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//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6b
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//============================================================
 
// Shop NPCs -- supplying no argument displays entire menu.
//      callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
prontera,144,175,6      script  Battleground Shop#1     588,{ callfunc "bgshop"; }
 
 
 
// Script Core
//============================================================
-       script  bg_shop -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
        freeloop(1);
 
// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------
 
        set .Announce,1;        // Announce quest completion? (1: yes / 0: no)
        set .ShowSlot,1;        // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
        set .ShowID,0;          // Show item IDs? (1: yes / 0: no)
        set .ShowZeny,0;        // Show Zeny cost, if any? (1: yes / 0: no)
        set .MaxStack,100;      // Max number of quest items purchased at one time.
 
// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//      setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------
 
        setarray .Points$[0],"#CASHPOINTS","Cash Points";
 
// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//      setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
 
        setarray .Shops$[1],"War Badge Shop","Bravery Badge Shop","Valor Badge Shop";
 
// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//      Add(<shop ID>,<reward ID>,<reward amount>,
//          <Zeny cost>,<point cost>,
//          <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
 
        Add(1,7042,1,0,0,7773,250);
        Add(1,12902,1,0,0,7773,200);
        Add(1,13550,1,0,0,7773,200);
        Add(1,12075,1,0,0,7773,100);
        Add(1,12080,1,0,0,7773,100);
        Add(1,12085,1,0,0,7773,100);
        Add(1,12090,1,0,0,7773,100);
        Add(1,12095,1,0,0,7773,100);
        Add(1,12100,1,0,0,7773,100);
 
 
 
        Add(2,7042,1,0,0,7828,250);
        Add(2,12902,1,0,0,7828,200);
        Add(2,12075,1,0,0,7828,200);
        Add(2,12080,1,0,0,7828,100);
        Add(2,12085,1,0,0,7828,100);
        Add(2,12090,1,0,0,7828,100);
        Add(2,12095,1,0,0,7828,100);
        Add(2,12100,1,0,0,7828,100);
 
 
 
        Add(3,7042,1,0,0,7829,250);
        Add(3,12902,1,0,0,7829,200);
        Add(3,12075,1,0,0,7829,200);
        Add(3,12080,1,0,0,7829,100);
        Add(3,12085,1,0,0,7829,100);
        Add(3,12090,1,0,0,7829,100);
        Add(3,12095,1,0,0,7829,100);
        Add(3,12100,1,0,0,7829,100);
 
 
 
 
// -----------------------------------------------------------
 
        freeloop(0);
        set .menu$,"";
        for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
                set .menu$, .menu$+.Shops$[.@i]+":";
                npcshopdelitem "bgshop"+.@i,909;
        }
        end;
 
OnMenu:
        set .@size, getarraysize(@i);
        if (!.@size) set .@i, select(.menu$);
        else if (.@size == 1) set .@i, @i[0];
        else {
                for(set .@j,0; .@j<.@size; set .@j,.@j+1)
                        set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
                set .@i, @i[select(.@menu$)-1];
        }
        deletearray @i[0],getarraysize(@i);
        if (.Shops$[.@i] == "") {
                message strcharinfo(0),"An error has occurred.";
                end;
        }
        dispbottom "Select one item at a time.";
        callshop "bgshop"+.@i,1;
        npcshopattach "bgshop"+.@i;
        end;
 
OnBuyItem:
        // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
        setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
        copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
        set .@q[2],.@q[1]*.@q[3];
        if (!.@q[2] || .@q[2] > 30000) {
                message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
                end;
        }
        mes "[Quest Shop]";
        mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
        mes "Requirements:";
        disable_items;
        if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
        if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
        if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
                mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
        next;
        setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
        if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
                set .@preview,1;
        addtimer 1000, strnpcinfo(0)+"::OnEnd";
        while(1) {
                switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
                case 1:
                        if (@qe[0]) {
                                mes "[Quest Shop]";
                                mes "You're missing one or more quest requirements.";
                                close;
                        }
                        if (!checkweight(.@q[0],.@q[2])) {
                                mes "[Quest Shop]";
                                mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                                close;
                        }
                        if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
                        if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
                        if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
                                delitem .@q[.@i],.@q[.@i+1]*.@q[1];
                        getitem .@q[0],.@q[2];
                        if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
                        specialeffect2 EF_FLOWERLEAF;
                        close;
                case 2:
                        setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
                        if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
                        else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
                        else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
                        else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
                        break;
                case 3:
                        close;
                }
        }
 
OnEnd:
        if (@qe[7]) {
                changelook LOOK_HEAD_BOTTOM, @qe[3];
                changelook LOOK_HEAD_TOP, @qe[4];
                changelook LOOK_HEAD_MID, @qe[5];
                changelook LOOK_ROBE, @qe[6];
        }
        deletearray @qe[0],8;
        end;
 
function Add {
        if (getitemname(getarg(1)) == "null") {
                debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
                return;
        }
        setarray .@j[0],getarg(2),getarg(3),getarg(4);
        for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
                if (getitemname(getarg(.@i)) == "null") {
                        debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
                        return;
                } else
                        setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
        }
        copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
        npcshopadditem "bgshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
        return;
}
 
function Chk {
        if (getarg(0) < getarg(1)) {
                set @qe[0],1;
                return "^FF0000";
        } else
                return "^00FF00";
}
 
function Slot {
        set .@s$,getitemname(getarg(0));
        switch(.ShowSlot) {
                case 1: if (!getitemslots(getarg(0))) return .@s$;
                case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
                default: return .@s$;
        }
}
 
function A_An {
        setarray .@A$[0],"a","e","i","o","u";
        set .@B$, "_"+getarg(0);
        for(set .@i,0; .@i<5; set .@i,.@i+1)
                if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
        return "a "+getarg(0);
}
}
 
function        script  bgshop  {
        deletearray @i[0],getarraysize(@i);
        for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
                set @i[.@i],getarg(.@i);
        doevent "bg_shop::OnMenu";
        end;
}
 
 
// Dummy shop data -- copy as needed.
//============================================================
-       shop    bgshop1 -1,909:-1
-       shop    bgshop2 -1,909:-1
-       shop    bgshop3 -1,909:-1
 
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