z@prt,151,192,0 script Holy Fountain#Ins 89,{
if( @ZombieTurned )
{
dispbottom "You proceed to drink the Holy Water";
sleep2 2000;
atcommand "@damageignore";
instance_announce -1,"You revived back to normal, you may continue attacking the Zombies!",bc_map;
// atcommand "@cashmount";
showscript "I can feel myself turning back to normal...";
atcommand "@effect 500";
sleep2 100;
atcommand "@effect 500";
sleep2 100;
atcommand "@effect 500";
sleep2 100;
atcommand "@undisguise";
sleep2 100;
sc_start SC_INVINCIBLE, 1, 0;
@ZombieTurned--;
end;
} else
end;
}
- script ZombieTurned -,{
OnPCDieEvent:
if( has_instance("z@prt") != "" ) {
@Ins_Start = 0;
@ZombieTurned = 0;
// OnPCDieEvent triggered if the instance z@prt aka Zombie Massacre is active
//sleep2 100;
// IF INSTANCE IS ACTIVATED AND YOUR ZOMBIE STATUS IS 0
if( !@Ins_Start && !@ZombieTurned )
{
// 'ZombieTurned gets added so next time you die from label OnPCDieEvent it just ends, OR YOU could make it game-over if you DIE AS ZOMBIE (Optional)
@ZombieTurned++;
sleep2 2000;
atcommand "@raise";
atcommand "@disguise 1865";
atcommand "@damageignore";
sc_start SC_INVINCIBLE, 100000, 0;
instance_announce -1,"Oh no! it seem's you've been turned into a Zombie! Proceed to the center of Prontera and drink water from the Holy Fountain to gain your abilities back and return to normal.",bc_map;
end;
} else
dispbottom "Ins not started";
//enablenpc instance_npcname("Holy Fountain#Ins");
//donpcevent instance_npcname("SpwnMonster#Ins")+"::OnTurnZombie";
//}
end;
//} else
} else
#Ins_Start = 0;
#ZombieTurned = 0;
dispbottom "Reset debug";
end;
}