viewing paste Unknown #24971 | Text

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239
 
//--- Basic Script Configuration Options ---//
set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name.
set $@GMLevel,60; //<- GM Level needed to be considered a GM.
//--- The Script ---//
if (getgmlevel()>=$@GMLevel){goto GM_Player;}
if ($@EventON){end;}
mes .@npcname$;
mes "Welcome, how may i be of assistance.";
menu "Information",iInfo,"Nothing, just passing through.",iNothing;
iInfo:
next;
mes .@npcname$;
mes "This event is actually quite simple";
mes "At the start of the event, I will disguise myself";
mes "into a monster randomly. You will then merely have to shout that monsters name outloud.";
next;
mes "If you get it correct, you get a prize. If not, then keep trying.";
mes "Thatis all there is to know about this event.";
close;
iNothing:
close;
GM_Player:
mes .@npcname$;
mes "Please select an Option to modify.";
menu "Turn ON/OFF Event",iEvent,"Event Settings",iSettings;
iEvent:
next;
mes .@npcname$;
if ($@EventON){mes "The Event is currently: [^0000FFON^000000]";
mes "Would you like to turn it OFF?";}
if (!$@EventON){mes "The Event is currently: [^FF0000OFF^000000]";
mes "Would you like to turn it ON?";}
menu "Yes",iYes,"No",iNothing;
iYes:
if ($@EventON)
{set $@EventON,0; set $@Timer,0;
setnpctimer 0; stopnpctimer;
announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
deletepset 1;
setnpcdisplay "Disguise Event",795;
close;}
set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
set $@ResetCounter,$@ResetCounter+1;
announce "The Disguise Event will begin in 3 minutes. [Left side of Gonryun]",bc_all | bc_blue;
close;
iSettings:
next;
mes .@npcname$;
mes "Please select a setting to modify.";
menu "Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize;
iMonster:
callfunc "Monster_Display";
iRounds:
callfunc "Rounds";
iPrize:
callfunc "Prize";
OnInit:
defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect";
activatepset 1;
set $@EventON,0;
set $@Wait,0;
set $@Winner,0;
set $Points,$Points;
set $@ResetCounter,0;
set $Rounds,$Rounds;
set $Prize,$Prize;
set $PrizeAmt,$PrizeAmt;
set $Rule,$Rule;
setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
                  1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
      1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
      2156,2165;
setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
       1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
       2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
       2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
       2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
       2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
       2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
       2117,2118;
setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
end;
OnClock0000:
OnClock0300:
OnClock0600:
OnClock0900:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
OnClock2400:
set $@ResetCounter,$@ResetCounter+1;
set $@EventON,1;
set $@Timer,1;
set $@Wait,1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Disguise event is being held at gonryun 143, 111.",bc_all | bc_blue;
setnpctimer 0;
initnpctimer;
end;
OnTimer10000:
if ($@Timer){end;}
if ($@Change){end;}
set $@Wait,0;
goto iDisguise;
//donpcevent "DisguiseEvent::OnDisguise";
end;
OnTimer30000:
if ($@Timer){end;}
set $@Change,0;
setnpcdisplay "Disguise Event",795;
npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again. ";
npctalk "I was disguised as: "+$MonsterName$+"";
specialeffect 725;
set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!";
deletepset 1;
stopnpctimer;
setnpctimer 0;
initnpctimer;
end;
OnTimer60000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
//announce "The Event is being held in The Event Room.",bc_all | bc_blue;
end;}
OnTimer120000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
//announce "The Event is being held in The Event Room.",bc_all | bc_blue;
end;}
OnTimer180000:
if ($@Timer!=1){end;}
if ($@Timer==1)
{announce "The Disguise Event has begun!",bc_all | bc_blue;
announce "The Event is being held in The Event Room.",bc_all | bc_blue;
set $@Timer,0; stopnpctimer;
setnpctimer 0; initnpctimer;
goto iDisguise;
//donpcevent "DisguiseEvent::OnDisguise";
end;}
announce "Something went wrong with the Disguise Event.",bc_all | bc_blue;
announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue;
end;
iDisguise:
if ($Rule==1)
{set $@Winner,0;
set $@Monster,1000+rand(1,995);
for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
{if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL])
{goto iDisguise;}}
if ($@Monster==$@LastMonster){goto iDisguise;}
set $@LastMonster,$@Monster;
set $MonsterName$,getmonsterinfo($@Monster,0);}
if ($Rule==2)
{set $@Winner,0;
set $@Monster,rand(49);
set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);}
deletepset 1;
defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
activatepset 1;
if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;}
if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];}
set $@Change,1;
setnpctimer 0;
//Hint
//npctalk ""+$@Monster+", "+$MonsterName$+"";
end;
iCorrect:
if ($@Winner){dispbottom "Someone has already won this round."; end;}
set $@Winner,1;
set $@RoundCount,$@RoundCount+1;
deletepset 1;
defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater";
activatepset 1;
getitem $Prize,$PrizeAmt;
announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
if ($@RoundCount>=$Rounds)
{setnpcdisplay "Disguise Event",795;
set $@RoundCount,0; set $@Change,0; set $@EventON,0;
setnpctimer 0; stopnpctimer;
npctalk "Thank you all for playing, that was the last round of the Disguise Event. Come play again in 3 hours.";
end;}
setnpcdisplay "Disguise Event",795;
set $@Change,0;
setnpctimer 0;
end;
iFailCheater:
end;
}
//--- The Functions ---//
function script Rounds {
next;
mes "Please Input the number of rounds you want the event to last.";
mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]";
input .@Rounds;
set $Rounds,.@Rounds;
next;
mes "The number of rounds has been changed successfully.";
mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]";
mes "Come again.";
close;
}
function script Prize {
next;
mes "Please Input the ItemID of the prize that will be given each round.";
mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000";
input .@Prize;
if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null")
{next; mes "That item does not exist. Please try again."; close;}
set $Prize,.@Prize;
next;
mes "Please Input the Ammount that is to be given.";
input .@Ammount;
if (.@Ammount<=0 || .@Ammount>=10000)
{next; mes "That ammount is invalid. Using default ammount of 1.";}
set $PrizeAmt,.@Ammount;
next;
mes "The Prize has been changed successfully.";
mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)";
close;
}
function script Monster_Display {
setarray .@Rule[0],0,1,2;
setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only.";
next;
mes "Please select a Disguise Rule.";
mes "Rule 1 - Transform as all monsters.";
mes "Rule 2 - Transform as MvP's only.";
menu "Rule 1:Rule 2",iRule;
iRule:
set $Rule,.@Rule[@menu];
next;
mes "The Disguise Rule, has been changed successfully.";
mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000";
close;
}
Viewed 766 times, submitted by Guest.