viewing paste Unknown #22890 | Athena

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z@prt,151,192,0 script  Holy Fountain#Ins   89,{
if( @ZombieTurned )
{
    dispbottom "You proceed to drink the Holy Water";
    sleep2 2000;
    atcommand "@damageignore";
    instance_announce -1,"You revived back to normal, you may continue attacking the Zombies!",bc_map;
//  atcommand "@cashmount";
    showscript "I can feel myself turning back to normal...";
    atcommand "@effect 500";
    sleep2 100;
    atcommand "@effect 500";
    sleep2 100;
    atcommand "@effect 500";
    sleep2 100;
    atcommand "@undisguise";
    sleep2 100;
    sc_start SC_INVINCIBLE, 1, 0;
    @ZombieTurned--;
end;
} else
end;
}
 
 
-   script  ZombieTurned    -,{
OnPCDieEvent:
    if( has_instance("z@prt") != "" ) {
@Ins_Start = 0;
@ZombieTurned = 0;
 // OnPCDieEvent triggered if the instance z@prt aka Zombie Massacre is active
//sleep2 100;
// IF INSTANCE IS ACTIVATED AND YOUR ZOMBIE STATUS IS 0 
if( !@Ins_Start && !@ZombieTurned )
{
// 'ZombieTurned gets added so next time you die from label OnPCDieEvent it just ends, OR YOU could make it game-over if you DIE AS ZOMBIE (Optional)
@ZombieTurned++; 
    sleep2 2000;
    atcommand "@raise";
    atcommand "@disguise 1865";
    atcommand "@damageignore";
    sc_start SC_INVINCIBLE, 100000, 0;
    instance_announce -1,"Oh no! it seem's you've been turned into a Zombie! Proceed to the center of Prontera and drink water from the Holy Fountain to gain your abilities back and return to normal.",bc_map;
end;
} else
dispbottom "Ins not started";
//enablenpc instance_npcname("Holy Fountain#Ins");
//donpcevent instance_npcname("SpwnMonster#Ins")+"::OnTurnZombie";
//}
end;
//} else
} else
#Ins_Start = 0;
#ZombieTurned = 0;
dispbottom "Reset debug";
end;
}
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