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2016-02-29 21:15:00.373 - Thread:   1 ->  Log Started
2016-02-29 21:15:00.375 - Thread:   1 ->  Timezone (local - UTC): -6h
2016-02-29 21:15:00.375 - Thread:   1 ->  App Version: 01_123_007
2016-02-29 21:15:00.375 - Thread:   1 ->  Steam build: Always true
2016-02-29 21:15:00.375 - Thread:   1 ->  Is official: True [NO][IS][NAMP]
2016-02-29 21:15:00.375 - Thread:   1 ->  Environment.ProcessorCount: 4
2016-02-29 21:15:00.376 - Thread:   1 ->  Environment.OSVersion: Microsoft Windows NT 10.0.10586.0
2016-02-29 21:15:00.376 - Thread:   1 ->  Environment.CommandLine: "D:\Program Files\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
2016-02-29 21:15:00.376 - Thread:   1 ->  Environment.Is64BitProcess: True
2016-02-29 21:15:00.376 - Thread:   1 ->  Environment.Is64BitOperatingSystem: True
2016-02-29 21:15:00.376 - Thread:   1 ->  Environment.Version: 4.0.30319.42000
2016-02-29 21:15:00.376 - Thread:   1 ->  Environment.CurrentDirectory: D:\Program Files\Steam\steamapps\common\SpaceEngineers\Bin64
2016-02-29 21:15:00.376 - Thread:   1 ->  MainAssembly.ProcessorArchitecture: Amd64
2016-02-29 21:15:00.376 - Thread:   1 ->  ExecutingAssembly.ProcessorArchitecture: Amd64
2016-02-29 21:15:00.376 - Thread:   1 ->  IntPtr.Size: 8
2016-02-29 21:15:00.376 - Thread:   1 ->  Default Culture: en-US
2016-02-29 21:15:00.376 - Thread:   1 ->  Default UI Culture: en-US
2016-02-29 21:15:00.376 - Thread:   1 ->  IsAdmin: False
2016-02-29 21:15:00.381 - Thread:   1 ->  MyConfig.Load() - START
2016-02-29 21:15:00.384 - Thread:   1 ->     Path: C:\Users\Ray\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2016-02-29 21:15:00.424 - Thread:   1 ->     GraphicsRenderer: DirectX 11
2016-02-29 21:15:00.424 - Thread:   1 ->     TutorialsFinished: System.Collections.Generic.List`1[System.String]
2016-02-29 21:15:00.424 - Thread:   1 ->     MusicVolume: 0
2016-02-29 21:15:00.424 - Thread:   1 ->     GameVolume: 0.05334639
2016-02-29 21:15:00.424 - Thread:   1 ->     DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2016-02-29 21:15:00.424 - Thread:   1 ->     Language: 0
2016-02-29 21:15:00.424 - Thread:   1 ->     ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
2016-02-29 21:15:00.424 - Thread:   1 ->     ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
2016-02-29 21:15:00.424 - Thread:   1 ->     FirstTimeRun: False
2016-02-29 21:15:00.424 - Thread:   1 ->     CubeBuilderBuildingMode: 0
2016-02-29 21:15:00.424 - Thread:   1 ->     ControlsHints: True
2016-02-29 21:15:00.424 - Thread:   1 ->     RotationHints: True
2016-02-29 21:15:00.424 - Thread:   1 ->     ShowCrosshair: True
2016-02-29 21:15:00.424 - Thread:   1 ->     DisableHeadbob: False
2016-02-29 21:15:00.424 - Thread:   1 ->     CompressSaveGames: False
2016-02-29 21:15:00.424 - Thread:   1 ->     ShowPlayerNamesOnHud: True
2016-02-29 21:15:00.424 - Thread:   1 ->     ReleasingAltResetsCamera: True
2016-02-29 21:15:00.424 - Thread:   1 ->     UiTransparency: 1
2016-02-29 21:15:00.424 - Thread:   1 ->     UiBkTransparency: 1
2016-02-29 21:15:00.424 - Thread:   1 ->     VideoAdapter: 0
2016-02-29 21:15:00.424 - Thread:   1 ->     ScreenWidth: 1920
2016-02-29 21:15:00.424 - Thread:   1 ->     ScreenHeight: 1080
2016-02-29 21:15:00.424 - Thread:   1 ->     RefreshRate: 144001
2016-02-29 21:15:00.424 - Thread:   1 ->     WindowMode: 1
2016-02-29 21:15:00.424 - Thread:   1 ->     VerticalSync: False
2016-02-29 21:15:00.424 - Thread:   1 ->     HardwareCursor: True
2016-02-29 21:15:00.424 - Thread:   1 ->     RenderQuality: 1
2016-02-29 21:15:00.424 - Thread:   1 ->     FieldOfView: 90
2016-02-29 21:15:00.424 - Thread:   1 ->     RenderInterpolation: True
2016-02-29 21:15:00.424 - Thread:   1 ->     GrassDensity: 1
2016-02-29 21:15:00.424 - Thread:   1 ->     LowMemSwitchToLow: 0
2016-02-29 21:15:00.424 - Thread:   1 ->     AntialiasingMode: 2
2016-02-29 21:15:00.424 - Thread:   1 ->     ShadowMapResolution: 1
2016-02-29 21:15:00.424 - Thread:   1 ->     TextureQuality: 2
2016-02-29 21:15:00.424 - Thread:   1 ->     FoliageDetails: 3
2016-02-29 21:15:00.424 - Thread:   1 ->     VoiceChatVolume: 1
2016-02-29 21:15:00.424 - Thread:   1 ->     HudWarnings: True
2016-02-29 21:15:00.424 - Thread:   1 ->     VoiceChat: True
2016-02-29 21:15:00.424 - Thread:   1 ->     EnableMuteWhenNotInFocus: True
2016-02-29 21:15:00.424 - Thread:   1 ->     NeedShowTutorialQuestion: False
2016-02-29 21:15:00.424 - Thread:   1 ->     MinimalHud: False
2016-02-29 21:15:00.427 - Thread:   1 ->  MyConfig.Load() - END
2016-02-29 21:15:00.428 - Thread:   1 ->  Checksum file is missing, game will run as usual but file integrity won't be verified
2016-02-29 21:15:00.869 - Thread:   1 ->  WMI {
2016-02-29 21:15:00.879 - Thread:   1 ->     {
2016-02-29 21:15:00.879 - Thread:   1 ->        Caption = NVIDIA GeForce GTX 960
2016-02-29 21:15:00.879 - Thread:   1 ->        AdapterRam = 4293918720
2016-02-29 21:15:00.879 - Thread:   1 ->        DriverVersion = 10.18.13.6191
2016-02-29 21:15:00.879 - Thread:   1 ->        DriverDate = 20160208000000.000000-000
2016-02-29 21:15:00.879 - Thread:   1 ->        Description = NVIDIA GeForce GTX 960
2016-02-29 21:15:00.879 - Thread:   1 ->        DeviceID = VideoController1
2016-02-29 21:15:00.879 - Thread:   1 ->        Name = NVIDIA GeForce GTX 960
2016-02-29 21:15:00.879 - Thread:   1 ->        VideoProcessor = GeForce GTX 960
2016-02-29 21:15:00.879 - Thread:   1 ->        VideoArchitecture = 5
2016-02-29 21:15:00.879 - Thread:   1 ->        PNPDeviceID = PCI\VEN_10DE&DEV_1401&SUBSYS_36BE1458&REV_A1\4&27686420&0&0008
2016-02-29 21:15:00.879 - Thread:   1 ->        InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um
2016-02-29 21:15:00.879 - Thread:   1 ->     }
2016-02-29 21:15:00.879 - Thread:   1 ->  }
2016-02-29 21:15:01.049 - Thread:   1 ->  Steam.IsActive: True
2016-02-29 21:15:01.050 - Thread:   1 ->  Steam.IsOnline: True
2016-02-29 21:15:01.050 - Thread:   1 ->  Steam.OwnsGame: True
2016-02-29 21:15:01.050 - Thread:   1 ->  Steam.UserId: 76561198087739023
2016-02-29 21:15:01.050 - Thread:   1 ->  Steam.UserName: Pyrly™
2016-02-29 21:15:01.050 - Thread:   1 ->  Steam.Branch:
2016-02-29 21:15:01.050 - Thread:   1 ->  Build date: 2016-02-26 05:52
2016-02-29 21:15:01.050 - Thread:   1 ->  Build version: 0.1.5900.32169
2016-02-29 21:15:01.081 - Thread:   1 ->  MySandboxGame.Constructor() - START
2016-02-29 21:15:01.081 - Thread:   1 ->     Game dir: D:\Program Files\Steam\steamapps\common\SpaceEngineers\Bin64
2016-02-29 21:15:01.081 - Thread:   1 ->     Content dir: D:\Program Files\Steam\steamapps\common\SpaceEngineers\Content
2016-02-29 21:15:01.082 - Thread:   1 ->     Found processor count: 4
2016-02-29 21:15:01.082 - Thread:   1 ->     Using processor count: 4
2016-02-29 21:15:01.713 - Thread:   1 ->     MyDefinitionManager.LoadScenarios() - START
2016-02-29 21:15:01.734 - Thread:   1 ->        1605774d34e3660755e78b1bf31b7befe5edd03c
2016-02-29 21:15:01.999 - Thread:   1 ->        Loading scenarios
2016-02-29 21:15:02.051 - Thread:   1 ->     MyDefinitionManager.LoadScenarios() - END
2016-02-29 21:15:02.055 - Thread:   1 ->     21efee3d826740cbc85fcd0f4209411217779f04
2016-02-29 21:15:02.063 - Thread:   1 ->     Preallocate - START
2016-02-29 21:15:02.064 - Thread:   1 ->        MySpaceBuildComponent - START
2016-02-29 21:15:02.064 - Thread:   1 ->        MySpaceBuildComponent - END
2016-02-29 21:15:02.064 - Thread:   1 ->        MySpaceWorldGenerator - START
2016-02-29 21:15:02.073 - Thread:   1 ->        MySpaceWorldGenerator - END
2016-02-29 21:15:02.073 - Thread:   1 ->        MySpaceRespawnComponent - START
2016-02-29 21:15:02.075 - Thread:   1 ->        MySpaceRespawnComponent - END
2016-02-29 21:15:02.076 - Thread:   1 ->        MyEntities - START
2016-02-29 21:15:02.098 - Thread:   1 ->        MyEntities - END
2016-02-29 21:15:02.098 - Thread:   1 ->        MyObjectBuilder_Base - START
2016-02-29 21:15:02.098 - Thread:   1 ->        MyObjectBuilder_Base - END
2016-02-29 21:15:02.098 - Thread:   1 ->        MyTransparentGeometry - START
2016-02-29 21:15:02.141 - Thread:   1 ->        MyTransparentGeometry - END
2016-02-29 21:15:02.141 - Thread:   1 ->        MyCubeGridDeformationTables - START
2016-02-29 21:15:02.151 - Thread:   1 ->        MyCubeGridDeformationTables - END
2016-02-29 21:15:02.151 - Thread:   1 ->        MyMath - START
2016-02-29 21:15:02.151 - Thread:   1 ->        MyMath - END
2016-02-29 21:15:02.151 - Thread:   1 ->        MySimpleObjectDraw - START
2016-02-29 21:15:02.152 - Thread:   1 ->        MySimpleObjectDraw - END
2016-02-29 21:15:02.159 - Thread:   1 ->        MyDefinitionManager - START
2016-02-29 21:15:02.159 - Thread:   1 ->        MyDefinitionManager - END
2016-02-29 21:15:02.159 - Thread:   1 ->        MyCubeGridDefinitions - START
2016-02-29 21:15:02.204 - Thread:   1 ->        MyCubeGridDefinitions - END
2016-02-29 21:15:02.204 - Thread:   1 ->        MyAIActionsParser - START
2016-02-29 21:15:02.204 - Thread:   1 ->        MyAIActionsParser - END
2016-02-29 21:15:02.204 - Thread:   1 ->        MyMultiplayerBase - START
2016-02-29 21:15:02.204 - Thread:   1 ->        MyMultiplayerBase - END
2016-02-29 21:15:02.204 - Thread:   1 ->        MyMultiplayerServerBase - START
2016-02-29 21:15:02.204 - Thread:   1 ->        MyMultiplayerServerBase - END
2016-02-29 21:15:02.204 - Thread:   1 ->        MyDedicatedServerBase - START
2016-02-29 21:15:02.204 - Thread:   1 ->        MyDedicatedServerBase - END
2016-02-29 21:15:02.204 - Thread:   1 ->        MyDedicatedServerBattle - START
2016-02-29 21:15:02.204 - Thread:   1 ->        MyDedicatedServerBattle - END
2016-02-29 21:15:02.204 - Thread:   1 ->        MyMultiplayerLobbyClient - START
2016-02-29 21:15:02.204 - Thread:   1 ->        MyMultiplayerLobbyClient - END
2016-02-29 21:15:02.204 - Thread:   1 ->        MyServerDebugCommands - START
2016-02-29 21:15:02.210 - Thread:   1 ->        MyServerDebugCommands - END
2016-02-29 21:15:02.210 - Thread:   1 ->        MyMultiplayerClient - START
2016-02-29 21:15:02.210 - Thread:   1 ->        MyMultiplayerClient - END
2016-02-29 21:15:02.210 - Thread:   1 ->        MyMultiplayerLobby - START
2016-02-29 21:15:02.210 - Thread:   1 ->        MyMultiplayerLobby - END
2016-02-29 21:15:02.210 - Thread:   1 ->        MyDedicatedServer - START
2016-02-29 21:15:02.210 - Thread:   1 ->        MyDedicatedServer - END
2016-02-29 21:15:02.210 - Thread:   1 ->        MyAiTargetManager - START
2016-02-29 21:15:02.216 - Thread:   1 ->        MyAiTargetManager - END
2016-02-29 21:15:02.216 - Thread:   1 ->        MySyncHandTool - START
2016-02-29 21:15:02.216 - Thread:   1 ->        MySyncHandTool - END
2016-02-29 21:15:02.217 - Thread:   1 ->        MyEntityStatComponent - START
2016-02-29 21:15:02.219 - Thread:   1 ->        MyEntityStatComponent - END
2016-02-29 21:15:02.219 - Thread:   1 ->        MyCharacterStatComponent - START
2016-02-29 21:15:02.219 - Thread:   1 ->        MyCharacterStatComponent - END
2016-02-29 21:15:02.219 - Thread:   1 ->        MyEntityComponentsDebugDraw - START
2016-02-29 21:15:02.219 - Thread:   1 ->        MyEntityComponentsDebugDraw - END
2016-02-29 21:15:02.219 - Thread:   1 ->        MySyncRadioBroadcaster - START
2016-02-29 21:15:02.220 - Thread:   1 ->        MySyncRadioBroadcaster - END
2016-02-29 21:15:02.220 - Thread:   1 ->        MySyncProjector - START
2016-02-29 21:15:02.231 - Thread:   1 ->        MySyncProjector - END
2016-02-29 21:15:02.231 - Thread:   1 ->        MyChatHistory - START
2016-02-29 21:15:02.231 - Thread:   1 ->        MyChatHistory - END
2016-02-29 21:15:02.231 - Thread:   1 ->        MySyncEntity - START
2016-02-29 21:15:02.232 - Thread:   1 ->        MySyncEntity - END
2016-02-29 21:15:02.232 - Thread:   1 ->        MySyncControllableEntity - START
2016-02-29 21:15:02.237 - Thread:   1 ->        MySyncControllableEntity - END
2016-02-29 21:15:02.237 - Thread:   1 ->        MySyncRemoteControl - START
2016-02-29 21:15:02.243 - Thread:   1 ->        MySyncRemoteControl - END
2016-02-29 21:15:02.244 - Thread:   1 ->        MySyncJumpDriveSystem - START
2016-02-29 21:15:02.248 - Thread:   1 ->        MySyncJumpDriveSystem - END
2016-02-29 21:15:02.248 - Thread:   1 ->        MySyncDestructions - START
2016-02-29 21:15:02.254 - Thread:   1 ->        MySyncDestructions - END
2016-02-29 21:15:02.254 - Thread:   1 ->        MyGuiBlueprintScreen - START
2016-02-29 21:15:02.282 - Thread:   1 ->        MyGuiBlueprintScreen - END
2016-02-29 21:15:02.283 - Thread:   1 ->        MyGuiIngameScriptsPage - START
2016-02-29 21:15:02.283 - Thread:   1 ->        MyGuiIngameScriptsPage - END
2016-02-29 21:15:02.283 - Thread:   1 ->        MySyncEnvironmentItems - START
2016-02-29 21:15:02.288 - Thread:   1 ->        MySyncEnvironmentItems - END
2016-02-29 21:15:02.288 - Thread:   1 ->        MyGuiScreenAdminMenu - START
2016-02-29 21:15:02.288 - Thread:   1 ->        MyGuiScreenAdminMenu - END
2016-02-29 21:15:02.288 - Thread:   1 ->        MyCommandCharacter - START
2016-02-29 21:15:02.290 - Thread:   1 ->        MyCommandCharacter - END
2016-02-29 21:15:02.290 - Thread:   1 ->        MyCommandConsole - START
2016-02-29 21:15:02.291 - Thread:   1 ->        MyCommandConsole - END
2016-02-29 21:15:02.291 - Thread:   1 ->        MyCommandEntity - START
2016-02-29 21:15:02.293 - Thread:   1 ->        MyCommandEntity - END
2016-02-29 21:15:02.293 - Thread:   1 ->        MyGpsCollection - START
2016-02-29 21:15:02.297 - Thread:   1 ->        MyGpsCollection - END
2016-02-29 21:15:02.297 - Thread:   1 ->        MySyncConveyorSorter - START
2016-02-29 21:15:02.300 - Thread:   1 ->        MySyncConveyorSorter - END
2016-02-29 21:15:02.300 - Thread:   1 ->        MySyncLaserAntenna - START
2016-02-29 21:15:02.304 - Thread:   1 ->        MySyncLaserAntenna - END
2016-02-29 21:15:02.304 - Thread:   1 ->        MySyncManipulationTool - START
2016-02-29 21:15:02.306 - Thread:   1 ->        MySyncManipulationTool - END
2016-02-29 21:15:02.307 - Thread:   1 ->        MySyncMissionTriggers - START
2016-02-29 21:15:02.308 - Thread:   1 ->        MySyncMissionTriggers - END
2016-02-29 21:15:02.308 - Thread:   1 ->        MySyncScenario - START
2016-02-29 21:15:02.314 - Thread:   1 ->        MySyncScenario - END
2016-02-29 21:15:02.314 - Thread:   1 ->        MyCameraCollection - START
2016-02-29 21:15:02.315 - Thread:   1 ->        MyCameraCollection - END
2016-02-29 21:15:02.315 - Thread:   1 ->        MySyncHelper - START
2016-02-29 21:15:02.317 - Thread:   1 ->        MySyncHelper - END
2016-02-29 21:15:02.317 - Thread:   1 ->        MySyncTextPanel - START
2016-02-29 21:15:02.327 - Thread:   1 ->        MySyncTextPanel - END
2016-02-29 21:15:02.327 - Thread:   1 ->        MyFactionCollection - START
2016-02-29 21:15:02.330 - Thread:   1 ->        MyFactionCollection - END
2016-02-29 21:15:02.330 - Thread:   1 ->        MySyncThrower - START
2016-02-29 21:15:02.331 - Thread:   1 ->        MySyncThrower - END
2016-02-29 21:15:02.331 - Thread:   1 ->        MyToolBarCollection - START
2016-02-29 21:15:02.335 - Thread:   1 ->        MyToolBarCollection - END
2016-02-29 21:15:02.335 - Thread:   1 ->        MySyncProgrammableBlock - START
2016-02-29 21:15:02.338 - Thread:   1 ->        MySyncProgrammableBlock - END
2016-02-29 21:15:02.338 - Thread:   1 ->        MySyncMissiles - START
2016-02-29 21:15:02.339 - Thread:   1 ->        MySyncMissiles - END
2016-02-29 21:15:02.339 - Thread:   1 ->        MyScriptedGroupsSystem - START
2016-02-29 21:15:02.340 - Thread:   1 ->        MyScriptedGroupsSystem - END
2016-02-29 21:15:02.340 - Thread:   1 ->        MySyncMeteorShower - START
2016-02-29 21:15:02.341 - Thread:   1 ->        MySyncMeteorShower - END
2016-02-29 21:15:02.341 - Thread:   1 ->        MySyncFloatingObjects - START
2016-02-29 21:15:02.342 - Thread:   1 ->        MySyncFloatingObjects - END
2016-02-29 21:15:02.342 - Thread:   1 ->        MySyncBattery - START
2016-02-29 21:15:02.343 - Thread:   1 ->        MySyncBattery - END
2016-02-29 21:15:02.343 - Thread:   1 ->        MySyncExplosions - START
2016-02-29 21:15:02.344 - Thread:   1 ->        MySyncExplosions - END
2016-02-29 21:15:02.344 - Thread:   1 ->        MySyncCharacter - START
2016-02-29 21:15:02.356 - Thread:   1 ->        MySyncCharacter - END
2016-02-29 21:15:02.356 - Thread:   1 ->        MySyncGrid - START
2016-02-29 21:15:02.358 - Thread:   1 ->        MySyncGrid - END
2016-02-29 21:15:02.358 - Thread:   1 ->        MyPlayerCollection - START
2016-02-29 21:15:02.372 - Thread:   1 ->        MyPlayerCollection - END
2016-02-29 21:15:02.372 - Thread:   1 ->        MySyncGlobal - START
2016-02-29 21:15:02.375 - Thread:   1 ->        MySyncGlobal - END
2016-02-29 21:15:02.375 - Thread:   1 ->        MyMultiplayerSyncObject - START
2016-02-29 21:15:02.378 - Thread:   1 ->        MyMultiplayerSyncObject - END
2016-02-29 21:15:02.378 - Thread:   1 ->     Preallocate - END
2016-02-29 21:15:02.385 - Thread:   1 ->  MySandboxGame.Constructor() - END
2016-02-29 21:15:02.388 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - START
2016-02-29 21:15:02.388 - Thread:   1 ->     Assembly.GetName: Sandbox.Game, Version=0.1.5900.32169, Culture=neutral, PublicKeyToken=null
2016-02-29 21:15:02.388 - Thread:   1 ->     Assembly.FullName: Sandbox.Game, Version=0.1.5900.32169, Culture=neutral, PublicKeyToken=null
2016-02-29 21:15:02.388 - Thread:   1 ->     Assembly.Location: D:\Program Files\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
2016-02-29 21:15:02.388 - Thread:   1 ->     Assembly.ImageRuntimeVersion: v4.0.30319
2016-02-29 21:15:02.388 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - END
2016-02-29 21:15:02.391 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - START
2016-02-29 21:15:02.401 - Thread:   1 ->     Win32_ComputerSystem.Manufacturer: MSI
2016-02-29 21:15:02.401 - Thread:   1 ->     Win32_ComputerSystem.Model: MS-7788
2016-02-29 21:15:02.402 - Thread:   1 ->     Virtualized: False
2016-02-29 21:15:02.406 - Thread:   1 ->     Environment.ProcessorName: Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
2016-02-29 21:15:02.408 - Thread:   1 ->     ComputerInfo.TotalPhysicalMemory: 12,849,180,672 bytes
2016-02-29 21:15:02.408 - Thread:   1 ->     ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2016-02-29 21:15:02.408 - Thread:   1 ->     ComputerInfo.AvailablePhysicalMemory: 9,651,191,808 bytes
2016-02-29 21:15:02.408 - Thread:   1 ->     ComputerInfo.AvailableVirtualMemory: 140,736,525,635,584 bytes
2016-02-29 21:15:02.412 - Thread:   1 ->     Drive C: | Capacity: 239,462,248,448 bytes | Free space: 197,337,292,800 bytes
2016-02-29 21:15:02.412 - Thread:   1 ->     Drive D: | Capacity: 1,000,200,990,720 bytes | Free space: 712,277,708,800 bytes
2016-02-29 21:15:02.412 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - END
2016-02-29 21:15:02.413 - Thread:   1 ->  MySandboxGame.Initialize() - START
2016-02-29 21:15:02.502 - Thread:   1 ->     MyGuiGameControlsHelpers()
2016-02-29 21:15:02.599 - Thread:   1 ->     Physics.Init
2016-02-29 21:15:02.600 - Thread:   1 ->     Version: Release(0), 1800, [S]
2016-02-29 21:15:02.603 - Thread:   1 ->     HkGameName: SpaceEngineers Release
2016-02-29 21:15:02.626 - Thread:   1 ->     MySandboxGame.LoadData() - START
2016-02-29 21:15:02.627 - Thread:   1 ->        MyDefinitionManager.LoadSounds() - START
2016-02-29 21:15:02.636 - Thread:   1 ->           424161d53bed6f36fb8405220be7fde7cd9280be
2016-02-29 21:15:02.810 - Thread:   1 ->           Loading Sounds
2016-02-29 21:15:02.815 - Thread:   1 ->        MyDefinitionManager.LoadSounds() - END
2016-02-29 21:15:02.824 - Thread:   1 ->        MyAudio.LoadData - START
2016-02-29 21:15:02.855 - Thread:   1 ->           MyAudio.CreateX3DAudio - Device: Speakers (SteelSeries Siberia Elite) - Channel #: 2
2016-02-29 21:15:15.179 - Thread:   1 ->        MyAudio.LoadData - END
2016-02-29 21:15:15.189 - Thread:   1 ->        Could not find any sound for 'None'
2016-02-29 21:15:15.189 - Thread:   1 ->        Could not find any sound for 'HudCraftBarProgressLoop'
2016-02-29 21:15:15.189 - Thread:   1 ->        Could not find any sound for 'HudErrorMessage'
2016-02-29 21:15:15.189 - Thread:   1 ->        Could not find any sound for 'HudOpenCraftWin'
2016-02-29 21:15:15.189 - Thread:   1 ->        Could not find any sound for 'HudOpenInventory'
2016-02-29 21:15:15.192 - Thread:   1 ->        MyGuiManager()
2016-02-29 21:15:15.255 - Thread:   1 ->        MyScreenManager()
2016-02-29 21:15:15.316 - Thread:   1 ->        MyConfig.Save() - START
2016-02-29 21:15:15.316 - Thread:   1 ->           Path: C:\Users\Ray\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2016-02-29 21:15:15.343 - Thread:   1 ->        MyConfig.Save() - END
2016-02-29 21:15:15.344 - Thread:   1 ->        MyGuiManager.LoadContent() - START
2016-02-29 21:15:15.506 - Thread:   1 ->           MyGuiManager.LoadContent() - START
2016-02-29 21:15:15.506 - Thread:   1 ->           MyGuiManager.LoadContent() - END
2016-02-29 21:15:15.506 - Thread:   1 ->        MyGuiManager.LoadContent() - END
2016-02-29 21:15:15.635 - Thread:   1 ->     MySandboxGame.LoadData() - END
2016-02-29 21:15:15.674 - Thread:   1 ->  MySandboxGame.Initialize() - END
2016-02-29 21:15:15.678 - Thread:   1 ->  Timer Frequency: 3020487
2016-02-29 21:15:15.678 - Thread:   1 ->  Ticks per frame: 50552
2016-02-29 21:15:16.005 - Thread:   1 ->  Analytics helper process start reported
2016-02-29 21:16:15.135 - Thread:   1 ->  MyDefinitionManager.LoadScenarios() - START
2016-02-29 21:16:15.138 - Thread:   1 ->     1605774d34e3660755e78b1bf31b7befe5edd03c
2016-02-29 21:16:15.225 - Thread:   1 ->     Loading scenarios
2016-02-29 21:16:15.225 - Thread:   1 ->  MyDefinitionManager.LoadScenarios() - END
2016-02-29 21:16:16.707 - Thread:   1 ->  MyGuiScreenWorldSettings.ctor START
2016-02-29 21:16:16.763 - Thread:   1 ->  MyGuiScreenWorldSettings.ctor END
2016-02-29 21:16:21.629 - Thread:   1 ->  StartNewSandbox - Start
2016-02-29 21:16:21.648 - Thread:   1 ->  StartNewSandbox - End
2016-02-29 21:16:21.648 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - START
2016-02-29 21:16:21.649 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - END
2016-02-29 21:16:21.649 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - START
2016-02-29 21:16:21.649 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - END
2016-02-29 21:16:21.649 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - START
2016-02-29 21:16:21.649 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - END
2016-02-29 21:16:21.649 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - START
2016-02-29 21:16:21.649 - Thread:   1 ->  MyGuiScreenBase.UnloadContent - END
2016-02-29 21:16:21.649 - Thread:   1 ->  MyGuiScreenLoading.LoadContent - START
2016-02-29 21:16:21.650 - Thread:   1 ->  MyGuiScreenLoading.LoadContent - END
2016-02-29 21:16:21.945 - Thread:   1 ->  RunLoadingAction - START
2016-02-29 21:16:21.948 - Thread:   1 ->  Starting world Easy Start Earth 2016-02-29 21:16
2016-02-29 21:16:21.956 - Thread:   1 ->  MyDefinitionManager.LoadData() - START
2016-02-29 21:16:21.956 - Thread:   1 ->  MyDefinitionManager.LoadScenarios() - START
2016-02-29 21:16:21.958 - Thread:   1 ->     1605774d34e3660755e78b1bf31b7befe5edd03c
2016-02-29 21:16:22.043 - Thread:   1 ->     Loading scenarios
2016-02-29 21:16:22.043 - Thread:   1 ->  MyDefinitionManager.LoadScenarios() - END
2016-02-29 21:16:22.183 - Thread:   1 ->     ea2221661a5d4a90eadcb0e17ba44482dbcfde47
2016-02-29 21:16:22.212 - Thread:   1 ->     e15262f693838460cc0ea6e1ec5fa648949d78e8
2016-02-29 21:16:22.226 - Thread:   1 ->     243e3f23186a242110dd015395f53fdaf79534e5
2016-02-29 21:16:22.323 - Thread:   1 ->     79f6178aecc7807716337370b2968c0afc42939d
2016-02-29 21:16:22.343 - Thread:   1 ->     907ecd7a44d49ad0c0ce7bfd3e27bb3770f820e3
2016-02-29 21:16:22.346 - Thread:   1 ->     5343d403c60561cfb5b55e3788741b406082c3ea
2016-02-29 21:16:22.350 - Thread:   1 ->     30ed5beb7f8f4e32866e961ac19aa7b5ba67dc50
2016-02-29 21:16:22.437 - Thread:   1 ->     fe7c0f7d4fd3e3a2423514845203100138cccbc7
2016-02-29 21:16:22.453 - Thread:   1 ->     8864c9d8875d532739ccfd2949d35739b5717d7c
2016-02-29 21:16:22.467 - Thread:   1 ->     313dbe388b8990e2de513dc75210ab1a62741aeb
2016-02-29 21:16:22.477 - Thread:   1 ->     06831112a5fe78a4435c25e5b3dcbbf506c3a7e2
2016-02-29 21:16:22.501 - Thread:   1 ->     d003bd89b5909c6d78436a07dbe08cd3c3870229
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2016-02-29 21:16:22.526 - Thread:   1 ->     2d2b1007b54cb4b7b4db6f9b246d0be7b15683a1
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2016-02-29 21:16:24.877 - Thread:   1 ->     314be73e37036c2105ea210947f68141911c7578
2016-02-29 21:16:24.885 - Thread:   1 ->     51dcb2621ffcabfefd4c861f4177e96438e2fad6
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2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
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2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.888 - Thread:   1 ->     Loading prefabs
2016-02-29 21:16:29.889 - Thread:   1 ->     Loading respawn ships
2016-02-29 21:16:29.889 - Thread:   1 ->     Loading spawn groups
2016-02-29 21:16:29.897 - Thread:   1 ->     List of used mods (0) - START
2016-02-29 21:16:29.897 - Thread:   1 ->     List of used mods - END
2016-02-29 21:16:29.951 - Thread:   1 ->     MyAudio.UnloadData - START
2016-02-29 21:16:29.961 - Thread:   1 ->     MyAudio.UnloadData - END
2016-02-29 21:16:29.961 - Thread:   1 ->     MyAudio.LoadData - START
2016-02-29 21:16:29.974 - Thread:   1 ->        MyAudio.CreateX3DAudio - Device: Speakers (SteelSeries Siberia Elite) - Channel #: 2
2016-02-29 21:16:30.459 - Thread:   1 ->     MyAudio.LoadData - END
2016-02-29 21:16:30.479 - Thread:   1 ->     Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
2016-02-29 21:16:30.480 - Thread:   1 ->  MyDefinitionManager.LoadData() - END
2016-02-29 21:16:30.537 - Thread:   1 ->  Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:30.542 - Thread:   1 ->  Registered modules from: Sandbox.Graphics, Version=0.1.5900.32166, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:30.542 - Thread:   1 ->  Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:30.542 - Thread:   1 ->  Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:30.559 - Thread:   1 ->  Registered modules from: Sandbox.Game, Version=0.1.5900.32169, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:30.755 - Thread:   1 ->  GC Memory: 775,884,784 B
2016-02-29 21:16:30.757 - Thread:   1 ->  Process Memory: 1,652,908,032 B
2016-02-29 21:16:33.397 - Thread:   1 ->  Loading Procedural World Generator: Seed = '551353852' = 551353852, Density = 0.25
2016-02-29 21:16:33.418 - Thread:   1 ->  MyLights.LoadData() - START
2016-02-29 21:16:33.419 - Thread:   1 ->  MyLights.LoadData() - END
2016-02-29 21:16:33.455 - Thread:   1 ->  MySunWind.LoadData() - START
2016-02-29 21:16:33.456 - Thread:   1 ->  MySunWind.LoadData() - END
2016-02-29 21:16:33.468 - Thread:   1 ->  MyMissiles.LoadContent() - START
2016-02-29 21:16:33.468 - Thread:   1 ->  MyMissiles.LoadContent() - END
2016-02-29 21:16:33.470 - Thread:   1 ->  Pre-loading neutral ship spawn groups...
2016-02-29 21:16:33.470 - Thread:   1 ->  End pre-loading neutral ship spawn groups.
2016-02-29 21:16:33.472 - Thread:   1 ->  MyExplosions.LoadData() - START
2016-02-29 21:16:33.473 - Thread:   1 ->     Could not find any sound for 'WepExplOnPlay'
2016-02-29 21:16:33.473 - Thread:   1 ->     Could not find any sound for 'WepMissileExplosion'
2016-02-29 21:16:33.480 - Thread:   1 ->  MyExplosions.LoadData() - END
2016-02-29 21:16:33.488 - Thread:   1 ->  MyParticlesLibrary.ctor - START
2016-02-29 21:16:33.614 - Thread:   1 ->  MyParticlesLibrary.ctor - END
2016-02-29 21:16:33.633 - Thread:   1 ->  MyTransparentGeometry.LoadData - START
2016-02-29 21:16:33.642 - Thread:   1 ->  MyScriptManager.LoadData() - START
2016-02-29 21:16:33.916 - Thread:   1 ->     Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:33.916 - Thread:   1 ->     Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2016-02-29 21:16:33.916 - Thread:   1 ->  MyScriptManager.LoadData() - END
2016-02-29 21:16:33.931 - Thread:   1 ->  MyWorldGenerator.GenerateWorld - START
2016-02-29 21:16:43.532 - Thread:   1 ->     Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
2016-02-29 21:16:43.795 - Thread:   1 ->     Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
2016-02-29 21:17:06.326 - Thread:   1 ->     CameraAttachedTo: Entity
2016-02-29 21:17:06.338 - Thread:   1 ->  MyWorldGenerator.GenerateWorld - END
2016-02-29 21:17:06.366 - Thread:   1 ->  MySession.Static.LogSettings - START
2016-02-29 21:17:06.366 - Thread:   1 ->     Name = Easy Start Earth 2016-02-29 21:16
2016-02-29 21:17:06.366 - Thread:   1 ->     Description =
2016-02-29 21:17:06.366 - Thread:   1 ->     GameDateTime = 01/01/2081 00:00:00
2016-02-29 21:17:06.366 - Thread:   1 ->     Scenario = Easy Start Earth
2016-02-29 21:17:06.366 - Thread:   1 ->     AsteroidAmount = 0
2016-02-29 21:17:06.366 - Thread:   1 ->     Password =
2016-02-29 21:17:06.366 - Thread:   1 ->     CurrentPath = C:\Users\Ray\AppData\Roaming\SpaceEngineers\Saves\76561198087739023\Easy Start Earth 2016-02-29 2116
2016-02-29 21:17:06.366 - Thread:   1 ->     WorkshopId =
2016-02-29 21:17:06.366 - Thread:   1 ->     CameraController = Default_Astronaut
2016-02-29 21:17:06.366 - Thread:   1 ->     ThumbPath = C:\Users\Ray\AppData\Roaming\SpaceEngineers\Saves\76561198087739023\Easy Start Earth 2016-02-29 2116\thumb.jpg
2016-02-29 21:17:06.369 - Thread:   1 ->     Settings:
2016-02-29 21:17:06.369 - Thread:   1 ->        GameMode = Creative
2016-02-29 21:17:06.369 - Thread:   1 ->        MaxPlayers = 4
2016-02-29 21:17:06.369 - Thread:   1 ->        OnlineMode = PRIVATE
2016-02-29 21:17:06.369 - Thread:   1 ->        AutoHealing = True
2016-02-29 21:17:06.369 - Thread:   1 ->        WeaponsEnabled = True
2016-02-29 21:17:06.369 - Thread:   1 ->        ThrusterDamage = True
2016-02-29 21:17:06.369 - Thread:   1 ->        EnableSpectator = False
2016-02-29 21:17:06.369 - Thread:   1 ->        EnableCopyPaste = True
2016-02-29 21:17:06.369 - Thread:   1 ->        MaxFloatingObjects = 56
2016-02-29 21:17:06.369 - Thread:   1 ->        CargoShipsEnabled = False
2016-02-29 21:17:06.369 - Thread:   1 ->        EnvironmentHostility = NORMAL
2016-02-29 21:17:06.369 - Thread:   1 ->        ShowPlayerNamesOnHud = True
2016-02-29 21:17:06.369 - Thread:   1 ->        InventorySizeMultiplier = 10
2016-02-29 21:17:06.369 - Thread:   1 ->        RefinerySpeedMultiplier = 3
2016-02-29 21:17:06.369 - Thread:   1 ->        AssemblerSpeedMultiplier = 3
2016-02-29 21:17:06.369 - Thread:   1 ->        AssemblerEfficiencyMultiplier = 3
2016-02-29 21:17:06.369 - Thread:   1 ->        WelderSpeedMultiplier = 2
2016-02-29 21:17:06.369 - Thread:   1 ->        GrinderSpeedMultiplier = 2
2016-02-29 21:17:06.369 - Thread:   1 ->        ClientCanSave = False
2016-02-29 21:17:06.369 - Thread:   1 ->        HackSpeedMultiplier = 0.33
2016-02-29 21:17:06.369 - Thread:   1 ->        PermanentDeath = False
2016-02-29 21:17:06.369 - Thread:   1 ->        DestructibleBlocks =  True
2016-02-29 21:17:06.369 - Thread:   1 ->        EnableScripts =  True
2016-02-29 21:17:06.369 - Thread:   1 ->        AutoSaveInMinutes = 5
2016-02-29 21:17:06.369 - Thread:   1 ->        SpawnShipTimeMultiplier = 0.5
2016-02-29 21:17:06.369 - Thread:   1 ->        ProceduralDensity = 0.25
2016-02-29 21:17:06.369 - Thread:   1 ->        ProceduralSeed = 551353852
2016-02-29 21:17:06.369 - Thread:   1 ->        DestructibleBlocks = True
2016-02-29 21:17:06.369 - Thread:   1 ->        EnableIngameScripts = True
2016-02-29 21:17:06.369 - Thread:   1 ->        ViewDistance = 15000
2016-02-29 21:17:06.369 - Thread:   1 ->        Battle = False
2016-02-29 21:17:06.369 - Thread:   1 ->        Voxel destruction = True
2016-02-29 21:17:06.369 - Thread:   1 ->  MySession.Static.LogSettings - END
2016-02-29 21:17:06.768 - Thread:   1 ->  Loading voxel storage from file 'D:\Program Files\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2016-02-29 21:17:06.852 - Thread:   1 ->  Loading voxel storage from file 'D:\Program Files\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2016-02-29 21:17:06.854 - Thread:   1 ->  Loading voxel storage from file 'D:\Program Files\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2016-02-29 21:17:08.329 - Thread:   1 ->  Saving world - START
2016-02-29 21:17:08.329 - Thread:   1 ->     Making world state snapshot.
2016-02-29 21:17:08.329 - Thread:   1 ->     Before snapshot.: GC Memory: 2,066,934,864 B
2016-02-29 21:17:08.588 - Thread:   1 ->     After snapshot.: GC Memory: 2,079,586,600 B
2016-02-29 21:17:08.590 - Thread:   1 ->     Directory cleanup: GC Memory: 2,079,586,600 B
2016-02-29 21:17:08.590 - Thread:   1 ->  Saving world - END
2016-02-29 21:17:08.593 - Thread:   1 ->  Session snapshot save - START
2016-02-29 21:17:08.593 - Thread:   1 ->     Checking file access for files in target dir.
2016-02-29 21:17:11.413 - Thread:   1 ->  Session snapshot save - END
2016-02-29 21:17:11.466 - Thread:   1 ->  RunLoadingAction - END
2016-02-29 21:17:11.467 - Thread:   1 ->  MyGuiScreenGamePlay.LoadData - START
2016-02-29 21:17:12.456 - Thread:   1 ->  MyGuiScreenGamePlay.LoadData - END
2016-02-29 21:17:12.456 - Thread:   1 ->  MyGuiScreenGamePlay.LoadContent - START
2016-02-29 21:17:12.456 - Thread:   1 ->  MyGuiScreenGamePlay.LoadContent - END
2016-02-29 21:17:12.478 - Thread:   1 ->  Updating continues.
2016-02-29 21:17:12.546 - Thread:   1 ->  GC Memory: 2,143,994,432 B
2016-02-29 21:17:31.869 - Thread:  10 ->  Exception occured: SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough storage is available to complete this operation.
 
   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
   at VRageRender.Resources.MyTextureArray..ctor(TexId[] mergeList)
   at VRageRender.MyVoxelMaterialDetailSet.PrepareArrays(MyVoxelMaterialDetailSet& set)
   at VRageRender.MyVoxelMaterials1.OnResourcesGather()
   at VRageRender.MyRender11.UpdateSceneFrame()
   at VRageRender.MyRender11.ProcessDrawMessage(MyRenderMessageBase drawMessage)
   at VRageRender.MyRender11.ProcessDrawQueue()
   at VRageRender.MyRender11.Draw(Boolean draw)
   at VRage.MyRenderThread.Draw()
   at VRage.MyRenderThread.RenderCallback()
   at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
   at VRage.MyRenderThread.RenderThreadStart(Object param)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart(Object obj)
2016-02-29 21:17:31.871 - Thread:  10 ->  Hiding window
2016-02-29 21:17:31.894 - Thread:  10 ->  Network readers disposed
2016-02-29 21:17:31.979 - Thread:  10 ->  Showing message
2016-02-29 21:17:42.554 - Thread:   1 ->  GC Memory: 2,218,708,160 B
2016-02-29 21:18:12.562 - Thread:   1 ->  GC Memory: 2,264,651,496 B
2016-02-29 21:18:42.571 - Thread:   1 ->  GC Memory: 2,310,485,016 B
 
Viewed 1190 times, submitted by IntelligenceExalted.