viewing paste bg_emp_guardian | Athena
Posted on the
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| prontera,156,189,5 script kjdshfkjsf 100,{
setoption Option_Xmas, 1;
sleep2 5000;
setoption Option_Xmas, 0;
end;
}
- script bg_emp_1vs1#main -1,{
OnInit:
.minplayer2start = 1; // minimum player to start
.eventlasting = 30 * 60; // abort the system if there's no progress, 30 mins * seconds
setarray .rewardwin, 501,10, 502,5, 503,3; // reward to winning team
setarray .rewardlose, 501,5, 502,3, 503,1; // reward to losing team
setarray .rewarddraw, 501,3, 502,1; // reward to both teams when draw
.rewardwinsize = getarraysize( .rewardwin );
.rewardlosesize = getarraysize( .rewardlose );
.rewarddrawsize = getarraysize( .rewarddraw );
setarray .guardian_xy,
168,266,
168,202,
168,137,
148,266,
148,202,
148,137;
mapwarp "event_01", "prontera", 157,182;
end;
OnStart:
.@redcount = getwaitingroomstate( 0, .rednpcname$ );
.@bluecount = getwaitingroomstate( 0, .bluenpcname$ );
if ( .@redcount < .minplayer2start || .@bluecount < .minplayer2start ) {
announce "Battleground Emperium : Red ["+ .@redcount +"/"+ .minplayer2start +"] | Blue ["+ .@bluecount +"/"+ .minplayer2start +"]", bc_all;
end;
}
.red = waitingroom2bg( "event_01", 157,352, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
copyarray getd(".team"+ .red +"aid"), $@arenamembers, $@arenamembersnum;
.blue = waitingroom2bg( "event_01", 157,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
copyarray getd(".team"+ .blue +"aid"), $@arenamembers, $@arenamembersnum;
.teamcount[.red] = .teamcount[.blue] = .minplayer2start;
.teamname$[.red] = "Red";
.teamname$[.blue] = "Blue";
delwaitingroom .rednpcname$;
delwaitingroom .bluenpcname$;
disablenpc .rednpcname$;
disablenpc .bluenpcname$;
bg_warp .red, "event_01",157,352;
bg_warp .blue, "event_01",157,50;
bg_monster .red,"event_01", 157,338, "--ja--",1915, strnpcinfo(0)+"::OnRedDown";
bg_monster .blue,"event_01", 157,64, "--ja--",1914, strnpcinfo(0)+"::OnBlueDown";
for ( .@i = 0; .@i < 6; .@i++ )
bg_monster 0, "event_01", .guardian_xy[ .@i *2 ], .guardian_xy[ .@i *2 +1 ], "--ja--", 2901, strnpcinfo(0) +"::Onguard"+ .@i +"down";
sleep .eventlasting * 1000;
killmonsterall "event_01", strnpcinfo(0)+"::OnRedDown";
if ( .winside == .red ) {
mapannounce "event_01", " Red side wins !", bc_map;
callsub L_reward, .red, .rewardwin, .rewardwinsize;
callsub L_reward, .blue, .rewardlose, .rewardlosesize;
}
else if ( .winside == .blue ) {
mapannounce "event_01", " Blue side wins !", bc_map;
callsub L_reward, .blue, .rewardwin, .rewardwinsize;
callsub L_reward, .red, .rewardlose, .rewardlosesize;
}
else {
mapannounce "event_01", "Time Out. Aborting the match.", bc_map;
callsub L_reward, .red, .rewarddraw, .rewarddrawsize;
callsub L_reward, .blue, .rewarddraw, .rewarddrawsize;
}
sleep 5000;
mapwarp "event_01", "prontera", 157,182;
bg_destroy .red;
bg_destroy .blue;
deletearray getd(".team"+ .red +"aid");
deletearray getd(".team"+ .blue +"aid");
.winside = .teamcount[.red] = .teamcount[.blue] = 0;
.teamname$[.red] = .teamname$[.blue] = "";
enablenpc .rednpcname$;
enablenpc .bluenpcname$;
donpcevent .rednpcname$ +"::OnStart";
donpcevent .bluenpcname$ +"::OnStart";
end;
L_reward:
for ( .@i = 0; .@i < .teamcount[ getarg(0) ]; .@i++ )
for ( .@j = 0; .@j < getarg(2); .@j += 2 )
getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ), getd( ".team"+ getarg(0) +"aid["+ .@i +"]" );
return;
Onguard0down: callsub L_guard_down, 0;
Onguard1down: callsub L_guard_down, 1;
Onguard2down: callsub L_guard_down, 2;
Onguard3down: callsub L_guard_down, 3;
Onguard4down: callsub L_guard_down, 4;
Onguard5down: callsub L_guard_down, 5;
L_guard_down:
if ( getcharid(4) == .red )
.@killed_bg = .red;
else if ( getcharid(4) == .blue )
.@killed_bg = .blue;
sleep 8000;
bg_monster .@killed_bg, "event_01", .guardian_xy[ getarg(0) *2 ], .guardian_xy[ getarg(0) *2 +1 ], "--ja--", 2901, strnpcinfo(0) +"::Onguard"+ getarg(0) +"down";
end;
OnRedDown: callsub L_EmpDown, .red, .blue;
OnBlueDown: callsub L_EmpDown, .blue, .red;
L_EmpDown:
mapannounce "event_01", strcharinfo(0) +" has Destroy "+ .teamname$[ getarg(0) ] +"'s side Emperium.", bc_map;
.winside = getarg(1);
awake strnpcinfo(0);
end;
OnRedDead:
OnBlueDead:
sleep2 1250;
percentheal 100,100;
if ( !getcharid(4) ) end;
pcblockmove getcharid(3), 1;
setoption Option_Invisible, 1;
sleep2 5000;
setoption Option_Invisible, 0;
pcblockmove getcharid(3), 0;
end;
OnRedQuit: callsub L_quit, .red, .blue;
OnBlueQuit: callsub L_quit, .blue, .red;
L_quit:
percentheal 100, 100;
while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < .teamcount[ getarg(0) ] ) .@i++;
deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
.teamcount[ getarg(0) ]--;
if ( .teamcount[ getarg(0) ] ) end;
mapannounce "event_01", "All "+ .teamname$[ getarg(0) ] +" team members has Quit !", bc_map, 0xff3333; // purposely use different color
.winside = getarg(1);
awake strnpcinfo(0);
end;
}
prontera,155,182,5 script Red side#bg_emp 733,{
end;
OnInit:
sleep 1;
set getvariableofnpc( .rednpcname$, "bg_emp_1vs1#main" ), strnpcinfo(0);
OnStart:
waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_emp_1vs1#main" ) +1, "bg_emp_1vs1#main::OnStart", 1;
end;
}
prontera,159,182,5 script Blue side#bg_emp 734,{
end;
OnInit:
sleep 1;
set getvariableofnpc( .bluenpcname$, "bg_emp_1vs1#main" ), strnpcinfo(0);
OnStart:
waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_emp_1vs1#main" ) +1, "bg_emp_1vs1#main::OnStart", 1;
end;
}
event_01 mapflag battleground
event_01 mapflag nosave SavePoint
event_01 mapflag nowarp
event_01 mapflag nowarpto
event_01 mapflag noreturn
event_01 mapflag nomemo
event_01 mapflag noteleport
event_01 mapflag nopenalty
event_01 mapflag nobranch
event_01 mapflag noicewall |
Viewed 1287 times, submitted by
AnnieRuru.