viewing paste Sellshop 1.0.2 | C

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/*
=============================================
sellshop
Created by: Murilo - BiO'
================================================
v1.0.2 Fixed the Item Type filter
Opens a Sell shop with the desired item type to be sold
*/
#include "common/hercules.h"
 
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
 
#include "common/HPMi.h"
#include "common/mmo.h"
#include "common/socket.h"
#include "common/memmgr.h"
#include "common/nullpo.h"
#include "common/mapindex.h"
#include "common/strlib.h"
#include "common/utils.h"
#include "common/cbasetypes.h"
#include "common/timer.h"
#include "common/showmsg.h"
#include "common/conf.h"
#include "common/db.h"
#include "common/sql.h"
 
#include "map/atcommand.h"
#include "map/battle.h"
#include "map/clif.h"
#include "map/map.h"
#include "map/npc.h"
#include "map/skill.h"
#include "map/itemdb.h"
#include "map/script.h"
#include "map/pc.h"
 
#include "common/HPMDataCheck.h"
 
HPExport struct hplugin_info pinfo = {
    "sellshop",         // Plugin name
    SERVER_TYPE_MAP,    // Which server types this plugin works with?
    "1.0.2",                // Plugin version
    HPM_VERSION,        // HPM Version (don't change, macro is automatically updated)
};
 
void my_clif_selllist(struct map_session_data *sd, int fature, int type1, int type2, int type3, int type4, int type5, int type6, int type7, int type8, int type9, int type10, int type11)
{
    int fd,i,c=0,val;
 
    nullpo_retv(sd);
 
    fd = sd->fd;
    WFIFOHEAD(fd, MAX_INVENTORY * 10 + 4);
    WFIFOW(fd,0)=0xc7;
    for( i = 0; i < MAX_INVENTORY; i++ )
    {
        if( sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] )
        {
            if((type1?(itemdb_type(sd->status.inventory[i].nameid) != IT_HEALING):1) && 
               (type2?(itemdb_type(sd->status.inventory[i].nameid) != IT_USABLE):1) &&
               (type3?(itemdb_type(sd->status.inventory[i].nameid) != IT_ETC):1) &&
               (type4?(itemdb_type(sd->status.inventory[i].nameid) != IT_WEAPON):1) &&
               (type5?(itemdb_type(sd->status.inventory[i].nameid) != IT_ARMOR):1) &&
               (type6?(itemdb_type(sd->status.inventory[i].nameid) != IT_CARD):1) &&
               (type7?(itemdb_type(sd->status.inventory[i].nameid) != IT_PETEGG):1) &&
               (type8?(itemdb_type(sd->status.inventory[i].nameid) != IT_PETARMOR):1) &&
               (type9?(itemdb_type(sd->status.inventory[i].nameid) != IT_AMMO):1) &&
               (type10?(itemdb_type(sd->status.inventory[i].nameid) != IT_DELAYCONSUME):1) &&
               (type11?(itemdb_type(sd->status.inventory[i].nameid) != IT_CASH):1))
                continue;
            
            if( !itemdb_cansell(&sd->status.inventory[i], pc_get_group_level(sd)) )
                continue;
 
            if( sd->status.inventory[i].expire_time )
                continue; // Cannot Sell Rental Items
 
            if( sd->status.inventory[i].bound && !pc_can_give_bound_items(sd))
                continue; // Don't allow sale of bound items
 
            val=sd->inventory_data[i]->value_sell;
            if( val < 0 )
                continue;
            WFIFOW(fd,4+c*10)=i+2;
            WFIFOL(fd,6+c*10)=val;
            WFIFOL(fd,10+c*10)= fature ? pc->modifysellvalue(sd,val) : val;
            c++;
        }
    }
    WFIFOW(fd,2)=c*10+4;
    WFIFOSET(fd,WFIFOW(fd,2));
}
 
int my_npc_buysellsel(struct map_session_data* sd, int id, int fature, int type1, int type2, int type3, int type4, int type5, int type6, int type7, int type8, int type9, int type10, int type11) {
    struct npc_data *nd;
 
    nullpo_retr(1, sd);
 
    if ((nd = npc->checknear(sd,map->id2bl(id))) == NULL)
        return 1;
 
    if ( nd->subtype != SHOP ) {
        ShowError("my_npc_buysellsel: no such shop npc %d (%s)\n",id,nd->exname);
 
        if (sd->npc_id == id)
            sd->npc_id = 0;
        return 1;
    }
 
    if (nd->option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?)
        return 1;
 
    if( nd->class_ < 0 && !sd->state.callshop ) {// not called through a script and is not a visible NPC so an invalid call
        return 1;
    }
    
    // reset the callshop state for future calls
    sd->state.callshop = 0;
    sd->npc_shopid = id;
 
    my_clif_selllist(sd, fature,type1,type2,type3,type4,type5,type6,type7,type8,type9,type10,type11);
 
    return 0;
}
 
/**
 * usage: sellshop <"shop_name">,<OverCharge>{,<Healing>,<Consumable>,<Etc>,<Weapon>,<Armor>,<Card>,<PetEgg>,<PetArmor>,<Ammo>,<DelayConsume>,<Cash>}
 **/
BUILDIN(sellshop)
{
    struct npc_data *nd;
    struct map_session_data *sd = script->rid2sd(st);
    const char *shopname;
    int fature;
    int type1 = 1;  //IT_HEALING
    int type2 = 1;  //IT_USABLE
    int type3 = 1;  //IT_ETC
    int type4 = 1;  //IT_WEAPON
    int type5 = 1;  //IT_ARMOR
    int type6 = 1;  //IT_CARD
    int type7 = 1;  //IT_PETEGG
    int type8 = 1;  //IT_PETARMOR
    int type9 = 1;  //IT_AMMO
    int type10 = 1; //IT_DELAYCONSUME
    int type11 = 1; //IT_CASH
 
    if (sd == NULL)
        return true;
    shopname = script_getstr(st, 2);
    
    nd = npc->name2id(shopname);
    if( !nd || nd->bl.type != BL_NPC || nd->subtype != SHOP )
    {
        ShowError("buildin_sellshop: Shop [%s] not found (or NPC is hasn't sell function)\n", shopname);
        script_pushint(st,0);
        return false;
    }
    
    fature = script_getnum(st,3); //0/1 -> on/off
    if( script_hasdata(st,4) ) type1 = script_getnum(st,4);
    if( script_hasdata(st,5) ) type2 = script_getnum(st,5);
    if( script_hasdata(st,6) ) type3 = script_getnum(st,6);
    if( script_hasdata(st,7) ) type4 = script_getnum(st,7);
    if( script_hasdata(st,8) ) type5 = script_getnum(st,8);
    if( script_hasdata(st,9) ) type6 = script_getnum(st,9);
    if( script_hasdata(st,10) ) type7 = script_getnum(st,10);
    if( script_hasdata(st,11) ) type8 = script_getnum(st,11);
    if( script_hasdata(st,12) ) type9 = script_getnum(st,12);
    if( script_hasdata(st,13) ) type10 = script_getnum(st,13);
    if( script_hasdata(st,14) ) type11 = script_getnum(st,14);
 
    // flag the user as using a valid script call for opening the shop (for floating NPCs)
    sd->state.callshop = 1;
    
    my_npc_buysellsel(sd,nd->bl.id,fature,type1,type2,type3,type4,type5,type6,type7,type8,type9,type10,type11);
 
    sd->npc_shopid = nd->bl.id;
    script_pushint(st,1);
    return true;
}
 
/* run when server starts */
HPExport void plugin_init (void) {
    addScriptCommand("sellshop","si???????????",sellshop);
}
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