/*=========================================================
Lighthalzen Aura Quest
by Zephy
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Description:
===========================================================
Simple quest NPC to obtain the Lighthalzen Aura item.
===========================================================
Additional Notes:
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Changelog
- Edited line 88. Switched the options.
- Added more dialogue.
- Changed dialogue a little.
=========================================================*/
amatsu,265,236,4 script Winslow 922,{
set @name$,strcharinfo(0);
mes .npc_name$;
for(set .@i,0; .@i < getarraysize(.qitem); set .@i,.@i+1)
{
// Check if current item fails to meet prerequisite
if(countitem(.qitem[.@i]) < .qamt)
{
mes "Halt! Who goes there?";
next;
mes .npc_name$;
mes "Ah, The Red Queen sent you? I told her that I can do my job without any help.";
next;
mes .npc_name$;
mes "Tch, well I guess I have no choice but.."
next;
mes "**Looks down with embarrassment**;
next;
mes .npc_name$;
mes "The Red Queen needs all the help she needs to defeat the Monsters responsible for the death of her precious dragon.";
next;
mes "Bring us the proof that you have defeated the Monsters and you will receive a great prize."
next;
mes "are you up for it?"
next;
if(select("Yes, I'm ready!:Sorry, I need more time.") == 2)
{
mes .npc_name$;
mes "Then go home while you're at it. I don't need cowards like you.";
close;
}
mes .npc_name$;
mes "I am amazed young one, you showed great spirits and dedication... Now, we must put it into the ultimate test.";
next;
mes .npc_name$;
mes "Bring me these materials as a proof you have avenged our Red Queen's dragon.";
// Loop to print out item requirements
for(set .@j,0; .@j < getarraysize(.qitem); set .@j,.@j+1)
{
mes "^FF0000"+ .qamt[.@j] +"x - "+ getitemname(.qitem[.@j]) +"^000000";
}
close;
}
}
// If player meets the required amount of items
mes "Wow, looks like you have gathered many dragon souls recently.";
next;
mes .npc_name$;
mes "May I have them?";
next;
if(select("No:Yes") == 1)
{
mes .npc_name$;
mes "Ah I see...on your way then young traveler.";
close;
}
mes .npc_name$;
mes "Ah I see....these are the 8 dragon souls I need to make the aura...";
// Loop to delete all quest items
for (set .@i,0; .@i < getarraysize(.qitem); set .@i,.@i+1)
{
delitem .qitem[.@i], .qamt;
}
next;
mes .npc_name$;
mes "Now...all we need to do is...";
next;
mes "......";
next;
mes "......";
mes "......";
next;
mes "......";
mes "......";
mes "......";
close2;
sleep2 1000;
specialeffect 100;
sleep2 500;
mes .npc_name$;
mes "Ah...wonderful. The dragon souls have accepted eachother and merged into a beautiful...white aura.";
getitem .pitem, .pamt; // Get prize item
next;
mes .npc_name$;
mes "The white aura signifies wholeness, being in-sync with yourself.";
next;
mes .npc_name$;
mes "Right then...off you go.";
close;
OnInit:
// Configuration
// General
set .npc_name$,"[^008800Winslow^000000]"; // NPC's dialogue name
// Items
set .pitem,17456; // Prize item for completing the quest
set .pamt,1; // Prize item amount
setarray .qitem[0], 17462, 17463, 17464, 17465, 17466, 17467, 17468, 17469, 22373, 8063; // Quest items (IDs)
setarray .qamt[0], 5, 5, 5, 5, 10, 5, 50, 30, 50, 80, 50, 50, 45, 100, 1; // Quest item amount
end;
}