2016-02-29 21:15:02.358 - Thread: 1 -> MySyncGrid - END
2016-02-29 21:15:02.358 - Thread: 1 -> MyPlayerCollection - START
2016-02-29 21:15:02.372 - Thread: 1 -> MyPlayerCollection - END
2016-02-29 21:15:02.372 - Thread: 1 -> MySyncGlobal - START
2016-02-29 21:15:02.375 - Thread: 1 -> MySyncGlobal - END
2016-02-29 21:15:02.375 - Thread: 1 -> MyMultiplayerSyncObject - START
2016-02-29 21:15:02.378 - Thread: 1 -> MyMultiplayerSyncObject - END
2016-02-29 21:15:02.378 - Thread: 1 -> Preallocate - END
2016-02-29 21:15:02.385 - Thread: 1 -> MySandboxGame.Constructor() - END
2016-02-29 21:15:02.388 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
2016-02-29 21:15:02.388 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5900.32169, Culture=neutral, PublicKeyToken=null
2016-02-29 21:15:02.388 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5900.32169, Culture=neutral, PublicKeyToken=null
2016-02-29 21:15:02.388 - Thread: 1 -> Assembly.Location: D:\Program Files\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
2016-02-29 21:15:02.388 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
2016-02-29 21:15:02.388 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
2016-02-29 21:15:02.391 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
2016-02-29 21:15:02.401 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MSI
2016-02-29 21:15:02.401 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7788
2016-02-29 21:15:02.402 - Thread: 1 -> Virtualized: False
2016-02-29 21:15:02.406 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
2016-02-29 21:15:02.408 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 12,849,180,672 bytes
2016-02-29 21:15:02.408 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2016-02-29 21:15:02.408 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 9,651,191,808 bytes
2016-02-29 21:15:02.408 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,525,635,584 bytes
2016-02-29 21:15:02.412 - Thread: 1 -> Drive C: | Capacity: 239,462,248,448 bytes | Free space: 197,337,292,800 bytes
2016-02-29 21:15:02.412 - Thread: 1 -> Drive D: | Capacity: 1,000,200,990,720 bytes | Free space: 712,277,708,800 bytes
2016-02-29 21:15:02.412 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
2016-02-29 21:15:02.413 - Thread: 1 -> MySandboxGame.Initialize() - START
2016-02-29 21:15:02.502 - Thread: 1 -> MyGuiGameControlsHelpers()
2016-02-29 21:15:02.599 - Thread: 1 -> Physics.Init
2016-02-29 21:15:02.600 - Thread: 1 -> Version: Release(0), 1800, [S]
2016-02-29 21:15:02.603 - Thread: 1 -> HkGameName: SpaceEngineers Release
2016-02-29 21:15:02.626 - Thread: 1 -> MySandboxGame.LoadData() - START
2016-02-29 21:15:02.627 - Thread: 1 -> MyDefinitionManager.LoadSounds() - START
2016-02-29 21:15:02.636 - Thread: 1 -> 424161d53bed6f36fb8405220be7fde7cd9280be
2016-02-29 21:15:02.810 - Thread: 1 -> Loading Sounds
2016-02-29 21:15:02.815 - Thread: 1 -> MyDefinitionManager.LoadSounds() - END
2016-02-29 21:15:02.824 - Thread: 1 -> MyAudio.LoadData - START
2016-02-29 21:15:02.855 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (SteelSeries Siberia Elite) - Channel #: 2
2016-02-29 21:15:15.179 - Thread: 1 -> MyAudio.LoadData - END
2016-02-29 21:15:15.189 - Thread: 1 -> Could not find any sound for 'None'
2016-02-29 21:15:15.189 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
2016-02-29 21:15:15.189 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
2016-02-29 21:15:15.189 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
2016-02-29 21:15:15.189 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
2016-02-29 21:15:15.192 - Thread: 1 -> MyGuiManager()
2016-02-29 21:15:15.255 - Thread: 1 -> MyScreenManager()
2016-02-29 21:15:15.316 - Thread: 1 -> MyConfig.Save() - START
2016-02-29 21:15:15.316 - Thread: 1 -> Path: C:\Users\Ray\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2016-02-29 21:15:15.343 - Thread: 1 -> MyConfig.Save() - END
2016-02-29 21:15:15.344 - Thread: 1 -> MyGuiManager.LoadContent() - START
2016-02-29 21:15:15.506 - Thread: 1 -> MyGuiManager.LoadContent() - START
2016-02-29 21:15:15.506 - Thread: 1 -> MyGuiManager.LoadContent() - END
2016-02-29 21:15:15.506 - Thread: 1 -> MyGuiManager.LoadContent() - END
2016-02-29 21:15:15.635 - Thread: 1 -> MySandboxGame.LoadData() - END
2016-02-29 21:15:15.674 - Thread: 1 -> MySandboxGame.Initialize() - END
2016-02-29 21:15:15.678 - Thread: 1 -> Timer Frequency: 3020487
2016-02-29 21:15:15.678 - Thread: 1 -> Ticks per frame: 50552
2016-02-29 21:15:16.005 - Thread: 1 -> Analytics helper process start reported
2016-02-29 21:16:15.135 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
2016-02-29 21:16:15.138 - Thread: 1 -> 1605774d34e3660755e78b1bf31b7befe5edd03c
2016-02-29 21:16:15.225 - Thread: 1 -> Loading scenarios
2016-02-29 21:16:15.225 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
2016-02-29 21:16:16.707 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START
2016-02-29 21:16:16.763 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END
2016-02-29 21:16:21.629 - Thread: 1 -> StartNewSandbox - Start
2016-02-29 21:16:21.648 - Thread: 1 -> StartNewSandbox - End
2016-02-29 21:16:21.648 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-02-29 21:16:21.649 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-02-29 21:16:21.649 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-02-29 21:16:21.649 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-02-29 21:16:21.649 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-02-29 21:16:21.649 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-02-29 21:16:21.649 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-02-29 21:16:21.649 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-02-29 21:16:21.649 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
2016-02-29 21:16:21.650 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
2016-02-29 21:16:21.945 - Thread: 1 -> RunLoadingAction - START
2016-02-29 21:16:21.948 - Thread: 1 -> Starting world Easy Start Earth 2016-02-29 21:16
2016-02-29 21:16:21.956 - Thread: 1 -> MyDefinitionManager.LoadData() - START
2016-02-29 21:16:21.956 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
2016-02-29 21:16:21.958 - Thread: 1 -> 1605774d34e3660755e78b1bf31b7befe5edd03c
2016-02-29 21:16:22.043 - Thread: 1 -> Loading scenarios
2016-02-29 21:16:22.043 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
2016-02-29 21:16:22.183 - Thread: 1 -> ea2221661a5d4a90eadcb0e17ba44482dbcfde47
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2016-02-29 21:16:29.203 - Thread: 1 -> bb90673ee4855471fb73d3270db70295ae0d7b5b
2016-02-29 21:16:29.217 - Thread: 1 -> dd37761f65f9d515e29036f226b1d4e04215153e
2016-02-29 21:16:29.224 - Thread: 1 -> b15cbfb11e2d0eb95669736ed44c972d3b09a743
2016-02-29 21:16:29.230 - Thread: 1 -> 91fc4a26aa98cb6849bc8ca3567d81bf0bcce7a8
2016-02-29 21:16:29.240 - Thread: 1 -> 85cd8506c3ddaf85ada6d348f0dcd80d5bd585b1
2016-02-29 21:16:29.270 - Thread: 1 -> 4292d401f66359b3986114ceb9a108508f2b26d9
2016-02-29 21:16:29.287 - Thread: 1 -> 949f4b47972e8adffc099c5ad42b9a90d784237a
2016-02-29 21:16:29.301 - Thread: 1 -> aea572565346f4ca80e47504455472e49bf8ad04
2016-02-29 21:16:29.339 - Thread: 1 -> 00132fa73e4ad5558c02dd2b002b671bc7ba9df9
2016-02-29 21:16:29.352 - Thread: 1 -> cfdddfc055d54c32674362fca209c51154d2d5fc
2016-02-29 21:16:29.475 - Thread: 1 -> eddaaac28ff7e7137542f0e12a1db36b63c4e2f9
2016-02-29 21:16:29.510 - Thread: 1 -> 492502cf4f99e2df1bc39ea10575f20bb0aa3b7e
2016-02-29 21:16:29.560 - Thread: 1 -> 26350bb97ca06d13907a3264469980d5e78669ab
2016-02-29 21:16:29.590 - Thread: 1 -> 3e3a983de3fe660fda40d6ac4209e25dd1b540a9
2016-02-29 21:16:29.607 - Thread: 1 -> 924b418d163f91c1480e4fc60a5eeb83a36b574b
2016-02-29 21:16:29.615 - Thread: 1 -> Loading behaviors
2016-02-29 21:16:29.616 - Thread: 1 -> Loading ammo magazines
2016-02-29 21:16:29.620 - Thread: 1 -> Loading ammo definitions
2016-02-29 21:16:29.623 - Thread: 1 -> Loading animations
2016-02-29 21:16:29.628 - Thread: 1 -> Loading animations
2016-02-29 21:16:29.628 - Thread: 1 -> Loading animations
2016-02-29 21:16:29.629 - Thread: 1 -> Loading sound definitions
2016-02-29 21:16:29.629 - Thread: 1 -> Loading category classes
2016-02-29 21:16:29.630 - Thread: 1 -> Loading blueprint classes
2016-02-29 21:16:29.631 - Thread: 1 -> Loading blueprint class entries
2016-02-29 21:16:29.632 - Thread: 1 -> Loading blueprints
2016-02-29 21:16:29.634 - Thread: 1 -> Loading agent definitions
2016-02-29 21:16:29.636 - Thread: 1 -> Loading character definitions
2016-02-29 21:16:29.649 - Thread: 1 -> Loading character definitions
2016-02-29 21:16:29.649 - Thread: 1 -> Loading components
2016-02-29 21:16:29.651 - Thread: 1 -> Loading configuration
2016-02-29 21:16:29.652 - Thread: 1 -> Loading container types
2016-02-29 21:16:29.654 - Thread: 1 -> Loading block positions
2016-02-29 21:16:29.658 - Thread: 1 -> Loading curve definitions
2016-02-29 21:16:29.663 - Thread: 1 -> Loading debris
2016-02-29 21:16:29.664 - Thread: 1 -> Loading environment items entries
2016-02-29 21:16:29.664 - Thread: 1 -> Loading edges
2016-02-29 21:16:29.665 - Thread: 1 -> Loading entity components
2016-02-29 21:16:29.671 - Thread: 1 -> Loading component containers
2016-02-29 21:16:29.673 - Thread: 1 -> Loading environment definition
2016-02-29 21:16:29.676 - Thread: 1 -> Loading environment items entries
2016-02-29 21:16:29.676 - Thread: 1 -> Loading factions
2016-02-29 21:16:29.677 - Thread: 1 -> Loading gas property definitions
2016-02-29 21:16:29.678 - Thread: 1 -> Loading event definitions
2016-02-29 21:16:29.680 - Thread: 1 -> Loading physical items
2016-02-29 21:16:29.690 - Thread: 1 -> Loading LCD texture categories
2016-02-29 21:16:29.691 - Thread: 1 -> Loading physical items
2016-02-29 21:16:29.693 - Thread: 1 -> Loading physical material properties
2016-02-29 21:16:29.697 - Thread: 1 -> Loading pirate antennas
2016-02-29 21:16:29.708 - Thread: 1 -> Loading resource distribution groups
2016-02-29 21:16:29.708 - Thread: 1 -> Loading sound categories
2016-02-29 21:16:29.710 - Thread: 1 -> Loading stat definitions
2016-02-29 21:16:29.711 - Thread: 1 -> Loading grid creators
2016-02-29 21:16:29.713 - Thread: 1 -> Loading transparent material properties
2016-02-29 21:16:29.714 - Thread: 1 -> Loading voxel map storage definitions
2016-02-29 21:16:29.715 - Thread: 1 -> Loading voxel material definitions
2016-02-29 21:16:29.724 - Thread: 1 -> Audio effects definitions
2016-02-29 21:16:29.728 - Thread: 1 -> Loading environment item definitions
2016-02-29 21:16:29.732 - Thread: 1 -> Loading environment items definitions
2016-02-29 21:16:29.734 - Thread: 1 -> Loading environment items definitions
2016-02-29 21:16:29.735 - Thread: 1 -> Loading physical material properties
2016-02-29 21:16:29.740 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
2016-02-29 21:16:29.740 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
2016-02-29 21:16:29.740 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
2016-02-29 21:16:29.740 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
2016-02-29 21:16:29.740 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
2016-02-29 21:16:29.740 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
2016-02-29 21:16:29.740 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
2016-02-29 21:16:29.740 - Thread: 1 -> Loading environment item definitions
2016-02-29 21:16:29.740 - Thread: 1 -> Loading environment item definitions
2016-02-29 21:16:29.740 - Thread: 1 -> Loading voxel material changes definitions
2016-02-29 21:16:29.740 - Thread: 1 -> Loading weapon definitions
2016-02-29 21:16:29.747 - Thread: 1 -> Loading cube blocks
2016-02-29 21:16:29.885 - Thread: 1 -> Loading prefabs
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2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
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2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
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2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
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2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.888 - Thread: 1 -> Loading prefabs
2016-02-29 21:16:29.889 - Thread: 1 -> Loading respawn ships
2016-02-29 21:16:29.889 - Thread: 1 -> Loading spawn groups
2016-02-29 21:16:29.897 - Thread: 1 -> List of used mods (0) - START
2016-02-29 21:16:29.897 - Thread: 1 -> List of used mods - END
2016-02-29 21:16:29.951 - Thread: 1 -> MyAudio.UnloadData - START
2016-02-29 21:16:29.961 - Thread: 1 -> MyAudio.UnloadData - END
2016-02-29 21:16:29.961 - Thread: 1 -> MyAudio.LoadData - START
2016-02-29 21:16:29.974 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (SteelSeries Siberia Elite) - Channel #: 2
2016-02-29 21:16:30.459 - Thread: 1 -> MyAudio.LoadData - END
2016-02-29 21:16:30.479 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
2016-02-29 21:16:30.480 - Thread: 1 -> MyDefinitionManager.LoadData() - END
2016-02-29 21:16:30.537 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:30.542 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5900.32166, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:30.542 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:30.542 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:30.559 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5900.32169, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:30.755 - Thread: 1 -> GC Memory: 775,884,784 B
2016-02-29 21:16:30.757 - Thread: 1 -> Process Memory: 1,652,908,032 B
2016-02-29 21:16:33.397 - Thread: 1 -> Loading Procedural World Generator: Seed = '551353852' = 551353852, Density = 0.25
2016-02-29 21:16:33.418 - Thread: 1 -> MyLights.LoadData() - START
2016-02-29 21:16:33.419 - Thread: 1 -> MyLights.LoadData() - END
2016-02-29 21:16:33.455 - Thread: 1 -> MySunWind.LoadData() - START
2016-02-29 21:16:33.456 - Thread: 1 -> MySunWind.LoadData() - END
2016-02-29 21:16:33.468 - Thread: 1 -> MyMissiles.LoadContent() - START
2016-02-29 21:16:33.468 - Thread: 1 -> MyMissiles.LoadContent() - END
2016-02-29 21:16:33.470 - Thread: 1 -> Pre-loading neutral ship spawn groups...
2016-02-29 21:16:33.470 - Thread: 1 -> End pre-loading neutral ship spawn groups.
2016-02-29 21:16:33.472 - Thread: 1 -> MyExplosions.LoadData() - START
2016-02-29 21:16:33.473 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
2016-02-29 21:16:33.473 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
2016-02-29 21:16:33.480 - Thread: 1 -> MyExplosions.LoadData() - END
2016-02-29 21:16:33.488 - Thread: 1 -> MyParticlesLibrary.ctor - START
2016-02-29 21:16:33.614 - Thread: 1 -> MyParticlesLibrary.ctor - END
2016-02-29 21:16:33.633 - Thread: 1 -> MyTransparentGeometry.LoadData - START
2016-02-29 21:16:33.642 - Thread: 1 -> MyScriptManager.LoadData() - START
2016-02-29 21:16:33.916 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:33.916 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:33.916 - Thread: 1 -> MyScriptManager.LoadData() - END
2016-02-29 21:16:33.931 - Thread: 1 -> MyWorldGenerator.GenerateWorld - START
2016-02-29 21:16:43.532 - Thread: 1 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
2016-02-29 21:16:43.795 - Thread: 1 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
2016-02-29 21:17:06.326 - Thread: 1 -> CameraAttachedTo: Entity
2016-02-29 21:17:06.338 - Thread: 1 -> MyWorldGenerator.GenerateWorld - END
2016-02-29 21:17:06.366 - Thread: 1 -> MySession.Static.LogSettings - START
2016-02-29 21:17:06.366 - Thread: 1 -> Name = Easy Start Earth 2016-02-29 21:16
2016-02-29 21:17:06.366 - Thread: 1 -> Description =
2016-02-29 21:17:06.366 - Thread: 1 -> GameDateTime = 01/01/2081 00:00:00
2016-02-29 21:17:06.366 - Thread: 1 -> Scenario = Easy Start Earth
2016-02-29 21:17:06.366 - Thread: 1 -> AsteroidAmount = 0
2016-02-29 21:17:06.366 - Thread: 1 -> Password =
2016-02-29 21:17:06.366 - Thread: 1 -> CurrentPath = C:\Users\Ray\AppData\Roaming\SpaceEngineers\Saves\76561198087739023\Easy Start Earth 2016-02-29 2116
2016-02-29 21:17:06.366 - Thread: 1 -> WorkshopId =
2016-02-29 21:17:06.366 - Thread: 1 -> CameraController = Default_Astronaut
2016-02-29 21:17:06.366 - Thread: 1 -> ThumbPath = C:\Users\Ray\AppData\Roaming\SpaceEngineers\Saves\76561198087739023\Easy Start Earth 2016-02-29 2116\thumb.jpg
2016-02-29 21:17:06.369 - Thread: 1 -> Settings:
2016-02-29 21:17:06.369 - Thread: 1 -> GameMode = Creative
2016-02-29 21:17:06.369 - Thread: 1 -> MaxPlayers = 4
2016-02-29 21:17:06.369 - Thread: 1 -> OnlineMode = PRIVATE
2016-02-29 21:17:06.369 - Thread: 1 -> AutoHealing = True
2016-02-29 21:17:06.369 - Thread: 1 -> WeaponsEnabled = True
2016-02-29 21:17:06.369 - Thread: 1 -> ThrusterDamage = True
2016-02-29 21:17:06.369 - Thread: 1 -> EnableSpectator = False
2016-02-29 21:17:06.369 - Thread: 1 -> EnableCopyPaste = True
2016-02-29 21:17:06.369 - Thread: 1 -> MaxFloatingObjects = 56
2016-02-29 21:17:06.369 - Thread: 1 -> CargoShipsEnabled = False
2016-02-29 21:17:06.369 - Thread: 1 -> EnvironmentHostility = NORMAL
2016-02-29 21:17:06.369 - Thread: 1 -> ShowPlayerNamesOnHud = True
2016-02-29 21:17:06.369 - Thread: 1 -> InventorySizeMultiplier = 10
2016-02-29 21:17:06.369 - Thread: 1 -> RefinerySpeedMultiplier = 3
2016-02-29 21:17:06.369 - Thread: 1 -> AssemblerSpeedMultiplier = 3
2016-02-29 21:17:06.369 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
2016-02-29 21:17:06.369 - Thread: 1 -> WelderSpeedMultiplier = 2
2016-02-29 21:17:06.369 - Thread: 1 -> GrinderSpeedMultiplier = 2
2016-02-29 21:17:06.369 - Thread: 1 -> ClientCanSave = False
2016-02-29 21:17:06.369 - Thread: 1 -> HackSpeedMultiplier = 0.33
2016-02-29 21:17:06.369 - Thread: 1 -> PermanentDeath = False
2016-02-29 21:17:06.369 - Thread: 1 -> DestructibleBlocks = True
2016-02-29 21:17:06.369 - Thread: 1 -> EnableScripts = True
2016-02-29 21:17:06.369 - Thread: 1 -> AutoSaveInMinutes = 5
2016-02-29 21:17:06.369 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
2016-02-29 21:17:06.369 - Thread: 1 -> ProceduralDensity = 0.25
2016-02-29 21:17:06.369 - Thread: 1 -> ProceduralSeed = 551353852
2016-02-29 21:17:06.369 - Thread: 1 -> DestructibleBlocks = True
2016-02-29 21:17:06.369 - Thread: 1 -> EnableIngameScripts = True
2016-02-29 21:17:06.369 - Thread: 1 -> ViewDistance = 15000
2016-02-29 21:17:06.369 - Thread: 1 -> Battle = False
2016-02-29 21:17:06.369 - Thread: 1 -> Voxel destruction = True
2016-02-29 21:17:06.369 - Thread: 1 -> MySession.Static.LogSettings - END
2016-02-29 21:17:06.768 - Thread: 1 -> Loading voxel storage from file 'D:\Program Files\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2016-02-29 21:17:06.852 - Thread: 1 -> Loading voxel storage from file 'D:\Program Files\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2016-02-29 21:17:06.854 - Thread: 1 -> Loading voxel storage from file 'D:\Program Files\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2016-02-29 21:17:08.329 - Thread: 1 -> Saving world - START
2016-02-29 21:17:08.329 - Thread: 1 -> Making world state snapshot.
2016-02-29 21:17:08.329 - Thread: 1 -> Before snapshot.: GC Memory: 2,066,934,864 B
2016-02-29 21:17:08.588 - Thread: 1 -> After snapshot.: GC Memory: 2,079,586,600 B
2016-02-29 21:17:08.590 - Thread: 1 -> Directory cleanup: GC Memory: 2,079,586,600 B
2016-02-29 21:17:08.590 - Thread: 1 -> Saving world - END
2016-02-29 21:17:08.593 - Thread: 1 -> Session snapshot save - START
2016-02-29 21:17:08.593 - Thread: 1 -> Checking file access for files in target dir.
2016-02-29 21:17:11.413 - Thread: 1 -> Session snapshot save - END
2016-02-29 21:17:11.466 - Thread: 1 -> RunLoadingAction - END
2016-02-29 21:17:11.467 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
2016-02-29 21:17:12.456 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
2016-02-29 21:17:12.456 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
2016-02-29 21:17:12.456 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
2016-02-29 21:17:12.478 - Thread: 1 -> Updating continues.
2016-02-29 21:17:12.546 - Thread: 1 -> GC Memory: 2,143,994,432 B
2016-02-29 21:17:31.869 - Thread: 10 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough storage is available to complete this operation.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
at VRageRender.Resources.MyTextureArray..ctor(TexId[] mergeList)
at VRageRender.MyVoxelMaterialDetailSet.PrepareArrays(MyVoxelMaterialDetailSet& set)
at VRageRender.MyVoxelMaterials1.OnResourcesGather()
at VRageRender.MyRender11.UpdateSceneFrame()
at VRageRender.MyRender11.ProcessDrawMessage(MyRenderMessageBase drawMessage)
at VRageRender.MyRender11.ProcessDrawQueue()
at VRageRender.MyRender11.Draw(Boolean draw)
at VRage.MyRenderThread.Draw()
at VRage.MyRenderThread.RenderCallback()
at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
at VRage.MyRenderThread.RenderThreadStart(Object param)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
2016-02-29 21:17:31.871 - Thread: 10 -> Hiding window
2016-02-29 21:17:31.894 - Thread: 10 -> Network readers disposed
2016-02-29 21:17:31.979 - Thread: 10 -> Showing message
2016-02-29 21:17:42.554 - Thread: 1 -> GC Memory: 2,218,708,160 B
2016-02-29 21:18:12.562 - Thread: 1 -> GC Memory: 2,264,651,496 B
2016-02-29 21:18:42.571 - Thread: 1 -> GC Memory: 2,310,485,016 B