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/*
    By Dastgir/Hercules
    Warp Delays only if hit, if miss, you can still warp.
    You can have a battle_config on any of the files in conf/battle with "go_warp_delay: Seconds*1000".
    6 Battle Configs:
    warp_delay
    warp_delay_mob
    warp_delay_pet
    warp_delay_homun
    warp_delay_merc
    warp_delay_others
    Format same as mentioned above.
 
v1.0 - Initial Release.
v1.1 - Now Adjustable Delay from hits from player/homun/mobs/etc..
v1.1a- Fix Crash from @die.
v1.2 - Teleportation does not cause delay.
v1.3 - Players and Others are now separated.
v1.3a- You can now warp once dead.
v1.3b- Some Crash Fixes.
*/
#include "common/hercules.h"
 
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
 
#include "common/hercules.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "common/timer.h"
#include "common/mapindex.h"
#include "map/clif.h"
#include "map/script.h"
#include "map/skill.h"
#include "map/pc.h"
#include "map/map.h"
#include "map/battle.h"
 
#include "plugins/HPMHooking.h"
#include "common/HPMDataCheck.h"
 
HPExport struct hplugin_info pinfo =
{
    "Warp Delay",       // Plugin name
    SERVER_TYPE_MAP,// Which server types this plugin works with?
    "1.3b",         // Plugin version
    HPM_VERSION,    // HPM Version (don't change, macro is automatically updated)
};
 
int64 warp_delay = 10000;       //Seconds*1000 (Second) Delay(For Player).
int64 warp_delay_mob = 10000;   //Seconds*1000 (Second) Delay(For Monster).
int64 warp_delay_pet = 10000;   //Seconds*1000 (Second) Delay(For Pet).
int64 warp_delay_homun = 10000; //Seconds*1000 (Second) Delay(For Homunculus).
int64 warp_delay_merc = 10000;  //Seconds*1000 (Second) Delay(For Mercenary).
int64 warp_delay_others = 10000;//Seconds*1000 (Second) Delay(For Others).
 
struct warp_delay_tick {
    int64 last_hit;
    enum bl_type who_hit;
};
 
void pc_damage_received(struct map_session_data **sd,struct block_list **src,unsigned int *hp, unsigned int *sp){
    struct warp_delay_tick *delay_data;
    if( !(delay_data = getFromMSD(*sd,0)) ) {
        CREATE(delay_data,struct warp_delay_tick,1);
        delay_data->last_hit = timer->gettick();
        delay_data->who_hit = BL_NUL;
        addToMSD(*sd,delay_data,0,true);
    }
    delay_data->last_hit = timer->gettick();
    if (*src)
        delay_data->who_hit = (*src)->type;
    else
        delay_data->who_hit = BL_NUL;
    return;
    
}
void pc_respawn_hitdelay_pre(struct map_session_data** sd, clr_type *clrtype)
{
    if (!pc_isdead(*sd))
        return; // not applicable
    if ((*sd)->bg_id && bg->member_respawn(*sd))
        return; // member revived by battleground
 
    if (pc->setpos(*sd, (*sd)->status.save_point.map, (*sd)->status.save_point.x, (*sd)->status.save_point.y, *clrtype))
        clif->resurrection(&(*sd)->bl, 1); //If warping fails, send a normal stand up packet.
 
    pc->setstand(*sd);
    pc->setrestartvalue(*sd, 3);
 
    hookStop();
}
int pc_setpos_delay(struct map_session_data** sd, unsigned short *map_index, int *x, int *y, clr_type *clrtype) {
    int16 m;
    struct warp_delay_tick *delay_data;
    unsigned short mapindex_ = *map_index;
    int64 temp_delay;
 
    if (!*sd)
        return 0;
 
    if( !mapindex_ || !mapindex_id2name(mapindex_) || ( m = map->mapindex2mapid(mapindex_) ) == -1 ) {
        ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex_);
        return 1;
    }
 
    if( !(delay_data = getFromMSD(*sd,0)) ) {
        return 0;
    }
    switch(delay_data->who_hit){
        case BL_MOB:
            temp_delay = warp_delay_mob;
            break;
        case BL_PET:
            temp_delay = warp_delay_pet;
            break;
        case BL_HOM:
            temp_delay = warp_delay_homun;
            break;
        case BL_MER:
            temp_delay = warp_delay_merc;
            break;
        case BL_NUL:
            temp_delay = 0;
            break;
        case BL_PC:
            temp_delay = warp_delay;
            break;
        default:
            temp_delay = warp_delay_others;
            break;
    }
    if (!map->list[(*sd)->bl.m].flag.gvg && !map->list[(*sd)->bl.m].flag.gvg_castle && !pc_isdead(*sd) && DIFF_TICK(timer->gettick(),delay_data->last_hit) < temp_delay ){
        char output[50];
        sprintf(output,"Please Wait %d second before warping since you were into battle.",(int)((temp_delay-DIFF_TICK(timer->gettick(),delay_data->last_hit))/1000));
        clif->message((*sd)->fd,output);
        hookStop();
    }
    return 0;
}
 
int battle_config_validate(const char *val,const char *setting,int64 default_delay){
    int value = config_switch(val);
    if (value <= 0){
        ShowDebug("Received Invalid Setting for %s(%d), Defaulting to %d\n",setting,value,(int)default_delay);
        return (int)default_delay;
    }
    return value;
}
 
 
void go_warp_delay_bc(const char *key, const char *val) {
    if (strcmpi(key,"warp_delay") == 0) {
        warp_delay = (int64)battle_config_validate(val,"warp_delay",warp_delay);
    } else if (strcmpi(key,"warp_delay_others") == 0) {
        warp_delay_others = (int64)battle_config_validate(val,"warp_delay_others",warp_delay_others);
    } else if (strcmpi(key,"warp_delay_pet") == 0) {
        warp_delay_pet = (int64)battle_config_validate(val,"warp_delay_pet",warp_delay_pet);
    } else if (strcmpi(key,"warp_delay_homun") == 0) {
        warp_delay_homun = (int64)battle_config_validate(val,"warp_delay_homun",warp_delay_homun);
    } else if (strcmpi(key,"warp_delay_mob") == 0) {
        warp_delay_mob = (int64)battle_config_validate(val,"warp_delay_mob",warp_delay_mob);
    } else if (strcmpi(key,"warp_delay_merc") == 0) {
        warp_delay_merc = (int64)battle_config_validate(val,"warp_delay_merc",warp_delay_merc);
    }
}
int go_warp_delay_return_bc(const char *key) {
    if (strcmpi(key,"warp_delay") == 0) {
        return (int)warp_delay;
    } else if (strcmpi(key,"warp_delay_others") == 0) {
        return (int)warp_delay_others;
    } else if (strcmpi(key,"warp_delay_pet") == 0) {
        return (int)warp_delay_pet;
    } else if (strcmpi(key,"warp_delay_homun") == 0) {
        return (int)warp_delay_homun;
    } else if (strcmpi(key,"warp_delay_mob") == 0) {
        return (int)warp_delay_mob;
    } else if (strcmpi(key,"warp_delay_merc") == 0) {
        return (int)warp_delay_merc;
    }
    return 0;
}
 
void go_warp_delay_setting(const char *val) {
    warp_delay = (int64)battle_config_validate(val,"warp_delay",warp_delay);
}
 
void go_warp_delay_others_setting(const char *val) {
    warp_delay_others = (int64)battle_config_validate(val,"warp_delay_others",warp_delay_others);
}
 
void go_warp_delay_pet_setting(const char *val) {
    warp_delay_pet = (int64)battle_config_validate(val,"warp_delay_pet",warp_delay_pet);
}
 
void go_warp_delay_homun_setting(const char *val) {
    warp_delay_homun = (int64)battle_config_validate(val,"warp_delay_homun",warp_delay_homun);
}
 
void go_warp_delay_mob_setting(const char *val) {
    warp_delay_mob = (int64)battle_config_validate(val,"warp_delay_mob",warp_delay_mob);
}
 
void go_warp_delay_merc_setting(const char *val) {
    warp_delay_merc = (int64)battle_config_validate(val,"warp_delay_merc",warp_delay_merc);
}
 
/* Server Startup */
HPExport void plugin_init (void)
{
    addHookPre(pc, setpos, pc_setpos_delay);
    addHookPre(pc, damage, pc_damage_received);
    addHookPre(pc, respawn, pc_respawn_hitdelay_pre);
}
 
HPExport void server_preinit (void) {
    addBattleConf("warp_delay",go_warp_delay_bc, go_warp_delay_return_bc, false);
    addBattleConf("warp_delay_mob",go_warp_delay_bc, go_warp_delay_return_bc, false);
    addBattleConf("warp_delay_pet",go_warp_delay_bc, go_warp_delay_return_bc, false);
    addBattleConf("warp_delay_homun",go_warp_delay_bc, go_warp_delay_return_bc, false);
    addBattleConf("warp_delay_merc",go_warp_delay_bc, go_warp_delay_return_bc, false);
    addBattleConf("warp_delay_others",go_warp_delay_bc, go_warp_delay_return_bc, false);
}
 
HPExport void server_online (void) {
    ShowInfo ("'%s' Plugin by Dastgir/Hercules. Version '%s'\n",pinfo.name,pinfo.version);
}
 
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