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struct {
        unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers)
        unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player
        unsigned int dead_sit : 2;
        unsigned int lr_flag : 2;
        unsigned int connect_new : 1;
        unsigned int arrow_atk : 1;
        unsigned int gangsterparadise : 1;
        unsigned int rest : 1;
        unsigned int storage_flag : 3; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex] 3: Rent Storage [ZephStorage]
        unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
        unsigned int abra_flag : 1; // Abracadabra bugfix by Aru
        unsigned int gmaster_flag : 1; // is guildmaster? (caches sd->status.name == g->master)
        unsigned int autocast : 1; // Autospell flag [Inkfish]
        unsigned int autotrade : 1; //By Fantik
        unsigned int reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
        unsigned int showdelay :1;
        unsigned int showcast :1; // [Zephyrus] Display casting time to user
        unsigned int showcastdelay :1; // [Zephyrus] Display casting delay time to user
        unsigned int showexp :1;
        unsigned int showgain :1;
        unsigned int showzeny :1;
        unsigned int noask :1; // [LuzZza]
        unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
        unsigned int can_tradeack : 1; // client can send a tradeack
        unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
        unsigned int monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
        unsigned int size :2; // for tiny/large types
        unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
        unsigned int blockedmove :1;
        unsigned int using_fake_npc :1;
        unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
        unsigned int killer : 1;
        unsigned int killable : 1;
        unsigned int doridori : 1;
        unsigned int ignoreAll : 1;
        unsigned int buyingstore : 1;
        unsigned int lesseffect : 1;
        unsigned int vending : 1;
        short packet_filter; // [Zephyrus] Packet Filter
        unsigned int battleinfo : 1;
        unsigned short displaydrop;
        unsigned int pvpmode : 1; // PK Mode [Zephyrus]
        unsigned int noks : 3; // [Zeph Kill Steal Protection]
        unsigned int secure_items : 1; // [Zephyrus] Item Security
        bool changemap, changeregion;
        short pmap; // Previous map on Map Change
        unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
        unsigned int warping : 1;//states whether you're in the middle of a warp processing
        unsigned int only_walk : 1; // [Zephyrus] Block Skills and Item usage to a player
        unsigned int view_mob_info : 1;
        unsigned int evade_antiwpefilter : 1; // Required sometimes to show the user previous to use the skill
        unsigned int bg_afk : 1; // Moved here to reduce searchs
        unsigned int bg_listen : 1;
        unsigned int hit_tick;
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