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    return true;
}
/*==========================================
 * Costume Items Hercules /[Mhalicot]
 *------------------------------------------*/
BUILDIN(costume)
{
    int i = -1, num, ep;
    TBL_PC *sd;
 
    num = script_getnum(st,2); // Equip Slot
    sd = script->rid2sd(st);
 
    if( sd == NULL )
        return 0;
    if( num > 0 && num <= ARRAYLENGTH(script->equip) )
        i = pc->checkequip(sd, script->equip[num - 1]);
    if( i < 0 )
        return 0;
    ep = sd->status.inventory[i].equip;
    if( !(ep&EQP_HEAD_LOW) && !(ep&EQP_HEAD_MID) && !(ep&EQP_HEAD_TOP) )
        return 0;
 
    logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]);
    pc->unequipitem(sd,i,2);
    clif->delitem(sd,i,1,3);
    // --------------------------------------------------------------------
    sd->status.inventory[i].refine = 0;
    sd->status.inventory[i].attribute = 0;
    sd->status.inventory[i].card[0] = CARD0_CREATE;
    sd->status.inventory[i].card[1] = 0;
    sd->status.inventory[i].card[2] = GetWord(battle_config.reserved_costume_id, 0);
    sd->status.inventory[i].card[3] = GetWord(battle_config.reserved_costume_id, 1);
 
    if( ep&EQP_HEAD_TOP ) { ep &= ~EQP_HEAD_TOP; ep |= EQP_COSTUME_HEAD_TOP; }
    if( ep&EQP_HEAD_LOW ) { ep &= ~EQP_HEAD_LOW; ep |= EQP_COSTUME_HEAD_LOW; }
    if( ep&EQP_HEAD_MID ) { ep &= ~EQP_HEAD_MID; ep |= EQP_COSTUME_HEAD_MID; }
    // --------------------------------------------------------------------
    logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]);
 
    clif->additem(sd,i,1,0);
    pc->equipitem(sd,i,ep);
    clif->misceffect(&sd->bl,3);
 
    return true;
}
+
// declarations that were supposed to be exported from npc_chat.c
#ifdef PCRE_SUPPORT
BUILDIN(defpattern);
BUILDIN(activatepset);
BUILDIN(deactivatepset);
BUILDIN(deletepset);
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