viewing paste Unknown #22704 | Athena
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|
function script F_HeroicTrophy_Item {
setarray .@CashPetScroll[1],
522, 1, 0, 21, // Mastela Fruit
547, 1, 0, 21, // Condensed White Potion
608, 1, 0, 21, // Yggdrasil Seed
607, 1, 0, 21, // Yggdrasil Fruit
678, 1, 0, 21, // Poison Bottle
547, 10, 0, 12, // Condensed White Potion
12075, 1, 0, 12, // Steamed Tongue
12080, 1, 0, 12, // Dragon Breath Cocktail
12085, 1, 0, 12, // Immortal Stew
12090, 1, 0, 12, // Steamed Desert Scorpions
12095, 1, 0, 12, // Hwergelmir's Tonic
12100, 1, 0, 12, // Cooked Nine Tail
//12530, 1, 0, 3, // Mastela Fruit Box
//12534, 1, 0, 3, // Yggdrasil Seed Box
14232, 1, 0, 3, // Yggdrasil Berry Box
12679, 1, 0, 3, // WoE White Potion Box
12676, 1, 0, 3, // WoE Violet Potion Box
//12623, 1, 0, 3, // High Weapon Box
15093, 1, 0, 1, // Heroic Plate
15094, 1, 0, 1, // Heroic Magic Coat
15095, 1, 0, 1, // Heroic Judgement Shawl
15096, 1, 0, 1, // Heroic Trade-Mail
15097, 1, 0, 1, // Heroic Hidden Cloth
15098, 1, 0, 1, // Heroic Target Suit
22035, 1, 0, 1, // Heoric Nepenthes Shoes
22036, 1, 0, 1, // Heroic Silver Fox Leather Boots
22037, 1, 0, 1, // Heroic Ungoliant Upgrade Boots
0;
for ( set .@r,0; .@r < getarraysize(.@CashPetScroll); set .@r,.@r+4)
{
set .@ps_rate,.@ps_rate+.@CashPetScroll[.@r];
}
// Case No Info.
if(.@ps_rate == 0) { getitem 909,1; return; }
set .@i,rand(1,.@ps_rate);
for (set .@ps_id,1; .@ps_id < getarraysize(.@CashPetScroll); set .@ps_id,.@ps_id+4)
{
set .@rt,.@rt+.@CashPetScroll[.@ps_id+3];
if(.@rt >= .@i) break;
}
if(.@CashPetScroll[.@ps_id] == -1) {
dispbottom "Nothing found in Sealed Mind Box...";
}
else{
if((getiteminfo(.@CashPetScroll[.@ps_id],2) == IT_WEAPON) || (getiteminfo(.@CashPetScroll[.@ps_id],2) == IT_ARMOR))
getitem2 .@CashPetScroll[.@ps_id],.@CashPetScroll[.@ps_id+1],0,0,0,0,0,0,0;
else
getitem .@CashPetScroll[.@ps_id],.@CashPetScroll[.@ps_id+1];
}
return;
}
moro_cav,61,69,3 script Senior Tracker#mors 730,{
set .@party_id,getcharid(1);
set .@ins_mas,getpartyleader(.@party_id,2);
set .@p_name$,getpartyname(.@party_id);
set .@p_reader$,strcharinfo(0);
set .@md_name$,"Mors Cave";
getpartymember(.@party_id),2;
set .@partymembercount,$@partymembercount;
copyarray .@partymemberaid[0],$@partymemberaid[0],.@partymembercount;
for(set .@i,0; .@i < .@partymembercount; set .@i,.@i+1){
if(isloggedin(.@partymemberaid[.@i])){
set .@loggedin,.@loggedin+1;
}
}
set .@mcave_time,checkquest(9319,PLAYTIME); //23 Hours
if(BaseLevel < 160) {
mes "[Senior Tracker]";
mes "This is our advance base to stop Morroc.";
mes "I'm a tracker charged with leading my army to Morroc's lair.";
close;
}
if((checkquest(9318) == 0) || (checkquest(9318) == 1)) {
mes "[Senior Tracker]";
mes "Finally you're back!";
mes "What happened in there?";
next;
mes "- You relay your experience in the Red Flower. -";
next;
if(checkquest(9318,HUNTING) == 2) {
mes "[Senior Tracker]";
mes "So Morroc got away, but you killed his Necromancer.";
mes "That's one good news anyway.";
next;
mes "[Senior Tracker]";
mes "We're nowhere near close to stopping Morroc's resurrection.";
mes "I can't sleep at night, knowing Morroc is doing everything he can to recover his strength.";
mes "Could you come back tomorrow?";
if(ins_morscave == 0) set ins_morscave,1;
getitem 6684,1; // 勇者之证
erasequest 9318;
setquest 9319;
close;
}
else {
mes "[Senior Tracker]";
mes "So Morroc got away.";
mes "That's a shame.";
next;
mes "[Senior Tracker]";
mes "At least we know where he is.";
mes "Could you come back tomorrow and help me track him down gain?";
mes "I'll be waiting here.";
erasequest 9318;
setquest 9319;
close;
}
}
if((checkquest(9319,PLAYTIME) == 0) || (checkquest(9319,PLAYTIME) == 1)) {
mes "[Senior Tracker]";
mes "We're nowhere near close to stopping Morroc's resurrection.";
mes "I can't sleep at night, knowing Morroc is doing everything he can to recover his strength.";
mes "Could you come back tomorrow?";
close;
}
if(ins_morscave == 0) {
mes "[Senior Tracker]";
mes "This is our advance base to stop Morroc.";
mes "I'm a tracker charged with leading my army to Morroc's lair.";
next;
mes "[Senior Tracker]";
mes "After a painstaking search, I've located the place with the highest chance of hiding Morroc inside.";
next;
mes "[Senior Tracker]";
mes "According to my intel, Morroc is hiding out in this place, trying to recover his full strength.";
next;
mes "[Senior Tracker]";
mes "Even though I've located this place myself, I have to admit that I'm not equipped to explore it by myself.";
mes "I'm a tracker after all, not a fighter.";
next;
mes "[Senior Tracker]";
mes "You look like a warrior spoiling for a good fight with Morroc, and I think you have a chance at winning it.";
next;
mes "[Senior Tracker]";
mes "How'd you like to enter Morroc's lair, defeat him, and become the hero who saved the world from evil?";
}
else {/*todo*/
mes "[Senior Tracker]";
mes "I know you would be back.";
}
next;
mes "[Senior Tracker]";
mes "Morroc may not have recovered his full strength,, but fighting him still takes more than a few warriors, no matter how strong they are.";
mes "I recommend you join forces with as many comrades as you can find.";
mes "Are you ready to enter the Red Flower where Morroc is believed to hiding?";
next;
switch(select("Generate Memorial Dungeon.:Cancel")) {
case 1:
callfunc "F_MtimeChek";
if((.@party_id == 0) || (getcharid(0) != .@ins_mas)) {
mes "You need to be a party leader in order to continue.";
close;
}
if(has_instance("1@rev") != "") {
mes "The entrance to the Red Flower has opened.";
mes "It will only stay open for a while.";
mes "You'd better use it while you can.";
close;
}
set .@instance, instance_create(.@md_name$, .@party_id);
if(.@instance < 0) {
mes "Failed to book Memorial Dungeon, '^0000ff"+.@md_name$+"^000000'.";
close;
}
else {
if( instance_attachmap("1@rev", .@instance) == "" ) {
mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
instance_destroy(.@instance);
close;
}
instance_attach(.@instance);
instance_set_timeout 3600,300,.@instance;
instance_init(.@instance);
debugmes strcharinfo(0)+" made an Mors Cave";
// Zone 1
donpcevent instance_npcname("#RZEvent_1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Reaper Ankou#mors", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_11", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_12", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_13", instance_id())+"::OnInstanceInit";
// Zone 2
donpcevent instance_npcname("#RZEvent_3", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_21", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_22", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_23", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_24", instance_id())+"::OnInstanceInit";
// Zone 3
donpcevent instance_npcname("#Battle_1RZ1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#SoulEffect", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#Battle_1RZ1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#Battle_1RZ1_Timer", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_31", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_32", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_33", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_34", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Reaper Ankou#RZEvent_3", instance_id())+"::OnInstanceInit";
// Zone 4
donpcevent instance_npcname("#Battle_2RZ1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#SoulEffect2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_41", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_42", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_43", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#RZWarp_44", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Reaper Ankou#RZEvent_4", instance_id())+"::OnInstanceInit";
// Final Zone
donpcevent instance_npcname("#Battle_3RZ1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Morroc's Necromancer#RZ2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#mors_finalmob", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#mors_finalmobctrl", instance_id())+"::OnInstanceInit";
// Exit
donpcevent instance_npcname("Reaper Ankou#RZEvent_5", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#exitmors", instance_id())+"::OnInstanceInit";
mes "The entrance to the Red Flower has opened.";
mes "It will only stay open for a while.";
mes "You'd better use it while you can.";
close;
}
case 2:
mes "[Senior Tracker]";
mes "Come back if you change your mind.";
close;
}
}
moro_cav,57,69,3 script Red Flower#mors 111,{
set .@party_id,getcharid(1);
set .@ins_mas,getpartyleader(.@party_id,2);
set .@p_name$,getpartyname(.@party_id);
set .@p_reader$,strcharinfo(0);
set .@md_name$,"Mors Cave";
set .@mcave_time,checkquest(9319,PLAYTIME); //23 Hours
getpartymember(.@party_id),2;
set .@partymembercount,$@partymembercount;
copyarray .@partymemberaid[0],$@partymemberaid[0],.@partymembercount;
for(set .@i,0; .@i < .@partymembercount; set .@i,.@i+1){
if(isloggedin(.@partymemberaid[.@i])){
set .@loggedin,.@loggedin+1;
}
}
if(BaseLevel < 160) {
mes "[Senior Tracker]";
mes "This is our advance base to stop Morroc.";
mes "I'm a tracker charged with leading my army to Morroc's lair.";
close;
}
if(((checkquest(9318) == 0) || (checkquest(9318) == 1)) || (checkquest(9319,PLAYTIME) == 0) || (checkquest(9319,PLAYTIME) == 1)) {
mes "- The Red Flower is closed. You cannot enter it yet. -";
close;
}
if(checkquest(9319,PLAYTIME) == 2) erasequest 9319;
if(.@party_id == 0)
set .@menu$,"Do not enter the Crack.:Enter the Time Crack.";
else
set .@menu$,"Do not enter the Red Flower.:Enter the Red Flower.";
if(select(.@menu$) == 1) {
mes "- You can sense some sinister energy. -";
close;
}
if(has_instance("1@rev") == "") {
mes "The Memorial Dungeon Mors Cave does not exist.";
mes "Your party leader has not yet create the Memorial Dungeon.";
close;
}
if(.@party_id == 0) {
mes "Only party members can enter this Memorial Dungeon.";
close;
}
mapannounce "moro_cav", .@p_reader$ + " member of the party, " + .@p_name$ + " is entering " + .@md_name$ + ".",bc_map,"0x00ff99";
setquest 9318;
warp "1@rev",26,181;
close;
OnInit:
initnpctimer;
end;
OnTimer5000:
OnTimer10000:
specialeffect EF_BOTTOM_VO;
end;
OnTimer11000:
stopnpctimer;
initnpctimer;
end;
}
// Memorial Start
//============================================================
1@rev,27,181,0 script #RZMemorialStart 139,5,5,{
end;
OnTouch_:
if('ins_mors == 0) {
set 'ins_mors,1;
set 'ins_mors_gid,getcharid(3);
initnpctimer;
}
end;
OnTimer1000:
instance_announce 0, "Morroc: Who dares to disrupt my sleep?!",bc_map,"0x00ebff";
unittalk 'ins_mors_gid,"We came to the right place!";
end;
OnTimer4000:
donpcevent instance_npcname("#RZEvent_1", instance_id())+"::OnEnable";
unittalk 'ins_mors_gid,"Wait! There's something ahead of us!";
end;
OnTimer7000:
unittalk 'ins_mors_gid,"Are these hideous monsters Morroc's lackeys?";
end;
}
// 1st Zone
//============================================================
1@rev,31,181,0 script #RZEvent_1 -1,{
end;
OnInstanceInit:
disablenpc instance_npcname("#RZEvent_1", instance_id());
end;
OnEnable:
enablenpc instance_npcname("#RZEvent_1", instance_id());
monster "1@rev",38,180,"Morroc's Ghoul",3001,1,instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead";
monster "1@rev",38,181,"Morroc's Ghoul",3001,1,instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead";
monster "1@rev",38,182,"Morroc's Ghoul",3001,1,instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead";
monster "1@rev",38,183,"Morroc's Ghoul",3001,1,instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead";
monster "1@rev",54,180,"Morroc's Ghoul",3001,1,instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead";
monster "1@rev",54,181,"Morroc's Ghoul",3001,1,instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead";
monster "1@rev",54,182,"Morroc's Ghoul",3001,1,instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead";
monster "1@rev",54,183,"Morroc's Ghoul",3001,1,instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead";
monster "1@rev",70,180,"Morroc's Ghoul",3001,1,instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead";
monster "1@rev",70,181,"Morroc's Ghoul",3001,1,instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead";
monster "1@rev",70,182,"Morroc's Ghoul",3001,1,instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead";
monster "1@rev",70,183,"Morroc's Ghoul",3001,1,instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead";
end;
OnDisable:
killmonster "1@rev", instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead";
disablenpc instance_npcname("#RZEvent_1", instance_id());
end;
OnMyMobDead:
set .@mob_num,mobcount("1@rev",instance_npcname("#RZEvent_1", instance_id())+"::OnMyMobDead");
if(.@mob_num < 1) {
donpcevent instance_npcname("Reaper Ankou#mors", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZEvent_3", instance_id())+"::OnEnable";
disablenpc instance_npcname("#RZEvent_1", instance_id());
}
end;
}
1@rev,64,181,4 script Reaper Ankou#mors 10028,{
end;
OnInstanceInit:
donpcevent instance_npcname("Reaper Ankou#mors", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("Reaper Ankou#mors", instance_id());
hideoffnpc instance_npcname("Reaper Ankou#mors", instance_id());
initnpctimer;
end;
OnDisable:
hideonnpc instance_npcname("Reaper Ankou#mors", instance_id());
disablenpc instance_npcname("Reaper Ankou#mors", instance_id());
end;
OnTimer3000:
npctalk "*Chuckle* We meet again!";
end;
OnTimer6000:
npctalk "This world resides in his mind.";
end;
OnTimer9000:
npctalk "You can't do anything against his will. *Chuckle*";
end;
OnTimer12000:
npctalk "Lord Morroc is expecting you. Let me take you to him. *Chuckle*";
end;
OnTimer15000:
hideonnpc instance_npcname("Reaper Ankou#mors", instance_id());
end;
OnTimer18000:
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_11", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_12", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_13", instance_id())+"::OnEnable";
end;
OnTimer20000:
stopnpctimer;
donpcevent instance_npcname("Reaper Ankou#mors", instance_id())+"::OnDisable";
end;
}
1@rev,63,181,0 script #RZWarp_11 139,8,8,{
end;
OnInstanceInit:
donpcevent instance_npcname(strnpcinfo(0), instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname(strnpcinfo(0), instance_id());
hideoffnpc instance_npcname(strnpcinfo(0), instance_id());
end;
OnDisable:
hideonnpc instance_npcname(strnpcinfo(0), instance_id());
disablenpc instance_npcname(strnpcinfo(0), instance_id());
end;
OnTouch:
warp "1@rev",103,177;
end;
}
1@rev,47,181,0 duplicate(#RZWarp_11) #RZWarp_12 139,8,8
1@rev,31,181,2 duplicate(#RZWarp_11) #RZWarp_13 139,8,8
// 2nd Zone
//============================================================
1@rev,104,176,0 script #RZEvent_3 139,5,5,{
end;
OnInstanceInit:
donpcevent instance_npcname("#RZEvent_3", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#RZEvent_3", instance_id());
end;
OnDisable:
disablenpc instance_npcname("#RZEvent_3", instance_id());
end;
OnTouch_:
if('ins_mors == 1) {
set 'ins_mors,2;
set 'ins_mors_gid,getcharid(3);
pcblockmove 'ins_mors_gid,1;
initnpctimer;
}
end;
OnTimer1000:
unittalk 'ins_mors_gid,"Finally, here we are, Morroc.";
end;
OnTimer4000:
unittalk 'ins_mors_gid,"It's been almost too easy to find you.";
end;
OnTimer7000:
unittalk 'ins_mors_gid,"But it doesn't matter. you'll die today!";
end;
OnTimer8000:
pcblockmove 'ins_mors_gid,0;
end;
OnTimer10000:
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnChat1";
end;
OnTimer13000:
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnChat2";
end;
OnTimer16000:
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnChat3";
end;
OnTimer19000:
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnChat4";
end;
OnTimer22000:
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnChat5";
end;
OnTimer25000:
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnChat6";
end;
OnTimer27000:
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnSummon";
end;
OnTimer30000:
stopnpctimer;
disablenpc instance_npcname("#RZEvent_3", instance_id());
end;
}
1@rev,111,178,4 script Weakened Morroc#mors 1916,{
end;
OnInstanceInit:
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("Weakened Morroc#mors", instance_id());
hideoffnpc instance_npcname("Weakened Morroc#mors", instance_id());
end;
OnDisable:
hideonnpc instance_npcname("Weakened Morroc#mors", instance_id());
disablenpc instance_npcname("Weakened Morroc#mors", instance_id());
end;
OnHideOn:
hideonnpc instance_npcname("Weakened Morroc#mors", instance_id());
end;
OnHideOff:
hideoffnpc instance_npcname("Weakened Morroc#mors", instance_id());
end;
OnSummon:
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnHideOn";
monster "1@rev",111,177,"Weakened Morroc",2998,1,instance_npcname("Weakened Morroc#mors", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnHideOff";
donpcevent instance_npcname("#Battle_1RZ1", instance_id())+"::OnEnable";
initnpctimer;
end;
OnChat1:
npctalk "I should punish you for disturbing my slumber.";
end;
OnChat2:
npctalk "Do you really think you can stop me?";
end;
OnChat3:
npctalk "I'll make you regret ever coming here.";
end;
OnChat4:
npctalk "I may have not recovered my full strength.";
end;
OnChat5:
npctalk "But I still can take down a bunch of you easily.";
end;
OnChat6:
npctalk "Death is your only escape!";
end;
OnTimer1000:
npctalk "I'm sorry, but I haven't recovered my full strength.";
end;
OnTimer4000:
npctalk "I'll have to leave you to my soldiers for now.";
end;
OnTimer7000:
npctalk "Do your worst to get out of my world!";
end;
OnTimer10000:
npctalk "In the end, you'll learn the meaning of helplessness in the most painful way!";
end;
OnTimer13000:
npctalk "And your souls will be mine! Mwah hah hah!";
end;
OnTimer15000:
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnHideOn";
end;
OnTimer18000:
donpcevent instance_npcname("#RZWarp_21", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_22", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_23", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_24", instance_id())+"::OnEnable";
end;
OnTimer20000:
stopnpctimer;
donpcevent instance_npcname("Weakened Morroc#mors", instance_id())+"::OnDisable";
end;
}
1@rev,106,183,0 script #RZWarp_21 139,5,5,{
end;
OnInstanceInit:
donpcevent instance_npcname(strnpcinfo(0), instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname(strnpcinfo(0), instance_id());
hideoffnpc instance_npcname(strnpcinfo(0), instance_id());
end;
OnDisable:
hideonnpc instance_npcname(strnpcinfo(0), instance_id());
disablenpc instance_npcname(strnpcinfo(0), instance_id());
end;
OnTouch:
warp "1@rev",33,117;
end;
}
1@rev,106,172,0 duplicate(#RZWarp_21) #RZWarp_22 139,5,5
1@rev,117,172,2 duplicate(#RZWarp_21) #RZWarp_23 139,5,5
1@rev,117,183,2 duplicate(#RZWarp_21) #RZWarp_24 139,5,5
// 3rd Zone
//============================================================
1@rev,35,119,0 script #Battle_1RZ1 139,4,4,{
end;
OnInstanceInit:
donpcevent instance_npcname("#Battle_1RZ1", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#Battle_1RZ1", instance_id());
end;
OnDisable:
disablenpc instance_npcname("#Battle_1RZ1", instance_id());
end;
OnTouch_:
if('ins_mors == 2) {
set 'ins_mors,3;
set 'ins_mors_gname$,strcharinfo(0);
initnpctimer;
}
end;
OnTimer1000:
donpcevent instance_npcname("#RZMemorialEffect1", instance_id())+"::OnEffect";
donpcevent instance_npcname("#SoulEffect", instance_id())+"::OnEnable";
instance_announce 0, "Morroc: How do you like to be separated from each other and have your bodies and minds bound?",bc_map,"0xF01838"; //FW_NORMAL 15 0 0
end;
OnTimer4000:
instance_announce 0, "Morroc: You're trespassing! Riff-raff like you have no business in here!",bc_map,"0xF01838"; //FW_NORMAL 15 0 0
end;
OnTimer7000:
instance_announce 0, "Morroc: Your bodies are mine to control!",bc_map,"0xF01838"; //FW_NORMAL 15 0 0
end;
OnTimer10000:
instance_announce 0, "Morroc: Your souls are food for my resurrection!",bc_map,"0xF01838"; //FW_NORMAL 15 0 0
end;
OnTimer13000:
donpcevent instance_npcname("#Battle_1RZ1_Timer", instance_id())+"::OnEnable";
end;
OnTimer15000:
stopnpctimer;
donpcevent instance_npcname("#Battle_1RZ1", instance_id())+"::OnDisable";
end;
}
1@rev,34,120,0 script #RZMemorialEffect1 139,{
end;
OnDisable:
disablenpc instance_npcname("#RZMemorialEffect1", instance_id());
end;
OnEffect:
specialeffect EF_STORMGUST,AREA;
end;
}
1@rev,34,120,0 script #SoulEffect 139,{
end;
OnInstanceInit:
donpcevent instance_npcname("#SoulEffect", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#SoulEffect", instance_id());
monster "1@rev",34,120,'ins_mors_gname$+"'s Soul",3007,1,instance_npcname("#SoulEffect", instance_id())+"::OnMyMobDead";
hideoffnpc instance_npcname("#SoulEffect", instance_id());
end;
OnDisable:
hideonnpc instance_npcname("#SoulEffect", instance_id());
disablenpc instance_npcname("#SoulEffect", instance_id());
end;
OnMyMobDead:
monster "1@rev",34,120,'ins_mors_gname$+"'s Soul",3007,1,instance_npcname("#SoulEffect", instance_id())+"::OnMyMobDead";
end;
}
1@rev,35,119,0 script #Battle_1RZ1_Timer -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#Battle_1RZ1_Timer", instance_id())+"::OnDisable";
end;
OnEnable:
set 'MyMobs1,42;
enablenpc instance_npcname("#Battle_1RZ1_Timer", instance_id());
initnpctimer;
end;
OnDisable:
disablenpc instance_npcname("#Battle_1RZ1_Timer", instance_id());
end;
OnTimer100:
instance_announce 0, "Morroc: My soldiers, tear their bodies asunder and bring their souls to me!",bc_map,"0xFFFF00";
callsub S_Summon;
end;
OnTimer30000:
callsub S_Summon;
end;
OnTimer60000:
instance_announce 0, "Morroc: My soldiers, make them suffer! Feast on their bodies and souls!",bc_map,"0xFFFF00";
callsub S_Summon;
end;
OnTimer90000:
callsub S_Summon;
end;
OnTimer120000:
instance_announce 0, "Morroc: Not enough. Make them feel terror!",bc_map,"0xFFFF00";
callsub S_Summon;
end;
OnTimer150000:
callsub S_Summon;
end;
OnTimer180000:
instance_announce 0, "Morroc: Resist me! Fight to the death!",bc_map,"0xFFFF00";
callsub S_Summon;
end;
OnTimer210000:
callsub S_Summon;
end;
OnTimer240000:
instance_announce 0, "Morroc: Mwa hah hah, I can feel my power returning!",bc_map,"0xFFFF00";
callsub S_Summon;
monster "1@rev",30,112,"Morroc's Ghoul",3003,1,instance_npcname("#Battle_1RZ1_Timer", instance_id())+"::OnMyMobDead";
end;
OnTimer270000:
callsub S_Summon;
monster "1@rev",30,127,"Morroc's Ghoul",3003,1,instance_npcname("#Battle_1RZ1_Timer", instance_id())+"::OnMyMobDead";
end;
OnTimer300000:
set .@mob_num,mobcount("1@rev",instance_npcname("#Battle_1RZ1_Timer", instance_id())+"::OnMyMobDead");
if(.@mob_num > 20) {
stopnpctimer;
donpcevent instance_npcname("Reaper Ankou#RZEvent_3", instance_id())+"::OnEnable";
donpcevent instance_npcname("#Battle_1RZ1_Timer", instance_id())+"::OnDisable";
}
end;
S_Summon:
monster "1@rev",28,125,"Morroc's Ghoul",3001,1,instance_npcname("#Battle_1RZ1_Timer", instance_id())+"::OnMyMobDead";
monster "1@rev",28,114,"Morroc's Ghoul",3001,1,instance_npcname("#Battle_1RZ1_Timer", instance_id())+"::OnMyMobDead";
monster "1@rev",39,114,"Morroc's Ghoul",3001,1,instance_npcname("#Battle_1RZ1_Timer", instance_id())+"::OnMyMobDead";
monster "1@rev",39,125,"Morroc's Ghoul",3001,1,instance_npcname("#Battle_1RZ1_Timer", instance_id())+"::OnMyMobDead";
return;
OnMyMobDead:
set 'MyMobs1,'MyMobs1-1;
if('MyMobs1 < 0) end;
if('MyMobs1 == 0) {
donpcevent instance_npcname("#Battle_2RZ1", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_31", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_32", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_33", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_34", instance_id())+"::OnEnable";
}
end;
}
1@rev,28,125,0 script #RZWarp_31 139,5,5,{
end;
OnInstanceInit:
donpcevent instance_npcname(strnpcinfo(0), instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname(strnpcinfo(0), instance_id());
hideoffnpc instance_npcname(strnpcinfo(0), instance_id());
end;
OnDisable:
hideonnpc instance_npcname(strnpcinfo(0), instance_id());
disablenpc instance_npcname(strnpcinfo(0), instance_id());
end;
OnTouch:
warp "1@rev",31,50;
end;
}
1@rev,28,114,0 duplicate(#RZWarp_31) #RZWarp_32 139,5,5
1@rev,39,114,2 duplicate(#RZWarp_31) #RZWarp_33 139,5,5
1@rev,39,125,2 duplicate(#RZWarp_31) #RZWarp_34 139,5,5
1@rev,34,126,4 script Reaper Ankou#RZEvent_3 3029,{
end;
OnInstanceInit:
donpcevent instance_npcname("Reaper Ankou#RZEvent_3", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("Reaper Ankou#RZEvent_3", instance_id());
hideoffnpc instance_npcname("Reaper Ankou#RZEvent_3", instance_id());
initnpctimer;
end;
OnDisable:
hideonnpc instance_npcname("Reaper Ankou#RZEvent_3", instance_id());
disablenpc instance_npcname("Reaper Ankou#RZEvent_3", instance_id());
end;
OnTimer1000:
npctalk "You're pathetic.";
end;
OnTimer4000:
npctalk "Weaklings like you aren't enough food for Lord Morroc...";
end;
OnTimer7000:
npctalk "To get the energy he needs for a full recovery.";
end;
OnTimer10000:
npctalk "I'll give you one chance to leave. NOW!";
end;
OnTimer13000:
instance_warpall "SavePoint",0,0;
end;
OnTimer15000:
stopnpctimer;
donpcevent instance_npcname("Reaper Ankou#RZEvent_3", instance_id())+"::OnDisable";
end;
}
// 4th Zone
//============================================================
1@rev,34,47,0 script #Battle_2RZ1 139,5,5,{
end;
OnInstanceInit:
donpcevent instance_npcname("#Battle_2RZ1", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#Battle_2RZ1", instance_id());
end;
OnDisable:
disablenpc instance_npcname("#Battle_2RZ1", instance_id());
end;
OnTouch_:
if('ins_mors == 3) {
set 'ins_mors,4;
initnpctimer;
}
end;
OnTimer100:
donpcevent instance_npcname("#RZMemorialEffect2", instance_id())+"::OnEffect";
donpcevent instance_npcname("#SoulEffect2", instance_id())+"::OnEnable";
instance_announce 0, "Morroc: How do you like to be separated from each other and have your bodies and minds bound?",bc_map,"0xF01838"; //FW_NORMAL 15 0 0
end;
OnTimer4000:
instance_announce 0, "Morroc: You're trespassing! Riff-raff like you have no business in here!",bc_map,"0xF01838"; //FW_NORMAL 15 0 0
end;
OnTimer7000:
instance_announce 0, "Morroc: Your bodies are mine to control!",bc_map,"0xF01838"; //FW_NORMAL 15 0 0
end;
OnTimer10000:
instance_announce 0, "Morroc: Your souls are food for my resurrection!",bc_map,"0xF01838"; //FW_NORMAL 15 0 0
end;
OnTimer13000:
donpcevent instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnEnable";
end;
OnTimer15000:
stopnpctimer;
donpcevent instance_npcname("#Battle_2RZ1", instance_id())+"::OnDisable";
end;
}
1@rev,34,48,0 script #RZMemorialEffect2 139,{
end;
OnDisable:
disablenpc instance_npcname("#RZMemorialEffect2", instance_id());
end;
OnEffect:
specialeffect EF_STORMGUST,AREA;
end;
}
1@rev,34,49,0 script #SoulEffect2 139,{
end;
OnInstanceInit:
donpcevent instance_npcname("#SoulEffect2", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#SoulEffect2", instance_id());
monster "1@rev",34,49,'ins_mors_gname$+"'s Soul",3007,1,instance_npcname("#SoulEffect2", instance_id())+"::OnMyMobDead";
hideoffnpc instance_npcname("#SoulEffect2", instance_id());
end;
OnDisable:
hideonnpc instance_npcname("#SoulEffect2", instance_id());
disablenpc instance_npcname("#SoulEffect2", instance_id());
end;
OnMyMobDead:
monster "1@rev",34,49,'ins_mors_gname$+"'s Soul",3007,1,instance_npcname("#SoulEffect2", instance_id())+"::OnMyMobDead";
end;
}
1@rev,35,119,0 script #Battle_2RZ1_Timer -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnDisable";
end;
OnEnable:
set 'MyMobs2,42;
enablenpc instance_npcname("#Battle_2RZ1_Timer", instance_id());
initnpctimer;
end;
OnDisable:
disablenpc instance_npcname("#Battle_2RZ1_Timer", instance_id());
end;
OnTimer100:
instance_announce 0, "Morroc: Aren't you curious about what I'm doing at the moment?",bc_map,"0xFFFF00";
callsub S_Summon;
end;
OnTimer30000:
callsub S_Summon;
end;
OnTimer60000:
instance_announce 0, "Morroc: I am recuperating...",bc_map,"0xFFFF00";
callsub S_Summon;
monster "1@rev",26,53,"Morroc Verit",3005,1,instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnMyMobDead";
end;
OnTimer90000:
callsub S_Summon;
monster "1@rev",40,41,"Morroc Verit",3005,1,instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnMyMobDead";
end;
OnTimer120000:
instance_announce 0, "Morroc: It's funny to see how despicable you can get when you're pushed to a corner.",bc_map,"0xFFFF00";
callsub S_Summon;
monster "1@rev",24,47,"Morroc Verit",3005,1,instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnMyMobDead";
monster "1@rev",33,57,"Morroc Verit",3005,1,instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnMyMobDead";
end;
OnTimer150000:
callsub S_Summon;
monster "1@rev",24,47,"Morroc Verit",3005,1,instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnMyMobDead";
monster "1@rev",33,57,"Morroc Verit",3005,1,instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnMyMobDead";
end;
OnTimer180000:
set .@mob_num,mobcount("1@rev",instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnMyMobDead");
if(.@mob_num > 20) {
stopnpctimer;
donpcevent instance_npcname("Reaper Ankou#RZEvent_4", instance_id())+"::OnEnable";
donpcevent instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnDisable";
}
end;
S_Summon:
monster "1@rev",24,47,"Morroc's Ghoul",3001,1,instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnMyMobDead";
monster "1@rev",26,41,"Morroc's Ghoul",3001,1,instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnMyMobDead";
monster "1@rev",40,41,"Morroc's Ghoul",3001,1,instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnMyMobDead";
monster "1@rev",40,59,"Morroc's Ghoul",3001,1,instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnMyMobDead";
monster "1@rev",41,53,"Morroc Archer Skeleton",3003,1,instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnMyMobDead";
monster "1@rev",43,47,"Morroc Archer Skeleton",3003,1,instance_npcname("#Battle_2RZ1_Timer", instance_id())+"::OnMyMobDead";
return;
OnMyMobDead:
set 'MyMobs2,'MyMobs2-1;
if('MyMobs2 < 0) end;
if('MyMobs2 == 0) {
instance_announce 0, "Morroc: Good....my powers are returning...!!",bc_map,"0xFFFF00";
donpcevent instance_npcname("#Battle_3RZ1", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_41", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_42", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_43", instance_id())+"::OnEnable";
donpcevent instance_npcname("#RZWarp_44", instance_id())+"::OnEnable";
}
end;
}
1@rev,28,53,0 script #RZWarp_41 139,5,5,{
end;
OnInstanceInit:
donpcevent instance_npcname(strnpcinfo(0), instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname(strnpcinfo(0), instance_id());
hideoffnpc instance_npcname(strnpcinfo(0), instance_id());
end;
OnDisable:
hideonnpc instance_npcname(strnpcinfo(0), instance_id());
disablenpc instance_npcname(strnpcinfo(0), instance_id());
end;
OnTouch:
warp "1@rev",104,48;
end;
}
1@rev,28,42,0 duplicate(#RZWarp_31) #RZWarp_42 139,5,5
1@rev,39,42,2 duplicate(#RZWarp_31) #RZWarp_43 139,5,5
1@rev,39,53,2 duplicate(#RZWarp_31) #RZWarp_44 139,5,5
1@rev,34,55,4 script Reaper Ankou#RZEvent_4 3029,{
end;
OnInstanceInit:
donpcevent instance_npcname("Reaper Ankou#RZEvent_4", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("Reaper Ankou#RZEvent_4", instance_id());
hideoffnpc instance_npcname("Reaper Ankou#RZEvent_4", instance_id());
initnpctimer;
end;
OnDisable:
hideonnpc instance_npcname("Reaper Ankou#RZEvent_4", instance_id());
disablenpc instance_npcname("Reaper Ankou#RZEvent_4", instance_id());
end;
OnTimer1000:
npctalk "You're pathetic.";
end;
OnTimer4000:
npctalk "Weaklings like you aren't enough food for Lord Morroc...";
end;
OnTimer7000:
npctalk "To get the energy he needs for a full recovery.";
end;
OnTimer10000:
npctalk "I'll give you one chance to leave. NOW!";
end;
OnTimer13000:
instance_warpall "SavePoint",0,0;
end;
OnTimer15000:
stopnpctimer;
donpcevent instance_npcname("Reaper Ankou#RZEvent_4", instance_id())+"::OnDisable";
end;
}
// Final Zone
//============================================================
1@rev,112,47,0 script #Battle_3RZ1 139,9,9,{
end;
OnInstanceInit:
donpcevent instance_npcname("#Battle_3RZ1", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#Battle_3RZ1", instance_id());
end;
OnDisable:
disablenpc instance_npcname("#Battle_3RZ1", instance_id());
end;
OnTouch_:
if('ins_mors == 4) {
set 'ins_mors,5;
initnpctimer;
}
end;
OnTimer100:
instance_announce 0, "Morroc: Our Necromancer! I'm going to recover my powers!",bc_map,"0xF01838"; //FW_NORMAL 15 0 0
end;
OnTimer4000:
instance_announce 0, "Morroc: Now you can play with our guesses!",bc_map,"0xF01838"; //FW_NORMAL 15 0 0
end;
OnTimer7000:
donpcevent instance_npcname("Morroc's Necromancer#RZ1", instance_id())+"::OnDisable";
donpcevent instance_npcname("Morroc's Necromancer#RZ2", instance_id())+"::OnEnable";
end;
OnTimer7100:
donpcevent instance_npcname("Morroc's Necromancer#RZ2", instance_id())+"::OnChat1";
end;
OnTimer8000:
donpcevent instance_npcname("Morroc's Necromancer#RZ2", instance_id())+"::OnChat2";
end;
OnTimer10000:
donpcevent instance_npcname("Morroc's Necromancer#RZ2", instance_id())+"::OnChat3";
end;
OnTimer12000:
donpcevent instance_npcname("Morroc's Necromancer#RZ2", instance_id())+"::OnChat4";
end;
OnTimer14000:
stopnpctimer;
donpcevent instance_npcname("Morroc's Necromancer#RZ2", instance_id())+"::OnHideOn";
monster "1@rev",112,47,"Morroc's Necromancer",2999,1,instance_npcname("#Battle_3RZ1", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
donpcevent instance_npcname("Morroc's Necromancer#RZ2", instance_id())+"::OnHideOff";
donpcevent instance_npcname("#Battle_4RZ1", instance_id())+"::OnEnable";
donpcevent instance_npcname("#Battle_3RZ1", instance_id())+"::OnDisable";
end;
}
1@rev,112,47,0 script #Battle_4RZ1 -1,{
end;
OnEnable:
initnpctimer;
end;
OnTimer1000:
donpcevent instance_npcname("Morroc's Necromancer#RZ2", instance_id())+"::OnChat5";
end;
OnTimer3000:
donpcevent instance_npcname("Morroc's Necromancer#RZ2", instance_id())+"::OnChat6";
end;
OnTimer5000:
stopnpctimer;
donpcevent instance_npcname("Morroc's Necromancer#RZ2", instance_id())+"::OnHideOn";
monster "1@rev",112,47,"Morroc's Necromancer",3000,1,instance_npcname("#Battle_4RZ1", instance_id())+"::OnMyMobDead";
donpcevent instance_npcname("#mors_finalmob", instance_id())+"::OnEnable";
donpcevent instance_npcname("#mors_finalmobctrl", instance_id())+"::OnEnable";
end;
OnMyMobDead:
donpcevent instance_npcname("#mors_finalmobctrl", instance_id())+"::OnDisable";
donpcevent instance_npcname("#mors_finalmob", instance_id())+"::OnDisable";
donpcevent instance_npcname("Reaper Ankou#RZEvent_5", instance_id())+"::OnEnable";
donpcevent instance_npcname("#Battle_4RZ1", instance_id())+"::OnDisable";
end;
}
1@rev,112,48,4 script Morroc's Necromancer#RZ1 3007,{
end;
OnEnable:
enablenpc instance_npcname("Morroc's Necromancer#RZ1", instance_id());
hideoffnpc instance_npcname("Morroc's Necromancer#RZ1", instance_id());
end;
OnDisable:
hideonnpc instance_npcname("Morroc's Necromancer#RZ1", instance_id());
disablenpc instance_npcname("Morroc's Necromancer#RZ1", instance_id());
end;
}
1@rev,112,48,4 script Morroc's Necromancer#RZ2 10029,{
end;
OnInstanceInit:
donpcevent instance_npcname("Morroc's Necromancer#RZ2", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("Morroc's Necromancer#RZ2", instance_id());
hideoffnpc instance_npcname("Morroc's Necromancer#RZ2", instance_id());
end;
OnDisable:
hideonnpc instance_npcname("Morroc's Necromancer#RZ2", instance_id());
disablenpc instance_npcname("Morroc's Necromancer#RZ2", instance_id());
end;
OnHideOn:
hideonnpc instance_npcname("Morroc's Necromancer#RZ2", instance_id());
end;
OnHideOff:
hideoffnpc instance_npcname("Morroc's Necromancer#RZ2", instance_id());
end;
OnChat1:
npctalk "Yes sir!!";
end;
OnChat2:
npctalk "Haha...It seems you didn't realize that you were tricked!!";
end;
OnChat3:
npctalk "We were stalling you while Lord Morroc is healing himself!";
end;
OnChat4:
npctalk "Haha...You are extremely foolish! Thanks~! You will all meet your end here!!";
end;
OnChat5:
npctalk "I shall teach you true fear!!";
end;
OnChat6:
npctalk "Your life and death is all within my grasp...Hehehe...";
end;
}
1@rev,0,0,0 script #mors_finalmobctrl -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#mors_finalmobctrl", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#mors_finalmobctrl", instance_id());
initnpctimer;
end;
OnDisable:
stopnpctimer;
disablenpc instance_npcname("#mors_finalmobctrl", instance_id());
end;
OnTimer20000:
instance_announce 0, "Morroc Minions: Behold the terror of the Morroc Minions!!",bc_map,"0xFFFF00";
donpcevent instance_npcname("#mors_finalmob", instance_id())+"::OnRespawn1";
end;
OnTimer40000:
instance_announce 0, "Morroc Minions: We shall protect out Lord!!",bc_map,"0xFFFF00";
donpcevent instance_npcname("#mors_finalmob", instance_id())+"::OnRespawn2";
end;
OnTimer60000:
instance_announce 0, "Morroc Minions: Why are you so Stubborn?",bc_map,"0xFFFF00";
donpcevent instance_npcname("#mors_finalmob", instance_id())+"::OnRespawn3";
end;
OnTimer80000:
instance_announce 0, "Morroc Minions: ...Give up already!!",bc_map,"0xFFFF00";
donpcevent instance_npcname("#mors_finalmob", instance_id())+"::OnRespawn4";
end;
OnTimer100000:
instance_announce 0, "Morroc Minions: We shall protect out Lord!!",bc_map,"0xFFFF00";
donpcevent instance_npcname("#mors_finalmob", instance_id())+"::OnRespawn5";
stopnpctimer;
initnpctimer;
end;
}
1@rev,0,0,0 script #mors_finalmob -1,{
end;
OnInstanceInit:
donpcevent instance_npcname("#mors_finalmob", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#mors_finalmob", instance_id());
end;
OnDisable:
killmonster "1@rev",instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
disablenpc instance_npcname("#mors_finalmob", instance_id());
end;
OnRespawn1:
monster "1@rev",101,47,"Morroc's Ghoul",3001,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",112,38,"Morroc's Ghoul",3001,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",121,47,"Morroc's Ghoul",3001,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",118,42,"Morroc's Verit",3005,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",104,42,"Morroc's Wraith",3004,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",119,54,"Morroc's Wraith",3004,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
end;
OnRespawn2:
monster "1@rev",101,47,"Morroc's Ghoul",3001,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",112,38,"Morroc's Wraith",3004,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",121,47,"Morroc's Wraith",3004,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",118,42,"Morroc's Lude",3006,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",104,42,"Morroc's Lude",3006,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",119,54,"Morroc's Lude",3006,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
end;
OnRespawn3:
monster "1@rev",101,47,"Morroc's Wraith",3004,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",112,38,"Morroc's Archer Skeleton",3003,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",121,47,"Morroc's Archer Skeleton",3003,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",118,42,"Morroc's Verit",3005,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",104,42,"Morroc's Verit",3005,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
end;
OnRespawn4:
monster "1@rev",101,47,"Morroc's Ghoul",3001,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",112,38,"Morroc's Ghoul",3001,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",121,47,"Morroc's Osiris",3002,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",118,42,"Morroc's Archer Skeleton",3003,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",104,42,"Morroc's Wraith",3004,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",119,54,"Morroc's Wraith",3004,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
end;
OnRespawn5:
monster "1@rev",101,47,"Morroc's Wraith",3004,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",112,38,"Morroc's Wraith",3004,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",121,47,"Morroc's Osiris",3002,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",118,42,"Morroc's Osiris",3002,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",104,42,"Morroc's Archer Skeleton",3003,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
monster "1@rev",119,54,"Morroc's Archer Skeleton",3003,1,instance_npcname("#mors_finalmob", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
end;
}
1@rev,111,47,4 script Reaper Ankou#RZEvent_5 10028,{
end;
OnInstanceInit:
donpcevent instance_npcname("Reaper Ankou#RZEvent_5", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("Reaper Ankou#RZEvent_5", instance_id());
hideoffnpc instance_npcname("Reaper Ankou#RZEvent_5", instance_id());
initnpctimer;
end;
OnDisable:
hideonnpc instance_npcname("Reaper Ankou#RZEvent_5", instance_id());
disablenpc instance_npcname("Reaper Ankou#RZEvent_5", instance_id());
end;
OnHideOn:
hideonnpc instance_npcname("Reaper Ankou#RZEvent_5", instance_id());
end;
OnHideOff:
hideoffnpc instance_npcname("Reaper Ankou#RZEvent_5", instance_id());
end;
OnTimer2000:
npctalk "...The illusionist shouldn't have been......";
end;
OnTimer4000:
npctalk "Don't be relieved just yet...";
end;
OnTimer6000:
npctalk "Our Lord Morroc has regained his strength, you have failed!!";
end;
OnTimer8000:
npctalk "Until next time~ Hehe...";
end;
OnTimer11000:
specialeffect 30;
donpcevent instance_npcname("Reaper Ankou#RZEvent_5", instance_id())+"::OnHideOn";
end;
OnTimer13000:
specialeffect 90;
donpcevent instance_npcname("#exitmors", instance_id())+"::OnEnable";
end;
OnTimer16000:
instance_announce 0, "Senior Tracker: Great work! I have some rewards for you when you get out of here.",bc_map,"0xF1F533";
stopnpctimer;
donpcevent instance_npcname("Reaper Ankou#RZEvent_5", instance_id())+"::OnDisable";
end;
}
1@rev,112,56,0 script #exitmors 10007,{
if(checkquest(9318,HUNTING) == 2) {
mes "^ff0000You will be rewarded with a Proof of the Heroic if you leave.^000000";
}
mes "What will you do?";
next;
if(select("Stay:Leave") == 1) {
mes "You decided to stay on for a bit.";
close;
}
mes "You decided to leave.";
close2;
//set morscavecomplete,1;
warp "moro_cav",59,63;
end;
OnInstanceInit:
donpcevent instance_npcname("#exitmors", instance_id())+"::OnDisable";
end;
OnEnable:
enablenpc instance_npcname("#exitmors", instance_id());
hideoffnpc instance_npcname("#exitmors", instance_id());
initnpctimer;
end;
OnDisable:
hideonnpc instance_npcname("#exitmors", instance_id());
disablenpc instance_npcname("#exitmors", instance_id());
end;
} |
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